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  • Tokenizing a string with variable whitespace

    - by Ron Holcomb
    I've read through a few threads detailing how to tokenize strings, but I'm apparently too thick to adapt their suggestions and solutions into my program. What I'm attempting to do is tokenize each line from a large (5k+) line file into two strings. Here's a sample of the lines: 0 -0.11639404 9.0702948e-05 0.00012207031 0.0001814059 0.051849365 0.00027210884 0.062103271 0.00036281179 0.034423828 0.00045351474 0.035125732 The difference I'm finding between my lines and the other sample input from other threads is that I have a variable amount of whitespace between the parts that I want to tokenize. Anyways, here's my attempt at tokenizing: #include <iostream> #include <iomanip> #include <fstream> #include <string> using namespace std; int main(int argc, char *argv[]) { ifstream input; ofstream output; string temp2; string temp3; input.open(argv[1]); output.open(argv[2]); if (input.is_open()) { while (!input.eof()) { getline(input, temp2, ' '); while (!isspace(temp2[0])) getline(input, temp2, ' '); getline (input, temp3, '\n'); } input.close(); cout << temp2 << endl; cout << temp3 << endl; return 0; } I've clipped it some, since the troublesome bits are here. The issue that I'm having is that temp2 never seems to catch a value. Ideally, it should get populated with the first column of numbers, but it doesn't. Instead, it is blank, and temp3 is populated with the entire line. Unfortunately, in my course we haven't learned about vectors, so I'm not quite sure how to implement them in the other solutions for this I've seen, and I'd like to not just copy-paste code for assignments to get things work without actually understanding it. So, what's the extremely obvious/already been answered/simple solution I'm missing? I'd like to stick to standard libraries that g++ uses if at all possible.

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  • Write to text file using ArrayList

    - by Ugochukwutubelum Chiemenam
    The program is basically about reading from a text file, storing the current data into an ArrayList, then writing data (from user input) into the same text file. Kindly let me know where I am going wrong in this sub-part? The data inside the text file is as follows: abc t1 1900 xyz t2 1700 The compiler is showing an error at the line output.format("%s%s%s%n", public class justTesting { private Scanner input; private Formatter output; private ArrayList<Student> tk = new ArrayList<Student>(); public static void main(String[] args) { justTesting app = new justTesting(); app.create(); app.writeToFile(); } public void create() { Text entry = new Text(); Scanner input = new Scanner(System.in); System.out.printf("%s\n", "Please enter your name, ID, and year: "); while (input.hasNext()) { try { entry.setName(input.next()); entry.setTelNumber(input.next()); entry.setDOB(input.next()); for (int i = 0; i < tk.size(); i++) { output.format("%s%s%s%n", tk.get(i).getName(), tk.get(i) .getTelNumber(), tk.get(i).getDOB()); } } catch (FormatterClosedException fce) { System.err.println("Error writing to file."); return; } catch (NoSuchElementException nsee) { System.err.println("Invalid input. Try again: "); input.nextLine(); } System.out.printf("%s\n", "Please enter your name, ID, and year: "); } } public void writeToFile() { try { output = new Formatter("testing.txt"); } catch (SecurityException se) { System.err .println("You do not have write access permission to this file."); System.exit(1); } catch (FileNotFoundException fnfe) { System.err.println("Error opening or creating file."); System.exit(1); } } }

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  • I am having trouble using jquery to submit a form. It was working before

    - by noah
    When a user clicks a link it uses jquery ajax to submit a form to go to paypal. Not working for some reason. Really appreciate any help... LINK TO CLICK I put this in an href for onClick: javascript:go_paypal(); CODE TO EXECUTE ON CLICK function go_paypal() { data = 'req_paypal=1'; $.blockUI({ message: '<h1> Going to Paypal...</h1>',css:{background:'#000'} }); $.ajax({ type: "POST", url: "index.php", data: data, success: function(data) { $("#paypal_form").html(data); $("#payPalForm").submit(); } , error: function() {$.unblockUI(); alert('Unable to communicate to server.'); } }); return false; } CODE TO GO ON SUBMIT if(isset($_POST['req_paypal']) && $_POST['req_paypal'] == 1 ) { $sql = 'INSERT INTO `transactions` (id,type,ip,time,ammount,status) VALUES (NULL,1,\''.$_SERVER['REMOTE_ADDR'].'\',\''.time().'\',\''.$global['paypal_prod_amount'].'\',0) '; echo $sql; mysql_query($sql); $id = mysql_insert_id(); $html = ' <form action="https://www.sandbox.paypal.com/cgi-bin/webscr" method="post" id="payPalForm"> <input type="hidden" name="item_number" value="One Year of Imgur Pro"> <input type="hidden" name="cmd" value="_xclick"> <input type="hidden" name="no_note" value="1"> <input type="hidden" name="business" value="'.$global['paypal_email'].'"> <input type="hidden" name="custom" value="'.base64_encode($id).'"> <input type="hidden" name="currency_code" value="USD"> <input type="hidden" name="return" value="'.$global['paypal_return'].'"> <input name="item_name" type="hidden" id="item_name" value="One Year of Imgur Pro" > <input name="amount" type="hidden" id="amount" value="'.$global['paypal_prod_amount'].'" > </form> '; echo $html;exit; }

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  • FileNotFound exception

    - by Pratik
    I am trying to read a file in a servlet. I am using eclipse IDE. I get a FileNotFoundException if I provide relative file name. List<String> ls=new ArrayList<String>(); Scanner input = new Scanner(new File("Input.txt")); while(input.hasNextLine()) { ls.add(input.nextLine()); } The same code works if I put the absolute path like this: Scanner input = new Scanner(new File("F:/Spring and other stuff/AjaxDemo/src/com/pdd/ajax/Input.txt")); The Java file and text file are there in the same folder. Does it searches text file in some other folder ?

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  • Why is Java String indexOf failing?

    - by Binaryrespawn
    Hi all, this must be quite simple but I am having great difficulty. You see I am trying to find a string within another string as follows. e = input.indexOf("-->"); s = input.indexOf("<!--"); input = input.replace(input.substring(s, e + 3), " "); The integers e and s are returning -1 in that it was not found and this is causing the replace method to fail. The test string I am using is "Chartered Certified<!--lol--> Accountants (ACCA)". I tried to creat a new string object and pass in the string as an argument as follows e=input.indexOf(new String("<!--")); This yielded the same result. Any ideas ?

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  • Any ideas why this wont print out

    - by stan
    Revising for php and cant seem to get this to print the values out that i want Any ideas? Thanks <form action="revision.php" method="GET"> <input type=“text” name=“number[]”/> <input type=“text” name=“number[]”/> <input type=“text” name=“number[]”/> <input type=“text” name=“number[]”/> <input type=“text” name=“number[]”/> <input type="Submit" name="Calcuate"/> </form> <?php if(isset($_GET['number'])){ $amount = count($number); for($i=0; $i < $amount; $i++){ echo $number[$i]; } } ?>

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  • Berkeley DB tuple with unknown datatype

    - by Ronnie
    I'm working with a Berkeley database (in Java). I need to read a tuple where the sequence is a string, either an int or long, then another string. How can I determine if the tuple holds an int or a long? Depending on what the tuple holds, I'll do one of the following: String s1 = input.readString(); int num1 = input.readInt(); String s2= input.readString(); or String s1 = input.readString(); long num1 = input.readLong(); String s2= input.readString(); The int is 4 bytes and the long is 8 bytes. If the tuple holds an int and I read it in as a long, I get an invalid value as it converts the 4 byte int + 4 bytes of the following string into a long.

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  • So, I have this jquery bit that adds a row to a table the way I need it to, but it's UGLY

    - by dhoss
    I have a table that looks like this: <table name="exercises" id="workout-table"> <tr> <th>Name</th> <th>Reps/Intervals</th> <th>Sets</th> <th>Weight/Distance/Time</th> </tr> [%- i=0 %] [% WHILE i<=10 %] <tr class="workout-rows"> <td><input type="text" name="workout[exercise][[% i %]][name]" /></td> <td><input type="text" name="workout[exercise][[% i %]][repetitions]" size="3"/></td> <td><input type="text" name="workout[exercise][[% i %]][sets]" size="3"/></td> <td><input type="text" name="workout[exercise][[% i %]][weight]" size="4"/></td> </tr> [% i = i + 1 %] [% END %] </table> That template code is Template::Toolkit code that basically just generates an index so I can keep track of elements in what will become an HoAoH from Catalyst::Plugin::Params::Nested. This is the javascript that actually adds the row to the table on button click: $("#add-row").click(function(){ var size = $(".workout-rows").length; //size += 1; var row ='<tr class="workout-rows">' + '<td><input type="text" name="workout[exercise][' + size + '][name]" /></td>' + '<td><input type="text" name="workout[exercise][' + size + '][repetitions]" size="3"/></td>' + '<td><input type="text" name="workout[exercise][' + size + '][sets]" size="3"/></td>' + '<td><input type="text" name="workout[exercise][' + size + '][weight]" size="4"/></td>' + '</tr>'; $("#workout-table >tbody tr:last").after(row) }); I really really don't like the idea of copy-pasting the table row markup into the script itself, as it's repetitive and non-intuitive. I've tried .clone stuff, which works great for copying the row verbatim, but it doesn't keep track of the number of rows dynamically like I need it to. So basically I've pared it down to needing to find out how to mess with the name of each input so that it can reflect the loop index appropriately, so Catalyst::Plugin::Params::Nested will build the correct structure. Thoughts?

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  • Submit form if ajax validator returns true using jquery

    - by Anthony
    I am not sure where I'm going wrong. The idea is that before the form is submitted, one of the input fields is sent to a server-side validator via ajax. If the response is 1, the input is valid and the form should be submitted. If the response is 0, the form should not be submitted. The issue is that I can't figure out how to set a variable within the ajax request function that will prevent the form from being submitted. This is what I have: $("#form").submit(function() { var valid= false; var input = $("#input").val(); $.ajax({ type: "POST", url: "validator.php", data: "input=" + input, success: function(msg){ valid = (msg == 1) ? true : false; if(!valid) { $("#valid_input").html("Please enter valid info"); } else { $("#valid_input").html(""); } } }); return valid; });

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  • Generate matrix with value flags

    - by pagid
    I do have a solution for the following problem but it's quite ugly and it can most likely be done in a much shorter way. Would be great to get your help. My input looks like this: C1 C2 A B B D D C A D and my output should look like this: A B C D 1 1 0 0 0 1 0 1 0 0 1 1 1 0 0 1 My current solution is: index <- unique(unlist(input[,1:2])) output <- matrix(0,nrows=dim(input),ncols=length(index)) for(i in 1:dim(input)) { output[i, input[i,]$C1] <- 1 output[i, input[i,]$C2] <- 1 } Of course 4-5 lines is actually fine - but even as an R beginner this doesn't feel right to use a for loop. Besides that my actual data has much more than two columns, therefore this doesn't look nice in the end. How would I do that in a smarter way? Cheers

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  • C++ split string

    - by Mike
    I am trying to split a string using spaces as a delimiter. I would like to store each token in an array or vector. I have tried. string tempInput; cin >> tempInput; string input[5]; stringstream ss(tempInput); // Insert the string into a stream int i=0; while (ss >> tempInput){ input[i] = tempInput; i++; } The problem is that if i input "this is a test", the array only seems to store input[0] = "this". It does not contain values for input[2] through input[4]. I have also tried using a vector but with the same result.

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  • How to pass parameters with spaces via cstdlib system

    - by buchtak
    Hi, I have this windows console app which takes a file, do some calculations, and then writes the output to a specified file. The input is specified in "app.exe -input fullfilename" format. I need to call this application from my C++ program, but I have a problem with spaces in paths to files. When I call the app directly from cmd.exe by typing (without specifying output file for clarity) "c:\first path\app.exe" -input "c:\second path\input.file" everything works as expected. But, when I try using cstdlib std::system() function, i.e. std::system(" \"c:\\first path\\app.exe\" -input \"c:\\second path\\input.file\" "); the console prints out that c:\first is not any valid command. It's probably common mistake and has simple solution, but I have been unable to find any. Thx for any help.

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  • How to increase the value of a quantity field with jQuery?

    - by amir
    I have a form with some quantity field and a plus and minus sign on each side, <form id="myform"> product1 <input type="submit" value="+" id="add"> <input type="text" id="qty1"> <input type="submit value="-" id="minus"> product2 <input type="submit" value="+" id="add"> <input type="text" id="qty2"> <input type="submit value="-" id="minus"> </form> I'd like to increase the value of the field by one if the add button is pressed and decrease by one if minus is pressed. Also the value shouldn't get less than 0. Is there a way to do this in jQuery?

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  • Array as struct database?

    - by user2985179
    I have a struct that reads data from the user: typedef struct { int seconds; } Time; typedef struct { Time time; double distance; } Training; Training input; scanf("%d %lf", input.time.seconds, input.distance); This scanf will be looped and the user can input different data every time, I want to store this data in an array for later use. I THINK I want something like arr[0].seconds and arr[0].distance. I tried to store the entered data in an array but it didn't really work at all... Training data[10]; data[10].seconds = input.time.seconds; data[10].distance = input.distance; The data will wipe when the program closes and that's how I like it to be. So I want it to be stored in an array, no files or databases!

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • Where can I get a splitter to connect a device with a single 3.5 mm plug into the audio input/output jacks on my laptop?

    - by XinJeisan
    I recently bought the :Hype Retro Handset for Mobile Phone" -- its just a device that looks like a handset to use when chatting on a computer or mobile phone that plugs into the phone/computer with a single 3.5 mm plug. I was hoping to use it on my windows 7 Toshiba laptop. I can hear audio fine through the handset but what I'm saying is not being picked up on the handset. On the box it says "some phones and computers may need additional adapters," so I'm hoping it is possible to get a splitter or something for this to work properly. I did email the parent company (http://dglusa.com/) but I haven't heard from them, and, looking over their website, I doubt I will. I also went to the local radio shack, and the guy said I needed a splitter, but he didn't know where to get one. I can find the kind of splitter I think I need online, but I'm unsure whether they are just for output or can also do input/output.

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  • HttpClient POST fails to submit the form

    - by Jayomat
    Hi, I'm writing an app to check for the bus timetable's. Therefor I need to post some data to a html page, submit it, and parse the resulting page with htmlparser. Though it may be asked a lot, can some one help me identify if 1) this page does support post/get (I think it does) 2) which fields I need to use? 3) How to make the actual request? this is my code so far: String url = "http://busspur02.aseag.de/bs.exe?Cmd=RV&Karten=true&DatumT=30&DatumM=4&DatumJ=2010&ZeitH=&ZeitM=&Suchen=%28S%29uchen&GT0=&HT0=&GT1=&HT1="; String charset = "CP1252"; System.out.println("startFrom: "+start_from); System.out.println("goTo: "+destination); //String tag.v List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("HTO", start_from)); params.add(new BasicNameValuePair("HT1", destination)); params.add(new BasicNameValuePair("GTO", "Aachen")); params.add(new BasicNameValuePair("GT1", "Aachen")); params.add(new BasicNameValuePair("DatumT", day)); params.add(new BasicNameValuePair("DatumM", month)); params.add(new BasicNameValuePair("DatumJ", year)); params.add(new BasicNameValuePair("ZeitH", hour)); params.add(new BasicNameValuePair("ZeitM", min)); UrlEncodedFormEntity query = new UrlEncodedFormEntity(params, charset); HttpPost post = new HttpPost(url); post.setEntity(query); InputStream response = new DefaultHttpClient().execute(post).getEntity().getContent(); // Now do your thing with the facebook response. String source = readText(response,"CP1252"); Log.d(TAG_AVV,response.toString()); System.out.println("STREAM "+source); One person also gave me a hint to use firebug to read what's going on at the page, but I don't really understand what to look for, or more precisely, how to use the provided information. I also find it confusing, for example, that when I enter the data by hand, the url says, for example, "....HTO=Kaiserplatz&...", but in Firebug, the same Kaiserplatz is connected to a different field, in this case: \<\td class="Start3" Kaiserplatz <\/td (I inserted \ to make it visible) The last line in my code prints the html page, but without having send a request.. it's printed as if there was no input at all... My app is almost done, I hope someone can help me out to finish it! thanks in advance EDIT: this is what the s.o.p returns: (At some point there actually is some input, but only the destination ???) 04-30 03:15:43.524: INFO/System.out(3303): STREAM <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 04-30 03:15:43.524: INFO/System.out(3303): <html> 04-30 03:15:43.524: INFO/System.out(3303): <head> 04-30 03:15:43.545: INFO/System.out(3303): <title>Busspur online</title> 04-30 03:15:43.554: INFO/System.out(3303): <base href="http://busspur02.aseag.de"> 04-30 03:15:43.554: INFO/System.out(3303): <meta name="description" content="Busspur im Internet"> 04-30 03:15:43.554: INFO/System.out(3303): <meta name="author" content="Dr. Manfred Enning"> 04-30 03:15:43.554: INFO/System.out(3303): <meta name="AUTH_TYPE" content="Basic"> 04-30 03:15:43.574: INFO/System.out(3303): <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252"> 04-30 03:15:43.574: INFO/System.out(3303): <meta HTTP-EQUIV="Content-Language" CONTENT="de"> 04-30 03:15:43.574: INFO/System.out(3303): <link rel=stylesheet type="text/css" href="busspur.css"> 04-30 03:15:43.574: INFO/System.out(3303): </head> 04-30 03:15:43.574: INFO/System.out(3303): 04-30 03:15:43.574: INFO/System.out(3303): <body> 04-30 03:15:43.574: INFO/System.out(3303): <table border="0" cellspacing="0" cellpadding="0" width="100%"> 04-30 03:15:43.574: INFO/System.out(3303): <tr> 04-30 03:15:43.584: INFO/System.out(3303): <td align="left" width="25%"><small>Version: 6.8.1.9s2<br>Datenstand: 13.04.2010 04-30 03:15:43.584: INFO/System.out(3303): 04-30 03:15:43.584: INFO/System.out(3303): <br>12.04.2010 - 12.06.2010 04-30 03:15:43.584: INFO/System.out(3303): <br>1663 04-30 03:15:43.584: INFO/System.out(3303): 3D3B9</small> 04-30 03:15:43.584: INFO/System.out(3303): </td> 04-30 03:15:43.584: INFO/System.out(3303): 04-30 03:15:43.584: INFO/System.out(3303): <td align="center" width="50%"> 04-30 03:15:43.584: INFO/System.out(3303): <a href="/bs.exe/SL?Sprache=Nederlands&amp;SID=3D3B9"><img src="http://www.busspur.de/logos/nederlands.gif" alt="Nederlands" border="0" Width="32" Height="22"></a><a href="/bs.exe/SL?Sprache=English&amp;SID=3D3B9"><img src="http://www.busspur.de/logos/english.gif" alt="English" border="0" Width="32" Height="22"></a><a href="/bs.exe/SL?Sprache=Francais&amp;SID=3D3B9"><img src="http://www.busspur.de/logos/francais.gif" alt="Francais" border="0" Width="32" Height="22"></a> 04-30 03:15:43.584: INFO/System.out(3303): </td> 04-30 03:15:43.584: INFO/System.out(3303): 04-30 03:15:43.594: INFO/System.out(3303): <td align="right" width="25%"> 04-30 03:15:43.594: INFO/System.out(3303): <a href="http://www.avv.de/"><img src="/logos/avvlogo.gif" border="0" alt="AVV"></a> 04-30 03:15:43.594: INFO/System.out(3303): </td> 04-30 03:15:43.594: INFO/System.out(3303): </tr> 04-30 03:15:43.594: INFO/System.out(3303): </table> 04-30 03:15:43.594: INFO/System.out(3303): 04-30 03:15:43.594: INFO/System.out(3303): <!-- Kopfbereich (automatisch erzeugt) --> 04-30 03:15:43.594: INFO/System.out(3303): <div align="center"> 04-30 03:15:43.594: INFO/System.out(3303): 04-30 03:15:43.604: INFO/System.out(3303): <H2>Busspur-Online <i>Verbindungsabfrage</i></H2> 04-30 03:15:43.604: INFO/System.out(3303): </div> 04-30 03:15:43.604: INFO/System.out(3303): <!-- Ende Kopfbereich --> 04-30 03:15:43.604: INFO/System.out(3303): 04-30 03:15:43.604: INFO/System.out(3303): <!-- Ausgabebereich (automatisch erzeugt) --> 04-30 03:15:43.604: INFO/System.out(3303): <div align="center"> 04-30 03:15:43.614: INFO/System.out(3303): <p></p> 04-30 03:15:43.614: INFO/System.out(3303): <p></p> 04-30 03:15:43.614: INFO/System.out(3303): 04-30 03:15:43.614: INFO/System.out(3303): 04-30 03:15:43.624: INFO/System.out(3303): </div> 04-30 03:15:43.624: INFO/System.out(3303): <!-- Ende Ausgabebereich --> 04-30 03:15:43.634: INFO/System.out(3303): 04-30 03:15:43.634: INFO/System.out(3303): <!-- Fussnotenbereich (automatisch erzeugt) --> 04-30 03:15:43.634: INFO/System.out(3303): <div align="left"> 04-30 03:15:43.634: INFO/System.out(3303): 04-30 03:15:43.634: INFO/System.out(3303): 04-30 03:15:43.634: INFO/System.out(3303): </div> 04-30 03:15:43.634: INFO/System.out(3303): <!-- Ende Fussnotenbereich --> 04-30 03:15:43.634: INFO/System.out(3303): 04-30 03:15:43.634: INFO/System.out(3303): <!-- Nachschlageliste (automatisch erzeugt) --> 04-30 03:15:43.634: INFO/System.out(3303): <div align="center"> 04-30 03:15:43.644: INFO/System.out(3303): 04-30 03:15:43.644: INFO/System.out(3303): </div> 04-30 03:15:43.644: INFO/System.out(3303): <!-- Ende Nachschlageliste --> 04-30 03:15:43.644: INFO/System.out(3303): 04-30 03:15:43.644: INFO/System.out(3303): 04-30 03:15:43.644: INFO/System.out(3303): <!-- Eingabeformular --> 04-30 03:15:43.644: INFO/System.out(3303): 04-30 03:15:43.644: INFO/System.out(3303): 04-30 03:15:43.644: INFO/System.out(3303): <!-- Eingabeformular --> 04-30 03:15:43.644: INFO/System.out(3303): <form name="Maske" action="/bs.exe" method="get"> 04-30 03:15:43.644: INFO/System.out(3303): 04-30 03:15:43.644: INFO/System.out(3303): <input type="hidden" name="SID" value="3D3B9"> 04-30 03:15:43.644: INFO/System.out(3303): <input type="hidden" name="ScreenX" value=""> 04-30 03:15:43.654: INFO/System.out(3303): <input type="hidden" name="ScreenY" value=""> 04-30 03:15:43.654: INFO/System.out(3303): <input type="hidden" class="hiddenForm" name="CMD" value="CR" /> 04-30 03:15:43.654: INFO/System.out(3303): 04-30 03:15:43.654: INFO/System.out(3303): 04-30 03:15:43.654: INFO/System.out(3303): <input TYPE="Submit" name="Suchen" value="S" tabindex="20" style="visibility:hidden"> 04-30 03:15:43.654: INFO/System.out(3303): 04-30 03:15:43.654: INFO/System.out(3303): <table align="center" border="0" cellspacing="0" cellpadding="2"> 04-30 03:15:43.654: INFO/System.out(3303): <tr> 04-30 03:15:43.654: INFO/System.out(3303): <td class="Haupt"> 04-30 03:15:43.654: INFO/System.out(3303): 04-30 03:15:43.674: INFO/System.out(3303): <table border="0" cellspacing="0" cellpadding="2"> 04-30 03:15:43.674: INFO/System.out(3303): <!-- 1.Zeile Startauswahl --> 04-30 03:15:43.674: INFO/System.out(3303): <tr> 04-30 03:15:43.674: INFO/System.out(3303): <td rowspan="2" class="Start1"> 04-30 03:15:43.674: INFO/System.out(3303): Start 04-30 03:15:43.685: INFO/System.out(3303): </td> 04-30 03:15:43.685: INFO/System.out(3303): 04-30 03:15:43.685: INFO/System.out(3303): <td class="Start2" height="25"> 04-30 03:15:43.685: INFO/System.out(3303): Stadt/Gemeinde 04-30 03:15:43.685: INFO/System.out(3303): </td> 04-30 03:15:43.685: INFO/System.out(3303): 04-30 03:15:43.685: INFO/System.out(3303): <td class="Start3"> 04-30 03:15:43.685: INFO/System.out(3303): <input type="text" name="GT0" value="" tabindex="1" /> 04-30 03:15:43.704: INFO/System.out(3303): 04-30 03:15:43.704: INFO/System.out(3303): </td> 04-30 03:15:43.704: INFO/System.out(3303): 04-30 03:15:43.704: INFO/System.out(3303): 04-30 03:15:43.704: INFO/System.out(3303): <td rowspan="2" class="Start4"> 04-30 03:15:43.714: INFO/System.out(3303): <input type="submit" name="Map0" value="Karte" tabindex="100" /> 04-30 03:15:43.724: INFO/System.out(3303): 04-30 03:15:43.724: INFO/System.out(3303): </td> 04-30 03:15:43.724: INFO/System.out(3303): 04-30 03:15:43.724: INFO/System.out(3303): 04-30 03:15:43.724: INFO/System.out(3303): </tr> 04-30 03:15:43.724: INFO/System.out(3303): 04-30 03:15:43.724: INFO/System.out(3303): <tr> 04-30 03:15:43.734: INFO/System.out(3303): <td class="Start2" height="25"> 04-30 03:15:43.734: INFO/System.out(3303): <select name="T0" id="efaT0"> 04-30 03:15:43.734: INFO/System.out(3303): <option value="A" >Adresse 04-30 03:15:43.734: INFO/System.out(3303): <option value="H" selected="selected">Haltestelle 04-30 03:15:43.734: INFO/System.out(3303): <option value="Z" >Bes. Ziel 04-30 03:15:43.734: INFO/System.out(3303): </select> 04-30 03:15:43.734: INFO/System.out(3303): 04-30 03:15:43.734: INFO/System.out(3303): </td> 04-30 03:15:43.734: INFO/System.out(3303): 04-30 03:15:43.734: INFO/System.out(3303): <td class="Start3"> 04-30 03:15:43.734: INFO/System.out(3303): <input type="text" name="HT0" value="" tabindex="2" /> 04-30 03:15:43.734: INFO/System.out(3303): 04-30 03:15:43.745: INFO/System.out(3303): </td> 04-30 03:15:43.754: INFO/System.out(3303): 04-30 03:15:43.774: INFO/System.out(3303): </tr> 04-30 03:15:43.784: INFO/System.out(3303): 04-30 03:15:43.784: INFO/System.out(3303): <!-- 2.Zeile Ziel oder ViaAuswahl --> 04-30 03:15:43.784: INFO/System.out(3303): 04-30 03:15:43.805: INFO/System.out(3303): <tr> 04-30 03:15:43.834: INFO/System.out(3303): <td rowspan="2" class="Ziel1"> 04-30 03:15:43.834: INFO/System.out(3303): Ziel 04-30 03:15:43.834: INFO/System.out(3303): </td> 04-30 03:15:43.844: INFO/System.out(3303): 04-30 03:15:43.844: INFO/System.out(3303): <td class="Ziel2" height="25"> 04-30 03:15:43.844: INFO/System.out(3303): Stadt/Gemeinde 04-30 03:15:43.844: INFO/System.out(3303): </td> 04-30 03:15:43.854: INFO/System.out(3303): 04-30 03:15:43.854: INFO/System.out(3303): <td class="Ziel3"> 04-30 03:15:43.854: INFO/System.out(3303): Aachen 04-30 03:15:43.864: INFO/System.out(3303): </td> 04-30 03:15:43.874: INFO/System.out(3303): 04-30 03:15:43.874: INFO/System.out(3303): 04-30 03:15:43.884: INFO/System.out(3303): <td rowspan="2" class="Ziel4"> 04-30 03:15:43.884: INFO/System.out(3303): <input type="submit" name="Map1" value="Karte" tabindex="101" /> 04-30 03:15:43.884: INFO/System.out(3303): 04-30 03:15:43.884: INFO/System.out(3303): </td> 04-30 03:15:43.884: INFO/System.out(3303): 04-30 03:15:43.884: INFO/System.out(3303): 04-30 03:15:43.884: INFO/System.out(3303): </tr> 04-30 03:15:43.884: INFO/System.out(3303): 04-30 03:15:43.884: INFO/System.out(3303): <tr> 04-30 03:15:43.884: INFO/System.out(3303): <td class="Ziel2" height="25"> 04-30 03:15:43.894: INFO/System.out(3303): <small></small> 04-30 03:15:43.894: INFO/System.out(3303): </td> 04-30 03:15:43.894: INFO/System.out(3303): <td class="Ziel3"> 04-30 03:15:43.894: INFO/System.out(3303): Karlsgraben 04-30 03:15:43.904: INFO/System.out(3303): </td> 04-30 03:15:43.904: INFO/System.out(3303): </tr> 04-30 03:15:43.904: INFO/System.out(3303): 04-30 03:15:43.914: INFO/System.out(3303): 04-30 03:15:43.924: INFO/System.out(3303): 04-30 03:15:43.934: INFO/System.out(3303): 04-30 03:15:43.934: INFO/System.out(3303): 04-30 03:15:43.934: INFO/System.out(3303): 04-30 03:15:43.934: INFO/System.out(3303): <!-- 3.Zeile Datum/Zeit/Intervall --> 04-30 03:15:43.934: INFO/System.out(3303): <tr> 04-30 03:15:43.944: INFO/System.out(3303): <td rowspan="3" class="Zeit1"> 04-30 03:15:43.944: INFO/System.out(3303): Zeit 04-30 03:15:43.944: INFO/System.out(3303): </td> 04-30 03:15:43.944: INFO/System.out(3303): <td class="Datum2"> 04-30 03:15:43.944: INFO/System.out(3303): Datum 04-30 03:15:43.944: INFO/System.out(3303): </td> 04-30 03:15:43.944: INFO/System.out(3303): 04-30 03:15:43.944: INFO/System.out(3303): <!-- Für Abfragen ohne Karte alternativ Zeile ohne colspan hinzufügen --> 04-30 03:15:43.954: INFO/System.out(3303): 04-30 03:15:43.964: INFO/System.out(3303): <td class="Datum3" height="25" colspan="2"> 04-30 03:15:43.984: INFO/System.out(3303): <select name="DatumT" tabindex="10" id="efaDatumT"> 04-30 03:15:43.984: INFO/System.out(3303): <option >1</option> 04-30 03:15:43.984: INFO/System.out(3303): <option >2</option> 04-30 03:15:43.984: INFO/System.out(3303): <option >3</option> 04-30 03:15:43.984: INFO/System.out(3303): <option >4</option> 04-30 03:15:43.984: INFO/System.out(3303): <option >5</option> 04-30 03:15:43.984: INFO/System.out(3303): <option >6</option> 04-30 03:15:43.984: INFO/System.out(3303): <option >7</option> 04-30 03:15:43.984: INFO/System.out(3303): <option >8</option> 04-30 03:15:43.994: INFO/System.out(3303): <option >9</option> 04-30 03:15:43.994: INFO/System.out(3303): <option >10</option> 04-30 03:15:43.994: INFO/System.out(3303): <option >11</option> 04-30 03:15:43.994: INFO/System.out(3303): <option >12</option> 04-30 03:15:44.005: INFO/System.out(3303): <option >13</option> 04-30 03:15:44.024: INFO/System.out(3303): <option >14</option> 04-30 03:15:44.034: INFO/System.out(3303): <option >15</option> 04-30 03:15:44.034: INFO/System.out(3303): <option >16</option> 04-30 03:15:44.034: INFO/System.out(3303): <option >17</option> 04-30 03:15:44.034: INFO/System.out(3303): <option >18</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >19</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >20</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >21</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >22</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >23</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >24</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >25</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >26</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >27</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >28</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >29</option> 04-30 03:15:44.044: INFO/System.out(3303): <option selected="selected">30</option> 04-30 03:15:44.044: INFO/System.out(3303): <option >31</option> 04-30 03:15:44.055: INFO/System.out(3303): </select> 04-30 03:15:44.055: INFO/System.out(3303): . 04-30 03:15:44.055: INFO/System.out(3303): <select name="DatumM" tabindex="11" id="efaDatumM"> 04-30 03:15:44.055: INFO/System.out(3303): <option >1</option> 04-30 03:15:44.055: INFO/System.out(3303): <option >2</option> 04-30 03:15:44.055: INFO/System.out(3303): <option >3</option> 04-30 03:15:44.064: INFO/System.out(3303): <option selected="selected">4</option> 04-30 03:15:44.064: INFO/System.out(3303): <option >5</option> 04-30 03:15:44.064: INFO/System.out(3303): <option >6</option> 04-30 03:15:44.064: INFO/System.out(3303): <option >7</option> 04-30 03:15:44.064: INFO/System.out(3303): <option >8</option> 04-30 03:15:44.064: INFO/System.out(3303): <option >9</option> 04-30 03:15:44.064: INFO/System.out(3303): <option >10</option> 04-30 03:15:44.064: INFO/System.out(3303): <option >11</option> 04-30 03:15:44.085: INFO/System.out(3303): <option >12</option> 04-30 03:15:44.085: INFO/System.out(3303): </select> 04-30 03:15:44.085: INFO/System.out(3303): . 04-30 03:15:44.085: INFO/System.out(3303): <select name="DatumJ" tabindex="12" id="efaDatumJ"> 04-30 03:15:44.095: INFO/System.out(3303): <option >2009</option> 04-30 03:15:44.095: INFO/System.out(3303): <option selected="selected">2010</option> 04-30 03:15:44.095: INFO/System.out(3303): <option >2011</option> 04-30 03:15:44.095: INFO/System.out(3303): </select> 04-30 03:15:44.095: INFO/System.out(3303): 04-30 03:15:44.095: INFO/System.out(3303): </td> 04-30 03:15:44.095: INFO/System.out(3303): 04-30 03:15:44.105: INFO/System.out(3303): </tr> 04-30 03:15:44.115: INFO/System.out(3303): 04-30 03:15:44.115: INFO/System.out(3303): <tr> 04-30 03:15:44.115: INFO/System.out(3303): <td class="Uhrzeit2"> 04-30 03:15:44.115: INFO/System.out(3303): <input type="radio" name="AbfAnk" value="Abf" checked />Abfahrten ab<br /> 04-30 03:15:44.115: INFO/System.out(3303): <input type="radio" name="AbfAnk" value="Ank" />Ankünfte bis 04-30 03:15:44.115: INFO/System.out(3303): 04-30 03:15:44.115: INFO/System.out(3303): </td> 04-30 03:15:44.125: INFO/System.out(3303): <td class="Uhrzeit3" height="25"> 04-30 03:15:44.125: INFO/System.out(3303): <select name="ZeitH" tabindex="14" id="efaZeitH"> 04-30 03:15:44.125: INFO/System.out(3303): <option >0</option> 04-30 03:15:44.125: INFO/System.out(3303): <option >1</option> 04-30 03:15:44.125: INFO/System.out(3303): <option >2</option> 04-30 03:15:44.135: INFO/System.out(3303): <option >3</option> 04-30 03:15:44.135: INFO/System.out(3303): <option >4</option> 04-30 03:15:44.135: INFO/System.out(3303): <option >5</option> 04-30 03:15:44.135: INFO/System.out(3303): <option >6</option> 04-30 03:15:44.135: INFO/System.out(3303): <option >7</option> 04-30 03:15:44.135: INFO/System.out(3303): <option >8</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >9</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >10</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >11</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >12</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >13</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >14</option> 04-30 03:15:44.145: INFO/System.out(3303): <option selected="selected">15</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >16</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >17</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >18</option> 04-30 03:15:44.145: INFO/System.out(3303): <option >19</option> 04-30 03:15:44.155: INFO/System.out(3303): <option >20</option> 04-30 03:15:44.155: INFO/System.out(3303): <option >21</option> 04-30 03:15:44.155: INFO/System.out(3303): <option >22</option> 04-30 03:15:44.155: INFO/System.out(3303): <option >23</option> 04-30 03:15:44.155: INFO/System.out(3303): </select> 04-30 03:15:44.155: INFO/System.out(3303): : 04-30 03:15:44.155: INFO/System.out(3303): <select name="ZeitM" tabindex="15" id="efaZeitM"> 04-30 03:15:44.155: INFO/System.out(3303): <option >00</option> 04-30 03:15:44.155: INFO/System.out(3303): <option selected="selected">15</option> 04-30 03:15:44.155: INFO/System.out(3303): <option >30</option> 04-30 03:15:44.155: INFO/System.out(3303): <option >45</option> 04-30 03:15:44.155: INFO/System.out(3303): </select> 04-30 03:15:44.155: INFO/System.out(3303): 04-30 03:15:44.155: INFO/System.out(3303): </td> 04-30 03:15:44.155: INFO/System.out(3303): 04-30 03:15:44.165: INFO/System.out(3303): <td class="Uhrzeit2">&nbsp;</td> 04-30 03:15:44.165: INFO/System.out(3303): 04-30 03:15:44.165: INFO/System.out(3303): </tr> 04-30 03:15:44.165: INFO/System.out(3303): 04-30 03:15:44.165: INFO/System.out(3303): <tr> 04-30 03:15:44.165: INFO/System.out(3303): <td class="Intervall2"> 04-30 03:15:44.165: INFO/System.out(3303): Intervall 04-30 03:15:44.165: INFO/System.out(3303): </td> 04-30 03:15:44.184: INFO/System.out(3303): 04-30 03:15:44.184: INFO/System.out(3303): <td class="Intervall3" height="25"> 04-30 03:15:44.184: INFO/System.out(3303): <select name="Intervall" tabindex="13" id="efaIntervall"> 04-30 03:15:44.184: INFO/System.out(3303): <option value="60" >1 h</option> 04-30 03:15:44.184: INFO/System.out(3303): <option value="120" >2 h</option> 04-30 03:15:44.184: INFO/System.out(3303): <option value="240" >4 h</option> 04-30 03:15:44.184: INFO/System.out(3303): <option value="480" >8 h</option> 04-30 03:15:44.184: INFO/System.out(3303): <option value="1800" >ganzer Tag</option> 04-30 03:15:44.194: INFO/System.out(3303): </select> 04-30 03:15:44.194: INFO/System.out(3303): 04-30 03:15:44.204: INFO/System.out(3303): </td> 04-30 03:15:44.204: INFO/System.out(3303): 04-30 03:15:44.204: INFO/System.out(3303): <td class="Intervall3">&nbsp; 04-30 03:15:44.204: INFO/System.out(3303): 04-30 03:15:44.204: INFO/System.out(3303): </tr> 04-30 03:15:44.204: INFO/System.out(3303): </table> 04-30 03:15:44.204: INFO/System.out(3303): 04-30 03:15:44.204: INFO/System.out(3303): </td> 04-30 03:15:44.204: INFO/System.out(3303): 04-30 03:15:44.204: INFO/System.out(3303): <td class="Schalter" valign="top"> 04-30 03:15:44.204: INFO/System.out(3303): <table class="Schalter"> 04-30 03:15:44.204: INFO/System.out(3303): <!-- Buttons --> 04-30 03:15:44.204: INFO/System.out(3303): <tr> 04-30 03:15:44.204: INFO/System.out(3303): <td class="Schalter" align="center"> 04-30 03:15:44.226: INFO/System.out(3303): <input TYPE="Submit" accesskey="s" class="SuchenBtn" name="Suchen" tabindex="20" VALUE="(S)uchen"> 04-30 03:15:44.226: INFO/System.out(3303): </td> 04-30 03:15:44.226: INFO/System.out(3303): </tr> 04-30 03:15:44.226: INFO/System.out(3303): 04-30 03:15:44.226: INFO/System.out(3303): 04-30 03:15:44.226: INFO/System.out(3303): <tr> 04-30 03:15:44.226: INFO/System.out(3303): <td class="Schalter" align="center"> 04-30 03:15:44.226: INFO/System.out(3303): <input TYPE="Submit" accesskey="o" name="Optionen" tabindex="22" VALUE="(O)ptionen"> 04-30 03:15:44.226: INFO/System.out(3303): </td> 04-30 03:15:44.226: INFO/System.out(3303): </tr> 04-30 03:15:44.226: INFO/System.out(3303): 04-30 03:15:44.226: INFO/System.out(3303): 04-30 03:15:44.226: INFO/System.out(3303): <tr> 04-30 03:15:44.226: INFO/System.out(3303): <td class="Schalter" align="center"> 04-30 03:15:44.226: INFO/System.out(3303): <input TYPE="Button" accesskey="z" tabindex="24" VALUE="(Z)urück" onClick="history.back()"> 04-30 03:15:44.226: INFO/System.out(3303): </td> 04-30 03:15:44.226: INFO/System.out(3303): </tr> 04-30 03:15:44.226: INFO/System.out(3303): <tr> 04-30 03:15:44.226: INFO/System.out(3303): <td class="Schalter" align="center"> 04-30 03:15:44.226: INFO/System.out(3303): <input TYPE="Button" accesskey="h" tabindex="25" VALUE="(H)ilfe" onClick="self.location.href='/bs.exe/FF?N=hilfe&amp;SID=3D3B9'"> 04-30 03:15:44.226: INFO/System.out(3303): </td> 04-30 03:15:44.235: INFO/System.out(3303): </tr> 04-30 03:15:44.235: INFO/System.out(3303): <tr> 04-30 03:15:44.235: INFO/System.out(3303): <td class="Schalter" align="center"> 04-30 03:15:44.235: INFO/System.out(3303): <input TYPE="Submit" accesskey="n" tabindex="26" name="Loeschen" VALUE="(N)eue Suche"> 04-30 03:15:44.235: INFO/System.out(3303): </td> 04-30 03:15:44.235: INFO/System.out(3303): </tr> 04-30 03:15:44.235: INFO/System.out(3303): 04-30 03:15:44.235: INFO/System.out(3303): <tr> 04-30 03:15:44.235: INFO/System.out(3303): 04-30 03:15:44.244: INFO/System.out(3303): <td class="Schalter" align="center"> 04-30 03:15:44.244: INFO/System.out(3303): <input TYPE="Button" accesskey="a" tabindex="27" VALUE="H(a)ltestelle" onClick="self.location.href='/bs.exe/RHFF?Karten=true?N=Result&amp;SID=3D3B9'"> 04-30 03:15:44.244: INFO/System.out(3303): </td> 04-30 03:15:44.244: INFO/System.out(3303): 04-30 03:15:44.244: INFO/System.out(3303): </tr> 04-30 03:15:44.244: INFO/System.out(3303): </table> 04-30 03:15:44.254: INFO/System.out(3303): 04-30 03:15:44.254: INFO/System.out(3303): </td> 04-30 03:15:44.254: INFO/System.out(3303): </tr> 04-30 03:15:44.254: INFO/System.out(3303): </table> 04-30 03:15:44.254: INFO/System.out(3303): </form> 04-30 03:15:44.254: INFO/System.out(3303): 04-30 03:15:44.254: INFO/System.out(3303): 04-30 03:15:44.254: INFO/System.out(3303): <!-- Meldungsbereich (automatisch erzeugt) --> 04-30 03:15:44.254: INFO/System.out(3303): <div align="center" id="meldungen"> 04-30 03:15:44.265: INFO/System.out(3303): <table class="Bedienhinweise"><tr><td rowspan="2"><img SRC="http://www.busspur.de/logos/hinweis.png" ALIGN="top" alt="Symbol" WIDTH="32" HEIGHT="20">&nbsp;</td><td rowspan="2">Start</td><td>Geben Sie den Namen der Stadt/Gemeinde ein</td></tr><tr><td>Geben Sie den Namen der Haltestelle ein</td></tr></table> 04-30 03:15:44.265: INFO/System.out(3303): </div> 04-30 03:15:44.265:

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  • php form validation with javascript

    - by Jon Hanson
    hi guys i need help trying to figure out why the alert box doesnt show up when i run this. im also new at programming. html i due just fine. im currently taking a php class, and the teacher thought it would be fun to have us create a form and validate it. my problem is i am trying to call the function which then would validate it. My problem is its not calling it, and i cant quite figure out why. please help? jons viladating <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <link rel="stylesheet" href="decor.css" type="text/css"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>jons viladating</title> <script type="text/javascript"> <!-- <![CDATA[ function showjonsForm() { var errors = ""; // check for any empty strings if (document.forms[0].fname.value == "") errors += "fname\n"; if (document.forms[0].lname.value == "") errors += "lName\n"; if (document.forms[0].addrs1.value == "") errors += "Address\n"; if (document.forms[0].city.value == "") errors += "City\n"; if (document.forms[0].state.value == "") errors += "State\n"; if (document.forms[0].zip.value == "") errors += "Zip\n"; if (document.forms[0].phone.value == "") errors += "Phone\n"; if (document.forms[0].email.value == "") errors += "Email\n"; if (document.forms[0].pw2.value == "") errors += "Confirm password\n"; if (document.forms[0].dob.value == "") errors += "Date of birth\n"; if (document.forms[0].sex.value == "") errors += "sex\n"; // don't need to check checkboxes if (errors != "") { //something was wrong})) alert ("Please fix these errors\n" + errors) ; return false; } var stringx; stringx = "fName:" + document.forms(0).fname.value; stringx = "lName:" + document.forms(0).lname.value; stringx += "\nAddress: " + document.forms(0).addrs1.value; stringx += "\nCity: " + document.forms(0).city.value; stringx += " \nState: " + document.forms(0).state.value; stringx += " Zip: "+ document.forms(0).zip.value; stringx += "\nPhone: " + document.forms(0).phone.value; stringx += "\nE-mail:" + document.forms(0).email.value; stringx += "\nConfirm password " + document.forms(0).pw2.value; stringx += "\nDate of birth: " + document.forms(0).dob.value; stringx += "\nSex: " + document.forms(0).sex.value; alert(stringx); return false //set to false to not submit } // ]]> --> </script> <h1>jons validations test</h1> </head> <body> <div id="rightcolumn"> <img src="hula.gif" align="right"/> </div> <text align="left"> <form name="jon" action="formoutput.php" onsubmit="return showjonsForm()" Method="post"> <fieldset style="width:250px"> <label> first name</label> <input type="text" name="fname" size="15" maxlength="22" onBlur="checkRequired( this,'fname')"/><br /> <label>last name</label> <input type="text" name="lname" size="10" maxlength="22"> <br /> </fieldset> <fieldset style="width:250px"> <label>address</label> <input type="text" name="adrs1" size="10" maxlength="30"><br /> <span class="msg_container" id="adrs2"></span><br /> <label>city</label> <input type="text" name="city" size="10" maxlength="15"><br /> <span class="msg_container" id="city"></span><br /> <label>state</label> <input type="text" name="state" size="10" maxlength="2"><br /> <span class="msg_container" id="state"></span><br /> <label>zip</label> <input type="text" name="zip" size="10" maxlength="5"><br /> </fieldset> <fieldset style="width:250px"> <label>phone</label> <input type="text" name="phone" size="10" maxlength="10"><br /> <div>please input phone number in this format 1234567892 thank you </div> <label>email</label> <input type="text" name="email" size="10" maxlength="22"><br /> <div> password must have 1 number upper case and minimum of 6 charcters</div> <label>password</label> <input type="text" name="pw2" size="10" maxlength="12"><br /> <label>select gender type</label> <select name="sex" size="1" <br /> <option>male</option> <option>female</option> <option>timelord</option> </select> <label>date of birth</label> <input type="text name="dob" size="8" maxlength="8"/> <div> would you like to know know more</div> <label> yes</label> <input type="checkbox" checked="checked" name="check" /> </fieldset> <input type="submit"/></form> </form> <div id="footer"> <img src="laps2.jpg"> <img src="orange.jpg"><img src="ok.jpg"> </div> </body> </html>

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  • jQuery, array form radio button name problem.

    - by borayeris
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>click div to select hidden options</title> <script type="text/javascript" src="jquery-1.4.4.js"></script> <style type="text/css"> .clickDiv { width:50px; height:50px; cursor:crosshair; } .red {border:1px #000 solid;} .green {border:1px #000 solid;} .redBG {background:#F00;} .greenBG {background:#0F0;} </style> <script type="text/javascript"> $(function() { $('div.clickDiv.red').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=red]').attr('checked', 'checked'); $('div.clickDiv.red[madde='+secilenMadde+']').addClass('redBG'); $('div.clickDiv.green[madde='+secilenMadde+']').removeClass('greenBG'); }); $('div.clickDiv.green').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=green]').attr('checked', 'checked'); $('div.clickDiv.green[madde='+secilenMadde+']').addClass('greenBG'); $('div.clickDiv.red[madde='+secilenMadde+']').removeClass('redBG'); }); }); </script> </head> <body> <div id="write"></div> <form id="formId" name="formName" method="post"> <table> <tr> <td><div class="clickDiv red" madde="line1"></div></td> <td><div class="clickDiv green" madde="line1"></div></td> </tr> <tr> <td><div class="clickDiv red" madde="line2"></div></td> <td><div class="clickDiv green" madde="line2"></div></td> </tr> </table> <label for="line1red"><input id="line1red" type="radio" name="line1" value="red" /> Red</label> <label for="line1green"><input id="line1green" type="radio" name="line1" value="green" /> Green</label><br /> <label for="line2red"><input type="radio" name="line2" value="red" /> Red</label> <label for="line2green"><input type="radio" name="line2" value="green" /> Green</label> </form> </body> </html> This works. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>click div to select hidden options</title> <script type="text/javascript" src="jquery-1.4.4.js"></script> <style type="text/css"> .clickDiv { width:50px; height:50px; cursor:crosshair; } .red {border:1px #000 solid;} .green {border:1px #000 solid;} .redBG {background:#F00;} .greenBG {background:#0F0;} </style> <script type="text/javascript"> $(function() { $('div.clickDiv.red').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=red]').attr('checked', 'checked'); $('div.clickDiv.red[madde='+secilenMadde+']').addClass('redBG'); $('div.clickDiv.green[madde='+secilenMadde+']').removeClass('greenBG'); }); $('div.clickDiv.green').click(function(){ var secilenMadde=$(this).attr('madde'); $('div#write').text(secilenMadde); $('input[name='+secilenMadde+'][value=green]').attr('checked', 'checked'); $('div.clickDiv.green[madde='+secilenMadde+']').addClass('greenBG'); $('div.clickDiv.red[madde='+secilenMadde+']').removeClass('redBG'); }); }); </script> </head> <body> <div id="write"></div> <form id="formId" name="formName" method="post"> <table> <tr> <td><div class="clickDiv red" madde="line[1]"></div></td> <td><div class="clickDiv green" madde="line[1]"></div></td> </tr> <tr> <td><div class="clickDiv red" madde="line[2]"></div></td> <td><div class="clickDiv green" madde="line[2]"></div></td> </tr> </table> <label for="line1red"><input id="line1red" type="radio" name="line[1]" value="red" /> Red</label> <label for="line1green"><input id="line1green" type="radio" name="line[1]" value="green" /> Green</label><br /> <label for="line2red"><input type="radio" name="line[2]" value="red" /> Red</label> <label for="line2green"><input type="radio" name="line[2]" value="green" /> Green</label> </form> </body> </html> This doesn't. I need input names as an array but it breaks my script. Why?

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  • Submiting a Form without Refreshing the page with jQuery and Ajax Not updating MySQL database.

    - by HEEEEEEELP
    I'm a newbie to JQuery and have a problem, when I click submit button on the form everything says registration was successful but my MYSQL database was not updated everything worked fine until I tried to add the JQuery to the picture. Can someone help me fix this problem so my database is updated? Thanks Here is the JQuery code. $(function() { $(".save-button").click(function() { var address = $("#address").val(); var address_two = $("#address_two").val(); var city_town = $("#city_town").val(); var state_province = $("#state_province").val(); var zipcode = $("#zipcode").val(); var country = $("#country").val(); var email = $("#email").val(); var dataString = 'address='+ address + '&address_two=' + address_two + '&city_town=' + city_town + '&state_province=' + state_province + '&zipcode=' + zipcode + '&country=' + country + '$email=' + email; if(address=='' || address_two=='' || city_town=='' || state_province=='' || zipcode=='' || country=='' || email=='') { $('.success').fadeOut(200).hide(); $('.error').fadeOut(200).show(); } else { $.ajax({ type: "POST", url: "http://localhost/New%20Project/home/index.php", data: dataString, success: function(){ $('.success').fadeIn(200).show(); $('.error').fadeOut(200).hide(); } }); } return false; }); }); Here is the PHP code. if (isset($_POST['contact_info_submitted'])) { // Handle the form. // Query member data from the database and ready it for display $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT users.*, contact_info.* FROM users INNER JOIN contact_info ON contact_info.user_id = users.user_id WHERE users.user_id=3"); $user_id = mysqli_real_escape_string($mysqli, htmlentities('3')); $address = mysqli_real_escape_string($mysqli, htmlentities($_POST['address'])); $address_two = mysqli_real_escape_string($mysqli, htmlentities($_POST['address_two'])); $city_town = mysqli_real_escape_string($mysqli, htmlentities($_POST['city_town'])); $state_province = mysqli_real_escape_string($mysqli, htmlentities($_POST['state_province'])); $zipcode = mysqli_real_escape_string($mysqli, htmlentities($_POST['zipcode'])); $country = mysqli_real_escape_string($mysqli, htmlentities($_POST['country'])); $email = mysqli_real_escape_string($mysqli, strip_tags($_POST['email'])); //If the table is not found add it to the database if (mysqli_num_rows($dbc) == 0) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"INSERT INTO contact_info (user_id, address, address_two, city_town, state_province, zipcode, country, email) VALUES ('$user_id', '$address', '$address_two', '$city_town', '$state_province', '$zipcode', '$country', '$email')"); } //If the table is in the database update each field when needed if ($dbc == TRUE) { $dbc = mysqli_query($mysqli,"UPDATE contact_info SET address = '$address', address_two = '$address_two', city_town = '$city_town', state_province = '$state_province', zipcode = '$zipcode', country = '$country', email = '$email' WHERE user_id = '$user_id'"); } if (!$dbc) { // There was an error...do something about it here... print mysqli_error($mysqli); return; } } Here is the XHTML code. <form method="post" action="index.php"> <fieldset> <ul> <li><label for="address">Address 1: </label><input type="text" name="address" id="address" size="25" class="input-size" value="<?php if (isset($_POST['address'])) { echo $_POST['address']; } else if(!empty($address)) { echo $address; } ?>" /></li> <li><label for="address_two">Address 2: </label><input type="text" name="address_two" id="address_two" size="25" class="input-size" value="<?php if (isset($_POST['address_two'])) { echo $_POST['address_two']; } else if(!empty($address_two)) { echo $address_two; } ?>" /></li> <li><label for="city_town">City/Town: </label><input type="text" name="city_town" id="city_town" size="25" class="input-size" value="<?php if (isset($_POST['city_town'])) { echo $_POST['city_town']; } else if(!empty($city_town)) { echo $city_town; } ?>" /></li> <li><label for="state_province">State/Province: </label> <?php echo '<select name="state_province" id="state_province">' . "\n"; foreach($state_options as $option) { if ($option == $state_province) { echo '<option value="' . $option . '" selected="selected">' . $option . '</option>' . "\n"; } else { echo '<option value="'. $option . '">' . $option . '</option>'."\n"; } } echo '</select>'; ?> </li> <li><label for="zipcode">Zip/Post Code: </label><input type="text" name="zipcode" id="zipcode" size="5" class="input-size" value="<?php if (isset($_POST['zipcode'])) { echo $_POST['zipcode']; } else if(!empty($zipcode)) { echo $zipcode; } ?>" /></li> <li><label for="country">Country: </label> <?php echo '<select name="country" id="country">' . "\n"; foreach($countries as $option) { if ($option == $country) { echo '<option value="' . $option . '" selected="selected">' . $option . '</option>' . "\n"; } else if($option == "-------------") { echo '<option value="' . $option . '" disabled="disabled">' . $option . '</option>'; } else { echo '<option value="'. $option . '">' . $option . '</option>'."\n"; } } echo '</select>'; ?> </li> <li><label for="email">Email Address: </label><input type="text" name="email" id="email" size="25" class="input-size" value="<?php if (isset($_POST['email'])) { echo $_POST['email']; } else if(!empty($email)) { echo $email; } ?>" /><br /><span>We don't spam or share your email with third parties. We respect your privacy.</span></li> <li><input type="submit" name="submit" value="Save Changes" class="save-button" /> <input type="hidden" name="contact_info_submitted" value="true" /> <input type="submit" name="submit" value="Preview Changes" class="preview-changes-button" /></li> </ul> </fieldset> </form>

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  • How to implement multi-source XSLT mapping in 11g BPEL

    - by [email protected]
    In SOA 11g, you can create a XSLT mapper that uses multiple sources as the input. To implement a multi-source mapper, just follow the instructions below, Drag and drop a Transform Activity to a BPEL process Double-click on the Transform Activity, the Transform dialog window appears. Add source variables by clicking the Add icon and selecting the variable and part of the variable as needed. You can select multiple input variables. The first variable represents the main XML input to the XSL mapping, while additional variables that are added here are defined in the XSL mapping as input parameters. Select the target variable and its part if available. Specify the mapper file name, the default file name is xsl/Transformation_%SEQ%.xsl, where %SEQ% represents the sequence number of the mapper. Click OK, the xls file will be opened in the graphical mode. You can map the sources to the target as usual. Open the mapper source code, you will notice the variable representing the additional source payload, is defined as the input parameter in the map source spec and body<mapSources>    <source type="XSD">      <schema location="../xsd/po.xsd"/>      <rootElement name="PurchaseOrder" namespace="http://www.oracle.com/pcbpel/po"/>    </source>    <source type="XSD">      <schema location="../xsd/customer.xsd"/>      <rootElement name="Customer" namespace="http://www.oracle.com/pcbpel/Customer"/>      <param name="v_customer" />    </source>  </mapSources>...<xsl:param name="v_customer"/> Let's take a look at the BPEL source code used to execute xslt mapper. <assign name="Transform_1">            <bpelx:annotation>                <bpelx:pattern>transformation</bpelx:pattern>            </bpelx:annotation>            <copy>                <from expression="ora:doXSLTransformForDoc('xsl/Transformation_1.xsl',bpws:getVariableData('v_po'),'v_customer',bpws:getVariableData('v_customer'))"/>                <to variable="v_invoice"/>            </copy>        </assign> You will see BPEL uses ora:doXSLTransformForDoc XPath function to execute the XSLT mapper.This function returns the result of  XSLT transformation when the xslt template matching the document. The signature of this function is  ora:doXSLTransformForDoc(template,input, [paramQName, paramValue]*).Wheretemplate is the XSLT mapper nameinput is the string representation of xml input, paramQName is the parameter defined in the xslt mapper as the additional sourceparameterValue is the additional source payload. You can add more sources to the mapper at the later stage, but you have to modify the ora:doXSLTransformForDoc in the BPEL source code and make sure it passes correct parameter and its value pair that reflects the changes in the XSLT mapper.So the best practices are : create the variables before creating the mapping file, therefore you can add multiple sources when you define the transformation in the first place, which is more straightforward than adding them later on. Review ora:doXSLTransformForDoc code in the BPEL source and make sure it passes the correct parameters to the mapper.

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  • Need help transforming DirectX 9 skybox hlsl shader to DirectX 11

    - by J2V
    I am in the middle of implementing a skybox to my game. I have been following this tutorial http://rbwhitaker.wikidot.com/skyboxes-2. I am using MonoGame as a framework and in order to support both Windows and Windows 8 metro I need to compile the shader with pixel and vertex shader 4. compile vs_4_0_level_9_1 compile ps_4_0_level_9_1 However some of the hlsl syntax has been updated with DX10 and DX11. I need to update this hlsl code: float4x4 World; float4x4 View; float4x4 Projection; float3 CameraPosition; Texture SkyBoxTexture; samplerCUBE SkyBoxSampler = sampler_state { texture = <SkyBoxTexture>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = Mirror; AddressV = Mirror; }; struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float3 TextureCoordinate : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); float4 VertexPosition = mul(input.Position, World); output.TextureCoordinate = VertexPosition - CameraPosition; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { return texCUBE(SkyBoxSampler, normalize(input.TextureCoordinate)); } technique Skybox { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I quess I need to change Texture into TextureCube, change sampler, swap texCUBE() with TextureCube.Sample() and change PixelShader return semantic to SV_Target0. I'm very new in shader languages and any help is appreciated!

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  • Toorcon 15 (2013)

    - by danx
    The Toorcon gang (senior staff): h1kari (founder), nfiltr8, and Geo Introduction to Toorcon 15 (2013) A Tale of One Software Bypass of MS Windows 8 Secure Boot Breaching SSL, One Byte at a Time Running at 99%: Surviving an Application DoS Security Response in the Age of Mass Customized Attacks x86 Rewriting: Defeating RoP and other Shinanighans Clowntown Express: interesting bugs and running a bug bounty program Active Fingerprinting of Encrypted VPNs Making Attacks Go Backwards Mask Your Checksums—The Gorry Details Adventures with weird machines thirty years after "Reflections on Trusting Trust" Introduction to Toorcon 15 (2013) Toorcon 15 is the 15th annual security conference held in San Diego. I've attended about a third of them and blogged about previous conferences I attended here starting in 2003. As always, I've only summarized the talks I attended and interested me enough to write about them. Be aware that I may have misrepresented the speaker's remarks and that they are not my remarks or opinion, or those of my employer, so don't quote me or them. Those seeking further details may contact the speakers directly or use The Google. For some talks, I have a URL for further information. A Tale of One Software Bypass of MS Windows 8 Secure Boot Andrew Furtak and Oleksandr Bazhaniuk Yuri Bulygin, Oleksandr ("Alex") Bazhaniuk, and (not present) Andrew Furtak Yuri and Alex talked about UEFI and Bootkits and bypassing MS Windows 8 Secure Boot, with vendor recommendations. They previously gave this talk at the BlackHat 2013 conference. MS Windows 8 Secure Boot Overview UEFI (Unified Extensible Firmware Interface) is interface between hardware and OS. UEFI is processor and architecture independent. Malware can replace bootloader (bootx64.efi, bootmgfw.efi). Once replaced can modify kernel. Trivial to replace bootloader. Today many legacy bootkits—UEFI replaces them most of them. MS Windows 8 Secure Boot verifies everything you load, either through signatures or hashes. UEFI firmware relies on secure update (with signed update). You would think Secure Boot would rely on ROM (such as used for phones0, but you can't do that for PCs—PCs use writable memory with signatures DXE core verifies the UEFI boat loader(s) OS Loader (winload.efi, winresume.efi) verifies the OS kernel A chain of trust is established with a root key (Platform Key, PK), which is a cert belonging to the platform vendor. Key Exchange Keys (KEKs) verify an "authorized" database (db), and "forbidden" database (dbx). X.509 certs with SHA-1/SHA-256 hashes. Keys are stored in non-volatile (NV) flash-based NVRAM. Boot Services (BS) allow adding/deleting keys (can't be accessed once OS starts—which uses Run-Time (RT)). Root cert uses RSA-2048 public keys and PKCS#7 format signatures. SecureBoot — enable disable image signature checks SetupMode — update keys, self-signed keys, and secure boot variables CustomMode — allows updating keys Secure Boot policy settings are: always execute, never execute, allow execute on security violation, defer execute on security violation, deny execute on security violation, query user on security violation Attacking MS Windows 8 Secure Boot Secure Boot does NOT protect from physical access. Can disable from console. Each BIOS vendor implements Secure Boot differently. There are several platform and BIOS vendors. It becomes a "zoo" of implementations—which can be taken advantage of. Secure Boot is secure only when all vendors implement it correctly. Allow only UEFI firmware signed updates protect UEFI firmware from direct modification in flash memory protect FW update components program SPI controller securely protect secure boot policy settings in nvram protect runtime api disable compatibility support module which allows unsigned legacy Can corrupt the Platform Key (PK) EFI root certificate variable in SPI flash. If PK is not found, FW enters setup mode wich secure boot turned off. Can also exploit TPM in a similar manner. One is not supposed to be able to directly modify the PK in SPI flash from the OS though. But they found a bug that they can exploit from User Mode (undisclosed) and demoed the exploit. It loaded and ran their own bootkit. The exploit requires a reboot. Multiple vendors are vulnerable. They will disclose this exploit to vendors in the future. Recommendations: allow only signed updates protect UEFI fw in ROM protect EFI variable store in ROM Breaching SSL, One Byte at a Time Yoel Gluck and Angelo Prado Angelo Prado and Yoel Gluck, Salesforce.com CRIME is software that performs a "compression oracle attack." This is possible because the SSL protocol doesn't hide length, and because SSL compresses the header. CRIME requests with every possible character and measures the ciphertext length. Look for the plaintext which compresses the most and looks for the cookie one byte-at-a-time. SSL Compression uses LZ77 to reduce redundancy. Huffman coding replaces common byte sequences with shorter codes. US CERT thinks the SSL compression problem is fixed, but it isn't. They convinced CERT that it wasn't fixed and they issued a CVE. BREACH, breachattrack.com BREACH exploits the SSL response body (Accept-Encoding response, Content-Encoding). It takes advantage of the fact that the response is not compressed. BREACH uses gzip and needs fairly "stable" pages that are static for ~30 seconds. It needs attacker-supplied content (say from a web form or added to a URL parameter). BREACH listens to a session's requests and responses, then inserts extra requests and responses. Eventually, BREACH guesses a session's secret key. Can use compression to guess contents one byte at-a-time. For example, "Supersecret SupersecreX" (a wrong guess) compresses 10 bytes, and "Supersecret Supersecret" (a correct guess) compresses 11 bytes, so it can find each character by guessing every character. To start the guess, BREACH needs at least three known initial characters in the response sequence. Compression length then "leaks" information. Some roadblocks include no winners (all guesses wrong) or too many winners (multiple possibilities that compress the same). The solutions include: lookahead (guess 2 or 3 characters at-a-time instead of 1 character). Expensive rollback to last known conflict check compression ratio can brute-force first 3 "bootstrap" characters, if needed (expensive) block ciphers hide exact plain text length. Solution is to align response in advance to block size Mitigations length: use variable padding secrets: dynamic CSRF tokens per request secret: change over time separate secret to input-less servlets Future work eiter understand DEFLATE/GZIP HTTPS extensions Running at 99%: Surviving an Application DoS Ryan Huber Ryan Huber, Risk I/O Ryan first discussed various ways to do a denial of service (DoS) attack against web services. One usual method is to find a slow web page and do several wgets. Or download large files. Apache is not well suited at handling a large number of connections, but one can put something in front of it Can use Apache alternatives, such as nginx How to identify malicious hosts short, sudden web requests user-agent is obvious (curl, python) same url requested repeatedly no web page referer (not normal) hidden links. hide a link and see if a bot gets it restricted access if not your geo IP (unless the website is global) missing common headers in request regular timing first seen IP at beginning of attack count requests per hosts (usually a very large number) Use of captcha can mitigate attacks, but you'll lose a lot of genuine users. Bouncer, goo.gl/c2vyEc and www.github.com/rawdigits/Bouncer Bouncer is software written by Ryan in netflow. Bouncer has a small, unobtrusive footprint and detects DoS attempts. It closes blacklisted sockets immediately (not nice about it, no proper close connection). Aggregator collects requests and controls your web proxies. Need NTP on the front end web servers for clean data for use by bouncer. Bouncer is also useful for a popularity storm ("Slashdotting") and scraper storms. Future features: gzip collection data, documentation, consumer library, multitask, logging destroyed connections. Takeaways: DoS mitigation is easier with a complete picture Bouncer designed to make it easier to detect and defend DoS—not a complete cure Security Response in the Age of Mass Customized Attacks Peleus Uhley and Karthik Raman Peleus Uhley and Karthik Raman, Adobe ASSET, blogs.adobe.com/asset/ Peleus and Karthik talked about response to mass-customized exploits. Attackers behave much like a business. "Mass customization" refers to concept discussed in the book Future Perfect by Stan Davis of Harvard Business School. Mass customization is differentiating a product for an individual customer, but at a mass production price. For example, the same individual with a debit card receives basically the same customized ATM experience around the world. Or designing your own PC from commodity parts. Exploit kits are another example of mass customization. The kits support multiple browsers and plugins, allows new modules. Exploit kits are cheap and customizable. Organized gangs use exploit kits. A group at Berkeley looked at 77,000 malicious websites (Grier et al., "Manufacturing Compromise: The Emergence of Exploit-as-a-Service", 2012). They found 10,000 distinct binaries among them, but derived from only a dozen or so exploit kits. Characteristics of Mass Malware: potent, resilient, relatively low cost Technical characteristics: multiple OS, multipe payloads, multiple scenarios, multiple languages, obfuscation Response time for 0-day exploits has gone down from ~40 days 5 years ago to about ~10 days now. So the drive with malware is towards mass customized exploits, to avoid detection There's plenty of evicence that exploit development has Project Manager bureaucracy. They infer from the malware edicts to: support all versions of reader support all versions of windows support all versions of flash support all browsers write large complex, difficult to main code (8750 lines of JavaScript for example Exploits have "loose coupling" of multipe versions of software (adobe), OS, and browser. This allows specific attacks against specific versions of multiple pieces of software. Also allows exploits of more obscure software/OS/browsers and obscure versions. Gave examples of exploits that exploited 2, 3, 6, or 14 separate bugs. However, these complete exploits are more likely to be buggy or fragile in themselves and easier to defeat. Future research includes normalizing malware and Javascript. Conclusion: The coming trend is that mass-malware with mass zero-day attacks will result in mass customization of attacks. x86 Rewriting: Defeating RoP and other Shinanighans Richard Wartell Richard Wartell The attack vector we are addressing here is: First some malware causes a buffer overflow. The malware has no program access, but input access and buffer overflow code onto stack Later the stack became non-executable. The workaround malware used was to write a bogus return address to the stack jumping to malware Later came ASLR (Address Space Layout Randomization) to randomize memory layout and make addresses non-deterministic. The workaround malware used was to jump t existing code segments in the program that can be used in bad ways "RoP" is Return-oriented Programming attacks. RoP attacks use your own code and write return address on stack to (existing) expoitable code found in program ("gadgets"). Pinkie Pie was paid $60K last year for a RoP attack. One solution is using anti-RoP compilers that compile source code with NO return instructions. ASLR does not randomize address space, just "gadgets". IPR/ILR ("Instruction Location Randomization") randomizes each instruction with a virtual machine. Richard's goal was to randomize a binary with no source code access. He created "STIR" (Self-Transofrming Instruction Relocation). STIR disassembles binary and operates on "basic blocks" of code. The STIR disassembler is conservative in what to disassemble. Each basic block is moved to a random location in memory. Next, STIR writes new code sections with copies of "basic blocks" of code in randomized locations. The old code is copied and rewritten with jumps to new code. the original code sections in the file is marked non-executible. STIR has better entropy than ASLR in location of code. Makes brute force attacks much harder. STIR runs on MS Windows (PEM) and Linux (ELF). It eliminated 99.96% or more "gadgets" (i.e., moved the address). Overhead usually 5-10% on MS Windows, about 1.5-4% on Linux (but some code actually runs faster!). The unique thing about STIR is it requires no source access and the modified binary fully works! Current work is to rewrite code to enforce security policies. For example, don't create a *.{exe,msi,bat} file. Or don't connect to the network after reading from the disk. Clowntown Express: interesting bugs and running a bug bounty program Collin Greene Collin Greene, Facebook Collin talked about Facebook's bug bounty program. Background at FB: FB has good security frameworks, such as security teams, external audits, and cc'ing on diffs. But there's lots of "deep, dark, forgotten" parts of legacy FB code. Collin gave several examples of bountied bugs. Some bounty submissions were on software purchased from a third-party (but bounty claimers don't know and don't care). We use security questions, as does everyone else, but they are basically insecure (often easily discoverable). Collin didn't expect many bugs from the bounty program, but they ended getting 20+ good bugs in first 24 hours and good submissions continue to come in. Bug bounties bring people in with different perspectives, and are paid only for success. Bug bounty is a better use of a fixed amount of time and money versus just code review or static code analysis. The Bounty program started July 2011 and paid out $1.5 million to date. 14% of the submissions have been high priority problems that needed to be fixed immediately. The best bugs come from a small % of submitters (as with everything else)—the top paid submitters are paid 6 figures a year. Spammers like to backstab competitors. The youngest sumitter was 13. Some submitters have been hired. Bug bounties also allows to see bugs that were missed by tools or reviews, allowing improvement in the process. Bug bounties might not work for traditional software companies where the product has release cycle or is not on Internet. Active Fingerprinting of Encrypted VPNs Anna Shubina Anna Shubina, Dartmouth Institute for Security, Technology, and Society (I missed the start of her talk because another track went overtime. But I have the DVD of the talk, so I'll expand later) IPsec leaves fingerprints. Using netcat, one can easily visually distinguish various crypto chaining modes just from packet timing on a chart (example, DES-CBC versus AES-CBC) One can tell a lot about VPNs just from ping roundtrips (such as what router is used) Delayed packets are not informative about a network, especially if far away from the network More needed to explore about how TCP works in real life with respect to timing Making Attacks Go Backwards Fuzzynop FuzzyNop, Mandiant This talk is not about threat attribution (finding who), product solutions, politics, or sales pitches. But who are making these malware threats? It's not a single person or group—they have diverse skill levels. There's a lot of fat-fingered fumblers out there. Always look for low-hanging fruit first: "hiding" malware in the temp, recycle, or root directories creation of unnamed scheduled tasks obvious names of files and syscalls ("ClearEventLog") uncleared event logs. Clearing event log in itself, and time of clearing, is a red flag and good first clue to look for on a suspect system Reverse engineering is hard. Disassembler use takes practice and skill. A popular tool is IDA Pro, but it takes multiple interactive iterations to get a clean disassembly. Key loggers are used a lot in targeted attacks. They are typically custom code or built in a backdoor. A big tip-off is that non-printable characters need to be printed out (such as "[Ctrl]" "[RightShift]") or time stamp printf strings. Look for these in files. Presence is not proof they are used. Absence is not proof they are not used. Java exploits. Can parse jar file with idxparser.py and decomile Java file. Java typially used to target tech companies. Backdoors are the main persistence mechanism (provided externally) for malware. Also malware typically needs command and control. Application of Artificial Intelligence in Ad-Hoc Static Code Analysis John Ashaman John Ashaman, Security Innovation Initially John tried to analyze open source files with open source static analysis tools, but these showed thousands of false positives. Also tried using grep, but tis fails to find anything even mildly complex. So next John decided to write his own tool. His approach was to first generate a call graph then analyze the graph. However, the problem is that making a call graph is really hard. For example, one problem is "evil" coding techniques, such as passing function pointer. First the tool generated an Abstract Syntax Tree (AST) with the nodes created from method declarations and edges created from method use. Then the tool generated a control flow graph with the goal to find a path through the AST (a maze) from source to sink. The algorithm is to look at adjacent nodes to see if any are "scary" (a vulnerability), using heuristics for search order. The tool, called "Scat" (Static Code Analysis Tool), currently looks for C# vulnerabilities and some simple PHP. Later, he plans to add more PHP, then JSP and Java. For more information see his posts in Security Innovation blog and NRefactory on GitHub. Mask Your Checksums—The Gorry Details Eric (XlogicX) Davisson Eric (XlogicX) Davisson Sometimes in emailing or posting TCP/IP packets to analyze problems, you may want to mask the IP address. But to do this correctly, you need to mask the checksum too, or you'll leak information about the IP. Problem reports found in stackoverflow.com, sans.org, and pastebin.org are usually not masked, but a few companies do care. If only the IP is masked, the IP may be guessed from checksum (that is, it leaks data). Other parts of packet may leak more data about the IP. TCP and IP checksums both refer to the same data, so can get more bits of information out of using both checksums than just using one checksum. Also, one can usually determine the OS from the TTL field and ports in a packet header. If we get hundreds of possible results (16x each masked nibble that is unknown), one can do other things to narrow the results, such as look at packet contents for domain or geo information. With hundreds of results, can import as CSV format into a spreadsheet. Can corelate with geo data and see where each possibility is located. Eric then demoed a real email report with a masked IP packet attached. Was able to find the exact IP address, given the geo and university of the sender. Point is if you're going to mask a packet, do it right. Eric wouldn't usually bother, but do it correctly if at all, to not create a false impression of security. Adventures with weird machines thirty years after "Reflections on Trusting Trust" Sergey Bratus Sergey Bratus, Dartmouth College (and Julian Bangert and Rebecca Shapiro, not present) "Reflections on Trusting Trust" refers to Ken Thompson's classic 1984 paper. "You can't trust code that you did not totally create yourself." There's invisible links in the chain-of-trust, such as "well-installed microcode bugs" or in the compiler, and other planted bugs. Thompson showed how a compiler can introduce and propagate bugs in unmodified source. But suppose if there's no bugs and you trust the author, can you trust the code? Hell No! There's too many factors—it's Babylonian in nature. Why not? Well, Input is not well-defined/recognized (code's assumptions about "checked" input will be violated (bug/vunerabiliy). For example, HTML is recursive, but Regex checking is not recursive. Input well-formed but so complex there's no telling what it does For example, ELF file parsing is complex and has multiple ways of parsing. Input is seen differently by different pieces of program or toolchain Any Input is a program input executes on input handlers (drives state changes & transitions) only a well-defined execution model can be trusted (regex/DFA, PDA, CFG) Input handler either is a "recognizer" for the inputs as a well-defined language (see langsec.org) or it's a "virtual machine" for inputs to drive into pwn-age ELF ABI (UNIX/Linux executible file format) case study. Problems can arise from these steps (without planting bugs): compiler linker loader ld.so/rtld relocator DWARF (debugger info) exceptions The problem is you can't really automatically analyze code (it's the "halting problem" and undecidable). Only solution is to freeze code and sign it. But you can't freeze everything! Can't freeze ASLR or loading—must have tables and metadata. Any sufficiently complex input data is the same as VM byte code Example, ELF relocation entries + dynamic symbols == a Turing Complete Machine (TM). @bxsays created a Turing machine in Linux from relocation data (not code) in an ELF file. For more information, see Rebecca "bx" Shapiro's presentation from last year's Toorcon, "Programming Weird Machines with ELF Metadata" @bxsays did same thing with Mach-O bytecode Or a DWARF exception handling data .eh_frame + glibc == Turning Machine X86 MMU (IDT, GDT, TSS): used address translation to create a Turning Machine. Page handler reads and writes (on page fault) memory. Uses a page table, which can be used as Turning Machine byte code. Example on Github using this TM that will fly a glider across the screen Next Sergey talked about "Parser Differentials". That having one input format, but two parsers, will create confusion and opportunity for exploitation. For example, CSRs are parsed during creation by cert requestor and again by another parser at the CA. Another example is ELF—several parsers in OS tool chain, which are all different. Can have two different Program Headers (PHDRs) because ld.so parses multiple PHDRs. The second PHDR can completely transform the executable. This is described in paper in the first issue of International Journal of PoC. Conclusions trusting computers not only about bugs! Bugs are part of a problem, but no by far all of it complex data formats means bugs no "chain of trust" in Babylon! (that is, with parser differentials) we need to squeeze complexity out of data until data stops being "code equivalent" Further information See and langsec.org. USENIX WOOT 2013 (Workshop on Offensive Technologies) for "weird machines" papers and videos.

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  • Disable Ethernet permanently to speed up boot time

    - by Anwar Shah
    I do not use the wired Ethernet Card. It seems to me that, Ubuntu is always trying in boot time to check the network via eth0, Which consumes some times and I guess this may slow down the boot process a bit. My dmesg output is below (partial) 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 1.985592] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/LNXVIDEO:01/input/input5 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 1.985651] ACPI: Video Device [GFX0] (multi-head: yes rom: no post: no) 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 1.985693] [drm] Initialized i915 1.6.0 20080730 for 0000:00:02.0 on minor 0 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 2.056261] firewire_core: created device fw0: GUID 00023f87af41fd7d, S400 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 3.710435] EXT4-fs (sda9): mounted filesystem with ordered data mode. Opts: (null) A big time here..... 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 13.466642] ADDRCONF(NETDEV_UP): eth0: link is not ready 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.125296] Adding 1050620k swap on /dev/sda6. Priority:-1 extents:1 across:1050620k 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.226952] EXT4-fs (sda9): re-mounted. Opts: (null) 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.335012] snd_hda_intel 0000:00:1b.0: PCI INT A - GSI 22 (level, low) - IRQ 22 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.335091] snd_hda_intel 0000:00:1b.0: irq 45 for MSI/MSI-X 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.335128] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.346410] input: Ideapad extra buttons as /devices/platform/ideapad/input/input6 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.428551] input: HDA Intel Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.436958] cfg80211: Calling CRDA to update world regulatory domain 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.476550] Linux video capture interface: v2.00 2012-06-11 23:06:47 Ubuntu-KDE kernel [ 14.486385] uvcvideo: Found UVC 1.00 device USB 2.0 Camera (04f2:b008) So, My question is How can I disable the Ethernet card completely, so that kernel will not try to use that?

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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