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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • autostart app with tag in awm

    - by nonsenz
    while giving awm a try i encounter some problems. i want to autostart some apps when awm is started with specific tags. here's the relevant config i use for that. first my tags with layouts: tags = { names = {"mail", "www", "video", "files", 5, 6, 7, 8, 9}, layout = {layouts[11], layouts[11], layouts[11], layouts[11], layouts[1], layouts[1], layouts[1], layouts[1], layouts[1]} } for s = 1, screen.count() do -- Each screen has its own tag table. tags[s] = awful.tag(tags.names, s, tags.layout) end now the app-autostart stuff: awful.util.spawn("chromium-browser") awful.util.spawn("firefox") awful.util.spawn("vlc") awful.util.spawn_with_shell("xterm -name files -e mc") awful.util.spawn_with_shell("xterm -name 5term") awful.util.spawn_with_shell("xterm -name 5term") awful.util.spawn_with_shell("xterm -name 5term") awful.util.spawn_with_shell("xterm -name 5term") awful.util.spawn_with_shell("xfce4-power-manager") i use xterm with the -name param to give them custom classes (for custom tags via rules). and now some rules to connect apps with tags: awful.rules.rules = { -- All clients will match this rule. { rule = { }, properties = { border_width = beautiful.border_width, border_color = beautiful.border_normal, focus = true, keys = clientkeys, buttons = clientbuttons } }, { rule = { class = "MPlayer" }, properties = { floating = true } }, { rule = { class = "pinentry" }, properties = { floating = true } }, { rule = { class = "gimp" }, properties = { floating = true } }, -- Set Firefox to always map on tags number 2 of screen 1. -- { rule = { class = "Firefox" }, -- properties = { tag = tags[1][2] } }, { rule = { class = "Firefox" }, properties = { tag = tags[1][2] } }, { rule = { class = "Chromium-browser" }, properties = { tag = tags[1][1] } }, { rule = { class = "Vlc"}, properties = { tag = tags[1][3] } }, { rule = { class = "files"}, properties = { tag = tags[1][4] } }, { rule = { class = "5term"}, properties = { tag = tags[1][5] } }, } it works for chromium, firefox and vlc but not for the xterms with the "-name" param. when i check the xterms after they started with xprop i can see: WM_CLASS(STRING) = "5term", "XTerm" i think that sould work, but the xterms are placed on the first workspace/tag.

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  • How to show or direct a business analyst to a data modelling subject?

    - by AaronLS
    Our business analysts pushed hard to collect data through a spreadsheet. I am the programmer responsible for importing that data. Usually when they push hard for something like this, I never know how well it will work out until a few weeks later when I have time assigned to work on the task of programming the import of the data. I have tried to do as much as possible along the way, named ranges, data validations, etc. But I usually don't have time to take a detailed look at all the data and compare to the destination in the database to determine how well it matches up. A lot of times there will be maybe a little table of items that somehow I have to relate to something else in the database, but there are not natural or business keys present that would allow me to do so. Make the best of this, trying to write something that can compare strings and make a best guess at it and then go through the effort of creating interfaces for a user to match the imported data to the destination. I feel like if the business analyst was actually creating a data model, they would be forced to think about these relationships, and have an appreciation for the need of natural or business keys to be part of the spreadsheet for the purposes of smoothly importing the data. The closest they come to business analysis is a big flat list of fields, and that would be fine if it were like any other data dictionary and include data types+relationships, but it isn't. They are just a bunch of names. No indication of what type of data they might hold, and it is up to me to guess. When I have pushed for more detail, they say that it is just busy work. How can I explain the importance of data modelling? How can I tell them what it is and how to do it? It feels impossible, because they don't have an appreciation for its importance. They do however, usually have an interest in helping out in whatever way they can, it's just this in particular has never gotten a motivated response.

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  • Jumping with Mecanim synchronization

    - by Abhishek Deb
    I am using Unity3D 4.1 for one of my projects. I have a robot character which is always running. I am using mecanim animation system. What I really want:When I press Space bar, the character should jump up in the air, triggering an animation clip and then by the time it reaches the ground, the animation clip should also end. What actually is happening:When I press Space bar, the character jumps in the air. Animation clip plays as it should, but ends way before it reaches the ground. So, it looks like he is running in the mid air. What have I done: I have this humanoid robot setup with a jump animation bounded with the space bar key. Also, instead of using root motion, I am directly moving the robot from code. //Jumping if(Input.GetKeyDown(KeyCode.Space)){ rigidbody.AddForce(Vector3.up*jumpVelocty); anim.SetBool("Jump",true); } else anim.SetBool("Jump",false); Character's Details: Rigidbody = Mass:30, Freeze rotaion:x,y,z Capsule Collider = Material: metal, center(0,4.5,0), radius:1, height:11 Script = jumpVelocity:20000 Jump Animation Clip: ~ 2 seconds. I am really out of ideas how to synchronize everything. Should I make the character jump in some other way so that it quickly comes down and touches the ground to match the animation clip? If yes, please provide a direction.

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  • F# Simple Twitter Update

    - by mroberts
    A short while ago I posted some code for a C# twitter update.  I decided to move the same functionality / logic to F#.  Here is what I came up with. 1: namespace Server.Actions 2:   3: open System 4: open System.IO 5: open System.Net 6: open System.Text 7:   8: type public TwitterUpdate() = 9: 10: //member variables 11: [<DefaultValue>] val mutable _body : string 12: [<DefaultValue>] val mutable _userName : string 13: [<DefaultValue>] val mutable _password : string 14:   15: //Properties 16: member this.Body with get() = this._body and set(value) = this._body <- value 17: member this.UserName with get() = this._userName and set(value) = this._userName <- value 18: member this.Password with get() = this._password and set(value) = this._password <- value 19:   20: //Methods 21: member this.Execute() = 22: let login = String.Format("{0}:{1}", this._userName, this._password) 23: let creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(login)) 24: let tweet = Encoding.ASCII.GetBytes(String.Format("status={0}", this._body)) 25: let request = WebRequest.Create("http://twitter.com/statuses/update.xml") :?> HttpWebRequest 26: 27: request.Method <- "POST" 28: request.ServicePoint.Expect100Continue <- false 29: request.Headers.Add("Authorization", String.Format("Basic {0}", creds)) 30: request.ContentType <- "application/x-www-form-urlencoded" 31: request.ContentLength <- int64 tweet.Length 32: 33: let reqStream = request.GetRequestStream() 34: reqStream.Write(tweet, 0, tweet.Length) 35: reqStream.Close() 36:   37: let response = request.GetResponse() :?> HttpWebResponse 38:   39: match response.StatusCode with 40: | HttpStatusCode.OK -> true 41: | _ -> false   While the above seems to work, it feels to me like it is not taking advantage of some functional concepts.  Love to get some feedback as to how to make the above more “functional” in nature.  For example, I don’t like the mutable properties.

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  • Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

    - by Satchmo Brown
    I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to the enemy it hit. Picture an arrow sticking into a body and that body still rotating and moving. My problem is that the rotation is completely wrong when the enemy rotates. I know how to do this in 3d with matrix transformation but I can't seem to figure it out in 2d with Cocos. Here is my method. I save offset at which the arrow hit the enemy. Every frame, I make the rotation of the sprite match the rotation of the enemy. Then, I apply the offset I took initially which is where the arrow hit the enemy. When they rotate, they rotate about their respective anchors and I am wondering if I need to set the anchor of the arrow to the center of the sprite. Does anyone know of an easy way to do this. If not, I will try to create an algorithm where the anchor is set to the offset divided by the width and height of the sprite image hopefully giving me the correct anchor values. Then I assume I need to reposition the sprite. Does anyone have a simpler way to do this?

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  • A good news for China and Japan developers: Sample Browser is localized to Chinese and Japanese

    - by Jialiang
    Translate this pageArabicBulgarianCatalanChinese SimplifiedChinese TraditionalCzechDanishDutchEstonianFinnishFrenchGermanGreekHaitian CreoleHebrewHindiHmong DawHungarianIndonesianItalianJapaneseKoreanLatvianLithuanianNorwegianPersianPolishPortugueseRomanianRussianSlovakSlovenianSpanishSwedishThaiTurkishUkrainianVietnamese Microsoft® Translator Check out this page in {0} translated from {1}translated fromOriginal:Translated:Automatic translation powered by Microsoft® TranslatorStart translatingStop translatingCloseClose and show original pageSelect The Sample Browser Local Language Support feature is released today!  It is supporting Simplified Chinese and Japanese UI, and is optimized for Chinese and Japanese sample searches.  This should be a good news for China and Japan developers :)  We will add more languages in the near future. Install:  http://aka.ms/samplebrowser If you have already installed the previous version of Sample Browser, you can simply reopen it to get the auto-update. For example, in the Chinese UI, you can directly search samples in Chinese.  The Sample Browser is optimized to surface Chinese samples that match your query first.  This gives China and Japan developers a completely localized experience with code samples!   Particularly thanks to Japan MVPs and Satoru Kitabata – Japan MVP Lead.  Our team leant the strong need of localized Sample Browser from them.  They also devoted much time to translating the UI elements to Japanese, and making it available to Japan developers.

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Error message when running OpenGL programs with bumblebee

    - by user170860
    X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 152 (DRI2) Minor opcode of failed request: 8 (DRI2SwapBuffers ) Resource id in failed request: 0x4200005 Serial number of failed request: 2166 Current serial number in output stream: 2167 primus: warning: timeout waiting for display worker Segmentation fault (core dumped) I don't get this on all OGL programs, but only particularly GPU intense ones. Also, I only get this using primusrun. optirun gives the same error no matter what I run: [VGL] NOTICE: Pixel format of 2D X server does not match pixel format of [VGL] Pbuffer. Disabling PBO readback. I don't know what either of these mean. Neither of them stop the programs from running, but I'd like to fix the problem if there is one. Also, I prefer to use primusrun because it is faster and it does a better job with vertical sync, however, it only supports OGL 4.2. This isn't a big issue because the programs I write are forward compatible, but it still seems odd to me. So basically I'd just like it if someone could explain to me what is happening and if there is something I can do about it. Thanks.

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  • Strange spam posts not making sense

    - by Paaland
    I'm running a web site with a forum where one small part is open for posting from unregistered users. The site uses captcha, but still some spam posts get through every day. Here is the thing. All of the messages follow the same pattern, but all also come from different IP's. That makes me thing this is some sort of automated scripted "attack" from a botnet of some sorts. The strange thing is that all the messages start with six random characters and contains a couple of links. The words have no meaning and the domains in the links does not even exist. Why would anyone use time and resources spreading these things? Below you can see two of these messages: A5Zfs6 exrzvrbspntz, [url=http://nktqoqllnuab.com/]nktqoqllnuab[/url], [link=http://wtrenldadvsy.com/]wtrenldadvsy[/link], [http://rnlrqfgdvdot.com/] O2oLpL nqeffxhryfdk, [url=http://jutyurbpfxow.com/]jutyurbpfxow[/url], [link=http://jpcdtmdalpow.com/]jpcdtmdalpow[/link], [http://qopqwqxwjdjx.com/] Since all the messages come from different IP's I can't see blocking those will help much. For now I'm considering just dropping all messages following this pattern since it's quite easy to match with a regexp. Have anyone else seen these kinds of messages or know the point of posting them?

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  • pdating modules on VPS [closed]

    - by tertle
    Been trying to install openVPN on a VPS but come into a few problems when trying to start the openvpn server. Service deferred error: IPTablesServiceBase: failed to run iptables-restore [status=1]: ['FATAL: Could not load /lib/modules/2.6.18-028stab070.14/modules.dep: No such file or directory', 'FATAL: Could not load /lib/modules/2.6.18-028stab070.14/modules.dep: No such file or directory', 'iptables-restore: line 46 failed']: internet/base:1175,internet/base:752,internet/process:45,internet/process:306,internet/_baseprocess:48,internet/process:775,internet/_baseprocess:60,svc/pp:116,svc/svcnotify:26,internet/defer:238,internet/defer:307,internet/defer:323,sagent/ipts:105,sagent/ipts:39,util/error:52,util/error:32 service failed to start due to unresolved dependencies: set(['user', 'iptables_openvpn']) service failed to start due to unresolved dependencies: set(['user', 'iptables_openvpn']) service failed to start due to unresolved dependencies: set(['iptables_openvpn']) Anyway so after a bit of playing around and some advice, I found that the linux kernal and modules don't match on my server. uname -r returns: 2.6.18-028stab070.14 and ls /lib/modules returns: 2.6.18-028stab070.7 The server is running OpenVZ and my container uses ubuntu 9.10. So my question is, is it possible for me to update my modules on a VPS and if so how would I do this, or is this something I'll need to try get my host to do? Thanks in advance.

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  • Desktop Fun: Star Trek Wallpapers

    - by Asian Angel
    If you are a Star Trek fan then doubtless you have a favorite series and starship(s) that you love. Get ready to enjoy viewing the fleet of ships that we have gathered together for you in our Star Trek Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Note: This particular wallpaper can be trimmed up height-wise to fit your monitor’s size very nicely. For more fun wallpapers be certain to visit our new Desktop Fun section. Looking for some great icons to go with your new Star Trek wallpaper? Then be certain to check out our Sci-Fi Icon Packs collection here. Similar Articles Productive Geek Tips Desktop Customization: Sci-Fi Icon PacksWindows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • GPTsync mismatch problem

    - by user86762
    I have a hybrid disk. After trying to copy some files from another disk to this one, I lost my OSX and Ubuntu boot capability. Ran gptsync and got: Current GPT partition table: # Start LBA End LBA Type 1 34 1987 BIOS Boot Partition 2 1988 1029662719 Basic Data 3 1029662720 2108995583 Basic Data 4 2108995584 2109405183 EFI System (FAT) 5 2109405184 2517004287 Mac OS X HFS+ 6 2517266432 2667417599 Mac OS X HFS+ 7 2667417600 3900229631 Basic Data 8 3900230504 3907029118 Linux Swap Current MBR partition table: # A Start LBA End LBA Type 1 1 3907029167 ee EFI Protective Status: MBR table must be updated. Proposed new MBR partition table: # A Start LBA End LBA Type 1 1 33 ee EFI Protective 2 34 1987 da Non-FS data 3 1988 1029662719 83 Linux 4 * 1029662720 2108995583 07 NTFS/HPFS May I update the MBR as printed above? [y/N] Clearly the MBR table is damaged or mismatched. But it does not reflect the correct GPT table partitions at all. How do I get the MBR repaired to match the GPT table (up to the 4 part limit of course)? The question is simply - Do I blindly say Yes to gptsync's suggestion? It looks sort of ok but not exactly so...Advice please on interpreting the above output to get my disk usable would be greatly appreciated. Thank You!

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  • Auto-hydrate your objects with ADO.NET

    - by Jake Rutherford
    Recently while writing the monotonous code for pulling data out of a DataReader to hydrate some objects in an application I suddenly wondered "is this really necessary?" You've probably asked yourself the same question, and many of you have: - Used a code generator - Used a ORM such as Entity Framework - Wrote the code anyway because you like busy work     In most of the cases I've dealt with when making a call to a stored procedure the column names match up with the properties of the object I am hydrating. Sure that isn't always the case, but most of the time it's 1 to 1 mapping.  Given that fact I whipped up the following method of hydrating my objects without having write all of the code. First I'll show the code, and then explain what it is doing.      /// <summary>     /// Abstract base class for all Shared objects.     /// </summary>     /// <typeparam name="T"></typeparam>     [Serializable, DataContract(Name = "{0}SharedBase")]     public abstract class SharedBase<T> where T : SharedBase<T>     {         private static List<PropertyInfo> cachedProperties;         /// <summary>         /// Hydrates derived class with values from record.         /// </summary>         /// <param name="dataRecord"></param>         /// <param name="instance"></param>         public static void Hydrate(IDataRecord dataRecord, T instance)         {             var instanceType = instance.GetType();                         //Caching properties to avoid repeated calls to GetProperties.             //Noticable performance gains when processing same types repeatedly.             if (cachedProperties == null)             {                 cachedProperties = instanceType.GetProperties().ToList();             }                         foreach (var property in cachedProperties)             {                 if (!dataRecord.ColumnExists(property.Name)) continue;                 var ordinal = dataRecord.GetOrdinal(property.Name);                 var isNullable = property.PropertyType.IsGenericType &&                                  property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>);                 var isNull = dataRecord.IsDBNull(ordinal);                 var propertyType = property.PropertyType;                 if (isNullable)                 {                     if (!string.IsNullOrEmpty(propertyType.FullName))                     {                         var nullableType = Type.GetType(propertyType.FullName);                         propertyType = nullableType != null ? nullableType.GetGenericArguments()[0] : propertyType;                     }                 }                 switch (Type.GetTypeCode(propertyType))                 {                     case TypeCode.Int32:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt32(ordinal), null);                         break;                     case TypeCode.Double:                         property.SetValue(instance,                                           (isNullable && isNull) ? (double?) null : dataRecord.GetDouble(ordinal),                                           null);                         break;                     case TypeCode.Boolean:                         property.SetValue(instance,                                           (isNullable && isNull) ? (bool?) null : dataRecord.GetBoolean(ordinal),                                           null);                         break;                     case TypeCode.String:                         property.SetValue(instance, (isNullable && isNull) ? null : isNull ? null : dataRecord.GetString(ordinal),                                           null);                         break;                     case TypeCode.Int16:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt16(ordinal), null);                         break;                     case TypeCode.DateTime:                         property.SetValue(instance,                                           (isNullable && isNull)                                               ? (DateTime?) null                                               : dataRecord.GetDateTime(ordinal), null);                         break;                 }             }         }     }   Here is a class which utilizes the above: [Serializable] [DataContract] public class foo : SharedBase<foo> {     [DataMember]     public int? ID { get; set; }     [DataMember]     public string Name { get; set; }     [DataMember]     public string Description { get; set; }     [DataMember]     public string Subject { get; set; }     [DataMember]     public string Body { get; set; }            public foo(IDataRecord record)     {         Hydrate(record, this);                }     public foo() {} }   Explanation: - Class foo inherits from SharedBase specifying itself as the type. (NOTE SharedBase is abstract here in the event we want to provide additional methods which could be overridden by the instance class) public class foo : SharedBase<foo> - One of the foo class constructors accepts a data record which then calls the Hydrate method on SharedBase passing in the record and itself. public foo(IDataRecord record) {      Hydrate(record, this); } - Hydrate method on SharedBase will use reflection on the object passed in to determine its properties. At the same time, it will effectively cache these properties to avoid repeated expensive reflection calls public static void Hydrate(IDataRecord dataRecord, T instance) {      var instanceType = instance.GetType();      //Caching properties to avoid repeated calls to GetProperties.      //Noticable performance gains when processing same types repeatedly.      if (cachedProperties == null)      {           cachedProperties = instanceType.GetProperties().ToList();      } . . . - Hydrate method on SharedBase will iterate each property on the object and determine if a column with matching name exists in data record foreach (var property in cachedProperties) {      if (!dataRecord.ColumnExists(property.Name)) continue;      var ordinal = dataRecord.GetOrdinal(property.Name); . . . NOTE: ColumnExists is an extension method I put on IDataRecord which I’ll include at the end of this post. - Hydrate method will determine if the property is nullable and whether the value in the corresponding column of the data record has a null value var isNullable = property.PropertyType.IsGenericType && property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>); var isNull = dataRecord.IsDBNull(ordinal); var propertyType = property.PropertyType; . . .  - If Hydrate method determines the property is nullable it will determine the underlying type and set propertyType accordingly - Hydrate method will set the value of the property based upon the propertyType   That’s it!!!   The magic here is in a few places. First, you may have noticed the following: public abstract class SharedBase<T> where T : SharedBase<T> This says that SharedBase can be created with any type and that for each type it will have it’s own instance. This is important because of the static members within SharedBase. We want this behavior because we are caching the properties for each type. If we did not handle things in this way only 1 type could be cached at a time, or, we’d need to create a collection that allows us to cache the properties for each type = not very elegant.   Second, in the constructor for foo you may have noticed this (literally): public foo(IDataRecord record) {      Hydrate(record, this); } I wanted the code for auto-hydrating to be as simple as possible. At first I wasn’t quite sure how I could call Hydrate on SharedBase within an instance of the class and pass in the instance itself. Fortunately simply passing in “this” does the trick. I wasn’t sure it would work until I tried it out, and fortunately it did.   So, to actually use this feature when utilizing ADO.NET you’d do something like the following:        public List<foo> GetFoo(int? fooId)         {             List<foo> fooList;             const string uspName = "usp_GetFoo";             using (var conn = new SqlConnection(_dbConnection))             using (var cmd = new SqlCommand(uspName, conn))             {                 cmd.CommandType = CommandType.StoredProcedure;                 cmd.Parameters.Add(new SqlParameter("@FooID", SqlDbType.Int)                                        {Direction = ParameterDirection.Input, Value = fooId});                 conn.Open();                 using (var dr = cmd.ExecuteReader())                 {                     fooList= (from row in dr.Cast<DbDataRecord>()                                             select                                                 new foo(row)                                            ).ToList();                 }             }             return fooList;         }   Nice! Instead of having line after line manually assigning values from data record to an object you simply create a new instance and pass in the data record. Note that there are certainly instances where columns returned from stored procedure do not always match up with property names. In this scenario you can still use the above method and simply do your manual assignments afterward.

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  • SharePoint Unit Testing and Load Testing Finally?

    - by Kit Ong
    It has always been a real pain to incorporate extensive SharePoint Unit Testing and Load Testing in a project, could Visual Studio 2012 finally make this easier? It certaining looks like it, here's a brief overview on SharePoint support in Visual Studio 2012. Load testing – We now support load testing for SharePoint out of the box. This is more involved than you might imagine due to how dynamic SharePoint is. You can’t just record a script and play it back – it won’t work because SharePoint generates and expects dynamic data (like GUIDs). We’ve built the extensions to our load testing solution to parse the dynamic SharePoint data and include it appropriately in subsequent requests. So now you can record a script and play it back and we will dynamically adjust it to match what SharePoint expects.Unit testing – One of the big problems with unit testing SharePoint is that most code requires SharePoint to be running and trying to run tests against a live SharePoint instance is a pain. So we’ve built a SharePoint “emulator” using our new VS 2012 Fakes & Stubs capability. This will make unit testing of SharePoint components WAY easier.Read more in the link belowhttp://blogs.msdn.com/b/bharry/archive/2012/09/12/visual-studio-update-this-fall.aspx

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  • Distinguishing the Transport Layer from the Session Layer

    In the OSI communications model, the Session layer manages the creation and removal of the association between two communicating network end points. This can also be called a connection. A connection is maintained while the network end points are communicated between each other in a conversation or session of some unknown length of time. Some connections and sessions only need to last long enough to send a message or a piece of data in one direction. In addition, some sessions may last longer, this typically occurs when one or both of the network end points are  able to terminate it the connection. The transport layer ensures that messages/data are delivered without errors, in sequence, and with no data content losses or data content duplications. It relieves the Session Layer from any concern with the transfer of data between them and their peers. Examples: Session Layer This layer acts like a manager and asks one of its employees (Transport Layer) to move a piece of data/message from one network end-point to another. Transportation Layer This layer takes the request of the Session Layer and moves the data as insturcted, it also double checks the data for any missing or corrupted information after it has been moved. If for some reason the new data does not match the old data then the Transport player will attempt to move the data gain until the data at both locations is in sync.

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  • Rankings dropping after small URL-change WITH 301-redirect

    - by David
    Two weeks ago, we attempted to make the URLs of ca. 12 pages more search-engine friendly. We changed three things. 1. Make URLs more SEF from: /????-????/brandname.html (meaning: /aircon-price/daikin.html to: /????-brandnameinenglish-brandnameinthai.html We set up 301-redirects from the old to the new URLs. You can find an example and the link to our page here: http://bit.ly/XRoTOK There are no direct external links to the old URLs. 2. Added text to img-links from homepage to brand-pages Before those changes, we only linked to those brands with a picture, so we added some text under the picture. You can see that here, in the left submenu: http://bit.ly/XRpfoF 3. Minor changes to Title, h1-Tags, Meta Description, etc. Only minor changes, to better match the on-site optimization with targeted keywords. For example, before we used full brand names, after we used what was really searched for: from: Mitsubishi Electric Mr. Slim to: ???? Mitsubishi (means: Aircon Mitsubishi) Three days after these changes, we noticed a heavy drop (80% loss in non-paid search traffic) in rankings and traffic for those pages, and also for all pages which are sub-categorized. Rankings for all keywords not affected by the changes stayed the same. Any ideas, what happened, and how we can regain our old rankings? What we already did, was submitting a new sitemap. Help much appreciated. Best regards, David

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  • Desktop Fun: Nebula Wallpapers

    - by Asian Angel
    Nebulae can be very colorful, breathtaking to look at, and inspire the imagination. Add a touch of that ethereal beauty to your desktop with our Nebula Wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more wallpapers be certain to see our great collections in the Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site

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  • How does this ruby error handling module code work

    - by Michael Durrant
    Trying to get a better handle on ruby exception handling. I have this code (from a book): def err_with_msg(pattern) m = Module.new (class << m; self; end).instance_eval do define_method(:===) do |e| pattern === e.msg end end m end So ok this is a method. We're creating a new Module. I think of module as mix-ins. Not sure what it's doing here. Not we add the module to the class. Fair enough. Then we have self on its own. What that for? I guess we have a little anonymouse method this is just about self. hmmm ok, now for each of the above, check the pattern match. but for each, I thought the above for for a new Module, did the module get to use instance's by being included? A better explanation of what's going on here would be most helpful.

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  • redirect an old URL using web.config

    - by Dog
    i'm still very new to using URL rewrites and redirects and i'm having some problems on something i thought was quite simple... i've just rebuilt a website and want to redirect the old URLs to the new ones... for example : http://www.mydomain.com/about.asp?lang=1 should now be http://www.mydomain.com/content.asp?id=100230&title=about&langid=1 unfortunately, everything i've tried is giving me errors or simply does nothing. here is one rule i tried : <rule name="redirectoldabout" enabled="true" stopProcessing="true"> <match url="( .*)" negate="true" /> <conditions> <add input="{HTTP_HOST}" pattern="^mydomain\.com/about\.asp\?lang=1$" /> </conditions> <action type="Redirect" url="http://www.mydomain.com/content.asp?id=100230&title=about&langid=1" redirectType="Permanent" /> but i get an error back : HTTP Error 500.19 - Internal Server Error The requested page cannot be accessed because the related configuration data for the page is invalid. any suggestions as to what i'm doing wrong? thanks dog

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  • Cannot ping any computers on LAN

    - by Timothy
    I havem't been able to find a straight forward answer on this yet. I'm hoping people here are able to help! Keep in mind that I'm a complete beginner at this - this is the first installation i've done for any LINUX systems ever so please keep that in mind when answering this question. We are a complete Windows shop, using nothing but Microsoft products but looking into the value of OpenStalk however have been having problems getting Ubuntu Server installed and speaking to the network. The machine is getting an IP address which is telling me that some sort of DHCP activity is working but I'm not able to ping any computer on our network as well as not able to connect to the internet. Every time I try to ping i'm getting; Destination Host Unreachable I've tried using modifying the resolv.conf file with our static details to match my Windows 7 machine still with no luck. Even tried disabling the firewall on Ubuntu Server 11 and no luck. Any ideas? Please let me know if there is any information you need from the server and I'll post up.

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  • Desktop Fun: Snow Covered Trees Wallpaper Collection

    - by Asian Angel
    Trees can become beautiful works of natural art when snow accumulates on them and make you feel as if you have stepped into another world when walking through them. So grab your jacket, gloves, and snowboots for a journey through this frosty scenery with our Snow Covered Trees Wallpaper Collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more wallpapers be certain to see our great collections in the Desktop Fun section. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video]

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  • Page appears indexed in Google but not findable for any search terms?

    - by Jeff Atwood
    (Note that I am going to use screenshots here because I suspect writing about this will change the behavior over time.) If you do a Google search for uiviewcontroller best practices either with or without the quotes, you end up with results like this: Note that none of these pages resolve to the actual Stack Overflow question containing those words in the title. They resolve to either a) sites that are mirroring our creative commons data and correctly pointing back to the source question without nofollow, as properly specified by our attribution requirements or b) our own internal links to the question, but not the actual question itself. The actual page with the title ... Custom UIView and UIViewController best practices? ... does exist at this URL ... http://stackoverflow.com/questions/3300183/custom-uiview-and-uiviewcontroller-best-practices ... and apparently it is present in Google's index! But why does it not appear when we search for uiviewcontroller best practices ? We know that Google contains this page in its index Our search terms match the title of the question Stack Overflow has much higher pagerank than the other sites that are mirroring this question under Creative Commons I don't get it. What are we doing wrong here?

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  • Collision detection, stop gravity

    - by Scott Beeson
    I just started using Gamemaker Studio and so far it seems fairly intuitive. However, I set a room to "Room is Physics World" and set gravity to 10. I then enabled physics on my player object and created a block object to match a platform on my background sprite. I set up a Collision Detection event for the player and the block objects that sets the gravity to 0 (and even sets the vspeed to 0). I also put a notification in the collision event and I don't get that either. I have my key down and key up events working well, moving the player left and right and changing the sprites appropriately, so I think I understand the event system. I must just be missing something simple with the physics. I've tried making both and neither of the objects "solid". Pretty frustrating since it looks so easy. The player starting point is directly above the block object in the grid and the player does fall through the block. I even made the block sprite solid red so I could see it (initially it was invisible, obviously).

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  • Is there a shell-independent HUD-like menu search tool for Xfce/GNOME/Cinnamon?

    - by Redsandro
    The Ubuntu Heads-Up Display (HUD) - you love it or you hate it. Personally I rather like a classic desktop, so I use Xfce or GNOME-fork Cinnamon, and I'd like to keep those menu's where they are. But the HUD is pretty awesome when your menus are complex and you forgot where an option sits. This makes that search trick very interesting. I know the HUD is Unity specific. I am looking for a HUD-like tool to complement the menu in shells other than Unity. There is Appmenu Runner for KDE that does this. There is also appmenu-qt for KDE. Problem with the above is that it uses KDE libs, and it only works for KDE apps. This is Linux, there aught to be something like this for GNOME/GTK apps, right? Looking for any tool that can search the menus. I already use(d) Synapse, Kupfer and GNOME Do, but those are simply app-launchers (with some tricks). Something like that would suffice if only they included searching the menus for the currently focused application. The HUD allows users to activate menu items by typing part of the name. It uses a fuzzy search algorithm that will highlight partial matches. It can match menu items that are multiple layers deep in an application's menu hierarchy. The feature, which replaces traditional menu accelerators, is activated by pressing the alt key. Similar questions: Is there a way to search a menu bar in Debian? - Unix.StackExchange How can I access menu bar items alike hud (unity)? - Unix.StackExchange HUD in other window managers (especially xmonad) - AskUbuntu

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