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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Split a Large File In C++

    - by wdow88
    Hey all, I'm trying to write a program that takes a large file (of any time) and splits it into many smaller "chunks". I think I have the basic idea down, but for some reason I cannot create a chunk size over 12,000 bites. I know there are a few solutions on google, etc. but I am more interested in learning what the origin of this limitation is then actually using the program to split files. //This file splits are larger into smaller files of a user inputted size. #include<iostream> #include<fstream> #include<string> #include<sstream> #include <direct.h> #include <stdlib.h> using namespace std; void GetCurrentPath(char* buffer) { _getcwd(buffer, _MAX_PATH); } int main() { // use the function to get the path char CurrentPath[_MAX_PATH]; GetCurrentPath(CurrentPath);//Get the current directory (used for displaying output) fstream bigFile; string filename; int partsize; cout << "Enter a file name: "; cin >> filename; //Recieve target file cout << "Enter the number of bites in each smaller file: "; cin >> partsize; //Recieve volume size bigFile.open(filename.c_str(),ios::in | ios::binary); bigFile.seekg(0, ios::end); // position get-ptr 0 bytes from end int size = bigFile.tellg(); // get-ptr position is now same as file size bigFile.seekg(0, ios::beg); // position get-ptr 0 bytes from beginning for (int i = 0; i <= (size / partsize); i++) { //Build File Name string partname = filename; //The original filename string charnum; //archive number stringstream out; //stringstream object out, used to build the archive name out << "." << i; charnum = out.str(); partname.append(charnum); //put the part name together //Write new file part fstream filePart; filePart.open(partname.c_str(),ios::out | ios::binary); //Open new file with the name built above //Check if near the end of file if (bigFile.tellg() < (size - (size%partsize))) { filePart.write(reinterpret_cast<char *>(&bigFile),partsize); //Write the selected amount to the file filePart.close(); //close file bigFile.seekg(partsize, ios::cur); //move pointer to next position to be written } //Changes the size of the last volume because it is the end of the file else { filePart.write(reinterpret_cast<char *>(&bigFile),(size%partsize)); //Write the selected amount to the file filePart.close(); //close file } cout << "File " << CurrentPath << partname << " produced" << endl; //display the progress of the split } bigFile.close(); cout << "Split Complete." << endl; return 0; } Any ideas? Thanks!

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  • C++ class functions calling fortran subroutine

    - by user2863626
    Okay so I am trying to make my code work. It is a simple C++ program with a class "CArray". This class has 2 properties, the array size, and the value. I want the main C++ program to create two instances of the class CArray. In the class CArray, I have a function called "AddArray( CArray )" where it adds another array to the current array. The problem I am stuck with, is that I want the function "AddArray" to add the two arrays in fortran. I know, much more complicated, but that is what I need. I am having issues with linking the two inside the class code. #include <iostream> using namespace std; class CArray { public: CArray(); ~CArray(); int Size; int* Val; void SetSize( int ); void SetValues(); void GetArray(); extern "C" { void Add( int*, int*, int*, int*); void Subtract( int*, int*, int*, int*); void Muliply( int*, int*, int *, int* ); } void AddArray( CArray ); void SubtractArray( CArray ); void MultiplyArray( CArray ); }; Also here is the CArray function file. #include "Array.h" #include <iostream> using namespace std; CArray::CArray() { } CArray::~CArray() { } void CArray::SetSize( int s ) { Size = s; for ( int i=0; i<s; i++ ) { Val = new int[Size]; } } void CArray::SetValues() { for ( int i=0; i<Size; i++ ) { cout << "Element " << i+1 << ": "; cin >> Val[i]; } } void CArray::GetArray() { for ( int i=0; i<Size; i++ ) { cout << Val[i] << " "; } } void CArray::AddArray( CArray a ) { if ( Size == a.Size ) { Add(&Val, &a.Val); } else { cout << "Array dimensions do not agree!" << endl; } } void CArray::SubtractArray( CArray a ) { Subtract( &Val, &a, &Size, &a.Size); GetArray(); } Here is my Fortran code. module SubtractArrays use ico_c_binding implicit none contains subroutine Subtract(a,b,s1,s2) bind(c,name='Subtract') integer s1,s2 integer a(s1),b(s2) if ( s1.eq.s2 ) do i=1,s1 a(i) = a(i) - b(i) end return end end If someone could just help me with setting me up to send arrays of integers from C++ classes to fortran I would greatly appreciate it! Thank you, Josh Derrick

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  • Attaching functions to elements in a loop

    - by user435377
    I have the following HTML and JavaScript it works for the first set of elements when I have a '1' in the selector but when I replace the '1' with an 'i' it doesn't attach itself to any of the elements. Any ideas as to why this might not be working? (the script is meant to add the first 3 columns of each row and display it in the fourth) <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js" type="text/javascript"></script> <script> $(document).ready(function(){ for (i = 2; i <= 14; i++) { $("#Q19_LND_"+i).keyup(function(){ $("#autoSumRow_"+i).val(Number($("#Q19_LND_"+i).val()) + Number($("#Q19_CE_"+i).val()) + Number($("#Q19_SOLSD_"+i).val())); }); $("#Q19_CE_"+i).keyup(function(){ $("#autoSumRow_"+i).val(Number($("#Q19_LND_"+i).val()) + Number($("#Q19_CE_"+i).val()) + Number($("#Q19_SOLSD_"+i).val())); }); $("#Q19_SOLSD_"+i).keyup(function(){ $("#autoSumRow_"+i).val(Number($("#Q19_LND_"+i).val()) + Number($("#Q19_CE_"+i).val()) + Number($("#Q19_SOLSD_"+i).val())); }); } }); </script> </head> <body> <table> <tr> <td><font face="arial" size="-1">Lap Roux-N-Y</font>&nbsp;</td> <td align="center"><input tabindex="1" type="text" name="Q19_LND_1" size="3" value="" id="Q19_LND_1"></td> <td align="center"><input tabindex="2" type="text" name="Q19_CE_1" size="3" value="" id="Q19_CE_1"></td> <td align="center"><input tabindex="3" type="text" name="Q19_SOLSD_1" size="3" value="" id="Q19_SOLSD_1"></td> <td align="center"><input tabindex="4" disabled type="text" name="autoSumRow_1" size="3" value="" id="autoSumRow_1"></td> </tr> <tr> <td nowrap width="1" bgcolor="#006699" colspan="9"><img src="/images/wi/nothing.gif" width="1" height="1"></td> </tr> <tr> <td><font face="arial" size="-1">Lap Esophagectomy</font>&nbsp;</td> <td align="center"><input tabindex="5" type="text" name="Q19_LND_2" size="3" value="" id="Q19_LND_2"></td> <td align="center"><input tabindex="6" type="text" name="Q19_CE_2" size="3" value="" id="Q19_CE_2"></td> <td align="center"><input tabindex="7" type="text" name="Q19_SOLSD_2" size="3" value="" id="Q19_SOLSD_2"></td> <td align="center"><input tabindex="8" disabled type="text" name="autoSumRow_2" size="3" value="" id="autoSumRow_2"></td> </tr> <tr> </table> </body> </html>

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  • Need help understanding WPF MeasureOverride and ArrangeOverride infinity and 0 sizes

    - by Scott Bilas
    I'm trying to build a simple panel that contains one child and will snap it to nearest grid sizes. I'm having a hard time figuring out how to do this by overriding MeasureOverride and ArrangeOverride. Here's what I'm after: I want my panel to tell its owner that (a) it wants to be as large as possible, then (b) when it finds out what that size is, it will size itself and its child UIElement according to the nearest smaller snap point. So if we're snapping to 10's, and I can be in a region no bigger than 192x184, the panel will tell its parent container "my actual size is going to be 190x180". That way anything bordering my control will be able to align to its edges, as opposed to the potential space. When I put my panel inside of a Grid, I get either 0 or PositiveInfinity (I forget) for the incoming size in the overrides, but what I need to know is "how big can my space actually get?" not infinities.. Part of the problem I think is what WPF considers magic values of PositiveInfinity and 0 for size. I need a way to say, via MeasureOverride "I can be as big as you will allow me" and in ArrangeOverride to actually size to the snapped size. Or am I going about this the completely wrong way? Measuring and arranging looks very complicated, just from wandering around a little in the code for the standard panels in Reflector.

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  • memory warning, generating UIImagefrom pdf files in objective-c

    - by favo
    When converting PDF Pages into UIImages I receive memory warnings all the time. It seems there is either some leak or something else that eats my memory. Using instruments didn't give me any helpful details. I'm using the following function to generate images from a pdf file: - (UIImage*)pdfImage:(NSString*)pdfFilename page:(int)page { CFURLRef pdfURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)pdfFilename, kCFURLPOSIXPathStyle, false); CGPDFDocumentRef pdfRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); CGPDFPageRef pdfPage = CGPDFDocumentGetPage(pdfRef, page); CGRect pdfPageSize = CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox); float pdfScale; if ( pdfPageSize.size.width < pdfPageSize.size.height ) { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.width; } else { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.height; } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, pdfPageSize.size.width*pdfScale, pdfPageSize.size.height*pdfScale, 8, (int)pdfPageSize.size.width*pdfScale * 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); // CGContextClipToRect(context, pdfPageView.frame); // CGPDFPageRetain(pdfPage); CGAffineTransform transform = aspectFit(CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox), CGContextGetClipBoundingBox(context)); CGContextConcatCTM(context, transform); CGContextDrawPDFPage(context, pdfPage); // CGPDFPageRelease (pdfPage); CGImageRef image = CGBitmapContextCreateImage(context); CGContextRelease(context); UIImage *finalImage = [UIImage imageWithCGImage:image]; CGImageRelease(image); CGPDFDocumentRelease(pdfRef); return finalImage; } I am releasing the document and everything else, so where could be the problem? Thanks for your help!

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  • UIImageJPEGRepresentation - memory release issue

    - by FredM
    On a iPhone app, I need to send a jpg by mail with a maximum size of 300Ko (I don't no the maximum size mail.app can have, but it's another problem). To do that, I'm trying to decrease quality until obtain an image under 300Ko. In order to obtain the good value of the quality (compressionLevel) who give me a jpg under 300Ko, I have made the following loop. It's working, but each time time the loop is executed, the memory increase of the size of the original size of my jpg (700Ko) despite the "[tmpImage release];". float compressionLevel = 1.0f; int size = 300001; while (size 300000) { UIImage *tmpImage =[[UIImage alloc] initWithContentsOfFile:[self fullDocumentsPathForTheFile:@"countOpix_imageToAnalyse.jpg"]]; size = [UIImageJPEGRepresentation(tmpImage, compressionLevel) length]; [tmpImage release]; //In the following line, the 0.001f decrement is choose just in order test the increase of the memory //compressionLevel = compressionLevel - 0.001f; NSLog(@"Compression: %f",compressionLevel); } Any ideas about how can i get it off, or why it happens? thanks

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  • How to make a UITextField move up when keyboard is present

    - by philfreo
    EDIT: Over 1k views with 3 upvotes? If this question is helpful, vote it up :) With the iPhone SDK: I have a UIView with UITextFields that brings up a keyboard. I need it to be able to: Allow scrolling of the contents of the UIScrollView to see the other text fields once the keyboard is brought up Automatically "jump" (by scrolling up) or shortening I know that I need a UIScrollView. I've tried changing the class of my UIView to a UIScrollView but I'm still unable to scroll the textboxes up or down. Do I need both a UIView and a UIScrollView? Does one go inside the other? [EDIT: I now know that you want a UIView inside of a UIScrollView, and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView.] Then what needs to be implemented in order to automatically scroll to the active text field? Ideally as much of the setup of the components as possible will be done in Interface Builder. I'd like to only write code for what needs it. Note: the UIView (or UIScrollView) that I'm working with is brought up by a tabbar (UITabBar), which needs to function as normal. Edit: I am adding the scroll bar just for when the keyboard comes up. Even though it's not needed, I feel like it provides a better interface because then the user can scroll and change textboxes, for example. I've got it working where I change the frame size of the UIScrollView when the keyboard goes up and down. I'm simply using: -(void)textFieldDidBeginEditing:(UITextField *)textField { //Keyboard becomes visible scrollView.frame = CGRectMake(scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height - 215 + 50); //resize } -(void)textFieldDidEndEditing:(UITextField *)textField { //keyboard will hide scrollView.frame = CGRectMake(scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height + 215 - 50); //resize } However this doesn't automatically "move up" or center the lower text fields in the visible area, which is what I would really like.

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • jqGrid - edit function never getting called

    - by dcp
    I'm having a problem with JQGrid using ASP.NET MVC. I'm trying to follow this example (after you go to that link, over on the left side of the page please click Live Data Manipulation, then Edit Row), but my edit function is never getting called (i.e. it's never getting into the $("#bedata").click(function(). Does anyone know what could be the problem? <script type="text/javascript"> var lastsel2; jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ url: '/Home/GetMovieData/', datatype: 'json', mtype: 'GET', colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); </script> The relevant HTML is here: <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" />

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  • please help me with this jscroller up and jscroller endless

    - by small
    please help me to find a solution on this coding <div id="side_forums_pane" class="side_pane" style="display:none; height:330px;width:260px"> <div class="jscroller2_up jscroller2_speed-19 jscroller2_mousemove" style="height:105px;align:left;left:2px;right:2px;width:160px;overflow:hidden;"> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> </div> <div class="jscroller2_up_endless jscroller_speed-19"> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> </div> </div>

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  • CONFUSING : CGAffineTransform - rotation on uibutton resizes buttonimage ?! (iPad)

    - by Michael
    hi there, i've got a strange problem using uibuttons, type custom. i'm placing 4 of those buttons on a scrollview, rotating each button by a random angle using CGAffineTransform. now it seems, that the buttons itself change size depending on the angle of rotation. can't get this problem solved :( UIGraphicsBeginImageContext(tempCtxSize); [cookbookImage drawInRect:CGRectMake(imgOffsetX, imgOffsetY+frmOffsetY, cookbookImage.size.width, cookbookImage.size.height)]; [cookbookFrame drawInRect:CGRectMake(0.0f, frmOffsetY, cookbookFrame.size.width, cookbookFrame.size.height)]; UIImage *combinedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); ... ... UIButton *cookbookViewButton = [UIButton buttonWithType:UIButtonTypeCustom]; [cookbookViewButton setFrame:CGRectMake(0.0f, 0.0f, combinedImage.size.width, combinedImage.size.height)]; [cookbookViewButton setBackgroundColor:[UIColor clearColor]]; [cookbookViewButton setBackgroundImage:combinedImage forState:UIControlStateNormal]; CGAffineTransform rotation = [cookbookViewButton transform]; rotation = CGAffineTransformRotate(rotation, angle); // some random angle [cookbookViewButton setTransform:rotation]; thx for your help in advance!

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  • i have code below where i need to develop the xsl-fo file using loop

    - by karthick
    <?xml version="1.0" encoding="iso-8859-1"?> <!--<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">--> <!-- Generator: Arbortext IsoDraw 7.0 --> <?xml-stylesheet type="text/xsl" href="file:///C:/Documents%20and%20Settings/Admin/Desktop/Info%20Tech/task--2/taskbaba.xsl"?> <svg width="100%" height="100%" viewBox="0 0 214.819 278.002"> <g id="Catalog"> <text transform="matrix(0.984 0 0 0.93 183.515 265.271)" stroke="none" fill="#000000" font-family="'Helvetica'" font-size="3.174"/> <text transform="matrix(0.994 0 0 0.93 7.235 265.3)" stroke="none" fill="#000000" font-family="'Helvetica'" font-size="3.174">087156-8-</text> <text transform="matrix(0.995 0 0 0.93 21.708 265.357)" stroke="none" fill="#000000" font-family="'Helvetica'" font-size="3.174" font-weight="bold">AB</text> <text x="103.292" y="265.298" stroke="none" fill="#000000" font-family="'Helvetica'" font-size="3.174">P. 1/1</text> <g id="IC_TextBlock.1"> <g> <text transform="matrix(0.994 0 0 0.93 192.812 8.076)" stroke="none" fill="#000000" font-family="'Helvetica'" font-size="4.586" font-weight="bold">Fittings</text> <text transform="matrix(0.994 0 0 0.93 188.492 13.323)" stroke="none" fill="#000000" font-family="'Helvetica'" font-size="4.586" font-weight="bold">Raccords</text> <text transform="matrix(0.994 0 0 0.93 183.431 18.571)" stroke="none" fill="#000000" font-family="'Helvetica'" font-size="4.586" font-weight="bold">Conexiones</text> </g> </g> </svg>

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  • Tableview not updating correctly after adding person

    - by tazboy
    I have to be missing something simple here but it escapes me. After the user enters a new person to a mutable array I want to update the table. The mutable array is the datasource. I believe my issue lies within cellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TextFieldCell *customCell = (TextFieldCell *)[tableView dequeueReusableCellWithIdentifier:@"TextCellID"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; if (indexPath.row == 0) { if (customCell == nil) { NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"TextFieldCell" owner:nil options:nil]; for (id currentObject in nibObjects) { if ([currentObject isKindOfClass:[TextFieldCell class]]) customCell = (TextFieldCell *)currentObject; } } customCell.nameTextField.delegate = self; cell = customCell; } else { if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; cell.textLabel.text = [[self.peopleArray objectAtIndex:indexPath.row-1] name]; NSLog(@"PERSON AT ROW %d = %@", indexPath.row-1, [[self.peopleArray objectAtIndex:indexPath.row-1] name]); NSLog(@"peopleArray's Size = %d", [self.peopleArray count]); } } return cell; } When I first load the view everything is great. This is what prints: PERSON AT ROW 0 = Melissa peopleArray's Size = 2 PERSON AT ROW 1 = Dave peopleArray's Size = 2 After I add someone to that array I get this: PERSON AT ROW 1 = Dave peopleArray's Size = 3 PERSON AT ROW 2 = Tom peopleArray's Size = 3 When I add a second person I get: PERSON AT ROW 2 = Tom peopleArray's Size = 4 PERSON AT ROW 3 = Ralph peopleArray's Size = 4 Why is not printing everyone in the array? This pattern continues and it only ever prints two people, and it's always the last two people. What the heck am I missing?

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  • Loading external SWF with masked content - need width/height

    - by AZSL
    I am loading an external swf using the SWFLoader component. The swf that is being loaded is masked so that only a portion is being shown. However, when it's loaded the actual size of the swf (loader.content.width/loader.content.height) is the complete swf including the masked area. Therefore, the loaded swf does not display properly in the itemrenderer Is there a way to to grab the size of the just the masked area as opposed to getting the size of the entire swf's contents? One item to note that is complicating the issue, is that these are swf files that have already been created and there are many of them. In some instances, the size of the stage matches up with the size of the masked area. In other instances, the stage is larger (or possibly smaller) than the masked area movieclip as well as possibly the actual size of the movieclip (w/o the mask). I am currently loading the external swf in using a Loader. Once loaded, I make a copy (screen shot) of the swf by creating a bmp of the loader.content.This is done as I don't want to have any animations being shown on screen at this moment. I am setting the size of the bmp using using loader.content.width & loader.content.height. I then set the SWFLoader.source to the bitmap.

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  • How to get a number closest to the average in c++?

    - by Alex Zielinski
    What I'm trying to achieve is to take the average of the numbers stored in the array and find the number which is closest to it. My code compiles, but has an error just after starting. I think it's something to do with the memory handling (I don't feel confident with pointers, etc. yet) Could some nice guy take a look at my code and tell me what's wrong with it? (don't be hard on me, I'm a beginner) #include <iostream> #include <cmath> using namespace std; double* aver(double* arr, size_t size, double& average); int main() { double arr[] = {1,2,3,4,5,7}; size_t size = sizeof(arr)/sizeof(arr[0]); double average = 0; double* p = aver(arr,size,average); cout << *p << " " << average << endl; } double* aver(double* arr, size_t size, double& average){ int i,j,sum; double* m = 0; int tmp[7]; for(i=0;i<size;i++) sum += arr[i]; average = sum/size; for(j=0;j<size;j++){ tmp[j] = arr[j] - average; if(abs(tmp[j])>*m) *m = tmp[j]; } return m; }

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  • FIFO dequeueing in python?

    - by Aaron Ramsey
    hello again everybody— I'm looking to make a functional (not necessarily optimally efficient, as I'm very new to programming) FIFO queue, and am having trouble with my dequeueing. My code looks like this: class QueueNode: def __init__(self, data): self.data = data self.next = None def __str__(self): return str(self.data) class Queue: def__init__(self): self.front = None self.rear = None self.size = 0 def enqueue(self, item) newnode = QueueNode(item) newnode.next = None if self.size == 0: self.front = self.rear = newnode else: self.rear = newnode self.rear.next = newnode.next self.size = self.size+1 def dequeue(self) dequeued = self.front.data del self.front self.size = self.size-1 if self.size == 0: self.rear = None print self.front #for testing if I do this, and dequeue an item, I get the error "AttributeError: Queue instance has no attribute 'front'." I guess my function doesn't properly assign the new front of the queue? I'm not sure how to fix it though. I don't really want to start from scratch, so if there's a tweak to my code that would work, I'd prefer that—I'm not trying to minimize runtime so much as just get a feel for classes and things of that nature. Thanks in advance for any help, you guys are the best.

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  • PHP: MySQL query duplicating update for no reason

    - by ThinkingInBits
    The code below is first the client code, then the class file. For some reason the 'deductTokens()' method is calling twice, thus charging an account double. I've been programming all night, so I may just need a second pair of eyes: if ($action == 'place_order') { if ($_REQUEST['unlimited'] == 200) { $license = 'extended'; } else { $license = 'standard'; } if ($photograph->isValidPhotographSize($photograph_id, $_REQUEST['size_radio'])) { $token_cost = $photograph->getTokenCost($_REQUEST['size_radio'], $_REQUEST['unlimited']); $order = new ImageOrder($_SESSION['user']['id'], $_REQUEST['size_radio'], $license, $token_cost); $order->saveOrder(); $order->deductTokens(); header('location: account.php'); } else { die("Please go back and select a valid photograph size"); } } ######CLASS CODE####### <?php include_once('database_classes.php'); class Order { protected $account_id; protected $cost; protected $license; public function __construct($account_id, $license, $cost) { $this->account_id = $account_id; $this->cost = $cost; $this->license = $license; } } class ImageOrder extends Order { protected $size; public function __construct($account_id, $size, $license, $cost) { $this->size = $size; parent::__construct($account_id, $license, $cost); } public function saveOrder() { //$db = Connect::connect(); //$account_id = $db->real_escape_string($this->account_id); //$size = $db->real_escape_string($this->size); //$license = $db->real_escape_string($this->license); //$cost = $db->real_escape_string($this->cost); } public function deductTokens() { $db = Connect::connect(); $account_id = $db->real_escape_string($this->account_id); $cost = $db->real_escape_string($this->cost); $query = "UPDATE accounts set tokens=tokens-$cost WHERE id=$account_id"; $result = $db->query($query); } } ?> When I die("$query"); directly after the query, it's printing the proper statement, and when I run that query within MySQL it works perfectly.

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  • libcurl (c api) READFUNCTION for http PUT blocking forever

    - by Duane
    I am using libcurl for a RESTful library. I am having two problems with a PUT message, I am just trying to send a small content like "hello" via put. My READFUNCTION for PUT's blocks for a very large amount of time (minutes) when I follow the manual at curl.haxx.se and return a 0 indicating I have finished the content. (on os X) When I return something 0 this succeeds much faster (< 1 sec) When I run this on my linux machine (ubuntu 10.4) this blocking event appears to NEVER return when I return 0, if I change the behavior to return the size written libcurl appends all the data in the http body sending way more data and it fails with a "too much data" message from the server. my readfunction is below, any help would be greatly appreciated. I am using libcurl 7.20.1 typedef struct{ void *data; int body_size; int bytes_remaining; int bytes_written; } postdata; size_t readfunc(void *ptr, size_t size, size_t nmemb, void *stream) { if(stream) { postdata ud = (postdata)stream; if(ud->bytes_remaining) { if(ud->body_size > size*nmemb) { memcpy(ptr, ud->data+ud->bytes_written, size*nmemb); ud->bytes_written+=size+nmemb; ud->bytes_remaining = ud->body_size-size*nmemb; return size*nmemb; } else { memcpy(ptr, ud->data+ud->bytes_written, ud->bytes_remaining); ud->bytes_remaining=0; return 0; } }

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  • Change a finder method w/ parameters to an association

    - by Sai Emrys
    How do I turn this into a has_one association? (Possibly has_one + a named scope for size.) class User < ActiveRecord::Base has_many :assets, :foreign_key => 'creator_id' def avatar_asset size = :thumb # The LIKE is because it might be a .jpg, .png, or .gif. # More efficient methods that can handle that are OK. ;) self.assets.find :first, :conditions => ["thumbnail = '#{size}' and filename LIKE ?", self.login + "_#{size}.%"] end end EDIT: Cuing from AnalogHole on Freenode #rubyonrails, we can do this: has_many :assets, :foreign_key => 'creator_id' do def avatar size = :thumb find :first, :conditions => ["thumbnail = ? and filename LIKE ?", size.to_s, proxy_owner.login + "_#{size}.%"] end end ... which is fairly cool, and makes syntax a bit better at least. However, this still doesn't behave as well as I would like. Particularly, it doesn't allow for further nice find chaining (such that it doesn't execute this find until it's gotten all its conditions). More importantly, it doesn't allow for use in an :include. Ideally I want to do something like this: PostsController def show post = Post.get_cache(params[:id]) { Post.find(params[:id], :include => {:comments => {:users => {:avatar_asset => :thumb}} } ... end ... so that I can cache the assets together with the post. Or cache them at all, really - e.g. get_cache(user_id){User.find(user_id, :include => :avatar_assets)} would be a good first pass. This doesn't actually work (self == User), but is correct in spirit: has_many :avatar_assets, :foreign_key => 'creator_id', :class_name => 'Asset', :conditions => ["filename LIKE ?", self.login + "_%"] (Also posted on Refactor My Code.)

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  • Why does this code sample produce a memory leak?

    - by citronas
    In the university we were given the following code sample and we were being told, that there is a memory leak when running this code. The sample should demonstrate that this is a situation where the garbage collector can't work. As far as my object oriented programming goes, the only codeline able to create a memory leak would be items=Arrays.copyOf(items,2 * size+1); The documentation says, that the elements are copied. Does that mean the reference is copied (and therefore another entry on the heap is created) or the object itself is being copied? As far as I know, Object and therefore Object[] are implemented as a reference type. So assigning a new value to 'items' would allow the garbage collector to find that the old 'item' is no longer referenced and can therefore be collected. In my eyes, this the codesample does not produce a memory leak. Could somebody prove me wrong? =) import java.util.Arrays; public class Foo { private Object[] items; private int size=0; private static final int ISIZE=10; public Foo() { items= new Object[ISIZE]; } public void push(final Object o){ checkSize(); items[size++]=o; } public Object pop(){ if (size==0) throw new ///... return items[--size]; } private void checkSize(){ if (items.length==size){ items=Arrays.copyOf(items,2 * size+1); } } }

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  • Problem inserting Pygames on a wxPython panel using Boa Constructor

    - by Kohwalter
    Hello, im new in Python so im hoping to to get some help to figure out what is going wrong. Im trying to run a Pygames from within wxPython panel (made on Boa Constructor). To do that i followed the instructions on the http://wiki.wxpython.org/IntegratingPyGame but still it isn't working. Here is the Panel code that was used to make the integration: class PG_panel(wx.Panel): def __init__(self, ID, name, parent, mypos, mysize): # pygame is imported in this class # make it globally available global pygame #self.Fit() wx.Panel.__init__(self, id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=(16, 96), size=mysize) # pygame uses SDL, set the environment variables os.environ['SDL_WINDOWID'] = str(self.GetHandle()) os.environ['SDL_VIDEODRIVER'] = 'windib' # do the pygame stuff after setting the environment variables import pygame pygame.display.init() # create the pygame window/screen screen = pygame.display.set_mode(464, 464) #(424,450) # start the thread instance self.thread = PG_thread(screen) self.thread.start() def __del__(self): self.thread.stop() And im trying to use that panel on an interface from Boa Constructor, here is the code: class frmMain(wx.Frame): def _init_ctrls(self, prnt): # generated method, don't edit wx.Frame.__init__(self, id=wxID_FRMMAIN, name='frmMain', parent=prnt, pos=wx.Point(660, 239), size=wx.Size(815, 661), style=wx.DEFAULT_FRAME_STYLE, title='Grupo 1 - Jogo de Damas') self._init_utils() self.SetClientSize(wx.Size(799, 623)) self.SetBackgroundColour(wx.Colour(225, 225, 225)) self.SetMinSize(wx.Size(784, 650)) self.Center(wx.BOTH) self.SetMenuBar(self.menuBar1) #here begins my code mysize = (464, 464) mypos = (16, 96) self.panelTabuleiro = PG_panel(wxID_FRMMAINPANELTABULEIRO, 'panelTabuleiro', self, mypos, mysize) The original that was auto-made by the Boa Constructor is the following: self.panelTabuleiro = wx.Panel(id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=wx.Point(16, 96), size=wx.Size(464, 464), style=wx.TAB_TRAVERSAL) self.panelTabuleiro.SetBackgroundColour(wx.Colour(232, 249, 240)) self.panelTabuleiro.SetThemeEnabled(True) self.panelTabuleiro.SetHelpText('Tabuleiro') The error that it gives is: Type error: in method 'new_Panel', expected argument 1 of type 'wxWindow*1 Exception AttributeError: "'PG_panel' object has no attribute 'thread' in ignored Any thoughts ? I appreciate any help. Thank you.

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  • Code Golf: Numeric Ranges

    - by SLaks
    Mods: Can you please make this Community Wiki? Challenge Compactify a long list of numbers by replacing consecutive runs with ranges. Example Input 1, 2, 3, 4, 7, 8, 10, 12, 13, 14, 15 Output: 1 - 4, 7, 8, 10, 12 - 15 Note that ranges of two numbers should be left as is. (7, 8; not 7 - 8) Rules You can accept a list of integers (or equivalent datatype) as a method parameter, from the commandline, or from standard in. (pick whichever option results in shorter code) You can output a list of strings by printing them, or by returning either a single string or set of strings. Reference Implementation (C#) IEnumerable<string> Sample(IList<int> input) { for (int i = 0; i < input.Count; ) { var start = input[i]; int size = 1; while (++i < input.Count && input[i] == start + size) size++; if (size == 1) yield return start.ToString(); else if (size == 2) { yield return start.ToString(); yield return (start + 1).ToString(); } else if (size > 2) yield return start + " - " + (start + size - 1); } }

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  • Convert Array to Multidimensional Array

    - by Tim
    I like to convert a single array into a multidimensional array. This is what I get have web scraping a page, except it is not the end result that I am looking for. Change: Rooms: Array ( [0] => name [1] => value [2] => size [3] => &nbsp; [4] => name [5] => value [6] => size [7] => &nbsp; [8] => name [9] => value [10] => size [11] => &nbsp; [12] => name [13] => value [14] => size [15] => &nbsp; ) Into: Rooms: Array ( Room: Array ( [0] => name [1] => value [2] => size ), Room: Array ( [0] => name [1] => value [2] => size ), Room: Array ( [0] => name [1] => value [2] => size ) )

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  • Only show link if conditional equals true

    - by Dave Morin
    I want the link to appear only when $data['block'] equals to 1, 3 or 4. Not if it equals to 2 or 5. <td style="font-size:18px;color:#f0cb01;"> <a href="kickcodes.php?id='.$data["block"].'">Reason Codes</a> </td> EDIT while ($data = mysql_fetch_array($query)) { echo ' <tr style="background-color:#576c11;"> <td style="font-size:18px; color:#f0cb01;">'.$data["keyword"].'</td> <td style="font-size:18px;color:#f0cb01;">'.$data["block"].'</td> <td style="font-size:18px;color:#f0cb01;">'.$data["phone"].'</td> <td style="font-size:18px;color:#f0cb01;">'.$data["Reason"].'</td> <td style="font-size:18px;color:#f0cb01;"><a href="kickcodes.php?id='.$data ["block"].'">Kickcodes</a></td>' echo '<td style="font-size:18px;color:#f0cb01;">'; if( $data['block'] == 1 || $data['block'] == 3 || $data['block'] == 4) { echo '<a href="kickcodes.php?id='.$data["block"].'">Reason Codes</a>'; } else { echo '<span>Reason Codes</span>'; // Or echo nothing } echo '</td>';

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