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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Opera Demos It’s Browser For Tablets

    - by Gopinath
    Opera has released a video teaser that shows off its upcoming Opera browser for tables. When it comes to web browsers for mobile devices, Opera is the best browser. Opera browsers for mobile phones speeds up page loading several times by offloading page rendering process to it’s servers. After conquering major mobile phone browser market, now Opera want to do same for tablets. A new browser is demonstrated running on Android tablets. Check the 25 second embedded video featuring a glimpse at the UI, smooth scrolling  and pinch to zoom features. This article titled,Opera Demos It’s Browser For Tablets, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Is it possible to get dragging work on a Macbook multi-touch touch pad

    - by lhahne
    I have a Macbook 5,1. That is to say that it is the only 13 inch aluminium Macbook as the later revisions were renamed Macbook Pro. Two-finger scrolling seems to work fine but dragging doesn't work. In OsX this works so that you point an object, click and keep your finger pressed on the touch pad while slide another finger to move the cursor. This causes weird and undefined behavior in Ubuntu as it seems the driver doesn't recognize this as dragging. Any ideas?

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  • Keeping crosshairs & GUI onscreen - SFML

    - by nihohit
    I read this question, but didn't understand the implementation suggestions with SFML on c#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constatnly. I tried using this code: View lastView = this._mainWindow.GetView(); this._mainWindow.SetView(this._mainWindow.DefaultView); this._mainWindow.Draw(crosshair); this._mainWindow.SetView(lastView); after drawing all other sprites and before call this._mainWindow.display(), when beforehand I set crosshair.Position based on its position relative to the window, not the view. This just keeps the screen locked and prevents screen scrolling. Any suggestions?

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  • In C what is the difference between null and a new line character? Guys help please [migrated]

    - by Siddhartha Gurjala
    Whats the conceptual difference and similarity between NULL and a newline character i.e between '\0' and '\n' Explain their relevance for both integer and character data type variables and arrays? For reference here is an example snippets of a program to read and write a 2d char array PROGRAM CODE 1: int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); for(j=0;j<256;j++) { scanf("%c",&name[i][j]); if(name[i][j]=='\n') { name[i][j]='\0'; j=257; } } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } The above code is working good where as the same logic given with slight diff is not giving appropriate output. Here's the code PROGRAM CODE 2: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\0';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Here one more instance of same program not giving proper output given below PROGRAM CODE 3: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\n';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } name[i][i]='\0'; } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Why the program code 2 and program code 3 are not working as expected as that of the code 1?

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  • Joins in single-table queries

    - by Rob Farley
    Tables are only metadata. They don’t store data. I’ve written something about this before, but I want to take a viewpoint of this idea around the topic of joins, especially since it’s the topic for T-SQL Tuesday this month. Hosted this time by Sebastian Meine (@sqlity), who has a whole series on joins this month. Good for him – it’s a great topic. In that last post I discussed the fact that we write queries against tables, but that the engine turns it into a plan against indexes. My point wasn’t simply that a table is actually just a Clustered Index (or heap, which I consider just a special type of index), but that data access always happens against indexes – never tables – and we should be thinking about the indexes (specifically the non-clustered ones) when we write our queries. I described the scenario of looking up phone numbers, and how it never really occurs to us that there is a master list of phone numbers, because we think in terms of the useful non-clustered indexes that the phone companies provide us, but anyway – that’s not the point of this post. So a table is metadata. It stores information about the names of columns and their data types. Nullability, default values, constraints, triggers – these are all things that define the table, but the data isn’t stored in the table. The data that a table describes is stored in a heap or clustered index, but it goes further than this. All the useful data is going to live in non-clustered indexes. Remember this. It’s important. Stop thinking about tables, and start thinking about indexes. So let’s think about tables as indexes. This applies even in a world created by someone else, who doesn’t have the best indexes in mind for you. I’m sure you don’t need me to explain Covering Index bit – the fact that if you don’t have sufficient columns “included” in your index, your query plan will either have to do a Lookup, or else it’ll give up using your index and use one that does have everything it needs (even if that means scanning it). If you haven’t seen that before, drop me a line and I’ll run through it with you. Or go and read a post I did a long while ago about the maths involved in that decision. So – what I’m going to tell you is that a Lookup is a join. When I run SELECT CustomerID FROM Sales.SalesOrderHeader WHERE SalesPersonID = 285; against the AdventureWorks2012 get the following plan: I’m sure you can see the join. Don’t look in the query, it’s not there. But you should be able to see the join in the plan. It’s an Inner Join, implemented by a Nested Loop. It’s pulling data in from the Index Seek, and joining that to the results of a Key Lookup. It clearly is – the QO wouldn’t call it that if it wasn’t really one. It behaves exactly like any other Nested Loop (Inner Join) operator, pulling rows from one side and putting a request in from the other. You wouldn’t have a problem accepting it as a join if the query were slightly different, such as SELECT sod.OrderQty FROM Sales.SalesOrderHeader AS soh JOIN Sales.SalesOrderDetail as sod on sod.SalesOrderID = soh.SalesOrderID WHERE soh.SalesPersonID = 285; Amazingly similar, of course. This one is an explicit join, the first example was just as much a join, even thought you didn’t actually ask for one. You need to consider this when you’re thinking about your queries. But it gets more interesting. Consider this query: SELECT SalesOrderID FROM Sales.SalesOrderHeader WHERE SalesPersonID = 276 AND CustomerID = 29522; It doesn’t look like there’s a join here either, but look at the plan. That’s not some Lookup in action – that’s a proper Merge Join. The Query Optimizer has worked out that it can get the data it needs by looking in two separate indexes and then doing a Merge Join on the data that it gets. Both indexes used are ordered by the column that’s indexed (one on SalesPersonID, one on CustomerID), and then by the CIX key SalesOrderID. Just like when you seek in the phone book to Farley, the Farleys you have are ordered by FirstName, these seek operations return the data ordered by the next field. This order is SalesOrderID, even though you didn’t explicitly put that column in the index definition. The result is two datasets that are ordered by SalesOrderID, making them very mergeable. Another example is the simple query SELECT CustomerID FROM Sales.SalesOrderHeader WHERE SalesPersonID = 276; This one prefers a Hash Match to a standard lookup even! This isn’t just ordinary index intersection, this is something else again! Just like before, we could imagine it better with two whole tables, but we shouldn’t try to distinguish between joining two tables and joining two indexes. The Query Optimizer can see (using basic maths) that it’s worth doing these particular operations using these two less-than-ideal indexes (because of course, the best indexese would be on both columns – a composite such as (SalesPersonID, CustomerID – and it would have the SalesOrderID column as part of it as the CIX key still). You need to think like this too. Not in terms of excusing single-column indexes like the ones in AdventureWorks2012, but in terms of having a picture about how you’d like your queries to run. If you start to think about what data you need, where it’s coming from, and how it’s going to be used, then you will almost certainly write better queries. …and yes, this would include when you’re dealing with regular joins across multiples, not just against joins within single table queries.

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  • Joomla 1.5.26 won't let me insert html

    - by Arthur
    I am using the following code to try to embed chat in to an article in Joomla 1.5.26: <iframe src="http://xxxxxxx.com/welcome/visichat/" width="100%" height="550px" frameborder="0" scrolling="no"></iframe> Whenever I hit save, the code disappears. Actually, it seems that any html code I try to save disappears. I am trying with the toggle editor tab and the insert html button. Does anyone know why Joomla won't let me embed html? I am trying to get the chat to load with the site navigation still in place. I'd also be interested in hearing other ways to accomplish this.

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  • No wireless and display issues on Dell Inspiron 1210 (Mini 12)

    - by Bryan M.
    I recently upgraded a friend's Dell Mini 12 (Inspiron 1210) from Ubuntu 8.10 to 10.04 netbook edition. After installing, and performing the available updates, I'm unable to detect any wireless networks (it knows it has a wireless card, but won't list any active networks). There also seems to be an issue with the display drivers: when scrolling, resizing, or drawing any windows there is a noticeable lag as I watch the screen redraw. As if there are no compatible display drivers installed. All these problems go away the moment I boot up a version of 8.10. But I'd like to keep 10.04 if possible. Are these common problems? Everything I've read suggest this is laptop should be compatible. Any suggestions? Thanks.

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  • How to check the information of current installed video drivers on Ubuntu?

    - by smwikipedia
    Hi guys, I have just installed Ubuntu 10.04. My CPU usage is high when I do trivial things such as scrolling through a PDF file. So I think my video driver is not properly installed. I want to confirm that by checking the information of my currently installed video driver, such as if there's a driver installed and what version it is. Then I could decide whether to install a new one if it is not up to date. On Windows, I could use the device manager, how to do that on Ubuntu Linux? I don't expect a GUI solution for this. Command line will be just good enough. Many thanks.

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  • Level selection view - similiar to Angry Bird's

    - by Piotr
    I am making game and need to prepare view for level selection. Could you recommend me some opensource library which could I use? I need icons to vibrate after long pressing one of them, some callbacks after choosing them, possibility to prepare custom icon's view, page control and horizontal scrolling. I was trying to use OpenSpringBoard but weirdly couldn't see scrollview and pagecontrol working in this project - it seems that there's possibility to use only one page. On the other hand, myLauncher(https://github.com/dlinsin/myLauncher) isn't so easy to include in project, as I need a seperate view with some delegate methods. I need to be compatible with iOS 4.2

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  • help with synclient configuration on an ASUS touchpad

    - by yohbs
    I have recently installed Ubuntu 12.04 on my brand new ASUS K55V. The touchpad behaves weird - two finger tap is interpreted as right-click, click and drag is not working (a double click is needed) and so on. Two finger scrolling (horizontal & vertical) works great. I want the touch pad to behave the "normal" way (that is - like in my old laptop...). I read the synclient documentation and many of the questions posted here, and I can even make some stuff work. Unfortunately, I couldn't figure out how to make these work: Click and drag (that is - physically clicking the button and dragging a finger) Clicking in the right side of the button interpreted as right-click Clicking button with two fingers interpreted as middle-click. specs: The touchpad is equipped with a physical button that clicks. Here's the output of xinput list-props "ETPS/2 Elantech Touchpad" | grep Capabilities: Synaptics Capabilities (294): 1, 0, 1, 1, 1, 1, 1 Any help will be much appreciated.

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  • 11.04 radeon screen tearing oddity

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • Screen tearing oddity when one window is on top of another with Radeon

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • tail-like view on HTML logfiles

    - by h0b0
    I'm working on an application that creates HTML log files. I'm tired of having to manually reload and scroll to the bottom in the browser to see the latest entries. A solution that does not really satisfy me is using the Firefox plugins ReloadEvery and ScrollyFox. In many situations reloading frequency and scrolling speed are just to slow. Of course I could actually use tail, but I would prefer a rendered HTML page. Do you have any suggestions? Firefox extensions are preferred, but any other tip is appreciated, too.

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  • Game Physics: Implementing Normal Reaction from ground correctly

    - by viraj
    I am implementing a simple side scrolling platform game. I am using the following strategy while coding the physics: Gravity constantly acts on the character. When the character is touching the floor, a normal reaction is exerted by the floor. I face the following problem: If the character is initially at a height, he acquires velocity in the -Y direction. Thus, when he hits the floor, he falls through even though normal force is being exerted. I could fix this by setting the Y velocity to 0, and placing him above the floor if he has collided with it. But this often leads to the character getting stuck in the floor or bouncing around it. Is there a better approach ?

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  • Apple Magic Trackpad multitouch configuration

    - by Sureshkannan Duraisamy
    Today I installed the Ubuntu 10.10 release on my Desktop PC. I was running Ubuntu 10.04 LTS with an Apple Magic Trackpad and everything was working fine. After today's fresh installation of Ubuntu 10.10, I don't see my Apple Magic Trackpad's multitouch working. Two-finger scrolling and three-finger third mouse button clicking are completely broken. Has anyone else experienced a similar issue? Has anyone had success with Ubuntu 10.10 and an Apple Magic TrackPad? Please help me to fix this issue. Your help is highly appreciated...

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  • Kinetic Scroll in Maverick

    - by Shoaib
    I have Sony VAIO FW 230J laptop. I was using Lucid and upgraded my system to Maverick beta in September 2010. Although there were few issues with beta release on my system although I did not felt myself in any deadlock. The most notable experience on my ubuntu was the smooth and kinetic scrolling and very sensitive touch pad experience with finer control that was oddly normal in previous releases and even on windows 7 currently. Definitely this release of ubuntu is improved for touch UI experience. I believe that this is magic of 10.10. For my official system I waited until the final release was out. After installing (upgrading) official system to Maverick I am not feeling the same smooth and kinetic scroll experience. My laptop has Graphics: Intel DMA-X4500MHD while my official desktop has Graphics: Intel DMA-X4500HD Do I need to install or update some software package to have similar kinetic scroll experience?

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  • Unexpected behaviour with glFramebufferTexture1D

    - by Roshan
    I am using render to texture concept with glFramebufferTexture1D. I am drawing a cube on non-default FBO with all the vertices as -1,1 (maximum) in X Y Z direction. Now i am setting viewport to X while rendering on non default FBO. My background is blue with white color of cube. For default FBO, i have created 1-D texture and attached this texture to above FBO with color attachment. I am setting width of texture equal to width*height of above FBO view-port. Now, when i render this texture to on another cube, i can see continuous white color on start or end of each face of the cube. That means part of the face is white and rest is blue. I am not sure whether this behavior is correct or not. I expect all the texels should be white as i am using -1 and 1 coordinates for cube rendered on non-default FBO. code: #define WIDTH 3 #define HEIGHT 3 GLfloat vertices8[]={ 1.0f,1.0f,1.0f, -1.0f,1.0f,1.0f, -1.0f,-1.0f,1.0f, 1.0f,-1.0f,1.0f,//face 1 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 2 1.0f,1.0f,1.0f, 1.0f,-1.0f,1.0f, 1.0f,-1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 3 -1.0f,1.0f,1.0f, -1.0f,1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,-1.0f,1.0f,//face 4 1.0f,1.0f,1.0f, 1.0f,1.0f,-1.0f, -1.0f,1.0f,-1.0f, -1.0f,1.0f,1.0f,//face 5 -1.0f,-1.0f,1.0f, -1.0f,-1.0f,-1.0f, 1.0f,-1.0f,-1.0f, 1.0f,-1.0f,1.0f//face 6 }; GLfloat vertices[]= { 0.5f,0.5f,0.5f, -0.5f,0.5f,0.5f, -0.5f,-0.5f,0.5f, 0.5f,-0.5f,0.5f,//face 1 0.5f,-0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 2 0.5f,0.5f,0.5f, 0.5f,-0.5f,0.5f, 0.5f,-0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 3 -0.5f,0.5f,0.5f, -0.5f,0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,-0.5f,0.5f,//face 4 0.5f,0.5f,0.5f, 0.5f,0.5f,-0.5f, -0.5f,0.5f,-0.5f, -0.5f,0.5f,0.5f,//face 5 -0.5f,-0.5f,0.5f, -0.5f,-0.5f,-0.5f, 0.5f,-0.5f,-0.5f, 0.5f,-0.5f,0.5f//face 6 }; GLuint indices[] = { 0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 15, 14, 12, 14, 13, 16, 17, 18, 16, 18, 19, 20, 23, 22, 20, 22, 21 }; GLfloat texcoord[] = { 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0 }; glGenTextures(1, &id1); glBindTexture(GL_TEXTURE_1D, id1); glGenFramebuffers(1, &Fboid); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, WIDTH*HEIGHT , 0, GL_RGBA, GL_UNSIGNED_BYTE,0); glBindFramebuffer(GL_FRAMEBUFFER, Fboid); glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_1D,id1,0); draw_cube(); glBindFramebuffer(GL_FRAMEBUFFER, 0); draw(); } draw_cube() { glViewport(0, 0, WIDTH, HEIGHT); glClearColor(0.0f, 0.0f, 0.5f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(temp.psId,"position")); glVertexAttribPointer(glGetAttribLocation(temp.psId,"position"), 3, GL_FLOAT, GL_FALSE, 0,vertices8); glDrawArrays (GL_TRIANGLE_FAN, 0, 24); } draw() { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"tk_position")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"tk_position"), 3, GL_FLOAT, GL_FALSE, 0,vertices); nResult = GL_ERROR_CHECK((GL_NO_ERROR, "glVertexAttribPointer(position, 3, GL_FLOAT, GL_FALSE, 0,vertices);")); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"inputtexcoord")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"inputtexcoord"), 2, GL_FLOAT, GL_FALSE, 0,texcoord); glBindTexture(*target11, id1); glDrawElements ( GL_TRIANGLES, 36,GL_UNSIGNED_INT, indices ); when i change WIDTH=HEIGHT=2, and call a glreadpixels with height, width equal to 4 in draw_cube() i can see first 2 pixels with white color, next two with blue(glclearcolor), next two white and then blue and so on.. Now when i change width parameter in glTeximage1D to 16 then ideally i should see alternate patches of white and blue right? But its not the case here. why so?

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 5

    - by MarkPearl
    Learning Outcomes Describe the operation of a memory cell Explain the difference between DRAM and SRAM Discuss the different types of ROM Explain the concepts of a hard failure and a soft error respectively Describe SDRAM organization Semiconductor Main Memory The two traditional forms of RAM used in computers are DRAM and SRAM DRAM (Dynamic RAM) Divided into two technologies… Dynamic Static Dynamic RAM is made with cells that store data as charge on capacitors. The presence or absence of charge in a capacitor is interpreted as a binary 1 or 0. Because capacitors have natural tendency to discharge, dynamic RAM requires periodic charge refreshing to maintain data storage. The term dynamic refers to the tendency of the stored charge to leak away, even with power continuously applied. Although the DRAM cell is used to store a single bit (0 or 1), it is essentially an analogue device. The capacitor can store any charge value within a range, a threshold value determines whether the charge is interpreted as a 1 or 0. SRAM (Static RAM) SRAM is a digital device that uses the same logic elements used in the processor. In SRAM, binary values are stored using traditional flip flop logic configurations. SRAM will hold its data as along as power is supplied to it. Unlike DRAM, no refresh is required to retain data. SRAM vs. DRAM DRAM is simpler and smaller than SRAM. Thus it is more dense and less expensive than SRAM. The cost of the refreshing circuitry for DRAM needs to be considered, but if the machine requires a large amount of memory, DRAM turns out to be cheaper than SRAM. SRAMS are somewhat faster than DRAM, thus SRAM is generally used for cache memory and DRAM is used for main memory. Types of ROM Read Only Memory (ROM) contains a permanent pattern of data that cannot be changed. ROM is non volatile meaning no power source is required to maintain the bit values in memory. While it is possible to read a ROM, it is not possible to write new data into it. An important application of ROM is microprogramming, other applications include library subroutines for frequently wanted functions, System programs, Function tables. A ROM is created like any other integrated circuit chip, with the data actually wired into the chip as part of the fabrication process. To reduce costs of fabrication, we have PROMS. PROMS are… Written only once Non-volatile Written after fabrication Another variation of ROM is the read-mostly memory, which is useful for applications in which read operations are far more frequent than write operations, but for which non volatile storage is required. There are three common forms of read-mostly memory, namely… EPROM EEPROM Flash memory Error Correction Semiconductor memory is subject to errors, which can be classed into two categories… Hard failure – Permanent physical defect so that the memory cell or cells cannot reliably store data Soft failure – Random error that alters the contents of one or more memory cells without damaging the memory (common cause includes power supply issues, etc.) Most modern main memory systems include logic for both detecting and correcting errors. Error detection works as follows… When data is to be read into memory, a calculation is performed on the data to produce a code Both the code and the data are stored When the previously stored word is read out, the code is used to detect and possibly correct errors The error checking provides one of 3 possible results… No errors are detected – the fetched data bits are sent out An error is detected, and it is possible to correct the error. The data bits plus error correction bits are fed into a corrector, which produces a corrected set of bits to be sent out An error is detected, but it is not possible to correct it. This condition is reported Hamming Code See wiki for detailed explanation. We will probably need to know how to do a hemming code – refer to the textbook (pg. 188 – 189) Advanced DRAM organization One of the most critical system bottlenecks when using high-performance processors is the interface to main memory. This interface is the most important pathway in the entire computer system. The basic building block of main memory remains the DRAM chip. In recent years a number of enhancements to the basic DRAM architecture have been explored, and some of these are now on the market including… SDRAM (Synchronous DRAM) DDR-DRAM RDRAM SDRAM (Synchronous DRAM) SDRAM exchanges data with the processor synchronized to an external clock signal and running at the full speed of the processor/memory bus without imposing wait states. SDRAM employs a burst mode to eliminate the address setup time and row and column line precharge time after the first access In burst mode a series of data bits can be clocked out rapidly after the first bit has been accessed SDRAM has a multiple bank internal architecture that improves opportunities for on chip parallelism SDRAM performs best when it is transferring large blocks of data serially There is now an enhanced version of SDRAM known as double data rate SDRAM or DDR-SDRAM that overcomes the once-per-cycle limitation of SDRAM

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  • CSS tags/media queries for chrome on iPhone [migrated]

    - by Mick79
    So Chrome is here for iOS.. Hoorah! However now due to the different screen layout (no footer toolbar) it messes with the ability to make a perfect layout for iphone web pages. I have a site for my company that resided perfectly inside an iphone screen, no scrolling required, it looked like an app. However now that chrome is here (and wildly popular) with its different screen layout, sites that were sized for iphone safari now look odd. Is there, or will there be, ways to isolate out chrome from safari and give them different CSS?

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  • HTG Explains: How Do Noise Reducing Headphones Work?

    - by YatriTrivedi
    Passive noise reduction, active noise cancellation, sound isolation… The world of headphones has become quite advanced in giving you your own private sound bubble. Here’s how these different technologies work. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

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  • Reassign the Right button functionality of touchpad

    - by Guandalino
    My notebook has a touchpad with two buttons. The touchpad works pretty well and I use it for vertical/horizontal scroll, two fingers scrolling etc. The Left button acts like the left button of a mouse. The Right button too, when clicked it makes appear the classic contextual menu (create new folder, move to trash etc...). The problem is that Right button doesn't work anymore for mechanical reasons, so pressing it has no effect. To recover the missing functionality, I'd like that pressing CTRL + Left button I get the same thing of pressing the Right button alone. Other combinations (CTRL + SHIFT + Left button) are also acceptable. Any way to do that?

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  • Oracle GoldenGate 12c - Leading Enterprise Replication

    - by Doug Reid
    Oracle GoldenGate 12c released  on October 17th and includes several new cutting edge features that firmly establishes GoldenGate's leader position in the data replication space.   In fact, this release more than doubles the performance of data delivery, supports Oracle's new multitenant database feature,  it's more secure, has more options for high availability, and has made great strides to simplify the configuration and deployment of the product.     Read through the press release if you haven't already and do not miss the quote from Cern's Eva Dafonte Perez, regarding Oracle GoldenGate 12c "….performs five times faster compared to previous GoldenGate versions and simplifies the management of a multi-tier environment" There are a variety of new and improved features in the Oracle GoldenGate 12c.  Here are the highlights: Optimized for Oracle Database 12c -  GoldenGate 12c is custom tailored to the unique capabilities of Oracle database 12c and out of the box GoldenGate 12c supports multitenant (pluggable database (PDB)) and non-consolidated deployments of Oracle Database 12c.   The naming convention used by database 12c is now in three parts (PDB-name, schema-name, and object name).  We have made changes to the GoldenGate capture process to support the new naming convention and streamlined the whole process so a single GoldenGate capture process is being used at the container level rather than at each individual PDB.  By having the capture process at the container level resource usage and the number of processes are reduced. To view a conceptual architecture diagram click here. Integrated Delivery for the Oracle Database - Leveraging a lightweight streaming API built exclusively for Oracle GoldenGate 12c, this process distributes load, auto tunes the degree of parallelism, scales better, and delivers blinding rates of changed data delivery to the Oracle database.  One of the goals for Oracle GoldenGate 12c was to reduce IT costs by simplifying the configuration and reduce the time to manage complex infrastructures.  In previous versions of Oracle GoldenGate, customers would split transaction loads by grouping tables into multiple different delivery processes (click here to view the previous method). Each delivery process executed independently and without any interaction or knowledge of other delivery processes.  This setup was complicated to configure and time consuming as the developer needed in-depth knowledge of the source and target schemas and the transaction profile. With GoldenGate 12c and Integrated Delivery we have made it easier to configure and faster to deploy.  To view a conceptual architecture diagram of integrated delivery click here Coordinated Delivery for Non-Oracle Databases - Coordinated Delivery orchestrates high-speed apply processes and simplifies the configuration of GoldenGate for non-Oracle targets. In Oracle GoldenGate 12c a single delivery process is used with multiple threads (click here) and key events, such as primary key updates, event markers, DDL, etc, are coordinated between the various threads to insure that the transactions are applied in the same sequence as they were captured, all while delivery improved performance.  Replication Between On-Premises and Cloud-Based systems. - The trend for business to utilize both on-premises and cloud-based systems is rising and businesses need to replicate data back and forth.   GoldenGate 12c can be configured in a variety of ways to provide real-time replication when unrestricted or restricted (limited ports or HTTP tunneling) networks are between on-premises and cloud-based systems.    Expanded Heterogeneity - It wouldn't be a GoldenGate release without new and improved platform support.   Release 1 includes support for MySQL 5.6 and Sybase 15.7.   Upcoming in the next release GoldenGate, support will be expanded for MS SQL Server, DB2, and Teradata. Tighter Security - Oracle GoldenGate 12c is integrated with the Oracle wallet to shield usernames and passwords using strong encryption and aliases.   Customers accustomed to using the Oracle Wallet with other Oracle products will instantly be familiar with how to use this great new feature Expanded Oracle Application and Technology Support -   GoldenGate can be used along with Oracle Coherence to enable real-time changed data feeds to the Coherence cache using Toplink and the Oracle GoldenGate JMS adapter.     Plus,  Oracle Advanced Customer Services (ACS) now offers a low downtime E-Business Suite platform and database migrations using GoldenGate as the enabling technology.  Keep tuned for more blogs on the new features and the upcoming launch webcast where we will go into these new features in more detail.   In the mean time make sure to read through our white paper "Oracle GoldenGate 12c Release 1 New Features Overview"

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  • Beginning android games, 2nd edition engine

    - by Benjamin Stephen
    I recently bought the book from Apress and have worked my way through it, unfortunately, it seems to just be dealing with side scrolling games and not Zelda-like top down games. I was wondering if anyone out there can tell me if it's possible to use their engine to create such a game? It doesn't go into how to build a top down tile map. Using the engine in their book, how can I make a tile map easily that has walls and things like that? Any help would be appreciated. Thanks in advance.

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  • How can I test different TV display types for my XBLIG game?

    - by Steve Dunn
    The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'. I've received a bug report during play-test of my game (Crazy Balloon Lite) that says parts of my scrolling 2D map are only half visible (i.e. chopped at the left of the screen). I've tested my game myself on a 47" TV and also a 19" VGA monitor, both of which look fine. The bug report says the issue occurs on a standard 20" TV. My question is: without buying different sizes of TVs, is there a way to test what my game will look like on different sized displays?

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