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  • C++ DLL creation for C# project - No functions exported

    - by Yeti
    I am working on a project that requires some image processing. The front end of the program is C# (cause the guys thought it is a lot simpler to make the UI in it). However, as the image processing part needs a lot of CPU juice I am making this part in C++. The idea is to link it to the C# project and just call a function from a DLL to make the image processing part and allow to the C# environment to process the data afterwards. Now the only problem is that it seems I am not able to make the DLL. Simply put the compiler refuses to put any function into the DLL that I compile. Because the project requires some development time testing I have created two projects into a C++ solution. One is for the Dll and another console application. The console project holds all the files and I just include the corresponding header into my DLL project file. I thought the compiler should take out the functions that I marked as to be exported and make the DLL from them. Nevertheless this does not happens. Here it is how I defined the function in the header: extern "C" __declspec(dllexport) void _stdcall RobotData(BYTE* buf, int** pToNewBackgroundImage, int* pToBackgroundImage, bool InitFlag, ObjectInformation* robot1, ObjectInformation* robot2, ObjectInformation* robot3, ObjectInformation* robot4, ObjectInformation* puck); extern "C" __declspec(dllexport) CvPoint _stdcall RefPointFinder(IplImage* imgInput, CvRect &imgROI, CvScalar &refHSVColorLow, CvScalar &refHSVColorHi ); Followed by the implementation in the cpp file: extern "C" __declspec(dllexport) CvPoint _stdcall RefPointFinder(IplImage* imgInput, CvRect &imgROI,&refHSVColorLow, CvScalar &refHSVColorHi ) { \\... return cvPoint((int)( M10/M00) + imgROI.x, (int)( M01/M00 ) + imgROI.y) ;} extern "C" __declspec(dllexport) void _stdcall RobotData(BYTE* buf, int** pToNewBackgroundImage, int* pToBackgroundImage, bool InitFlag, ObjectInformation* robot1, ObjectInformation* robot2, ObjectInformation* robot3, ObjectInformation* robot4, ObjectInformation* puck) { \\ ...}; And my main file for the DLL project looks like: #ifdef _MANAGED #pragma managed(push, off) #endif /// <summary> Include files. </summary> #include "..\ImageProcessingDebug\ImageProcessingTest.h" #include "..\ImageProcessingDebug\ImageProcessing.h" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { return TRUE; } #ifdef _MANAGED #pragma managed(pop) #endif Needless to say it does not work. A quick look with DLL export viewer 1.36 reveals that no function is inside the library. I don't get it. What I am doing wrong ? As side not I am using the C++ objects (and here it is the C++ DLL part) such as the vector. However, only for internal usage. These will not appear in the headers of either function as you can observe from the previous code snippets. Any ideas? Thx, Bernat

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  • Copy constructor bug

    - by user168715
    I'm writing a simple nD-vector class, but am encountering a strange bug. I've stripped out the class to the bare minimum that still reproduces the bug: #include <iostream> using namespace std; template<unsigned int size> class nvector { public: nvector() {data_ = new double[size];} ~nvector() {delete[] data_;} template<unsigned int size2> nvector(const nvector<size2> &other) { data_ = new double[size]; int i=0; for(; i<size && i < size2; i++) data_[i] = other[i]; for(; i<size; i++) data_[i] = 0; } double &operator[](int i) {return data_[i];} const double&operator[](int i) const {return data_[i];} private: const nvector<size> &operator=(const nvector<size> &other); //Intentionally unimplemented for now double *data_; }; int main() { nvector<2> vector2d; vector2d[0] = 1; vector2d[1] = 2; nvector<3> vector3d(vector2d); for(int i=0; i<3; i++) cout << vector3d[i] << " "; cout << endl; //Prints 1 2 0 nvector<3> other3d(vector3d); for(int i=0; i<3; i++) cout << other3d[i] << " "; cout << endl; //Prints 1 2 0 } //Segfault??? On the surface this seems to work fine, and both tests print out the correct values. However, at the end of main the program crashes with a segfault, which I've traced to nvector's destructor. At first I thought the (incorrect) default assignment operator was somehow being called, which is why I added the (currently) unimplemented explicit assignment operator to rule this possibility out. So my copy constructor must be buggy, but I'm having one of those days where I'm staring at extremely simple code and just can't see it. Do you guys have any ideas?

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  • circles and triangles problem

    - by Faken
    Hello everyone, I have an interesting problem here I've been trying to solve for the last little while: I have 3 circles on a 2D xy plane, each with the same known radius. I know the coordinates of each of the three centers (they are arbitrary and can be anywhere). What is the largest triangle that can be drawn such that each vertice of the triangle sits on a separate circle, what are the coordinates of those verticies? I've been looking at this problem for hours and asked a bunch of people but so far only one person has been able to suggest a plausible solution (though i have no way of proving it). The solution that we have come up with involves first creating a triangle about the three circle centers. Next we look at each circle individually and calculate the equation of a line that passes through the circle's center and is perpendicular to the opposite edge. We then calculate two intersection points of the circle. This is then done for the next two circles with a result of 6 points. We iterate over the 8 possible 3 point triangles that these 6 points create (the restriction is that each point of the big triangle must be on a separate circle) and find the maximum size. The results look reasonable (at least when drawn out on paper) and it passes the special case of when the centers of the circles all fall on a straight line (gives a known largest triangle). Unfortunate i have no way of proving this is correct or not. I'm wondering if anyone has encountered a problem similar to this and if so, how did you solve it? Note: I understand that this is mostly a math question and not programming, however it is going to be implemented in code and it must be optimized to run very fast and efficient. In fact, I already have the above solution in code and tested to be working, if you would like to take a look, please let me know, i chose not to post it because its all in vector form and pretty much impossible to figure out exactly what is going on (because it's been condensed to be more efficient). Lastly, yes this is for school work, though it is NOT a homework question/assignment/project. It's part of my graduate thesis (abet a very very small part, but still technically is part of it). Thanks for your help.

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  • How to refresh a fragment in a viewpager?

    - by aut_silvia
    I know there are already some questions to this problem. But I am really new in Android and ecspecially to Fragments and Viewpager. Pls have passion with me. I didn't found a answer which fits to my code. I dont know how to refresh a fragment or reload it when it's "active" again. TabsPagerAdapter.java: public class TabsPagerAdapter extends FragmentPagerAdapter{ public TabsPagerAdapter(FragmentManager fm){ super(fm); } @Override public Fragment getItem(int index) { switch (index) { case 0: return new KFZFragment(); case 1: return new LogFragment(); case 2: return new TrackFragment(); } return null; } @Override public int getCount() { // get item count - equal to number of tabs return 3; } } I have this 3 Fragments (KFZFragment,LogFragment,TrackFragment) and on the TrackFragment I calculate some data and this data should be display in a ListView in LogFragment. But when I change to LogFragment it's not the latest data. So it doesnt refresh. Now how should I modify my code to refresh the fragments when it's "active"? MainActivityFragment.java: public class MainActivityFragment extends FragmentActivity implements ActionBar.TabListener{ private ViewPager viewPager; private TabsPagerAdapter mAdapter; private ActionBar actionBar; List<Fragment> fragments; private String[] tabs = { "KFZ", "Fahrten Log", "Kosten Track" }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_fragment); // Initilization viewPager = (ViewPager) findViewById(R.id.pager); actionBar = getActionBar(); mAdapter = new TabsPagerAdapter(getSupportFragmentManager()); fragments = new Vector<Fragment>(); fragments.add(Fragment.instantiate(this, KFZFragment.class.getName(),savedInstanceState)); fragments.add(Fragment.instantiate(this, LogFragment.class.getName(),savedInstanceState)); viewPager.setAdapter(mAdapter); actionBar.setHomeButtonEnabled(false); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); // Adding Tabs for (String tab_name : tabs) { actionBar.addTab(actionBar.newTab().setText(tab_name) .setTabListener(this)); } viewPager.setOnPageChangeListener(new ViewPager.OnPageChangeListener() { @Override public void onPageSelected(int position) { // on changing the page // make respected tab selected actionBar.setSelectedNavigationItem(position); } @Override public void onPageScrolled(int arg0, float arg1, int arg2) { } @Override public void onPageScrollStateChanged(int arg0) { } }); } @Override public void onTabReselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public void onTabSelected(Tab tab, FragmentTransaction ft) { viewPager.setCurrentItem(tab.getPosition()); } @Override public void onTabUnselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { } return super.onKeyDown(keyCode, event); } } Pls help me out.

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  • Loosely coupled implicit conversion

    - by ltjax
    Implicit conversion can be really useful when types are semantically equivalent. For example, imagine two libraries that implement a type identically, but in different namespaces. Or just a type that is mostly identical, except for some semantic-sugar here and there. Now you cannot pass one type into a function (in one of those libraries) that was designed to use the other, unless that function is a template. If it's not, you have to somehow convert one type into the other. This should be trivial (or otherwise the types are not so identical after-all!) but calling the conversion explicitly bloats your code with mostly meaningless function-calls. While such conversion functions might actually copy some values around, they essentially do nothing from a high-level "programmers" point-of-view. Implicit conversion constructors and operators could obviously help, but they introduce coupling, so that one of those types has to know about the other. Usually, at least when dealing with libraries, that is not the case, because the presence of one of those types makes the other one redundant. Also, you cannot always change libraries. Now I see two options on how to make implicit conversion work in user-code: The first would be to provide a proxy-type, that implements conversion-operators and conversion-constructors (and assignments) for all the involved types, and always use that. The second requires a minimal change to the libraries, but allows great flexibility: Add a conversion-constructor for each involved type that can be externally optionally enabled. For example, for a type A add a constructor: template <class T> A( const T& src, typename boost::enable_if<conversion_enabled<T,A>>::type* ignore=0 ) { *this = convert(src); } and a template template <class X, class Y> struct conversion_enabled : public boost::mpl::false_ {}; that disables the implicit conversion by default. Then to enable conversion between two types, specialize the template: template <> struct conversion_enabled<OtherA, A> : public boost::mpl::true_ {}; and implement a convert function that can be found through ADL. I would personally prefer to use the second variant, unless there are strong arguments against it. Now to the actual question(s): What's the preferred way to associate types for implicit conversion? Are my suggestions good ideas? Are there any downsides to either approach? Is allowing conversions like that dangerous? Should library implementers in-general supply the second method when it's likely that their type will be replicated in software they are most likely beeing used with (I'm thinking of 3d-rendering middle-ware here, where most of those packages implement a 3D vector).

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  • C++ class member functions instantiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched Stack Overflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state information was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (VC++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • Can't insert a number into a C++ custom streambuf/ostream

    - by 0xbe5077ed
    I have written a custom std::basic_streambuf and std::basic_ostream because I want an output stream that I can get a JNI string from in a manner similar to how you can call std::ostringstream::str(). These classes are quite simple. namespace myns { class jni_utf16_streambuf : public std::basic_streambuf<char16_t> { JNIEnv * d_env; std::vector<char16_t> d_buf; virtual int_type overflow(int_type); public: jni_utf16_streambuf(JNIEnv *); jstring jstr() const; }; typedef std::basic_ostream<char16_t, std::char_traits<char16_t>> utf16_ostream; class jni_utf16_ostream : public utf16_ostream { jni_utf16_streambuf d_buf; public: jni_utf16_ostream(JNIEnv *); jstring jstr() const; }; // ... } // namespace myns In addition, I have made four overloads of operator<<, all in the same namespace: namespace myns { // ... utf16_ostream& operator<<(utf16_ostream&, jstring) throw(std::bad_cast); utf16_ostream& operator<<(utf16_ostream&, const char *); utf16_ostream& operator<<(utf16_ostream&, const jni_utf16_string_region&); jni_utf16_ostream& operator<<(jni_utf16_ostream&, jstring); // ... } // namespace myns The implementation of jni_utf16_streambuf::overflow(int_type) is trivial. It just doubles the buffer width, puts the requested character, and sets the base, put, and end pointers correctly. It is tested and I am quite sure it works. The jni_utf16_ostream works fine inserting unicode characters. For example, this works fine and results in the stream containing "hello, world": myns::jni_utf16_ostream o(env); o << u"hello, wor" << u'l' << u'd'; My problem is as soon as I try to insert an integer value, the stream's bad bit gets set, for example: myns::jni_utf16_ostream o(env); if (o.badbit()) throw "bad bit before"; // does not throw int32_t x(5); o << x; if (o.badbit()) throw "bad bit after"; // throws :( I don't understand why this is happening! Is there some other method on std::basic_streambuf I need to be implementing????

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  • Is it possible to create a C++ factory system that can create an instance of any "registered" object

    - by chrensli
    Hello, I've spent my entire day researching this topic, so it is with some scattered knowledge on the topic that i come to you with this inquiry. Please allow me to describe what I am attempting to accomplish, and maybe you can either suggest a solution to the immediate question, or another way to tackle the problem entirely. I am trying to mimic something related to how XAML files work in WPF, where you are essentially instantiating an object tree from an XML definition. If this is incorrect, please inform. This issue is otherwise unrelated to WPF, C#, or anything managed - I solely mention it because it is a similar concept.. So, I've created an XML parser class already, and generated a node tree based on ObjectNode objects. ObjectNode objects hold a string value called type, and they have an std::vector of child ObjectNode objects. The next step is to instantiate a tree of objects based on the data in the ObjectNode tree. This intermediate ObjectNode tree is needed because the same ObjectNode tree might be instantiated multiple times or delayed as needed. The tree of objects that is being created is such that the nodes in the tree are descendants of a common base class, which for now we can refer to as MyBase. Leaf nodes can be of any type, not necessarily derived from MyBase. To make this more challenging, I will not know what types of MyBase derived objects might be involved, so I need to allow for new types to be registered with the factory. I am aware of boost's factory. Their docs have an interesting little design paragraph on this page: o We may want a factory that takes some arguments that are forwarded to the constructor, o we will probably want to use smart pointers, o we may want several member functions to create different kinds of objects, o we might not necessarily need a polymorphic base class for the objects, o as we will see, we do not need a factory base class at all, o we might want to just call the constructor - without #new# to create an object on the stack, and o finally we might want to use customized memory management. I might not be understanding this all correctly, but that seems to state that what I'm trying to do can be accomplished with boost's factory. But all the examples I've located, seem to describe factories where all objects are derived from a base type. Any guidance on this would be greatly appreciated. Thanks for your time!

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  • Optimizing GDI+ drawing?

    - by user146780
    I'm using C++ and GDI+ I'm going to be making a vector drawing application and want to use GDI+ for the drawing. I'v created a simple test to get familiar with it: case WM_PAINT: GetCursorPos(&mouse); GetClientRect(hWnd,&rct); hdc = BeginPaint(hWnd, &ps); MemDC = CreateCompatibleDC(hdc); bmp = CreateCompatibleBitmap(hdc, 600, 600); SelectObject(MemDC,bmp); g = new Graphics(MemDC); for(int i = 0; i < 1; ++i) { SolidBrush sb(Color(255,255,255)); g->FillRectangle(&sb,rct.top,rct.left,rct.right,rct.bottom); } for(int i = 0; i < 250; ++i) { pts[0].X = 0; pts[0].Y = 0; pts[1].X = 10 + mouse.x * i; pts[1].Y = 0 + mouse.y * i; pts[2].X = 10 * i + mouse.x; pts[2].Y = 10 + mouse.y * i; pts[3].X = 0 + mouse.x; pts[3].Y = (rand() % 600) + mouse.y; Point p1, p2; p1.X = 0; p1.Y = 0; p2.X = 300; p2.Y = 300; g->FillPolygon(&b,pts,4); } BitBlt(hdc,0,0,900,900,MemDC,0,0,SRCCOPY); EndPaint(hWnd, &ps); DeleteObject(bmp); g->ReleaseHDC(MemDC); DeleteDC(MemDC); delete g; break; I'm wondering if I'm doing it right, or if I have areas killing the cpu. Because right now it takes ~ 1sec to render this and I want to be able to have it redraw itself very quickly. Thanks In a real situation would it be better just to figure out the portion of the screen to redraw and only redraw the elements withing bounds of this?

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  • Java template classes using generator or similar?

    - by Hugh Perkins
    Is there some library or generator that I can use to generate multiple templated java classes from a single template? Obviously Java does have a generics implementation itself, but since it uses type-erasure, there are lots of situations where it is less than adequate. For example, if I want to make a self-growing array like this: class EasyArray { T[] backingarray; } (where T is a primitive type), then this isn't possible. This is true for anything which needs an array, for example high-performance templated matrix and vector classes. It should probably be possible to write a code generator which takes a templated class and generates multiple instantiations, for different types, eg for 'double' and 'float' and 'int' and 'String'. Is there something that already exists that does this? Edit: note that using an array of Object is not what I'm looking for, since it's no longer an array of primitives. An array of primitives is very fast, and uses only as much space a sizeof(primitive) * length-of-array. An array of object is an array of pointers/references, that points to Double objects, or similar, which could be scattered all over the place in memory, require garbage collection, allocation, and imply a double-indirection for access. Edit2: good god, voted down for asking for something that probably doesn't currently exist, but is technically possible and feasible? Does that mean that people looking for ways to improve things have already left the java community? Edit3: Here is code to show the difference in performance between primitive and boxed arrays: int N = 10*1000*1000; double[]primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } Object[] objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } tic(); primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } toc(); tic(); objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } toc(); Results: double[] array: 148 ms Double[] array: 4614 ms Not even close!

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  • [C++] std::tring manipulation: whitespace, "newline escapes '\'" and comments #

    - by rubenvb
    Kind of looking for affirmation here. I have some hand-written code, which I'm not shy to say I'm proud of, which reads a file, removes leading whitespace, processes newline escapes '\' and removes comments starting with #. It also removes all empty lines (also whitespace-only ones). Any thoughts/recommendations? I could probably replace some std::cout's with std::runtime_errors... but that's not a priority here :) const int RecipeReader::readRecipe() { ifstream is_recipe(s_buffer.c_str()); if (!is_recipe) cout << "unable to open file" << endl; while (getline(is_recipe, s_buffer)) { // whitespace+comment removeLeadingWhitespace(s_buffer); processComment(s_buffer); // newline escapes + append all subsequent lines with '\' processNewlineEscapes(s_buffer, is_recipe); // store the real text line if (!s_buffer.empty()) v_s_recipe.push_back(s_buffer); s_buffer.clear(); } is_recipe.close(); return 0; } void RecipeReader::processNewlineEscapes(string &s_string, ifstream &is_stream) { string s_temp; size_t sz_index = s_string.find_first_of("\\"); while (sz_index <= s_string.length()) { if (getline(is_stream,s_temp)) { removeLeadingWhitespace(s_temp); processComment(s_temp); s_string = s_string.substr(0,sz_index-1) + " " + s_temp; } else cout << "Error: newline escape '\' found at EOF" << endl; sz_index = s_string.find_first_of("\\"); } } void RecipeReader::processComment(string &s_string) { size_t sz_index = s_string.find_first_of("#"); s_string = s_string.substr(0,sz_index); } void RecipeReader::removeLeadingWhitespace(string &s_string) { const size_t sz_length = s_string.size(); size_t sz_index = s_string.find_first_not_of(" \t"); if (sz_index <= sz_length) s_string = s_string.substr(sz_index); else if ((sz_index > sz_length) && (sz_length != 0)) // "empty" lines with only whitespace s_string.clear(); } Some extra info: std::string s_buffer is a class data member, so is std::vector v_s_recipe. Any comment is welcome :)

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  • Dealing with C++ web views

    - by Jeffrey
    I'm working, as an hobby (before any one rage out of their mind, I'm just trying to study C++ regarding something I love: web. I'm not trying to reinvent your precious wheel, and I'm not trying to create the new web technology. I just have the time to go for it.), creating a web CGI C++ library. I'm at a pretty good point, but in the future I see one big problem: views. I'm used to the great <body><?php echo "Hey!"; ?></body> embedded php, but there's no such thing in C++, so I'm wondering: How would you deal with views? Would you create a simple find-replace-variable templating system and deal with thousands of partial views? For example: View view; view.load("header.html"); view.load("nav.html"); view.load("post_start.html"); for (int i = 0; i < 10; i++) { std::map<std::string, std::string> post; Post p(i); post = p.get(); view.load(post_view.html, post); // p is passed as argument and every `{% varname %}` in the html will be replaced with its value inside the map } view.load(post_end.html); view.load(footer); Would you create a simple templating system? So that we can deal with this C++ code: std::vector<std::map<std::string, std::string>> posts; Posts p; posts = p.getAll(); view.load(posts.html, posts); and then this HTML/TPL: <html> ... <body> <h2> Posts </h2> {% for (i = 0; i < 10; i++): %} <div class="post">...</div> {% endfor %} </body> </html> Is there any other way? What is the best way to do this? (And no, I don't think this is subjective question)

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  • C++ dynamic type construction and detection

    - by KneLL
    There was an interesting problem in C++, but it concerns more likely architecture. There are many (10, 20, 40, etc) classes that describe some characteristics (mix-in classes), for exmaple: struct Base { virtual ~Base() {} }; struct A : virtual public Base { int size; }; struct B : virtual public Base { float x, y; }; struct C : virtual public Base { bool some_bool_state; }; struct D : virtual public Base { string str; } // .... Primary module declares and exports a function (for simplicity just function declarations without classes): // .h file void operate(Base *pBase); // .cpp file void operate(Base *pBase) { // .... } Any other module can has a code like this: #include "mixins.h" #include "primary.h" class obj1_t : public A, public C, public D {}; class obj2_t : public B, public D {}; // ... void Pass() { obj1_t obj1; obj2_t obj2; operate(&obj1); operate(&obj2); } The question is how to know what the real type of given object in operate() without dynamic_cast and any type information in classes (constants, etc)? Function operate() is used with big array of objects in small time periods and dynamic_cast is too slow for it. And I don't want to include constants (enum obj_type { ... }) because this is not OOP-way. // module operate.cpp void some_operate(Base *pBase) { processA(pBase); processB(pBase); } void processA(A *pA) { } void processB(B *pB) { } I cannot directly pass a pBase to these functions. And it's impossible to have all possible combinations of classes, because I can add new classes just by including new .h files. As one of solutions that comed to mind, in editor application I can use a composite container: struct CompositeObject { vector<Base *pBase> parts; }; But editor does not need a time optimization and can use dynamic_cast for parts to determine the exact type. In operate() I cannot use this solution. So, is it possible to not use a dynamic_cast and type information to solve this problem? Or maybe I should use another architecture?

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  • Strange issue with cout

    - by ben
    After reading from a text file, and storing it into a string, I tried to pass this message into another function that will print it out. This is what it looks like: http://imgur.com/MCjfRdp void insert (int id, string message){ cout << "Inserting " << message << " at" << endl; } Somehow the message behind the string overrides the message. But once I removed the " at" after message, it worked as expected. http://imgur.com/JdHPPmi void insert (int id, string message){ cout << "Inserting " << message << endl; } I somehow suspect the problem came from stringstream, but i couldn't find out where. Here's the code that read from file vector <string> line; fstream infile; string readLine, tempLine, action, tempLine1; int level, no; infile.open(fileName.c_str(),ios::in); int i = 0; while (!infile.eof()) { getline (infile, readLine); line.push_back(readLine); } infile.close(); line.pop_back(); for (int i = 0; i < line.size();i++) { stringstream ss (line.at(i)); getline (ss, action, ' '); if (action == "init") { // some other work here } else if (action == "insert") { tempLine = line.at(i); ss >> no; stringstream iline(tempLine); getline (iline, tempLine1, ' '); getline (iline, tempLine1, ' '); getline (iline, tempLine1, '\n'); Insert (no, tempLine1); } Since my file has different kinds of actions, here is what test.dat contains: insert 0 THIS IS A TEST edit: When i did file.txt, it came out as something like this. Inserting THIS IS A TEST at Inserting THIS IS TEST NO 2 at

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • Is it possible to repair a Cisco 3500 XL (3548) switch with POST Error messages?

    - by Alex
    I've got an old Cisco 3500 XL, and it seems to have hardware issues. I've loaded the latest IOS and cleared all config. Does anyone have any experience fixing the switch core? I'm a reasonably competent SMD solderer, can I replace/reflow some chips? I've checked the power supply voltages and it's all within tolerance, and no visible signs of any component damage. Some chips are hot to the touch. I understand that these were EOL as of 2007, but should have a lifetime warranty for the electronics. I don't have a Cisco support contract, so I can't file a ticket. What should I do? Console output: switch: dir flash: Directory of flash:/ 2 -rwx 1811584 <date> c3500xl-c3h2s-mz.120-5.WC17.bin 1799680 bytes available (1812992 bytes used) switch: boot Loading "flash:c3500xl-c3h2s-mz.120-5.WC17.bin"...################################################################################################################################################################################### File "flash:c3500xl-c3h2s-mz.120-5.WC17.bin" uncompressed and installed, entry point: 0x3000 executing... Restricted Rights Legend Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c) of the Commercial Computer Software - Restricted Rights clause at FAR sec. 52.227-19 and subparagraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS sec. 252.227-7013. cisco Systems, Inc. 170 West Tasman Drive San Jose, California 95134-1706 Cisco Internetwork Operating System Software IOS (tm) C3500XL Software (C3500XL-C3H2S-M), Version 12.0(5)WC17, RELEASE SOFTWARE (fc1) Copyright (c) 1986-2007 by cisco Systems, Inc. Compiled Tue 13-Feb-07 15:04 by antonino Image text-base: 0x00003000, data-base: 0x00352924 Initializing C3500XL flash... flashfs[1]: 1 files, 1 directories flashfs[1]: 0 orphaned files, 0 orphaned directories flashfs[1]: Total bytes: 3612672 flashfs[1]: Bytes used: 1812992 flashfs[1]: Bytes available: 1799680 flashfs[1]: flashfs fsck took 3 seconds. flashfs[1]: Initialization complete. ...done Initializing C3500XL flash. C3500XL POST: System Board Test: Passed C3500XL POST: Daughter Card Test: Passed C3500XL POST: CPU Buffer Test: Passed C3500XL POST: CPU Notify RAM Test: Passed C3500XL POST: CPU Interface Test: Passed C3500XL POST: Testing Switch Core: Passed Error with Switch Core BIST test Phase 0. Returns: Test Complete Low : 0x0FFFFFFF, Test Complete High : 0xFFFFFFFE Test Phase Low : 0x00000040, Test Phase High : 0x00000000 Test Phase Third : 0x00000000, Test Complete Third : 0x000001F8 C3500XL POST FAILURE: Testing Switch Core: Failed C3500XL POST FAILURE: Testing Buffer Table: Failed C3500XL POST FAILURE: Data Buffer Test: Failed C3500XL POST FAILURE: Configuring Switch Parameters: Failed C3500XL POST FAILURE: Switch Core BIST failed. C3500XL POST FAILURE: Cannot test Modules due to failure of Switch Core POST Del Mar Failure (0th Del Mar): req system failed to init C3500XL POST FAILURE: C3500XL POST FAILURE: ATM: required system failed to init C3500XL POST: Ethernet Controller Test: Passed C3500XL POST FAILURE: MII Test: Failed C3500XL POST FAILURE: Error waiting for Ethernet Controller and SW_PARAMS C3500XL POST FAILURE: Initialization/POST failed C3500XL POST FAILURE: AT: Failing because system POST failed Exception (8192)! Debug Exception (Could be NULL pointer dereference) CPU Register Context: Vector = 0x00002000 PC = 0x000F36F4 MSR = 0x00029200 CR = 0x22000024 LR = 0x000F6964 CTR = 0x001DE46C XER = 0x00000000 R0 = 0x00000000 R1 = 0x004E2580 R2 = 0x00000000 R3 = 0x00000000 R4 = 0x00000001 R5 = 0x00000000 R6 = 0x004E2718 R7 = 0x004E2718 R8 = 0x00000008 R9 = 0x00000000 R10 = 0x0000FFFF R11 = 0x00480000 R12 = 0x42000024 R13 = 0x00000000 R14 = 0x00000000 R15 = 0x00000000 R16 = 0x00000000 R17 = 0x00000000 R18 = 0x00000000 R19 = 0x00000000 R20 = 0x00000000 R21 = 0x00000000 R22 = 0x00000000 R23 = 0x00000000 R24 = 0x00000000 R25 = 0x00000020 R26 = 0x004E2718 R27 = 0x004E2718 R28 = 0x00000020 R29 = 0x00002513 R30 = 0x00000001 R31 = 0x00000000 Stack trace: PC = 0x000F36F4, SP = 0x004E2580 Frame 00: SP = 0x004E25A0 PC = 0x40000016 Frame 01: SP = 0x004E2618 PC = 0x000F6964 Frame 02: SP = 0x004E26A8 PC = 0x000F76DC Frame 03: SP = 0x004E26C8 PC = 0x000E8114 Frame 04: SP = 0x004E26F0 PC = 0x001F5BF8 Frame 05: SP = 0x004E2710 PC = 0x001F5CF4 Frame 06: SP = 0x004E2748 PC = 0x0023F4DC Frame 07: SP = 0x004E2750 PC = 0x0023E650 Frame 08: SP = 0x004E27C8 PC = 0x0023E89C Frame 09: SP = 0x004E27E0 PC = 0x0028AF34 Frame 10: SP = 0x004E27E8 PC = 0x001E38F8 Frame 11: SP = 0x004E2808 PC = 0x001E39A8 Frame 12: SP = 0x004E2820 PC = 0x0014E220 Frame 13: SP = 0x004E28C8 PC = 0x0014E39C Frame 14: SP = 0x00000000 PC = 0x001EB510

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  • nginx+php-fpm help optimize configs

    - by Dmitro
    I have 3 servers. First server (CPU - model name: 06/17, 2.66GHz, 4 cores, 8GB RAM) have nginx as load balancer with next config upstream lb_mydomain { server mydomain.ru:81 weight=2; server 66.0.0.18 weight=6; } server { listen 80; server_name ~(?!mydomain.ru)(.*); client_max_body_size 20m; location / { proxy_pass http://lb_mydomain; proxy_redirect off; proxy_set_header Connection close; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass_header Set-Cookie; proxy_pass_header P3P; proxy_pass_header Content-Type; proxy_pass_header Content-Disposition; proxy_pass_header Content-Length; } } And configs from nginx.conf: user www-data; worker_processes 5; # worker_priority -1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 5024; # multi_accept on; } http { include /etc/nginx/mime.types; access_log /var/log/nginx/access.log; sendfile on; default_type application/octet-stream; #tcp_nopush on; keepalive_timeout 65; tcp_nodelay on; gzip on; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; # PHP-FPM (backend) upstream php-fpm { server 127.0.0.1:9000; } include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; } And config php-fpm: listen = 127.0.0.1:9000 ;listen.backlog = -1 ;listen.allowed_clients = 127.0.0.1 ;listen.owner = www-data ;listen.group = www-data ;listen.mode = 0666 user = www-data group = www-data pm = dynamic pm.max_children = 80 ;pm.start_servers = 20 pm.min_spare_servers = 5 pm.max_spare_servers = 35 ;pm.max_requests = 500 pm.status_path = /status ping.path = /ping ;ping.response = pong request_terminate_timeout = 30s request_slowlog_timeout = 10s slowlog = /var/log/php-fpm.log.slow ;rlimit_files = 1024 ;rlimit_core = 0 ;chroot = chdir = /var/www ;catch_workers_output = yes ;env[HOSTNAME] = $HOSTNAME ;env[PATH] = /usr/local/bin:/usr/bin:/bin ;env[TMP] = /tmp ;env[TMPDIR] = /tmp ;env[TEMP] = /tmp ;php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i -f [email protected] ;php_flag[display_errors] = off ;php_admin_value[error_log] = /var/log/fpm-php.www.log ;php_admin_flag[log_errors] = on ;php_admin_value[memory_limit] = 32M In top I see 20 php-fpm processes which use from 1% - 15% CPU. So it's have high load averadge: top - 15:36:22 up 34 days, 20:54, 1 user, load average: 5.98, 7.75, 8.78 Tasks: 218 total, 1 running, 217 sleeping, 0 stopped, 0 zombie Cpu(s): 34.1%us, 3.2%sy, 0.0%ni, 37.0%id, 24.8%wa, 0.0%hi, 0.9%si, 0.0%st Mem: 8183228k total, 7538584k used, 644644k free, 351136k buffers Swap: 9936892k total, 14636k used, 9922256k free, 990540k cached Second server(CPU - model name: Intel(R) Xeon(R) CPU E5504 @ 2.00GHz, 8 cores, 8GB RAM). Nginx configs from nginx.conf: user www-data; worker_processes 5; # worker_priority -1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 5024; # multi_accept on; } http { include /etc/nginx/mime.types; access_log /var/log/nginx/access.log; sendfile on; default_type application/octet-stream; #tcp_nopush on; keepalive_timeout 65; tcp_nodelay on; gzip on; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; # PHP-FPM (backend) upstream php-fpm { server 127.0.0.1:9000; } include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; } And config of php-fpm: listen = 127.0.0.1:9000 ;listen.backlog = -1 ;listen.allowed_clients = 127.0.0.1 ;listen.owner = www-data ;listen.group = www-data ;listen.mode = 0666 user = www-data group = www-data pm = dynamic pm.max_children = 50 ;pm.start_servers = 20 pm.min_spare_servers = 5 pm.max_spare_servers = 35 ;pm.max_requests = 500 ;pm.status_path = /status ;ping.path = /ping ;ping.response = pong ;request_terminate_timeout = 0 ;request_slowlog_timeout = 0 ;slowlog = /var/log/php-fpm.log.slow ;rlimit_files = 1024 ;rlimit_core = 0 ;chroot = chdir = /var/www ;catch_workers_output = yes ;env[HOSTNAME] = $HOSTNAME ;env[PATH] = /usr/local/bin:/usr/bin:/bin ;env[TMP] = /tmp ;env[TMPDIR] = /tmp ;env[TEMP] = /tmp ;php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i -f [email protected] ;php_flag[display_errors] = off ;php_admin_value[error_log] = /var/log/fpm-php.www.log ;php_admin_flag[log_errors] = on ;php_admin_value[memory_limit] = 32M In top I see 50 php-fpm processes which use from 10% - 25% CPU. So it's have high load averadge: top - 15:53:05 up 33 days, 1:15, 1 user, load average: 41.35, 40.28, 39.61 Tasks: 239 total, 40 running, 199 sleeping, 0 stopped, 0 zombie Cpu(s): 96.5%us, 3.1%sy, 0.0%ni, 0.0%id, 0.0%wa, 0.0%hi, 0.4%si, 0.0%st Mem: 8185560k total, 7804224k used, 381336k free, 161648k buffers Swap: 19802108k total, 16k used, 19802092k free, 5068112k cached Third server is server with database postgresql. Also i try ab -n 50 -c 5 http://www.mydomain.ru/ And I get next info: Complete requests: 50 Failed requests: 48 (Connect: 0, Receive: 0, Length: 48, Exceptions: 0) Write errors: 0 Total transferred: 9271367 bytes HTML transferred: 9247767 bytes Requests per second: 1.02 [#/sec] (mean) Time per request: 4882.427 [ms] (mean) Time per request: 976.486 [ms] (mean, across all concurrent requests) Transfer rate: 185.44 [Kbytes/sec] received Please advise how can I make lower level of load average?

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  • what is the best mid/high-end class audio/music creation audio sound card?

    - by Chris
    Hello, I have a computershop myself, and I repair computers. But one of the things I really don't know (yet) is the performace od audio cards for music creation with midi. I have searched and searched and came up with some good reviews, but after browsing for a couple of hours I could't see the trees trough the forrest :-D (it's a dutch expression) At one moment I thought the M-Audio - Delta 1010LT would be a good PCIe card, later on I read that this card was released years ago. (but that could be false information) Also any personal expierence would be great, but not necessairy. I have searched a few cards, and I hope someone can help me make a choice for a friend of mine. He's buget is between $100 and $350 I know there are audio cards from $ 500 - $1850,- this is just too expensive. The following specs are crucial: ASIO Midi Mic in minimal 5.1, 7.1 recommended it's not for airplay, but just to compose music at home. using Ableton and midi keyboard. 1. M-Audio - Delta 1010LT: 8 x 8 analog I/O 2 mic preamps or line inputs S/PDIF digital I/O (coaxial) with 2-channel PCM SCMS copy protection control digital I/O supports surround-encoded AC-3 and DTS pass-through 1 x 1 MIDI I/O directly drive up to 7.1 surround (bass management software included) software controlled 36-bit internal DSP digital mixing/routing +4dbu/-10dBV operation individually switched in software word clock I/O for sample accurate device synchronization 2. RME HDSP 9632: * Stereo Analog Ein- und Ausgang, symmetrisch*, 24-Bit/192kHz, > 110 dB SNR * Optionale Erweiterungsboards mit je 4 symmetrischen Ein- und Ausgängen * Alle analogen I/Os voll 192 kHz-fähig, also keine Reduzierung der Kanalzahl * 1 x ADAT Digital In/Out, 96 kHz-fähig (S/MUX) * 1 x SPDIF Digital In/Out, 192 kHz-fähig * 1 x Breakout Kabel für koaxialen SPDIF-Betrieb* * Also bis zu 16 Ein-und Ausgänge gleichzeitig nutzbar! * 1 x Stereo Kopfhörerausgang, parallel zum analogen Ausgang, aber eigene Pegelanpassung * 1 x MIDI I/O für 16 Kanäle Hi-Speed MIDI über Breakout Kabel * DIGICheck, RMEs einzigartiges Meter- und Analysetool mit Spectral Analyser, Professionelle Level Meter 2/8/16-Kanalig, Vector Audio Scope und diversen weiteren Analysefunktionen * HDSP Meter Bridge: Frei skalierbare Levelmeter mit Peak- und RMS Berechnung in Hardware * TotalMix: 512-Kanal Mischer mit 40 Bit interner Auflösung 3. EMU 1212M (1212 M) PCIe: * Top kwaliteit convertors 24-bit/192kHz convertors. * Hardware gestuurde effecten. * DSP zero-latency hardware mixen en monitoring. * Analoge en digitale I/O plus MIDI. * EMU Production Tools Software Bundle - Cakewalk SONAR , Steinberg Cubase LE, Ableton Live E-MU Edition **EMU 1212M PCI-e inputs/outputs:** * 2 balanced jack inputs. * 2 balanced jack outputs. * 24-bit/192kHz ADAT I/O. * 24-bit/192kHz Coaxiale S/PDif I/O switchable to AES/EBU. * MIDI I/O. 4. M-Audio Audiophile 192: - Up to 24-bit/192kHz audio - 2 balanced analog inputs (1/4” TRS) - 2 balanced analog outputs (1/4” TRS) - S/PDIF digital I/O (coaxial RCA connectors) with 2-channel PCM - SCMS copy protection control - Digital I/O supports surround-encoded AC-3 and DTS pass-through - Direct hardware input monitoring via separate balanced 1/4” TRS monitor outputs - Software routing of inputs and outputs - Digital I/O can be routed to/from external effects - 16-channel MIDI I/O - ASIO, WDM, GSIF 2 and Core Audio driver support for compatibility with most applications - 64-bit driver support for Windows - PCI 2.2 compatibility - Apple G5 compatible - Incompatible exceptions - Includes Ableton Live Lite music production software, so you can make music right away - Works with other Delta cards Technical Specifcations: - Compatibility - ASIO - WDM - GSIF 2 - Core Audio

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  • my webserver with 16GB ram shows all RAM as used, but is it really, see the 'top'

    - by Alex
    I have some questions about my web server. Its a LAMP web server running centos 5.5 and php5, mysql5. The server gets hundreds (maybe thousand) of concurrent users during peak hours. I'm trying to optimize a little and understand "top". From what I can see: all 16GB of my ram have been used up? does that mean that my server needs more memory? My swap is only 2GB, should it be increased? usually during peak hours my server load average first number is about 2.5-3. What could I do to optimize the server so that the load average even during peak doesn't go above 1? In the past I was told a good working server should stay under 1 load, is this still true? Although even during load of 2.5-3, server pages and applications seem to load with pretty good speed. what should the memory size in php.ini be set to? top - 14:30:18 up 2 days, 12:41, 5 users, load average: 1.25, 1.74, 2.92 Tasks: 305 total, 2 running, 302 sleeping, 0 stopped, 1 zombie Cpu(s): 6.3%us, 0.9%sy, 0.0%ni, 92.5%id, 0.2%wa, 0.0%hi, 0.1%si, 0.0%st Mem: 16427200k total, 16111472k used, 315728k free, 3120316k buffers Swap: 2104496k total, 268k used, 2104228k free, 6216756k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 29080 apache 15 0 358m 36m 5192 S 20.2 0.2 2:08.40 httpd 29093 apache 18 0 357m 36m 5192 S 18.2 0.2 2:02.52 httpd 29079 apache 15 0 370m 49m 5832 S 10.0 0.3 2:32.14 httpd 1812 apache 15 0 370m 49m 5196 S 7.3 0.3 2:25.30 httpd 5204 apache 15 0 358m 36m 5168 S 5.3 0.2 0:59.28 httpd 29075 apache 15 0 370m 48m 5184 S 3.3 0.3 2:15.93 httpd 9712 apache 15 0 360m 38m 5180 S 3.0 0.2 0:54.81 httpd 29072 apache 16 0 358m 36m 5192 S 2.7 0.2 2:24.43 httpd 6310 apache 17 0 388m 67m 5180 S 2.3 0.4 0:58.85 httpd 8674 apache 15 0 343m 21m 4980 S 2.0 0.1 0:07.91 httpd 29085 apache 15 0 371m 49m 5224 S 2.0 0.3 2:16.86 httpd 29083 apache 15 0 370m 48m 5196 S 1.7 0.3 2:10.64 httpd 5575 apache 15 0 357m 36m 5228 S 1.3 0.2 0:53.78 httpd 29066 apache 15 0 379m 59m 5860 R 1.3 0.4 2:11.93 httpd 29078 apache 15 0 370m 48m 5188 S 1.3 0.3 2:14.52 httpd 29084 apache 15 0 370m 48m 5208 S 1.0 0.3 2:02.49 httpd 29089 apache 15 0 370m 48m 5188 S 1.0 0.3 2:27.61 httpd 29082 apache 15 0 390m 68m 5188 S 0.7 0.4 2:32.48 httpd 29984 apache 15 0 358m 36m 5228 S 0.7 0.2 2:08.32 httpd 3571 root 16 0 13400 1792 848 S 0.3 0.0 2:37.89 top 4419 mysql 15 0 668m 175m 7204 S 0.3 1.1 3:32.25 mysqld 28181 root 15 0 90460 3624 2680 S 0.3 0.0 0:17.60 sshd 29091 apache 15 0 390m 69m 5196 S 0.3 0.4 2:29.99 httpd 32476 root 15 0 12900 1320 848 R 0.3 0.0 0:06.46 top 1 root 15 0 10372 680 572 S 0.0 0.0 0:02.01 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.51 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.07 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.12 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:00.03 ksoftirqd/1 7 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/1 8 root RT -5 0 0 0 S 0.0 0.0 0:00.06 migration/2 9 root 34 19 0 0 0 S 0.0 0.0 0:00.03 ksoftirqd/2 10 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/2 11 root RT -5 0 0 0 S 0.0 0.0 0:00.06 migration/3 12 root 34 19 0 0 0 S 0.0 0.0 0:00.04 ksoftirqd/3 13 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/3 14 root RT -5 0 0 0 S 0.0 0.0 0:01.45 migration/4 15 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/4 16 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/4 17 root RT -5 0 0 0 S 0.0 0.0 0:00.22 migration/5 18 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/5 19 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/5 20 root RT -5 0 0 0 S 0.0 0.0 0:00.15 migration/6 21 root 34 19 0 0 0 S 0.0 0.0 0:00.02 ksoftirqd/6 22 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/6 23 root RT -5 0 0 0 S 0.0 0.0 0:00.15 migration/7 24 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/7 25 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/7 26 root RT -5 0 0 0 S 0.0 0.0 0:00.19 migration/8 27 root 34 19 0 0 0 S 0.0 0.0 0:00.04 ksoftirqd/8 28 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/8 29 root RT -5 0 0 0 S 0.0 0.0 0:00.34 migration/9 30 root 34 19 0 0 0 S 0.0 0.0 0:00.03 ksoftirqd/9 31 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/9 32 root RT -5 0 0 0 S 0.0 0.0 0:00.16 migration/10 33 root 34 19 0 0 0 S 0.0 0.0 0:00.04 ksoftirqd/10 34 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/10 35 root RT -5 0 0 0 S 0.0 0.0 0:00.12 migration/11 36 root 34 19 0 0 0 S 0.0 0.0 0:00.05 ksoftirqd/11 37 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/11 38 root RT -5 0 0 0 S 0.0 0.0 0:00.35 migration/12

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  • Installing Lubuntu 14.04.1 forcepae fails

    - by Rantanplan
    I tried to install Lubuntu 14.04.1 from a CD. First, I chose Try Lubuntu without installing which gave: ERROR: PAE is disabled on this Pentium M (PAE can potentially be enabled with kernel parameter "forcepae" ... Following the description on https://help.ubuntu.com/community/PAE, I used forcepae and tried Try Lubuntu without installing again. That worked fine. dmesg | grep -i pae showed: [ 0.000000] Kernel command line: file=/cdrom/preseed/lubuntu.seed boot=casper initrd=/casper/initrd.lz quiet splash -- forcepae [ 0.008118] PAE forced! On the live-CD session, I tried installing Lubuntu double clicking on the install button on the desktop. Here, the CD starts running but then stops running and nothing happens. Next, I rebooted and tried installing Lubuntu directly from the boot menu screen using forcepae again. After a while, I receive the following error message: The installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again. Hitting Enter brings me to the desktop. For what errors should I search? And how? Finally, I rebooted once more and tried Check disc for defects with forcepae option; no errors have been found. Now, I am wondering how to find the error or whether it would be better to follow advice c in https://help.ubuntu.com/community/PAE: "Move the hard disk to a computer on which the processor has PAE capability and PAE flag (that is, almost everything else than a Banias). Install the system as usual but don't add restricted drivers. After the install move the disk back." Thanks for some hints! Perhaps some of the following can help: On Lubuntu 12.04: cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 13 model name : Intel(R) Pentium(R) M processor 1.50GHz stepping : 6 microcode : 0x17 cpu MHz : 600.000 cache size : 2048 KB fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr mce cx8 mtrr pge mca cmov clflush dts acpi mmx fxsr sse sse2 ss tm pbe up bts est tm2 bogomips : 1284.76 clflush size : 64 cache_alignment : 64 address sizes : 32 bits physical, 32 bits virtual power management: uname -a Linux humboldt 3.2.0-67-generic #101-Ubuntu SMP Tue Jul 15 17:45:51 UTC 2014 i686 i686 i386 GNU/Linux lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04.5 LTS Release: 12.04 Codename: precise cpuid eax in eax ebx ecx edx 00000000 00000002 756e6547 6c65746e 49656e69 00000001 000006d6 00000816 00000180 afe9f9bf 00000002 02b3b001 000000f0 00000000 2c04307d 80000000 80000004 00000000 00000000 00000000 80000001 00000000 00000000 00000000 00000000 80000002 20202020 20202020 65746e49 2952286c 80000003 6e655020 6d756974 20295228 7270204d 80000004 7365636f 20726f73 30352e31 007a4847 Vendor ID: "GenuineIntel"; CPUID level 2 Intel-specific functions: Version 000006d6: Type 0 - Original OEM Family 6 - Pentium Pro Model 13 - Stepping 6 Reserved 0 Brand index: 22 [not in table] Extended brand string: " Intel(R) Pentium(R) M processor 1.50GHz" CLFLUSH instruction cache line size: 8 Feature flags afe9f9bf: FPU Floating Point Unit VME Virtual 8086 Mode Enhancements DE Debugging Extensions PSE Page Size Extensions TSC Time Stamp Counter MSR Model Specific Registers MCE Machine Check Exception CX8 COMPXCHG8B Instruction SEP Fast System Call MTRR Memory Type Range Registers PGE PTE Global Flag MCA Machine Check Architecture CMOV Conditional Move and Compare Instructions FGPAT Page Attribute Table CLFSH CFLUSH instruction DS Debug store ACPI Thermal Monitor and Clock Ctrl MMX MMX instruction set FXSR Fast FP/MMX Streaming SIMD Extensions save/restore SSE Streaming SIMD Extensions instruction set SSE2 SSE2 extensions SS Self Snoop TM Thermal monitor 31 reserved TLB and cache info: b0: unknown TLB/cache descriptor b3: unknown TLB/cache descriptor 02: Instruction TLB: 4MB pages, 4-way set assoc, 2 entries f0: unknown TLB/cache descriptor 7d: unknown TLB/cache descriptor 30: unknown TLB/cache descriptor 04: Data TLB: 4MB pages, 4-way set assoc, 8 entries 2c: unknown TLB/cache descriptor On Lubuntu 14.04.1 live-CD with forcepae: cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 13 model name : Intel(R) Pentium(R) M processor 1.50GHz stepping : 6 microcode : 0x17 cpu MHz : 600.000 cache size : 2048 KB physical id : 0 siblings : 1 core id : 0 cpu cores : 1 apicid : 0 initial apicid : 0 fdiv_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov clflush dts acpi mmx fxsr sse sse2 ss tm pbe bts est tm2 bogomips : 1284.68 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 32 bits virtual power management: uname -a Linux lubuntu 3.13.0-32-generic #57-Ubuntu SMP Tue Jul 15 03:51:12 UTC 2014 i686 i686 i686 GNU/Linux lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 14.04.1 LTS Release: 14.04 Codename: trusty cpuid CPU 0: vendor_id = "GenuineIntel" version information (1/eax): processor type = primary processor (0) family = Intel Pentium Pro/II/III/Celeron/Core/Core 2/Atom, AMD Athlon/Duron, Cyrix M2, VIA C3 (6) model = 0xd (13) stepping id = 0x6 (6) extended family = 0x0 (0) extended model = 0x0 (0) (simple synth) = Intel Pentium M (Dothan B1) / Celeron M (Dothan B1), 90nm miscellaneous (1/ebx): process local APIC physical ID = 0x0 (0) cpu count = 0x0 (0) CLFLUSH line size = 0x8 (8) brand index = 0x16 (22) brand id = 0x16 (22): Intel Pentium M, .13um feature information (1/edx): x87 FPU on chip = true virtual-8086 mode enhancement = true debugging extensions = true page size extensions = true time stamp counter = true RDMSR and WRMSR support = true physical address extensions = false machine check exception = true CMPXCHG8B inst. = true APIC on chip = false SYSENTER and SYSEXIT = true memory type range registers = true PTE global bit = true machine check architecture = true conditional move/compare instruction = true page attribute table = true page size extension = false processor serial number = false CLFLUSH instruction = true debug store = true thermal monitor and clock ctrl = true MMX Technology = true FXSAVE/FXRSTOR = true SSE extensions = true SSE2 extensions = true self snoop = true hyper-threading / multi-core supported = false therm. monitor = true IA64 = false pending break event = true feature information (1/ecx): PNI/SSE3: Prescott New Instructions = false PCLMULDQ instruction = false 64-bit debug store = false MONITOR/MWAIT = false CPL-qualified debug store = false VMX: virtual machine extensions = false SMX: safer mode extensions = false Enhanced Intel SpeedStep Technology = true thermal monitor 2 = true SSSE3 extensions = false context ID: adaptive or shared L1 data = false FMA instruction = false CMPXCHG16B instruction = false xTPR disable = false perfmon and debug = false process context identifiers = false direct cache access = false SSE4.1 extensions = false SSE4.2 extensions = false extended xAPIC support = false MOVBE instruction = false POPCNT instruction = false time stamp counter deadline = false AES instruction = false XSAVE/XSTOR states = false OS-enabled XSAVE/XSTOR = false AVX: advanced vector extensions = false F16C half-precision convert instruction = false RDRAND instruction = false hypervisor guest status = false cache and TLB information (2): 0xb0: instruction TLB: 4K, 4-way, 128 entries 0xb3: data TLB: 4K, 4-way, 128 entries 0x02: instruction TLB: 4M pages, 4-way, 2 entries 0xf0: 64 byte prefetching 0x7d: L2 cache: 2M, 8-way, sectored, 64 byte lines 0x30: L1 cache: 32K, 8-way, 64 byte lines 0x04: data TLB: 4M pages, 4-way, 8 entries 0x2c: L1 data cache: 32K, 8-way, 64 byte lines extended feature flags (0x80000001/edx): SYSCALL and SYSRET instructions = false execution disable = false 1-GB large page support = false RDTSCP = false 64-bit extensions technology available = false Intel feature flags (0x80000001/ecx): LAHF/SAHF supported in 64-bit mode = false LZCNT advanced bit manipulation = false 3DNow! PREFETCH/PREFETCHW instructions = false brand = " Intel(R) Pentium(R) M processor 1.50GHz" (multi-processing synth): none (multi-processing method): Intel leaf 1 (synth) = Intel Pentium M (Dothan B1), 90nm

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  • Parallelism in .NET – Part 3, Imperative Data Parallelism: Early Termination

    - by Reed
    Although simple data parallelism allows us to easily parallelize many of our iteration statements, there are cases that it does not handle well.  In my previous discussion, I focused on data parallelism with no shared state, and where every element is being processed exactly the same. Unfortunately, there are many common cases where this does not happen.  If we are dealing with a loop that requires early termination, extra care is required when parallelizing. Often, while processing in a loop, once a certain condition is met, it is no longer necessary to continue processing.  This may be a matter of finding a specific element within the collection, or reaching some error case.  The important distinction here is that, it is often impossible to know until runtime, what set of elements needs to be processed. In my initial discussion of data parallelism, I mentioned that this technique is a candidate when you can decompose the problem based on the data involved, and you wish to apply a single operation concurrently on all of the elements of a collection.  This covers many of the potential cases, but sometimes, after processing some of the elements, we need to stop processing. As an example, lets go back to our previous Parallel.ForEach example with contacting a customer.  However, this time, we’ll change the requirements slightly.  In this case, we’ll add an extra condition – if the store is unable to email the customer, we will exit gracefully.  The thinking here, of course, is that if the store is currently unable to email, the next time this operation runs, it will handle the same situation, so we can just skip our processing entirely.  The original, serial case, with this extra condition, might look something like the following: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) break; customer.LastEmailContact = DateTime.Now; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re processing our loop, but at any point, if we fail to send our email successfully, we just abandon this process, and assume that it will get handled correctly the next time our routine is run.  If we try to parallelize this using Parallel.ForEach, as we did previously, we’ll run into an error almost immediately: the break statement we’re using is only valid when enclosed within an iteration statement, such as foreach.  When we switch to Parallel.ForEach, we’re no longer within an iteration statement – we’re a delegate running in a method. This needs to be handled slightly differently when parallelized.  Instead of using the break statement, we need to utilize a new class in the Task Parallel Library: ParallelLoopState.  The ParallelLoopState class is intended to allow concurrently running loop bodies a way to interact with each other, and provides us with a way to break out of a loop.  In order to use this, we will use a different overload of Parallel.ForEach which takes an IEnumerable<T> and an Action<T, ParallelLoopState> instead of an Action<T>.  Using this, we can parallelize the above operation by doing: Parallel.ForEach(customers, (customer, parallelLoopState) => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) parallelLoopState.Break(); else customer.LastEmailContact = DateTime.Now; } }); There are a couple of important points here.  First, we didn’t actually instantiate the ParallelLoopState instance.  It was provided directly to us via the Parallel class.  All we needed to do was change our lambda expression to reflect that we want to use the loop state, and the Parallel class creates an instance for our use.  We also needed to change our logic slightly when we call Break().  Since Break() doesn’t stop the program flow within our block, we needed to add an else case to only set the property in customer when we succeeded.  This same technique can be used to break out of a Parallel.For loop. That being said, there is a huge difference between using ParallelLoopState to cause early termination and to use break in a standard iteration statement.  When dealing with a loop serially, break will immediately terminate the processing within the closest enclosing loop statement.  Calling ParallelLoopState.Break(), however, has a very different behavior. The issue is that, now, we’re no longer processing one element at a time.  If we break in one of our threads, there are other threads that will likely still be executing.  This leads to an important observation about termination of parallel code: Early termination in parallel routines is not immediate.  Code will continue to run after you request a termination. This may seem problematic at first, but it is something you just need to keep in mind while designing your routine.  ParallelLoopState.Break() should be thought of as a request.  We are telling the runtime that no elements that were in the collection past the element we’re currently processing need to be processed, and leaving it up to the runtime to decide how to handle this as gracefully as possible.  Although this may seem problematic at first, it is a good thing.  If the runtime tried to immediately stop processing, many of our elements would be partially processed.  It would be like putting a return statement in a random location throughout our loop body – which could have horrific consequences to our code’s maintainability. In order to understand and effectively write parallel routines, we, as developers, need a subtle, but profound shift in our thinking.  We can no longer think in terms of sequential processes, but rather need to think in terms of requests to the system that may be handled differently than we’d first expect.  This is more natural to developers who have dealt with asynchronous models previously, but is an important distinction when moving to concurrent programming models. As an example, I’ll discuss the Break() method.  ParallelLoopState.Break() functions in a way that may be unexpected at first.  When you call Break() from a loop body, the runtime will continue to process all elements of the collection that were found prior to the element that was being processed when the Break() method was called.  This is done to keep the behavior of the Break() method as close to the behavior of the break statement as possible. We can see the behavior in this simple code: var collection = Enumerable.Range(0, 20); var pResult = Parallel.ForEach(collection, (element, state) => { if (element > 10) { Console.WriteLine("Breaking on {0}", element); state.Break(); } Console.WriteLine(element); }); If we run this, we get a result that may seem unexpected at first: 0 2 1 5 6 3 4 10 Breaking on 11 11 Breaking on 12 12 9 Breaking on 13 13 7 8 Breaking on 15 15 What is occurring here is that we loop until we find the first element where the element is greater than 10.  In this case, this was found, the first time, when one of our threads reached element 11.  It requested that the loop stop by calling Break() at this point.  However, the loop continued processing until all of the elements less than 11 were completed, then terminated.  This means that it will guarantee that elements 9, 7, and 8 are completed before it stops processing.  You can see our other threads that were running each tried to break as well, but since Break() was called on the element with a value of 11, it decides which elements (0-10) must be processed. If this behavior is not desirable, there is another option.  Instead of calling ParallelLoopState.Break(), you can call ParallelLoopState.Stop().  The Stop() method requests that the runtime terminate as soon as possible , without guaranteeing that any other elements are processed.  Stop() will not stop the processing within an element, so elements already being processed will continue to be processed.  It will prevent new elements, even ones found earlier in the collection, from being processed.  Also, when Stop() is called, the ParallelLoopState’s IsStopped property will return true.  This lets longer running processes poll for this value, and return after performing any necessary cleanup. The basic rule of thumb for choosing between Break() and Stop() is the following. Use ParallelLoopState.Stop() when possible, since it terminates more quickly.  This is particularly useful in situations where you are searching for an element or a condition in the collection.  Once you’ve found it, you do not need to do any other processing, so Stop() is more appropriate. Use ParallelLoopState.Break() if you need to more closely match the behavior of the C# break statement. Both methods behave differently than our C# break statement.  Unfortunately, when parallelizing a routine, more thought and care needs to be put into every aspect of your routine than you may otherwise expect.  This is due to my second observation: Parallelizing a routine will almost always change its behavior. This sounds crazy at first, but it’s a concept that’s so simple its easy to forget.  We’re purposely telling the system to process more than one thing at the same time, which means that the sequence in which things get processed is no longer deterministic.  It is easy to change the behavior of your routine in very subtle ways by introducing parallelism.  Often, the changes are not avoidable, even if they don’t have any adverse side effects.  This leads to my final observation for this post: Parallelization is something that should be handled with care and forethought, added by design, and not just introduced casually.

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  • How to Manage Your Movies in Boxee

    - by DigitalGeekery
    Boxee is a free cross platform HTPC application that plays media locally and via the Internet. Today we’ll take a look at how to manage your local movie collection in Boxee. Note: We are using the most recent version of Boxee running on Windows 7. Your experience on an earlier version or a Mac or Linux build may vary slightly. If you are using an earlier version of Boxee, we recommend you update to the current version (0.9.21.11487). The latest update features significant improvements in file and media identification. Naming your Movie Files Proper file naming is important for Boxee to correctly identify your movie files. Before you get started you may want to take some time to name your files properly. Boxee supports the following naming conventions: Lawrence of Arabia.avi Lawrence.of.Arabia.avi Lawrence of Arabia (1962).avi Lawrence.of.Arabia(1962).avi For multi-part movies, you can use .part or .cd to identify first and second parts of the movie. Gettysburg.part1.avi Gettysburg.part2.avi If you are unsure of the correct title of the movie, check with IMDB.com. Supported File Types Boxee supports the following video file types and codecs: AVI, MPEG, WMV, ASF, FLV, MKV, MOV, MP4, M4A, AAC, NUT, Ogg, OGM, RealMedia RAM/RM/RV/RA/RMVB, 3gp, VIVO, PVA, NUV, NSV, NSA, FLI, FLC, and DVR-MS (beta support) CDs, DVDs, VCD/SVCD MPEG-1, MPEG-2, MPEG-4 (SP and ASP, including DivX, XviD, 3ivx, DV, H.263), MPEG-4 AVC (aka H.264), HuffYUV, Indeo, MJPEG, RealVideo, QuickTime, Sorenson, WMV, Cinepak Adding Movie Files to Boxee Boxee will automatically scan your default media folders and add any movie files to My Movies. Boxee will attempt to identify the media and check sources on the web to get data like cover art and other metadata. You can add as many sources to Boxee as you like from your local hard drive, external hard drives or from your network. You will need to make sure you have access to shared folders on the networked computer hosting the media you want to share. You can browse for other folders to scan by selecting Scan Media Folders.   You can also add media files by selecting Settings from the Home screen… Then select Media… and then selecting Add Sources. Browse for your directory and select Add source. Next, you’ll need to select the media type and the type of scanning. You can also change the share name if you’d like. When finished, select Add. You should see a quick notification at the top of the screen that the source was added.   Select Scan source to have Boxee to begin scanning your media files and attempt to properly identify them. Your movies may not show up instantly in My Movies. It will take Boxee some time to fully scan your sources, especially if you have a large collection. Eventually you should see My Movies begin to populate with cover art and metadata.   You can see the progress and find unidentified files by clicking on the yellow arrow to the left, or navigating to the left with your keyboard or remote and selecting Manage Sources.   Here you can see how many files (if any) Boxee failed to identify. To see which titles are unresolved, select Unidentified Files.   Here you’ll find your unresolved files. Select one of the unidentified files to search for the proper movie information. Next, select the Indentify Video icon. Boxee will fill in the title of the file or you edit the title yourself in the text box. Click Search. The results of your search will be displayed. Scroll through and select the title that fits your movie. Check the details of the film to make sure you have the correct title and select Done.   Fixing Incorrectly Indentified Files If you find a movie has been incorrectly identified you can correct it manually. Select the movie. Then search for the correct movie title from the list and select it. When you’re sure you found the correct movie, click Done. Filtering your Movies You can filter your movie collection by genre, or by whether it has been marked as watched or unwatched. When you’ve finished watching a movie, Boxee will mark it as watched.   You can also manually mark a title as watched.   Boxee also features a wide variety of genres by which you can filter the titles in your library. Playing your Movie When you’re ready to start watching a movie, simply select your title.   From here, you can select the “i” icon to read more information about the movie, add it to your queue, or add a shortcut. Click Local File to begin playing.   Now you’re ready to enjoy your movie. If you don’t have a large movie collection or just need more selection, you may want to check out the Netflix App for Boxee. Looking for a Boxee remote? Check out the iPhone App for Boxee. Links Download Boxee IMDB.com Similar Articles Productive Geek Tips Watch Netflix Instant Movies in BoxeeIntegrate Boxee with Media Center in Windows 7Customize the Background in BoxeeUse your iPhone or iPod Touch as a Boxee RemoteGetting Started with Boxee TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server What is HTML5? Default Programs Editor – One great tool for Setting Defaults Convert BMP, TIFF, PCX to Vector files with RasterVect Free Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free

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  • Android AsyncTask testing problem with Android Test Framework

    - by Vlad
    I have a very simple AsyncTask implementation example and have problem to test it using Android JUnit framework. It works just fine when I instantiate and execute it in normal application. However when it's executed from any of Android Testing framework classes (i.e. AndroidTestCase, ActivityUnitTestCase, ActivityInstrumentationTestCase2 etc) it behaves sarngely: - It executes doInBackground() method correctly - However it doesn't invokes any of its notification methods (onPostExecute(), onProgressUpdate(), etc) -- just silently ignores them whitout showing any errors. This is very simple AsyncTask example package kroz.andcookbook.threads.asynctask; import android.os.AsyncTask; import android.util.Log; import android.widget.ProgressBar; import android.widget.Toast; public class AsyncTaskDemo extends AsyncTask<Integer, Integer, String> { AsyncTaskDemoActivity _parentActivity; int _counter; int _maxCount; public AsyncTaskDemo(AsyncTaskDemoActivity asyncTaskDemoActivity) { _parentActivity = asyncTaskDemoActivity; } @Override protected void onPreExecute() { super.onPreExecute(); _parentActivity._progressBar.setVisibility(ProgressBar.VISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected String doInBackground(Integer... params) { _maxCount = params[0]; for (_counter = 0; _counter <= _maxCount; _counter++) { try { Thread.sleep(1000); publishProgress(_counter); } catch (InterruptedException e) { // Ignore } } } @Override protected void onProgressUpdate(Integer... values) { super.onProgressUpdate(values); int progress = values[0]; String progressStr = "Counting " + progress + " out of " + _maxCount; _parentActivity._textView.setText(progressStr); _parentActivity._textView.invalidate(); } @Override protected void onPostExecute(String result) { super.onPostExecute(result); _parentActivity._progressBar.setVisibility(ProgressBar.INVISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected void onCancelled() { super.onCancelled(); _parentActivity._textView.setText("Request to cancel AsyncTask"); } } This is a test case. Here AsyncTaskDemoActivity is a very simple Activity providing UI for testing AsyncTask in mode: package kroz.andcookbook.test.threads.asynctask; import java.util.concurrent.ExecutionException; import kroz.andcookbook.R; import kroz.andcookbook.threads.asynctask.AsyncTaskDemo; import kroz.andcookbook.threads.asynctask.AsyncTaskDemoActivity; import android.content.Intent; import android.test.ActivityUnitTestCase; import android.widget.Button; public class AsyncTaskDemoTest2 extends ActivityUnitTestCase<AsyncTaskDemoActivity> { AsyncTaskDemo _atask; private Intent _startIntent; public AsyncTaskDemoTest2() { super(AsyncTaskDemoActivity.class); } protected void setUp() throws Exception { super.setUp(); _startIntent = new Intent(Intent.ACTION_MAIN); } protected void tearDown() throws Exception { super.tearDown(); } public final void testExecute() { startActivity(_startIntent, null, null); Button btnStart = (Button) getActivity().findViewById(R.id.Button01); btnStart.performClick(); assertNotNull(getActivity()); } } All this code is working just fine, except the fact that AsynTask doesn't invoke it's notification methods when executed by whithin Android Testing Framework. Any ideas?

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  • E-Business Suite Technology Sessions at OAUG Collaborate 12

    - by Max Arderius
    Members of our E-Business Suite Applications Technology Group will be at the OAUG Collaborate 12 conference at the Mandalay Bay Convention Center in Las Vegas, Nevada on April 22 to 26, 2012.  Please drop by any of our sessions to hear the latest news and meet up with us. Speaker Sessions Session 9675Planning Your Oracle E-Business Suite Upgrade from Release 11i to 12.1 and BeyondAnne Carlson, Senior Director, Applications Technology Group, OracleSunday, April 22, 2:00 pm - 3:00 pmLocation: Jasmine B Attend this session to hear the latest Oracle E-Business Suite Release 12.1 upgrade planning tips gleaned from customers who have already performed the upgrade. Youll get specific, cross-product advice on how to decide your project's scope, understand the factors that affect your project's duration, develop a robust testing strategy, leverage Oracle Support resources, and more. In a nutshell, this session tells you things you need to know before embarking upon your Release 12.1 upgrade project. Session 9401Minimizing Oracle E-Business Suite Maintenance DowntimesElke Phelps, Principal Product Manager, Applications Technology Group, OracleKevin Hudson, Sr. Director, Applications Technology Group, OracleSunday, April 22, 2:10 pm - 3:10 pmLocation: South Seas EThis session starts with an architecture review of Oracle E-Business Suite fundamentals and then moves to a practical view of the different tools and approaches for downtimes. Topics include patching shortcuts, merging patches, distributing worker processes across multiple servers, running ADPatch in no-interactive mode, staged APPL_TOPs, shared file systems, deferring system-wide database tasks, avoiding resource bottlenecks etc... This session also describes the online patching capabilities coming in Release 12.2. Session 9368Oracle E-Business Suite Technology: Latest Features and RoadmapLisa Parekh, Vice President, Applications Technology Group, Oracle Sunday, April 22, 4:30 pm - 5:30 pmLocation: South Seas EThis session provides an overview of Oracle E-Business Suite technology strategy, the capabilities and associated business benefits of recent releases, as well as a review of the product roadmap. As a cornerstone session for Oracle E-Business Suite technology, come hear about the latest usability enhancements, systems administration and configuration management tools, security-related updates, and tools and options for extending, customizing, and integrating the Oracle E-Business Suite with other applications. Session 10709Oracle E-Business Suite Applications Strategy and General Manager UpdateCliff Godwin, Sr. VP, Application Development, OracleMonday, April 23, 2:30 pm - 3:30 pmLocation: Mandalay Bay DIn this session, hear from Oracle E-Business Suite General Manager Cliff Godwin as he delivers an update on the Oracle E-Business Suite product line. The session covers the value delivered by the current release of Oracle E-Business Suite applications, the momentum, and how Oracle E-Business Suite applications integrate into Oracle’s overall applications strategy. You will come away with an understanding of the value Oracle E-Business Suite applications deliver now and in the future. Session 9398How to Reduce TCO Using Oracle Application Management Suite for Oracle E-Business SuiteAngelo Rosado, Principal Product Manager, Applications Technology Group, OracleKenneth Baxter, Principal Product Strategy Manager, Management Pack Fusion Middleware Management, OracleTuesday, April 24, 8:00 am - 9:00 amLocation: Breakers GThis session covers the methods and tools you can use to gain insights into your end users, troubleshoot performance problems, define service-level objectives, and proactively monitor your end-to-end Oracle E-Business Suite environment to meet your availability and performance targets. Come hear how you can manage, diagnose, and monitor the Oracle E-Business Suite environment from a single console by using Oracle Enterprise Manager together with the Oracle Application Management Suite for Oracle E-Business Suite. Session 9370 Coexistence of Oracle E-Business Suite and Oracle Fusion Applications: Platform Perspective Nadia Bendjedou, Senior Director, Product Strategy, Oracle Tuesday, April 24, 2:00 pm - 3:00 pm Location: South Seas E Join us at this session if you are wondering which tools to integrate your data, your processes and your User Interface. Or what tools to customize and extend your screens and reports (OAF, Forms, ADF, Oracle Reports, BI etc....), what tools to secure, protect and manage your Oracle E-Business Suite etc... Or simply if you are looking for a technical roadmap for your Oracle E-Business Suite infrastructure to CO-EXIST with the rest of your enterprise applications including Oracle Fusion Applications. Session 9375 Oracle E-Business Suite Directions: Deployment and System AdministrationMax Arderius, Manager, Applications Development Group, OracleTuesday, April 24, 4:30 pm - 5:30 pmLocation: Breakers GWhat's coming in the next major version of Oracle E-Business Suite 12? This session covers the latest technology stack, including the use of Oracle WebLogic Server and Oracle Database 11g Release 2. Topics include an architectural overview, installation and upgrade options, new configuration options, and new tools for hot-cloning and automated "lights out" cloning. Learn about how online patching will reduce your database patching downtimes to the time it takes to bounce your database server.Session 9369Oracle E-Business Suite Technology Certification Primer and RoadmapSteven Chan, Sr. Director, Applications Technology Group, Oracle Wednesday, April 25, 8:15 am - 9:15 amLocation: South Seas FThis Oracle Development session summarizes the latest certifications and roadmap for the Oracle E-Business Suite technology stack, including database releases/options, Java, Oracle Forms, Oracle Containers for J2EE, desktop OS, browsers, JRE releases, Office/OpenOffice, development and Web authoring tools, user authentication and management, BI, security options, clouds, Oracle VM etc.... It also covers the most-commonly-asked questions about technology stack component support dates and upgrade implications. Session 9407The Latest Oracle E-Business Suite Release User Interface and Usability EnhancementsGustavo Jimenez, Sr. Manager, Applications Technology Group, Oracle Wednesday, April 25, 1:00 pm - 2:00 pmLocation: South Seas GIn this session, developers will get a detailed look at new features designed to enhance usability, offer more capabilities for personalization and extensions, and support the development and use of dashboards and Web services. Topics include rich new UI capabilities such as new home page features, Navigator and Favorites pull-down menus, Oracle ADF task flows etc.... In addition, we will cover the personalization/extensibility enhancements, business layer extensions, Oracle ADF integration and much more. Session 9374Best Practices for Oracle E-Business Suite Performance Tuning and Upgrade OptimizationIsam Alyousfi, Senior Director, Applications Performance, OracleUdayan Parvate, Director, Release Engineering, Quality and Release Management, Oracle Thursday, April 26, 8:30 am - 9:30 amLocation: South Seas FThis presentation will offer tips and techniques on tuning all the layers of the Oracle E-Business Suite stack including the various tiers of the Oracle E-Business Suite environment. You will learn about tuning Oracle Forms, Concurrent Manager, Apache, and Oracle Discoverer. Track down memory leaks and other issues on the Java and Java Virtual Machine layers. The session also covers Oracle E-Business Suite product-level tuning, including Oracle Workflow, Oracle Order Management, Oracle Payroll, and other modules.Session 9412 Oracle E-Business Suite 12.1 Desktop Integration: Beyond Oracle Applications Desktop IntegratorGustavo Jimenez, Sr. Manager, Applications Technology Group, OracleThursday, April 26, 8:30 am - 9:30 amLocation: Breakers GThis session describes the new expanded functionality in Oracle Web Applications Desktop Integrator, Oracle Report Manager, and dedicated integrators. You have more options for desktop integration now, not fewer. Topics include an overview of prepackaged solutions for integrating Oracle E-Business Suite with desktop applications such as Microsoft Excel, Word, and Projects. The session also discusses how you can use the Desktop Integration Framework feature to create your own integrators quickly and easily.Session 9533 Upgrading your Customizations to Oracle E-Business Suite Release 12.1Sara Woodhull, Principal Product Manager, Applications Technology Group, Oracle Thursday, April 26, 11:00 am - 12:00 pmLocation: South Seas FHave you personalized Forms or OA Framework screens? Have you used mod_plsql or Applications Express to tailor your Release 11i functionality? Have you extended or customized your Release 11i environment using other tools? This session will help you understand customization scenarios, use cases, tools, and technologies for ensuring that your Oracle E-Business Suite Release 12.1 environment fits your users' needs closely and that any future customizations will be easy to upgrade. Special Interest Groups (SIG) Session 10535OAUG Database SIG- Part IMichael Brown, Colibri Limited Company Sunday, April 22, 3:20 pm - 4:20 pmLocation: South Seas FThis is the annual meeting of the Database SIG at Collaborate. The call for candidates for the chair will be closed at the meeting. Plans include a speaker from Oracle and a presentation on applications performance. The details of the meeting will be posted on http://www.dbsig.com. Guest Presentation: Oracle E-Business Suite Database PerformanceIsam Alyousfi, Senior Director, Applications Performance, Oracle Session 10720OAUG EBS Applications Technology SIG- Part ISrini Chaval, Cummins Monday, April 23, 2:30 pm - 3:30 pmLocation: South Seas F Guest Presentation:Oracle E-Business Suite Technology Certification RoadmapSteven Chan, Sr. Director, Applications Technology Group, Oracle Session 10510OAUG EBS Applications Technology SIG- Part IISrini Chaval, CumminsMonday, April 23, 3:45 pm - 4:45 pmLocation: South Seas F Guest Presentation:Oracle E-Business Suite 12.2 Online Patching Kevin Hudson, Sr. Director, Applications Technology Group, Oracle Session 10522 OAUG Upgrade SIG- Part IISandra Vucinic, VLAD Group, Inc. Wednesday, April 25, 3:00 pm - 4:00 pmLocation: South Seas FUpgrade SIG will host a business meeting followed by panel (Q&A) related to EBS Upgrade topics and Oracle presentation. Guest Presentation:Upgrading E-Business Suite Amrita Mehrok, Director, Financials Product Strategy, Oracle Nadia Bendjedou, Senior Director, Product Strategy, Oracle Session 10722OAUG Upgrade SIG- Part IISandra Vucinic, VLAD Group, Inc. Wednesday, April 25, 4:15 pm - 5:15 pmLocation: South Seas FUpgrade SIG will host a business meeting followed by panel (Q&A) related to EBS Upgrade topics and Oracle presentation. Guest Presentation:Tuning the Oracle E-Business Suite Upgrade Isam Alyousfi, Senior Director, Applications Performance, Oracle Panels Session 9360Oracle E-Business Suite Cloning PanelSandra Vucinic, VLAD Group, Inc. Guest Speaker: Max Arderius, Manager, Applications Technology Group, OracleWednesday, April 25, 9:30 am - 10:30 amLocation: South Seas FThis panel will discuss differences between available release 11i, R12 and R12.1 cloning methods. Advantages and disadvantages of each cloning method will be discussed in depth. This panel of experienced database administrators will lead a discussion focusing on the questions such as “which cloning method is best to use in your particular environment”. Attendees will gain practical knowledge, tips and tricks to assist with cloning of Oracle E-Business Suite release 11i, R12 and R12.1 environments. Session 10022Oracle Applications Tuning PanelMark Farnham, Rightsizing, Inc.Guest Speaker: Isam Alyousfi, Senior Director, Applications Performance, OracleThursday, April 26, 09:45 am - 10:45 amLocation: South Seas FThis applications performance panel session, sponsored by the OAUG Database SIG, provides a Q&A forum focused on helping you address your Oracle Applications (Oracle E-Business Suite and Oracle's PeopleSoft Enterprise and Siebel applications) performance- and scalability-related issues. The panel comprises several well-known Oracle Applications performance experts. Topic areas include Oracle Database; the network; and the applications tier, including patching and upgrade performance. For complete listing of all speaker sessions and other activities, please visit the OAUG Collaborate Web Site.

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  • CodePlex Daily Summary for Friday, May 14, 2010

    CodePlex Daily Summary for Friday, May 14, 2010New ProjectsCampfire#: Campfire# is a campfire client written in .NET 4.0 using WPF, which uses the Campfire API.CHESS: Systematic Concurrency Testing: CHESS is a tool for systematic and disciplined concurrency testing. Given a concurrent test, CHESS systematically enumerates the possible thread sc...cmpp: cmppcycloid: Arcanoid gameDotNetNuke® C#: The DotNetNuke® project is developed and maintained on a Visual Basic codebase, however a C# version has always been a popular request. This is a ...EasyBuildingCMS.NET: EasyBuildingCMS is an easy use content management system.fluidCMS: Provide for flexible management of web content that is not tightly integrated with the layout and rendering of sites that consume the content.Golem: An automation tool oriented to localization engineering environmentHB Batch Encoder Mk 2: HandBrake Batch Encoder Mk II This Program was adapted from an original project downloaded from codeplex by the name of "Handbrake Batch Encoder"...Integrating Social Media Networks: This is part of my pos graduation project.Ketonic: The Ketonic project aims to improve development of websites based on the Kentico CMS. LinkSharp: LinkSharp is a short-URL provider that can be used to generate short static non changing URL's. The web interface allows you to easily add / edit /...PUC NET (C++ Network Library - PUC Minas): This is an Academic Library for an Easy Development of Applications and Games based on Network Communication.Regular Expression Tester: Small utility for testing regular expressionsSharePoint User Management WebPart: SharePoint User Management WebPartSharpBox: SharpBox makes it easier for .NET developers to interact with existing cloud storage service, e.g. DropBox or Amazon S3Snipivit: Snipivit is a snippet manager service and VS2010 plugin that allows small development teams to store all their code snippets on a central database,...Software Factories Applied: Software Factories Applied is a project collecting the companion bits for the eponymous book to be published by Wiley & Sons in 2011. The authors ...The Ping Master: A service that periodically pings network addresses and allows the running of command line type utilities in response to success or failure.Title Safe Region Checker: A simple utility for XNA developers to check screenshots from games intended for release on the LIVE Marketplace for "title safe" region compliance...Trial project: sky is blueUyghur Named Date: Generate Uyghur named date string. ئۇيغۇرچە ئاي ناملىق چىسلا ھاسىل قىلىشWildcard Search Web Part for SharePoint 2010: The Wildcard Search web part for MOSS 2007 was wildly successful. Although, SharePoint 2010 has built-in wildcard searching functionality, the out...在线Office控件 Online Offical Control: 在线Office控件软件作品发布平台: SoftwarePublishPlatform 软件作品发布平台New ReleasesDemina: Demina Binaries version 0.1: Demina binaries are now available. This release (version 0.1) is an alpha version. Please report any bugs for extermination.EasyTFS: EasyTfs 1.0 Beta 2: Added cache refreshing when contents are updated rather than just every 10 minutes. Added window title based on currently-open case. Added attachme...Extending C# editor - Outlining, classification: Initial release: Initial releaseHB Batch Encoder Mk 2: HB Batch Encoder Mk2 v1.01: Binary release files.HB Batch Encoder Mk 2: Source Code: Source CodeHobbyBrew Mobile: Beta 2: Corretti numerosi bug, data un implementazione "approssimativa" del riscaldamento per Infusione. Aggiornamento consigliato!HouseFly controls: HouseFly controls beta 1.0.2.0: HouseFly controls relase 1.0.2.0 betaHtml Reader: Beta 2: I fixed a bug in HtmlElementCollection, Which exposed an integer enumerator, instead of enumerating through HtmlElements. I added a WPF Window tha...Html to OpenXml: HtmlToOpenXml 1.2: Fix some reported bug. See change set for description. The dll library to include in your project. The dll is signed for GAC support. Compiled wi...Infection Protection: Infection Protection 0.1: This is the final version of Infection Protection that was entered into the 2010 OGPC game competition.Jobping Url Shortener: Deploy Code 0.5.1: Deployment code for Version 0.5 This version includes our Jobping style.Jobping Url Shortener: Source Code 0.5.1: Source code for the 0.5 release. This release includes our Jobping style skin.Kooboo HTML form: Kooboo HTML form module 2.1.0.1: HTML form module contributed by member aledelgo. Add SMTP user and password authentication.KooBoo Image Galery: Beta 2: This new version corrects some issues pointed by Guoqi Zheng Some schema and folders were renamed, so it's better to uninstall the module and remo...MFCMAPI: May 2010 Release: If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. Build: 6.0.0.1020 The 64 bit bu...MVC Turbine: Release 2.1 for MVC2: This RTM contains the same features as v2.0 RTM plus these features: Instance Registration to IServiceLocator You can now add an instance of a typ...NazTek.Extension.Clr4: NazTek.Extension.Clr4 Binary: Binary releaseNazTek.Extension.Clr4: NazTek.Extension.Clr4 Source: Cab with source codeNSIS Autorun: NSIS Autorun 0.1.8: This release includes source code, executable binaries and example materials.Ottawa IT Day: 2010 Source Code and Presentations: During the Ottawa IT Day 2010, some of the presenters shared their code (and some presentations). This release is the culmination of all those effo...PHPWord: PHPWord 0.6.1 Beta: Changelog: Fixed Error when adding a JPEG image and opening in office 2007 Issue #1 Fixed Already defined constant PHPWORD_BASE_PATH Issue #2 F...Rapid Dictionary: Rapid Dictionary Alpha 2.0: Release Notes * Try auto updatable version: http://install.rapiddict.com/index.html Rapid Dictionary Alpha 2.0 includes such functionality: ...Shake - C# Make: Shake v0.1.18: Core changes. Process wrapper class, console logger, etc.SharpBox: SharpBox-Trunk: This is the SharpBox build from the trunk source branch!SharpBox: SharpBox-Trunk-Initial-Source: The initial source code, will be updated from time to timeSpackle.NET: 4.0.0.0 Release: This new drop contains the following A CreateBigInteger() method on SecureRandom to create random BigInteger values. An extension method to prop...StreamInsight example queries, input adapters and output adapters: StreamInsight Examples for V1.0 RTM: Zipped source code.The Ping Master: v0.1.0.0: Early release of The Ping Master for test purposes. Configuration tool is unfinished and does not include an installer.Title Safe Region Checker: Title Safe Region Checker v1.0.0.1: Release 1.0 of Title Safe Region Checker. No known bugs or problems. File is a zipped directory containing the necessary installation files.TortoiseHg: TortoiseHg 1.0.3: This is a bug fix release, we recommend all users upgrade to 1.0.3Usa*Usa Libraly: Smart.Windows.Navigation 0.4: Smart.Windows.Navigation simple navigation library ver 0.4.0. Include Windows Forms & Compact Framework samples. Information - Smart.Windows.Mvc ...VCC: Latest build, v2.1.30513.0: Automatic drop of latest buildWabbitStudio Z80 Software Tools: Wabbitcode: Wabbitcode is an Z80 Assembly IDE for Windows, OS X, and Linux. Built to take full advantage of the features of SPASM and Wabbitemu, Wabbitcode has...white: Release 0.20: Source Code: https://white-project.googlecode.com/svn/tags/0.20 Add few more keyboard keys like windows button and F13-F24. Fixed bugs for keyboar...Wildcard Search Web Part for SharePoint 2010: Version 1.0 Release 1: This is the initial release of the Wildcard Search Web Part for SharePoint 2010. All queries will be issued as wildcards unless disabled with the ...Windows Azure Command-line Tools for PHP Developers: Windows Azure Command-line Tools May 2010 Update: May 2010 Update – May 13, 2010 We are pleased to announced the May 2010 update of Windows Azure Command-Line Tools. In addition to bug fixes and i...WinXmlCook: WinXmlCook 2.1: Version 2.1 released!Xrns2XMod: Xrns2XMod 1.1: some source code optimization在线Office控件 Online Offical Control: SPOffice2.0Release: 该版本在MS Office2003/2007,WPS2009,WPS2010下测试通过Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryMirror Testing SystemRawrBlogEngine.NETPHPExcelMicrosoft Biology FoundationwhiteWindows Azure Command-line Tools for PHP DevelopersStyleCopShake - C# Make

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