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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • Is there any way to play Netflix (stream) in Windows Media Player 11?

    - by Not So Sharp
    Googling for a solution yields a ridiculous page on eHow that instructs to insert a DVD from Netflix. But I am not interested in the DVD option. I am only interested in streaming and unfortunately none of my browsers (IE, FF, Chrome) uses the hardware acceleration built into my video card. The only way I can play non-choppy video on my PC is via Windows Media Player, but WMP doesn't list Netflix as one of the supported online stores for some reason. Any idea or trick how stream Netflix on WMP 11 instead of a browser?

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  • Why are there two types of Adobe Flash Player download / update?

    - by w3d
    Adobe Flash Player checks for updates at startup. If updates are required the Adobe dialog pops up with a [Download] button. Usually when I hit the [Download] button it downloads it straight away with a progress bar that zips across the dialog. I then get the option to install it. All good. However, sometimes when I hit the [Download] button it takes me to the website: https://get3.adobe.com/flashplayer/update/plugin/ Which presents me with an [Update now] button (and to install McAfee!). What is this for? Why didn't it download and install in the "usual" way? So, why are there apparently two different update methods for what appears to be the same thing? One is nice and swish and integrated into the updater, the other more long winded. In fact, I don't [Update now] when it takes me to the website, because I'm like "Hey, what's this?!"

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  • Is there a media player that allows me to group together radio streams which are just mirrors of the

    - by rakete
    I find it really annoying that for some radio stations, which have two or more servers to cope with the network load, there is not one single entry in amaroks playlist but two or more entries. This makes it hard to pick the radio station from the list I like to listen to because all the entries are always shown with the last played track as name, and even if I only have a few radio stations in my list there will eventually be many different entries. And, if I use the keyboard shortcuts to navigate the playlist I always have to remember that radio station X has for example four entries in the playlist, so I have to press the shortcut for switching tracks four times to actually switch the to the next station. Now, ideally I would like some solution for amarok, but if someone knows of another media player that does this or something I would appreciate that information as well.

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  • Vista: Alt + Shift + P opens Windows Media Player; how to delete this hotkey?

    - by NotSuper
    I just bought a new laptop, and am having to learn Vista. (My desktop has XP.) I was just trying to set some shortcut keys, and wanted to use Alt + Shift + P for Anywho.com, but to my surprise Alt + Shift + P is already taken. It calls Windows Media Player. Now I like WMP and will use it a lot, but I want my Alt + Shift + P for AnyWho.com. BTW I have PC Magazine's Hotkey Detective 2 (http://www.pcmag.com/article2/0,2817,5082,00.asp), but it doesn't show that Alt + Shift + P is taken. How to do this?

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  • Why are my hardware tabs disabled for my VMWare player image?

    - by djangofan
    I just installed a Ubuntu 10.10 image on VMWare player and after I finished installing I was messing with the hardware settings and I did the following: 1. disabled the floppy device 2. changed the CDRom to "use system cdrom" 3. tried to enable the VMWare tools but it complained that the vm was in "Easy Install" mode After I fiddled with the VM now my floppy and 2 CD rom devices as well as sound card and USB settings are all disabled in the VM hardware settings. Any idea on why this occurred and how to fix it?

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  • Looking for a video media player program that saves colour/volume profiles for individual videos?

    - by verve
    I use VLC right now but I'm tired of having 24 VLC players open because I watch that many different things each week so I just leave them open indefinitely; having to set each one up with the different colour/brightness/volume when the computer crashes is time-consuming. Also, having those many players open gets crazy. Is a good video media player available that lets you create or save profiles for videos watched or going to watched such as colour/brightness/volume? Windows 7 64-bit. Freeware or paid?

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  • Why can't my FreeBSD 6.1 (vmware player client under Win7) do DNS in Bridged mode.

    - by Walter Stickle
    I have a 64-bit FreeBSD 6.1 client, running under Windows 7 (64-bit) via VMWare player 3.0, with networking set to bridge mode. DHCP goes fine on boot... I get correct adress/gateway/nameserver info... I have good connectivity to the world in that I can ping any host I can name by IP addr, (including both of the nameservers in resolv.conf,) ...but I can't resolve any names. Inside the Windows box, the network interface has VMWare Bridge Protocol enabled, and the windows side of things has full connectivity. dig replies with: ;; connection timed out; no servers could be reached ...even if I use "dig @server_ip_addr" to point it at a pingable, working nameserver If I set VM networking to NAT mode, I can get outbound connectivity (with happy DNS) but, of course, can't do INBOUND connectivity, which I need. Thoughts?

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  • Is it safe to use any USB charger for charging any USB device?

    - by Vineet Menon
    I have an apple USB AC charger which is rated to provide 5V, 1A output and a Sony mp3 player NWZ B143F. I don't know the spec of Sony audio player. But I have another mp3 player from Transcend which is rated to take 5V, 1A input voltage. So, is it safe to assume that Sony or for that matter any mainstream mp3 player would take 5V, 1A as input? Is it safe to use the apple charger with Sony mp3 player?

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  • Windows 7 immediately disconnects a USB drive

    - by Daniel Saner
    I am having a problem with Windows 7 x64 consistently disconnecting one specific USB mass storage drive immediately after it is connected. The drive in question is a Cowon C2 digital music player which works in standard mass storage controller mode (i.e. no device-specific drivers needed/available). When I connect the player, Windows plays the "USB connect" sound and the device appears (under its correct name) in the device manager, but it never appears as a drive. The player itself displays "USB Connected" for a split-second before reporting that it has been disconnected again. Since the player, by design, reboots after it has been disconnected, Windows plays the "USB disconnect" sound before restarting the whole cycle once the player has powered back on. I am connecting the player through an Intel X79 Chipset motherboard (Gigabyte GA-X79-UD3) to Windows 7 Pro 64-bit. The player used to work fine the first few times I connected it, showing up as an external drive; it only recently stopped working. It is not a problem with the player, since it works fine when connected to another computer, even such running the exact same operating system. It is also not a problem with the USB controller, since the issue is the same on both the Intel USB 2.0 and the Fresco Logic FL1009 USB 3.0 controller ports. I have also not had the problem with any other drive so far. Among the things I have tried so far: Disabling USB legacy mode in BIOS Disabling energy-saving power down for all USB controllers in Windows' device manager Removing and reinstalling Windows' USB mass storage driver Removing and reinstalling Intel and Fresco Logic USB controller driver Restoring the player to factory defaults None of these made a difference. Again, the player used to work fine on the exact same system just days ago; I didn't install any new hardware or drivers on it since then. I would be very grateful for any hints on what else to try. Edit: Here is another new hint; I found out that when I connect the drive before booting Windows, it is available in Windows Explorer as it should, and does not automatically disconnect. If I remove and reconnect it though, the infinite connect/disconnect-loop starts anew.

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  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

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  • Jangaroo 0.7.12, l'application Java qui compile l'Actionscript en JavaScript : une alternative à Flash Player

    Jangaroo 0.7.12, l'application Java qui compile l'Actionscript en JavaScript Une alternative à Flash Player Jangaroo est une suite d'outils incorporant un compilateur écrit en java permettant de faire tourner du code as3 dans un environnement Javascript 1.X plus précisement dans les naviguateurs récents. Jangaroo est un projet open sources sous Apache License, Version 2.0. Exemple d'application : version as3 :http://www.box2dflash.org/ version as3 complié en js : http://www.jangaroo.net/files/exa...

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  • Adobe Flash Player fails

    - by David Cole
    Using UBUNTU 11.10 the FireFox error message says "A plugin is needed to display this content: Adobe Flash Player Installer" So I install it. Then it says "Installed - restart FireFox" I restart FireFox and the same error message appears. This problem doesn't happen with Windows 7 (IE, Chrome & Firefox are fine) or my previous version of Ubuntu. Problem occurs when I access CallOfRoma.com Thank You

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  • Stupid simple music player?

    - by itsadok
    Here's what I want: I have a folder with MP3 files. I would like to play all the files in the folder, alphabetically. And I need a way to pause, skip to next file, and that's pretty much it. I don't want to use my music player to organize my music library, I don't need connection to network services, and I don't even need ID3 support. On Windows, WinAmp 2 did what I wanted. What's my best option on Ubuntu?

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  • Looking for a shuffle radio mp3 player

    - by ofir
    I'm looking for a shuffle radio MP3 player that I can embed in my site which: shows album and title and link to buy track and album in shop Like this one: http://phpfoxmods.net/clients/productsview.php?id=7 But this is integrated with MP3 community. MP3 broadcast should be secured, free or paid solution? Better integrated with shop or WP? Simple shop like this: http://idevspot.com/demos/idev-musicshop/index.php

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  • Google I/O 2012 - New YouTube Android Player Tools

    Google I/O 2012 - New YouTube Android Player Tools Ross McIlroy, Anton Hansson If you are building Android smartphone, tablet or Google TV applications and want to incorporate high-quality YouTube video playback in your product this session will rock your world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1719 24 ratings Time: 51:10 More in Science & Technology

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  • Flash Player Critical Fix on Deck

    With Microsoft and Google already having already released fixes for critical security bugs this week, Adobe is getting ready to join the party as it readies an important patch for its Adobe Flash Player software.

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  • Vlc Player not opening

    - by vivek
    For the last few days, my vlc player is not responding at all, when i try to double click any file or even run vlc without any file, it just doesn't open up. I tried to open it through terminal and it was working fine but there were no option coming on vlc screen and also if i close the terminal, vlc closes automatically. I can't figure how to make vlc back to its original way so that i can access any file through vlc. Any help will be appreciated..

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  • A music player that can handle multiple artist tags

    - by Keidax
    The mp3 format can handle multiple artists per track (in the form of "artist1\artist2"), and as far as I know other modern music formats can do the same thing. However, Rhythmbox (my default music player) seems to be capable of only reading the first artist. Are there any music players that can read and sort songs with multiple artists, or a plugin for Rhythmbox that can provide this functionality?

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  • Collision detection of player larger than clipping tile

    - by user1306322
    I want to know how to check for collisions efficiently in case where the player's box is larger than a map tile. On the left is my usual case where I make 8 checks against every surrounding tile, but with the right one it would be much more inefficient. (picture of two cases: on the left is the simple case, on the right is the one I need help with) http://i.stack.imgur.com/k7q0l.png How should I handle the right case?

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  • Player Movement DirectX

    - by SullY
    I'm reading on a Book that's about Gamedevelopment with C++ and DirectX 9. There is something that interrests me: It says that playermovements are increasing with the power of the CPU. Becouse a faster CPU will move the player with every frame ( better CPU = better FPS ) To bypass it, it says you have just to multiplicate time*movementfactor . I'd like to know is there an another way to bypass it ?

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  • More smaller maps among which player can travel

    - by davidv
    I am developing 2d game, where maps are tile based, small about 20x20 tiles and player can travel between a lot of maps (in my game rooms) like this. The maps are connected sometimes verticaly and sometimes horizontaly and together they make one big cave. Should I create a class where one 2d array holds all the maps (another 2d arrays), or is there any other way? Whats the most efficient way to create them in this class? Thank you for your help.

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