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  • Rails select list reverts to top?

    - by Danny McClelland
    Hi Everyone, I have number of select lists in my rails application like this: <li>Company<span><%= f.select :company_id, Company.all.collect {|m| [m.companyname, m.id]} %></span></li> They all work well, except - sometimes if you go to the edit view, the select list reverts to the top item, not the item that was chosen when creating. So if you go to an edit view and then click update without actually making any changes, the lists default to the top item - even though you didn't touch them. Is there a way around this? Thanks, Danny

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  • iPhone - UIScrollView is scrolling before UIDatePicker that is placed inside it

    - by Oliver
    Hello, I have a UIDatePicker inside a UIScrollView. But the UIDatePicker does not respond to scroll touches. It's the scrollview that is scrolling. Reading some docs on the net, I've set "Delay Content Touches" to NO, an now I see the datepicker starting a slight scroll, but it's still the scrollview that take the final word. I have some place on the screen where the user can touch to scroll the view. So how may I separate the two kind of scrolls ans make the datepicker scroll in a normal way ? Thank you for your help

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  • Play a video with flash (with no controls, pause, etc) and stretch to full width and height of page.

    - by Tim
    Hi, I've managed this so far: [removed url] The plan is to have that video stretch across the whole page (the flash does, the video itself does not). Firstly: well aware of the issues - bad performance, horribly stretched/pixelated video. I know this. However a client wants it so we have to do it, simple as that. Does anyone have any ideas on how this can be achieved? I've been in touch with the creators of the flash video player I'm currently using and they've confirmed it isn't possible with that flash video player. Anyone know of any players where it is possible? Thanks, Tim

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  • iPhone + OpenGL + Touches: FPS drop

    - by Anton
    Hey there, Recently I ran into a very strange issue: touching the screen of the iPhone and moving a finger around can eat up to 50% of my FPS. Yeah, I checked my code for possible bottlenecks – not the issue. The last resort I tried before writing this post – commenting out all the touch processing code and looking at FPS then. Results are: no touches – 58-60. Touching and moving the finger – 35-40 FPS instantly. The rendering is done in a separate thread, so that no main runloop events shall collide with it. However, it's very crushial for me (and the game I develop) to resolve this issue, because such FPS drop is really noticeable. Thank you for your help in advance. UPDATE: seems that setting rendering thread's priority to higher value helps a bit...

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  • Scratchable Ticket kind Custom View Item in Android ?

    - by Andhravaala
    Hi All, I need to develop a Instant Lottery game app. I need an idea/procedure to implement Scratchable custom widget similar to instant Lottery Tickets in Android. The requirement is like, the actual content(secret number) should be covered by some image(which indicates scratch area). When the user touch and scratch the image, the image has to disappear slowly and the background content(secret number) should appear accordingly. Please let me know the best way to implement this. I am in real need of it. Thanks in advance.

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  • What exactly does "adopt a protocol" mean in the Objective-C / Cocoa documentation ?

    - by driis
    I am a C# developer getting started on Objective-C / Cocoa Touch programming. I think I might have gotten some terms wrong because I keep thinking about them "the C# way". Specifically, I have come around the term "protocol" in various documentation and tutorials. In Objective-C, what exactly is a protocol ? Can it be compared to a C# interface ? Is the following declaration the same as saying "The class is implementing the protocol UITextFieldDelegate" ? Or is UITextFieldDelegate to be compared with a generic type parameter in C# ? @interface MyViewController : UIViewController <UITextFieldDelegate> { }

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  • Draw rectangle using Core Graphics with live preview

    - by mikawber
    I'm creating a simple drawing application and would like some help with drawing rectangles based on the user's touch events. I'm able to draw a rectangle using Core Graphics from the point in touchesBegan to the point in touchesEnded. This rectangle is then displayed once the touchesEnded event is fired. However, I would like to be able to do this in a 'live' fashion. Meaning, the rectangle is updated as the user drags their finger. Is this possible? Any help would be greatly appreciated, thank you!

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  • Alternatives to UIWebView for rich content?

    - by ojreadmore
    In my app, I am displaying 4 "tabs", each are local content through a UIWebView. I create HTML markup from my simple data. This is slow to load and I'm trying to speed it up. I'm using UIWebView to accomplish these: 1. hyperlinks 2. some styling - font colors 3. HTML tables Writing my own class to handle this is okay for (1.) hyperlinks - I can use a touch event to call a method. And (2.) styling - I can use UILables to do basic formatting, no biggie here. BUT what I really love about the UIWebViews is the (3.) HTML tables! I find it troublesome to line up the UILabels in a way that mimics HTML Tables, for instance, one cell's height in a row changes the height of all cells. I'm looking for another perspective or knowledge of an alternative.

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  • Android ROM Development. What does it take?

    - by Priyank
    Hi. I have been developing android apps out of hobby and fun. I want to get more serious about android development. One particular thing that I am very keen on doing (or atleast trying my hand at) is andoroid ROM development for specific handsets. Like, maybe outdated HTC Touch. (Elf/Elfin). I am at a loss to understand, what does it take to get started in right direction and what does it entails? I would really appreciate your help if you could point me to some resources which would highlight ROM Development for Android specifically. (Fundamentals of ROM development irrespective of OS would help too). Cheers

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  • How to hide a scrollbar? (Windows Mobile)

    - by ikky
    Hi! I have one panel "imageHolder" I have from 4 to 20 pictureboxes (each pictureBox is 256x256px so they increase the panel's size to more than the cellphone's workarea) I have set the panel's autoscroll = true, so that a V and H scrollbar is shown. Is it possible to make these scrollbars not visible? The reason i want them to be not visible: - I want to be able to use touch to move around in the panel, and thought that i can do this by just increasing/decreasing the scrollbar's position. Is there a way to do this? (I have searched, but can't seem to find anything useful. Looks like the scrollbars are a bit limited) Do you recommend me to do it some other way?

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  • How to Find Frequency while recording voice in iphone?

    - by Pugal Devan
    Hi Friends, In my application i have done to record the voice and playing in the device. Now i want to find the audio frequency of that recorded voice(While recording). How can i find?.I dont have any idea. I have downloaded "aurio Touch" program.But its too difficult to understand me. So is there any tutorials are avilable(in iPhone)?. How can i achieve this? Please guide me. Thanks.

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  • How to detect touchEvent across multiple objects?

    - by RobGThai
    In short: I need to find a way to implement swipe action (touchEvent) for my Calendar just like the default Android Calendar one. I am using GridView to make a calendar for my application. When I touch any date, I launch an activity to display details on that date. My problem is that now I tried to implement swipe to change month/year to display but I dont know a way to do it. I tried to use setOnTouchListener on GridView but it seems like detecting for each grid separately instead of the whole grid as one. Further problem would be that it overridden my onItemClick implementation as well.

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  • How can this be done with (N)Hibernate?

    - by Vilx-
    I'm creating a windows forms application with NHibernate. It's an MDI application, so there is no limit to how many forms the user can have open at the same time (probably many). For most forms I want to have an "OK" and a "Cancel" button. Both close the form, but "OK" also saves the modified data to the DB. The forms can be pretty complex, and the modifications are likely to touch a whole graph of objects, adding some, deleting some, and changing some more. It would be good if the changes could be automatically detected and persisted as needed, without the need to manually keep track of each of them. What would be a good way to do this? Extra information: I can make whatever DB schema I want. I'm using MSSQL 2008 and currently have decided for GUID primary keys (with guid.comb generator) and a TIMESTAMP column for optimistic concurrency. I tried to simply set FlushMode of a NHibernate ISession to Never, doing all modifications as needed, and then calling Flush() if the user clicked OK. But that didn't work.

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  • Cheap Wifi enabled Android or other programmable device

    - by Darran
    Does anyone know of a cheap Android or programmable device that has wifi? I need it for a project for a company that needs a wifi handheld device for the shop floor. Im not too fussed about the language the device uses though Im not really interested in the iTouch as theres no intention to release the app in the app store and I don`t really want to jail break everybodys iTouch. Ideally it would be small , iTouch size for example and relatively cheap $100 or less. Nothing fancy just ability to write a simple UI and have wifi. Voice is not needed. Not too fussed about touch or qwerty keyboard either.

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  • How to hide a scrollbar? (Windows Mobile)

    - by ikky
    Hi! I have one panel "imageHolder" I have from 4 to 20 pictureboxes (each pictureBox is 256x256px so they increase the panel's size to more than the cellphone's workarea) I have set the panel's autoscroll = true, so that a V and H scrollbar is shown. Is it possible to make these scrollbars not visible? The reason i want them to be not visible: - I want to be able to use touch to move around in the panel, and thought that i can do this by just increasing/decreasing the scrollbar's position. Is there a way to do this? (I have searched, but can't seem to find anything useful. Looks like the scrollbars are a bit limited) Do you recommend me to do it some other way?

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  • How do I bind Different Interfaces using Google Guice?

    - by kunjaan
    Do I need to create a new module with the Interface bound to a different implementation? Chef newChef = Guice.createInjector(Stage.DEVELOPMENT, new Module() { @Override public void configure(Binder binder) { binder.bind(FortuneService.class).to(FortuneServiceImpl.class); } }).getInstance(Chef.class); Chef newChef2 = Guice.createInjector(Stage.DEVELOPMENT, new Module() { @Override public void configure(Binder binder) { binder.bind(FortuneService.class).to(FortuneServiceImpl2.class); } }).getInstance(Chef.class); I cannot touch the Chef Class nor the Interfaces. I am just a client binding to Chef's FortuneService to different Interfaces at runtime.

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  • How to create and restore a backup from SqlAlchemy?

    - by swilliams
    I'm writing a Pylons app, and am trying to create a simple backup system where every table is serialized and tarred up into a single file for an administrator to download, and use to restore the app should something bad happen. I can serialize my table data just fine using the SqlAlchemy serializer, and I can deserialize it fine as well, but I can't figure out how to commit those changes back to the database. In order to serialize my data I am doing this: from myproject.model.meta import Session from sqlalchemy.ext.serializer import loads, dumps q = Session.query(MyTable) serialized_data = dumps(q.all()) In order to test things out, I go ahead and truncation MyTable, and then attempt to restore using serialized_data: from myproject.model import meta restore_q = loads(serialized_data, meta.metadata, Session) This doesn't seem to do anything... I've tried calling a Session.commit after the fact, individually walking through all the objects in restore_q and adding them, but nothing seems to work. What am I missing? Or is there a better way to do what I'm aiming for? I don't want to shell out and directly touch the database, since SqlAlchemy supports different database engines.

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  • Capistrano update causes C: to be placed in the current directory (cygwin)

    - by user321775
    When I run cap deploy:update in a directory on my local machine (via cygwin), "C:" magically appears in the directory. Sure enough, I can cd to it and it's my windows C: drive. Now I'm afraid to delete it, but I definitely don't want it in this directory (a rails project under /home/username/blah/blah). Here's my config/deploy.rb file. custom options set :application, "xyz.com" set :repository, "ssh://[email protected]:yyyy/home/git/xxx" set :user, "myname" set :runner, user set :use_sudo, false server "xxx.xxx.xxx.xxx:yyyy", :app, :web, :db, :primary = true deploy to set :deploy_to, "/home/myname/public_html/xyz" repository set :scm, :git set :deploy_via, :copy ssh options default_run_options[:pty] = true ssh_options[:paranoid] = false ssh_options[:port] = yyyy start passenger namespace :deploy do task :start do ; end task :stop do ; end task :restart, :roles = :app, :except = { :no_release = true } do run "#{try_sudo} touch #{File.join(current_path,'tmp','restart.txt')}" end end Anyone see the problem? And does anyone know a safe way of getting rid of the C: drives that have already shown up (this has happened in a few directories)?

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  • Android animation doesn't work, probably some kind of screen redraw problem.

    - by BenIOs
    I have created a custom component in my program by extending a ViewGroup. This component listens to touch events and are supposed to start animations when the user has move their finger past some certain points. I'm able to start animations while the user is touching the screen. But I'm not able to start animations if the user doesn't move their finger. It's probably that the phone thinks it doesn't have to update the screen if the user isn't moving their finger. I added some logs and according to them the animation starts and ends but it doesn't draw on the screen. I have the same problems when starting an animation with a timer. I use AlphaAnimations and TranslateAnimations on ImageViews. I have tried to use invalidate() both on the component and the ImageView but it doesn't help. Anyone who has an idea how to solve this?

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  • In Entity framework, we can use Model first, DB first, Code first but how can we create table programmatically

    - by AukI
    In entity framework we can use 3 approaches model first , code first , database first but each one of them needs manual hand touch(means creating database or create model or write the POCO class codes or entity class codes) before proceeding to the next step ( using EF in context ). What if I want to create database and tables and table relationships programatically and still want to have to features of EntityFramework 4.3. To be more specific , from this example http://support.microsoft.com/kb/307283 we can create database , tables and everything using SQL command but we can't have the advantages of entity framework. So if we want to have that what should we do?

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  • How should I structure my iPhone OpenGL ES 1.1 game?

    - by Ryan
    I am building an iPhone OpenGL ES 1.1 game. I am using the OpenGL ES template provided by xcode. I am only using the ES1Renderer. I've coded some basic touch actions the user can take, and I've begun to think about the overall structure of the code. All I'm really doing is using C in the ES1Renderer.m for my entire game state. I have an array of bullet structs, an array on enemy structs, etc.. Besides using this structure, where my entire game state is in ES1Renderer.m as C arrays and structs, what other ways are there to structure the code? Should I be using C++ or Objective-C classes to represent the enemies so they are more modular? The main reason I ask this is because I don't normally code in C, C++ and Objective-C..so I am a little fuzzy on coming up with a good architecture here.

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  • Enabling scrollbar in EditText Android

    - by Sammm
    I have an EditText on my layout. Below are the attributes I currently have: <EditText android:id="@+id/entryIdea" android:layout_width="fill_parent" android:layout_height="225sp" android:gravity="top" android:background="@android:drawable/editbox_background" android:scrollbars="vertical"/> However, I can see the scrollbar but can't scroll it with mouse/touch. I thought that it may works if I put the corresponding listener since it works on TextView. Apparently, it isn't. EditText et = (EditText)findViewById(R.id.entryIdea); et.setMovementMethod(new ScrollingMovementMethod()); Can you guys help me on this? Thank you so much in advance. Sammy

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  • Writing the code by dividing it into more files in cocoatouch.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • Writing the code iby dividing it into more files.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • Restricting deletion with NHibernate

    - by FrontSvin
    I'm using NHibernate (fluent) to access an old third-party database with a bunch of tables, that are not related in any explicit way. That is a child tables does have parentID columns which contains the primary key of the parent table, but there are no foreign key relations ensuring these relations. Ideally I would like to add some foreign keys, but cannot touch the database schema. My application works fine, but I would really like impose a referential integrity rule that would prohibit deletion of parent objects if they have children, e.i. something similar 'ON DELETE RESTRICT' but maintained by NHibernate. Any ideas on how to approach this would be appreciated. Should I look into the OnDelete() method on the IInterceptor interface, or are there other ways to solve this? Of course any solution will come with a performance penalty, but I can live with that.

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