Search Results

Search found 2182 results on 88 pages for 'mass assignment'.

Page 14/88 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • In C and C++, what methods can prevent accidental use of the assignment(=) where equivalence(==) is needed?

    - by DeveloperDon
    In C and C++, it is very easy to write the following code with a serious error. char responseChar = getchar(); int confirmExit = 'y' == tolower(responseChar); if (confirmExit = 1) { exit(0); } The error is that the if statement should have been: if (confirmExit == 1) As coded, it will exit every time, because the assignment of the confirmExit variable occurs, then confirmExit is used as the result of the expression. Are there good ways to prevent this kind of error?

    Read the article

  • Python regular expressions matching variables to end of line

    - by None
    When you use variables (is that the correct word?) in python regular expressions like this: "blah (?P\w+)" ("value" would be the variable), how could you make the variable's value be the text after "blah " to the end of the line or to a certain character not paying any attention to the actual content of the variable. For example, this is pseudo-code for what I want: >>> import re >>> p = re.compile("say (?P<value>continue_until_text_after_assignment_is_recognized) endsay") >>> m = p.match("say Hello hi yo endsay") >>> m.group('value') 'Hello hi yo' Note: The title is probably not understandable. That is because I didn't know how to say it. Sorry if I caused any confusion.

    Read the article

  • how to assign an object to smarty templates?

    - by keisimone
    i created a model object in PHP class User { public $title; public function changeTitle($newTitle){ $this->title = $newTitle; } } How do i expose the property of a User object in smarty just by assigning the object? I know i can do this $smarty->assign('title', $user->title); but my object has something like over 20 plus properties. Please advise. EDIT 1 the following didn't work for me. $smarty->assign('user', $user); OR $smarty->register_object('user', $user); then i try to {$user->title} nothing came out. Thank you.

    Read the article

  • why i add more insignificant code but cost less time

    - by user3714382
    i write a method and when i add some insignificant code it works faster, like these : array[1]=array[1]; array[0]=array[0]; array[3]=array[3]; array[2]=array[2]; i use double t=System.currentTimeMillis(); at first to record the time. then call the method and use System.out.println(System.currentTimeMillis()-t); in the end. when i delete the code (array[1]=array[1];...) the cost time is 1035.0 ms,but if i add these code, the cost time become 898.0ms. here is my method and my code. PS:this method is use for the game 2048, exp: {2,2,2,2} trans to {0,0,4,4} static void toRight2(int[] array){ if (array[2]==array[3] ) { array[3]=array[2]*2; if (array[0]==array[1]) { array[2]=array[1]*2; array[0]=0; array[1]=0; }else { array[2]=array[1]; array[1]=array[0]; array[0]=0; } } else{ if (array[0]==array[1]) { array[1]=array[1]*2; array[0]=0; array[3]=array[3]; array[2]=array[2]; }else { array[1]=array[1];//delete this cost more time array[0]=array[0];//delete this cost more time array[3]=array[3];//delete this cost more time array[2]=array[2];//delete this cost more time } } } public static void main(String[] args) { double t=System.currentTimeMillis(); int[] array={1,2,3,3}; for (int j = 2; j <400*1000000; j++) { toRight2(array); } System.out.println(System.currentTimeMillis()-t); }

    Read the article

  • Sorting tasks to assign

    - by Diego
    I've got a problem that I don't know where to start. I'd realy appreciate some help. The problem: I have several T task that must be done in D days by just 1 employee (let's forget using several resources right now). Each task can be done in some times (not all tasks can be done all time). e.g.: If my employee starts working at 8 o'clock and one task is "call a client". Maybe the client office opens at 9 o'clock. Also each task has a duration (really estimated). It is supposed that the D days are enough to do all task. I've to sort the tasks to the employee. e.g.: at monday 8:00 do task 7, then at 9:30 starts with task 2. In the example task 7 duration would be 1 and a half hour. Thanks for the help! Diego PD: If someone has a way to make this and it is not an algorithm never minds, please answer and I'll manage to think the algorithm. I just don't know how to face the problem. Edit Would Project be usefull? Edit 2 Tasks / Jobs dependency is NOT required

    Read the article

  • How to create a Turing machine that takes a single digit decimal number from 0 - 9 and output the cu

    - by Julian
    I'm working on a project for a Turning machine but having problems conceptualizing the steps. f(x) = x^3, where x is a single digit between 0 - 9 inclusive. Based on my understanding I am to convert the number to binary but how do I find the cube of a number in binary. Also, how do I write the cube on the tape. So far I'm thinking I should create a state diagram that accepts the binary versions of 0-9 but what next?

    Read the article

  • DFS function, can you guys tell me what is the wrong with this code?

    - by danielDhobbs
    can you guys tell me what is the wrong with this code? it is not working with 1 2 1 3 1 4 2 5 2 6 2 7 2 8 3 8 3 9 4 10 1 - 4 - 10 and stop DFS function void Is_Connected(graphType* g, int v){ //function to define the graph is connected or not int i=0; g_node* w; top = NULL; g -> visited[v] = TRUE; push(v); printf("%d", v); while (top != NULL) { w = g -> adjList[v]; while (w) { if (!g -> visited[w -> vertex]) { push(w -> vertex); g -> visited[w -> vertex] = TRUE; printf("->%d", w->vertex); v = w -> vertex; w = g -> adjList[v]; } else { w = w -> link; } } i++; v = pop(); } if (i == (g -> x)-1){ //number of vertices = number of vertetices pass through puts("\nIs_Connected() result : yes"); } else{ puts("\nIs_Connected() result : no"); } }

    Read the article

  • plt-scheme : catching mouse click event on canvas

    - by Thura
    I am writing a tic-tac-toe game in plt-scheme as my AI course project. The idea for gui is a grid with 9 boxes, each with a canvas, using panes ... When the user click on a canvas, 'X' or 'O' will be drawn accordingly ... The question is how can I catch mouse click event on canvas? I found out I need to use on-event, but still don't know how? Any clues?

    Read the article

  • std::map operator[] and automatically created new objects

    - by thomas-gies
    I'm a little bit scared about something like this: std::map<DWORD, DWORD> tmap; tmap[0]+=1; tmap[0]+=1; tmap[0]+=1; Since DWORD's are not automatically initialized, I'm always afraid of tmap[0] being a random number that is incremented. How does the map know hot to initialize a DWORD if the runtime does not know how to do it? Is it guaranteed, that the result is always tmap[0] == 3?

    Read the article

  • How to write a cctor and op= for a factory class with ptr to abstract member field?

    - by Kache4
    I'm extracting files from zip and rar archives into raw buffers. I created the following to wrap minizip and unrarlib: Archive.hpp #include "ArchiveBase.hpp" #include "ArchiveDerived.hpp" class Archive { public: Archive(string path) { /* logic here to determine type */ switch(type) { case RAR: archive_ = new ArchiveRar(path); break; case ZIP: archive_ = new ArchiveZip(path); break; case UNKNOWN_ARCHIVE: throw; break; } } Archive(Archive& other) { archive_ = // how do I copy an abstract class? } ~Archive() { delete archive_; } void passThrough(ArchiveBase::Data& data) { archive_->passThrough(data); } Archive& operator = (Archive& other) { if (this == &other) return *this; ArchiveBase* newArchive = // can't instantiate.... delete archive_; archive_ = newArchive; return *this; } private: ArchiveBase* archive_; } ArchiveBase.hpp class ArchiveBase { public: // Is there any way to put this struct in Archive instead, // so that outside classes instantiating one could use // Archive::Data instead of ArchiveBase::Data? struct Data { int field; }; virtual void passThrough(Data& data) = 0; /* more methods */ } ArchiveDerived.hpp "Derived" being "Zip" or "Rar" #include "ArchiveBase.hpp" class ArchiveDerived : public ArchiveBase { public: ArchiveDerived(string path); void passThrough(ArchiveBase::Data& data); private: /* fields needed by minizip/unrarlib */ // example zip: unzFile zipFile_; // example rar: RARHANDLE rarFile_; } ArchiveDerived.cpp #include "ArchiveDerived.hpp" ArchiveDerived::ArchiveDerived(string path) { //implement } ArchiveDerived::passThrough(ArchiveBase::Data& data) { //implement } Somebody had suggested I use this design so that I could do: Archive archiveFile(pathToZipOrRar); archiveFile.passThrough(extractParams); // yay polymorphism! How do I write a cctor for Archive? What about op= for Archive? What can I do about "renaming" ArchiveBase::Data to Archive::Data? (Both minizip and unrarlib use such structs for input and output. Data is generic for Zip & Rar and later is used to create the respective library's struct.)

    Read the article

  • Java: how to initialize private final int value with if-else in constructor?

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; InitInt(){} public static void main(String[] args) { // I don't want to assign any value. // just initialize it, how? InitInt test = new InitInt(); System.out.println(test.getRight()); // later assiging a value } public int getRight(){return right;} } Initialization problem with Constructor, due to if-else -loop InitInt{ // Still the error, "may not be initialized" // How to initialise it, without removing if-else? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

    Read the article

  • Could the assign function for containers possibly overflow?

    - by Kristo
    I ran into this question today and thought I should post it for the community's reference and/or opinions. The standard C++ containers vector, deque, list, and string provide an assign member function. There are two versions; I'm primarily interested in the one accepting an iterator range. The Josuttis book is a little ambiguous with its description. From p. 237... Assigns all elements of the range [beg,end); this is, is replaces all existing elements with copies of the elements of [beg,end). It doesn't say what happens if the size of the assignee container is different from the range being assigned. Does it truncate? Does it automagically expand? Is it undefined behavior?

    Read the article

  • T-SQL Re-Assigning Order Numbering

    - by Meltdown
    Say I have a table with a field called "ordernum" that denotes the order of a given set of rows. Now imagine that I delete one of these rows. What type of query would work best for re-assigning the order numbers so that they remain sequential? Here's an example: id group_id name ordernum active --------------------------------------------------- 0_____0______'Name1'___5__true 1_____0______'Name2'___4__true 2_____0______'Name3'___3__true 3_____1______'Name4'___2__true 4_____1______'Name5'__1__true 5_____1______'Name6'__NULL___false Now if I deleted the column with id='4' how would I reset the values in the 'ordernum' field for that specific group? Is this even possible? Or if I added a new row. (The first time the rows are created they are sorted by date, but then the user has the option to set the order himself.) In my table design I have a column 'active' boolean. If 'active' is set to false, then 'ordernum' is set to NULL. Otherwise it should be given an order number.

    Read the article

  • Java: how to initialize int without assigning a value?

    - by HH
    $ javac InitInt.java InitInt.java:9: '[' expected right = new int; ^ InitInt.java:9: ']' expected right = new int; ^ InitInt.java:13: ';' expected } ^ InitInt.java:14: ';' expected public int getRight(){return right;} ^ InitInt.java:15: reached end of file while parsing } ^ 5 errors $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; public static void main(String[] args) { // I don't want to assign any value. // just initialize it, how? right = new int; // later assiging a value } public int getRight(){return right;} }

    Read the article

  • Assign method in Scala.

    - by Lukasz Lew
    When this code is executed: var a = 24 var b = Array (1, 2, 3) a = 42 b = Array (3, 4, 5) b (1) = 42 I see three (five?) assignments here. What is the name of the method call that is called in such circumstances? Is it operator overloading?

    Read the article

  • Assignments failing

    - by Andrei Krotkov
    I'm debugging part of a large project in Visual Studio 2005, and stepping through the code line by line. int speed = this->values.speed; int ref = this->values.ref_speed; After stepping past the first line, values.speed has a value of 61, but for some reason, speed is getting assigned the value 58. After the second line, values.ref_speed has a value of 58, but ref gets assigned the value 30. When paused, you can see that the original values are in fact 61 and 58 respectively, but the values getting stored are different. What is causing this behaviour?

    Read the article

  • Java: how to access assignments in try-catch -loop?

    - by HH
    $ javac TestInit2.java TestInit2.java:13: variable unknown might not have been initialized System.out.println(unknown); ^ 1 error Code import java.util.*; import java.io.*; public class TestInit2 { public static void main(String[] args){ String unknown; try{ unknown="cannot see me, why?"; }catch(Exception e){ e.printStackTrace(); } System.out.println(unknown); } }

    Read the article

  • anagram!! problem with this code

    - by danielDhobbs
    hello people!! i have a problem with this code can you fix it for me? int anagram(char* word, int cur, int len){ int i, b = cur+1; char temp=0; char arrA[len]; printf("//%d**%d//", b, cur); for (i = 0 ; i < len ; i++) { arrA[i] = word[i]; } for (i = cur ; i < len ; i++) { if (b < len) { printf("%s\n", arrA); temp = arrA[cur]; arrA[cur] = arrA[b]; arrA[b] = temp; b++; } else if (b == len) anagram(arrA, b, len); } return 0; }

    Read the article

  • JS: capture a static snapshot of an object at a point in time with a method

    - by Barney
    I have a JS object I use to store DOM info for easy reference in an elaborate GUI. It starts like this: var dom = { m:{ old:{}, page:{x:0,y:0}, view:{x:0,y:0}, update:function(){ this.old = this; this.page.x = $(window).width(); this.page.y = $(window).height(); this.view.x = $(document).width(); this.view.y = window.innerHeight || $(window).height(); } I call the function on window resize: $(window).resize(function(){dom.m.update()}); The problem is with dom.m.old. I would have thought that by calling it in the dom.m.update() method before the new values for the other properties are assigned, at any point in time dom.m.old would contain a snapshot of the dom.m object as of the last update – but instead, it's always identical to dom.m. I've just got a pointless recursion method. Why isn't this working? How can I get a static snapshot of the object that won't update without being specifically told to? Comments explaining how I shouldn't even want to be doing anything remotely like this in the first place are very welcome :)

    Read the article

  • Public class DiscoLight help

    - by luvthug
    Hi All, If some one can point me in the right direction for this code for my assigment I would really appreciate it. I have pasted the whole code that I need to complete but I need help with the following method public void changeColour(Circle aCircle) which is meant to allow to change the colour of the circle randomly, if 0 comes the light of the circle sgould change to red, 1 for green and 2 for purple. public class DiscoLight { /* instance variables */ private Circle light; // simulates a circular disco light in the Shapes window private Random randomNumberGenerator; /** * Default constructor for objects of class DiscoLight */ public DiscoLight() { super(); this.randomNumberGenerator = new Random(); } /** * Returns a randomly generated int between 0 (inclusive) * and number (exclusive). For example if number is 6, * the method will return one of 0, 1, 2, 3, 4, or 5. */ public int getRandomInt(int number) { return this.randomNumberGenerator.nextInt(number); } /** * student to write code and comment here for setLight(Circle) for Q4(i) */ public void setLight(Circle aCircle) { this.light = aCircle; } /** * student to write code and comment here for getLight() for Q4(i) */ public Circle getLight() { return this.light; } /** * Sets the argument to have a diameter of 50, an xPos * of 122, a yPos of 162 and the colour GREEN. * The method then sets the receiver's instance variable * light, to the argument aCircle. */ public void addLight(Circle aCircle) { //Student to write code here, Q4(ii) this.light = aCircle; this.light.setDiameter(50); this.light.setXPos(122); this.light.setYPos(162); this.light.setColour(OUColour.GREEN); } /** * Randomly sets the colour of the instance variable * light to red, green, or purple. */ public void changeColour(Circle aCircle) { //student to write code here, Q4(iii) if (getRandomInt() == 0) { this.light.setColour(OUColour.RED); } if (this.getRandomInt().equals(1)) { this.light.setColour(OUColour.GREEN); } else if (this.getRandomInt().equals(2)) { this.light.setColour(OUColour.PURPLE); } } /** * Grows the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is incremented in steps of 2, * the xPos and yPos are decremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void grow(int size) { //student to write code here, Q4(iv) } /** * Shrinks the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is decremented in steps of 2, * the xPos and yPos are incremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void shrink(int size) { //student to write code here, Q4(v) } /** * Expands the diameter of the light by the amount given by * sizeIncrease (changing colour as it grows). * * The method then contracts the light until it reaches its * original size (changing colour as it shrinks). */ public void lightCycle(int sizeIncrease) { //student to write code here, Q4(vi) } /** * Prompts the user for number of growing and shrinking * cycles. Then prompts the user for the number of units * by which to increase the diameter of light. * Method then performs the requested growing and * shrinking cycles. */ public void runLight() { //student to write code here, Q4(vii) } /** * Causes execution to pause by time number of milliseconds */ private void delay(int time) { try { Thread.sleep(time); } catch (Exception e) { System.out.println(e); } } }

    Read the article

  • Java: 2-assignments-2-initializations inside for-loop not allowed?

    - by HH
    $ javac MatchTest.java MatchTest.java:7: ')' expected for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: ';' expected for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: ';' expected for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: not a statement for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: illegal start of expression for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ 5 errors $ cat MatchTest.java import java.util.*; import java.io.*; public class MatchTest { public static void main(String[] args){ String text = "hello0123456789hello0123456789hello1234567890hello3423243423232"; for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) System.out.println(i); } }

    Read the article

  • [Iphone-Dev] Assigning values : difference between properties and class variables ?

    - by gotye
    Hey guys, I noticed that I rarely use properties, due to the fact that I rarely need to access my object's variables outside my class ;) So I usually do : NSMutableArray *myArray; // not a property ! My question is : even if i don't declare myArray as a property, does iphone make a retain anyway if I do myArray = arrayPassedToMe; I think so but I just wanted to confirm ;) Any thoughts welcome ! Gotye

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >