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  • CGBitmapContextCreate on the iPhone/iPad

    - by toastie
    Hello, I have a method that needs to parse through a bunch of large PNG images pixel by pixel (the PNGs are 600x600 pixels each). It seems to work great on the Simulator, but on the device (iPad), i get an EXC_BAD_ACCESS in some internal memory copying function. It seems the size is the culprit because if I try it on smaller images, everything seems to work. Here's the memory related meat of method below. + (CGRect) getAlphaBoundsForUImage: (UIImage*) image { CGImageRef imageRef = [image CGImage]; NSUInteger width = CGImageGetWidth(imageRef); NSUInteger height = CGImageGetHeight(imageRef); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *rawData = malloc(height * width * 4); memset(rawData,0,height * width * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * width; NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); /* non-memory related stuff */ free(rawData); When I run this on a bunch of images, it runs 12 times and then craps out, while on the simulator it runs no problem. Do you guys have any ideas?

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  • How to dispose a Writeable Bitmap? (WPF)

    - by Mario
    Some time ago i posted a question related to a WriteableBitmap memory leak, and though I received wonderful tips related to the problem, I still think there is a serious bug / (mistake made by me) / (Confusion) / (some other thing) here. So, here is my problem again: Suppose we have a WPF application with an Image and a button. The image's source is a really big bitmap (3600 * 4800 px), when it's shown at runtime the applicaton consumes ~90 MB. Now suppose i wish to instantiate a WriteableBitmap from the source of the image (the really big Image), when this happens the applications consumes ~220 MB. Now comes the tricky part, when the modifications to the image (through the WriteableBitmap) end, and all the references to the WriteableBitmap (at least those that I'm aware of) are destroyed (at the end of a method or by setting them to null) the memory used by the writeableBitmap should be freed and the application consumption should return to ~90 MB. The problem is that sometimes it returns, sometimes it does not. Here is a sample code: // The Image's source whas set previous to this event private void buttonTest_Click(object sender, RoutedEventArgs e) { if (image.Source != null) { WriteableBitmap bitmap = new WriteableBitmap((BitmapSource)image.Source); bitmap.Lock(); bitmap.Unlock(); //image.Source = null; bitmap = null; } } As you can see the reference is local and the memory should be released at the end of the method (Or when the Garbage collector decides to do so). However, the app could consume ~224 MB until the end of the universe. Any help would be great.

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  • Clear UIWebView content upon dismissal of modal view (iPhone OS 3.0)

    - by Ricky
    I currently have a UIWebView that is displayed within a modal view. It is basically a detail view that provides a view of a page when the user clicks a link. When the view is dismissed and then brought up again (when the user clicks another link), the previously-loaded content is still visible and the new content loads "on top" of the last content. This makes sense because the instance of the UIWebView persists between sessions and is only released when the memory is needed. However, I would like to completely clear the UIWebView when the modal view is dismissed so that 1) content is cleared and 2) memory is freed. Thus far my research and attempts have not found an answer. These links haven't worked for me: http://stackoverflow.com/questions/2184688/is-it-possible-to-free-memory-of-uiwebview http://stackoverflow.com/questions/2311564/reused-uiwebview-showing-previous-loaded-content-for-a-brief-second-on-iphone I've tried [[NSURLCache sharedURLCache] removeAllCachedResponses]; and setting the webView to nil and manually releasing the webView upon modal-view-dismiss to no avail. Any thoughts from the wizened masses?

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  • Advice using leaks in instruments for noobs

    - by Gyozo Kudor
    Hello I am pretty new to iphone development. I have run my app for the first time using the "Leaks" from "Instruments". It shows me several leaks around 20 the smallest is 32 bytes and there is one with 1KB. I have followed the memory management guidelines, (i (think i) understand how and when to use release, not to use it when adding to autorelease pools, for every copy, retain, init there should be a release,... etc). I don't think I understand the output of the Leaks in instruments. What does "Responsible library" and "Responsible frame" mean. Because there are some classes and methods i never used directly. Are there any good tutorials for debugging memory leaks in instruments or other advice you can give me regarding leaks. Thanks in advance. Here are the largest 2 leaks. Leaked Object # Address Size Responsible Library Responsible Frame Malloc 1.00 KB 0x4827400 1024 CFNetwork std::vector *, std::allocator * ::reserve(unsigned long) // i have no idea what this is. Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes 5 640 UIKit UIImagePickerLoadPhotoLibraryIfNecessary // so this means UIImagePicker is leaking memory? The first leak i get Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes 0x442dfd0 128 UIKit UIKeyboardInputManagerClassForInputMode I don't understand any of those.

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  • Is there any danger in calling free() or delete instead of delete[]? [closed]

    - by Matt Joiner
    Possible Duplicate: ( POD )freeing memory : is delete[] equal to delete ? Does delete deallocate the elements beyond the first in an array? char *s = new char[n]; delete s; Does it matter in the above case seeing as all the elements of s are allocated contiguously, and it shouldn't be possible to delete only a portion of the array? For more complex types, would delete call the destructor of objects beyond the first one? Object *p = new Object[n]; delete p; How can delete[] deduce the number of Objects beyond the first, wouldn't this mean it must know the size of the allocated memory region? What if the memory region was allocated with some overhang for performance reasons? For example one could assume that not all allocators would provide a granularity of a single byte. Then any particular allocation could exceed the required size for each element by a whole element or more. For primitive types, such as char, int, is there any difference between: int *p = new int[n]; delete p; delete[] p; free p; Except for the routes taken by the respective calls through the delete-free deallocation machinery?

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  • Better why of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • Can't get past 2542 Threads in Java on 4GB iMac OSX 10.6.3 Snow Leopard (32bit)

    - by fuzzy lollipop
    I am running the following program trying to figure out how to configure my JVM to get the maximum number of threads my machine can support. For those that might not know, Snow Leopard ships with Java 6. I tried starting it with defaults, and the following command lines, I always get the Out of Memory Error at Thread 2542 no matter what the JVM options are set to. java TestThreadStackSizes 100000 java -Xss1024 TestThreadStackSizes 100000 java -Xmx128m -Xss1024 TestThreadStackSizes 100000 java -Xmx2048m -Xss1024 TestThreadStackSizes 100000 java -Xmx2048m -Xms2048m -Xss1024 TestThreadStackSizes 100000 no matter what I pass it, I get the same results, Out of Memory Error at 2542 public class TestThreadStackSizes { public static void main(final String[] args) { Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { public void uncaughtException(final Thread t, final Throwable e) { System.err.println(e.getMessage()); System.exit(1); } }); int numThreads = 1000; if (args.length == 1) { numThreads = Integer.parseInt(args[0]); } for (int i = 0; i < numThreads; i++) { try { Thread t = new Thread(new SleeperThread(i)); t.start(); } catch (final OutOfMemoryError e) { throw new RuntimeException(String.format("Out of Memory Error on Thread %d", i), e); } } } private static class SleeperThread implements Runnable { private final int i; private SleeperThread(final int i) { this.i = i; } public void run() { try { System.out.format("Thread %d about to sleep\n", this.i); Thread.sleep(1000 * 60 * 60); } catch (final InterruptedException e) { throw new RuntimeException(e); } } } } Any ideas on now I can affect these results?

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  • Java OutOfMemoryError message changes when trying to create Arrays of different sizes

    - by Gordon
    In the question by DKSRathore How to simulate the Out Of memory : Requested array size exceeds VM limit some odd behavior was noted when creating an arrays. When creating an array of size Integer.MAX_VALUE an exception with the error java.lang.OutOfMemoryError Requested array size exceeds VM limit was thrown. However when an array was created with a size less than the max but still above the virtual machine memory limit the error message read java.lang.OutOfMemoryError: Java heap space. Testing further I managed to narrow down where the error messages changes. long[] l = new long[2147483645]; exceptions message reads - Requested array size exceeds VM limit long[] l = new long[2147483644]; exceptions message reads - Java heap space errors I increased my virtual machine memory and still produced the same result. Has anyone any idea why this happens? Some extra info: Integer.MAX_VALUE = 2147483647. Edit: Here's the code I used to find the value, might be helpful. int max = Integer.MAX_VALUE; boolean done = false; while (!done) { try { max--; // Throws an error long[] l = new long[max]; // Exit if an error is no longer thrown done = true; } catch (OutOfMemoryError e) { if (!e.getMessage().contains("Requested array size exceeds VM limit")) { System.out.println("Message changes at " + max); done = true; } } }

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  • Better way of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • Preventing a heavy process from sinking in the swap file

    - by eran
    Our service tends to fall asleep during the nights on our client's server, and then have a hard time waking up. What seems to happen is that the process heap, which is sometimes several hundreds of MB, is moved to the swap file. This happens at night, when our service is not used, and others are scheduled to run (DB backups, AV scans etc). When this happens, after a few hours of inactivity the first call to the service takes up to a few minutes (consequent calls take seconds). I'm quite certain it's an issue of virtual memory management, and I really hate the idea of forcing the OS to keep our service in the physical memory. I know doing that will hurt other processes on the server, and decrease the overall server throughput. Having that said, our clients just want our app to be responsive. They don't care if nightly jobs take longer. I vaguely remember there's a way to force Windows to keep pages on the physical memory, but I really hate that idea. I'm leaning more towards some internal or external watchdog that will initiate higher-level functionalities (there is already some internal scheduler that does very little, and makes no difference). If there were a 3rd party tool that provided that kind of service is would have been just as good. I'd love to hear any comments, recommendations and common solutions to this kind of problem. The service is written in VC2005 and runs on Windows servers.

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  • release object of a return method object c

    - by Piero
    in run the app with the analyze build, and Xcode found me a lot of memory leak and there is one in particular that i don't know how solve here it is: - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { UIImageView *sectionImage = [[UIImageView alloc] init]; if (section == 0)sectionImage.image = [UIImage imageNamed:@"myImage.png"]; return sectionImage; } so my question is, how i can release this sectionImage? if is the return of the method? EDIT: i have another question, analyze give me another memory leak, i have this: .h @property (nonatomic, retain) NSIndexPath *directCellPath; .m @synthesize directCellPath = _directCellPath; - (id)init{ if ((self = [super initWithNibName:@"MyViewController" bundle:nil])) { self.directCellPath = [[NSIndexPath alloc] init]; } return self; } then in the code i use it and finally in the dealloc i do this: - (void)dealloc { [_directCellPath release]; [super dealloc]; } and give me a memory leak on this line: self.directCellPath = [[NSIndexPath alloc] init]; why if i have deallocated it in the dealloc?

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  • Large ListView containing images in Android

    - by Marco W.
    For various Android applications, I need large ListViews, i.e. such views with 100-300 entries. All entries must be loaded in bulk when the application is started, as some sorting and processing is necessary and the application cannot know which items to display first, otherwise. So far, I've been loading the images for all items in bulk as well, which are then saved in an ArrayList<CustomType> together with the rest of the data for each entry. But of course, this is not a good practice, as you're very likely to have an OutOfMemoryException then: The references to all images in the ArrayList prevent the garbage collector from working. So the best solution is, obviously, to load only the text data in bulk whereas the images are then loaded as needed, right? The Google Play application does this, for example: You can see that images are loaded as you scroll to them, i.e. they are probably loaded in the adapter's getView() method. But with Google Play, this is a different problem, anyway, as the images must be loaded from the Internet, which is not the case for me. My problem is not that loading the images takes too long, but storing them requires too much memory. So what should I do with the images? Load in getView(), when they are really needed? Would make scrolling sluggish. So calling an AsyncTask then? Or just a normal Thread? Parametrize it? I could save the images that are already loaded into a HashMap<String,Bitmap>, so that they don't need to be loaded again in getView(). But if this is done, you have the memory problem again: The HashMap stores references to all images, so in the end, you could have the OutOfMemoryException again. I know that there are already lots of questions here that discuss "Lazy loading" of images. But they mainly cover the problem of slow loading, not too much memory consumption.

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  • Memory leak with objective-c on alloc

    - by Grunzig
    When I use Instruments to find memory leaks, a leak is detected on Horaires *jour; jour= [[Horaires alloc] init]; // memory leak reported here by Instruments self.lundi = jour; [jour release]; and I don't know why there is a leak at this point. Does anyone can help me? Here's the code. // HorairesCollection.h #import <Foundation/Foundation.h> #import "Horaires.h" @interface HorairesCollection : NSObject < NSCopying > { Horaires *lundi; } @property (nonatomic, retain) Horaires *lundi; -init; -(void)dealloc; @end // HorairesCollection.m #import "HorairesCollection.h" @implementation HorairesCollection @synthesize lundi; -(id)copyWithZone:(NSZone *)zone{ DefibHoraires *another = [[DefibHoraires alloc] init]; another.lundi = [lundi copyWithZone: zone]; [another autorelease]; return another; } -init{ self = [super init]; Horaires *jour; jour= [[Horaires alloc] init]; // memory leak reported here by Instruments self.lundi = jour; [jour release]; return self; } - (void)dealloc { [lundi release]; [super dealloc]; } @end // Horaires.h #import <Foundation/Foundation.h> @interface Horaires : NSObject <NSCopying>{ BOOL ferme; BOOL h24; NSString *h1; } @property (nonatomic, assign) BOOL ferme; @property (nonatomic, assign) BOOL h24; @property (nonatomic, retain) NSString *h1; -init; -(id)copyWithZone:(NSZone *)zone; -(void)dealloc; @end // Horaires.m #import "Horaires.h" @implementation Horaires -(BOOL) ferme { return ferme; } -(void)setFerme:(BOOL)bFerme{ ferme = bFerme; if (ferme) { self.h1 = @""; self.h24 = NO; } } -(BOOL) h24 { return h24; } -(void)setH24:(BOOL)bH24{ h24 = bH24; if (h24) { self.h1 = @""; self.ferme = NO; } } -(NSString *) h1 { return h1; } -(void)setH1:(NSString *)horaire{ [horaire retain]; [h1 release]; h1 = horaire; if (![h1 isEqualToString:@""]) { self.h24 = NO; self.ferme = NO; } } -(id)copyWithZone:(NSZone *)zone{ Horaires *another = [[Horaires alloc] init]; another.ferme = self.ferme; another.h24 = self.h24; another.h1 = self.h1; [another autorelease]; return another; } -init{ self = [super init]; return self; } -(void)dealloc { [h1 release]; [super dealloc]; } @end

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  • safe structures embedded systems

    - by user405633
    I have a packet from a server which is parsed in an embedded system. I need to parse it in a very efficient way, avoiding memory issues, like overlapping, corrupting my memory and others variables. The packet has this structure "String A:String B:String C". As example, here the packet received is compounded of three parts separated using a separator ":", all these parts must be accesibles from an structure. Which is the most efficient and safe way to do this. A.- Creating an structure with attributes (partA, PartB PartC) sized with a criteria based on avoid exceed this sized from the source of the packet, and attaching also an index with the length of each part in a way to avoid extracting garbage, this part length indicator could be less or equal to 300 (ie: part B). typedef struct parsedPacket_struct { char partA[2];int len_partA; char partB[300];int len_partB; char partC[2];int len_partC; }parsedPacket; The problem here is that I am wasting memory, because each structure should copy the packet content to each the structure, is there a way to only save the base address of each part and still using the len_partX.

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  • Better variant of getting the output dinamically-allocated array from the function?

    - by Raigomaru
    Here is to variants. First: int n = 42; int* some_function(int* input) { int* result = new int[n]; // some code return result; } void main() { int* input = new int[n]; int* output = some_function(input); delete[] input; delete[] output; } Here the function returns the memory, allocated inside the function. Second variant: int n = 42; void some_function(int* input, int* output) { // some code } void main() { int* input = new int[n]; int* output = new int[n]; some_function(input, output); delete[] input; delete[] output; } Here the memory is allocated outside the function. Now I use the first variant. But I now that many built-in c++ functions use the second variant. The first variant is more comfortable (in my opinion). But the second one also has some advantages (you allocate and delete memory in the same block). Maybe it's a silly question but what variant is better and why?

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  • Intel 1.83 Mac Mini upgraded to 1.5 gig for Snow Leopard

    - by Paula
    Even though I've upgraded countless video cards, RAM, harddrives, motherboards in PCs... this will be my first mac mini RAM upgrade. I've watched the classic "putty knife" video. (Absurd method... but I guess it's what I'm stuck with.) I have a 1.83 Intel-based Mac Mini from 2007-2008, with 1 gig of RAM. (Two 512 sticks) Can I install 1 gig + 512 ? (Or do I have to throw away my existing sticks and buy two 1 gig sticks?) This old machine is rarely used... so I want to spend the absolute minimum on this RAM upgrade. We ONLY use it to run xCode... nothing more. But wanted to increase the RAM so we can install Snow Leopard. I have no idea how many pins the memory has. I printed out over FORTY pages of specs about this machine from "About this Mac"... but didn't find what I needed. Does this sound right: DDR2 SDRAM (but no mention of SO-DIMM) 667MHZ (but don't know if I can use faster also) Pin count: Unknown Computer model number: Unknown (But I "think" it's an MB138/A) PC2 RAM (unknown... not mentioned) 5300 (unknown... not mentioned) Mfg date: (unknown... not mentioned) Number of slots: (unknown... not mentioned) Laptop or desktop RAM: (unknown... not mentioned)

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  • swapping or trashing with vast amounts of unmapped pagecache

    - by Marco
    I'm using kubuntu jaunty (i386 32bit), kernel 2.6.28-13-generic. I've 4Gb of RAM, of which only 3317Mb are seen by the system (I guess because of the 32bit system). I'm seeing that the pagecache utilization is continually growing, up to the point that the system is unusable (after a few days). This happens also when I don't do anything (all user applications closed and the bare minimum of services enabled). If enabled, the system starts to use swap space (using it all in the end). Even if swap is disabled, disk activity becomes continuous, with the system unresponsive. For example, right now the system is working (albeit a tad slow), with only firefox and wing ide running, and I have 2Gb cached with only 45Mb mapped: $ free total used free shared buffers cached Mem: 3346388 3247328 99060 0 8416 2117980 -/+ buffers/cache: 1120932 2225456 Swap: 2144668 519448 1625220 $ cat /proc/meminfo MemTotal: 3346388 kB MemFree: 97128 kB Buffers: 7872 kB Cached: 2120224 kB SwapCached: 413860 kB Active: 2304596 kB Inactive: 865984 kB Active(anon): 2279168 kB Inactive(anon): 830236 kB Active(file): 25428 kB Inactive(file): 35748 kB Unevictable: 32 kB Mlocked: 32 kB HighTotal: 2492940 kB HighFree: 5456 kB LowTotal: 853448 kB LowFree: 91672 kB SwapTotal: 2144668 kB SwapFree: 1625244 kB Dirty: 84 kB Writeback: 0 kB AnonPages: 629304 kB Mapped: 45768 kB Slab: 45600 kB SReclaimable: 21756 kB SUnreclaim: 23844 kB PageTables: 4468 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 3817860 kB Committed_AS: 3735020 kB VmallocTotal: 122880 kB VmallocUsed: 9352 kB VmallocChunk: 66600 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 888832 kB If I try to drop the caches, little happes: # sync ; echo 3 > /proc/sys/vm/drop_caches ; free total used free shared buffers cached Mem: 3346388 3220580 125808 0 3020 2100600 -/+ buffers/cache: 1116960 2229428 Swap: 2144668 519356 1625312 Right now I've vm.swappiness = 5, but I've tried also with 0 and 1 (without noticeable differences). I've also tried vm.vfs_cache_pressure = 50 and 150 (again, no differences). As I said the pagecache eats all memory even with swapping turned off. What is happening? How to avoid this? TIA, Marco

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  • ASP.NET MVC 2 UpdateModel() is not updating values in memory or database

    - by campbelt
    Hello, I am new to MVC, and so am working through the NerdDinner tutorial, here. In particular, I'm running into problems with the use of the UpdateModel method, which is explained in the part five of that tutorial. The problem is, when I try to edit the value of a dinner object using the UpdateModel method, the values do not get updated, and no exceptions are thrown. Oddly, I am not having any trouble with the Create or Delete features that are illustrated in the tutorial. Only the update feature isn't working. Below, I have included the Controller code that I am using, as well as the view markup, which is contained in both an aspx View file and an ascx Partial View file. Here is the code inside my Controller, called DinnerController.cs: // // GET: /Dinners/Edit/2 [Authorize] public ActionResult Edit(int id) { Dinner dinner = dinnerRepository.GetDinner(id); return View(new DinnerFormViewModel(dinner)); } // // POST: /Dinners/Edit/2 [AcceptVerbs(HttpVerbs.Post), Authorize] public ActionResult Edit(int id, FormCollection formValues) { Dinner dinner = dinnerRepository.GetDinner(id); try { UpdateModel(dinner); var x = ViewData.GetModelStateErrors(); // <-- to catch other ModelState errors dinnerRepository.Save(); return RedirectToAction("Details", new { id = dinner.DinnerID }); } catch { ModelState.AddRuleViolations(dinner.GetRuleViolations()); return View(new DinnerFormViewModel(dinner)); } } The line with the comment "to catch other ModelState errors" was added after reading a possible solution from another StackOverflow thread, here: http://stackoverflow.com/questions/1461283/asp-net-mvc-updatemodel-not-updating-but-not-throwing-error Unfortunately, that solution didn't help me. Here is the corresponding markup in my Dinners/Edit.aspx View: <asp:Content ID="Main" ContentPlaceHolderID="MainContent" runat="server"> <h2>Edit Dinner</h2> <% Html.RenderPartial("DinnerForm"); %> </asp:Content> Here is the corresponding markup in my DinnerForm.ascx Partial View. This Partial View file is also used by the Create feature, which is working fine: <%=Html.ValidationSummary("Please correct the errors and try again.") %> <% using (Html.BeginForm()) { %> <fieldset> <p> <label for="Title">Dinner Title:</label> <%=Html.TextBoxFor(model => Model.Dinner.Title)%> <%=Html.ValidationMessage("Title", "*") %> </p> <p> <label for="EventDate">EventDate:</label> <%=Html.TextBoxFor(model => Model.Dinner.EventDate, new { value = String.Format("{0:g}", Model.Dinner.EventDate) })%> <%=Html.ValidationMessage("EventDate", "*") %> </p> <p> <label for="Description">Description:</label> <%=Html.TextBoxFor(model => Model.Dinner.Description)%> <%=Html.ValidationMessage("Description", "*")%> </p> <p> <label for="Address">Address:</label> <%=Html.TextBoxFor(model => Model.Dinner.Address)%> <%=Html.ValidationMessage("Address", "*") %> </p> <p> <label for="Country">Country:</label> <%=Html.DropDownListFor(model => Model.Dinner.Country, Model.Countries)%> <%=Html.ValidationMessage("Country", "*") %> </p> <p> <label for="ContactPhone">ContactPhone #:</label> <%=Html.TextBoxFor(model => Model.Dinner.ContactPhone)%> <%=Html.ValidationMessage("ContactPhone", "*") %> </p> <p> <label for="Latitude">Latitude:</label> <%=Html.TextBoxFor(model => Model.Dinner.Latitude)%> <%=Html.ValidationMessage("Latitude", "*") %> </p> <p> <label for="Longitude">Longitude:</label> <%=Html.TextBoxFor(model => Model.Dinner.Longitude)%> <%=Html.ValidationMessage("Longitude", "*") %> </p> <p> <input type="submit" value="Save"/> </p> </fieldset> <% } %> In any case, I've been hitting away at this for hours, and I'm out of ideas. So, I'm hoping someone here can help nudge me in the right direction, in order to figure out what I'm doing wrong.

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  • Accessing one process's memory contents from another module

    - by Fangkai Yang
    I am developing a virtual device driver such that the user can write to the driver a process' pid and a virtual address, and the module will use these two values to get the memory contents of the target process. I am wondering if there is any easy functions that can fetch user page's data at this virtual address. I have tried get_user but this is not possible because the modules executing get_user at another process's context. I also tried to use ptrace_readdata, however, it seems that the file at /kernel/ptrace.c leaves a function access_process_vm undefined and also I don't know how to compile the source code of my module with this file (the linker seaches file in /linux/include by default). I am wondering if there are any other solutions...

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  • Maximum RAM on Biostar P4M8PM7 Socket775 mATX board

    - by Alex Balashov
    I have a server with a Biostar P4M8PM7 ("Pro-M7") board based on a VIA chipset. It's a strange board to put in a server because it seems like more of a desktop board to me, but alas! It takes DDR2-667 (PC5300) RAM. What I can't figure out is the maximum amount I can put in it, as I cannot find the manual anywhere online. I've found a few marketing broadsheets from online retailers that say, "up to 2 GB of RAM!" but I am not sure whether to believe them. They also do not seem to be quite for the same board, as they indicate DDR2 400/533 RAM, for example: http://www.geeks.com/details.asp?invtid=P4M8P-M7. The manufacturer's web site says the same thing, but does not elaborate. It's a 64-bit CPU and board; is there a technical reason why the board would not be able to address more than 2 GB? Can someone tell me what sort of that reason that would be? I bought this server from someone really hoping I could put 8 to 16 in it, and wanted to do some research before I gave up. On a related note, it's not indicated anywhere whether it can take ECC RAM; the existing chips are not ECC, but most memory sold in the range I'm looking for (e.g. DIMMs with enough chip density to do 8 GB) seems to be server-class and for that reason ECC. Any ideas? Thank you very much for your consideration in advance!

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  • Xen dom0 reports incorrect amount of RAM with dom0_mem set

    - by xen_amnesiac
    I've done a fair bit of searching about this, but have found nothing that answers my question. I have a system with 6GB of RAM which acts as a Xen server. For reference, it runs Ubuntu 12.04. I've set the kernel parameter dom0_mem:512M,max:512M in /etc/default/grub as follows: GRUB_CMDLINE_XEN_DEFAULT="dom0_mem=min:512M,max:512M" I've tried variations of that, with the same result. My question is this: With the above set, the dom0 reports in all applications a RAM amount of 422M. cat /proc/meminfo gives the following: $ cat /proc/meminfo MemTotal: 432472 kB MemFree: 54144 kB Buffers: 17640 kB Cached: 220104 kB SwapCached: 30172 kB Active: 136500 kB Inactive: 167780 kB Active(anon): 6156 kB Inactive(anon): 60516 kB Active(file): 130344 kB Inactive(file): 107264 kB Unevictable: 52 kB Mlocked: 52 kB SwapTotal: 1794044 kB SwapFree: 1682012 kB Dirty: 0 kB Writeback: 0 kB AnonPages: 39572 kB Mapped: 8048 kB Shmem: 136 kB Slab: 44324 kB SReclaimable: 22012 kB SUnreclaim: 22312 kB KernelStack: 1280 kB PageTables: 3840 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2010280 kB Committed_AS: 329192 kB VmallocTotal: 34359738367 kB VmallocUsed: 313988 kB VmallocChunk: 34359417340 kB HardwareCorrupted: 0 kB AnonHugePages: 0 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 524696 kB DirectMap2M: 0 kB top, htop, free -m, and byobu's RAM monitor all report the same amount. At first I thought this was because of the onboard graphics borrowing some memory, but have now switched to a dedicated GPU and it persists. Is this normal behavior, or has something gone amiss? It's just about 100MB of RAM that's "gone", and I have no idea where it went. I understand that it's normal that not all RAM is available for allocation, but does the system really take an amount relatively high to the amount of RAM available?

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  • Ubuntu 9.10 Only Sees 244 MB RAM, while BIOS and Windows Sees 1.5 GB

    - by nicorellius
    I have 1.5 GB of RAM installed on an older Dell, Pentium 4. I just installed Ubuntu 9.1 and the system is only seeing 244 MB of RAM, even though there is 1.5 GB on the system. The BIOS sees all of it. I ran a Knoppix disc and it only saw 25 MB upon booting. I made no particular changes to the installation taht would affect this. I looked through the BIOS and the only setting I could see was the AGP aperture. Not even sure what this is. Anyone know where I went wrong? I also tried moving the memory modules around on the board. Booted with the 1 GB stick, still saw 244 MB. NOTE - This same system, except for the hard drive, had Windows XP running on it. The user who ran it said that the RAM was good and always showed 1.5 GB. Here is sudo cat /proc/meminfo MemTotal: 250064 kB MemFree: 3832 kB Buffers: 13356 kB Cached: 52216 kB SwapCached: 19676 kB Active: 91504 kB Inactive: 113884 kB Active(anon): 60572 kB Inactive(anon): 82156 kB Active(file): 30932 kB Inactive(file): 31728 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 0 kB HighFree: 0 kB LowTotal: 250064 kB LowFree: 3832 kB SwapTotal: 4883720 kB SwapFree: 4781204 kB Dirty: 496 kB Writeback: 720 kB AnonPages: 123796 kB Mapped: 23368 kB Slab: 17248 kB SReclaimable: 7932 kB SUnreclaim: 9316 kB PageTables: 5304 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 5008752 kB Committed_AS: 740372 kB VmallocTotal: 770600 kB VmallocUsed: 26008 kB VmallocChunk: 662544 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 114128 kB DirectMap4M: 147456 kB

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  • How do I resolve BSOD: PAGE_FAULT_IN_NONPAGED_AREA?

    - by Burnzy
    I have been trouble shooting this for a few days and cannot fix this anyhow. Computer specifications Mobo: ASUS Sabertooth X58 LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard CPU: Intel(R) Core(TM) i7 CPU 920 (Bloomfield) @ 2.67 ( no OC ) RAM: 6144MB RAM GPU: 2x NVIDIA GeForce GTS 250 1Go in SLI (sli is not enabled anyway at the moment anyway) Drives: OCZ RevoDrive OCZSSDPX-1RVD0120 PCI-E x4 120GB PCI Express MLC Internal SSD [RAID-0]. (I know this could potentilly cause trouble but I had the BSOD before using this drive) Seagate Barracuda 7200.11 ST31500341AS 1.5TB 7200 RPM 32MB Cache SATA 3.0Gb/s 3.5" Internal Hard Drive - Bare Drive Click here for a log of a crash I just had. Click here for a log of a crash I had 30 minutes later, note that it's another driver. Some info Occurence: It seems pretty random so far, haven't noticed any kind of pattern I tried: Windows memory diagnostic (went smoothly at 1066mhz) As I said, it was still happening on my HDD, so when I bought the revodrive I install a new OS on there and still got the error, I believed it happened and I had no drivers installed at that point (not 100% sure) Change the following registry value to 1 (true): HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SessionManager \MemoryManagement\ClearPageFileAtShutdown Tried to lower even more ram clock Made sure ram timing was set to recommended by manufacturer Verified if motherboard was in good physical condition (yes and its brand new) There is one thing to note, when I got the new motherboard, I installed the new drivers WITHOUT formatting and the I removed the motherboard drivers that I could remove from the control panel (pretty much the first things that have been installed). Could this cause an issue even ON THE OTHER drive (revodrive). Hopefully someone can help me, I am getting tired of this, spending so much money and cannot get this to work correctly. If you need any other information let me know, thank you!

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  • S5000XVN Intel Motherboard - Only sees 12 out of 16GB of RAM

    - by Richie086
    So I have an older Intel S5000XVN motherboard, here are the specs CPU Arch : 2 CPU - 2 Cores - 2 Threads CPU PSN : Intel Xeon CPU 5160 @ 3.00GHz CPU EXT : MMX, SSE (1, 2, 3, 3S), EM64T, VT-x CPUID : 6.F.6 / Extended : 6.F CPU Cache : L1 : 2 x 32 / 2 x 32 KB - L2 : 4096 KB Core : Woodcrest (65 nm) / Stepping : B2 Freq : 2985.21 MHz (331.69 * 9) MB Brand : Intel MB Model : S5000XVN NB : Intel 5000X rev 31 SB : Intel 6321ESB rev 09 RAM : 16384 MB FB-DDR2 RAM Speed : 331.7 MHz (1:1) @ N/A Slot 1 : 2048MB (5300) Slot 1 Manufacturer : Kingston Slot 2 : 2048MB (5300) Slot 2 Manufacturer : Qimonda Slot 3 : 2048MB (5300) Slot 3 Manufacturer : Kingston Slot 4 : 2048MB (5300) Slot 4 Manufacturer : Qimonda Slot 5 : 2048MB (5300) Slot 5 Manufacturer : Kingston Slot 6 : 2048MB (5300) Slot 6 Manufacturer : Qimonda As you can clearly see, CPU-Z says I have 16GB of PC2-5300 RAM installed. For some reason in both BIOS and in Windows the maximum usable RAM is 12GB instead of 16GB. I have a dedicated video card connnected, so it can't be stealing RAM to use for the GPU (the S5000XVN does not have any onboard video). I am running Windows Server 2008 R2 x64 as the primary OS - so there should not be a memory limitation imposed on me from the OS. Has anyone experienced this before? Any ideas on how I can actually use all 16GB of RAM? I plan on using this machine to use for a Hyper-V server and have x2 Quad Core Xeon CPUs on the way as I write this post.

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