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  • SharpDX: best practice for multiple RenderForms?

    - by Rob Jellinghaus
    I have an XNA app, but I really need to add multiple render windows, which XNA doesn't do. I'm looking at SharpDX (both for multi-window support and for DX11 / Metro / many other reasons). I decided to hack up the SharpDX DX11 MultiCubeTexture sample to see if I could make it work. My changes are pretty trivial. The original sample had: [STAThread] private static void Main() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... I changed this to: struct RenderFormWithActions { internal readonly RenderForm Form; // should just be Action but it's not in System namespace?! internal readonly Action RenderAction; internal readonly Action DisposeAction; internal RenderFormWithActions(RenderForm form, Action renderAction, Action disposeAction) { Form = form; RenderAction = renderAction; DisposeAction = disposeAction; } } [STAThread] private static void Main() { // hackity hack new Thread(new ThreadStart(() = { RenderFormWithActions form1 = CreateRenderForm(); RenderLoop.Run(form1.Form, () = form1.RenderAction(0)); form1.DisposeAction(0); })).Start(); new Thread(new ThreadStart(() = { RenderFormWithActions form2 = CreateRenderForm(); RenderLoop.Run(form2.Form, () = form2.RenderAction(0)); form2.DisposeAction(0); })).Start(); } private static RenderFormWithActions CreateRenderForm() { var form = new RenderForm("SharpDX - MiniCubeTexture Direct3D11 Sample"); ... Basically, I split out all the Main() code into a separate method which creates a RenderForm and two delegates (a render delegate, and a dispose delegate), and bundles them all together into a struct. I call this method twice, each time from a separate, new thread. Then I just have one RenderLoop on each new thread. I was thinking this wouldn't work because of the [STAThread] declaration -- I thought I would need to create the RenderForm on the main (STA) thread, and run only a single RenderLoop on that thread. Fortunately, it seems I was wrong. This works quite well -- if you drag one of the forms around, it stops rendering while being dragged, but starts again when you drop it; and the other form keeps chugging away. My questions are pretty basic: Is this a reasonable approach, or is there some lurking threading issue that might make trouble? My code simply duplicates all the setup code -- it makes a duplicate SwapChain, Device, Texture2D, vertex buffer, everything. I don't have a problem with this level of duplication -- my app is not intensive enough to suffer resource issues -- but nonetheless, is there a better practice? Is there any good reference for which DirectX structures can safely be shared, and which can't? It appears that RenderLoop.Run calls the render delegate in a tight loop. Is there any standard way to limit the frame rate of RenderLoop.Run, if you don't want a 400FPS app eating 100% of your CPU? Should I just Thread.Sleep(30) in the render delegate? (I asked on the sharpdx.org forums as well, but Alexandre is on vacation for two weeks, and my sister wants me to do a performance with my app at her wedding in three and a half weeks, so I'm mighty incented here! http://robjsoftware.org for details of what I'm building....)

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  • Exploring packages in code

    In my previous post Searching for tasks with code you can see how to explore the control flow side of packages, drilling down through containers, task, and event handlers, but it didn’t cover the data flow. I recently saw a post on the MSDN forum asking how to edit an existing package programmatically, and the sticking point was how to find the the data flow and the components inside. This post builds on some of the previous code and shows how you can explore all objects inside a package. I took the sample Task Search application I’d written previously, and came up with a totally pointless little console application that just walks through the package and writes out the basic type and name of every object it finds, starting with the package itself e.g. Package – MyPackage . The sample package we used last time showed nested objects as well an event handler; a OnPreExecute event tucked away on the task SQL In FEL. The output of this sample tool would look like this: PackageObjects v1.0.0.0 (1.0.0.26627) Copyright (C) 2009 Konesans Ltd Processing File - Z:\Users\Darren Green\Documents\Visual Studio 2005\Projects\SSISTestProject\EventsAndContainersWithExe cSQLForSearch.dtsx Package - EventsAndContainersWithExecSQLForSearch For Loop - FOR Counter Loop Task - SQL In Counter Loop Sequence Container - SEQ For Each Loop Wrapper For Each Loop - FEL Simple Loop Task - SQL In FEL Task - SQL On Pre Execute for FEL SQL Task Sequence Container - SEQ Top Level Sequence Container - SEQ Nested Lvl 1 Sequence Container - SEQ Nested Lvl 2 Task - SQL In Nested Lvl 2 Task - SQL In Nested Lvl 1 #1 Task - SQL In Nested Lvl 1 #2 Connection Manager – LocalHost The code is very similar to what we had previously, but there are a couple of extra bits to deal with connections and to look more closely at a task and see if it is a Data Flow task. For connections your just examine the package's Connections collection as shown in the abridged snippets below. First you can see the call to the ProcessConnections method, followed by the method itself. // Load the package file Application application = new Application(); using (Package package = application.LoadPackage(filename, null)) { // Write out the package name Console.WriteLine("Package - {0}", package.Name); ... More ... // Look and the connections ProcessConnections(package.Connections); } private static void ProcessConnections(Connections connections) { foreach (ConnectionManager connectionManager in connections) { Console.WriteLine("Connection Manager - {0}", connectionManager.Name); } } What we didn’t see in the sample output above was anything to do with the Data Flow, but rest assured the code now handles it too. The following snippet shows how each task is examined to see if it is a Data Flow task, and if so we can then loop through all of the components inside the data flow. private static void ProcessTaskHost(TaskHost taskHost) { if (taskHost == null) { return; } Console.WriteLine("Task - {0}", taskHost.Name); // Check if the task is a Data Flow task MainPipe pipeline = taskHost.InnerObject as MainPipe; if (pipeline != null) { ProcessPipeline(pipeline); } } private static void ProcessPipeline(MainPipe pipeline) { foreach (IDTSComponentMetaData90 componentMetadata in pipeline.ComponentMetaDataCollection) { Console.WriteLine("Pipeline Component - {0}", componentMetadata.Name); // If you wish to make changes to the component then you should really use the managed wrapper. // CManagedComponentWrapper wrapper = componentMetadata.Instantiate(); // wrapper.SetComponentProperty("PropertyName", "Value"); } } Hopefully you can see how we get a reference to the Data Flow task, and then use the ComponentMetaDataCollection to find out what components we have inside the pipeline. If you wanted to know more about the component you could look at the ObjectType or ComponentClassID properties. After that it gets a bit harder and you should get a reference to the wrapper object as the comment suggest and start using the properties, just like you would in the create packages samples, see our Code Development category for some for these examples. Download Sample code project PackageObjects.zip (5KB)

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  • Java Script – Content delivery networks (CDN) can bit you in the butt.

    - by Ryan Ternier
    As much as I love the new CDN’s that Google, Microsoft and a few others have publically released, there are some strong gotchas that could come up and bite you in the ass if you’re not careful. But before we jump into that, for those that are not 100% sure what a CDN is (besides Canadian).   Content Delivery Network. A way of distributing your static content across various servers in different physical locations.  Because this static content is stored on many servers around the world, whenever a user needs to access this content, they are given the closest server to their location for this data. Already you can probably see the immediate bonuses to a system like this: Lower bandwidth Even small script files downloaded thousands of times will start to take a noticeable hit on your bandwidth meter. Less connections/hits to your web server which gives better latency If you manage many servers, you don’t need to manually update each server with scripts. A user will download a script for each website they visit. If a user is redirected to many domains/sub-domains within your web site, they might download many copies of the same file. When a system sees multiple requests from the same  domain, they will ignore the download   Those are just a handful of the many bonuses a CDN will give you. And for the average website, a CDN is great choice. Check out the following CDN links for their solutions: Google AJAX Library: http://code.google.com/apis/ajaxlibs/ Microsoft Ajax library: http://www.asp.net/ajaxlibrary/cdn.ashx The Gotcha There is always a catch. Here are some issues I found with using CDN’s that hopefully can help you make your decision. HTTP / HTTPS If you are running a website behind SSL, make sure that when you reference your CDN data that you use https:// vs. http://. If you forget this users will get a very nice message telling them that their secure connection is trying to access unsecure data. For a developer this is fairly simple, but general users will get a bit anxious when seeing this. Trusted Sites Internet Explorer has this really nifty feature that allows users to specify what sites they trust, and by some defaults IE7 only allows trusted sites to be viewed.  No problem, they set your website as trusted. But what about your CDN? If a user sets your websites to trusted, but not the CDN, they will not download those static files. This has the potential to totally break your web site. Pedantic Network Admins This alone is sometimes the killer of projects. However, always be careful when you are going to use a CDN for a professional project. If a network / security admin sees that you’re referencing an outside source, or that a call from a website might hit an outside domain.. panties will be bunched, emails will be spewed out and well, no one wants that.

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  • ASP.NET Error Handling: Creating an extension method to send error email

    - by Jalpesh P. Vadgama
    Error handling in asp.net required to handle any kind of error occurred. We all are using that in one or another scenario. But some errors are there which will occur in some specific scenario in production environment in this case We can’t show our programming errors to the End user. So we are going to put a error page over there or whatever best suited as per our requirement. But as a programmer we should know that error so we can track the scenario and we can solve that error or can handle error. In this kind of situation an Error Email comes handy. Whenever any occurs in system it will going to send error in our email. Here I am going to write a extension method which will send errors in email. From asp.net 3.5 or higher version of .NET framework  its provides a unique way to extend your classes. Here you can fine more information about extension method. So lets create extension method via implementing a static class like following. I am going to use same code for sending email via my Gmail account from here. Following is code for that. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net.Mail; namespace Experiement { public static class MyExtension { public static void SendErrorEmail(this Exception ex) { MailMessage mailMessage = new MailMessage(new MailAddress("[email protected]") , new MailAddress("[email protected]")); mailMessage.Subject = "Exception Occured in your site"; mailMessage.IsBodyHtml = true; System.Text.StringBuilder errorMessage = new System.Text.StringBuilder(); errorMessage.AppendLine(string.Format("<B>{0}</B>:{1}<BR/>","Exception",ex.Message)); errorMessage.AppendLine(string.Format("<B>{0}</B>:{1}<BR/>", "Stack Trace", ex.StackTrace)); if (ex.InnerException != null) { errorMessage.AppendLine(string.Format("<B>{0}</B>:{1}<BR/>", " Inner Exception", ex.InnerException.Message)); errorMessage.AppendLine(string.Format("<B>{0}</B>:{1}<BR/>", "Inner Stack Trace", ex.InnerException.StackTrace)); } mailMessage.Body = errorMessage.ToString(); System.Net.NetworkCredential networkCredentials = new System.Net.NetworkCredential("[email protected]", "password"); SmtpClient smtpClient = new SmtpClient(); smtpClient.EnableSsl = true; smtpClient.UseDefaultCredentials = false; smtpClient.Credentials = networkCredentials; smtpClient.Host = "smtp.gmail.com"; smtpClient.Port = 587; smtpClient.Send(mailMessage); } } } After creating an extension method let us that extension method to handle error like following in page load event of page. using System; namespace Experiement { public partial class WebForm1 : System.Web.UI.Page { protected void Page_Load(object sender,System.EventArgs e) { try { throw new Exception("My custom Exception"); } catch (Exception ex) { ex.SendErrorEmail(); Response.Write(ex.Message); } } } } Now in above code I have generated custom exception for example but in production It can be any Exception. And you can see I have use ex.SendErrorEmail() function in catch block to send email. That’s it.. Now it will throw exception and you will email in your email box like below.   That’s its. It’s so simple…Stay tuned for more.. Happy programming.. Technorati Tags: Exception,Extension Mehtod,Error Handling,ASP.NET

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  • Getting a 'base' Domain from a Domain

    - by Rick Strahl
    Here's a simple one: How do you reliably get the base domain from full domain name or URI? Specifically I've run into this scenario in a few recent applications when creating the Forms Auth Cookie in my ASP.NET applications where I explicitly need to force the domain name to the common base domain. So, www.west-wind.com, store.west-wind.com, west-wind.com, dev.west-wind.com all should return west-wind.com. Here's the code where I need to use this type of logic for issuing an AuthTicket explicitly:private void IssueAuthTicket(UserState userState, bool rememberMe) { FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(1, userState.UserId, DateTime.Now, DateTime.Now.AddDays(10), rememberMe, userState.ToString()); string ticketString = FormsAuthentication.Encrypt(ticket); HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, ticketString); cookie.HttpOnly = true; if (rememberMe) cookie.Expires = DateTime.Now.AddDays(10); // write out a domain cookie cookie.Domain = Request.Url.GetBaseDomain(); HttpContext.Response.Cookies.Add(cookie); } Now unfortunately there's no Uri.GetBaseDomain() method unfortunately, as I was surprised to find out. So I ended up creating one:public static class NetworkUtils { /// <summary> /// Retrieves a base domain name from a full domain name. /// For example: www.west-wind.com produces west-wind.com /// </summary> /// <param name="domainName">Dns Domain name as a string</param> /// <returns></returns> public static string GetBaseDomain(string domainName) { var tokens = domainName.Split('.'); // only split 3 segments like www.west-wind.com if (tokens == null || tokens.Length != 3) return domainName; var tok = new List<string>(tokens); var remove = tokens.Length - 2; tok.RemoveRange(0, remove); return tok[0] + "." + tok[1]; ; } /// <summary> /// Returns the base domain from a domain name /// Example: http://www.west-wind.com returns west-wind.com /// </summary> /// <param name="uri"></param> /// <returns></returns> public static string GetBaseDomain(this Uri uri) { if (uri.HostNameType == UriHostNameType.Dns) return GetBaseDomain(uri.DnsSafeHost); return uri.Host; } } I've had a need for this so frequently it warranted a couple of helpers. The second Uri helper is an Extension method to the Uri class, which is what's used the in the first code sample. This is the preferred way to call this since the URI class can differentiate between Dns names and IP Addresses. If you use the first string based version there's a little more guessing going on if a URL is an IP Address. There are a couple of small twists in dealing with 'domain names'. When passing a string only there's a possibility to not actually pass domain name, but end up passing an IP address, so the code explicitly checks for three domain segments (can there be more than 3?). IP4 Addresses have 4 and IP6 have none so they'll fall through. Then there are things like localhost or a NetBios machine name which also come back on URL strings, but also shouldn't be handled. Anyway, small thing but maybe somebody else will find this useful.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  Networking   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Tuple in C# 4.0

    - by Jalpesh P. Vadgama
    C# 4.0 language includes a new feature called Tuple. Tuple provides us a way of grouping elements of different data type. That enables us to use it a lots places at practical world like we can store a coordinates of graphs etc. In C# 4.0 we can create Tuple with Create method. This Create method offer 8 overload like following. So you can group maximum 8 data types with a Tuple. Followings are overloads of a data type. Create(T1)- Which represents a tuple of size 1 Create(T1,T2)- Which represents a tuple of size 2 Create(T1,T2,T3) – Which represents a tuple of size 3 Create(T1,T2,T3,T4) – Which represents a tuple of size 4 Create(T1,T2,T3,T4,T5) – Which represents a tuple of size 5 Create(T1,T2,T3,T4,T5,T6) – Which represents a tuple of size 6 Create(T1,T2,T3,T4,T5,T6,T7) – Which represents a tuple of size 7 Create(T1,T2,T3,T4,T5,T6,T7,T8) – Which represents a tuple of size 8 Following are some example code for tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple); var t = System.Tuple.Create<int, string>(1, "Jalpesh"); Console.WriteLine(t); } } } Following is a output of above as expected. You can also access values insides Tuple with ItemN property. Where N represents particular number of item in tuple. Following is an example of it. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Here you can see I have printed items with Item1,Item2 and Item3 . Following is the output of above code.   Even we can create a nested tuple also following is code for nested tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create(1,"Jalpesh",new Tuple<string,string>("P","Vadgama")); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Following is a output above code as expected. As you can see there are unlimited possibilities we can do lots of things with Tuple. Hope you liked it. Stay tuned for more. Till then Happy Programming!!

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  • Exploring packages in code

    In my previous post Searching for tasks with code you can see how to explore the control flow side of packages, drilling down through containers, task, and event handlers, but it didn’t cover the data flow. I recently saw a post on the MSDN forum asking how to edit an existing package programmatically, and the sticking point was how to find the the data flow and the components inside. This post builds on some of the previous code and shows how you can explore all objects inside a package. I took the sample Task Search application I’d written previously, and came up with a totally pointless little console application that just walks through the package and writes out the basic type and name of every object it finds, starting with the package itself e.g. Package – MyPackage . The sample package we used last time showed nested objects as well an event handler; a OnPreExecute event tucked away on the task SQL In FEL. The output of this sample tool would look like this: PackageObjects v1.0.0.0 (1.0.0.26627) Copyright (C) 2009 Konesans Ltd Processing File - Z:\Users\Darren Green\Documents\Visual Studio 2005\Projects\SSISTestProject\EventsAndContainersWithExe cSQLForSearch.dtsx Package - EventsAndContainersWithExecSQLForSearch For Loop - FOR Counter Loop Task - SQL In Counter Loop Sequence Container - SEQ For Each Loop Wrapper For Each Loop - FEL Simple Loop Task - SQL In FEL Task - SQL On Pre Execute for FEL SQL Task Sequence Container - SEQ Top Level Sequence Container - SEQ Nested Lvl 1 Sequence Container - SEQ Nested Lvl 2 Task - SQL In Nested Lvl 2 Task - SQL In Nested Lvl 1 #1 Task - SQL In Nested Lvl 1 #2 Connection Manager – LocalHost The code is very similar to what we had previously, but there are a couple of extra bits to deal with connections and to look more closely at a task and see if it is a Data Flow task. For connections your just examine the package's Connections collection as shown in the abridged snippets below. First you can see the call to the ProcessConnections method, followed by the method itself. // Load the package file Application application = new Application(); using (Package package = application.LoadPackage(filename, null)) { // Write out the package name Console.WriteLine("Package - {0}", package.Name); ... More ... // Look and the connections ProcessConnections(package.Connections); } private static void ProcessConnections(Connections connections) { foreach (ConnectionManager connectionManager in connections) { Console.WriteLine("Connection Manager - {0}", connectionManager.Name); } } What we didn’t see in the sample output above was anything to do with the Data Flow, but rest assured the code now handles it too. The following snippet shows how each task is examined to see if it is a Data Flow task, and if so we can then loop through all of the components inside the data flow. private static void ProcessTaskHost(TaskHost taskHost) { if (taskHost == null) { return; } Console.WriteLine("Task - {0}", taskHost.Name); // Check if the task is a Data Flow task MainPipe pipeline = taskHost.InnerObject as MainPipe; if (pipeline != null) { ProcessPipeline(pipeline); } } private static void ProcessPipeline(MainPipe pipeline) { foreach (IDTSComponentMetaData90 componentMetadata in pipeline.ComponentMetaDataCollection) { Console.WriteLine("Pipeline Component - {0}", componentMetadata.Name); // If you wish to make changes to the component then you should really use the managed wrapper. // CManagedComponentWrapper wrapper = componentMetadata.Instantiate(); // wrapper.SetComponentProperty("PropertyName", "Value"); } } Hopefully you can see how we get a reference to the Data Flow task, and then use the ComponentMetaDataCollection to find out what components we have inside the pipeline. If you wanted to know more about the component you could look at the ObjectType or ComponentClassID properties. After that it gets a bit harder and you should get a reference to the wrapper object as the comment suggest and start using the properties, just like you would in the create packages samples, see our Code Development category for some for these examples. Download Sample code project PackageObjects.zip (5KB)

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  • OBIEE 11.1.1 - How to Enable Caching in Internet Information Services (IIS) 7.0+

    - by Ahmed A
    Follow these steps to configure static file caching and content expiration if you are using IIS 7.0 Web Server with Oracle Business Intelligence. Tip: Install IIS URL Rewrite that enables Web administrators to create powerful outbound rules. Following are the steps to set up static file caching for IIS 7.0+ Web Server: 1. In “web.config” file for OBIEE static files virtual directory (ORACLE_HOME/bifoundation/web/app) add the following highlight in bold the outbound rule for caching:<?xml version="1.0" encoding="UTF-8"?><configuration>    <system.webServer>        <urlCompression doDynamicCompression="true" />        <rewrite>            <outboundRules>                <rule name="header1" preCondition="FilesMatch" patternSyntax="Wildcard">                    <match serverVariable="RESPONSE_CACHE_CONTROL" pattern="*" />                    <action type="Rewrite" value="max-age=604800" />                </rule>                <preConditions>    <preCondition name="FilesMatch">                        <add input="{RESPONSE_CONTENT_TYPE}" pattern="^text/css|^text/x-javascript|^text/javascript|^image/gif|^image/jpeg|^image/png" />                    </preCondition>                </preConditions>            </outboundRules>        </rewrite>    </system.webServer></configuration>2. Restart IIS. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Silverlight Cream for June 16, 2011 -- #1108

    - by Dave Campbell
    In this Issue: René Schulte, Rajat Jaiswal(-2-), Peter Kuhn, Colin Eberhardt, Kunal Chowdhury(-2-), Beth Massi, Michael Crump, Daniel Vaughan, Chris Rouw, WindowsPhoneGeek, and Jesse Liberty. Above the Fold: Silverlight: "Cubelicious - Silverlight 5 + Balder + Physics + SLARToolkit Augmented Reality = Triple Win!" René Schulte WP7: "Binding the WP7 ProgressIndicator in XAML" Daniel Vaughan LightSwitch: "Adding Static Images and Text on a LightSwitch Screen" Beth Massi Shoutouts: Laurent Bugnion is Proposing a new RelayCommand snippet for MVVM Light V4... read about it and give him some feedback From SilverlightCream.com: Cubelicious - Silverlight 5 + Balder + Physics + SLARToolkit Augmented Reality = Triple Win! René Schulte has a post up about using the SLARToolkit for Silverlight 5 Beta in conjuncion with Balder and Physics ... dang this is cool, check out the video! PSD TO XAML in few easy steps using Expression Blend I'm not a Photoshop person, but apparently Rajat Jaiswal is, and he's demonstrating using Expression Blend to get your PSD file into XAML Its really great feature Silverlight realtime augment toolkit This is a fun post from Rajat Jaiswal... fun to see someone other than René Schulteposting about René's SLARToolkit :) Getting ready for the Windows Phone 7 Exam 70-599 (Part 2) Peter Kuhn has part 2 of his series up on getting ready for the Windows Phone 7 Exam at SilverlightShow Metro In Motion Part #7 – Panorama Prettiness and Opacity Colin Eberhardt has another Metro in Motion up... this one concentrates on the opacity effect when the user slides from item-to-item in Panorama contents Windows Phone 7 (Mango) Tutorial - 13 - What is Tombstoning? Kunal Chowdhury has a couple of posts up... first up is this one on Tombstoning... and if you're just starting with WP7.1, it got easier Windows Phone 7 Tip: Showing and Hiding onscreen keyboard in Emulator Kunal Chowdhury's latest is a great hint if you haven't found it already... how to show/hide the onscreen keyboard in the emulator Adding Static Images and Text on a LightSwitch Screen Beth Massi's latest post is on showing how to display an image or static text such as a logo in a LightSwitch app Displaying PDF Files in Windows Phone 7 Mango Michael Crump responds to reader's questions about displaying a PDF file in WP7.1 with this post using ComponentOne's Studio for Windows Phone CTP Binding the WP7 ProgressIndicator in XAML Daniel Vaughan has a solution to the problem of having to bind the ProgressIndicator in WP7.1 in code-behind... he wrote a ProgressIndicatorProxy and shares it with us!<>/dd> Storing Files in SQL Server using WCF RIA Services and Silverlight – Part 2 Chris Rouw has Part 2 of his Storing Files in SQL Servier using WCF RIA Services and Silverlight up... this one is on uploading and saving files to the database from Silvelright by the user dropping them onto your app. Using SqlMetal to generate Windows Phone Mango Local Database classes OK I'm not too proud to admit I'd never heard of SQLMetal... if you haven't, or even if you have, this post by WindowsPhoneGeek is a good discussion of using it to generate your WP7.1 database classes. Obtaining Email, Address or Phone Number Jesse Liberty's latest is another in his 'Mango From Scratch' series discussing the new tasks to obtain more info from the contact list. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Generic Sorting using C# and Lambda Expression

    - by Haitham Khedre
    Download : GenericSortTester.zip I worked in this class from long time and I think it is a nice piece of code that I need to share , it might help other people searching for the same concept. this will help you to sort any collection easily without needing to write special code for each data type , however if you need special ordering you still can do it , leave a comment and I will see if I need to write another article to cover the other cases. I attached also a fully working example to make you able to see how do you will use that .     public static class GenericSorter { public static IOrderedEnumerable<T> Sort<T>(IEnumerable<T> toSort, Dictionary<string, SortingOrder> sortOptions) { IOrderedEnumerable<T> orderedList = null; foreach (KeyValuePair<string, SortingOrder> entry in sortOptions) { if (orderedList != null) { if (entry.Value == SortingOrder.Ascending) { orderedList = orderedList.ApplyOrder<T>(entry.Key, "ThenBy"); } else { orderedList = orderedList.ApplyOrder<T>(entry.Key,"ThenByDescending"); } } else { if (entry.Value == SortingOrder.Ascending) { orderedList = toSort.ApplyOrder<T>(entry.Key, "OrderBy"); } else { orderedList = toSort.ApplyOrder<T>(entry.Key, "OrderByDescending"); } } } return orderedList; } private static IOrderedEnumerable<T> ApplyOrder<T> (this IEnumerable<T> source, string property, string methodName) { ParameterExpression param = Expression.Parameter(typeof(T), "x"); Expression expr = param; foreach (string prop in property.Split('.')) { expr = Expression.PropertyOrField(expr, prop); } Type delegateType = typeof(Func<,>).MakeGenericType(typeof(T), expr.Type); LambdaExpression lambda = Expression.Lambda(delegateType, expr, param); MethodInfo mi = typeof(Enumerable).GetMethods().Single( method => method.Name == methodName && method.IsGenericMethodDefinition && method.GetGenericArguments().Length == 2 && method.GetParameters().Length == 2) .MakeGenericMethod(typeof(T), expr.Type); return (IOrderedEnumerable<T>)mi.Invoke (null, new object[] { source, lambda.Compile() }); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • How to make the constructor for the following exercise in c++?

    - by user40630
    This is the exercise I?m trying to solve. It's from C++, How to program book from Deitel and it's my homework. (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. The problem I'm facing is that I don't know exactly how to make the constructor for the second class. See description commented in the code bellow. #include <iostream> #include <vector> using namespace std; /* * */ //Class card. No problems here. class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /*The problem begins here. This class should create(when and object for it is created) a copy of the vector deck, right? But how exactly are these vector cards be initialized? I'll explain better in the constructor definition bellow.*/ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //This is where I'm stuck. I can't figure out how to set each of the 52 cards of the vector deck to have a specific suit and face every one of them, by using only the constructor of the Card class. //What you see bellow was one of my attempts to solve this problem but I blocked pretty soon in the middle of it. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

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  • Page output caching for dynamic web applications

    - by Mike Ellis
    I am currently working on a web application where the user steps (forward or back) through a series of pages with "Next" and "Previous" buttons, entering data until they reach a page with the "Finish" button. Until finished, all data is stored in Session state, then sent to the mainframe database via web services at the end of the process. Some of the pages display data from previous pages in order to collect additional information. These pages can never be cached because they are different for every user. For pages that don't display this dynamic data, they can be cached, but only the first time they load. After that, the data that was previously entered needs to be displayed. This requires Page_Load to fire, which means the page can't be cached at that point. A couple of weeks ago, I knew almost nothing about implementing page caching. Now I still don't know much, but I know a little bit, and here is the solution that I developed with the help of others on my team and a lot of reading and trial-and-error. We have a base page class defined from which all pages inherit. In this class I have defined a method that sets the caching settings programmatically. For pages that can be cached, they call this base page method in their Page_Load event within a if(!IsPostBack) block, which ensures that only the page itself gets cached, not the data on the page. if(!IsPostBack) {     ...     SetCacheSettings();     ... } protected void SetCacheSettings() {     Response.Cache.AddValidationCallback(new HttpCacheValidateHandler(Validate), null);     Response.Cache.SetExpires(DateTime.Now.AddHours(1));     Response.Cache.SetSlidingExpiration(true);     Response.Cache.SetValidUntilExpires(true);     Response.Cache.SetCacheability(HttpCacheability.ServerAndNoCache); } The AddValidationCallback sets up an HttpCacheValidateHandler method called Validate which runs logic when a cached page is requested. The Validate method signature is standard for this method type. public static void Validate(HttpContext context, Object data, ref HttpValidationStatus status) {     string visited = context.Request.QueryString["v"];     if (visited != null && "1".Equals(visited))     {         status = HttpValidationStatus.IgnoreThisRequest; //force a page load     }     else     {         status = HttpValidationStatus.Valid; //load from cache     } } I am using the HttpValidationStatus values IgnoreThisRequest or Valid which forces the Page_Load event method to run or allows the page to load from cache, respectively. Which one is set depends on the value in the querystring. The value in the querystring is set up on each page in the "Next" and "Previous" button click event methods based on whether the page that the button click is taking the user to has any data on it or not. bool hasData = HasPageBeenVisited(url); if (hasData) {     url += VISITED; } Response.Redirect(url); The HasPageBeenVisited method determines whether the destination page has any data on it by checking one of its required data fields. (I won't include it here because it is very system-dependent.) VISITED is a string constant containing "?v=1" and gets appended to the url if the destination page has been visited. The reason this logic is within the "Next" and "Previous" button click event methods is because 1) the Validate method is static which doesn't allow it to access non-static data such as the data fields for a particular page, and 2) at the time at which the Validate method runs, either the data has not yet been deserialized from Session state or is not available (different AppDomain?) because anytime I accessed the Session state information from the Validate method, it was always empty.

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  • Java Hint in NetBeans for Identifying JOptionPanes

    - by Geertjan
    I tend to have "JOptionPane.showMessageDialogs" scattered through my code, for debugging purposes. Now I have a way to identify all of them and remove them one by one, since some of them are there for users of the application so shouldn't be removed, via the Refactoring window: Identifying instances of code that I'm interested in is really trivial: import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.java.hints.ConstraintVariableType; import org.netbeans.spi.java.hints.ErrorDescriptionFactory; import org.netbeans.spi.java.hints.Hint; import org.netbeans.spi.java.hints.HintContext; import org.netbeans.spi.java.hints.TriggerPattern; import org.openide.util.NbBundle.Messages; @Hint( displayName = "#DN_ShowMessageDialogChecker", description = "#DESC_ShowMessageDialogChecker", category = "general") @Messages({ "DN_ShowMessageDialogChecker=Found \"ShowMessageDialog\"", "DESC_ShowMessageDialogChecker=Checks for JOptionPane.showMes" }) public class ShowMessageDialogChecker { @TriggerPattern(value = "$1.showMessageDialog", constraints = @ConstraintVariableType(variable = "$1", type = "javax.swing.JOptionPane")) @Messages("ERR_ShowMessageDialogChecker=Are you sure you need this statement?") public static ErrorDescription computeWarning(HintContext ctx) { return ErrorDescriptionFactory.forName( ctx, ctx.getPath(), Bundle.ERR_ShowMessageDialogChecker()); } } Stick the above class, which seriously isn't much code at all, in a module and run it, with this result: Bit trickier to do the fix, i.e., add a bit of code to let the user remove the statement, but I looked in the NetBeans sources and used the System.out fix, which does the same thing:  import com.sun.source.tree.BlockTree; import com.sun.source.tree.StatementTree; import com.sun.source.util.TreePath; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import org.netbeans.api.java.source.CompilationInfo; import org.netbeans.api.java.source.WorkingCopy; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.Fix; import org.netbeans.spi.java.hints.ConstraintVariableType; import org.netbeans.spi.java.hints.ErrorDescriptionFactory; import org.netbeans.spi.java.hints.Hint; import org.netbeans.spi.java.hints.HintContext; import org.netbeans.spi.java.hints.JavaFix; import org.netbeans.spi.java.hints.TriggerPattern; import org.openide.util.NbBundle.Messages; @Hint( displayName = "#DN_ShowMessageDialogChecker", description = "#DESC_ShowMessageDialogChecker", category = "general") @Messages({ "DN_ShowMessageDialogChecker=Found \"ShowMessageDialog\"", "DESC_ShowMessageDialogChecker=Checks for JOptionPane.showMes" }) public class ShowMessageDialogChecker { @TriggerPattern(value = "$1.showMessageDialog", constraints = @ConstraintVariableType(variable = "$1", type = "javax.swing.JOptionPane")) @Messages("ERR_ShowMessageDialogChecker=Are you sure you need this statement?") public static ErrorDescription computeWarning(HintContext ctx) { Fix fix = new FixImpl(ctx.getInfo(), ctx.getPath()).toEditorFix(); return ErrorDescriptionFactory.forName( ctx, ctx.getPath(), Bundle.ERR_ShowMessageDialogChecker(), fix); } private static final class FixImpl extends JavaFix { public FixImpl(CompilationInfo info, TreePath tp) { super(info, tp); } @Override @Messages("FIX_ShowMessageDialogChecker=Remove the statement") protected String getText() { return Bundle.FIX_ShowMessageDialogChecker(); } @Override protected void performRewrite(TransformationContext tc) throws Exception { WorkingCopy wc = tc.getWorkingCopy(); TreePath statementPath = tc.getPath(); TreePath blockPath = tc.getPath().getParentPath(); while (!(blockPath.getLeaf() instanceof BlockTree)) { statementPath = blockPath; blockPath = blockPath.getParentPath(); if (blockPath == null) { return; } } BlockTree blockTree = (BlockTree) blockPath.getLeaf(); List<? extends StatementTree> statements = blockTree.getStatements(); List<StatementTree> newStatements = new ArrayList<StatementTree>(); for (Iterator<? extends StatementTree> it = statements.iterator(); it.hasNext();) { StatementTree statement = it.next(); if (statement != statementPath.getLeaf()) { newStatements.add(statement); } } BlockTree newBlockTree = wc.getTreeMaker().Block(newStatements, blockTree.isStatic()); wc.rewrite(blockTree, newBlockTree); } } } Aside from now being able to use "Inspect & Refactor" to identify and fix all instances of JOptionPane.showMessageDialog at the same time, you can also do the fixes per instance within the editor:

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  • Adding Output Caching and Expire Header in IIS7 to improve performance

    - by Renso
    The problem: Images and other static files will not be cached unless you tell it to. In IIS7 it is remarkably easy to do this. Web pages are becoming increasingly complex with more scripts, style sheets, images, and Flash on them. A first-time visit to a page may require several HTTP requests to load all the components. By using Expires headers these components become cacheable, which avoids unnecessary HTTP requests on subsequent page views. Expires headers are most often associated with images, but they can and should be used on all page components including scripts, style sheets, and Flash. Every time a page is loaded, every image and other static content like JavaScript files and CSS files will be reloaded on every page request. If the content does not change frequently why not cache it and avoid the network traffic?! The solution: In IIS7 there are two ways to cache content, using the web.config file to set caching for all static content, and in IIS7 itself setting aching by file extension that gives you that extra level of granularity. Web.config: In IIS7, Expires Headers can be enabled in the system.webServer section of the web.config file:   <staticContent>     <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="1.00:00:00" />   </staticContent> In the above example a cache expiration of 1 day was added. It will be a full day before the content is downloaded from the web server again. To expire the content on a specific date:   <staticContent>     <clientCache cacheControlMode="UseExpires" httpExpires="Sun, 31 Dec 2011 23:59:59 UTC" />   </staticContent> This will expire the content on December 31st 2011 one second before midnight. Issues/Challenges: Once the file has been set to be cached it wont be updated on the user's browser for the set cache expiration. So be careful here with content that may change frequently, like during development. Typically in development you don't want to cache at all for testing purposes. You could also suffix files with timestamp or versions to force a reload into the user's browser cache. IIS7 Expire Web Content Open up your web app in IIS. Open up the sub-folders until you find the folder or file you want to ad an expiration date to. In IIS6 you used to right-click and select properties, no such luck in IIS7, double click HTTP Response. Once the window loads for the HTTP Response Headers, look to the Actions navigation bar to the right, all the way at the top select SET COMMON HEADERS. The Enable HTTP keep-alive will already be pre-selected. Go ahead and add the appropriate expiration header to the file or folder. Note that if you selected a folder, it will apply that setting to all images inside that folder and all nested content, even subfolders. So, two approaches, depending on what level or granularity you need.

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  • [Silverlight] How to watermark a WriteableBitmap with a text

    - by Benjamin Roux
    Hello, In my current project, I needed to watermark a WriteableBitmap with a text. As I couldn’t find anything I decided to create a small extension method to do so. public static class WriteableBitmapEx { /// <summary> /// Creates a watermark on the specified image /// </summary> /// <param name="input">The image to create the watermark from</param> /// <param name="watermark">The text to watermark</param> /// <param name="color">The color - default is White</param> /// <param name="fontSize">The font size - default is 50</param> /// <param name="opacity">The opacity - default is 0.25</param> /// <param name="hasDropShadow">Specifies if a drop shadow effect must be added - default is true</param> /// <returns>The watermarked image</returns> public static WriteableBitmap Watermark(this WriteableBitmap input, string watermark, Color color = default(Color), double fontSize = 50, double opacity = 0.25, bool hasDropShadow = true) { var watermarked = GetTextBitmap(watermark, fontSize, color == default(Color) ? Colors.White : color, opacity, hasDropShadow); var width = watermarked.PixelWidth; var height = watermarked.PixelHeight; var result = input.Clone(); var position = new Rect(input.PixelWidth - width - 20 /* right margin */, input.PixelHeight - height, width, height); result.Blit(position, watermarked, new Rect(0, 0, width, height)); return result; } /// <summary> /// Creates a WriteableBitmap from a text /// </summary> /// <param name="text"></param> /// <param name="fontSize"></param> /// <param name="color"></param> /// <param name="opacity"></param> /// <param name="hasDropShadow"></param> /// <returns></returns> private static WriteableBitmap GetTextBitmap(string text, double fontSize, Color color, double opacity, bool hasDropShadow) { TextBlock txt = new TextBlock(); txt.Text = text; txt.FontSize = fontSize; txt.Foreground = new SolidColorBrush(color); txt.Opacity = opacity; if (hasDropShadow) txt.Effect = new DropShadowEffect(); WriteableBitmap bitmap = new WriteableBitmap((int)txt.ActualWidth, (int)txt.ActualHeight); bitmap.Render(txt, null); bitmap.Invalidate(); return bitmap; } } For this code to run, you need the WritableBitmapEx library. As you can see, it’s quite simple. You just need to call the Watermark method and pass it the text you want to add in your image. You can also pass optional parameters like the color, the opacity, the fontsize or if you want a drop shadow effect. I could have specify other parameters like the position or the the font family but you can change the code if you need to. Here’s what it can give Hope this helps.

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  • Collision between sprites in game programming?

    - by Lyn Maxino
    I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between sprites. I've used this code template for my program. package com.project.CAI_test; import java.util.Random; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private GameView gameView; private Bitmap bmp; private int x = 0; private int y = 0; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; public Sprite(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollition(float x2, float y2) { return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } } The above code only detects collision between the generated sprites and the surface border. What I want to achieve is a collision detection that is controlled by the update function without having to change much of the coding. Probably several lines placed in the update() function. Tnx for any comment/suggestion.

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  • Bug in Delphi XE RegularExpressions Unit

    - by Jan Goyvaerts
    Using the new RegularExpressions unit in Delphi XE, you can iterate over all the matches that a regex finds in a string like this: procedure TForm1.Button1Click(Sender: TObject); var RegEx: TRegEx; Match: TMatch; begin RegEx := TRegex.Create('\w+'); Match := RegEx.Match('One two three four'); while Match.Success do begin Memo1.Lines.Add(Match.Value); Match := Match.NextMatch; end end; Or you could save yourself two lines of code by using the static TRegEx.Match call: procedure TForm1.Button2Click(Sender: TObject); var Match: TMatch; begin Match := TRegEx.Match('One two three four', '\w+'); while Match.Success do begin Memo1.Lines.Add(Match.Value); Match := Match.NextMatch; end end; Unfortunately, due to a bug in the RegularExpressions unit, the static call doesn’t work. Depending on your exact code, you may get fewer matches or blank matches than you should, or your application may crash with an access violation. The RegularExpressions unit defines TRegEx and TMatch as records. That way you don’t have to explicitly create and destroy them. Internally, TRegEx uses TPerlRegEx to do the heavy lifting. TPerlRegEx is a class that needs to be created and destroyed like any other class. If you look at the TRegEx source code, you’ll notice that it uses an interface to destroy the TPerlRegEx instance when TRegEx goes out of scope. Interfaces are reference counted in Delphi, making them usable for automatic memory management. The bug is that TMatch and TGroupCollection also need the TPerlRegEx instance to do their work. TRegEx passes its TPerlRegEx instance to TMatch and TGroupCollection, but it does not pass the instance of the interface that is responsible for destroying TPerlRegEx. This is not a problem in our first code sample. TRegEx stays in scope until we’re done with TMatch. The interface is destroyed when Button1Click exits. In the second code sample, the static TRegEx.Match call creates a local variable of type TRegEx. This local variable goes out of scope when TRegEx.Match returns. Thus the reference count on the interface reaches zero and TPerlRegEx is destroyed when TRegEx.Match returns. When we call MatchAgain the TMatch record tries to use a TPerlRegEx instance that has already been destroyed. To fix this bug, delete or rename the two RegularExpressions.dcu files and copy RegularExpressions.pas into your source code folder. Make these changes to both the TMatch and TGroupCollection records in this unit: Declare FNotifier: IInterface; in the private section. Add the parameter ANotifier: IInterface; to the Create constructor. Assign FNotifier := ANotifier; in the constructor’s implementation. You also need to add the ANotifier: IInterface; parameter to the TMatchCollection.Create constructor. Now try to compile some code that uses the RegularExpressions unit. The compiler will flag all calls to TMatch.Create, TGroupCollection.Create and TMatchCollection.Create. Fix them by adding the ANotifier or FNotifier parameter, depending on whether ARegEx or FRegEx is being passed. With these fixes, the TPerlRegEx instance won’t be destroyed until the last TRegEx, TMatch, or TGroupCollection that uses it goes out of scope or is used with a different regular expression.

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  • Tile map collision is not working properly

    - by Sigh-AniDe
    I am having problems setting collision between my sprite and the tiles. I have only done the code for colision for moving upwards but some places on the map it moves up and some places it doesn't. Here is what I have so far: Vector2 position; private static float scalingFactor = 32; static int tileWidth = 32; static int tileHeight = 32; int[ , ] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }; // This is in turtle.update if ( keyboardState.IsKeyDown( Keys.Up ) ) { if ( position.Y > screenHeight / 4 ) { //// current position of the turtle on the tiles int mapX = ( int )( position.X / scalingFactor ); int mapY = ( int )( position.Y / scalingFactor ) - 1; if ( isMovable( mapX , mapY , map ) ) { position.Y = position.Y - scalingFactor; } } else { MoveUp(); } } private void MoveUp() { motion.Y = -1; } public bool isMovable( int mapX , int mapY , int[ , ] map ) { if ( mapX < 0 || mapX > 19 || mapY < 0 || mapY > 20 ) { return false; } int tile = map[ mapX , mapY ]; if ( tile == 0 ) { return false; } return true; } protected override void Update( GameTime gameTime ) { turtle.Update( screenHeight , scalingFactor , map ); base.Update( gameTime ); }

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  • dynamic? I'll never use that ... or then again, maybe it could ...

    - by adweigert
    So, I don't know about you, but I was highly skeptical of the dynamic keywork when it was announced. I thought to myself, oh great, just another move towards VB compliance. Well after seeing it being used in things like DynamicXml (which I use for this example) I then was working with a MVC controller and wanted to move some things like operation timeout of an action to a configuration file. Thinking big picture, it'd be really nice to have configuration for all my controllers like that. Ugh, I don't want to have to create all those ConfigurationElement objects... So, I started thinking self, use what you know and do something cool ... Well after a bit of zoning out, self came up with use a dynamic object duh! I was thinking of a config like this ...<controllers> <add type="MyApp.Web.Areas.ComputerManagement.Controllers.MyController, MyApp.Web"> <detail timeout="00:00:30" /> </add> </controllers> So, I ended up with a couple configuration classes like this ...blic abstract class DynamicConfigurationElement : ConfigurationElement { protected DynamicConfigurationElement() { this.DynamicObject = new DynamicConfiguration(); } public DynamicConfiguration DynamicObject { get; private set; } protected override bool OnDeserializeUnrecognizedAttribute(string name, string value) { this.DynamicObject.Add(name, value); return true; } protected override bool OnDeserializeUnrecognizedElement(string elementName, XmlReader reader) { this.DynamicObject.Add(elementName, new DynamicXml((XElement)XElement.ReadFrom(reader))); return true; } } public class ControllerConfigurationElement : DynamicConfigurationElement { [ConfigurationProperty("type", Options = ConfigurationPropertyOptions.IsRequired | ConfigurationPropertyOptions.IsKey)] public string TypeName { get { return (string)this["type"]; } } public Type Type { get { return Type.GetType(this.TypeName, true); } } } public class ControllerConfigurationElementCollection : ConfigurationElementCollection { protected override ConfigurationElement CreateNewElement() { return new ControllerConfigurationElement(); } protected override object GetElementKey(ConfigurationElement element) { return ((ControllerConfigurationElement)element).Type; } } And then had to create the meat of the DynamicConfiguration class which looks like this ...public class DynamicConfiguration : DynamicObject { private Dictionary<string, object> properties = new Dictionary<string, object>(StringComparer.CurrentCultureIgnoreCase); internal void Add<T>(string name, T value) { this.properties.Add(name, value); } public override bool TryGetMember(GetMemberBinder binder, out object result) { var propertyName = binder.Name; result = null; if (this.properties.ContainsKey(propertyName)) { result = this.properties[propertyName]; } return true; } } So all being said, I made a base controller class like a good little MVC-itizen ...public abstract class BaseController : Controller { protected BaseController() : base() { var configuration = ManagementConfigurationSection.GetInstance(); var controllerConfiguration = configuration.Controllers.ForType(this.GetType()); if (controllerConfiguration != null) { this.Configuration = controllerConfiguration.DynamicObject; } } public dynamic Configuration { get; private set; } } And used it like this ...public class MyController : BaseController { static readonly string DefaultDetailTimeout = TimeSpan.MaxValue.ToString(); public MyController() { this.DetailTimeout = TimeSpan.Parse(this.Configuration.Detail.Timeout ?? DefaultDetailTimeout); } public TimeSpan DetailTimeout { get; private set; } } And there I have an actual use for the dynamic keyword ... never thoguht I'd see the day when I first heard of it as I don't do much COM work ... oh dont' forget this little helper extension methods to find the controller configuration by the controller type.public static ControllerConfigurationElement ForType<T>(this ControllerConfigurationElementCollection collection) { Contract.Requires(collection != null); return ForType(collection, typeof(T)); } public static ControllerConfigurationElement ForType(this ControllerConfigurationElementCollection collection, Type type) { Contract.Requires(collection != null); Contract.Requires(type != null); return collection.Cast<ControllerConfigurationElement>().Where(element => element.Type == type).SingleOrDefault(); } Sure, it isn't perfect and I'm sure I can tweak it over time, but I thought it was a pretty cool way to take advantage of the dynamic keyword functionality. Just remember, it only validates you did it right at runtime, which isn't that bad ... is it? And yes, I did make it case-insensitive so my code didn't have to look like my XML objects, tweak it to your liking if you dare to use this creation.

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  • How do I get my character to move after adding to JFrame?

    - by A.K.
    So this is kind of a follow up on my other JPanel question that got resolved by playing around with the Layout... Now my MouseListener allows me to add a new Board(); object from its class, which is the actual game map and animator itself. But since my Board() takes Key Events from a Player Object inside the Board Class, I'm not sure if they are being started. Here's my Frame Class, where SideScroller S is the player object: package OurPackage; //Made By A.K. 5/24/12 //Contains Frame. import java.awt.BorderLayout; import java.awt.Button; import java.awt.CardLayout; import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridBagLayout; import java.awt.GridLayout; import java.awt.Image; import java.awt.Rectangle; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; import javax.swing.plaf.basic.BasicOptionPaneUI.ButtonActionListener; public class Frame implements MouseListener { public static boolean StartGame = false; JFrame frm = new JFrame("Action-Packed Jack"); ImageIcon img = new ImageIcon(getClass().getResource("/Images/ActionJackTitle.png")); ImageIcon StartImg = new ImageIcon(getClass().getResource("/Images/JackStart.png")); public Image Title; JLabel TitleL = new JLabel(img); public JPanel TitlePane = new JPanel(); public JPanel BoardPane = new JPanel(); JPanel cards; JButton StartB = new JButton(StartImg); Board nBoard = new Board(); static Sound nSound; public Frame() { frm.setLayout(new GridBagLayout()); cards = new JPanel(new CardLayout()); nSound = new Sound("/Sounds/BunchaJazz.wav"); TitleL.setPreferredSize(new Dimension(970, 420)); frm.add(TitleL); frm.add(cards); cards.setSize(new Dimension(150, 45)); cards.setLayout(new GridBagLayout ()); cards.add(StartB); StartB.addMouseListener(this); StartB.setPreferredSize(new Dimension(150, 45)); frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frm.setSize(1200, 420); frm.setVisible(true); frm.setResizable(false); frm.setLocationRelativeTo(null); frm.pack(); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { new Frame(); } }); } public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }

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  • sending sms to mobile from pc using java [closed]

    - by sjohnfernandas
    hi i need to send sms from pc to mobile phone can u people guide me to achieve? i used the following code to send sms to a mobile from pc but i did not get any output and also not getting any error so guide me and point out the mistakes what i have done. package mobilesms; import java.io.; import java.util.; import javax.comm.*; import java.io.IOException; import java.util.Properties; import java.io.InputStream; import java.io.OutputStream; import java.io.DataInputStream; import java.io.FileInputStream; import java.io.DataOutputStream; import java.io.FileOutputStream; public class ReadSimple implements Runnable, SerialPortEventListener { static CommPortIdentifier portId; static Enumeration portList; OutputStream outputstream; InputStream inputStream; SerialPort serialPort; Thread readThread; public static void main(String[] args) { portList = CommPortIdentifier.getPortIdentifiers(); while (portList.hasMoreElements()) { portId = (CommPortIdentifier) portList.nextElement(); if (portId.getPortType() == CommPortIdentifier.PORT_SERIAL) { if (portId.getName().equals("COM1")) { System.out.println("Found port:COM1 "); ReadSimple reader = new ReadSimple(); } } } } public ReadSimple() { try { serialPort = (SerialPort) portId.open("ReadSimpleApp",500); } catch (PortInUseException e) { System.out.println(e); } try { inputStream = serialPort.getInputStream(); OutputStream out=serialPort.getOutputStream(); String line=""; line="AT"+"r\n"; out.write(line.trim().getBytes()); line=""; line="AT+CMGS=7639808583"+"\r\n"; out.write(line.trim().getBytes()); System.out.print(line); line="helloworld"; //line=”ATD 996544325;”+”\r\n”; out.write(line.trim().getBytes()); } catch (IOException e) { serialPort.close(); System.out.println(e); } // catch(InterruptedException E){E.printStackTrace();} try { serialPort.addEventListener(this); } catch (TooManyListenersException e) {System.out.println(e);} serialPort.notifyondataavailable(true); try { serialPort.setSerialPortParams(9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); } catch (UnsupportedCommOperationException e) {System.out.println(e);} readThread = new Thread(this); readThread.start(); } public void run() { try { Thread.sleep(200); } catch (InterruptedException e) {System.out.println(e);} } public void serialEvent(SerialPortEvent event) { switch(event.getEventType()) { case SerialPortEvent.BI: case SerialPortEvent.OE: case SerialPortEvent.FE: case SerialPortEvent.PE: case SerialPortEvent.CD: case SerialPortEvent.CTS: case SerialPortEvent.DSR: case SerialPortEvent.RI: case SerialPortEvent.OUTPUT_BUFFER_EMPTY: break; case SerialPortEvent.DATA_AVAILABLE: byte[] readBuffer = new byte[10]; try { while (inputStream.available() 0) { int numBytes = inputStream.read(readBuffer); } System.out.println(new String(readBuffer)); } catch (IOException e) {System.out.println(e);} break; } } }

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  • Dependency Injection Introduction

    - by MarkPearl
    I recently was going over a great book called “Dependency Injection in .Net” by Mark Seeman. So far I have really enjoyed the book and would recommend anyone looking to get into DI to give it a read. Today I thought I would blog about the first example Mark gives in his book to illustrate some of the benefits that DI provides. The ones he lists are Late binding Extensibility Parallel Development Maintainability Testability To illustrate some of these benefits he gives a HelloWorld example using DI that illustrates some of the basic principles. It goes something like this… class Program { static void Main(string[] args) { var writer = new ConsoleMessageWriter(); var salutation = new Salutation(writer); salutation.Exclaim(); Console.ReadLine(); } } public interface IMessageWriter { void Write(string message); } public class ConsoleMessageWriter : IMessageWriter { public void Write(string message) { Console.WriteLine(message); } } public class Salutation { private readonly IMessageWriter _writer; public Salutation(IMessageWriter writer) { _writer = writer; } public void Exclaim() { _writer.Write("Hello World"); } }   If you had asked me a few years ago if I had thought this was a good approach to solving the HelloWorld problem I would have resounded “No”. How could the above be better than the following…. class Program { static void Main(string[] args) { Console.WriteLine("Hello World"); Console.ReadLine(); } }  Today, my mind-set has changed because of the pain of past programs. So often we can look at a small snippet of code and make judgements when we need to keep in mind that we will most probably be implementing these patterns in projects with hundreds of thousands of lines of code and in projects that we have tests that we don’t want to break and that’s where the first solution outshines the latter. Let’s see if the first example achieves some of the outcomes that were listed as benefits of DI. Could I test the first solution easily? Yes… We could write something like the following using NUnit and RhinoMocks… [TestFixture] public class SalutationTests { [Test] public void ExclaimWillWriteCorrectMessageToMessageWriter() { var writerMock = MockRepository.GenerateMock<IMessageWriter>(); var sut = new Salutation(writerMock); sut.Exclaim(); writerMock.AssertWasCalled(x => x.Write("Hello World")); } }   This would test the existing code fine. Let’s say we then wanted to extend the original solution so that we had a secure message writer. We could write a class like the following… public class SecureMessageWriter : IMessageWriter { private readonly IMessageWriter _writer; private readonly string _secretPassword; public SecureMessageWriter(IMessageWriter writer, string secretPassword) { _writer = writer; _secretPassword = secretPassword; } public void Write(string message) { if (_secretPassword == "Mark") { _writer.Write(message); } else { _writer.Write("Unauthenticated"); } } }   And then extend our implementation of the program as follows… class Program { static void Main(string[] args) { var writer = new SecureMessageWriter(new ConsoleMessageWriter(), "Mark"); var salutation = new Salutation(writer); salutation.Exclaim(); Console.ReadLine(); } }   Our application has now been successfully extended and yet we did very little code change. In addition, our existing tests did not break and we would just need add tests for the extended functionality. Would this approach allow parallel development? Well, I am in two camps on parallel development but with some planning ahead of time it would allow for it as you would simply need to decide on the interface signature and could then have teams develop different sections programming to that interface. So,this was really just a quick intro to some of the basic concepts of DI that Mark introduces very successfully in his book. I am hoping to blog about this further as I continue through the book to list some of the more complex implementations of containers.

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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  • Create a WCF REST Client Proxy Programatically (in C#)

    - by Tawani
    I am trying to create a REST Client proxy programatically in C# using the code below but I keep getting a CommunicationException error. Am I missing something? public static class WebProxyFactory { public static T Create<T>(string url) where T : class { ServicePointManager.Expect100Continue = false; WebHttpBinding binding = new WebHttpBinding(); binding.MaxReceivedMessageSize = 1000000; WebChannelFactory<T> factory = new WebChannelFactory<T>(binding, new Uri(url)); T proxy = factory.CreateChannel(); return proxy; } public static T Create<T>(string url, string userName, string password) where T : class { ServicePointManager.Expect100Continue = false; WebHttpBinding binding = new WebHttpBinding(); binding.Security.Mode = WebHttpSecurityMode.TransportCredentialOnly; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Basic; binding.UseDefaultWebProxy = false; binding.MaxReceivedMessageSize = 1000000; WebChannelFactory<T> factory = new WebChannelFactory<T>(binding, new Uri(url)); ClientCredentials credentials = factory.Credentials; credentials.UserName.UserName = userName; credentials.UserName.Password = password; T proxy = factory.CreateChannel(); return proxy; } } So that I can use it as follows: IMyRestService proxy = WebProxyFactory.Create<IMyRestService>(url, usr, pwd); var result = proxy.GetSomthing(); // Fails right here

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  • java.lang.ClassCastException: java.lang.Integer cannot be cast to java.util.HashMap

    - by kongkea
    I've got this Error When I click listview to show full image size. how can i solve it? Error 11-20 10:27:47.039: D/AndroidRuntime(5078): Shutting down VM 11-20 10:27:47.039: W/dalvikvm(5078): threadid=1: thread exiting with uncaught exception (group=0x40c061f8) 11-20 10:27:47.047: E/AndroidRuntime(5078): FATAL EXCEPTION: main 11-20 10:27:47.047: E/AndroidRuntime(5078): java.lang.ClassCastException: java.lang.Integer cannot be cast to java.util.HashMap 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.example.mylistview.MainActivity$1.onItemClick(MainActivity.java:103) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AdapterView.performItemClick(AdapterView.java:292) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView.performItemClick(AbsListView.java:1173) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView$PerformClick.run(AbsListView.java:2701) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView$1.run(AbsListView.java:3453) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Handler.handleCallback(Handler.java:605) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Handler.dispatchMessage(Handler.java:92) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Looper.loop(Looper.java:137) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.app.ActivityThread.main(ActivityThread.java:4514) 11-20 10:27:47.047: E/AndroidRuntime(5078): at java.lang.reflect.Method.invokeNative(Native Method) 11-20 10:27:47.047: E/AndroidRuntime(5078): at java.lang.reflect.Method.invoke(Method.java:511) 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 11-20 10:27:47.047: E/AndroidRuntime(5078): at dalvik.system.NativeStart.main(Native Method) MainActivity public class MainActivity extends Activity { public static final int DIALOG_DOWNLOAD_JSON_PROGRESS = 0; private ProgressDialog mProgressDialog; ArrayList<HashMap<String, Object>> MyArrList; @SuppressLint("NewApi") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Permission StrictMode if (android.os.Build.VERSION.SDK_INT > 9) { StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build(); StrictMode.setThreadPolicy(policy); } // Download JSON File new DownloadJSONFileAsync().execute(); } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_DOWNLOAD_JSON_PROGRESS: mProgressDialog = new ProgressDialog(this); mProgressDialog.setMessage("Downloading....."); mProgressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); mProgressDialog.setCancelable(true); mProgressDialog.show(); return mProgressDialog; default: return null; } } // Show All Content public void ShowAllContent() { // listView1 final ListView lstView1 = (ListView)findViewById(R.id.listView1); lstView1.setAdapter(new ImageAdapter(MainActivity.this,MyArrList)); lstView1.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { HashMap<String, Object> hm = (HashMap<String, Object>) lstView1.getAdapter().getItem(position); String imagePath = (String) hm.get("photo"); Intent i = new Intent(MainActivity.this,FullImageActivity.class); i.putExtra("fullImage", imagePath); startActivity(i); } }); } public class ImageAdapter extends BaseAdapter { private Context context; private ArrayList<HashMap<String, Object>> MyArr = new ArrayList<HashMap<String, Object>>(); public ImageAdapter(Context c, ArrayList<HashMap<String, Object>> myArrList) { // TODO Auto-generated method stub context = c; MyArr = myArrList; } public int getCount() { // TODO Auto-generated method stub return MyArr.size(); } public Object getItem(int position) { // TODO Auto-generated method stub return position; } public long getItemId(int position) { // TODO Auto-generated method stub return position; } public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); if (convertView == null) { convertView = inflater.inflate(R.layout.activity_column, null); } // ColImage ImageView imageView = (ImageView) convertView.findViewById(R.id.ColImgPath); imageView.getLayoutParams().height = 80; imageView.getLayoutParams().width = 80; imageView.setPadding(5, 5, 5, 5); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); try { imageView.setImageBitmap((Bitmap)MyArr.get(position).get("ImageThumBitmap")); } catch (Exception e) { // When Error imageView.setImageResource(android.R.drawable.ic_menu_report_image); } // ColImgID TextView txtImgID = (TextView) convertView.findViewById(R.id.ColImgID); txtImgID.setPadding(10, 0, 0, 0); txtImgID.setText("ID : " + MyArr.get(position).get("id").toString()); // ColImgName TextView txtPicName = (TextView) convertView.findViewById(R.id.ColImgName); txtPicName.setPadding(50, 0, 0, 0); txtPicName.setText("Name : " + MyArr.get(position).get("first_name").toString()); return convertView; } } // Download JSON in Background public class DownloadJSONFileAsync extends AsyncTask<String, Void, Void> { protected void onPreExecute() { super.onPreExecute(); showDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); } @Override protected Void doInBackground(String... params) { // TODO Auto-generated method stub String url = "http://192.168.10.104/adchara1/"; JSONArray data; try { data = new JSONArray(getJSONUrl(url)); MyArrList = new ArrayList<HashMap<String, Object>>(); HashMap<String, Object> map; for(int i = 0; i < data.length(); i++){ JSONObject c = data.getJSONObject(i); map = new HashMap<String, Object>(); map.put("id", (String)c.getString("id")); map.put("first_name", (String)c.getString("first_name")); // Thumbnail Get ImageBitmap To Object map.put("photo", (String)c.getString("photo")); map.put("ImageThumBitmap", (Bitmap)loadBitmap(c.getString("photo"))); // Full (for View Popup) map.put("frame", (String)c.getString("frame")); MyArrList.add(map); } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } protected void onPostExecute(Void unused) { ShowAllContent(); // When Finish Show Content dismissDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); removeDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); } } /*** Get JSON Code from URL ***/ public String getJSONUrl(String url) { StringBuilder str = new StringBuilder(); HttpClient client = new DefaultHttpClient(); HttpGet httpGet = new HttpGet(url); try { HttpResponse response = client.execute(httpGet); StatusLine statusLine = response.getStatusLine(); int statusCode = statusLine.getStatusCode(); if (statusCode == 200) { // Download OK HttpEntity entity = response.getEntity(); InputStream content = entity.getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader(content)); String line; while ((line = reader.readLine()) != null) { str.append(line); } } else { Log.e("Log", "Failed to download file.."); } } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return str.toString(); } /***** Get Image Resource from URL (Start) *****/ private static final String TAG = "Image"; private static final int IO_BUFFER_SIZE = 4 * 1024; public static Bitmap loadBitmap(String url) { Bitmap bitmap = null; InputStream in = null; BufferedOutputStream out = null; try { in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE); final ByteArrayOutputStream dataStream = new ByteArrayOutputStream(); out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE); copy(in, out); out.flush(); final byte[] data = dataStream.toByteArray(); BitmapFactory.Options options = new BitmapFactory.Options(); //options.inSampleSize = 1; bitmap = BitmapFactory.decodeByteArray(data, 0, data.length,options); } catch (IOException e) { Log.e(TAG, "Could not load Bitmap from: " + url); } finally { closeStream(in); closeStream(out); } return bitmap; } private static void closeStream(Closeable stream) { if (stream != null) { try { stream.close(); } catch (IOException e) { android.util.Log.e(TAG, "Could not close stream", e); } } } private static void copy(InputStream in, OutputStream out) throws IOException { byte[] b = new byte[IO_BUFFER_SIZE]; int read; while ((read = in.read(b)) != -1) { out.write(b, 0, read); } } /***** Get Image Resource from URL (End) *****/ @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } } FullImageActivity String imagePath = getIntent().getStringExtra("fullImage"); if(imagePath != null && !imagePath.isEmpty()){ File imageFile = new File(imagePath); if(imageFile.exists()){ Bitmap myBitmap = BitmapFactory.decodeFile(imageFile.getAbsolutePath()); ImageView iv = (ImageView) findViewById(R.id.fullimage); iv.setImageBitmap(myBitmap); } }

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