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  • PHP Mcrypt - Encrypting / Decrypting file

    - by whitman6732
    Trying to write a couple of functions that will encrypt or decrypt a file and am using the class found here to try and accomplish this: http://www.itnewb.com/v/PHP-Encryption-Decryption-Using-the-MCrypt-Library-libmcrypt The encryption function below seems to work, in that it appears to encrypt the file and place it in the intended directory. I'm trying to decrypt the file now, and it just dies with the message "Failed to complete decryption" (which is coded in there...) There's nothing in the php error logs, so I'm not sure why it's failing, but as mcrypt is entirely new to me, I'm more than inclined to believe I'm doing something wrong here... Here are the functions: //ENCRYPT FILE function encryptFile() { global $cryptastic; $pass = PGPPASS; $salt = PGPSALT; $key = $cryptastic->pbkdf2($pass, $salt, 1000, 32) or die("Failed to generate secret key."); if ($handle = opendir(PATH.'/ftpd')) { while (false !== ($file = readdir($handle))) { if ($file != "." && $file != "..") { $newfile = PATH.'/encrypted/'.$file.'.txt'; $msg = file_get_contents(PATH.'/ftpd/'.$file); $encrypted = $cryptastic->encrypt($msg, $key) or die("Failed to complete encryption."); $nfile = fopen($newfile, 'w'); fwrite($nfile, $encrypted); fclose($nfile); unlink(PATH.'/ftpd/'.$file); } } closedir($handle); } //DECRYPT FILE function inFTP() { global $cryptastic; $pass = PGPPASS; $salt = PGPSALT; $key = $cryptastic->pbkdf2($pass, $salt, 1000, 32) or die("Failed to generate secret key."); if ($handle = opendir(PATH.'/encrypted')) { while (false !== ($file = readdir($handle))) { if ($file != "." && $file != "..") { $newfile = PATH.'/decrypted/'.$file; $msg = PATH.'/encrypted/'.$file; $decrypted = $cryptastic->decrypt($msg, $key) or die("Failed to complete decryption."); $nfile = fopen($newfile, 'w'); fwrite($nfile, $decrypted); fclose($nfile); //unlink(PATH.'/encrypted/'.$file); } } closedir($handle); } //$crypt->decrypt($file); }

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  • Are .dll files loaded once for every program or once for all programs?

    - by Nilbert
    I have a simple small question which someone who knows will be able to answer easily, I searched google but couldn't find the answer. There are many programs running at once on a computer, and my question is: when a program loads a DLL, does it actually load the DLL file or does it find the memory in which the DLL is already loaded? For example, is ws2_32.dll (winsock 2) loaded for every program that uses winsock, or is it loaded once and all programs that use it use the same memory addresses to call the functions?

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  • printf and formatting rules

    - by Stringer Bell
    I'd like to know if all formatting rules of printf functions currently work (or are implemented) in F# ? For instance, if I want to align arguments on 9 characters (padding with spaces or 0), I would use: printfn "%9A %9A" arg1 arg2 //don't seem to work Thanks!

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  • Hidden features of Qt.

    - by Lukasz Lew
    A little is hidden in Qt given splendid documentation. But given vastness of Qt functionality paradoxically many useful features have been overlooked by me (and reimplemented or work-arounded). What Qt functions you wish you have noticed earlier?

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  • Does Android platform support SpatiaLite?

    - by Stan
    Is it possible to use SpatiaLite database on Android platform (1.6)? I am trying to program a google buzz-like app which need to take advantage of SpatiaLite functions, like calculating distance between 2 points, etc. Any external library needed? Thanks.

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  • Qhttp request and response debugging.

    - by William Wilson
    OS: Windows XP/Vista Qt version: 4.6.1 Using OpenSSL I need to watch the actual requests and responses that is going through the wire for QHttp requests and responses and in some cases need to interrupt the request. I tried with few of the http debuggers available in the market but they seem to work only for requests that are using the WinInet functions. Unfortunately, the openssldump utility is not present on windows platforms. Thank you.

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  • Placing a window near the system tray

    - by user227990
    I am writing a program that needs to set a window just above/below the traybar for gtk. I have tried using the 2 approaches that failed. One was using the gtk_status_icon_position_menu function and placing the window in the point where the user clicks (in the tray bar). The problem is that these solutions work in gnome(Linux) but not in Windows. In Linux they work because the window manager doesn't seem to allow placement of windows in the tray panel, honoring the closest possible. In Windows this doesn't happen and the window can go "out" of the screen which understandably is not desired. With this said i went out for a work around. My idea was to set the window in the location of mouse click and get the x and y coordinates of a normal window placement and with it's size check if it would be within the screen boundaries. If it was not make the correction. I have came up with the functions needed but for some reason the gdk_drawable_get_size(window-window ,&WindowWidth, &WindowHeight) and other similar functions only give the correct size value after the second run of the signal function. The result of the first run is just 1 to both size and width. (I have read the issue of X11 not giving correct results, but i think this is not it) event_button = (GdkEventButton *) event; if (event_button->button == 1) { if (active == 0) { gboolean dummy; gint WindowHeight, WindowWidth, WindowPosition[2]; GdkScreen *screen; gint ScreenHeight, ScreenWidth; dummy = FALSE; gtk_widget_show_all(window); gtk_window_present(GTK_WINDOW(window)); gtk_status_icon_position_menu(menu, &pos[X], &pos[Y], &dummy, statusicon); gtk_window_move(GTK_WINDOW(window), pos[X],pos[Y]); gdk_drawable_get_size(window->window ,&WindowWidth, &WindowHeight); screen = gtk_status_icon_get_screen(statusicon); ScreenWidth = gdk_screen_get_width(screen); ScreenHeight = gdk_screen_get_height(screen); g_print("Screen: %d, %d\nGeometry: %d, %d\n",ScreenWidth, ScreenHeight, WindowWidth, window->allocation.height); gtk_entry_set_text(GTK_ENTRY(entry),""); active = 1; return TRUE; } How can i do what i want in a portable way?

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  • Call a constructor from variable arguments with PHP

    - by zneak
    Hello guys, I have a function that takes variadic arguments, that I obtain from func_get_args(). This function needs to call a constructor with those arguments. However, I don't know how to do it. With call_user_func, you can call functions with an array of arguments, but how would you call a constructor from it? I can't just pass the array of arguments to it; it must believe I've called it "normally". Thank you!

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  • In which scenario it is useful to use Disassembly on python?

    - by systempuntoout
    The dis module can be effectively used to disassemble Python methods, functions and classes into low-level interpreter instructions. I know that dis information can be used for: 1. Find race condition in programs that use threads 2. Find possible optimizations From your experience, do you know any other scenarios where Disassembly Python feature could be useful?

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  • How can I expose an Objective-C function to JavaScript using WebKit on Mac OS X?

    - by Luke
    I understand to do this on the iPhone you need to trap link requests (as per my other iPhone question UIWebView Expose JavaScript) and you can easily do the reverse and access JavaScript from Obj-C code. However, I would like to have JavaScript be able to call some Objective-C functions that would somehow be registered with WebKit. I assume that you can do this better than trapping links like on the iPhone as on Mac OS X we have access to the full WebKit. I wish to basically do the reverse of Using JavaScript from Objective-C

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  • Mixing JQuery Ajax with ASP.NET : is there any security risk

    - by Sayem Ahmed
    I am using jQuery with ASP.NET in a project. Instead of using ASP.NET Ajax, I am using jquery's ajax functions. Is there any security risk if I do that? I mean, since I am using jquery's ajax calls, no view state information will be passed to the server so that it can verify the page's authenticity (though it saves a lot of bandwidth..). I would also like to know what is the best/good practice here.

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  • PHP Arrays: A good way to check if an array is associative or sequential?

    - by Wilco
    PHP treats all arrays as associative, so there aren't any built in functions. Can anyone recommend a fairly efficient way to check if an array contains only numeric keys? Basically, I want to be able to differentiate between this: $sequentialArray = array('apple', 'orange', 'tomato', 'carrot'); and this: $assocArray = array('fruit1' => 'apple', 'fruit2' => 'orange', 'veg1' => 'tomato', 'veg2' => 'carrot');

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  • Windows API Programming

    - by Chris
    I found this site, http://www.apitalk.com/document.php?id=1184207999_1 and I'm not sure if this site is using ATL, STL, MFC, or just calling API functions directly. I have done console programming with C++ and graphics programmign with C++ in Borland, but I've have never done Win32 C++ programming and I'm curious if anyone knows of a good site to start with? Does anyone know of any good sites to recommend about getting up and going fast with Win32 API C++?

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  • is versus as pl/sql

    - by sqlgrasshopper5
    I thought that oracle treats both "is" and "as" same for functions and procedures.I tried googling with "pl/sql is vs as" and got the following link which says both are the same. http://stackoverflow.com/questions/2338408/is-vs-as-keywords-for-pl-sql-oracle-function-or-procedure-creation But I found http://www.adp-gmbh.ch/ora/plsql/coll/declaration.html#index_by which seems to indicate there is a difference. Could somebody (list/point me to a link) the other contexts where using "is/as" makes a difference?. Thanks.

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Shaders with pygtkglext

    - by qba
    Do someone know how to get glsl shaders work in gtk-opengl window? With glut all glCreateProgram etc. functions works, but when I tried to put the same gl code into pygtkglext window, its complaining about NullReference: OpenGL.error.NullFunctionError: Attempt to call an undefined function glCreateProgram, check for bool(glCreateProgram) before calling So then I from OpenGL.GL.ARB.shader_objects import *, but the result is similar: OpenGL.error.NullFunctionError: Attempt to call an undefined function glCreateProgramObjectARB, check for bool(glCreateProgramObjectARB) before calling Any idea will be useful.

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