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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

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  • Application qos involving priority and bandwidth

    - by Steve Peng
    Our manager wants us to do applicaiton qos which is quite different from the well-known system qos. We have many services of three types, they have priorites, the manager wants to suspend low priority services requests when there are not enough bandwidth for high priority services. But if the high priority services requests decrease, the bandwidth for low priority services should increase and low priority service requests are allowed again. There should be an algorithm involving priority and bandwidth. I don't know how to design the algorithm, is there any example on the internet? Somebody can give suggestion? Thanks. UPDATE All these services are within a same process. We are setting the maximum bandwidth for the three types of services via ports of services via TC (TC is the linux qos tool whose name means traffic control).

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  • Any enlightenment for understanding Object Oriented Programming? [closed]

    - by ????
    I studied computer science near the end of 1980s, and wasn't taught OOP that formally. With Pascal or C, when I understand the top-down design of functions, and the idea of black box, then everything just seem to make sense, as if there is a "oh I get it!" -- some kind of totally getting it and enlightenment feeling. But with OOP, all I know was the mechanics: the class, instance, method, inheritance, polymorphism, encapsulation. It was like, I knew all the "this is how it is", but never had the feeling of "I totally get it", the enlightened feeling. Would somebody be able to describe it, or point to a chapter in some book or paper which talks about OOP so that the reader can feel: "I totally get it!" on OOP?

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  • MVVM - how to make creating viewmodels at runtime less painfull

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painfull. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genious since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use an DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an indepth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • Your software-problem-solution approach

    - by Panoy
    Hi, I am unfamiliar with many software development philosophies/approaches such as these: DDD - Domain Driven Development Design TDD - Test Driven Development BDD - Behavior Driven Development Other 3-letter acronym that ends with "development" and many more My question is, when will you get to decide to choose what kind of philosophy/approach to follow? Espceially the top 3 approach in the list: What is TDD for? Why use DDD for this problem? Mainly your answer would be a case-to-case basis or maybe that there is no single universal philosophy/approach to consider. In that case, could you just tell me what type of project/scenario and why did you use that philosophy/approach.

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  • Is it common to prototype in a higher level language?

    - by Mark Canlas
    I'm currently toying with the idea of embarking on a project that far exceeds my current programming ability in a language I have very little real world experience in (C). Would it be valuable to prototype in a higher level language that I'm more familiar with (like Perl/Python/Ruby/C#) just so I can get the overall design going? Ultimately, the final product is performance sensitive, hence the choice of C, but I'm afraid not knowing C well will make me lose the forest for the trees. While searching for similar questions, I noticed one fellow mention that programmers used to prototype in Prolog, then crank it out in assembler.

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  • Is scanning the ports considered harmful?

    - by Manoj R
    If any application is scanning the ports of other machines, to find out whether any particular service/application is running, will it be considered harmful? Is this treated as hacking? How else can one find out on which port the desired application is running (without the user input)? Let's say I only know the port range in which the other application could be running, but not the exact port. In this case, my application ping each of the port in range to check whether the other application is listening on it, using already defined protocol. Is this a normal design? Or is this considered harmful for the security?

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  • Best free wireframe software for websites

    - by Fritz Meissner
    Working on a non-profit project and wondering if there's a standout wireframing tool for website design. I've taken photos of collaborative whiteboard drawings and now I want to put the results into something slightly more professional looking for review. For obvious reasons I'm not interested in anything that looks too much like the finished product or takes longer than it would for me to write the HTML. I checked out jumpchart, but that only seems to let you do content panes, not draw whole page layouts. Free or close to free is desirable - for instance jumpchart licensing seems very reasonable.

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  • Authentication for users on a Single Page App?

    - by John H
    I have developed a single page app prototype that is using Backbone on the front end and going to consume from a thin RESTful API on the server for it's data. Coming from heavy server side application development (php and python), I have really enjoyed the new different design approach with a thick client side MVC but am confused on how best to restrict the app to authenticated users who log in. I prefer to have the app itself behind a login and would also like to implement other types of logins eventually (openid, fb connect, etc) in addition to the site's native login. I am unclear how this is done and have been searching - but unsuccessful in finding information that made it clear to me. In the big picture, what is the current best practice for registering users and requiring them to login to use your single page app? Once a user is logged in, how are the api requests authenticated? Can I store a session but how do I detect for this session in the API calls? Any answers to this would be much appreciated!

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  • Distance Education in Computer Science - HCI

    - by Rionmonster
    I have been a software engineer / graphic designer for a few years and have recently been considering furthering my education in the field. (It was actually a very generous Christmas present) I would primarily be interested in something like Human Computer Interaction or a similar "creative technology" that involves heavy UI/UX Design, prototyping or Information Architecture. Anyways - I still plan on working full-time and was looking into part-time distance programs and was wondering if anyone had some experience with pursuing a similar degree (either from a distance or in-person) and could share their experiences. Thanks!

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  • How to create a reasonably sized urban area manually but efficiently

    - by Overv
    I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small neighbourhood with residents and a few local shops, perhaps a supermarket. I'm mostly experienced in programming and not at all with modelling, texturing or drawing, but I've found that SketchUp allows me to design interesting looking buildings that I model after real world buildings in my own neighbourhood. Designing these buildings and other objects can take from a few tens of minutes to a few hours. My question is: what is the best approach for a one man army like me who does manage to model buildings to create an interesting city environment in a reasonable amount of time? My game will not be based on procedural generation, the environment will actually be modelled like GTA cities.

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  • Which purpose do armor points serve?

    - by Bane
    I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar fashion that health points do: you lose them by taking said damage. Why would you design such a feature? Is this just health 2.0, or am I missing something? To me, armor only makes sense in, for example, RPG games, where it is a constant that determines your resistance. But I don't see why would it need to be reduceable during combat.

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  • Database for survey

    - by zfm
    One of my job now is to design a database for a survey. Let's say we have a series of questions (web-based), in which one page contains one question. Not every person will be given the same questions, those are based on their previous answers and also randomness. I would like to know whether it is better to have database like this user question answer userX question1 answer1A userX question2 answer2C userX question5 answer5F userY question1 answer1B userY question3 answer3B userY question6 answer6D ... or user q1 q2 q3 q4 q5 q6 userX 1A 2C null null 5F null userY 1B null 3B null null 6D ... My idea here is, using the second approach seems better, however I would like to know whether updating the table is (much) slower than inserting a new row? Also with the first approach, I can omit having some null answers. The total questions given are fix, the client wont add any more question later on. So my question is, what will you do if you were me?

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  • Designing a game - Where to start?

    - by OghmaOsiris
    A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm working on the graphics and code. I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin. I have Xcode open but I don't really even know what I should be designing first. What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?

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  • Pay for Graphic Designer vs Programmer

    - by FrankSinatra
    In a corporate web-design setup, who typically makes more per hour, the graphic designer or the programmer? By graphic designer, I mean somebody who builds mockups probably in photoshop, selects font-styles, colors, etc. Most things layout-wise are near pixel-perfect, but likely after the initial implementation by the programmer, there will be a lot of small changes directed by the graphic designer. By programmer, I mean somebody who is coding the CSS, the HTML, and light backend support, probably in PHP. The programmer will attempt to duplicate the mockups given the limitations of the medium, and consult with the graphic designer afterwards on what changes are tangible and which are not. Both probably have an undergraduate degree from a respected four-year institution.

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  • Class as first-class object

    - by mrpyo
    Could a class be a first-class object? If yes, how would the implementation look? I mean, how could syntax for dynamically creating new classes look like? EDIT: I mean what example syntax could look like (I'm sorry, English is not my native language), but still I believe this question makes sense - how you give this functionality while keeping language consistent. For example how you create reference for new type. Do you make reference first-class object too and then use something like this: Reference<newType> r = new Reference<newType>(); r.set(value); Well this could get messy so you may just force user to use Object type references for dynamically created classes, but then you loose type-checking. I think creating concise syntax for this is interesting problem which solving could lead to better language design, maybe language which is metalanguage for itself (I wonder if this is possible).

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  • Is nesting types considered bad practice?

    - by Rob Z
    As noted by the title, is nesting types (e.g. enumerated types or structures in a class) considered bad practice or not? When you run Code Analysis in Visual Studio it returns the following message which implies it is: Warning 34 CA1034 : Microsoft.Design : Do not nest type 'ClassName.StructueName'. Alternatively, change its accessibility so that it is not externally visible. However, when I follow the recommendation of the Code Analysis I find that there tend to be a lot of structures and enumerated types floating around in the application that might only apply to a single class or would only be used with that class. As such, would it be appropriate to nest the type sin that case, or is there a better way of doing it?

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  • Is the "One Description Table to rule them all" approch good?

    - by DavRob60
    Long ago, I worked (as a client) with a software which use a centralized table for it's codified element. Here, as far as I remember, how the table look like : Table_Name (PK) Field_Name (PK) Code (PK) Sort_Order Description So, instead of creating a table every time they need a codified field, they where just adding row in this table with the new Table_Name and Field_Name. I'm sometime tempted to use this pattern in some database I design, but I have resisted to this as from now, I think there's something wrong with this, but I cannot put the finger on it. It is just because you land with some of the structure logic within the Data or something else?

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  • How can I exclude content in my notifications bar from being indexed?

    - by Liam E-p
    Of course I want my content to be indexed pretty fast by search engines, however not my notifications bar. My notifications bar contains the last 30 changes to content on the site, and I don't want this to show in my SEO meta. As all the notifications are generic, it often doesn't provide any relevant information. As I said the notifications are generic. If an article named "123" was created, it would create a notification that says "Article "123" was created by xxx at 12:00AM". I'm now wondering if this is a content design problem. As only 1/3 of this information is actually relevant to users (the title, what happened). By SEO meta, and irrelevant notification data being shown, I mean this - Basically what I was wondering, is how I could optimise this, so search engines wouldn't show this generic nonsense.

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  • Are the famous websites handmade? [closed]

    - by Mithun Chuckraverthy
    I'm a newbie in web designing. I always wanted to build a professional quality website by myself. So, I started learning HTML/XHTML and CSS for presentation; and, JavaScript and PHP/MySQL for scripting. I wonder, would the developers of famous websites design them by hand? Or, have they found out any better idea of using softwares? If so, can you tell me what are they? (By the word famous, I mean any websites that are liked by millions of people all over the world. Like: Google, Facebook etc.) Thanks in advance!

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  • Can it be useful to build an application starting with the GUI?

    - by Grant Palin
    The trend in application design and development seems to be starting with the "guts": the domain, then data access, then infrastructure, etc. The GUI seems to usually come later in the process. I wonder if it could ever be useful to build the GUI first... My rationale is that by building at least a prototype GUI, you gain a better idea of what needs to happen behind the scenes, and so are in a better position to start work on the domain and supporting code. I can see an issue with this practice in that if the supporting code is not yet written, there won't be much for the GUI layer to actually do. Perhaps building mock objects or throwaway classes (somewhat like is done in unit testing) would provide just enough of a foundation to build the GUI on initially. Might this be a feasible idea for a real project? Maybe we could add GDD (GUI Driven Development) to the acronym stable...

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  • Use a GUI designer or write it yourself for the desktop?

    - by TheLQ
    Writing a GUI for a program has always been a daunting, depressing, and frustrating task. It doesn't matter which language, its extremely hard to get what I want. Especially in compiled languages like Java where a change takes a minute or two to build. The result is that I increasingly use GUI designers for some of my project. Sure their is some spagetti code, but as long as I leave the configuration and a note saying "This was designed with X" I have no qualms with doing this. Is this an okay way to design a GUI? More importantly, is this what most people do? Or is the common way to just sit down and write it out?

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  • Why appending to a list in Scala should have O(n) time complexity?

    - by Jubbat
    I am learning Scala at the moment and I just read that the execution time of the append operation for a list (:+) grows linearly with the size of the list. Appending to a list seems like a pretty common operation. Why should the idiomatic way to do this be prepending the components and then reversing the list? It can't also be a design failure as implementation could be changed at any point. From my point of view, both prepending and appending should be O(1). Is there any legitimate reason for this?

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  • Single responsibility principle - am I overusing it?

    - by Tarun
    For reference - http://en.wikipedia.org/wiki/Single_responsibility_principle I have a test scenario where in one module of application is responsible for creating ledger entries. There are three basic tasks which could be carried out - View existing ledger entries in table format. Create new ledger entry using create button. Click on a ledger entry in the table (mentioned in first pointer) and view its details in next page. You could nullify a ledger entry in this page. (There are couple more operation/validations in each page but fore sake of brevity I will limit it to these) So I decided to create three different classes - LedgerLandingPage CreateNewLedgerEntryPage ViewLedgerEntryPage These classes offer the services which could be carried out in those pages and Selenium tests use these classes to bring application to a state where I could make certain assertion. When I was having it reviewed with on of my colleague then he was over whelmed and asked me to make one single class for all. Though I yet feel my design is much clean I am doubtful if I am overusing Single Responsibility principle

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  • Are two database trips reasonable for a login system?

    - by Randolph Potter
    I am designing a login system for a project, and have an issue about it requiring two trips to the database when a user logs in. User types in username and password Database is polled and password hash is retrieved for comparative purposes (first trip) Code tests hash against entered password (and salt), and if verified, resets the session ID New session ID and username are sent back to the database to write a row to the login table, and generate a login ID for that session. EDIT: I am using a random salt. Does this design make sense? Am I missing something? Is my concern about two trips unfounded? Comments and suggestions are welcome.

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