Search Results

Search found 27745 results on 1110 pages for 'ajax control toolkit'.

Page 151/1110 | < Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >

  • asp.net mvc ajax form helper/post additional data

    - by Jopache
    I would like to use the ajax helper to create ajax requests that send additional, dynamic data with the post (for example, get the last element with class = blogCommentDateTime and send the value of that last one to the controller which will return only blog comments after it). I have successfully done so with the help of jQuery Form plugin like so: $(document).ready(function () { $("#addCommentForm").submit(function () { var lastCommentDate = $(".CommentDateHidden:last").val(); var lastCommentData = { lastCommentDateTicks: lastCommentDate }; var formSubmitParams = { data: lastCommentData, success: AddCommentResponseHandler } $("#addCommentForm").ajaxSubmit(formSubmitParams); return false; }); This form was created with html.beginform() method. I am wondering if there is an easy way to do this using the ajax.beginform() helper? When I try to use the same code but replace html.beginform() with ajax.beginform(), when i try to submit the form, I am issuing 2 posts (which is understandable, one being taken care of by the helper, the other one by me with the JS above. I can't create 2 requests, so this option is out) I tried getting rid of the return false and changing ajaxSubmit() to ajaxForm() so that it would only "prepare" the form, and this leads in only one post, but it does not include the extra parameter that I defined, so this is worthless as well. I then tried keeping the ajaxForm() but calling that whenever the submit button on the form gets clicked rather than when the form gets submitted (I guess this is almost the same thing) and that results in 2 posts also. The biggest reason I am asking this question is that I have run in to some issues with the javascript above and using mvc validation provided by the mvc framework (which i will set up another question for) and would like to know this so I can dive further in to my validation issue.

    Read the article

  • Calling ASP.NET Web API using JQuery ajax - cross site scripting issue

    - by SimonF
    I have a Web API which I am calling using the JQuery ajax function. When I test the service directly (using the Chrome RESTEasy extension) it works fine, however when I call it using the JQuery ajax function I get an error. I'm calling it on port 81: $.ajax({ url: "http://127.0.0.1:81/api/people", data: JSON.stringify(personToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newPerson) { callback(newPerson); } }, success: function (newPerson) { alert("New person created with an Id of " + newPerson.Id); }, error: function (jqXHR, textStatus, errorThrown) { alert('Error. '+textStatus+'. '+errorThrown); } }); ...but when I trace it using FireBug Lite the response comes from port 82: {"Message":"No HTTP resource was found that matches the request URI 'http://127.0.0.1:82/api/people'.","MessageDetail":"No action was found on the controller 'People' that matches the request."} I think the error is, effectively, due to cross-site scripting being blocked, but I'm not actually cross-site scripting, if you see what I mean. Has anyone else come across this and been able to fix it? Edit: Routing config (global.asax.vb) is: RouteTable.Routes.MapHttpRoute(name:="DefaultApi", routeTemplate:="api/{controller}/{id}", defaults:=New With {Key .id = System.Web.Http.RouteParameter.Optional}) Controller: Public Function PostValue(ByVal departmentid As Integer, ByVal emailaddress As String, ByVal firstname As String, ByVal lastname As String) As Guid Dim context As New WSMModelDataContext Dim bllPeople As New PeopleBLL(context) Return bllPeople.Create(firstname, lastname, emailaddress, departmentid) End Function When I debug it, it doesn't get as far as running the controller, although when calling it through RESTEasy it routes correctly and the controller executes successfully. The only difference seemes to be that wen called through RESTEasy it is (correctly) using http://127.0.0.1:81 but for some reason when called via JQuery/ajax it seems to be using http://127.0.0.1:82.

    Read the article

  • SSL + Jquery + Ajax

    - by chobo2
    Hi I starting too look at a bit of security into my site. My site I would consider a very low security risk as it has really no personal information from the user other than email. However the security risk will go up a bit as I am partnering with a company and the initial password for this companies users will be the same password they use essentially to get onto the network and every piece of software. So I have up my security( what is fine by me...I wanted to get around to this anyways). So one of my security concerns is this. A user logs in. form submit(non ajax is done). Password is hashed & Salted and compared to one in the database. Reject or let them proceed. So this uses no jquery or ajax but is just asp.net mvc and C#. Still if my understanding is right the password is sent in clear text. So if a use SSL and I would not need to worry about that is this correct? If that is true is that all I need? Second the user can change their password at anytime. This is done through ajax. So when the password is sent it is sent in clear text( and I can verify this by looking at firebug). So if I have SSL enabled on this page is that all I need or do I need to do more? So I am just kinda confused of what I need to make the password being sent to the server(both ajax and full post ways secure). I am not sure if I need to do more then SSL or if that is enough and if it is not enough what is the next layer of security?

    Read the article

  • What's a clean way to have the server return a JavaScript function which would then be invoked?

    - by Khnle
    My application is architected as a host of plug-ins that have not yet been written. There's a long reason for this, but with each new year, the business logic will be different and we don't know what it will be like (Think of TurboTax if that helps). The plug-ins consist of both server and client components. The server components deals with business logic and persisting the data into database tables which will be created at a later time as well. The JavaScript manipulates the DOM for the browsers to render afterward. Each plugin lives in a separate assembly, so that they won't disturb the main application, i.e., we don't want to recompile the main application. Long story short, I am looking for a way to return JavaScript functions to the client from an Ajax get request, and execute these JavaScript functions (which are just returned). Invoking a function in Javascript is easy. The hard part is how to organize or structure so that I won't have to deal with maintenance problem. So concat using StringBuilder to end up with JavaScript code as a result of calling toString() from the string builder object is out of the question. I want to have no difference between writing JavaScript codes normally and writing Javascript codes for this dynamic purpose. An alternative is to manipulate the DOM on the server side, but I doubt that it would be as elegantly as using jQuery on the client side. I am open for a C# library that supports chainable calls like jQuery that also manipulates the DOM too. Do you have any idea or is it too much to ask or are you too confused? Edit1: The point is to avoid recompiling, hence the plug-ins architecture. In some other parts of the program, I already use the concept of dynamically loading Javascript files. That works fine. What I am looking here is somewhere in the middle of the program when an Ajax request is sent to the server. Edit 2: To illustrate my question: Normally, you would see the following code. An Ajax request is sent to the server, a JSON result is returned to the client which then uses jQuery to manipulate the DOM (creating tag and adding to the container in this case). $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var ul = $('<ul>').appendTo(container); var decoded = $.parseJSON(data); $.each(decoded, function(i, e) { var li = $('<li>').text(e.FIELD1 + ',' + e.FIELD2 + ',' + e.FIELD3); ul.append(li); }); } }); The above is extremely simple. But next year, what the server returns is totally different and how the data to be rendered would also be different. In a way, this is what I want: var container = $('#some-existing-element-on-the-page'); $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var decoded = $.parseJSON(data); var fx = decoded.fx; var data = decode.data; //fx is the dynamic function that create the DOM from the data and append to the existing container fx(container, data); } }); I don't need to know, at this time what data would be like, but in the future I will, and I can then write fx accordingly.

    Read the article

  • Effect.toggle and AJAX Calls

    - by kunalsawlani
    Hi, I am using the following code to capture all the AJAX calls being made from my app, in order to show a busy spinner till the call is completed. It works well when the requests are well spaced out. However, when the request are made in quick successions, some of the AJAX calls do not get registered, or the onCreate and onComplete actions get kicked off at the same time, and more often than not, the busy spinner continues to appear on the screen, after all the calls have successfully completed. Is there any check I can perform at the end of the call, to check if the element is visible, I can hide it. document.observe("dom:loaded", function() { $('loading').hide(); Ajax.Responders.register({ //When an Ajax call is made. onCreate: function() { new Effect.toggle('loading', 'appear'); new Effect.Opacity('display-area', { from: 1.0, to: 0.3, duration: 0.7 }); }, onComplete: function() { new Effect.toggle('loading', 'appear'); new Effect.Opacity('display-area', { from: 0.3, to: 1, duration: 0.7 }); } }); }); Thanks!

    Read the article

  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. UPDATE 13-12-2010: Thanks to Jason Pricket, it is now also possible to not show every activity in the build log. This is really useful when you are doing for-loops in your template. To see how you can do that, check out Jason's blog: http://blogs.msdn.com/b/jpricket/archive/2010/12/09/tfs-2010-making-your-build-log-less-noisy.aspx Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

    Read the article

  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application     In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output     You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

    Read the article

  • Code bases for desktop and mobile versions of the same app

    - by Code-Guru
    I have written a small Java Swing desktop application. It seems like a natural step to port it to Android since I am interested in learning how to program for that platform. I believe that I can reuse some of my existing code base. (Of course, exactly how much reuse I can get out of it will only be determined as I start coding the Android app.) Currently I am hosting my Java Swing app on Sourceforge.net and use Git for version control. As I start creating the Android app, I am considering two options: Add the Android code to my existing repository, creating separate directories and Java packages for the Android-specific code and resources. Create a new Sourceforge project (or even host a new one) and creating a new Git repository. a. With a new repository, I can simply add the files from my original project that I will reuse. (I don't particularly like this option as it will be difficult to modify both copies of the same file in both repositories.) b. Or I can branch the original repository. This adds the difficulty of merging changes of shared source files. Mostly I am trying to decide between choices 1. and 2b. If I'm going to branch the existing repository, what advantages are there to hosting it as a separate SF project (or even using another OSS hosting service) as opposed to keeping all my source code in the current SF project?

    Read the article

  • SVN Export or Recursively Remove .SVN Folders

    - by Ben Griswold
    I shared this script with a coworker yesterday. It doesn’t do much; it recursively deletes .svn folders from a source tree.  It comes in handy if you want to share your codebase or you get in a terrible spot with SVN and you just want to start all over. Just blow away all svn artifacts and use your mulligan. It’s true. You can nearly get the same result using the SVN export command which copies your source sans the .svn folders to an alternate location.  The catch is an export only includes those files/folders which exist under version control.  If you want a clean copy of your source – versioned or not – export just might not do. The contents of the .cmd file include the following: for /f "tokens=* delims=" %%i in (’dir /s /b /a:d *.svn’) do ( rd /s /q "%%i" ) Just download and drop the unzipped “SVN Cleanup.cmd” file into the root of the project, execute and away you go.  If you search around enough, I know you can find similar scripts and approaches elsewhere, but I’m still uploading my script for completeness and future reference. Download SVN Cleanup

    Read the article

  • A WPF Image Button

    - by psheriff
    Instead of a normal button with words, sometimes you want a button that is just graphical. Yes, you can put an Image control in the Content of a normal Button control, but you still have the button outline, and trying to change the style can be rather difficult. Instead I like creating a user control that simulates a button, but just accepts an image. Figure 1 shows an example of three of these custom user controls to represent minimize, maximize and close buttons for a borderless window. Notice the highlighted image button has a gray rectangle around it. You will learn how to highlight using the VisualStateManager in this blog post.Figure 1: Creating a custom user control for things like image buttons gives you complete control over the look and feel.I would suggest you read my previous blog post on creating a custom Button user control as that is a good primer for what I am going to expand upon in this blog post. You can find this blog post at http://weblogs.asp.net/psheriff/archive/2012/08/10/create-your-own-wpf-button-user-controls.aspx.The User ControlThe XAML for this image button user control contains just a few controls, plus a Visual State Manager. The basic outline of the user control is shown below:<Border Grid.Row="0"        Name="borMain"        Style="{StaticResource pdsaButtonImageBorderStyle}"        MouseEnter="borMain_MouseEnter"        MouseLeave="borMain_MouseLeave"        MouseLeftButtonDown="borMain_MouseLeftButtonDown">  <VisualStateManager.VisualStateGroups>  ... MORE XAML HERE ...  </VisualStateManager.VisualStateGroups>  <Image Style="{StaticResource pdsaButtonImageImageStyle}"         Visibility="{Binding Path=Visibility}"         Source="{Binding Path=ImageUri}"         ToolTip="{Binding Path=ToolTip}" /></Border>There is a Border control named borMain and a single Image control in this user control. That is all that is needed to display the buttons shown in Figure 1. The definition for this user control is in a DLL named PDSA.WPF. The Style definitions for both the Border and the Image controls are contained in a resource dictionary names PDSAButtonStyles.xaml. Using a resource dictionary allows you to create a few different resource dictionaries, each with a different theme for the buttons.The Visual State ManagerTo display the highlight around the button as your mouse moves over the control, you will need to add a Visual State Manager group. Two different states are needed; MouseEnter and MouseLeave. In the MouseEnter you create a ColorAnimation to modify the BorderBrush color of the Border control. You specify the color to animate as “DarkGray”. You set the duration to less than a second. The TargetName of this storyboard is the name of the Border control “borMain” and since we are specifying a single color, you need to set the TargetProperty to “BorderBrush.Color”. You do not need any storyboard for the MouseLeave state. Leaving this VisualState empty tells the Visual State Manager to put everything back the way it was before the MouseEnter event.<VisualStateManager.VisualStateGroups>  <VisualStateGroup Name="MouseStates">    <VisualState Name="MouseEnter">      <Storyboard>        <ColorAnimation             To="DarkGray"            Duration="0:0:00.1"            Storyboard.TargetName="borMain"            Storyboard.TargetProperty="BorderBrush.Color" />      </Storyboard>    </VisualState>    <VisualState Name="MouseLeave" />  </VisualStateGroup></VisualStateManager.VisualStateGroups>Writing the Mouse EventsTo trigger the Visual State Manager to run its storyboard in response to the specified event, you need to respond to the MouseEnter event on the Border control. In the code behind for this event call the GoToElementState() method of the VisualStateManager class exposed by the user control. To this method you will pass in the target element (“borMain”) and the state (“MouseEnter”). The VisualStateManager will then run the storyboard contained within the defined state in the XAML.private void borMain_MouseEnter(object sender,  MouseEventArgs e){  VisualStateManager.GoToElementState(borMain,    "MouseEnter", true);}You also need to respond to the MouseLeave event. In this event you call the VisualStateManager as well, but specify “MouseLeave” as the state to go to.private void borMain_MouseLeave(object sender, MouseEventArgs e){  VisualStateManager.GoToElementState(borMain,     "MouseLeave", true);}The Resource DictionaryBelow is the definition of the PDSAButtonStyles.xaml resource dictionary file contained in the PDSA.WPF DLL. This dictionary can be used as the default look and feel for any image button control you add to a window. <ResourceDictionary  ... >  <!-- ************************* -->  <!-- ** Image Button Styles ** -->  <!-- ************************* -->  <!-- Image/Text Button Border -->  <Style TargetType="Border"         x:Key="pdsaButtonImageBorderStyle">    <Setter Property="Margin"            Value="4" />    <Setter Property="Padding"            Value="2" />    <Setter Property="BorderBrush"            Value="Transparent" />    <Setter Property="BorderThickness"            Value="1" />    <Setter Property="VerticalAlignment"            Value="Top" />    <Setter Property="HorizontalAlignment"            Value="Left" />    <Setter Property="Background"            Value="Transparent" />  </Style>  <!-- Image Button -->  <Style TargetType="Image"         x:Key="pdsaButtonImageImageStyle">    <Setter Property="Width"            Value="40" />    <Setter Property="Margin"            Value="6" />    <Setter Property="VerticalAlignment"            Value="Top" />    <Setter Property="HorizontalAlignment"            Value="Left" />  </Style></ResourceDictionary>Using the Button ControlOnce you make a reference to the PDSA.WPF DLL from your WPF application you will see the “PDSAucButtonImage” control appear in your Toolbox. Drag and drop the button onto a Window or User Control in your application. I have not referenced the PDSAButtonStyles.xaml file within the control itself so you do need to add a reference to this resource dictionary somewhere in your application such as in the App.xaml.<Application.Resources>  <ResourceDictionary>    <ResourceDictionary.MergedDictionaries>      <ResourceDictionary         Source="/PDSA.WPF;component/PDSAButtonStyles.xaml" />    </ResourceDictionary.MergedDictionaries>  </ResourceDictionary></Application.Resources>This will give your buttons a default look and feel unless you override that dictionary on a specific Window or User Control or on an individual button. After you have given a global style to your application and you drag your image button onto a window, the following will appear in your XAML window.<my:PDSAucButtonImage ... />There will be some other attributes set on the above XAML, but you simply need to set the x:Name, the ToolTip and ImageUri properties. You will also want to respond to the Click event procedure in order to associate an action with clicking on this button. In the sample code you download for this blog post you will find the declaration of the Minimize button to be the following:<my:PDSAucButtonImage       x:Name="btnMinimize"       Click="btnMinimize_Click"       ToolTip="Minimize Application"       ImageUri="/PDSA.WPF;component/Images/Minus.png" />The ImageUri property is a dependency property in the PDSAucButtonImage user control. The x:Name and the ToolTip we get for free. You have to create the Click event procedure yourself. This is also created in the PDSAucButtonImage user control as follows:private void borMain_MouseLeftButtonDown(object sender,  MouseButtonEventArgs e){  RaiseClick(e);}public delegate void ClickEventHandler(object sender,  RoutedEventArgs e);public event ClickEventHandler Click;protected void RaiseClick(RoutedEventArgs e){  if (null != Click)    Click(this, e);}Since a Border control does not have a Click event you will create one by using the MouseLeftButtonDown on the border to fire an event you create called “Click”.SummaryCreating your own image button control can be done in a variety of ways. In this blog post I showed you how to create a custom user control and simulate a button using a Border and Image control. With just a little bit of code to respond to the MouseLeftButtonDown event on the border you can raise your own Click event. Dependency properties, such as ImageUri, allow you to set attributes on your custom user control. Feel free to expand on this button by adding additional dependency properties, change the resource dictionary, and even the animation to make this button look and act like you want.NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “A WPF Image  Button” from the drop down list.

    Read the article

  • System starts without sound in Lubuntu

    - by cipricus
    When I log in the sound is muted. Why is that? This image is from the Xfce mixer, while the lxde volume does not show that the sound is off. So, I can see the sound muted only in Xfce Mixer. But I can also start the sound in another application, Pulse Audio Volume Control, if I change a setting in Output Devices from Analog Mono Output to LFE on Mono Separate Devices: The Analog Mono Output option here sets in fact the Xfce Mixer in the mute position from the first image. Could this be related to managing sessions (and therefore to these question)? This happens in LXDE session as well as in Lubuntu session. Starting sound and logging out and in between any of these two sessions would mute the volume as shown. Starting the volume in one of these and logging out and then logging in into the Gnome session, the sound would be off; but then, after starting sound, logging out of Gnome and then logging in into any session, the sound would not be muted. But after restart it would be so no matter the session.

    Read the article

  • How was Git designed?

    - by Mark Canlas
    My workplace recently switched to Git and I've been loving (and hating!) it. I really do love it, and it is extremely powerful. The only part I hate is that sometimes it's too powerful (and maybe a bit terse/confusing). My question is... How was Git designed? Just using it for a short amount of time, you get the feel that it can handle many obscure workflows that other version control systems could not. But it also feels elegant underneath. And fast! This is no doubt in part to Linus's talent. But I'm wondering, was the overall design of git based off of something? I've read about BitKeeper but the accounts are scant on technical details. The compression, the graphs, getting rid of revision numbers, emphasizing branching, stashing, remotes... Where did it all come from? Linus really knocked this one out of the park and on pretty much the first try! It's quite good to use once you're past the learning curve.

    Read the article

  • Big project layout : adding new feature on multiple sub-projects

    - by Shiplu
    I want to know how to manage a big project with many components with version control management system. In my current project there are 4 major parts. Web Server Admin console Platform. The web and server part uses 2 libraries that I wrote. In total there are 5 git repositories and 1 mercurial repository. The project build script is in Platform repository. It automates the whole building process. The problem is when I add a new feature that affects multiple components I have to create branch for each of the affected repo. Implement the feature. Merge it back. My gut feeling is "something is wrong". So should I create a single repo and put all the components there? I think branching will be easier in that case. Or I just do what I am doing right now. In that case how do I solve this problem of creating branch on each repository?

    Read the article

  • Best method to organize/manage dependencies in the VCS within a large solution

    - by SnOrfus
    A simple scenario: 2 projects are in version control The application The test(s) A significant number of checkins are made to the application daily. CI builds and runs all of the automation nightly. In order to write and/or run tests you need to have built the application (to reference/load instrumented assemblies). Now, consider the application to be massive, such that building it is prohibitive in time (an entire day to compile). The obvious side effect here, is that once you've performed a build locally, it is immediately inconsistent with latest. For instance: If I were to sync with latest, and open up one of the test projects, it would not locally build until I built the application. This is the same when syncing to another branch/build/tag. So, in order to even start working, I need to wait a day to build the application locally, so that the assemblies could be loaded - and then those assemblies wouldn't be latest. How do you organize the repository or (ideally) your development environment such that you can continually develop tests against whatever the current build is, or a given specific build, while minimizing building the application as much as possible?

    Read the article

  • Branching strategy for frequent releases

    - by Technext
    We have very frequent releases and we use Git for version control. When i am mentioning about frequency, please assume it to include bug-fixes and feature release too. All releases are eventually merged into ‘mainline’. When a release is deployed on production and if a bug is identified, people start fixing the bug on the same branch from which the latest release was deployed on production. They do not create a new bug-fix branch for the same. I feel that’s not the right way to go for. There are several components and each component has a different owner, and thus, different perspective. Though I have not initiated talks with them, I am sure there will be a lot of resistance. Main issue that they might cite would be, “There’s a lot of work involved in creating and tracking branches especially when there are so frequent deployments on production. This will consume a lot of dev effort.” Do you think that fixing bug on the same branch from which release was done, a good idea? If yes, how do you manage it? Using tags? I know that best practices may not always be applicable due to several factors but still I would like to know what might be a good approach for branching in a scenario where releases/bug-fixes happen almost on a daily basis.

    Read the article

  • Control-Break Style ADF Table - Comparing Values with Previous Row

    - by Steven Davelaar
    Sometimes you need to display data in an ADF Faces table in a control-break layout style, where rows should be "indented" when the break column has the same value as in the previous row. In the screen shot below, you see how the table breaks on both the RegionId column as well as the CountryId column. To implement this I didn't use fancy SQL statements. The table is based on a straightforward Locations ViewObject that is based on the Locations entity object and the Countries reference entity object, and the join query was automatically created by adding the reference EO. To get the indentation in the ADF Faces table, we simple use two rendered properties on the RegionId and CountryId outputText items:  <af:column sortProperty="RegionId" sortable="false"            headerText="#{bindings.LocationsView1.hints.RegionId.label}"            id="c5">   <af:outputText value="#{row.RegionId}" id="ot2"                  rendered="#{!CompareWithPreviousRowBean['RegionId']}">     <af:convertNumber groupingUsed="false"                       pattern="#{bindings.LocationsView1.hints.RegionId.format}"/>   </af:outputText> </af:column> <af:column sortProperty="CountryId" sortable="false"            headerText="#{bindings.LocationsView1.hints.CountryId.label}"            id="c1">   <af:outputText value="#{row.CountryId}" id="ot5"                  rendered="#{!CompareWithPreviousRowBean['CountryId']}"/> </af:column> The CompareWithPreviousRowBean managed bean is defined in request scope and is a generic bean that can be used for all the tables in your application that needs this layout style. As you can see the bean is a Map-style bean where we pass in the name of the attribute that should be compared with the previous row. The get method in the bean that is called returns boolean false when the attribute has the same value in the same row. Here is the code of the get method:  public Object get(Object key) {   String attrName = (String) key;   boolean isSame = false;   // get the currently processed row, using row expression #{row}   JUCtrlHierNodeBinding row = (JUCtrlHierNodeBinding) resolveExpression(getRowExpression());   JUCtrlHierBinding tableBinding = row.getHierBinding();   int rowRangeIndex = row.getViewObject().getRangeIndexOf(row.getRow());   Object currentAttrValue = row.getRow().getAttribute(attrName);   if (rowRangeIndex > 0)   {     Object previousAttrValue = tableBinding.getAttributeFromRow(rowRangeIndex - 1, attrName);     isSame = currentAttrValue != null && currentAttrValue.equals(previousAttrValue);   }   else if (tableBinding.getRangeStart() > 0)   {     // previous row is in previous range, we create separate rowset iterator,     // so we can change the range start without messing up the table rendering which uses     // the default rowset iterator     int absoluteIndexPreviousRow = tableBinding.getRangeStart() - 1;     RowSetIterator rsi = null;     try     {       rsi = tableBinding.getViewObject().getRowSet().createRowSetIterator(null);       rsi.setRangeStart(absoluteIndexPreviousRow);       Row previousRow = rsi.getRowAtRangeIndex(0);       Object previousAttrValue = previousRow.getAttribute(attrName);       isSame = currentAttrValue != null && currentAttrValue.equals(previousAttrValue);     }     finally     {       rsi.closeRowSetIterator();     }   }   return isSame; } The row expression defaults to #{row} but this can be changed through the rowExpression  managed property of the bean.  You can download the sample application here.

    Read the article

  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

    Read the article

  • Welcome to EMACS! - the Enterprise Manager Blog from Advanced Customer Services

    - by Rajat Nigam
    Advanced Customer Services(ACS) is the specialist group within Oracle which has helped countless customers become successful with Enterprise Manager as a System Management Product of their choice. ACS has a dedicated "Center of Excellence for Enterprise Manager" with a charter to make customers successful with Enterprise Manager. ACS helps customers right from setting up Enterprise Manager Grid Control to manage enterprise class highly available application deployments, to on-going housekeeping, to evaluation and adoption of new features and solutions, migration and upgrades,  to customizations and extensions of Enterprise Manager and more. 'Emacs' is possibly the best title for this yet another blog on Enterprise Manager. Emacs is going to talk about the real life experiences that Oracle ACS and Oracle Pre-sales team has with Oracle Enterprise Manager in real customer environments from different industry verticals like Banking, Telecom, Defence, Manufacturing, Public Utlities, etc. It discusses best practices, common blue-prints, links to interesting collateral, ACS authored tools and utlitlies. Feel free to ask questions influencing business/architectural decisions to something which is very technical in nature and very specific to the tool. We absolutely welcome any comments and feedback that you can provide. Thanks for visiting our blog!    

    Read the article

  • Mock RequireJS define dependencies with config.map

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/18/mock-requirejs-define-dependencies-with-config.map.aspxI had a module dependency, that I’m pulling down with RequireJS that I needed to use and write tests against. In this case, I don’t care about the actual implementation of the module (it’s simple enough that I’m just avoiding some AJAX calls). EDIT: make sure you look at the bottom example after the edit before using the config.map approach. I found that there is an easier way. I did not want to change the constructor of the consumer as I had a chain of changes that would have to be made and that would have been to invasive for this task. I found a question on StackOverflow with a short, but helpful answer from “Artem Oboturov”. We can use the config.map from RequireJs to achieve this. Here is some code: A module example (“usefulModule” in Common/Modules/usefulModule.js): define([], function() { "use strict"; var testMethod = function() { ... }; // add more functionality of the module return { testMethod; } }); A consumer of usefulModule example: define([ "Commmon/Modules/usefulModule" ], function(usefulModule) { "use strict"; var consumerModule = function(){ var self = this; // add functionality of the module } }); Using config.map in the html of the test runner page (and in your Karma config –> I’m still trying to figure this out): map: {'*': { // replace usefulModule with a mock 'Common/Modules/usefulModule': '/Tests/Specs/Common/usefulModuleMock.js' } } With the new mapping, Require will load usefulModuleMock.js from Tests/Specs/Common instead of the real implementation. Some of the answers on StackOverflow mentioned Squire.js, which looked interesting, but I wasn’t ready to introduce a new library at this time. That’s all you need to be able to mock a depency in RequireJS. However, there are many good cases when you should pass it in through the constructor instead of this approach.   EDIT: After all that, here’s another, probably better way: The consumer class, updated: define([ "Commmon/Modules/usefulModule" ], function(UsefulModule) { "use strict"; var consumerModule = function(){ var self = this; self.usefulModule = new UsefulModule(); // add functionality of the module } }); Jasmine test: define([ "consumerModule", "/UnitTests/Specs/Common/Mocks/usefulModuleMock.js" ], function(consumerModule, UsefulModuleMock){ describe("when mocking out the module", function(){ it("should probably just override the property", function(){ var consumer = new consumerModule(); consumer.usefulModule = new UsefulModuleMock(); }); }); });   Thanks for letting me think out loud :-).

    Read the article

  • How can I call a URL as a cron job in Webmin?

    - by EmmyS
    (Possibly this belongs on stackoverflow, although it's not really a programming issue since the code works when run directly. If it needs to be moved, though, no problem.) I have a PHP file (which consumers a National Weather Service web service via SOAP, if it matters) that I need to run on a scheduled basis. I'm trying to set up a cron job in Webmin. If I use an absolute path to the file in the Command field, when I run it I get some strange errors: /var/www/html/mysite.com/test/ndfdXMLclient.php: line 1: ?php: No such file or directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 2: //: is a directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 3: //DOCUMENTATION: No such file or directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 4: //: is a directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 5: syntax error near unexpected token `"running client code",' /var/www/html/mysite.com/test/ndfdXMLclient.php: line 5: `error_log("running client code", 1, "[email protected]");' The actual code in my file for those 5 lines looks like this: <?php // *************************************************************************** //DOCUMENTATION FROM WEATHER.GOV ALL STORED IN xmlClientComments.txt // *************************************************************************** error_log("running client code", 1, "[email protected]"); The code runs perfectly fine when I run it directly in my browser, so why doesn't webmin recognize it as code? (The same thing happens if I enter the actual URL in the command field - http://mysite.com/test/ndfdXMLclient.php.) I've never worked with webmin before; most of our hosts' cron control panels allow cron jobs to run PHP files like this with no issue. Is there some trick to getting webmin to read php as actual php?

    Read the article

  • git for personal (one-man) projects. Overkill?

    - by Anto
    I know, and use, two version control systems: Subversion and git. Subversion, as of now, gets used for personal projects where I am the only developer and git gets used for open source projects and projects where I believe others will also work on the project. This is mostly because of git's amazing forking and merging capabilities, where everyone may work on their own branch; very handy. Now, I use Subversion for personal projects, as I think git makes little sense there. It seems to be a little bit of overkill. It is OK for me if it is centralized (on my home server, usually) when I am the only developer; I take regular backups anyway. I don't need the ability to make my own branch, the main branch is my branch. Yes, SVN has simple support for branching, but much more powerful support for it makes no sense, I think. Merging can be a pain with it, or at least from my little experience. Is there any good reason for me to use git on personal projects, or is it just simply overkill?

    Read the article

  • Hosting Bazaar shared repositories

    - by Kishor Kundan
    What i want ? We operate in a small team of 9 people including developers, QA and designers. I want to setup a version control. We have a ubuntu (server edition) and i want to host all our repositories there. I have no understanding that even if it is possible. What I have done? We have setup bazaar on all distributions. We are using Bazaar explorer as our gui front-end. The command edition from console isn't very comfortable to all members. We have gone through the manual, but it hasn't been very helpful. Our inexperience being the cause. Team The designers are using windows distribution and developers & QA are using ubuntu distributions. I have googled around and i am really struggling to find a good tutorial for this setup. So any links/guides/leads towards accomplishing the same would be very helpful. While posting links or answer please do consider our inexperience. Thank you !!! cheers

    Read the article

  • Bazaar - pull the last revision only (and not the whole branch)

    - by Sandman4
    Shortly: How can I take the latest revision (only) from a remote bazaar repository and add it as a new revision to a local repository. Background: I have a development system and a production system. On a development system there's a bazaar repository having branch with lots of development revisions. Once in a while I want to incorporate the latest developments into production system. I want to do so by some sort of "pulling" (development system can not connect to production for security reasons, but production can initiate connection to development). On the production, I don't want the whole development revision history, only those revisions which actually go into production (normally it's the branch tip). Yet I want version control on the production system to keep track of what actually goes into production each time. bzr pull pulls the whole branch. bzr pull --revision=last:1 also pulls the whole branch, up to the specified revision. bzr merge --pull --revision=last:1 also pulls the whole branch. bzr merge --pull --revision=last:2..last:1 and bzr merge --pull --change=last:1 both pull only the new changes introduced in the latest revision, but not changes introduced in the older revisions. With lightweight checkout I have no track of revisions which are pulled into production - local working tree remains part of the remote repository The only way I see so far is importing the working tree using some rsync or scp and committing them to a local branch afterwards. Any better ideas ?

    Read the article

  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

    Read the article

  • How to structure git repositories for project?

    - by littledynamo
    I'm working on a content synchronisation module for Drupal. There is a server module, which sits on ona website and exposes content via a web service. There is a also a client module, which sits on a different site and fetches and imports the content at regular intervals. The server is created on Drupal 6. The client is created on Drupal 7. There is going to be a need for a Druapl 7 version of the server. And then there will be a need for a Drupal 8 version of both the client and the server once it is released next year. I'm fairly new to git and source control, so I was wondering what is the best way to setup the git repositories? Would it be a case of having a separate repository for each instance, i.e: Drupal 6 server = 1 repository Drupal 6 client = 1 repository Drupal 7 server = 1 repository Drupal 7 client = 1 repository etc Or would it make more sense to have one repository for the server and another for the client then create branches for each Drupal version? Currently I have 2 repositories - one for the client and another for the server.

    Read the article

< Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >