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  • C# - Angle between two 2d vectors, diff between two methods?

    - by Sean Ochoa
    Hey all. I've got this code snippet, and I'm wondering why the results of the first method differ from the results of the second method, given the same input? public double AngleBetween_1(vector a, vector b) { var dotProd = a.Dot(b); var lenProd = Len*b.Len; var divOperation = dotProd/lenProd; return Math.Acos(divOperation) * (180.0 / Math.PI); } public double AngleBetween_2(vector a, vector b) { var dotProd = a.Dot(b); var lenProd = Len*b.Len; var divOperation = dotProd/lenProd; return (1/Math.Cos(divOperation)) * (180.0 / Math.PI); }

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  • DisplayObject.rotation not matching trig functions

    - by futuraprime
    I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this: label.x = center.x + Math.cos((theta + n)/180 * Math.PI) * radius; label.y = center.y + Math.sin((theta + n)/180 * Math.PI) * radius; the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here). How can I get these labels to position correctly?

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  • Matlab: Analysis of signal

    - by Mateusz
    Hi, I have a problem with this task: For free route perform frequency analysis and give parametrs of each signal component: time of beginning and ending of each component beginning and ending frequency amplitude (in time domain) in the beginning and end of each signal's component level of noise in dB Assume, that, the parametrs of each component like amplitude, frequency is changing lineary in time. Frequency of sampling is 1000Hz For example I have signal like this: Nx=64; fs=1000; t=1/fs*(0:Nx-1); %========================== A1=1; A2=4; f1=500; f2=1000; x1=A1*cos(2*pi*f1*t); x2=A2*sin(2*pi*f2*t); %========================== x=x1+x2;

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  • How to find relation between change in latitudes at centre of map and top/bottom

    - by Imran
    Hi, Im having little trouble finding a relation between the movement at centre and edge of a circle, Im doing for panning world map,my map extent is 180,89:-180,-89, my map pans by adding change(dx,dY) to its extents and not its centre. Now a situation has arrrised where I have to move the map to a specific centre, to calculate the change in longitudes is very easy and simple, but its the change in lattitudes that has caused problem. It seems the change in centreY of map is more than the change at edge of the mapY, or simply if I have to move the map centre from 0long,0lat to 73long,33lat, for dX I simply get 73, but for dY apparently it looks 33 but if i add 33 to top of map that is 89 , it will be 122 which is incorrect since Latitudes are between 90 and -90 . It seems a case a projection of a circle on 2D plane where the edge of circle since is moving backward due to angle expereinces less change and the centre expereinces more change, now is there a relation between these two factors? I tried converting the difference between OriginY and destinationY into radians and then add to Top and Bottom of Map, but it did'nt really work for me. Please note that the map is project on a virtual canvas whose width starts from 256 and increases by 256*2^z , z=0 is default and whole world is visible at that extent of canvas code: public void moveMapTo(double destinationLongitude,double destinationLattitude) // moves map to the new centre { double dXLong=destinationLongitude-centreLongitude; double atanhsinO = atanh(Math.sin(destinationLattitude * Math.PI / 180.00)); double atanhsinD = atanh(Math.sin(centreLatitude * Math.PI / 180.00)); double atanhCentre = (atanhsinD + atanhsinO) / 2; double latitudeSpan =destinationLattitude - centreLatitude; double radianOfCentreLatitude = Math.atan(Math.sinh(atanhCentre)); double dXLat=latitudeSpan / Math.cos(radianOfCentreLatitude); dXLat*=getLattitudeSpan()*(Math.PI/180); <--- HERE IS THE PORBLEM System.out.println("dxLong:"+dXLong+"_dxLat:"+dXLat); mapLeft+=dXLong; mapRight+=dXLong; mapTop+=dXLat; mapBottom+=dXLat; } ////latitude span function private double getLattitudeSpan() { double latitudeSpan = mapTop - mapBottom; latitudeSpan = latitudeSpan / Math.cos(radianOfCentreLatitude); return Math.abs(latitudeSpan); } //ht

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  • MATLAB Heart Curve

    - by Arkapravo
    I am trying to get this in MATLAB, however I am not successful ! Any MATLAB gurus out there ? I guess simple commands should work, a program may not be needed. The error, I am getting is; >> t = -pi:0.1:pi; >> r = ((sin(t)*sqrt(cos(t)))*(sin(t) + (7/5))^(-1)) - 2*sin(t) + 2 ; ??? Error using ==> mtimes Inner matrix dimensions must agree.

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  • What is the best way get and hold property reference by name in c#

    - by Jeff Weber
    I want to know if there is a better way (than what I'm currently doing) to obtain and hold a reference to a property in another object using only the object and property string names. Particularly, is there a better way to do this with the new dynamic functionality of .Net 4.0? Here is what I have right now. I have a "PropertyReference<T>" object that takes an object name and property name in the constructor. An Initialize() method uses reflection to find the object and property and stores the property Getter as an Action<T> and the property Setter as an Func<T>. When I want to actually call the property I do something like this: int x = _propertyReference.Get(); or _propertyReference.Set(2); Here is my PropertyReference<T> code. Please dissect and make suggestions for improvement. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Xml; namespace WindowsFormsApplication2 { public class PropertyReference<T> : IPropertyReference { public string ComponentName { get; set; } public string PropertyName { get; set; } public bool IsInitialized { get { return (_action != null && _func != null); } } Action<T> _action; Func<T> _func; public PropertyReference() { } public PropertyReference(string componentName, string propertyName) { ComponentName = componentName; PropertyName = propertyName; } public void Initialize(IEntity e) { Object component = e.GetByName(ComponentName); if (component == null) return; Type t = e.GetByName(ComponentName).GetType(); PropertyInfo pi = t.GetProperty(PropertyName); _action = (T a) => pi.SetValue(component, a, null); _func = () => (T)pi.GetValue(component, null); } public void Reset() { _action = null; _func = null; } public void Set(T value) { _action.Invoke(value); } public T Get() { return _func(); } } } Note: I can't use the "Emit" functionality as I need this code to work on the new Windows Phone 7 and that does not support Emit.

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  • negative precision values in ostream

    - by daz-fuller
    This is more of a question of curiosity but does anyone know how negative precision values are handled in C++? For example: double pi = 3.14159265; cout.precision(-10); cout.setf(ios::fixed, ios::floatfield); cout << pi << endl; I've tried this out and using GCC and it seems that the precision value is ignored but I was curious if there is some official line on what happens in this situation.

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  • multidimensional vector rotation and angle computation -- how?

    - by macias
    Input: two multidimensional (for example dim=8) vectors a and b. I need to find out the "directed" angle (0-2*Pi, not 0-Pi) between those vectors a and b. And if they are not parallel I need to rotate vector b in plane a,b by "directed" angle L. If they are parallel, plane does not matter, but angle of rotation is still the same L. For 2d and 3d this is quite easy, but for more dimensions I am lost, I didn't find anything on google, and I prefer using some already proved&tested equations (avoiding errors introduced by my calculations :-D). Thank you in advance for tips, links, etc. Edit: dimension of the space is the same as dimension of the vectors.

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  • Python: writing a program to compute the area of a circle and square

    - by user1672504
    I have a question with an assignment. I'm not sure how to write this program and I really need help! Could someone help me with this? This is the assignment: Write a program that asks the user to enter two values: an integer choice and a real number x. If choice is 1, compute and display the area of a circle of radius x. If choice is 2, compute and display the are of a square with sides of length x. If choice is neither 1, nor 2, will display the text Invalid choice. Sample run: Enter choice: 2 Enter x: 8 The area is: 64.0 Sample run: Enter choice: 1 Enter x: 8 The area is: 201.06176 My attempt: choice = input ('Enter Choice:') choice_1 = int (choice) if (choice_1==1): radius = (int) print('Enter x:',radius) pi = 3.14159 area = ( radius ** 2 ) * pi print ( 'The Area is=' , area )

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  • remove duplicates from object array data java

    - by zahir hussain
    hi i want to know how to remove duplicates in object. for example cat c[] = new cat[10]; c[1].data = "ji"; c[2].data = "pi"; c[3].data = "ji"; c[4].data = "lp"; c[5].data = "ji"; c[6].data = "pi"; c[7].data = "jis"; c[8].data = "lp"; c[9].data = "js"; c[10].data = "psi"; i would like to remove the duplicates value from object array. thanks and advance

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  • Relative Position in PHP between 2 points (Lat/Long)

    - by Brian H
    I have a database of airports with Latitude and Longitude for each point. I want to run a PHP script to find all airports that are nearby a given airport, with their distance and relative direction. I.e. for Airport KLDJ (40-37-02.810N 074-14-40.539W) Airport Nearby KJFK - John F Kennedy Airport (21.2 nm NE) (40-38-23.104N 073-46-44.132W) I have used code from http://www.movable-type.co.uk/scripts/latlong.html to find distance, and tried to use it to find bearing, which might not be right. //BEARING RHUMB LINE $phi = log(tan($lat2/2+pi/4)/tan($lat1/2+pi/4)); $distance['bearing'] = (rad2deg(atan2($theta, $phi)) +180) % 360; I basically want to run all points through this script and find the distance, which I have already, but then the direction. (i.e. N, S, W, E, NW, SW, NE, SE)

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • VB .NET Shared Function if called multiple times simultaneously

    - by Mehdi Anis
    Consider I have a shared function:- Public Shared Function CalculateAreaFromRadius(ByVal radius As Double) As Double ' square the radius... Dim radiusSquared As Double radiusSquared = radius * radius ' multiply it by pi... Dim result As Double result = radiusSquared * Math.PI 'Wait a bit, for the sake of testing and 'simulate another call will be made b4 earlier one ended or such for i as Integer = 0 to integer.Max Next ' return the result... Return result End Function My Questions: If I have two or more threads in the same vb .net app and each of them calls the shared function at the same time with different RADIUS, will they each get their own AREA? I want to know for each call to the function if it is using same local variables or each call creates new instances of local variables? Will the answers to above questions be same If I have multiple (2+) single threaded apps and they all call the function at the same time with different RADIUS value? I will appreciate your reponse. Thank you.

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  • c# Reflection - Find the Generic Type of a Collection

    - by Andy Clarke
    Hi, I'm reflecting a property 'Blah' its Type is ICollection public ICollection<string> Blah { get; set; } private void button1_Click(object sender, RoutedEventArgs e) { var pi = GetType().GetProperty("Blah"); MessageBox.Show(pi.PropertyType.ToString()); } This gives me (as you'd expect!) ICollection<string> ... But really I want to get the collection type i.e. ICollection (rather than ICollection<string>) - does anyone know how i'd do this please?

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  • How do I get client ip address using TcpClient?

    - by brendan
    I am using TcpClient to listen on a port for requests. When the requests come in from the client I want to know the client ip making the request. I've tried: Console.WriteLine(tcpClient.Client.RemoteEndPoint.ToString()); Console.WriteLine(tcpClient.Client.LocalEndPoint.ToString()); var networkStream = tcpClient.GetStream(); var pi = networkStream.GetType().GetProperty("Socket", BindingFlags.NonPublic | BindingFlags.Instance); var socketIp = ((Socket)pi.GetValue(networkStream, null)).RemoteEndPoint.ToString(); Console.WriteLine(socketIp); All of these addresses output 10.x.x.x addresses which are private addresses and are clearly not the address of the clients off my network making the requests. What can I do to get the public ip of the clients making the requests?

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  • Draw and move a point over an image in python

    - by frx08
    Hi all I have to do a little script in Python. In this script I have a variable (that represents a coordinate) that is continuously updated to a new value. So I have to draw a red point over a image and update the point position every time the variable that contains the coordinate is updated. I tried to explain what I need doing something like this but obviously it doesn't works: import Tkinter, Image, ImageDraw, ImageTk i=0 root = Tkinter.Tk() im = Image.open("img.jpg") root.geometry("%dx%d" % (im.size[0], im.size[1])) while True: draw = ImageDraw.Draw(im) draw.ellipse((i, 0, 10, 10), fill=(255, 0, 0)) pi = ImageTk.PhotoImage(im) label = Tkinter.Label(root, image=pi) label.place(x=0, y=0, width=im.size[0], height=im.size[1]) i+=1 del draw someone may help me please? thanks very much!

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  • Run Sql*Plus commands on Application Express

    - by pesantos
    Hi, I am new to PL/SQL, I'm trying to execute the commands that I learned at the course. VARIABLE area NUMBER DECLARE radius NUMBER(2) := &s_radius; pi CONSTANT NUMBER := 3.14; BEGIN :area := pi * radius * radius; END; I understand that I can run this using SqlPlus, but I remember my teacher was running this from the web browser using Application Express. I try to run the same commands there, at HOME SQLSQL Commands, but I keep getting the error "ORA-00900: invalid SQL statement" . Can you help me run it in Application Express or point me to a way where I can use an editor to run these course exercises? Thanks!

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  • How to prompt for input using an existing variable in the prompt.

    - by ldigas
    I'm trying to ask the user for a value of some variable, but at the same time, showing him the last value used (at the termination of the program, the values are saved to a file, and loaded at the start of the program). Something like this: Enter new radius value (R=12.6) : ... user enters 12.7 ... Enter new pi value (pi=3.14) : Enter new height value (h=30.0) : Usually I would write the first one with write statement, then read the new one (in Fortran, for example). In MATLAB however, I don't know how to write something out with input statement. Are there some other statements for getting input ?

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  • Python: confused with classes, attributes and methods in OOP

    - by user1586038
    A. Am learning Python OOP now and confused with somethings in the code below. Question: 1. def init(self, radius=1): What does the argument/attribute "radius = 1" mean exactly? Why isn't it just called "radius"? The method area() has no argument/attribute "radius". Where does it get its "radius" from in the code? How does it know that the radius is 5? """ class Circle: pi = 3.141592 def __init__(self, radius=1): self.radius = radius def area(self): return self.radius * self.radius * Circle.pi def setRadius(self, radius): self.radius = radius def getRadius(self): return self.radius c = Circle() c.setRadius(5) """ B. Question: In the code below, why is the attribute/argument "name" missing in the brackets? Why was is not written like this: def init(self, name) and def getName(self, name)? """ class Methods: def init(self): self.name = 'Methods' def getName(self): return self.name """

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  • Margin adjustments when using ggplot's geom_tile()

    - by chris_dubois
    From the documentation for ggplot2's geom_tile() function, we have the following simple plot: > # Generate data > pp <- function (n,r=4) { + x <- seq(-r*pi, r*pi, len=n) + df <- expand.grid(x=x, y=x) + df$r <- sqrt(df$x^2 + df$y^2) + df$z <- cos(df$r^2)*exp(-df$r/6) + df + } > p <- ggplot(pp(20), aes(x=x,y=y)) > > p + geom_tile() How do I remove the margins that border the tile?

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  • How to write a variable with input ?

    - by ldigas
    the title is somewhat vague, so let me explain I'm trying to ask the user for a value of some variable, but at the same time, showing him the last value used (at the termination of the program, the values are saved to a file, and loaded at the start of the program). Something like this: Enter new radius value (R=12.6) : ... user enters 12.7 ... Enter new pi value (pi=3.14) : Enter new height value (h=30.0) : Usually I would write the first one with write statement, then read the new one (in fortran, for example). In matlab however, I don't know how to write something out with input statement. Are there some other statements for getting input ? All your thoughts on the subject appreciated.

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  • Deeper Integration with phpBB

    - by The Official Microsoft IIS Site
    More good news on the Interoperability front: the new phpBB release is now available for installation from the Windows Web Application Gallery and Web Platform Installer (Web PI) for Windows, IIS and SQL Server. Version 3.0.7-PL1 of phpBB takes advantage of a number of features for PHP applications on the Microsoft Web Platform with Windows, IIS and SQL Server, including SQL Server Driver for PHP 1.1 , which provides key interoperability for PHP applications to use SQL Server or SQL Azure for data...(read more)

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  • C#/.NET Little Pitfalls: The Dangers of Casting Boxed Values

    - by James Michael Hare
    Starting a new series to parallel the Little Wonders series.  In this series, I will examine some of the small pitfalls that can occasionally trip up developers. Introduction: Of Casts and Conversions What happens when we try to assign from an int and a double and vice-versa? 1: double pi = 3.14; 2: int theAnswer = 42; 3:  4: // implicit widening conversion, compiles! 5: double doubleAnswer = theAnswer; 6:  7: // implicit narrowing conversion, compiler error! 8: int intPi = pi; As you can see from the comments above, a conversion from a value type where there is no potential data loss is can be done with an implicit conversion.  However, when converting from one value type to another may result in a loss of data, you must make the conversion explicit so the compiler knows you accept this risk.  That is why the conversion from double to int will not compile with an implicit conversion, we can make the conversion explicit by adding a cast: 1: // explicit narrowing conversion using a cast, compiler 2: // succeeds, but results may have data loss: 3: int intPi = (int)pi; So for value types, the conversions (implicit and explicit) both convert the original value to a new value of the given type.  With widening and narrowing references, however, this is not the case.  Converting reference types is a bit different from converting value types.  First of all when you perform a widening or narrowing you don’t really convert the instance of the object, you just convert the reference itself to the wider or narrower reference type, but both the original and new reference type both refer back to the same object. Secondly, widening and narrowing for reference types refers the going down and up the class hierarchy instead of referring to precision as in value types.  That is, a narrowing conversion for a reference type means you are going down the class hierarchy (for example from Shape to Square) whereas a widening conversion means you are going up the class hierarchy (from Square to Shape).  1: var square = new Square(); 2:  3: // implicitly convers because all squares are shapes 4: // (that is, all subclasses can be referenced by a superclass reference) 5: Shape myShape = square; 6:  7: // implicit conversion not possible, not all shapes are squares! 8: // (that is, not all superclasses can be referenced by a subclass reference) 9: Square mySquare = (Square) myShape; So we had to cast the Shape back to Square because at that point the compiler has no way of knowing until runtime whether the Shape in question is truly a Square.  But, because the compiler knows that it’s possible for a Shape to be a Square, it will compile.  However, if the object referenced by myShape is not truly a Square at runtime, you will get an invalid cast exception. Of course, there are other forms of conversions as well such as user-specified conversions and helper class conversions which are beyond the scope of this post.  The main thing we want to focus on is this seemingly innocuous casting method of widening and narrowing conversions that we come to depend on every day and, in some cases, can bite us if we don’t fully understand what is going on!  The Pitfall: Conversions on Boxed Value Types Can Fail What if you saw the following code and – knowing nothing else – you were asked if it was legal or not, what would you think: 1: // assuming x is defined above this and this 2: // assignment is syntactically legal. 3: x = 3.14; 4:  5: // convert 3.14 to int. 6: int truncated = (int)x; You may think that since x is obviously a double (can’t be a float) because 3.14 is a double literal, but this is inaccurate.  Our x could also be dynamic and this would work as well, or there could be user-defined conversions in play.  But there is another, even simpler option that can often bite us: what if x is object? 1: object x; 2:  3: x = 3.14; 4:  5: int truncated = (int) x; On the surface, this seems fine.  We have a double and we place it into an object which can be done implicitly through boxing (no cast) because all types inherit from object.  Then we cast it to int.  This theoretically should be possible because we know we can explicitly convert a double to an int through a conversion process which involves truncation. But here’s the pitfall: when casting an object to another type, we are casting a reference type, not a value type!  This means that it will attempt to see at runtime if the value boxed and referred to by x is of type int or derived from type int.  Since it obviously isn’t (it’s a double after all) we get an invalid cast exception! Now, you may say this looks awfully contrived, but in truth we can run into this a lot if we’re not careful.  Consider using an IDataReader to read from a database, and then attempting to select a result row of a particular column type: 1: using (var connection = new SqlConnection("some connection string")) 2: using (var command = new SqlCommand("select * from employee", connection)) 3: using (var reader = command.ExecuteReader()) 4: { 5: while (reader.Read()) 6: { 7: // if the salary is not an int32 in the SQL database, this is an error! 8: // doesn't matter if short, long, double, float, reader [] returns object! 9: total += (int) reader["annual_salary"]; 10: } 11: } Notice that since the reader indexer returns object, if we attempt to convert using a cast to a type, we have to make darn sure we use the true, actual type or this will fail!  If the SQL database column is a double, float, short, etc this will fail at runtime with an invalid cast exception because it attempts to convert the object reference! So, how do you get around this?  There are two ways, you could first cast the object to its actual type (double), and then do a narrowing cast to on the value to int.  Or you could use a helper class like Convert which analyzes the actual run-time type and will perform a conversion as long as the type implements IConvertible. 1: object x; 2:  3: x = 3.14; 4:  5: // if you want to cast, must cast out of object to double, then 6: // cast convert. 7: int truncated = (int)(double) x; 8:  9: // or you can call a helper class like Convert which examines runtime 10: // type of the value being converted 11: int anotherTruncated = Convert.ToInt32(x); Summary You should always be careful when performing a conversion cast from values boxed in object that you are actually casting to the true type (or a sub-type). Since casting from object is a widening of the reference, be careful that you either know the exact, explicit type you expect to be held in the object, or instead avoid the cast and use a helper class to perform a safe conversion to the type you desire. Technorati Tags: C#,.NET,Pitfalls,Little Pitfalls,BlackRabbitCoder

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  • Week in Geek: New Security Hole Found in Windows 8 UEFI ‘Secure Boot’

    - by Asian Angel
    This week’s edition of WIG is filled with news link coverage on topics such as Virgin Mobile USA customers are vulnerable to a password security flaw, Google Chrome will use a single profile on Windows 8, the Raspberry Pi gets a turbo mode, and more. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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