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  • Determine modifier key state without an InputEvent object in Java

    - by heycam
    I need to determine the current state of the Shift key, but at the time I need the state I don't have an InputEvent object around. I need something like java.awt.Toolkit.getLockingKeyState(int) that works for Shift, not just the locking keys like VK_CAPS_LOCK. Is there a way I can do this without listening to input events and storing the for later when I need to check the state? Thanks!

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  • asp.net custom control control state

    - by pranay
    what is advantage of using control state instead of view state when i create custom control in asp.net ? so i want to know why to use control state ? can some please provide me good article or descriptive answer for this ?

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  • Windows 7 sata disk not recognized after wake up from sleep state [closed]

    - by Gabber
    My windows 7 x64 PC/server worked fine until I installed a brand new seagate SATA hard disk (2 TB). My first disk was a IDE Maxtor (250 GB). I tried to use it as a secondary drive leaving the maxtor as primary and, when I put the computer in sleep state, on wake-up the SATA disk is not recognized anymore until next reboot. Now I'm trying to set it as primary disk (I copied the old HD contents with HD clone), when the computer goes in sleep state, on wake up it doesn't see the disc thus causing my system to crash. I tried the following: BIOS update (Asus M2V motherboard) but the situation worsened as the system didn't wake up from the sleep (with both my HD's) Reinstalling the drivers Bios changes Microsoft Hotfix KB977178 that seemed to address exactly my problem but gave me "The update is not applicable to your computer" message. Disabling hybrid sleep but no results.

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  • Windows 7 sata disk not recognized after wake up from sleep state

    - by Gabber
    My windows 7 x64 PC/server worked fine until I installed a brand new seagate SATA hard disk (2 TB). My first disk was a IDE Maxtor (250 GB). I tried to use it as a secondary drive leaving the maxtor as primary and, when I put the computer in sleep state, on wake-up the SATA disk is not recognized anymore until next reboot. Now I'm trying to set it as primary disk (I copied the old HD contents with HD clone), when the computer goes in sleep state, on wake up it doesn't see the disc thus causing my system to crash. I tried the following: BIOS update (Asus M2V motherboard) but the situation worsened as the system didn't wake up from the sleep (with both my HD's) Reinstalling the drivers Bios changes Microsoft Hotfix KB977178 that seemed to address exactly my problem but gave me "The update is not applicable to your computer" message. Disabling hybrid sleep but no results. I also tried all the suggestions from this question Why doesn't Windows 7 wake up from sleep?. Still no results.

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  • ZFS Recover from Faulted Pool State

    - by nickv2002
    I have a six disk ZFS raidz1 pool and had a recent failure requiring a disk replacement. No problem normally, but this time my server hardware died before I could do the replacement (but after and unrelated to the drive failure as far as I can tell). I was able to get another machine from a friend to rebuild the system, but in the process of moving my drives over I had to swap their cables around a bunch until I got the right configuration where the remaining 5 good disks were seen as online. This process seems to have generated some checksum errors for the pool/raidz. I have the 5 remaining drives set up now and a good drive installed and ready to take the place of the drive that died. However, since my pool state is FAULTED I'm unable to do the replacement. root@zfs:~# zpool replace tank 1298243857915644462 /dev/sdb cannot open 'tank': pool is unavailable Is there any way to recover from this error? I would think that having 5 of the 6 drives online would be enough to rebuild the right data, but that doesn't seem to be enough now. Here's the status log of my pool: root@zfs:~# zpool status tank pool: tank state: FAULTED status: One or more devices could not be used because the label is missing or invalid. There are insufficient replicas for the pool to continue functioning. action: Destroy and re-create the pool from a backup source. see: http://zfsonlinux.org/msg/ZFS-8000-5E scan: none requested config: NAME STATE READ WRITE CKSUM tank FAULTED 0 0 1 corrupted data raidz1-0 ONLINE 0 0 8 sdd ONLINE 0 0 0 sdf ONLINE 0 0 0 sdh ONLINE 0 0 0 1298243857915644462 UNAVAIL 0 0 0 was /dev/sdb1 sde ONLINE 0 0 0 sdg ONLINE 0 0 0 Update (10/31): I tried to export and re-import the array a few times over the past week and wasn't successful. First I tried: zpool import -f -R /tank -N -o readonly=on -F tank That produced this error immediately: cannot import 'tank': I/O error Destroy and re-create the pool from a backup source. I added the '-X' option to the above command to try to make it check the transaction log. I let that run for about 48 hours before giving up because it had completely locked up my machine (I was unable to log in locally or via the network). Now I'm trying a simple zpool import tank command and that seems to run for a while with no output. I'll leave it running overnight to see if it outputs anything.

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  • Open Forms In Normal State

    - by baran
    Hi, I have a Mdi form. when I open a form in it in maximize state, after that every form will open in maximize state, and it's not OK for me. actually the second one must open in normal state what can I do?

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  • Adding a MySQL StoredProcedure causes not responding state

    - by Omie
    I'm on Windows 7 ultimate 32bit + xampp 1.7.2 [MySQL v5.1.37] This is my stored procedure : delimiter // CREATE PROCEDURE updatePoints(IN parentid INT(5),IN userid INT(5)) DECLARE chpoints INT(5); BEGIN SELECT points INTO chpoints FROM quiz_challenges WHERE id = parentid; UPDATE quiz_users SET points = points + chpoints WHERE forumid=userid; END; // delimiter ; At first it was showing error 1064 while creating stored procedure. I added delimiters part and when I tried running the query from phpmyadmin, Firefox went into not responding state. After that I started Internet Explorer and tried opening my pages which use the same database, it worked fine. However, I tried opening phpmyadmin and IE went into not responding state as well. I restarted both servers. Later restarted PC. Tried again but its same behavior. So whats wrong with this tiny little code ? Am I missing something which might be causing infinite loop ? Thanks

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  • How Do I get City State Zip in MVC 3 URL Route without writing a controller for every state and actions for each city

    - by OpTech Marketing
    I have the need to have the urls in my bosses application look like: http://domain.com/Texas/Dallas/72701 However, I don't want to write a controller for every state and an action for every city. routes.MapRoute( "DrillDown", // Route name "{controller}/{action}/{ZipId}", new { controller = "State", action = "City", ZipId = UrlParameter.Optional} // Parameter defaults Can someone help me write a pattern for the routes that will accept State/City/Zip without destroying the ability for me to have regular routes with controller/Action/Param ? Looking all over and can't find any direction.

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  • Best JSF framework/library for "conversation state"

    - by stacked
    What do people think is the best JSF framework or library for a saving state longer than request scope (but w/o using session scope) that is backbutton/new window safe -- i.e. you have a "wizard"/multi-page form. For example, MyFaces has the 'SaveState' tag (http://bit.ly/8QHmX5) that allows you to maintain state across pages by saving state in the view's component tree. Any comments on SaveState (pros/cons) or suggestions for any better framework or library for this capability?

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  • Equalizing Agent and Master Nagios on state change alone

    - by punith
    We have a setup where there are distributed Nagios running on multiple sites and are equalizing their data to the main Nagios server. The problem is it sends back the data to main Nagios server no matter if there is a state change in host or service. Is it possible to configure the slave Nagios to check the service/Host every 5 sec but send back the data only if there is a state change. Currently it is implemented by Obsess Over Hosts/Service which always runs the command which will equalize. Nagios version is 3 I am no administrator but a developer so I don't know the exact jargon so please bare with me.

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  • <a> with an inner <span> not triggering :active state in IE 8

    - by Adam Singer
    I want to style the :active state of a button that is represented by an <a> tag. The <a> tag has an inner <span> (beacuse I want to add an icon to this button). I notice the :active state is triggered properly in everything but Internet Explorer 8. In IE 8, it appears that the area around the <span> (the <a>’s padding) triggers the :active state, but when clicking directly on the text within the <span>, the :active state is not triggered. Is there a way to fix this without resorting to Javascript? HTML <a class="button" href="#"> <span>Add a link</span> </a> CSS a.button { some styles } a.button:active { some other styles }

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  • Component not listening to MainApp's state change

    - by tag
    I don't know if this is too difficult or too easy. My custom component is trying to listen to the main application's state changes using StateChangeEvent.CURRENT_STATE_CHANGE private function init(){ addEventListener(StateChangeEvent.CURRENT_STATE_CHANGE, function():void{ Alert.show("parent state changed"); }); } but as expected, it's reporting its own state changes not the main application's. I have 2 options: figure a way to tell it that I really mean the main application's state change not its own or configure the main application to dispatch a specific custom event that the component would listen for Any idea how I could do the first? or do I need the second option in this case?

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  • Best way to manage the persistence of a form state, to and from a database

    - by Laurent.B
    In a JSP/Servlet webapp, I have to implement a functionality that allows a user to save or restore a form state, that latter containing for instance some search criteria. In other words, the user must be able to save or restore field values of a form, at any time. On the same page that contains that form, there's also another little form that allows him to name his form state before saving it. Then, later he'll be able to recall that state, via a combobox, and refill dynamically the form with the state he selected. I know how to implement that by hand but I would prefer not to reinvent the wheel then I'd like to know if there are some frameworks managing that kind of functionality ? A mix between JSP taglib, filter class, jQuery or other JavaScript frameworks... My research has not give anything yet. Thank you in advance.

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  • AI agents with FSM: a question regarding this

    - by Prog
    Finite State Machines implemented with the State design pattern are a common way to design AI agents. I am familiar with the State design pattern and know how to implement it. However I have a question regarding how this is used in games to design AI agents. Please consider a class Monster that represents an AI agent. Simplified it looks like this: class Monster{ State state; // other fields omitted public void update(){ // called every game-loop cycle state.execute(this); } public void setState(State state){ this.state = state; } // irrelevant stuff omitted } There are several State subclasses that implement execute() differently. So far classic State pattern. Here's my question: AI agents are subject to environmental effects and other objects communicating with them. For example an AI agent might tell another AI agent to attack (i.e. agent.attack()). Or a fireball might tell an AI agent to fall down. This means that the agent must have methods such as attack() and fallDown(), or commonly some message receiving mechanism to understand such messages. My question is divided to two parts: 1- Please say if this is correct: With an FSM, the current State of the agent should be the one taking care of such method calls - i.e. the agent delegates to the current state upon every event. Correct? Or wrong? 2- If correct, than how is this done? Are all states obligated by their superclass) to implement methods such as attack(), fallDown() etc., so the agent can always delegate to them on almost every event? Or is it done in some other way?

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  • Java OO design confusion: how to handle actions modified by states modified by actions...

    - by Arvanem
    Hi folks, Given an entity, whose action is potentially modified by states (of the entity and other entities) in turn potentially modified by other actions (of the entity and other entities) , what is the best way to code or design to handle the potential existence of the modifiers? Speaking metaphorically, I am coding a Java application representing a piano. As you know a piano has keys (which, when pressed, emit sound) and pedals (which, when pressed, modify the keys' sounds). My base class structure is as follows: Entity (for keys and pedals) State (this holds each entity's states, e.g. name such as "soft pedal", and boolean "Pressed"), Action (this holds each entity's actions, e.g. play sound when pressed, or modify others sounds). By composition, the Entity class has a copy of each of State and Action inside it. e.g.: public class Entity { State entityState = new State(); Action entityAction = new Action(); Thus I have coded a "C-Sharp" key Entity. When I "press" that entity (set its "Pressed" state to true), its action plays a "C-Sharp" sound and then sets its "Pressed" state to false. At the same time, if the "C-Sharp" key entity is not "tuned", its sound deviates from "C-Sharp". Meanwhile I have coded a "soft pedal" Entity. When that entity is "pressed", no sound plays but its action is to make softer the sound of the "C-Sharp" and other key entities. I have also coded a "sustain pedal" Entity. When that entity is "pressed", no sound plays but its action is to enable reverberation of the sound of the "C-Sharp" and other key entities. Both the "soft" and "sustain pedals" can be pressed at the same time with the result that keys entities become both softened and reverberating. In short, I do not understand how to make this simultaneous series of states and actions modify each other in a sensible OO way. I am wary of coding a massive series of "if" statements or "switches". Thanks in advance for any help or links you can offer.

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  • Sprite sheets, Clamp or Wrap?

    - by David
    I'm using a combination of sprite sheets for well, sprites and individual textures for infinite tiling. For the tiling textures I'm obviously using Wrap to draw the entire surface in one call but up until now I've been making a seperate batch using Clamp for drawing sprites from the sprite sheets. The sprite sheets include a border (repeating the edge pixels of each sprite) and my code uses the correct source coordinates for sprites. But since I'm never giving coordinates outside of the texture when drawing sprites (and indeed the border exists to prevent bleed over when filtering) it's struck me that I'd be better off just using Wrap so that I can combine everything into one batch. I just want to be sure that I haven't overlooked something obvious. Is there any reason that Wrap would be harmful when used with a sprite sheet?

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  • Why does F. Wagner consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

    - by oosterwal
    In his article on Virtual Environments (a part of his VFSM specification method) Ferdinand Wagner describes some new ways of thinking about Boolean Algebra as a software design tool. On page 4 of this PDF article, when describing operators in his system he says this: Control statements need Boolean values. Hence, the names must be used to produce Boolean results. To achieve this we want to combine them together using Boolean operators. There is nothing wrong with usage of AND and OR operators with their Boolean meaning. For instance, we may write: DI_ON OR AI_LARGER_THAN_8.1 AND TIMER_OVER to express the control situation: digital input is on or analog input is larger than 8.1 and timer is over. We cannot use the NOT operator, because the result of the Boolean negation makes sense only for true Boolean values. The result of, for instance, NOT (AI_LARGER_THAN_8.1) would be ambiguous. If "AI_LARGER_THAN_8.1" is acceptable, why would he consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

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  • Side effect-free interface on top of a stateful library

    - by beta
    In an interview with John Hughes where he talks about Erlang and Haskell, he has the following to say about using stateful libraries in Erlang: If I want to use a stateful library, I usually build a side effect-free interface on top of it so that I can the use it safely in the rest of my code. What does he mean by this? I am trying to think of an example of how this would look, but my imagination and/or knowledge is failing me.

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  • How to test issues in a local development environment that can only be introduced by clustering in production?

    - by Brian Reindel
    We recently clustered an application, and it came to light that because of how we're doing SSL offloading via the load balancer in production it didn't work right. I had to mimic this functionality on my local machine by SSL offloading Apache with a proxy, but it still isn't a 1-to-1 comparison. Similar issues can arise when dealing with stateful applications and sticky sessions. What would be the industry standard for testing this kind of production "black box" scenario in a local environment, especially as it relates to clustering?

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • Why does a proportional controller have a steady state error?

    - by Qantas 94 Heavy
    I've read about feedback loops, how much this steady state error is for a given gain and what to do to remove this steady state error (add integral and/or derivative gains to the controller), but I don't understand at all why this steady state error occurs in the first place. If I understand how a proportional control works correctly, the output is equal to the current output plus the error, multiplied by the proportional gain (Kp). However, wouldn't the error slowly diminish over time as it is added (reaching 0 at infinite time), not have a steady state error? From my confusion, it seems I'm completely misunderstanding how it works - a proper explanation of how this steady state error eventuates would be fantastic.

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  • HLSL: An array of textures and sampler states

    - by nate142
    The shader must switch between multiple textures depending on the Alpha value of the original texture for each pixel. Now this would word fine if I didn't have to worry about SamplerStates. I have created my array of textures and can select a texture based on the Alpha value of the pixel. But how do I create an Array of SamplerStates and link it to my array of textures? I attempted to treat the SamplerState as a function by adding the (int i) but that didn't work. Also I can't use Texture.Sample since this is shader model 2.0. //shader model 2.0 (DX9) texture subTextures[255]; SamplerState MeshTextureSampler(int i) { Texture = (subTextures[i]); }; float4 SampleCompoundTexture(float2 texCoord, float4 diffuse) { float4 SelectedColor = SAMPLE_TEXTURE(Texture, texCoord); int i = SelectedColor.a; texture SelectedTx = subTextures[i]; return tex2D(MeshTextureSampler(i), texCoord) * diffuse; }

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  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

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