Search Results

Search found 21097 results on 844 pages for 'check snmp'.

Page 143/844 | < Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >

  • Would a pointer to a pointer to nil match against NULL?

    - by dontWatchMyProfile
    Example: A validation method contains this check to see if an NSError object shall be created or not: - (BOOL)validateCompanyName:(NSString *)newName error:(NSError **)outError { if (outError != NULL) { // do it... Now I pass an NSError object, like this: NSError *error = nil; BOOL ok = [self validateCompanyName:@"Apple" error:&error]; I'm not sure if this matches the check for not NULL. I think it's not NULL, since I believe NULL is not nil. Maybe someone can clear this up?

    Read the article

  • Java: How to return single char after string

    - by newSpringer
    I have a file directory which could look like either C:\projects\lab3\test\test.java or C:\projects\assignment3\test\test.java But the "lab3" or "assignment3" can appear anywhere in the directory, it is not a set directory What i want is to check to see if the directory either contains "lab" or "assignment" and get the number that follows. In this case "3" This is what i have so far if(directory.toLowerCase().contains("lab")){ } else if (directory.toLowerCase().contains("assignment")){ } but i do not know how to check for the char straight after the word?

    Read the article

  • datetime diff doesn't work

    - by Ahmet vardar
    Hi here is my code function check($dt) { $date = date("Y-m-d"); $start = new DateTime($date); $end = new DateTime($dt); $diff = $start->diff( $end ); return $diff->format( '%d days' ); } print check('2009-12-14'); that prints 29 days where am i wrong ?

    Read the article

  • Validating entered user data

    - by msfanboy
    Hello, this is a general question but I do a desktop application. Should I check for example the firstname exceeding 50 chars or is this a matter of taste? Or should I check for 50 chars because the user could flood my database with 10000000 chars ?

    Read the article

  • How to figure out if two CGRect intersect?

    - by mystify
    In -drawRect: I want to check if the provided rect intersects with anotherRect. I'm not good at this geometry math stuff and especially at english so what I want to say is: If you have two sheets of paper on the desk, and one of them covers the other either completely or just a small portion, it is rectsIntersect = YES. How to check that out for rect and anotherRect?

    Read the article

  • iOS - Prompt User to Update to Latest App Version

    - by Kevin_TA
    Is there any method or plugin available that will alert the user to upgrade an app if the version they are using is not the latest? I suppose I could ping a web service to check what the current version is and compare with the user's version and go from there. As an aside, is there a way to check the current version of the app (some property I don't know about) or do you simply have to hardcode the version as some float variable or something? Thanks

    Read the article

  • Sharepoint Web Part validation set off by Publishing Controls

    - by dunxd
    I have a web part which uses validation on a textbox field to prevent submission of an empty field. When clicking on Check In to Share Draft or Publish, this validation is done, and since I am not actually trying to submit the form, but rather check it in, I'd rather this didn't happen. How can I achieve this? See also: Sharepoint web part form validation blocks updating web part settings - this has the validation code, and how I solved the problem of the EditorPart setting off the validation.

    Read the article

  • How to determine whether a database has been changed or not ?

    - by Locksfree
    I have a need to determine if a database on a MS SQL Server has changed between two distinct moments. The change can be structural or data-related and the check should be generic (i.e. independant of the structure of the database). Preferably, I'd like the check to be T-SQL based or with SMOs, not file based. I checked on MSDN but I haven't found anything relevant so far.

    Read the article

  • What be the regex to determine whether there is date in the string or not with different date format

    - by Harikrishna
    I am parsing table information from the html table.Now I want to check whether there is date in the records for one particular column.Means I want to check whether there is date in the string or not .And date can be in different format like the string can be FUTIDX 26FEB2009 NIFTY 0 -- There is date in the string. FUTIDX MINIFTY 30 Jul 2009 -- There is date in the string. FUTSTK ONGC 27 Mar 2008 -- There is date in the string. What should be the regular expression for that ?

    Read the article

  • Verfiying the network connection using Qt 4.4

    - by user249490
    Hi, I have an application which runs a tool that requires network connection. Now my aim is to check whether the user has a network connection, if he don't have one, i can straight away display an error without proceeding further. If he has, he can continue working with my application. So my basic need is to check whether the user has a network connection or not. How i can achieve through Qt 4.4? I am using Windows XP.

    Read the article

  • PHP: constant as variable in function

    - by m4recek
    I'm trying to use constant as a function paramter, is it possible to check type of this constant. Example of what I want: class ApiError { const INVALID_REQUEST = 200; } class Response { public function status(ApiError $status) { //function code here } } USE: $response = new Response(); $response->status(ApiError::INVALID_REQUEST); This shoud check that given $status is constant of class ApiError. Is something like this possible?

    Read the article

  • PHP checking $_POST

    - by sea_1987
    I have some form fields that when a form is submitted creates an array within the $_POST, I needing to check the this array has atleast 4 keys, how can I check that? I have no idea

    Read the article

  • Decoding with html_entity_decode, and then having problem with &nbsp;

    - by AleGore
    After decoding the special character &nbsp; with the html_entity_decode function, I get spaces in replace of &nbsp; entities. My problem is when I check if if ($decoded_str[5] == ' ') it isn't true, though in $decoded_str[5] there is a space that was &nbsp; before decoding. How to settle the matter? I need to be able to check it like this way: if ($decoded_str[5] == ' ')

    Read the article

  • SUSE EC2 Problem - zypper - Permission denied

    - by phuu
    I'm trying to use zypper to install gcc on my Amazon EC2 instance running SUSE.When I try:zypper in gcc I get: Retrieving repository 'SLE11-SDK-SP1' metadata [] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/install/SLE11-SDK-SP1/sle-11-i586/media.1/media' denied. Abort, retry, ignore? [a/r/i/?] (a): i Retrieving repository 'SLE11-SDK-SP1' metadata [error] Repository 'SLE11-SDK-SP1' is invalid. Can't provide /media.1/media : User-requested skipping of a file Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLE11-SDK-SP1' because of the above error. Retrieving repository 'SLE11-SDK-SP1-Updates' metadata [|] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLE11-SDK-SP1-Updates/sle-11-i586/repodata/repomd.xml' denied. Abort, retry, ignore? [a/r/i/?] (a): i Retrieving repository 'SLE11-SDK-SP1-Updates' metadata [error] Repository 'SLE11-SDK-SP1-Updates' is invalid. Can't provide /repodata/repomd.xml : User-requested skipping of a file Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLE11-SDK-SP1-Updates' because of the above error. Retrieving repository 'SLES11-Extras' metadata [/] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLES11-Extras/sle-11-i586/repodata/repomd.xml' denied. Abort, retry, ignore? [a/r/i/?] (a): r Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLES11-Extras/sle-11-i586/repodata/repomd.xml' denied. Abort, retry, ignore? [a/r/i/?] (a): zypper in gcc Invalid answer 'zypper in gcc'. [a/r/i/?] (a): a Retrieving repository 'SLES11-Extras' metadata [error] Repository 'SLES11-Extras' is invalid. Can't provide /repodata/repomd.xml : Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLES11-Extras' because of the above error. Retrieving repository 'SLES11-SP1' metadata [-] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/install/SLES11-SP1/sle-11-i586/media.1/media' denied. Abort, retry, ignore? [a/r/i/?] (a): a Retrieving repository 'SLES11-SP1' metadata [error] Repository 'SLES11-SP1' is invalid. Can't provide /media.1/media : Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLES11-SP1' because of the above error. Retrieving repository 'SLES11-SP1-Updates' metadata [] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLES11-SP1-Updates/sle-11-i586/repodata/repomd.xml' denied. I've search for the problem and this thread came up, but offered no solutions.I've triedsces-activate. Am I doing something wrong? I should say I'm very new to this, and I admit I don't really know what I'm doing, but I'm trying to learn about setting up and running a server and so I thought I'd throw myself in at the deep(ish) end. Thanks for reading.

    Read the article

  • SUSE EC2 Problem - zypper - Permission denied

    - by phuu
    Hi. I'm trying to use zypper to install gcc on my Amazon EC2 instance running SUSE.When I try:zypper in gcc I get: Retrieving repository 'SLE11-SDK-SP1' metadata [] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/install/SLE11-SDK-SP1/sle-11-i586/media.1/media' denied. Abort, retry, ignore? [a/r/i/?] (a): i Retrieving repository 'SLE11-SDK-SP1' metadata [error] Repository 'SLE11-SDK-SP1' is invalid. Can't provide /media.1/media : User-requested skipping of a file Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLE11-SDK-SP1' because of the above error. Retrieving repository 'SLE11-SDK-SP1-Updates' metadata [|] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLE11-SDK-SP1-Updates/sle-11-i586/repodata/repomd.xml' denied. Abort, retry, ignore? [a/r/i/?] (a): i Retrieving repository 'SLE11-SDK-SP1-Updates' metadata [error] Repository 'SLE11-SDK-SP1-Updates' is invalid. Can't provide /repodata/repomd.xml : User-requested skipping of a file Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLE11-SDK-SP1-Updates' because of the above error. Retrieving repository 'SLES11-Extras' metadata [/] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLES11-Extras/sle-11-i586/repodata/repomd.xml' denied. Abort, retry, ignore? [a/r/i/?] (a): r Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLES11-Extras/sle-11-i586/repodata/repomd.xml' denied. Abort, retry, ignore? [a/r/i/?] (a): zypper in gcc Invalid answer 'zypper in gcc'. [a/r/i/?] (a): a Retrieving repository 'SLES11-Extras' metadata [error] Repository 'SLES11-Extras' is invalid. Can't provide /repodata/repomd.xml : Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLES11-Extras' because of the above error. Retrieving repository 'SLES11-SP1' metadata [-] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/install/SLES11-SP1/sle-11-i586/media.1/media' denied. Abort, retry, ignore? [a/r/i/?] (a): a Retrieving repository 'SLES11-SP1' metadata [error] Repository 'SLES11-SP1' is invalid. Can't provide /media.1/media : Please check if the URIs defined for this repository are pointing to a valid repository. Warning: Disabling repository 'SLES11-SP1' because of the above error. Retrieving repository 'SLES11-SP1-Updates' metadata [] Permission to access 'http://eu-west-1-ec2-update.susecloud.net/repo/update/SLES11-SP1-Updates/sle-11-i586/repodata/repomd.xml' denied. I've search for the problem and this thread came up, but offered no solutions.I've triedsces-activate. Am I doing something wrong? I should say I'm very new to this, and I admit I don't really know what I'm doing, but I'm trying to learn about setting up and running a server and so I thought I'd throw myself in at the deep(ish) end. Thanks for reading.

    Read the article

  • Upgrading PHP from 5.1 to 5.2 on CentOS 5.4

    - by andufo
    i'm trying to upgrade php 5.1 to 5.2 on a CentOS 5.4 I use: yum upgrade php The result is this (check out the last part): [root@mail httpd]# yum update php Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: mirror.raystedman.net * base: mirrors.serveraxis.net * centosplus: mirrors.tummy.com * contrib: mirror.raystedman.net * extras: mirror.raystedman.net * updates: mirrors.netdna.com Setting up Update Process Resolving Dependencies --> Running transaction check --> Processing Dependency: php = 5.1.6-27.el5 for package: php-devel --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-cli = 5.2.10-1.el5.centos for package: php --> Processing Dependency: php-common = 5.2.10-1.el5.centos for package: php --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-cli.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-xml --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-pdo --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-gd --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-ldap --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mbstring --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mysql --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-imap ---> Package php-common.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-devel.x86_64 0:5.2.10-1.el5.centos set to be updated --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-gd.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-imap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-ldap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mbstring.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mysql.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-pdo.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-xml.x86_64 0:5.2.10-1.el5.centos set to be updated --> Finished Dependency Resolution php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 from installed has depsolving problems --> Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) Error: Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) You could try using --skip-broken to work around the problem You could try running: package-cleanup --problems package-cleanup --dupes rpm -Va --nofiles --nodigest The program package-cleanup is found in the yum-utils package. [root@mail httpd]# What are the consequences of using --skip-broken? Any recommendations?

    Read the article

  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

    Read the article

  • C#/.NET Little Wonders: The Useful But Overlooked Sets

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  Today we will be looking at two set implementations in the System.Collections.Generic namespace: HashSet<T> and SortedSet<T>.  Even though most people think of sets as mathematical constructs, they are actually very useful classes that can be used to help make your application more performant if used appropriately. A Background From Math In mathematical terms, a set is an unordered collection of unique items.  In other words, the set {2,3,5} is identical to the set {3,5,2}.  In addition, the set {2, 2, 4, 1} would be invalid because it would have a duplicate item (2).  In addition, you can perform set arithmetic on sets such as: Intersections: The intersection of two sets is the collection of elements common to both.  Example: The intersection of {1,2,5} and {2,4,9} is the set {2}. Unions: The union of two sets is the collection of unique items present in either or both set.  Example: The union of {1,2,5} and {2,4,9} is {1,2,4,5,9}. Differences: The difference of two sets is the removal of all items from the first set that are common between the sets.  Example: The difference of {1,2,5} and {2,4,9} is {1,5}. Supersets: One set is a superset of a second set if it contains all elements that are in the second set. Example: The set {1,2,5} is a superset of {1,5}. Subsets: One set is a subset of a second set if all the elements of that set are contained in the first set. Example: The set {1,5} is a subset of {1,2,5}. If We’re Not Doing Math, Why Do We Care? Now, you may be thinking: why bother with the set classes in C# if you have no need for mathematical set manipulation?  The answer is simple: they are extremely efficient ways to determine ownership in a collection. For example, let’s say you are designing an order system that tracks the price of a particular equity, and once it reaches a certain point will trigger an order.  Now, since there’s tens of thousands of equities on the markets, you don’t want to track market data for every ticker as that would be a waste of time and processing power for symbols you don’t have orders for.  Thus, we just want to subscribe to the stock symbol for an equity order only if it is a symbol we are not already subscribed to. Every time a new order comes in, we will check the list of subscriptions to see if the new order’s stock symbol is in that list.  If it is, great, we already have that market data feed!  If not, then and only then should we subscribe to the feed for that symbol. So far so good, we have a collection of symbols and we want to see if a symbol is present in that collection and if not, add it.  This really is the essence of set processing, but for the sake of comparison, let’s say you do a list instead: 1: // class that handles are order processing service 2: public sealed class OrderProcessor 3: { 4: // contains list of all symbols we are currently subscribed to 5: private readonly List<string> _subscriptions = new List<string>(); 6:  7: ... 8: } Now whenever you are adding a new order, it would look something like: 1: public PlaceOrderResponse PlaceOrder(Order newOrder) 2: { 3: // do some validation, of course... 4:  5: // check to see if already subscribed, if not add a subscription 6: if (!_subscriptions.Contains(newOrder.Symbol)) 7: { 8: // add the symbol to the list 9: _subscriptions.Add(newOrder.Symbol); 10: 11: // do whatever magic is needed to start a subscription for the symbol 12: } 13:  14: // place the order logic! 15: } What’s wrong with this?  In short: performance!  Finding an item inside a List<T> is a linear - O(n) – operation, which is not a very performant way to find if an item exists in a collection. (I used to teach algorithms and data structures in my spare time at a local university, and when you began talking about big-O notation you could immediately begin to see eyes glossing over as if it was pure, useless theory that would not apply in the real world, but I did and still do believe it is something worth understanding well to make the best choices in computer science). Let’s think about this: a linear operation means that as the number of items increases, the time that it takes to perform the operation tends to increase in a linear fashion.  Put crudely, this means if you double the collection size, you might expect the operation to take something like the order of twice as long.  Linear operations tend to be bad for performance because they mean that to perform some operation on a collection, you must potentially “visit” every item in the collection.  Consider finding an item in a List<T>: if you want to see if the list has an item, you must potentially check every item in the list before you find it or determine it’s not found. Now, we could of course sort our list and then perform a binary search on it, but sorting is typically a linear-logarithmic complexity – O(n * log n) - and could involve temporary storage.  So performing a sort after each add would probably add more time.  As an alternative, we could use a SortedList<TKey, TValue> which sorts the list on every Add(), but this has a similar level of complexity to move the items and also requires a key and value, and in our case the key is the value. This is why sets tend to be the best choice for this type of processing: they don’t rely on separate keys and values for ordering – so they save space – and they typically don’t care about ordering – so they tend to be extremely performant.  The .NET BCL (Base Class Library) has had the HashSet<T> since .NET 3.5, but at that time it did not implement the ISet<T> interface.  As of .NET 4.0, HashSet<T> implements ISet<T> and a new set, the SortedSet<T> was added that gives you a set with ordering. HashSet<T> – For Unordered Storage of Sets When used right, HashSet<T> is a beautiful collection, you can think of it as a simplified Dictionary<T,T>.  That is, a Dictionary where the TKey and TValue refer to the same object.  This is really an oversimplification, but logically it makes sense.  I’ve actually seen people code a Dictionary<T,T> where they store the same thing in the key and the value, and that’s just inefficient because of the extra storage to hold both the key and the value. As it’s name implies, the HashSet<T> uses a hashing algorithm to find the items in the set, which means it does take up some additional space, but it has lightning fast lookups!  Compare the times below between HashSet<T> and List<T>: Operation HashSet<T> List<T> Add() O(1) O(1) at end O(n) in middle Remove() O(1) O(n) Contains() O(1) O(n)   Now, these times are amortized and represent the typical case.  In the very worst case, the operations could be linear if they involve a resizing of the collection – but this is true for both the List and HashSet so that’s a less of an issue when comparing the two. The key thing to note is that in the general case, HashSet is constant time for adds, removes, and contains!  This means that no matter how large the collection is, it takes roughly the exact same amount of time to find an item or determine if it’s not in the collection.  Compare this to the List where almost any add or remove must rearrange potentially all the elements!  And to find an item in the list (if unsorted) you must search every item in the List. So as you can see, if you want to create an unordered collection and have very fast lookup and manipulation, the HashSet is a great collection. And since HashSet<T> implements ICollection<T> and IEnumerable<T>, it supports nearly all the same basic operations as the List<T> and can use the System.Linq extension methods as well. All we have to do to switch from a List<T> to a HashSet<T>  is change our declaration.  Since List and HashSet support many of the same members, chances are we won’t need to change much else. 1: public sealed class OrderProcessor 2: { 3: private readonly HashSet<string> _subscriptions = new HashSet<string>(); 4:  5: // ... 6:  7: public PlaceOrderResponse PlaceOrder(Order newOrder) 8: { 9: // do some validation, of course... 10: 11: // check to see if already subscribed, if not add a subscription 12: if (!_subscriptions.Contains(newOrder.Symbol)) 13: { 14: // add the symbol to the list 15: _subscriptions.Add(newOrder.Symbol); 16: 17: // do whatever magic is needed to start a subscription for the symbol 18: } 19: 20: // place the order logic! 21: } 22:  23: // ... 24: } 25: Notice, we didn’t change any code other than the declaration for _subscriptions to be a HashSet<T>.  Thus, we can pick up the performance improvements in this case with minimal code changes. SortedSet<T> – Ordered Storage of Sets Just like HashSet<T> is logically similar to Dictionary<T,T>, the SortedSet<T> is logically similar to the SortedDictionary<T,T>. The SortedSet can be used when you want to do set operations on a collection, but you want to maintain that collection in sorted order.  Now, this is not necessarily mathematically relevant, but if your collection needs do include order, this is the set to use. So the SortedSet seems to be implemented as a binary tree (possibly a red-black tree) internally.  Since binary trees are dynamic structures and non-contiguous (unlike List and SortedList) this means that inserts and deletes do not involve rearranging elements, or changing the linking of the nodes.  There is some overhead in keeping the nodes in order, but it is much smaller than a contiguous storage collection like a List<T>.  Let’s compare the three: Operation HashSet<T> SortedSet<T> List<T> Add() O(1) O(log n) O(1) at end O(n) in middle Remove() O(1) O(log n) O(n) Contains() O(1) O(log n) O(n)   The MSDN documentation seems to indicate that operations on SortedSet are O(1), but this seems to be inconsistent with its implementation and seems to be a documentation error.  There’s actually a separate MSDN document (here) on SortedSet that indicates that it is, in fact, logarithmic in complexity.  Let’s put it in layman’s terms: logarithmic means you can double the collection size and typically you only add a single extra “visit” to an item in the collection.  Take that in contrast to List<T>’s linear operation where if you double the size of the collection you double the “visits” to items in the collection.  This is very good performance!  It’s still not as performant as HashSet<T> where it always just visits one item (amortized), but for the addition of sorting this is a good thing. Consider the following table, now this is just illustrative data of the relative complexities, but it’s enough to get the point: Collection Size O(1) Visits O(log n) Visits O(n) Visits 1 1 1 1 10 1 4 10 100 1 7 100 1000 1 10 1000   Notice that the logarithmic – O(log n) – visit count goes up very slowly compare to the linear – O(n) – visit count.  This is because since the list is sorted, it can do one check in the middle of the list, determine which half of the collection the data is in, and discard the other half (binary search).  So, if you need your set to be sorted, you can use the SortedSet<T> just like the HashSet<T> and gain sorting for a small performance hit, but it’s still faster than a List<T>. Unique Set Operations Now, if you do want to perform more set-like operations, both implementations of ISet<T> support the following, which play back towards the mathematical set operations described before: IntersectWith() – Performs the set intersection of two sets.  Modifies the current set so that it only contains elements also in the second set. UnionWith() – Performs a set union of two sets.  Modifies the current set so it contains all elements present both in the current set and the second set. ExceptWith() – Performs a set difference of two sets.  Modifies the current set so that it removes all elements present in the second set. IsSupersetOf() – Checks if the current set is a superset of the second set. IsSubsetOf() – Checks if the current set is a subset of the second set. For more information on the set operations themselves, see the MSDN description of ISet<T> (here). What Sets Don’t Do Don’t get me wrong, sets are not silver bullets.  You don’t really want to use a set when you want separate key to value lookups, that’s what the IDictionary implementations are best for. Also sets don’t store temporal add-order.  That is, if you are adding items to the end of a list all the time, your list is ordered in terms of when items were added to it.  This is something the sets don’t do naturally (though you could use a SortedSet with an IComparer with a DateTime but that’s overkill) but List<T> can. Also, List<T> allows indexing which is a blazingly fast way to iterate through items in the collection.  Iterating over all the items in a List<T> is generally much, much faster than iterating over a set. Summary Sets are an excellent tool for maintaining a lookup table where the item is both the key and the value.  In addition, if you have need for the mathematical set operations, the C# sets support those as well.  The HashSet<T> is the set of choice if you want the fastest possible lookups but don’t care about order.  In contrast the SortedSet<T> will give you a sorted collection at a slight reduction in performance.   Technorati Tags: C#,.Net,Little Wonders,BlackRabbitCoder,ISet,HashSet,SortedSet

    Read the article

< Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >