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  • How do I organise my libraries in sub-directories in a web application project

    - by Ravish Bhagdev
    I am working on a huge web-application with hundreds of dependencies (jar files). I want to organise the jars in sensible way as each piece of software comes with its bunch of jar files and when I want to remove or upgrade version of that software it will be easier to do if kept in sub directories. Problem is that when using a web-server (I'm using tomcat), all libs need to be under WEB-INF/lib folder, you cannot create subdirectories otherwise it doesn't load the jars in subdirectories. Thanks.

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  • Help needed Using C File In Project, iPhone

    - by Stumf
    Hello all, I am new to all this, but here goes: There is an apple file that I would like to use parts of for my app. It is called BatteryTimeRemaining.c. http://www.opensource.apple.com/source/PowerManagement/PowerManagement-211/pmconfigd/BatteryTimeRemaining.c I want to be able to use some of the calculations in it, the problem being I don't to know how to add and use it properly. I get countless errors e.g. undeclared: first use of this function. Do I need to add all the header files which are included in the .c file? Do I compile it and then add? Many thanks, Stuart

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  • resource-ref at application scope in EJB 2.1 Project

    - by Mike Deck
    Is it possible to define resource references that are applicable to all EJBs in an application? Currently I have an ejb-jar.xml that looks something like this: <ejb-jar> <enterprise-beans> <session id="foo"> <!-- snip --> <resource-ref> <res-ref-name>jdbc/myDatasource</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>Container</res-auth> </resource-ref> </session> <session id="bar"> <!-- snip --> <resource-ref> <res-ref-name>jdbc/myDatasource</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>Container</res-auth> </resource-ref> </session> </enterprise-beans> </ejb-jar> You'll notice that both EJBs have the same resource-ref defined for both of them. Is there a way to factor this duplication out within a J2EE 1.4 application? Ideally I should be able to define the jdbc/myDatasource resource once within the application and have anything running inside that container be able to access it by doing a JNDI lookup for "java:comp/env/jdbc/myDatasource". Is there any way to accomplish this?

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Creating/Maintaining a large project-agnostic code library

    - by bufferz
    In order to reduce repetition and streamline testing/debugging, I'm trying to find the best way to develop a group of libraries that many projects can utilize. I'd like to keep individual executable relatively small, and have shared libraries for math, database, collections, graphics, etc. that were previously scattered among several projects and in many cases duplicated (bad!). This library is to be in an SVN repo and several programmers will be working on it. This library will be in constant development along with the executables that utilize it. For example, I want a code file in ProjectA to look something like the following: using MyCompany.Math.2D; //static 2D math methods using MyCompany.Math.3D; //static #D math methods using MyCompany.Comms.SQL; //static methods for doing simple SQLDB I/O using MyCompany.Graphics.BitmapOperations; //static methods that play with bitmaps So in my ProjectA solution file in VisualStudio, in order to develop/debug the MyCompany library I have to add several projects (Math, Comms, Graphics). Things get pretty cluttered and Solution files get out of date quickly between programmer SVN commits. I'm just looking for a high level approach to maintaining a large, shared code base in an SCN repository. I am fully willing to radically redesign my approach. I'm looking for that warm fuzzy feeling you get when you're design approach is spot on and development is fluid and natural. And ideas? Thanks!!

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  • project organization between x86 and x64

    - by Steve
    I have a mixed language solution in VS2008. I would like to structure the bin such that I have bin\x86\Release and bin\x64\Release among the other options. I can do something like this if I have all C# or all C++, but as the platform names don't overlap (x86 vs. Win32) between C++ and C#, I can't seem to do this with the macros (and have an easy solution). I've tried to add a new platform and it won't let me. Is there an easy way to do this?

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  • Looking for *small*, open source, c# project with extensive Unit Testing

    - by Gern Blandston
    (I asked this question but did not receive much response. It was recommended that I ask the same question with regards to C#. ) I am a VB.NET developer with little C# experience (yes, I know I need to write more in C#), looking for small open source projects that demonstrate high unit testing coverage from which to learn. I'm looking for small projects because I don't want to have to wade through a ton of code to get a better understanding of how to apply unit testing in my own situation, in which I write mostly IT business apps used internally by my company. UPDATE: Original question that got me asking about this is here

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  • VS2010 always relinks the project

    - by Rob Walker
    I am migrating a complex mixed C++/.NET solution from VS2008 to VS2010. The upgraded solution works in VS2010, but the build system is always refereshing one C++/CLI assembly. It doesn't recompile anything, but the linker touches the file. The causes a ripple effect downstream in the build as a whole bunch of dependent then get rebuilt. Any ideas on how to find out why it thinks it needs to relink the file? I've turned on verbose build logging, but nothing stands out.

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  • How can I run a joomla project?

    - by Mike Redford
    Hi guys, I get a joomla template, but I can't run it. I copy it to htdocs folder in Apache(XAMPP) and it return this : "Restricted access" defined('_JEXEC') or die('Restricted access'); // no direct access require_once dirname(__FILE__) . DIRECTORY_SEPARATOR . 'functions.php'; please kindly advise me, Cheers, Mike

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  • Using NSDictionary throughout an iphone project

    - by Guy
    Hi guys, How do you access a NSDictionary in different NSViewControllers. The NSDictionary was initialized in my delegate file. Do I have to import my delegate file to each view controller file or do all my views on top of my delegate know of my NSDictionary? Do I possibly need to declare my Dictionary in each file? -Thanks Guy

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  • can't publish my asp.net project?

    - by Sulaiman
    dears, when try to publish my mroject I get this error: Error 3 Task failed because "AL.exe" was not found, or the correct Microsoft Windows SDK is not installed. The task is looking for "AL.exe" in the "bin" subdirectory beneath the location specified in the InstallationFolder value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v6.0A. You may be able to solve the problem by doing one of the following: 1) Install the Microsoft Windows SDK for Windows Server 2008 and .NET Framework 3.5. 2) Install Visual Studio 2008. 3) Manually set the above registry key to the correct location. 4) Pass the correct location into the "ToolPath" parameter of the task.

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  • XML file as model for django project

    - by Ankur Chauhan
    Hi, I have a XML file that is managed by other programs, I am writing a web service such that users are able to query this file. In essence i am using a xml based database instead of using sql as the model database in Django. how do i do this? all the tutorials that i find use a sql database in the backend. is there a way to use the xml file as a database.

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  • Old desktop programmer wants to create S+S project

    - by Craig
    I have an idea for a product that I want to be web-based. But because I live in Brasil, the internet is not always available so there needs to be a desktop component that is available for when the internet is down. Also, I have been a SQL programmer, a desktop application programmer using dBase, VB and Pascal, and I have created simple websites using HTML and website creation tools, such as Frontpage. So from my research, I think I have the following options; PHP, Ruby on Rails, Python or .NET for the programming side. MySQL for the DB. And Apache, or possibly IIS, for the webserver. I will probably start with a local ISP provider for the cloud servce. But then maybe move to something more "robust" and universal in the future, ie. Amazon, or Azure, or something along that line. My question then is this. What would you recommend for something like this? I'm sure that I have not listed all of the possibilities, but the ones I have researched and thought of. Thanks everyone, Craig

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  • XCode project complains about missing files if a linked framework contains private headers

    - by darklight
    My Problem is this: My framework contains public and private headers - the public headers import private headers in the framework My app that links against this framework imports public headers Now when I compile it, XCode complains about missing files (the private headers that are indirectly imported via the frameworks public headers). I read somewhere on stackoverflow that I should do this: "In the public header file use @class to include other interfaces and use #import in the implementation file (.m)." I find this solution pretty unsatisfying - you have to use it for circular dependencies, too. Is there any better way to keep my headers private?

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  • Error while compiling the Xcode project (IPhone)

    - by Sridhar
    Hello, I added ffmpeg iphone port into my library and I can able to use a few of its functions like avcodec_init(),.. without any errors. But when I include this function call "avcodec_register_all" Xcode is giving error after compilation The error message is : *--------------- ld: ldr 12-bit displacement out of range (4276 max +/-4096) in _CFRelease$stub in _CFRelease$stub from /Users/foxit/Documents/CameraTest/build/CameraTest.build/Debug-iphoneos/CameraTest.build/Objects-normal/armv6/CameraTest Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 *------------- Does anyone know whats wrong with this ? Regards, Raghu

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  • GraphicsDevice is null in my XNA Windows Game project

    - by indyK1ng
    Hello All, I have just started trying to make a simple game with XNA 3.1 to help myself learn C# and XNA. I have run into a bit of an interesting problem, however. In all of the tutorials, one is supposed to pass GraphicsDevice when instantiating a new spriteBatch object like this: spriteBatch = new SpriteBatch(GraphicsDevice); One might even do this: GraphicsDevice objGraphics = new graphics.GraphicsDevice; spriteBatch = new SpriteBatch(objGraphics); where graphics is the GraphicsDeviceManager. However, no matter which version I try, I always get an ArgumentNullException when I try to pass the GraphicsDevice object to spriteBatch's constructor. Almost every tutorial I have found gives the first one and only one mentioned the second option. Has anyone else run into a similar error or know what could be causing this? I am working in Windows 7 x64 with Visual Studio 2008.

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  • Implement Exception Handling in ASP.NET C# Project

    - by Shrewd Demon
    hi, I have an application that has many tiers. as in, i have... Presentation Layer (PL) - contains all the html My Codes Layer (CL) - has all my code Entity Layer (EL) - has all the container entities Business Logic Layer (BLL) - has the necessary business logic Data Logic Layer (DLL) - any logic against data Data Access Layer (DAL) - one that accesses data from the database Now i want to provide error handling in my DLL since it is responsible for executing statement like ExecureScalar and all.... And i am confused as to how to go about it...i mean do i catch the error in the DLL and throw it back to the BLL and from there throw it back to my code or what.... can any one please help me how do i implement a clean and easy error handling techinque help you be really appreciated. Thank you.

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  • BlueJ Chpt 4 - Auction Project - How to make removeLot method work after entering a new lot

    - by Ellaine Ryan
    Hi All I am learning Java through BlueJ I would like to add a removeLot method to the Auction Class in BlueJ Chpt 4. This involves also returning the lot with the given number or null if there is no such lot. If you enter , say 5 lots and then use the remove method, this codes removes whichever lot you specify. However if you enter a new lot after using the removeLot method - an internal error message comes up regarding lotnumbering . Any ideas? Thanks Elaine public Lot removeLot(int number) { if((number >= 1) ) { } Lot lot = getLot (number); if(lot !=null) { lots.remove(lot); } return lot; }

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  • Adding Three20 in our project ?

    - by goeff27
    Hi How to find /Three20/src folder in downloaded source code ? or i have to create my own folder of that name ? and Clone the Three20 git repository: git clone git://github.com/facebook/three20.git is have to run on terminal or what ? Concept not clear ? any any body help me regarding all the steps clearly ? thanks

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