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  • Xcode compile error: Can't find an (old) file I used to have

    - by Carol
    This is what happens when I try to compile my iPhone app with Xcode v3.1.4 What in the world does it all mean? (And how do I fix it?) Processing /Users/carol/Documents/MyApp/build/Release-iphonesimulator/MyApp.app/Info.plist TabBarDemo2-Info.plist cd /Users/carol/Documents/MyApp setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" TabBarDemo2-Info.plist -genpkginfo /Users/carol/Documents/MyApp/build/Release-iphonesimulator/MyApp.app/PkgInfo -expandbuildsettings -format binary -o /Users/carol/Documents/MyApp/build/Release-iphonesimulator/MyApp.app/Info.plist error: The file “TabBarDemo2-Info.plist” does not exist.

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  • Accessing resources in the package of an application created with xcode/cocoa

    - by Michael Minerva
    I am trying to make a simple that needs to create an NSImage and I want to put the .png file in the resources of my package contents. I added the .png file to my resources directory in Xcode and when I create the applicaiton the .png file shows up in my resources inside package contents but I am havhing trouble figuring out how to reference file here is what I tried: [image initWithContentsOfFile:@"resources/draw-button.png"]; I figured that my package contents would be my current directory so I thought this would work, but it does. How do I reference my resources directory?

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  • Adding Existing Framework to Xcode (iPhone) error

    - by Urizen
    I have added the <QuartzCore/QuartzCore.h> to my Frameworks folder in my iPhone project and added the #import "<QuartzCore/QuartzCore.h>" statement at the top of a custom UIView class. However the custom UIView class gives me a "No such file or directory" compliation error in relation to the <QuartzCore/QuartzCore.h> framework. Is there something else I need to set so that the compiler can see the framework. I'm not expert on the Xcode IDE so any assistance would be extremely welcome.

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  • XCode - Copy sqlite DB from simulator and copy onto device for testing

    - by Neal L
    Hello, I am working on a Core Data app, and have populated the sqlite file in the iPhone Simulator with all of the fixtures/data that I use to test the app. I would like to use that sqlite file as a standardized set of testing data. The devices that I test the app on all have different data sets, and I would like to standardize on the one in the simulator. Is there a way in XCode (3 or 4) to add a step to the build/install process that will copy the sqlite file from the iPhone Simulator and install it over the file on the phone (if one exists)? Thanks, Neal

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  • Xcode: Using a custom framework

    - by Robert
    The error I'm getting: in /Users/robert/Documents/funWithFrameworks/build/Debug-iphonesimulator/funWithFrameworks.framework/funWithFrameworks, can't link with a main executable Cliff notes: trying to include framework doesn't want to link More detail: I'm developing for a mobile device... hint, hint using Xcode and I'm trying to make my own custom framework which I can include from another application. So far, I've done the following: Create a new project; an iPhone OS window based app. Go to target info- under packaging, change the wrapper extension from app to framework Go to Action-new build phase - copy headers. Change roles of headers to 'public' From my application, I add the framework to the frameworks group.

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  • Xcode missing Command Line Utility section - can't start Foundation project template

    - by Liza
    I downloaded the iPhone SDK from the iPhone dev center a couple of days ago and installed it yesterday. I'm following the Stanford iPhone development tutorials available on iTunes U. On Assignment 1B, the first instruction is to open a new Foundation Project template. The screenshot shows several sections in Xcode which my version doesn't seem to have, including the Command Line Utility section which the Foundation Project template is shown to be in. Does this need to be installed manually? I tried searching on Google with no luck. The fact that I'm an OS X newbie doesn't really help any either. Thanks in advance!

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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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  • XCode File Browsing doesn't open files!

    - by user288024
    Previously when I browsed source code files using Xcode's file browser (located on left side), clicking on a source file would open it in the right window. I must've accidentally changed some setting that stops this behavior -- now single clicking on any file doesn't do anything at all. I'd really like it to go back to the old behavior of opening the file. Any ideas? This behavior is driving me crazy. To open a source file I have to double-click and open in a separate window.

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  • Xcode 4: deleting items in Build Settings

    - by occulus
    In XCode 4.0 there's a newly designed Build Settings page. My problem is that I can't see how to remove a setting once I've specified it. Example: I've changed "Versioning System" to "Apple Generic" at the target level. Afterwards I realised I should set it at the project level, and so I want to delete the target level setting. However, there's no way I can see to remove the setting -- you click on it and there's two options, neither of which is the default "not specified" empty setting. Hitting the delete key on the keyboard nothing. The same goes for fields that accept text -- if I try to delete a setting by just deleting all the text set, it still shows that field in green, but with no text in it, and regards it as the presence of a setting.

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  • Linking Libraries in Xcode

    - by Dan
    Hey all, I'm using a powerbook (osx 10.5) and recently downloaded and installed FFTW 3.2 (link text). I've been able to compile and run some simple programs based on the online tutorial using the terminal: g++ main.cpp -lfftw3 -lm however, I can't get the same program to compile in Xcode. I get a linking error, "symbol(s) not found". There is a file called libfftw3.a in /usr/local/lib. How can this be linked? Furthermore, apparently the libraries have to be linked in a particular order, i.e. see: link text thanks for any help

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  • Xcode, Dev Docs Search Field Loosing Focus?

    - by fuzzygoat
    I am having a strange issue with the developer documentation (which i have only noticed after installing Xcode 3.2.3). My problem is that as you type in the search field (upper right) it looses focus and immediately starts looking for the first few letters you type. For example if you looking for "NSObject" you start typing "NSO" and as you type the field looses focus the last 5 characters "bject" just give beeps as you need to reselect the field to type extra characters. Has anyone else come across this or know what the problem might be? cheers Gary.

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  • How to make distributed builds using XCode 3.2 on OS X 10.6

    - by Sorin Sbarnea
    After I upgraded using a clean install from OS X 10.5 to 10.6.2 and upgraded the XCode to 3.2.1 I wasn't able to use distributed builds feature anymore. There are several issues that I detected: In most cases Bonjour is not detecting the other computers even they are on the same switch. I added a custom 'set' where I added manually the IP addreses of each computer. Even so I still get status: "unreachable" on them.BTW, ping does work without problems. Both share my computer for shared workgroup builds (distcc) and distribute builds via shared workgroup builds options are checked.

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  • GCC/XCode equivalent of _CrtCheckMemory?

    - by Chris Becke
    When dealing with random memory overwrites, in MSVC it is possible to validate the state of the heap at various points with a call to _CrtCheckMemory, and know with at least a small level of confidence that the code up until the check was not responsible for any errors that might cause new or malloc to fail later. In XCode, whats the equivalent way to try and box in a memory overwrite? All I have at the moment is a random failure of a call to new, somewhere deep in the bowels of some code with no real idea of how long the code has been running with a corrupt heap up until that point.

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  • Xcode Tips for Eclipse users?

    - by willcodejavaforfood
    Hi, I've been slowly working my way through the examples in Beginning iPhone Development and there are a few things that I have not been able to figure out, but I'm sure you guys can help me with it. In Eclipse there is a Source-Generate Getters/Setters, can you do something similar to synthesize properties in Xcode I also cannot seem to find a Refactor menu I'm also struggling to find the equivalent to Source-Override/Implement Methods --Edit-- I failed to describe my problem it seems. I do know that synthesizing properties will generate getters/setters for me, but I am looking for a way to generate the @property/@synthesize code, by selecting the variables. Short list to start with, but I will probably have more as my confusion grows in might. :)

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  • How to unmangle exported symbols from C++ in dynamic libraries in XCode on OSX

    - by Gerald
    I've been trying to develop a dynamic library in C++ that can be run-time loaded in an application. I finally got it working, but it's a little ugly. I have a function that takes a pointer to a C++ class as an argument, which looks like this: bool registerGrindPlugin( Grind::PluginManager* mgr ); But of course it's being exported as: _Z19registerGrindPluginPN5Grind13PluginManagerE I tried a .c file with a simple function and it exported fine as "registerGrindPlugin", but of course I can't pass a C++ class as the argument that way. Soo... my question is, is there a way to unmangle or alias the exported symbol so that I don't have to use a monstrosity like Z19registerGrindPluginPN5Grind13PluginManagerE in my dlsym call? I did see something about -alias_list as a linker option, but I haven't quite figured out how to use it in XCode. If that is the solution, can somebody provide some more details on how to use this?

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  • how to manage svn repositories in xcode

    - by ratnasomu
    hellow all , i am using svn for my xcode project. now i added two files into current project and added to repository and commit changes for classes folder. But,when i am trying to commit entire project i am getting error like "Error: 155005 (Working copy not locked; this is probably a bug, please report) Description: Commit failed (details follow): Error: 155005 (Working copy not locked; this is probably a bug, please report) Description: Directory '/Users/gopalmadhu/Desktop/All My data/Schduler current code/build/Debug-iphonesimulator/scheduler.app.dSYM/.svn' containing working copy admin area is missing " due to this the classes that are already checked -in also not getting visible when i check out my code . the files are in the project but not visible.so i need to add them again from the project floder to classes folder. this is not correct way of managing the svn.. so wht can i do to solve my problem .coud anyone help me solve this. Thanks ..

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  • Xcode: How-to bind a key that triggers application to appear (background daemon)

    - by Shyam
    Hi, I am struggling to create a certain kind of application my Mac, using Xcode and Interface Builder (RubyCocoa). As I am a nuby (but understand some Ruby), I would like to know how I could let my interface appear only if a key is pushed (a toggle), while the program is running in the background. Similar behavior like when I'd press the F4-key to show Dashboard. Really neat would be if the program wouldn't be showing as running in the Dock, but as a funky icon in the top bar, like well "Growl". Thank you so much for your help, comments and feedback!

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  • Can you create a "superset" target in Xcode ?

    - by thrusty
    For the purposes of unit testing I'd like to create an iPhone project target in Xcode that includes all of the release application files, plus some additional files containing code useful for UI unit testing. I can do this by duplicating the original application target; however, the problem with this is that every time I add a new source file to the app target, I need to also add it to the UnitTestUI target. It's not a big deal, just inconvenient to always remember to add files to both targets. Is there some way to set up a dependency so that every file added to the original app target is also auto added the unit test target?

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  • http authenitcation in xcode

    - by user313100
    I am trying to make twitter work in my app and everything works fine except the code does not seem to recognize an error from twitter. If the username/password are not valid, I get an error message through this function: - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSString* strData = [[[NSString alloc] initWithBytes:[data bytes] length:[data length] encoding:NSASCIIStringEncoding] autorelease]; NSLog(@"Received data: %@", strData ) ; return ; } It prints: Received data: Could not authenticate you. . However, the app continues to the post a tweet view I have and ignores the error. Obviously, I do not have something setup right to detect such an error from twitter so my question is how do I get xcode to recognize an error like this? This uses basic http auth btw and don't mention anything about OAuth...just trying to get this to work for now.

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  • Accidentally deletion of classes from XCode 3.2.5

    - by Alok Srivastava
    Accidentally my classes folder is deleted with reference from xcode(project). i try to recover them from trash but it was not present in trash. how ever i used svn for backup. but after check out the whole project when i try to run the project then it gives ann error 2012-06-05 09:46:59.651 Lisnx[527:207] Unknown class LisnxAppDelegate in Interface Builder file. 2012-06-05 09:46:59.652 Lisnx[527:207] Unknown class LisnxViewController in Interface Builder file. 2012-06-05 09:46:59.656 Lisnx[527:207] * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key viewController.'

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  • Displaying Map ONLY when the button is clicked in Xcode

    - by Susanth
    Hi, I am developing an iPhone application using XCode and I am kinda stuck with the functionality described in the subject of this post. I want the map(using MapKit) to only load and display after I click a button. So, what code should I have under that my "(IBAction) showMap" function? Whatever I could find online talks about unhiding the map. I want to only load the map when a button is clicked rather than loading the map in the background and simply unhiding it the click of the the button. Thanks ! ~Susanth

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  • Debuggin in Xcode

    - by huggie
    I'm toying with iPhone app development. Often times I would run into runtime error and I would have no idea where the error occurs (e.g. the exact line). In console app with GCC I could at least compile with the -g flag. dump a core file and read that core file in to get to the last line that got into trouble. But how would I do that in Xcode? Build and Debug doesn't seem to have the debugging symbol loaded.

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  • Tabbed application troubles in xcode

    - by trludt
    I am working with my first tabbed application in xcode. I am just testing with some stuff since I'm relatively new to programming. I am just using the 2 views already put into the template. I am putting a slider into the first view and am going to attach it to a text box with numbers. But that isn't the problem! This is probably really stupid and simple, but when i run the application just to see the stuff on the simulator, it is just showing a black screen. NO CLUE WHY! But its killing me and would love some help!

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  • Xcode 3.2 not recompiling changed files

    - by Jason
    I've been programming a new iPhone application and everything has been chugging along fine, until this afternoon when I noticed that any changes I was making were not being reflected in the actual app! Even code that throws errors isn't getting picked up by the compiler. To get around this, I have taken to the following procedure: Finish making my edits, and add code to the file which will always throw a compiler error. Right-click the file I have just edited, and hit "Compile" to just compile that one file; it will throw the error. Remove the error-producing code, and again right-click and "Compile" the one file. Build the whole project This is quite annoying, and I can't figure out why this would suddenly happen to my Xcode project. Any thoughts on what could be causing this, and how to fix it?

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  • App crashing when upgraded xcode

    - by funatsg
    Hi guys! I have this problem of my app crashing (only when press a certain UIButton) after i upgraded my xcode to the latest 3.2.5 and iPhone simulator 4.2. It works fine in my friend laptop, who hasn't upgraded yet. I googled for answers, but most of them faces problem only crashing in simulator but not device. Mine crashes for both. Anyone has any idea about this issue? I cant seem to find any solution.

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