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  • single for-loop runtime explanation problem

    - by owwyess
    I am analyzing some running times of different for-loops, and as I'm getting more knowledge, I'm curious to understand this problem which I have still yet to find out. I have this exercise called "How many stars are printed": for (int i = N; i > 1; i = i/2) System.out.println("*"); The answers to pick from is A: ~log N B: ~N C: ~N log N D: ~0.5N^2 So the answer should be A and I agree to that, but on the other side.. Let's say N = 500 what would Log N then be? It would be 2.7. So what if we say that N=500 on our exercise above? That would most definitely print more han 2.7 stars? How is that related? Because it makes sense to say that if the for-loop looked like this: for (int i = 0; i < N; i++) it would print N stars. I hope to find an explanation for this here, maybe I'm interpreting all these things wrong and thinking about it in a bad way. Thanks in advance.

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  • While loop error?

    - by user134134
    I believe the problem with my code lies within my while loop. Admittedly, I'm rather new to Javascript programming. Does this look okay: <! DOCTYPE html> <head><title>title</title></head> <body> <script type="text/javascript"> alert("Hello, stranger. Please note that at this current moment, we do not have a save function. It might be a good idea to record your answers."); var preAnswer = 0; while (var preAnswer = 0) { var name = prompt("What is your name? Please capitalise it, for the sake of grammar.") if (name === "") { alert("What are you playing at? You didn't type anything."); var preAnswer = 0; } else { var preAnswer = 1 } } alert("Nice name, " + name + ", bro.") </script> </body> </html> I'm sure I've done something wrong, as it isn't functioning.

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  • How to loop section from a song correctly?

    - by Teflo
    I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song reached the end ( or any other specific point ), it jumps back where the intropart is just over. ( A - B - B - B ... ) Now I'm using IrrKlank, which is working perfectly, without any gaps, but I have a problem: The point where to jump back is a bit inaccurate. Here's some example code: public bool Passed(float time) { if ( PlayPosition >= time ) return true; return false; } //somewhere else if( song.Passed( 10.0f ) ) song.JumpTo( 5.0f ); Now the problem is, the song passes the 10 seconds, but play a few milliseconds until 10.1f or so, and then jumps to 5 seconds. It's not that dramatic, but very incorrect for my needs. I tried to fix it like that: public bool Passed( float time ) { if( PlayPosition + 3 * dt >= time && PlayPosition <= time ) return true; return false; } ( dt is the delta time, the elapsed time since the last frame ) But I don't think, that's a good solution for that. I hope, you can understand my problem ( and my english, yay /o/ ) and help me :)

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  • Delaying a Foreach loop half a second

    - by Sigh-AniDe
    I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics the movements but it does the movements way too fast, in split second from spawn time it catches up to my current movement. How do i slow down the foreach so that it only does a command every half a second? I don't know how else to do it. Please help this is what i tried : The foreach runs inside the update method DateTime dt = DateTime.Now; foreach ( string commandDirection in ghostMovements ) { int mapX = ( int )( ghostPostition.X / scalingFactor ); int mapY = ( int )( ghostPostition.Y / scalingFactor ); // If the dt is the same as current time if ( dt == DateTime.Now ) { if ( commandDirection == "left" ) { switch ( ghostDirection ) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; dt.AddMilliseconds( 500 );// add half a second to dt break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; } } } }

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • Moving while doing loop animation in RPGMaker

    - by AzDesign
    I made a custom class to display character portrait in RPGMaker XP Here is the class : class Poser attr_accessor :images def initialize @images = Sprite.new @images.bitmap = RPG::Cache.picture('Character.png') #100x300 @images.x = 540 #place it on the bottom right corner of the screen @images.y = 180 end end Create an event on the map to create an instance as global variable, tada! image popped out. Ok nice. But Im not satisfied, Now I want it to have bobbing-head animation-like (just like when we breathe, sometimes bob our head up and down) so I added another method : def move(x,y) @images.x += x @images.y += y end def animate(x,y,step,delay) forward = true 2.times { step.times { wait(delay) if forward move(x/step,y/step) else move(-x/step,-y/step) end } wait(delay*3) forward = false } end def wait(time) while time > 0 time -= 1 Graphics.update end end I called the method to run the animation and it works, so far so good, but the problem is, WHILE the portrait goes up and down, I cannot move my character until the animation is finished. So that's it, I'm stuck in the loop block, what I want is to watch the portrait moving up and down while I walk around village, talk to npc, etc. Anyone can solve my problem ? Or better solution ? Thanks in advance

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  • Pipe an infinite stream to internal loop?

    - by Sh3ljohn
    I've seen a lot of things about redirecting stdout to a TCP socket, but no real example of how to do it in practice, specifically when the output stream generated by the first "command" never ends. To talk about something concrete, let's take programs like servers that typically output their log endlessly to stdout (well, as long as they run). If you redirect the output to a log file on the disk, then this file is always open (therefore not readable by others?) and grows infinitely, which eventually is going to cause problems. This might be a nood question, but I don't know what it does or how to do it so. How to redirect the output of a command to the internal loop? I want to make sure that data is sent EVERY time something is written to stdout, and that the pipe won't wait for the command to end (never happens ideally!). Is that right? If 2 is true, is there a buffer system to send chunks of data once it reaches a certain size only? Could you give me concrete command line examples to do the above? Thanks in advance

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  • I made a horrible loop.... help fix my logic please

    - by Webnet
    I know I'm doing this a bad way... but I'm having trouble seeing any alternatives. I have an array of products that I need to select 4 of randomly. $rawUpsellList is an array of all of the possible upsells based off of the items in their cart. Each value is a product object. I know this is horribly ugly code but I don't see an alternative now.... someone please put me out of my misery so this code doesn't make it to production..... $rawUpsellList = array(); foreach ($tru->global->cart->getItemList() as $item) { $product = $item->getProduct(); $rawUpsellList = array_merge($rawUpsellList, $product->getUpsellList()); } $upsellCount = count($rawUpsellList); $showItems = 4; if ($upsellCount < $showItems) { $showItems = $upsellCount; } $maxLoop = 20; $upsellList = array(); for ($x = 0; $x <= $showItems; $x++) { $key = rand(0, $upsellCount); if (!array_key_exists($key, $upsellList) && is_object($rawUpsellList[$key])) { $upsellList[$key] = $rawUpsellList[$key]; $x++; } if ($x == $maxLoop) { break; } } Posting this code was highly embarassing...

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  • Upper Bound in FOR loop does not get altered in loop,Why?

    - by Vineet
    Hi ALL, I am trying to change the value of upper bound in For loop ,but the Loop is running till the upper bound which was defined in the starting. According to logic loop should go infinite, since value of v_num is always one ahead of i,But loop is executing three time.Please explain This is the code DECLARE v_num number:=3; BEGIN FOR i IN 1..v_num LOOP v_num:=v_num+1; DBMS_OUTPUT.PUT_LINE(i ||' '||v_num); END LOOP; END; Ouput Coming 1 4 2 5 3 6

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  • Java: how to have try-catch as conditional in for-loop?

    - by HH
    I know how to solve the problem by comparing size to an upper bound but I want a conditional that look for an exception. If an exception occur in conditinal, I want to exit. import java.io.*; import java.util.*; public class listTest{ public static void main(String[] args){ Stack<Integer> numbs=new Stack<Integer>(); numbs.push(1); numbs.push(2); for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& !numbs.isEmpty(); ){ System.out.println(j); } // I waited for 1 to be printed, not 2. } } Some Errors javac listTest.java listTest.java:10: illegal start of expression for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& ^ listTest.java:10: illegal start of expression for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& ^

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  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

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  • Change a Recursive function that has a for loop in it into an iterative function?

    - by Bill
    So I have this function that I'm trying to convert from a recursive algorithm to an iterative algorithm. I'm not even sure if I have the right subproblems but this seems to determined what I need in the correct way, but recursion can't be used you need to use dynamic programming so I need to change it to iterative bottom up or top down dynamic programming. The basic recursive function looks like this: Recursion(i,j) { if(i>j) return 0; else { //This finds the maximum value for all possible subproblems and returns that for this problem for(int x = i; x < j; x++) { if(some subsection i to x plus recursion(x+1,j) is > current max) max = some subsection i to x plus recursion(x+1,j) } } } This is the general idea, but since recursions typically don't have for loops in them I'm not sure exactly how I would convert this to iterative. Does anyone have any ideas?

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  • Ruby/Rails - Add records to an object with each loop iteration / Object vs Arrays

    - by ChrisWesAllen
    I'm trying to figure out how to add records to an existing object for each iteration of a loop. I'm having a hard time discovering the difference between an object and an array. I have this @events = Event.find(1) @loops = Choices.find(:all, :limit => 5) #so loop for 5 instances of choice model for loop in @loops @events = Event.find(:all,:conditions => ["event.id = ?", loop.event_id ]) end I'm trying to add a new events to the existing @events object based on the id of whatever the loop variable is. But the ( = ) operator just creates a new instance of the @events object. I tried ( += ) and ( << ) as operators but got the error "You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil" I tried created an array events = [] events << Event.find(1) @loops = Choices.find(:all, :limit => 5) #so loop for 5 instances of choice model for loop in @loops events << Event.find(:all,:conditions => ["event.id = ?", loop.event_id ]) end But I dont know how to call that arrays attributes within the view With objects I was able do create a loop within the view and call all the attributes of that object as well... <table> <% for event in @events %> <tr> <td><%= link_to event.title, event %></td> <td><%= event.start_date %></td> <td><%= event.price %></td> </tr> <% end %> </table> How could i do this with an array set? So the questions are 1) Whats the difference between arrays and objects? 2) Is there a way to add into the existing object for each iteration? 3) If I use an array, is there a way to call the attributes for each array record within the view?

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  • Why will this for loop not return one field from list rather than the list?

    - by Dick Eshelman
    import csv """sample row = 10/6/2010,73.42,74.43,72.9,74.15,2993500""" filename_in = 'c:/python27/scripts/fiverows.csv' reader = csv.reader(open(filename_in, "rb"), dialect="excel", delimiter="\t", quoting =csv.QUOTE_MINIMAL) for row in reader: for item in row: print 'row = ',row print 'item = ', item When you run this script and print the row you get the sample row returned in [] as a list. When you print the item you get the sample row as an unquoted string. Why do I not get each field ie, (10/6/2010), (73.42), etc. returned as an item? How do I return a single item?

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  • Can a shell loop unzip all the files in a directory?

    - by helpwithshell
    I've seen loops to unzip all zip files in a directory. However, before I run this, I would rather make sure what I'm about to run will work right: for i in dir; do cd $i; unzip '*.zip'; rm -rf *.zip; cd ..; done Basically I want it to look at the output of "dir" see all the folders, for each directory cd into it, unzip all the zip archives, then remove them, then cd back and do it again until there are no more. Is this something I should do in a single command or should I consider doing this in Perl?

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  • Getting "too many rows" error inside a "for" cursor loop

    - by Will
    I have a trigger that contains two cursors loops, one nested inside the other like this: FOR outer_rec IN outer_cursor LOOP FOR inner_rec IN inner_cursor LOOP -- Do some calculations END LOOP; END LOOP; Somewhere in this it is throwing the following error: ORA-01422: exact fetch returns more than requested number of rows I've been trying to determine where it's coming from for an hour or so.. but should this error never happen? Also.. I am assuming the inner loop automatically closes and opens itself again every time the outer loop goes the next record, i hope this is correct.

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  • Can I automate a loop query based on category with the page's title?

    - by jordaninternets
    To explain further, I need to get a page to display posts from a specific category. I want to automate this process so I don't have to make a template for each category. How would I do that? (keep in mind the person I'm building this is for has no coding experience.) The only way I could think off from the top of my head is to use the title or slug. So if the category is named the same thing as the slug, could I filter by category using the slug? Maybe this isn't the best way... what should I do? This is what I came up with, but it doesn't work, I'm sure due to improper use on may part, but I've been pouring over the WP codex and Google with no avail to tell me my problem. <?php $paged = (get_query_var('paged')) ? get_query_var('paged') : 1; $args= array( 'orderby' => 'date', 'order' => 'ASC', 'paged' => $paged, 'category_name' => echo the_title('\'','\'',) ); query_posts($args); ?>

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  • Displaying individual elements of an object in an Arraylist through a for loop?

    - by user1180888
    I'm trying to Display individual elements of an Object I have created. It is a simple Java program that allows users to add and keep track of Player Details. I'm just stumped when it comes to displaying the details after they have been added already. here is what my code looks like I can create the object and input it into the arraylist no problem using the case 2, but when I try to print it out I want to do something like System.out.println("Player Name" + myPlayersArrayList.PlayerName + "Player Position" + myPlayerArrayList.PlayerPosition + "Player Age" + "Player Age"); I know that is not correct, but I dont really know what to do, if anyone can be of any help it would be greatly appreciated. Thanks System.out.println("Welcome to the Football Player database"); System.out.print(System.getProperty("line.separator")); UserInput myFirstUserInput = new UserInput(); int selection; ArrayList<Player> myPlayersArrayList = new ArrayList<Player>(); while (true) { System.out.println("1. View The Players"); System.out.println("2. Add A Player"); System.out.println("3. Edit A Player"); System.out.println("4. Delete A Player"); System.out.println("5. Exit ") ; System.out.print(System.getProperty("line.separator")); selection = myFirstUserInput.getInt("Please select an option"); System.out.print(System.getProperty("line.separator")); switch(selection){ case 1: if (myPlayersArrayList.isEmpty()) { System.out.println("No Players Have Been Entered Yet"); System.out.print(System.getProperty("line.separator")); break;} else {for(int i = 0; i < myPlayersArrayList.size(); i++){ System.out.println(myPlayersArrayList); } break; case 2: { String playerName,playerPos; int playerAge; playerName = (myFirstUserInput.getString("Enter Player name")); playerPos = (myFirstUserInput.getString("Enter Player Position")); playerAge = (myFirstUserInput.getInt("Enter Player Age")); myPlayersArrayList.add(new Player(playerName, playerPos, playerAge)); ; break; }

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  • The Dreaded Startup Repair Loop on Win 7

    - by HighAltitudeCoder
    For most people, upgrading to Windows 7 has been a relatively painless process.  Not me.  I am in the unlucky 1% or less who had a somewhat less pleasant experience.  First, I cloned my entire onto a larger (and much faster) solid state hard drive, only experiencing minimal problems. Then, I bought the Retail version of Windows 7 Ultimate, took a deep breath and... oh yeah, I almost forgot - BACK UP THE COMPUTER.  The next morning I upgraded to Win 7 and everything seemed fine, until... I rebooted the system, the nice Windows 7 launch graphics come up, it's about to launch and AWWW, are you kidding me?!?!  Back to the BIOS splash screen?  Next comes the sequence of failure - attempt repair - unable to repair - do you want to wipe your hard drive decisions. Because I purchased the retail version, a number is provided where I could call Microsoft Tech support.  When I did, they instructed me to click "Install" from my installation CD, which did not work.  When I tried the "Upgrade" option, it reaches an impasse, telling you that yoiu have a newer version of Win 7, and thus cannot Upgrade.  If you choose "Install" you willl lose everything... files, programs, EVERYTHING.  Or at least this is what it tells you.  I was not willing to take the risk. To make things worse, I had installed a new antivirus software application before I realized my system was unstable (Trend Micro Titanium Internet Security), and this was causing additional problems. One interesting thing, and the only saving grace as it turns out, was that my system WOULD successfully reboot into the OS if I chose to restart it, rather than shut it down.  If I chose to shut down, I would have to go through the loop again until I was given the option to restart. As it turned out, I needed to update my BIOS.  I assumed that since I had updated my BIOS a long time ago to settings that were stable under Windows Vista Ultimate x64, I incorrectly expected Win 7 to adopt the same settings and didn't expect there to be any problems.  WRONG. My BIOS had a setting to halt the boot cycle if various kinds of errors were detected.  Windows Vista didn't care about this, but forget it under Windows 7.  I turned immediately corrected that BIOS setting.  Next, there were the two separate BIOS settings: enable USB mouse and enable USB keyboard.  The only sequence of events that would work were to start my reboot process over from stratch with a hard-wired non-usb keyboard and mouse.  Whent the system booted under these settings, it doesn't detect any errors due to either the mouse or keyboard, and actually booted for the first time in a long while (let me tell ya, that's an amazing experience after fiddling with settings for two entire weekends!) Next step: leave your old mouse and keyboard connected, but also connect your other two devices (mouse, keyboard) that use USB connections.  During the boot cycle, the operating system will not fail due to missing requirements during startup, and it will then pick up the new drivers necessary to use your new hardware. If you think you are in the clear here, you are wrong.  The next VERY IMPORTANT step is to remember to change your settings in the BIOS upon next startup.  Specifically, yoiu will need ot change your BIOS to enable USB mouse and enable USB keyboard input.  If you don't, Windows will detect an incompatibility upon the next startup, and you will be stuck once again in the endless cycle of reboot/Startup Repair/reboot/Startup Repair, without ever reaching a successful boot. Here's the thing - the BIOS and the drivers registered in Win 7 need to match.  If they don't, you're going to lose another weekend worrying and fiddling, all the while wondering if you've permanently damaged your hard drive beyond repair. (Sigh).  In the end, things worked out.  I must note that it is saddening to see how many posts there are out there that recommend just doing a clean install, as if it's the only option.  How many countless poor souls have lost their data, their backups, their pictures and videos, all for nothing other than the fact that the person giving advice just didn't know what to do at that point? My advice to you, try having a look at your BIOS settings first and making sure Win 7 can find your BIOS settings, and also disabling in your BIOS anything that might halt your system boot-up process if it encounters errors.

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  • Infinite loop during A* algorithm

    - by Tashu
    The A* algorithm is used by enemies to have a path to the goal. It's working but when sometimes I placed a tower in a grid (randomly) it produces a stack overflow error. The A* algorithm would iterate the enemy and find its path and pass the list to the enemy's path. I added debug logs and the list that I'm getting it looks like it would arrive from start cell to goal cell. Here's the log - 06-19 19:26:41.982: DEBUG/findEnemyPath, enemy X:Y(4281): X2.8256836:Y3.5 06-19 19:26:41.990: DEBUG/findEnemyPath, grid X:Y(4281): X3:Y2 06-19 19:26:41.990: DEBUG/START CELL ID:(4281): 38 06-19 19:26:41.990: DEBUG/GOAL CELL ID:(4281): 47 06-19 19:26:41.990: DEBUG/Best : 38(4281): passThrough:0.0 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Best : 39(4281): passThrough:8.875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Best : 40(4281): passThrough:7.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Best : 52(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Best : 53(4281): passThrough:7.96875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 53 06-19 19:26:41.990: DEBUG/Best : 28(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 28 06-19 19:26:41.990: DEBUG/Best : 65(4281): passThrough:8.984375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Best : 66(4281): passThrough:7.9921875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 66 06-19 19:26:42.000: DEBUG/Best : 78(4281): passThrough:8.99609375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 78 06-19 19:26:42.000: DEBUG/Best : 79(4281): passThrough:7.998046875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 79 06-19 19:26:42.000: DEBUG/Best : 80(4281): passThrough:6.9990234375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Best : 81(4281): passThrough:5.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Best : 82(4281): passThrough:4.999755859375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Best : 83(4281): passThrough:3.9998779296875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 83 06-19 19:26:42.000: DEBUG/Best : 71(4281): passThrough:2.99993896484375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 71 06-19 19:26:42.000: DEBUG/Best : 59(4281): passThrough:1.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Best : 47(4281): passThrough:0.99951171875 Then, the goal cell would be iterating its parent till start cell to break off the loop. private void populateBestList(Cell cell, List<Cell> bestList) { bestList.add(cell); if (cell.parent.start == false) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); populateBestList(cell.parent, bestList); } return; } The log with error above would show like this - 06-19 19:26:42.010: DEBUG/ID:(4281): 47 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 71 and 59 would switch over and goes on. I thought the grid is the issue due to the fact that enemies are using the single grid so I make the parent, start, and goal clear before starting the A* algorithm for an enemy. for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } That didn't work. I thought it might be something related to this code, but not sure if I'm on right track - neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); Here's the code of the A* algorithm - private List<Cell> findEnemyPath(Enemy enemy) { for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } List<Cell> openList = new ArrayList<Cell>(); List<Cell> closedList = new ArrayList<Cell>(); List<Cell> bestList = new ArrayList<Cell>(); int width = (int)Math.floor(enemy.position.x); int height = (int)Math.floor(enemy.position.y); width = (width < 0) ? 0 : width; height = (height < 0) ? 0 : height; Log.d("findEnemyPath, enemy X:Y", "X"+enemy.position.x+":"+"Y"+enemy.position.y); Log.d("findEnemyPath, grid X:Y", "X"+height+":"+"Y"+width); Cell start = grid[height][width]; Cell goal = grid[ENEMY_GOAL_HEIGHT][ENEMY_GOAL_WIDTH]; if(start.id != goal.id) { Log.d("START CELL ID: ", ""+start.id); Log.d("GOAL CELL ID: ", ""+goal.id); //Log.d("findEnemyPath, grid X:Y", "X"+start.position.x+":"+"Y"+start.position.y); start.start = true; goal.goal = true; openList.add(start); while(openList.size() > 0) { Cell best = findBestPassThrough(openList, goal); //Log.d("ID:", ""+best.id); openList.remove(best); closedList.add(best); if (best.goal) { System.out.println("Found Goal"); System.out.println(bestList.size()); populateBestList(goal, bestList); /* for(Cell cell : bestList) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); } */ Collections.reverse(bestList); Cell exit = new Cell(13.5f, 3.5f, 1, 1); exit.isExit = true; bestList.add(exit); //Log.d("PathList", "Enemy ID : " + enemy.id); return bestList; } else { List<Cell> neighbors = getNeighbors(best); for (Cell neighbor : neighbors) { if(neighbor.isTower) { continue; } if (openList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } if (closedList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } Log.d("Neighbor's Parent: ", ""+best.id); neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); } } } } Log.d("Cannot find a path", ""); return null; }

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  • Custom event loop and UIKit controls. What extra magic Apple's event loop does?

    - by tequilatango
    Does anyone know or have good links that explain what iPhone's event loop does under the hood? We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details. It works well when we are not using UIKit controls (as a proof, try Facetap, our first released game). However, when using UIKit controls, everything almost works, but not quite. Specifically, scrolling of UIKit controls doesn't work properly. For example, let's consider following scenario. We show UIImagePickerController on top of our own view. UIImagePickerController covers our custom view We also pause our own rendering, but keep on using the custom event loop. As said, everything works, except scrolling. Picking photos works. Drilling down to photo albums works and transition animations are smooth. When trying to scroll photo album view, the view follows your finger. Problem: when scrolling, scrolling stops immediately after you lift your finger. Normally, it continues smoothly based on the speed of your movement, but not when we are using the custom event loop. It seems that iPhone's event loop is doing some magic related to UIKit scrolling that we haven't implemented ourselves. Now, we can get UIKit controls to work just fine and dandy together with our own system by using Apple's event loop and calling our own rendering via NSTimer callbacks. However, I'd still like to understand, what is possibly happening inside iPhone's event loop that is not implemented in our custom event loop. - (void)customEventLoop { OBJC_METHOD; float excess = 0.0f; while(isRunning) { animationInterval = 1.0f / openGLapp->ticks_per_second(); // Calculate the target time to be used in this run of loop float wait = max(0.0, animationInterval - excess); Systemtime target = Systemtime::now().after_seconds(wait); Scope("event loop"); NSAutoreleasePool* pool = [[ NSAutoreleasePool alloc] init]; // Call our own render system and present render buffer [self drawView]; // Pump system events [self handleSystemEvents:target]; [pool release]; excess = target.seconds_to_now(); } } - (void)drawView { OBJC_METHOD; // call our own custom rendering bool bind = openGLapp->app_render(); // bind the buffer to be THE renderbuffer and present its contents if (bind) { opengl::bind_renderbuffer(renderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } } - (void) handleSystemEvents:(Systemtime)target { OBJC_METHOD; SInt32 reason = 0; double time_left = target.seconds_since_now(); if (time_left <= 0.0) { while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE)) == kCFRunLoopRunHandledSource) {} } else { float dt = time_left; while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, dt, FALSE)) == kCFRunLoopRunHandledSource) { double time_left = target.seconds_since_now(); if (time_left <= 0.0) break; dt = (float) time_left; } } }

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  • C++ behavior of for loops vs. while loops

    - by kjh
    As far as I understand, when you write a for-loop similar to this one for (int i = 0; i < SOME_NUM; i++) { if (true) do_something(); else do_something_else(); } The time complexity of this operation is mostly affected by the if (true) statement because the for-loop iterations don't actually involve any comparisons of i to SOME_NUM, the compiler will just essentially run the code inside the for-loop SOME_NUM times. Please correct me if I am wrong. However if this is correct, then how do the following nested for-loops behave? for (int i = 0; i < SOME_NUM; i++) { for (int j = 0; j < i; j++) { do_something(); } } The j in the inner for-loop is now upper bound by i, a value that changes every time the loop restarts. How will the compiler compile this? Do these nested for-loops essentially behave like a for-loop with while-loop inside of it? If you're writing an algorithm that uses nested for-loops where the inner counting variable depends on the outer counting variable should you be concerned about what this will do to the complexity of your algorithm?

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  • PHP & cUrl - POST problems in while loop.

    - by Max Hoff
    I have a while loop, with cUrl inside. (I can't use curl_multi for various reasons.) The problem is that cUrl seems to save the data it POSTS after each loop traversal. For instance, if parameter X is One the first loop through, and if it's Two the second loop through, cUrl posts: "One,Two". It should just POST "Two".(This is despite closing and unsetting the curl handle.) Here's a simplified version of the code (with unecessary info stripped out): while(true){ // code to form the $url. this code is local to the loop. so the variables should be "erased" and made new for each loop through. $ch = curl_init(); $userAgent = 'Googlebot/2.1 (http://www.googlebot.com/bot.html)'; curl_setopt($ch,CURLOPT_USERAGENT, $userAgent); curl_setopt($ch,CURLOPT_URL,$url); curl_setopt($ch,CURLOPT_POST,count($fields)); curl_setopt($ch,CURLOPT_POSTFIELDS,$fields_string); curl_setopt($ch, CURLOPT_FAILONERROR, true); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, true); curl_setopt($ch, CURLOPT_AUTOREFERER, true); curl_setopt($ch, CURLOPT_RETURNTRANSFER,true); curl_setopt($ch, CURLOPT_TIMEOUT, 10); $html = curl_exec($ch); curl_close($ch); unset($ch); $dom = new DOMDocument(); @$dom->loadHTML($html); $xpath = new DOMXPath($dom); $resultTable = $xpath->evaluate("/html/body//table"); // $resultTable is 20 the first time through the loop, and 0 everytime thereafter becauset he POSTing doesn't work right with the "saved" parameters. What am I doing wrong here?

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  • batch file infinite loop when parsing file

    - by Bart
    Okay, this should be a really simple task but its proving to be more complicated than I think it should be. I'm clearly doing something wrong, and would like someone else's input. What I would like to do is parse through a file containing paths to directories and set permissions on those directories. An example line of the input file. There are several lines, all formatted the same way, with a different path to a directory. E:\stuff\Things\something else (X)\ (The file in question is generated under Cygwin using find to list all directories with "(X)" in the name. The file is then passed through unix2win to make it windows compatible. I've also tried manually creating the input file from within windows to rule out the file's creation method as the problem.) Here's where I'm stuck... I wrote the following quick and dirty batch file in Windows XP and it worked without any issues at all, but it will not work in server 2k8. Batch file code to run through the file and set permissions: FOR /F "tokens=*" %%A IN (dirlist.txt) DO echo y| cacls "%%A" /T /C /G "Domain Admins":f "Some Group":f "some-security-group":f What this is SUPPOSED to do (and does in XP) is loop through the specified file (dirlist.txt) and run cacls.exe on each directory it pulls from the file. The "echo y|" is in there to automagically confirm when cacls helpfully asks "are you sure?" for every directory in the list. Unfortunately, however, what it DOES is fall into an infinite loop. I've tried surrounding everything after "DO" with quotes, which prevents the endless loop but confuses cacls so it throws an error. Interestingly, I've tried running the code from after "DO" manually (obviously replacing the variable with the full path, copied straight from the file) at a command prompt and it runs as expected. I don't think it's the file or the loop, as adding quotes to the command to be executed prevents the loop from continuing past where it's supposed to... I really have no idea at this point. Any help would be appreciated. I have a feeling it's going to be something increadibly stupid... but I'm pulling my hair out so I thought I'd ask.

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  • While loop read multiple lines from a grep

    - by Basil
    I'm writing a script in AIX 5.3 that will loop through the output of a df and check each volume against another config file. If the volume appears in the config file, it will set a flag which is needed later in the script. If my config file only has a single column and I use a for loop, this works perfectly. My problem, however, is that if I use a while read loop to populate more than one variable per line, any variables I set between the while and the done are discarded. For example, assuming the contents of /netapp/conf/ExcludeFile.conf are a bunch of lines containing two fields each: volName="myVolume" utilization=70 thresholdFlag=0 grep volName /netapp/conf/ExcludeFile.conf | while read vol threshold; do if [ $utilization -ge $threshold ] ; then thresholdFlag=1 fi done echo "$thresholdFlag" In this example, thresholdFlag will always be 0, even if the volume appears in the file and its utilization is greater than the threshold. I could have added an echo "setting thresholdFlag to 1" in there, see the echo, and it'll still echo a 0 at the end. Is there a clean way to do this? I think my while loop is being done in a subshell, and changes I make to variables in there are actually being made to local variables that are discarded after the done.

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