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  • How to move something from a virtual dpad on-screen

    - by Kriegalex
    Hello everyone, I've started a little game, and so far I'm moving a little guy with onKeyDown() and the DPAD from Android Emulator. Now what I want to do is to add 4 buttons on the screen (like in a GAMEBOY emulator for example) and these buttons should move my little guy. With a clickListener and onClick() (or touchListener and onTouch()), it's ok for one move but how to do if I want that my little guy continues moving when I stay clicked on the button ??? Buttons are enough or should I make a 4 arrows soft keyboard or anything else ?? Thanks

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  • ASP.NET MVC Route based on Web Browser/Device (e.g. iPhone)

    - by Alex
    Is it possible, from within ASP.NET MVC, to route to different controllers or actions based on the accessing device/browser? I'm thinking of setting up alternative actions and views for some parts of my website in case it is accessed from the iPhone, to optimize display and functionality of it. I don't want to create a completely separate project for the iPhone though as the majority of the site is fine on any device. Any idea on how to do this?

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  • what happens when you plug in a new USB device?

    - by Will
    I have an embedded device with a USB connection. When the user plugs the device into their PC (Windows, OSX), how does the operating system discover what drivers to install? How do I get my drivers to be selected? Can they reside on some central server (run by the OS vendor)?

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  • camera preview portrait problem in android application

    - by sujitjitu
    Hi this is my code for simple camera application in android .i have copied it from unlocking android e-book . Everything is working fine in emulator but when i am installing it in device the camera preview is working only in landscape mode. I have tried many thing but could not find any solution. Please see the code below and if you have any solution for it than it will be helpful to me. this is the code....... public class SimpleCamera extends Activity implements SurfaceHolder.Callback { private Camera camera; private boolean isPreviewRunning = false; private SimpleDateFormat timeStampFormat = new SimpleDateFormat("yyyyMMddHHmmssSS"); private SurfaceView surfaceView; private SurfaceHolder surfaceHolder; private Uri targetResource = Media.EXTERNAL_CONTENT_URI; public void onCreate(Bundle icicle) { super.onCreate(icicle); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFormat(PixelFormat.TRANSLUCENT); setContentView(R.layout.main); surfaceView = (SurfaceView)findViewById(R.id.surface); surfaceHolder = surfaceView.getHolder(); surfaceHolder.getSurface(); // Surface.setOrientation(Display.DEFAULT_DISPLAY,Surface.ROTATION_180); //didn't work at all surfaceHolder.addCallback(this); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public boolean onCreateOptionsMenu(android.view.Menu menu) { MenuItem item = menu.add(0, 0, 0, "View Pictures"); item.setOnMenuItemClickListener(new MenuItem.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { Intent intent = new Intent(Intent.ACTION_VIEW, targetResource); startActivity(intent); return true; } }); return true; } protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } Camera.PictureCallback mPictureCallbackRaw = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera c) { camera.startPreview(); } }; Camera.ShutterCallback mShutterCallback = new Camera.ShutterCallback() { public void onShutter() { } }; public boolean onKeyDown(int keyCode, KeyEvent event) { ImageCaptureCallback camDemo = null; if(keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { try { String filename = timeStampFormat.format(new Date()); ContentValues values = new ContentValues(); values.put(Media.TITLE, filename); values.put(Media.DESCRIPTION, "Image from Android Emulator"); Uri uri = getContentResolver().insert(Media.EXTERNAL_CONTENT_URI, values); camDemo = new ImageCaptureCallback( getContentResolver().openOutputStream(uri)); } catch(Exception ex ){ } } if (keyCode == KeyEvent.KEYCODE_BACK) { return super.onKeyDown(keyCode, event); } if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { camera.takePicture(mShutterCallback, mPictureCallbackRaw, camDemo); return true; } return false; } protected void onResume() { Log.e(getClass().getSimpleName(), "onResume"); super.onResume(); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } protected void onStop() { super.onStop(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { if (isPreviewRunning) { camera.stopPreview(); } Camera.Parameters p = camera.getParameters(); p.setPreviewSize(w,h); //p.set("rotation","90"); // it didn't work //P.setRotation(90); // only work in 2.0 or later SDK but i am using 1.5 camera.setParameters(p); try { camera.setPreviewDisplay(holder); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } camera.startPreview(); isPreviewRunning = true; } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); isPreviewRunning = false; camera.release(); } } any help will be appreciated..

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  • Lubuntu upgrade to 13.04 killed sound with ALSA. How to troubleshoot?

    - by Sven
    After upgrading to 13.04 from 12.10 Lubuntu lost audio playback after unplugging usb soundcard (Polycom) and plugging it back in. Volume control was gray and leading to pulseaudio mixer (not installed) so I uninstalled the pulseaudio package. I also removed and reinstalled the alsa-base package. After restart I have the alsamixer back everything seemingly as usual(volume 100%, unmute) but every sound program gets me errors no matter what device I select. aplay -L: null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server default:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device sysdefault:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output hdmi:CARD=NVidia,DEV=0 HDA NVidia, HDMI 0 HDMI Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dmix:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device dsnoop:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions hw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions plughw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Hardware device with all software conversions default:CARD=Communicator Default Audio Device sysdefault:CARD=Communicator Default Audio Device front:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Front speakers surround40:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.0 Surround output to Front and Rear speakers surround41:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio IEC958 (S/PDIF) Digital Audio Output dmix:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample mixing device dsnoop:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample snooping device hw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct hardware device without any conversions plughw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Hardware device with all software conversions etc/asound.conf: defaults.ctl.card 1 defaults.pcm.card 1 defaults.pcm.device 1 Following gets same result with both devices. aplay -vv -D front:CARD=NVidia,DEV=0 "Release the Pressure.wav": Playing WAVE 'Release the Pressure.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono aplay: set_params:1087: Channels count non available Guayadeque mp3 playback: AL lib: alsa_open_playback: Could not open playback device 'default': No such file or directory 21:32:14: Error: Gstreamer error 'Configured audiosink playbackbin is not working.' Audacious: ALSA error: snd_mixer_attach failed: No such file or directory. ALSA error: snd_pcm_open failed: No such device. So How do I fix my audio? UPDATE: I removed the usb soundcard and got rid of all alsa config. Everything is working as before the install but it sure feels fragile.

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  • how to code multiple button navigation with java activities [migrated]

    - by user1738212
    Question 1: I have 2 activities. I was wondering how to optimize it. I can either create 2 activities with multiple listeners. Or create multiple java files for each button(onclick listener) Question 2: I have tried to create multiple listeners in one java but can only get one button to work. What is the syntax for multiple listeners in one java file? Here is my *updated code: now the issue is no matter what button is clicked on it leads to the same page. package install.fineline; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; import android.view.View; import android.view.View.OnClickListener; public class Activity1 extends Activity2 { Button Button1; Button Button2; Button Button3; Button Button4; Button Button5; Button Button6; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fineline); addListenerOnButton(); } public void addListenerOnButton() { final Context context = this; Button1 = (Button) findViewById(R.id.autobody); Button1.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button2 = (Button) findViewById(R.id.glass); Button2.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button3 = (Button) findViewById(R.id.wheels); Button3.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button4 = (Button) findViewById(R.id.speedy); Button4.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button5 = (Button) findViewById(R.id.sevan); Button5.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button6 = (Button) findViewById(R.id.towing); Button6.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); }} activity2.java package install.fineline; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Activity2 extends Activity { Button Button1; public void onCreate1(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.autobody); } Button Button2; public void onCreate2(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.glass); } Button Button3; public void onCreate3(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.wheels); } Button button4; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.speedy); } Button Button5; public void onCreate5(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sevan); } Button Button6; public void onCreate6(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.towing); }}

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  • Java -Android. Parser problem

    - by Kano
    I am making a very simple app with an RSS reader. The reader works great, but it's only giving me the title, and i want the description too. I'am very new to android, and I have tried a lot of things, but I can't get it to work. I've found a lot of parsers but they are to complicated for me to understand, so I was hoping to find a simple solution, since it's only title and description i want. Can anyone help me? import java.io.IOException; import java.net.MalformedURLException; import java.net.URL; import javax.xml.parsers.ParserConfigurationException; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import org.xml.sax.Attributes; import org.xml.sax.InputSource; import org.xml.sax.SAXException; import org.xml.sax.XMLReader; import org.xml.sax.helpers.DefaultHandler; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class NyhedActivity extends Activity { String streamTitle = ""; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.nyheder); TextView result = (TextView)findViewById(R.id.result); try { URL rssUrl = new URL("http://tv2sport.dk/rss/*/*/*/248/*/*"); SAXParserFactory mySAXParserFactory = SAXParserFactory.newInstance(); SAXParser mySAXParser = mySAXParserFactory.newSAXParser(); XMLReader myXMLReader = mySAXParser.getXMLReader(); RSSHandler myRSSHandler = new RSSHandler(); myXMLReader.setContentHandler(myRSSHandler); InputSource myInputSource = new InputSource(rssUrl.openStream()); myXMLReader.parse(myInputSource); result.setText(streamTitle); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (ParserConfigurationException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (SAXException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } } private class RSSHandler extends DefaultHandler { final int stateUnknown = 0; final int stateTitle = 1; int state = stateUnknown; int numberOfTitle = 0; String strTitle = ""; String strElement = ""; @Override public void startDocument() throws SAXException { // TODO Auto-generated method stub strTitle = "Nyheder fra "; } @Override public void endDocument() throws SAXException { // TODO Auto-generated method stub strTitle += ""; streamTitle = "" + strTitle; } @Override public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { state = stateTitle; strElement = ""; numberOfTitle++; } else { state = stateUnknown; } } @Override public void endElement(String uri, String localName, String qName) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { strTitle += strElement + "\n"+"\n"; } state = stateUnknown; } @Override public void characters(char[] ch, int start, int length) throws SAXException { // TODO Auto-generated method stub String strCharacters = new String(ch, start, length); if (state == stateTitle) { strElement += strCharacters; } } } }

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  • WebLogic Server Virtual Developer Day and Upcoming Developer Webcasts

    - by james.bayer
    We have a series of Virtual Developer Days for WebLogic for different geographies coming up as well as developer-oriented webcasts focusing on building a sample application with popular modern technologies.  The first one is Feb 1st, 2011 for North America, but there are others coming up through mid-March as well.  Check them out and register below. Virtual Developer Days for WebLogic AMER Conference begins: February 1, 2011 at 9:30am PST EUROPE/RUSSIA Conference begins: Thursday Feb 10, 2011 - 9:30 a.m. UK Time / 10:30 a.m. CET INDIA Conference begins: Thursday Feb 17, 2011 -  9:30am India time Register here for the Virtual Developer Day in your geography.   WebLogic Developer Webcasts Watch this brief video to learn more about the developer webcasts where we’ll build an application over several weeks focusing on different features like JPA, Data Grids, JMS, JAX-RS and more.  Register here for the WebLogic developer webcasts.

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  • Test Drive Windows 7 Online with Virtual Labs

    - by Matthew Guay
    Did you miss out on the Windows 7 public beta and want to try it out before you actually make the leap and upgrade? Maybe you want to learn how to deploy new features in a business environment. Here’s how you can test drive Windows 7 directly from your browser. Whether you manage 10,000 desktops or simply manage your own laptop, it’s usually best to test out a new OS before installing it.  If you’re upgrading from Windows XP you may find many things unfamiliar.  Microsoft has setup a special Windows 7 Test Drive website with resources to help IT professionals test and deploy Windows 7 in their workplaces.  This is a great resource to try out Windows 7 from the comfort of your browser, and look at some of the new features without even installing it. Please note that the online version is not nearly as responsive as a full standard install of Windows 7.  It also does not run the full Aero interface or desktop effects, and may refresh slowly depending on your Internet connection.  So don’t judge Windows 7’s performance based on this virtual lab, but use it as a way to learn more about Windows 7 without installing it. Getting Started To test drive Windows 7, visit Microsoft’s Windows 7 Test Drive website (link below).  You will need to run the Windows 7 Test Drive in Internet Explorer, as it requires Active X support.  We received this error when attempting to run the Test Drive in Firefox: Now, click the “Take a Test Drive” link on the bottom left of the page. This site includes several test drives to demonstrate different features of Windows 7 and its related ecosystem of products including Windows Server 2008 R2, some of which, including the XP Mode test drive, are not yet ready.  For this test, we selected the MED-V Test drive, as this includes Office 2007 and 2010 so you can test them in Windows 7 as well.  Simply select the test drive you want, and click “Try it now!”   If you haven’t run a Windows test drive before, you will be asked to install an ActiveX control.  Click the link to install. Click the yellow bar at the top of the page in Internet Explorer, and select to Install the add-on.  You may have to approve a UAC prompt to finish the install. Once this is finished, click the link on the bottom of the page to return to your test drive.  The test drive page should automatically refresh; if it doesn’t, click refresh to reload it. Now the test drive will load the components.   Once its fully loaded, click the link to launch Windows 7 in a new window. You may see a prompt warning that the server may have been impersonated.  Simply click Yes to proceed. The test lab will give you some getting started directions; click Close Window when you’re ready to try out Windows 7. Here’s the default desktop in the Windows 7 test drive.  You can use it just like a normal Windows computer, but do note that it may function slowly depending on your internet connection.   This test drive includes both Office 2007 and Office 2010 Tech Preview, so you can try out both in Windows 7 as well. You can try out the new Windows 7 applications such as the reworked Paint with the Ribbon interface from Office. Or you can even test the newest version of Media Center, though it will warn you that it may not function good with the down-scaled graphics in the test drive.   Most importantly, you can try out the new features in Windows 7, such as Jumplists and even Aero Snap.  Once again, these features will not function the quickest, but it does let you test them out. While working with the Virtual Lab, there are different tasks it walks you through. You can also download a copy of the lab manual in PDF format to help you navigate through the various objectives. The test drive system is running Microsoft Forefront Security, the enterprise security solution from which Microsoft Security Essentials has adapted components from. Conclusion These virtual labs are great for tech students, or those of you who want to get a first-hand trial of the new features. Also, if you’re not sure on how to deploy something and want to practice in a virtual environment, these labs are quite valuable.While these labs are geared toward IT professionals, it’s a good way for anyone to try out Windows 7 features from the comfort of your current computer. Test Drive Windows 7 Similar Articles Productive Geek Tips Mount Multiple ISO Images Using Virtual CloneDriveHow To Delete a VHD in Windows 7Keyboard Shortcuts for VMware WorkstationMount an ISO image in Windows 7 or VistaHow To Turn a Physical Computer Into A Virtual Machine with Disk2vhd TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 If it were only this easy SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver

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  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

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  • I made a 2D ENGINE for Android, looking for cooperation.

    - by Roger Travis
    My name is Robert, I am an Android programmer and wanted to show off my latest project - a 2d game engine. You can see it in action here - https://play.google.com/store/apps/details?id=engineDemo.com My engine's main advantage is its ease of use. To have your level up and running, you'll need only 3 lines of code. ABoxView aboxView = new ABoxView(this); setContentView(aboxView); aboxView.loadLevel("level/level02"); Level are created in a special level constructor and object physical properties are stored in a corresponding XML file. I am looking to cooperate with those, who might be interesting in using my engine in their games. You can email me at [email protected] or post here. Thanks, Robert

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  • Pure virtual or abstract, what's in a name?

    - by Steven Jeuris
    While discussing a question about virtual functions on Stack Overflow, I wondered whether there was any official naming for pure (abstract) and non-pure virtual functions. I always relied on wikipedia for my information, which states that pure and non-pure virtual functions are the general term. Unfortunately, the article doesn't back it up with a origin or references. To quote Jon Skeet's answer to my reply that pure and non-pure are the general term used: @Steven: Hmm... possibly, but I've only ever seen it in the context of C++ before. I suspect anyone talking about them is likely to have a C++ background :) Did the terms originate from C++, or were they first defined or implemented in a earlier language, and are they the 'official' scientific terms?

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  • Eclipse won't let me select a Windows share as Workspace

    - by Android Eve
    Environment: Ubuntu 10.04 (64-bit), Eclipse Helios 3.6 (64-bit), Android 2.3 SDK + ADT. All works great, but I can only select a workspace that's on the local system. Eclipse won't let me select shared folder on a Samba server. Ubuntu's URI for this share is of the form: smb://[email protected]/sandbox/workspace But even if I typed this manually into the edit box, Eclipse won't accept it. I don't have this problem with Eclipse 3.6 on Windows. Is there a workaround to solve this?

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  • Can i make money with my Android Engine or should I focus on game-making?

    - by Roger Travis
    I have dedicated past few month to developing my own android 2d engine. You can see its description, demo and tutorials here http://www.aboxengine.com/ ( jar files will be up in a day or two ). While working on the engine I believed it to be better then most available alternatives ( such as andengine, etc. ) and that people would love to use it in their games and, hopefully, would give me some royalties. Yet as I started posting about my engine on other forums, it start looking like people are only interested in free/opensource engines. Based on your experience, what do you think, is there some way for me to make money with that engine or should I forget about selling it and more focus on making games with it myself? Thanks!

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  • Use virtual pageviews for all goal tracking

    - by Jeff Wu
    I'm new to Google Analytics and I'm wondering if it would be cleaner to user virtual pageviews for all the goal tracking on my website instead of using a mix of regular page views and virtual pageviews. I know in most cases this is just semantics but there are multiple pages where the same goal can be achieved and I think it would be cleaner just to fire the same virtual pageview instead of having two different goal pages. Will this model also give developers more flexibility when they do development? I know we are moving to a CMS and urls can get hairy, so I think this might be a good way to make analytics portion of the site "future proof". Any thoughts are appreciated! Thanks.

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  • Use virtual pageviews for all goal tracking

    - by Jeff Wu
    Hi Pro Webmasters, I'm new to Google Analytics and I'm wondering if it would be cleaner to user virtual pageviews for all the goal tracking on my website instead of using a mix of regular page views and virtual pageviews. I know in most cases this is just semantics but there are multiple pages where the same goal can be achieved and I think it would be cleaner just to fire the same virtual pageview instead of having two different goal pages. Will this model also give developers more flexibility when they do development? I know we are moving to a CMS and urls can get hairy, so I think this might be a good way to make analytics portion of the site "future proof". Any thoughts are appreciated! Thanks.

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  • Virtual Developer Day: Oracle Fusion Development (July 10, Americas TZ)

    - by oracletechnet
    Help! We love bringing Virtual Developer Days to you, and we can't stop! Yes,  again we're proud and happy to offer you the newest flavor of Virtual Developer Day, this one to debut on July 10 in the Americas timezones: Oracle Fusion Development (register). In this workshop, we'll give you a deep dive into the ever-expanding world of Oracle ADF, including: Oracle ADF vs. Oracle APEX use cases Oracle ADF Mobile Development Oracle ADF + Eclipse Oracle WebCenter and Oracle ADF Development and more.... Looks like paradise for Oracle ADF junkies, or developers who aspire to become one. As is the case with all our Virtual Developer Days, Oracle PMs will be on call via live chat to answer your questions and provide support. Get on board!

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  • How do I add leaderboard feature of OpenFeint in android?

    - by Avi kumar Manku
    I am developing a game in android, by extending a class with view. I have integrated OpenFeint in it by studying the tutorial provided on the OpenFeint site, but I am not able to add the leaderboard feature in my app. How can I achieve it? My game class is like this public class GameActivity extends Activity { Intent i; Grapic g; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(new Grapic(this)); and Grapic is a class which extends view and where scoring is done with touch events.

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • Ubuntu on a virtual machine

    - by Barry Miller
    I've installed Virtual Box and am trying to install Ubuntu 12.04 from a downloaded ISO. Everything is going fine but I come to a choice that says no operating system is dectected on this machine, what would you like to do? 1)Erase disk and install Ubuntu (this will erase any files on the disk) or 2) Something else (choose partition size, multiple partitions, etc). Does the first option mean erase all files on the VIRTUAL DISK--NOT THE COMPUTER? Is it just talking about the virtual machine or if I select this option will it erase my Windows operating system and other files on my hard drive?

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  • How do you get the total asset size (or total resource size) in an Android game?

    - by tom_mai78101
    In an Android Java project, there are two folders, asset and res. To me, I usually put some stuffs, like PNG files, sound files, etc. in either one of the two folder. When resources are increasingly becoming more and more in those folders, the time it takes to load them will increase. Therefore, a loading screen is a must in these situation. The total size is to be used in a loading screen, so that I can guess the average time it takes to load each resources, from 0 bytes to its individual resource file size. I only know that by adding all individual sizes in a respective order, I will then obtain the total asset or res folder size, simply by adding them up. So, when it comes to getting the total file size from either folder, how do you obtain their individual resource/object sizes, respectively? Thanks in advance.

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  • What platform is best for Android and iPhone development?

    - by Toy Yoda
    I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad applications, I should buy a Mac since Apple has all it's development tools for iPhone/iPad on Mac. Now, what about Android phones / tablets? Are the development tools better on Mac or PC? I need to buy a new laptop, and I would like to factor in mobile development in my choice of PC or Mac.

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  • Why wont the LibGDX's main class Initialize on Android Launcher?

    - by BluFire
    So I was searching for different ways that could suit me in programming and came across LibGDX. Naturally I looked at the tutorial. As I was doing it, I was following the steps word for word, except naming the classes. In the end, I was able to create the desktop launcher for the game but not the android launcher. The following error is my error: Cannot instantiate the type Game (Game is the name of the class) I got the tutorial from http://steigert.blogspot.com.au/2012/02/1-libgdx-tutorial-introduction.html The link in the tutorial is the original but it uses jogl instead of lwjgl.

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  • How to create a Raining Effect(Particles) on Android?

    - by user19495
    I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( http://ridingwiththeriver.files.wordpress.com/2010/09/rain-fall-animation.gif ), I don't need the splash effect in the end (although that would be superb, but probably would take up a lot of system resources). How could I achieve that raining effect? Any ideas? Thank You a lot in advance!

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