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Search found 19592 results on 784 pages for 'image resizing'.

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  • Creating Thumbnails with CFImage Aborting Because of Server Load?

    - by nephilite
    I am uploading in image via a form and I want to, in addition to saving the image, save a variety of thumbnails in both png and jpg format. To do this I am using the code below. The initial image uploads fine but then, after spinning for a moment I get an error of: "Request aborted due to heavy system load." (from my host crystaltech), and none of the thumbnails have made it through. I've tried it with even just one resize (and no converts) and it still fails. What am I doing wrong? This issue is somewhat urgent....Thanks! ` <cffile action="upload" destination="#Application.filePath#Icons\#app#Icon.png" filefield="Icon" nameconflict="overwrite"> <cfimage source="#Application.filePath#Icons\#app#Icon.png" action="resize" width="50%" height="50%" destination="#Application.filePath#Icons\#app#Icon_Half.png" overwrite="yes"> <cfimage source="#Application.filePath#Icons\#app#Icon.png" action="resize" width="25%" height="25%" destination="#Application.filePath#Icons\#app#Icon_Quarter.png" overwrite="yes"> <cfimage source="#Application.filePath#Icons\#app#Icon.png" action="convert" destination="#Application.filePath#Icons\#app#Icon.jpg"> <cfimage source="#Application.filePath#Icons\#app#Icon_Half.png" action="convert" destination="#Application.filePath#Icons\#app#Icon_Half.jpg"> <cfimage source="#Application.filePath#Icons\#app#Icon_Quarter.png" action="convert" destination="#Application.filePath#Icons\#app#Icon_Quarter.jpg"> `

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  • AS3 + addChild() getting image from library to the stage

    - by Colin
    Hi, I have an .fla file with 1 image in the library and 1 .as file. I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData. This is my AS: package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.MovieClip; public class Banner extends MovieClip { var defaultImage:libraryImages = new libraryImages(469, 60); var myImage:Bitmap = new Bitmap(defaultImage); addChild(myImage); } } I am getting two errors: 1180: Call to a possibly undefined method addChild. 1120: Access of undefined property myImage. Any ideas?

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  • staying within boundaries of image?

    - by codefail
    So I am to loop through copyFrom.pixelData and copy it into pixelData. I realize that I need to check the conditions of i and j, and have them not copy past the boundaries of pixelData[x][y], I need another 2 loops for that? I tried this, but was getting segmentation fault.. Is this the right approach? void Image::insert(int xoff, int yoff, const Image& copyFrom, Color notCopy) { for (int x = xoff; x < xoff+copyFrom.width; x++) { for (int y = yoff; y < yoff+copyFrom.height; y++) { for (int i = 0; i<width; i++){ for (int j = 0; j<height; j++){ if (copyFrom.pixelData[i][j].colorDistance(notCopy)>20 ) pixelData[x][y]=copyFrom.pixelData[i][j]; } } } } }

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  • create an hotspot and set an image without background (like earth icon) to my panel

    - by sirvan
    Hi I try to create an hotspot by Extends of canvas and I try to add it on a panel witch painted by images , so I must to draw an icon (image) instead of clear rectangle of the screen, to do that I override the paint method to draw the icon I want to use, so far there is no problem, the hotspot work true and the icon painted in true size I want(32,24 pixel) I try to add this hotspot after painting image on the my panel in mypanel.paint(g) that override too. The problem , I use an car icon that have no background !!(I hope you can understand me) just car icon must be show on the panel that painted with my images; But an unwanted rectangle created around the icon and made bad view, How I can paint may icon on panel without that background? Please help me.

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  • How to create an image from canvas data?

    - by Jakub Hampl
    In my application I am trying to save an arbitrary part of a rendered HTML canvas to an image file. In my Javascript I call ctx.getImageData(x, y, w, h) and pass the resulting object to my macruby code (though if you know a solution in objc I am also very interested). There I'm trying to create a NSBitmapImageRep object so that I can then save to an image format the user desires. This is my code so far (the function gets a WebScriptObject as it's argument): def setimagedata(d) w = d.valueForKey("width").to_i h = d.valueForKey("height").to_i data = Pointer.new(:char, d.valueForKey("data").valueForKey("length").to_i) d.valueForKey("data").valueForKey("length").to_i.times do |i| data[i] = d.valueForKey("data").webScriptValueAtIndex(i).to_i end puts "data complete" # get's called @exported_image = NSBitmapImageRep.alloc.initWithBitmapDataPlanes(data, pixelsWide: w, pixelsHigh:h, bitsPerSample: 32, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSCalibratedRGBColorSpace, bitmapFormat: NSAlphaNonpremultipliedBitmapFormat, bytesPerRow: 0, bitsPerPixel: 0) puts "done" # doesn't get called end The code doesn't seem to get through the initWithBitmapDataPlanes function but gives no error. My question is: what am I doing wrong? Is this approach reasonable (if not, what would be better?).

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  • IMAGE REQUIRED for Project

    - by soniya
    Do anybody have an animated image tat contains all emotion(happy,sad,love) a single gif file that exhibits different smileys representing all emotions like happy,angry pls help me out SONIYA

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  • jquery - sliding image group left and right (hiding the ones that are past a certain point)

    - by matthewsteiner
    So I'm not really sure how to go about doing this at all. I've got an anchor on the left with id="left" and one on the right with id="right". On the hover event, the image thumbnails should start sliding left or right. If there's not enough thumbnails, there should be no sliding. It can only fit 4 images in between the left and right anchors. How can I hide all anchors that are not in between the left and right anchors? I want the images to actually slowly move left or right, not just be sudden. Any ideas? I know how to bind the events and such just fine. I just don't really now how to get started with the image placement.

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  • How to fill the blogger header with a very small background image

    - by Kleigh Heart Garcia
    i am using blogger and in my blogger header i have my site title and description. I would like to add a background on it. I already picked out a background image but the size of it is very small (10px width and 10px height), how can i fil the entire background image of my blogger header? i also want to add another column to my blogger header where i can add my logo. I also want that logo to turn into a link to my homepage. thanks and have a great day.

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  • Display an ashx image using jQuery?

    - by Abe Miessler
    I've been trying to use the jQuery plugin Colorbox to display images I have in my DB through an ashx file. Unfortunately it just spits a bunch of gibberish at the top of the page and no image. Can this be done? Here is what I have so far: $(document).ready ( function () { $("a[rel='cbImg']").colorbox(); } ); ... <a rel="cbImg" href="HuntImage.ashx?id=15">Click to see image</a>

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  • Get image url from rss Cdata

    - by zOro
    Hi , I start testing android , trying to get image from xml my Image is hosting inside xmlnode <a href="http://www.site.com/id/?id=41564"><img src="http://www.site.com//news/images/2010/03_march/imagestock/thumb/22.jpg" align="left" /></a> more text comes here i trying to get the http://www.site.com//news/images/2010/03_march/imagestock/thumb/22.jpg and displaying it ... Can you help me with that ? Thanks zOro..

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  • No image displayed in Fancybox

    - by seansean11
    I am having trouble getting fancybox to display its corresponding images on a website that I'm building http://www.nomadicdrift.com/test/kaniwa#events . It's a custom one page portfolio theme that I set up on the WordPress platform. If you follow the link to the events section you will see 1 figure item in a gallery like position. I have this image set up to work as a fancybox gallery, but when you click on it, it opens up the fancybox interface but does not place a image in the frame, even though it should. So this is the problem...the images do not show up in fancybox and instead I see just the frame. Here is the html that I'm displaying: <figure> <a class="fancybox" data-fancybox-type="Fashion Show de Paris, France" href="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/NM2.jpg"> <img class="attachment-evento wp-post-image" width="231" height="191" title="NM" alt="NM" src="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/NM2-231x191.jpg"> </a> <figcaption> <a class="fancybox" data-fancybox-type="Fashion Show de Paris, France" href="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/CEDESAN.jpg"> </a> <h4>Fashion Show de Paris, France</h4> </figcaption> </figure> I'm not going to bore you with the PHP that I used to get that output because I think the problem lies elsewhere. ***I have tried to set up a simple standard fancybox gallery on the site also, but it gives me thes same problem, leading me to believe that the problem is deeper than the html markup. I have also successfully used this same markup for a one thumbnail fancybox gallery on another site. I thought maybe it was due to some conflict in the .js files I'm using. I tried uninstalling all of my plugins/addons (which aren't too many) one by one and still had the same result. I have all of my personal javascript in the functions.js file, which is where I call the fancybox plugin using the standard $("a.fancybox").fancybox();. I have installed this plugin before on other sites and have searched extensively for an answer, so any help is greatly appreciated. Thanks, Sean

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  • HTML5 placing image where i want it on screen

    - by corrigan_sam
    I have a little start screen running and i want the image, which is acting as a button, to placed at a certain point, but when i try to it stays in the same place, and i don't know how i can get it to stay in the place i want it. Here is my code, its is HTML with some css: <style> #SplashScreen{ position:relative; overflow:hidden; } #StartButton { cursor:pointer; position:absoloute; left:100px; top:100px; } </style> <div id="SplashScreen" width="400" height="400"> <h1>Game Title</h1> <img id="StartButton" src="play.png"/> </div> The image just draws underneath the title and not where i want it. Any help?

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  • image map alternative (maybe in javascript?)

    - by squids
    Alright, so I was wondering if there was an alternative, lightweight way to creating an image map. Basically, I want to take this image: And have the sections of the diagram light up when they are hovered over, kinda like this (I've mocked it up in photoshop): The other sections (which I haven't named yet) should be able to do the same. Also, I'd like to be able to use javascript later to have sliding links appear from behind those sections (I roughly know how to do that now, so I'm okay that) Does anyone have any suggestions? Just a general direction on what to search for would be great.

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  • druapal content image not showing

    - by tibin mathew
    hi, I'm doing a drupal site. i want show a facebook image in my page content in home page. i have edited content of that page. i have edited the body of that content through admin and put the text in body like this The BikeGlow™ Safety Light runs on 2-AA batteries. Light tube length is 10'. Complete unit weighs under 2 oz (without batteries). Light tube attaches to frame with included attachment strips. "It's like magic cycling protection from cars!" < img src='bikeglow_com/sites/default/files/5u84f48n.gif' alt="facebook" / but after saving image is not showing there even that alt tag is not coming. can any one help me, what will be reason for his

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  • drupal content image not showing

    - by tibin mathew
    hi, I'm doing a drupal site. i want show a facebook image in my page content in home page. i have edited content of that page. i have edited the body of that content through admin and put the text in body like this The BikeGlow™ Safety Light runs on 2-AA batteries. Light tube length is 10'. Complete unit weighs under 2 oz (without batteries). Light tube attaches to frame with included attachment strips. "It's like magic cycling protection from cars!" < img src='bikeglow_com/sites/default/files/5u84f48n.gif' alt="facebook" / but after saving image is not showing there even that alt tag is not coming. can any one help me, what will be reason for his

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  • UIImage in UIView and display image parts out of bounds

    - by Mpampinos Holmens
    I have an image in a subview that is bigger than the subview it self, is it possible to display parts of the image that are out of the subview! have tried the view.clipsToBounds=NO; but no lack still. here is part of my code so far. xRayView = [[XRayView alloc] initWithFrame: CGRectMake((1024 - 800) / 2, self.device.frame.origin.y - 26, 800,530)]; xRayView.clipsToBounds=NO; [xRayView setForgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_foreground_01" ofType: @"png"]]]; [xRayView setBackgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_background_01" ofType: @"png"]]]; the foreground and the background images are bigger than the xray view

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  • jQuery - Moving background arrow in menu

    - by B M
    I would expect something like this to be pretty popular in demand but I had much trouble finding a suiting script. I've got a basic menu build like this: <div id="menu"> <ul> <li><a href="#"><img src="images/btn1.png"></a></li> <li><a href="#"><img src="images/btn2.png"></a></li> <li><a href="#"><img src="images/btn3.png"></a></li> </ul> </div> The div #menu has a background image of a small arrow. I want the arrow to move vertically in front of the corresponding menu image when you mouseover/mousemove the whole #menu div. Also when one of the menu images has been clicked the arrow should stay in it's position in front of the corresponding menu image. I started something but I notice it's going downwards, since it's only working when you're at the top of the page. What I have is this: $('#menu').css({backgroundPosition: '5px 10px'}); //Starting position $('#menu').mousemove(function(e){ $('#menu').stop().animate( {backgroundPosition: '5px ' + (e.pageY-60) + ' px'}, {duration:100} ) }).mouseout(function(){ $('#menu').stop().animate( {backgroundPosition: '5px 10px'}, {duration:100} ) }); Please help! ps. I'm using this plugin to move background images smoothly.

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  • How can you determine the file size in JavaScript?

    - by Daniel Lew
    I help moderate a forum online, and on this forum we restrict the size of signatures. At the moment we test this via a simple Greasemonkey script I wrote; we wrap all signatures with a <div>, the script looks for them, and then measures the div's height and width. All the script does right now is make sure the signature resides in a particular height/width. I would like to start measuring the file size of the images inside of a signature automatically so that the script can automatically flag users who are including huge images in their signature. However, I can't seem to find a way to measure the size of images loaded on the page. I've searched and found a property special to IE (element.fileSize) but I obviously can't use that in my Greasemonkey script. Is there a way to find out the file size of an image in Firefox via JavaScript? Edit: People are misinterpreting the problem. The forums themselves do not host images; we host the BBCode that people enter as their signature. So, for example, people enter this: This is my signature, check out my [url=http://google.com]awesome website[/url]! This image is cool! [img]http://image.gif[/img] I want to be able to check on these images via Greasemonkey. I could write a batch script to scan all of these instead, but I'm just wondering if there's a way to augment my current script.

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