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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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  • Monitoring file upload progress in Actionscript 3

    - by helloworlder
    I'm trying to track the progress of a file upload in AS3, and I'm getting strange behavior. When I select a file and upload it, the progress is instantaneously 100% even if the file is 10 or more megabytes, but it's not finished. The onComplete event is fired about 30 second to a few minutes later (depending on file size) when the file has really finished uploading. I've tested this locally and on the server, the behaviour is the same. Has anyone else experienced this? Very frustrating ... Otherwise, the file is uploading fine. The code is simple: myFileReference.addEventListener(ProgressEvent.PROGRESS, onUploadProgress); function onUploadProgress(e:ProgressEvent) { var pctDone:Number = (e.bytesLoaded / e.bytesTotal) * 100; trace(pctDone); }

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  • AS3 (Pixelfumes Reflection Class)

    - by Mick
    Hi I am using a reflection class in my code. I have stripped it right down to the code below. I have a mc on the stage with an instance name of sand. I have tried all combinations and do not get an error BUT i don't get a reflection either. I have been on the forums for the site but cant find any info. Does anyone have any experience with this plugin please ? import com.pixelfumes.reflect.*; new Reflect({mc:sand, alpha:100, ratio:255, distance:0, updateTime:0.2, reflectionAlpha:100, reflectionDropoff:3.64});

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  • image needed gif

    - by soniya
    Do anybody have an animated image tat contains all emotion(happy,sad,love) a single gif file that exhibits different smileys representing all emotions like happy,angry pls help me out SONIYA it shud be a single gif fille only not different( for eg all yahoo emoticons in single animated gif) help me out. i 'd reli be obliged SONIYA

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  • Does window.open not work inside an AIR html component?

    - by John Isaacks
    I have a component in AIR like so: <mx:HTML id="html" width="100%" height="100%" location="https://example.com" locationChange="dispatchLocationChange(event)" /> The page it loads contains this: <a onclick="alert('onclick')">Alert</a> <a href="javascript:alert('js')">Alert</a> <a onclick="window.open('http://www.google.com','_blank')">new window</a> The 2 alerts both work. however nothing happens when you click the new window link. all 3 links works when in a real browser so I know its ok. Is there just no support for window.open in the AIR HTML component? or is this a bug? Is there a work around?

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  • Flex - Search in ArrayCollection by part of the word

    - by Sergei
    For example i have an ArrayCollection, and i want to find person with telephone begines with "944" how can i do this? <mx:ArrayCollection id="arrColl" > <mx:source> <mx:Array> <mx:Object telephone="944768" subscriber="Smith P.T."/> <mx:Object telephone="944999" subscriber="Peterson Q.T."/> </mx:Array> </mx:source> </mx:ArrayCollection>

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  • AS3 Pass parameter by value

    - by alejandrobog
    Hi, im having problems with the following code: for (var i:Number=0; i<numFaces;i++){ var faceLoader:Loader = new Loader(); faceLoader.contentLoaderInfo.addEventListener( Event.INIT, function(fle:Event){ LoadCara(i,faceLoader); trace("LoadCara:" + i.toString()); } ); } function LoadCara(index:int,loader:Loader){ if(index == 0) { trace("cara1:" + index.toString()); cara1.removeChildAt(0); cara1.addChild(loader); } else if(index == 1) { cara2.removeChildAt(0); cara2.addChild(loader); }} The problem is that im sending the variable i to the function LoadCara on every iteration, and its always called with the last value of i. I would like this function to be called with the appropiate index. Hope I explain myself, thanks in advance.

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  • shorten something in AS 2.0 using eval or set?

    - by chris
    eval("_parent.volumetone" + target1)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target2)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target3)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target4)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target5)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target6)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target7)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target8)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target9)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target10)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target11)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target12)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target13)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target14)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target15)._yscale = Math.round(number)/1.5+50; i have these lines of repetitive code. the variables target1 to target15 are a random number between 1 and 110. so one may point to _parent.volumetone49 and adjust its _yscale for example. the code above works the way i want, but i want it shorter. here's something i tried with no success: for (i = 0; i < 15; i++) { set("_parent.volumetone" + ("target"+i) + "._xscale", Math.round(funhousenumber)/1.5+50); } basically having a loop that starts at 1 and goes to 15, then replaces target1 with target+i, i being 1, which would give target1 and thus the number contained in it. maybe i have to use eval()? i'm still not sure what i'm doing but i'm learning as i go. thanks.

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  • How to insert complex strings into Actionscript?

    - by Ole Jak
    How to insert complex strings into Actionscript? So I have a string -vvv -I rc w:// v dv s="60x40" --ut="#scode{vcode=FV1,acode=p3,ab=128,ch=2,rate=4400}:dup{dt=st{ac=http{mime=v/x-flv},mux=mpeg{v},dt=:80/sm.fv}}" How to insert it into code like public var SuperPuperComplexString:String = new String(); SuperPuperComplexString = TO_THAT_COMPLEX_STRING; That string has so many problems like some cart of it can happen to be like regexp BUTI DO NOT want it to be parsed as any kind of reg exp - I need It AS IT IS!) How to put that strange string into variable (put it not inputing it thru UI - hardcode it into AS code)?

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  • Undocumented AS3 API

    - by grayger
    Recently, I happen to know MovieClip.addFrameScript() which is very useful, otherwise timeline script should be coded in fla. Do you know any other undocumented Actionscript3 API?

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  • Parameter to swf loaded with loader class

    - by alejandrobog
    Hi im loading a child swf into my parent swf and I want to pass some parameters to the child swf. Any idea on how to do this. Here is my code: var req:URLRequest = new URLRequest( "test.swf" ); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadComplete ); loader.load(req); function loadComplete(e:Event){ var childSwf:DisplayObject = e.target.content as DisplayObject; //Im guessing here I need to set the parameter VideoContainer.addChild(childSwf); }

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  • Flex: -frames.frame

    - by Michael Brewer-Davis
    Has anyone used this successfully or found further documentation than just the below (from the Adobe site): frames.frame label class_name [...] Specifies a SWF file frame label with a sequence of class names that are linked onto the frame. This option lets you add asset factories that stream in after the application that then publish their interfaces with the ModuleManager class. The advantage to doing this is that the application starts faster than it would have if the assets had been included in the code, but does not require moving the assets to an external SWF file. This is an advanced option.

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  • Enable clipboard functions in swf generated by pdf2swf.

    - by user515
    I am using pdf2swf (http://www.swftools.org/) to convert PDF's to .swf. I have written a flex application that loads the swf generated by pdf2swf. I want to enable select , copy and paste functions on the loaded swf. Is there a way to do this. Please note I am able to extract the text from the loaded swf using textSnapshot, which means the pdf2swf does not convert the text to shapes.

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  • Uploading or writing to files contained within s3

    - by Chase
    We have a widget that needs to be hosted on s3 due to a bunch of hoopla that isn't relevant to the issue. I'd explain if it was worth the time. Problem is it calls an external XML file for part of its content. The XML file is accessible if it is local on s3 but I cannot get my php file to write to it on s3. The widget could also be useful if I could access the xml file elsewhere but s3 does not seem to permit this. Suggestions? Here's the error I'm getting when trying to write to S3. [function.fopen]: failed to open stream: HTTP wrapper does not support writeable connections.

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  • External XML using AS3.0

    - by vishnubhatla
    Hi, How can i load external xml file in Action Script 3.0, I have seen a tutorial http://webdeginer.blogspot.com/2010/06/external-xml-loading.html, is it right or I have to see any more tutorials. Thanks, K Swamy Vishnubhatla, webdeginer.blogspot.com.

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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