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  • Nested entities in Google App Engine. Do I do it right?

    - by Aleksandr Makov
    Trying to make most of the GAE Datastore entities concept, but some doubts drill my head. Say I have the model: class User(ndb.Model): email = ndb.StringProperty(indexed=True) password = ndb.StringProperty(indexed=False) first_name = ndb.StringProperty(indexed=False) last_name = ndb.StringProperty(indexed=False) created_at = ndb.DateTimeProperty(auto_now_add=True) @classmethod def key(cls, email): return ndb.Key(User, email) @classmethod def Add(cls, email, password, first_name, last_name): user = User(parent=cls.key(email), email=email, password=password, first_name=first_name, last_name=last_name) user.put() UserLogin.Record(email) class UserLogin(ndb.Model): time = ndb.DateTimeProperty(auto_now_add=True) @classmethod def Record(cls, user_email): login = UserLogin(parent=User.key(user_email)) login.put() And I need to keep track of times of successful login operations. Each time user logs in, an UserLogin.Record() method will be executed. Now the question — do I make it right? Thanks. EDIT 2 Ok, used the typed arguments, but then it raised this: Expected Key instance, got User(key=Key('User', 5418393301680128), created_at=datetime.datetime(2013, 6, 27, 10, 12, 25, 479928), email=u'[email protected]', first_name=u'First', last_name=u'Last', password=u'password'). It's clear to understand, but I don't get why the docs are misleading? They implicitly propose to use: # Set Employee as Address entity's parent directly... address = Address(parent=employee) But Model expects key. And what's worse the parent=user.key() swears that key() isn't callable. And I found out the user.key works. EDIT 1 After reading the example form the docs and trying to replicate it — I got type error: TypeError('Model constructor takes no positional arguments.'). This is the exacto code used: user = User('[email protected]', 'password', 'First', 'Last') user.put() stamp = UserLogin(parent=user) stamp.put() I understand that Model was given the wrong argument, BUT why it's in the docs?

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  • Live Updates in PrimeFaces Line Chart

    - by Geertjan
    In the Facelets file: <p:layoutUnit position="center"> <h:form> <p:poll interval="3" update=":chartPanel" autoStart="true" /> </h:form> <p:panelGrid columns="1" id="chartPanel"> <p:lineChart xaxisLabel="Time" yaxisLabel="Position" value="#{chartController.linearModel}" legendPosition="nw" animate="true" style="height:400px;width: 1000px;"/> </p:panelGrid> </p:layoutUnit> The controler: import java.io.Serializable; import javax.inject.Named; import org.primefaces.model.chart.CartesianChartModel; import org.primefaces.model.chart.ChartSeries; @Named public class ChartController implements Serializable { private CartesianChartModel model; private ChartSeries data; public ChartController() { createLinearModel(); } private void createLinearModel() { model = new CartesianChartModel(); model.addSeries(getStockChartData("Stock Chart")); } private ChartSeries getStockChartData(String label) { data = new ChartSeries(); data.setLabel(label); for (int i = 1; i <= 20; i++) { data.getData().put(i, (int) (Math.random() * 1000)); } return data; } public CartesianChartModel getLinearModel() { return model; } } Based on this sample.

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  • Wired connection to windows ISC stopped working

    - by cmpickle
    I have had my Linux box connected to the internet through a Windows computer by wiring them together with a cat5 cable then the Windows is connected wireless to a router. This setup has worked since I got the Linux box but just yesterday stopped working. The changes that occurred were: I changed networking so that I was connecting the Linux box and Windows computer through a second router so during that time the Linux box went through a router to connect to the Windows computer that was still connected wireless to the first router. The Internet didn't work on the Linux box at the time they second router was involved when I removed it and directly connected the Linux box and Windows the Internet worked again. Another thing that changed was that I had disconnected my Windows computer from all network connections and deleted them to make my Ethernet work better. Also at that time my dad had I connect the Windows to a third router and changed some settings in it. After reconnecting this time the connection between the router and the windows would not establish. If anyone has any ideas as to why this is I would greatly appreciate it!

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  • How do I find actors in an area on a poly-precise basis?

    - by Almo
    Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. This box shows which KActors will be pushed when he pulls the trigger: Currently, the blue box spawns a descendant of Actor which checks collision to see which KActors are touching it: foreach Owner.TouchingActors(class'DynamicSMActor', DynamicActorItt) { // do stuff } The problem is, if you check for touching between Actors and KActors, it looks like it does a plain axis-aligned bounding-box collision. The power will push the box on the lower right, when it's clear it's not touching the blue box. How should I do this properly? I just need a way to find out which KActors are touching that area, on a poly-by-poly level. These collisions are only done with rectangular boxes and simple sphere collision; we are aware of the potential for performance issues with complex objects and poly-collision. I've tried making the collision checker a KActor, but it doesn't report any TouchingActors. This issue is causing us trouble in a lot of other places as well. So solving this problem is a core issue in our game.

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  • MVC 2 Ajax.Beginform passes returned Html to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • MVC 2 Ajax.Beginform passes returned Html + Json to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Learning to implement DIC in MVC

    - by Tom
    I am learning to apply DIC to MVC project. So, I have sketched this DDD-ish DIC-ready-ish layout to my best understanding. I have read many blogs articles wikis for the last few days. However, I am not confident about implementing it correctly. Could you please demonstrate to me how to put them into DIC the proper way? I prefer Ninject or Windsor after all the readings, but anyDIC will do as long as I can get the correct idea how to do it. Web controller... public class AccountBriefingController { //create private IAccountServices accountServices { get; set; } public AccountBriefingController(IAccountServices accsrv) accountServices = accsrv; } //do work public ActionResult AccountBriefing(string userid, int days) { //get days of transaction records for this user BriefingViewModel model = AccountServices.GetBriefing(userid, days); return View(model); } } View model ... public class BriefingViewModel { //from user repository public string UserId { get; set; } public string AccountNumber {get; set;} public string FirstName { get; set; } public string LastName { get; set; } //from account repository public string Credits { get; set; } public List<string> Transactions { get; set; } } Service layer ... public interface IAccountServices { BriefingViewModel GetBriefing(); } public class AccountServices { //create private IUserRepository userRepo {get; set;} private IAccountRepository accRepo {get; set;} public AccountServices(UserRepository ur, AccountRepository ar) { userRepo = ur; accRepo = ar; } //do work public BriefingViewModel GetBriefing(string userid, int days) { var model = new BriefingViewModel(); //<---is that okay to new a model here?? var user = userRepo.GetUser(userid); if(user != null) { model.UserId = userid; model.AccountNumber = user.AccountNumber; model.FirstName = user.FirstName; model.LastName = user.LastName; //account records model.Credits = accRepo.GetUserCredits(userid); model.Transactions = accRepo.GetUserTransactions(userid, days); } return model; } } Domain layer and data models... public interface IUserRepository { UserDataModel GetUser(userid); } public interface IAccountRepository { List<string> GetUserTransactions(userid, days); int GetUserCredits(userid); } // Entity Framework DBContext goes under here Please point out if my implementation is wrong, e.g.I can feel in AccountServices-GetBriefing - new BriefingViewModel() seems wrong to me, but I don't know how to fit the stud into DIC? Thank you very much for your help!

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  • Retreiving multiple rows from a loop-created form... Stuck.

    - by hangston
    Hi All, Let me start by saying that I'm new to PHP, but I'm here to learn and would really appreciate your help. I use the following code to pull in data and create a form. This creates up to 40 lines for a user to fill out. Each line consists of the same information: Description, Amount, and Frequency. The remainder of the information needed is generated by the database. (See hidden fields) <?php $row = 0; do { $optid = $row_options['option_id']; echo "<tr>\n\t<td>" . htmlentities($row_options['option']) . "</td>\n"; echo "\t<td>" . "<input name='description' type='text' size='40' maxlength='120'/>" . "</td>\n"; echo "\t<td>" . "<input name='option_id' type='hidden' value='$optid' />$<input name='amount' type='text' size='10' maxlength='7'/>" . "</td>\n"; echo "\t<td>" . "<select name='assisted_frequency'> <option value='Monthly'>Monthly</option> <option value='Weekly'>Weekly</option> <option value='Daily'>Daily</option> <option value='Hourly'>Hourly</option> <option value='One-Time'>One-Time</option> </select>" . "</td>\n</tr>\n"; $array[$row] = array( $arraydesc[$row] = $_POST['description'], $arrayamto[$row] = $_POST['amount'], $arrayoptid[$row] = $optid, $arrayfreq[$row] = $_POST['frequency'], ); $row ++; } while ($row_options = mysql_fetch_assoc($options)); $counter = $row - 1; ?> I'm having troubles retrieving the information that the user inputs. My intent is to loop through each row after the user has input their information, then upload the mix of my database information and the user's information into another database. For example, the user would see, albeit prettier: form1 Option 1: description [input box] amount [input box] frequency [option box] Option 2: description [input box] amount [input box] frequency [option box] Option 3: description [input box] amount [input box] frequency [option box] Option 4: description [input box] amount [input box] frequency [option box] submit Upon submitting the form above, I'm using a query similar to the following to input the data into the database: for($row=0; $row<=$counter; $row++){ $insertSQL2 = sprintf("INSERT INTO table (option_id, amount, description, frequency) VALUES (%s, %s, %s, %s)", GetSQLValueString($arrayoptid[$row], "int"), GetSQLValueString($arrayamto[$row], "int"), GetSQLValueString($arraydesc[$row], "text"), GetSQLValueString($arrayfreq[$row], "text")); // code to submit query } I've tried for, foreach, arrays (what feels like the everything I know) to post each row (row by row) into the database. I either get just the last row of data, or no data at all. I also worry that the [$row] technique is adding characters to my data. What is the best way to retrieve each row of the user's inputs, then upload this data (row by row) into the database? Also, I would really appreciate your suggestions for improving my coding technique and the approach I'm taking. Thank you, Hangston

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  • Retrieving multiple rows from a loop-created form... Stuck.

    - by hangston
    Let me start by saying that I'm new to PHP, but I'm here to learn and would really appreciate your help. I use the following code to pull in data and create a form. This creates up to 40 lines for a user to fill out. Each line consists of the same information: Description, Amount, and Frequency. The remainder of the information needed is generated by the database. (See hidden fields) <?php $row = 0; do { $optid = $row_options['option_id']; echo "<tr>\n\t<td>" . htmlentities($row_options['option']) . "</td>\n"; echo "\t<td>" . "<input name='description' type='text' size='40' maxlength='120'/>" . "</td>\n"; echo "\t<td>" . "<input name='option_id' type='hidden' value='$optid' />$<input name='amount' type='text' size='10' maxlength='7'/>" . "</td>\n"; echo "\t<td>" . "<select name='assisted_frequency'> <option value='Monthly'>Monthly</option> <option value='Weekly'>Weekly</option> <option value='Daily'>Daily</option> <option value='Hourly'>Hourly</option> <option value='One-Time'>One-Time</option> </select>" . "</td>\n</tr>\n"; $array[$row] = array( $arraydesc[$row] = $_POST['description'], $arrayamto[$row] = $_POST['amount'], $arrayoptid[$row] = $optid, $arrayfreq[$row] = $_POST['frequency'], ); $row ++; } while ($row_options = mysql_fetch_assoc($options)); $counter = $row - 1; ?> I'm having troubles retrieving the information that the user inputs. My intent is to loop through each row after the user has input their information, then upload the mix of my database information and the user's information into another database. For example, the user would see, albeit prettier: form1 Option 1: description [input box] amount [input box] frequency [option box] Option 2: description [input box] amount [input box] frequency [option box] Option 3: description [input box] amount [input box] frequency [option box] Option 4: description [input box] amount [input box] frequency [option box] submit Upon submitting the form above, I'm using a query similar to the following to input the data into the database: for($row=0; $row<=$counter; $row++){ $insertSQL2 = sprintf("INSERT INTO table (option_id, amount, description, frequency) VALUES (%s, %s, %s, %s)", GetSQLValueString($arrayoptid[$row], "int"), GetSQLValueString($arrayamto[$row], "int"), GetSQLValueString($arraydesc[$row], "text"), GetSQLValueString($arrayfreq[$row], "text")); // code to submit query } I've tried for, foreach, arrays (what feels like the everything I know) to post each row (row by row) into the database. I either get just the last row of data, or no data at all. I also worry that the [$row] technique is adding characters to my data. What is the best way to retrieve each row of the user's inputs, then upload this data (row by row) into the database? Also, I would really appreciate your suggestions for improving my coding technique and the approach I'm taking.

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  • How can I access master page text box from jquery file?

    - by stackuser1
    In my master page i've a textbox. <asp:TextBox ID="SearchTextBox" runat="server" class="searchtxtbox" onfocus="HideSearchWaterMark();" Text="Search" onblur="ShowSearchWaterMark(this);" /> I added jquery references in code behind. TextBox SearchTextBox = this.FindControl("SearchTextBox") as TextBox; StringBuilder objStringBuilder = new StringBuilder(); objStringBuilder.Append("<script type=\"text/javascript\" language=\"javascript\">\n"); objStringBuilder.AppendFormat("var searchTextBox = '{0}';\n", SearchTextBox.ClientID); objStringBuilder.Append("</script>\n"); this.Page.ClientScript.RegisterClientScriptBlock(GetType(), "RegisterVariables", objStringBuilder.ToString()); this.Page.ClientScript.RegisterClientScriptInclude(this.GetType(), "Global", this.ResolveClientUrl("~/Resources/Scripts/Search.js")); this.Page.ClientScript.RegisterClientScriptInclude(this.GetType(), "Global", this.ResolveClientUrl("~/Resources/Scripts/jquery-1.4.2.js")); this.Page.ClientScript.RegisterClientScriptInclude(this.GetType(), "Global", this.ResolveClientUrl("~/Resources/TagsScripts/jquery.autocomplete.js")); in Search.js i've the following methods to access the text box of master page: $(document).ready(function () { $("#" + searchTextBox).autocomplete("Handlers/GenericHandler.ashx?tgt=12", { multiple: true, multipleSeparator: ";", mustMatch: false, autoFill: true }); }); function HideSearchWaterMark() { var control = $("#" + searchTextBox); if (control[0].className == "searchtxtbox ac_input") control[0].value = ""; control[0].className = "searchtxtbox ac_input"; } function ShowSearchWaterMark(tagsTextBox) { if (searchTextBox.value.length == 0) { searchTextBox.value = "Search"; searchTextBox.className = "searchtxtbox ac_input"; } When i run my application i'm getting object reference not set error. Please tell me where i need to change my code.

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  • Silverlight - How do I make each item in a list box be the same height?

    - by NotDan
    How can I make a silverlight listbox have all items be the same size and have them take up 100% of the listbox height. I.e. 1 item would be the height of the listbox, 2 items would each be 50% of the height of the list box, etc... Edit - Here is the code public class UniformPanel : Panel { protected override Size MeasureOverride(Size availableSize) { Size panelDesiredSize = new Size(); for (int i = 0; i < Children.Count; i++) { UIElement child = Children[i]; child.Measure(availableSize); var childDesiredSize = child.DesiredSize; panelDesiredSize.Height += childDesiredSize.Height; if (panelDesiredSize.Width < childDesiredSize.Width) { panelDesiredSize.Width = childDesiredSize.Width; } } return panelDesiredSize; } protected override Size ArrangeOverride(Size finalSize) { double height = finalSize.Height/Children.Count; for (int i = 0; i < Children.Count; i++) { UIElement child = Children[i]; Size size = new Size(finalSize.Width, height); child.Arrange(new Rect(new Point(0, i * height), size)); } return finalSize; // Returns the final Arranged size } }

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  • Have an unprivileged non-account user ssh into another box?

    - by Daniel Quinn
    I know how to get a user to ssh into another box with a key: ssh -l targetuser -i path/to/key targethost But what about non-account users like apache? As this user doesn't have a home directory to which it can write a .ssh directory, the whole thing keeps failing with: $ sudo -u apache ssh -o StrictHostKeyChecking=no -l targetuser -i path/to/key targethost Could not create directory '/var/www/.ssh'. Warning: Permanently added '<hostname>' (RSA) to the list of known hosts. Permission denied (publickey). I've tried variations using -o UserKnownHostsFile=/dev/null and setting $HOME to /dev/null and none of these have done the trick. I understand that sudo could probably fix this for me, but I'm trying to avoid having to require a manual server config since this code will be deployed on a number of different environments. Any ideas? Here's a few examples of what I've tried that don't work: $ sudo -u apache export HOME=path/to/apache/writable/dir/ ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=path/to/apache/writable/dir/.ssh/known_hosts -l deploy -i path/to/key targethost $ sudo -u apache ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=path/to/apache/writable/dir/.ssh/known_hosts -l deploy -i path/to/key targethost $ sudo -u apache ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -l deploy -i path/to/key targethost Eventually, I'll be using this solution to run rsync as the apache user.

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  • Hi, how can I use the check box group in JSF to select the items of database and generate a list in

    - by Alexzzy
    I am using netbean and JSF to do my project, recently I encountered a problem that confused me. The question: There is a set of check box groups that identify the artifacts from the nature, creator, period and school. And all the artifacts are stored in a table of database. I would like to select the items by nature or creator or something like that, and generate a list for the items selected in the next page. There are some tables of database for artifacts, nature, creators and school, and the type_ID(this is the nature), creator_ID, school_ID are the foreign keys in artifacts table. I have bound the tables with respective check boxes. For example, if I want to select nature is painting, creator is Davinci, school is Italian Renaissance, and then I click Search button. It will go to next page that generate a list of artifacts about all Italian Renaissance paintings created by Davinci. How can I do that? I was confused by JSF, but I have to use JSF to do my project. Anyone can help me plz??? Thank you very very much !!!!!!!

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  • How to enter text into the "Write something..." box on Facebook and click Submit

    - by Peter Payne
    Hello, I am trying to manipulate Facebook pages in various ways, using Javascript browser elements. I'd need to be able to insert some text into the top "Type something..." box that shows on my site's fan page (or alternately, "click into" the field and I can type the text using GUI scripting), then click the "submit" button as if i'd done it by hand. It's tricky since the page is very Ajax heavy and I can't find the names of the elements I need to manipulate, let alone how to manipulate them as they're not using traditional form fields I'm used to. Can anyone help me figure out how to do this with javascript commands, which I'd be calling from Applescript on the Mac? Many thanks in advance. UPDATE Thanks for the comments below. Believe me, I am not trying to do anything spammy or douchy, mainly posting links to products that have gone live on page facebook page, but do it during the business day when people are on rather than at strange hours of the day. I am located in Japan so my sleep period is right when people are using FB. The solution I came up with for clicking the button was got using UI Browser, an outstanding tool if you're trying to script on the Mac. The script that clicked the button for me was: tell application "Safari" activate set thename to name of (get current tab of window 1) delay 3 tell application "System Events" tell process "Safari" try click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 3 of window thename -- this one works on the mini? on error click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 2 of window thename -- did not work end try end tell end tell end tell Hope this is useful to anyone.

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  • How to display combo box as textbox in WPF via a style template trigger?

    - by Greg R
    I would like to display a combobox drop down list as a textbox when it's set to be read only. For some reason I can't seem to bind the text of the selected item in the combo box to the textbox. This is my XAML: <Style x:Key="EditableDropDown" TargetType="ComboBox"> <Style.Triggers> <Trigger Property="IsReadOnly" Value="True"> <Setter Property="Background" Value="#FFFFFF" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ComboBox"> <TextBox Text="{TemplateBinding SelectedItem, Converter={StaticResource StringCaseConverter}}" BorderThickness="0" Background="Transparent" FontSize="{TemplateBinding FontSize}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" FontFamily="{TemplateBinding FontFamily}" Width="{TemplateBinding Width}" TextWrapping="Wrap"/> </ControlTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> <ComboBox IsReadOnly="{Binding ReadOnlyMode}" Style="{StaticResource EditableDropDown}" Margin="0 0 10 0"> <ComboBoxItem IsSelected="True">Test</ComboBoxItem> </ComboBox> When I do this, I get the following as the text: System.Windows.Controls.ComboBoxItem: Test I would really appreciate the help!

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  • Javascript to fire event when a key pressed on the Ajax Toolkit Combo box.

    - by Paul Chapman
    I have the following drop down list which is using the Ajax Toolkit to provide a combo box <cc1:ComboBox ID="txtDrug" runat="server" style="font-size:8pt; width:267px;" Font-Size="8pt" DropDownStyle="DropDownList" AutoCompleteMode="SuggestAppend" AutoPostBack="True" ontextchanged="txtDrug_TextChanged" /> Now I need to load this up with approx 7,000 records which takes a considerable time, and effects the response times when the page is posted back and forth. The code which loads these records is as follows; dtDrugs = wsHelper.spGetAllDrugs(); txtDrug.DataValueField = "pkDrugsID"; txtDrug.DataTextField = "drugName"; txtDrug.DataSource = dtDrugs; txtDrug.DataBind(); However if I could get an event to fire when a letter is typed instead of having to load 7000 records it is reduced to less than 50 in most instances. I think this can be done in Javascript. So the question is how can I get an event to fire such that when the form starts there is nothing in the drop down, but as soon as a key is pressed it searches for those records starting with that letter. The .Net side of things I'm sure about - it is the Javascript I'm not. Thanks in advance

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  • An html input box isn't being displayed, Firebug says it has style="display: none" but I haven't don

    - by Ankur
    I have placed a form on a page which looks like this: <form id="editClassList" name="editClassList" method="get" action="EditClassList"> <label> <input name="class-to-add" id="class-to-add" size="42" type="text"> </label> <label> <input name="save-class-btn" id="save-class-btn" value="Save Class(es)" type="submit"> </label> </form> But when it get's rendered by a browser it comes out like this: <form id="editClassList" name="editClassList" method="get" action="EditClassList"> <label> <input style="display: none;" name="class-to-add" id="class-to-add" size="42" type="text"> </label> <label> <input name="save-class-btn" id="save-class-btn" value="Save Class(es)" type="submit"> </label> </form> For some reason style="display: none;" is being added, and I cann't understand why. This results in the text box not displaying.

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  • White-box testing in Javascript - how to deal with privacy?

    - by Max Shawabkeh
    I'm writing unit tests for a module in a small Javascript application. In order to keep the interface clean, some of the implementation details are closed over by an anonymous function (the usual JS pattern for privacy). However, while testing I need to access/mock/verify the private parts. Most of the tests I've written previously have been in Python, where there are no real private variables (members, identifiers, whatever you want to call them). One simply suggests privacy via a leading underscore for the users, and freely ignores it while testing the code. In statically typed OO languages I suppose one could make private members accessible to tests by converting them to be protected and subclassing the object to be tested. In Javascript, the latter doesn't apply, while the former seems like bad practice. I could always wall back to black box testing and simply check the final results. It's the simplest and cleanest approach, but unfortunately not really detailed enough for my needs. So, is there a standard way of keeping variables private while still retaining some backdoors for testing in Javascript?

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  • How can I filter using the current value of a text box in a jQuery selector?

    - by spudly
    I have a validation script that checks for data-* attributes to determine which fields are required. If an element has the 'data-required-if' attribute (which has a jQuery selector as it's value), it checks to see if any elements are found that match that selector. If any are found, the field is required. It does something similar to the following: $('[data-required-if]').each(function () { var selector = $(this).attr('data-required-if'), required = false; if ( !$(selector).length ) { required = true; // do something if this element is empty } }); This works great, but there's a problem. When you use the attribute selector to filter based on the current value of a text field, it really filters on the initial value of the text field. <input type='text' id='myinput' value='initial text' /> <input type='text' id='dependent_input' value='' data-required-if="#myinput[value='']" /> // Step 1: type "foobar" in #myinput // Step 2: run these lines of code: <script> $('#myinput').val() //=> returns "foobar" $('#myinput[value="foobar"]').length //=> returns 0 </script> I understand why it's doing that. jQuery probably uses getAttribute() in the background. Is there any other way to filter based on the current value of an input box using purely jQuery selectors?

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • To show the help related information in WPF.

    - by Ashish Ashu
    I have several dialogs in the application. I want to pop up help related box when user clicks on the help button next to Main Heading. The help box is activated by selecting the small blue icon next to the heading. When the help box appears it has the information that is required to understand the entry related to the dialog. This help box automatically disappears when user clicks any where other then the help box. Please help!!

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  • BoundingBox created from mesh to origin, making it bigger

    - by Gunnar Södergren
    I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding Boxes(for Collision purposes) for each of the meshes, the are calculated from origin to the far-end of the current mesh, so to speak. I'm thinking that it might have something to do with the position each mesh brings from Maya and that it's interpreted wrongly... or something. Here's the code for when I create the boxes: private static BoundingBox CreateBoundingBox(Model model, ModelMesh mesh) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); BoundingBox result = new BoundingBox(); foreach (ModelMeshPart meshPart in mesh.MeshParts) { BoundingBox? meshPartBoundingBox = GetBoundingBox(meshPart, boneTransforms[mesh.ParentBone.Index]); if (meshPartBoundingBox != null) result = BoundingBox.CreateMerged(result, meshPartBoundingBox.Value); } result = new BoundingBox(result.Min, result.Max); return result; } private static BoundingBox? GetBoundingBox(ModelMeshPart meshPart, Matrix transform) { if (meshPart.VertexBuffer == null) return null; Vector3[] positions = VertexElementExtractor.GetVertexElement(meshPart, VertexElementUsage.Position); if (positions == null) return null; Vector3[] transformedPositions = new Vector3[positions.Length]; Vector3.Transform(positions, ref transform, transformedPositions); for (int i = 0; i < transformedPositions.Length; i++) { Console.WriteLine(" " + transformedPositions[i]); } return BoundingBox.CreateFromPoints(transformedPositions); } public static class VertexElementExtractor { public static Vector3[] GetVertexElement(ModelMeshPart meshPart, VertexElementUsage usage) { VertexDeclaration vd = meshPart.VertexBuffer.VertexDeclaration; VertexElement[] elements = vd.GetVertexElements(); Func<VertexElement, bool> elementPredicate = ve => ve.VertexElementUsage == usage && ve.VertexElementFormat == VertexElementFormat.Vector3; if (!elements.Any(elementPredicate)) return null; VertexElement element = elements.First(elementPredicate); Vector3[] vertexData = new Vector3[meshPart.NumVertices]; meshPart.VertexBuffer.GetData((meshPart.VertexOffset * vd.VertexStride) + element.Offset, vertexData, 0, vertexData.Length, vd.VertexStride); return vertexData; } } Here's a link to the picture of the mesh(The model holds six meshes, but I'm only rendering one and it's bounding box to make it clearer: http://www.gsodergren.se/portfolio/wp-content/uploads/2011/10/Screen-shot-2011-10-24-at-1.16.37-AM.png The mesh that I'm refering to is the Cubelike one. The cylinder is a completely different model and not part of any bounding box calculation. I've double- (and tripple-)-checked that this mesh corresponds to this bounding box. Any thoughts on what I'm doing wrong?

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  • How to make ASP.Net MVC checkboxes keep state

    - by myotherme
    I have the following situation: I have a class Product that can have a confirmation from various Stations. So I have a ViewModel that holds the Product information, and a list of stations, and all the ProductStationConfirmations. public class ProductViewModel { public Product Product { get; private set; } public List<Station> Stations { get; private set; } public Dictionary<string, ProductStationConfirmation> ProductStationConfirmations { get; private set; } public ProductViewModel(int productID) { // Loads everything from DB } } In my partial view for inserting/editing I iterate over the stations to make a checkbox for each of them: <div class="editor-label"> <%= Html.LabelFor(model => model.Product.Title)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Product.Title)%> <%= Html.ValidationMessageFor(model => model.Product.Title)%> </div> <fieldset> <legend>Station Confirmations</legend> <% foreach (var station in Model.Stations) { %> <div class="nexttoeachother"> <div> <%= Html.Encode(station.Name) %> </div> <div> <%= Html.CheckBox("confirm_"+station.ID.ToString(), Request["confirm_"+station.ID.ToString()] == null ? Model.ProductStationConfirmations.ContainsKey(Entities.ProductStationConfirmation.MakeHash(Model.Product.ID, station.ID)) : Request["confirm_" + station.ID.ToString()].Contains("true") ) %> </div> </div> <% } %> </fieldset> This works and I can process the Request values to store the confirmed Stations, but it is really messy. I made it this way to preserve the state of the checkboxes between round trips if there is a problem with the model (missing title, bad value for decimal, or something that can only be checked server-side like duplicate tile). I would expect that there is a nicer way to do this, I just don't know what it is. I suspect that I need to change the shape of my ViewModel to better accommodate the data, but i don't know how. I am using MVC 2.

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  • How can I move the close button to the top-right corner of the box in slimbox (jQuery)

    - by janoChen
    I want to have my button in the top-right corner, I tried position: absolute, but I think the position of the box is not relative so I can't use top: 0;. Any suggestions? CSS: /* SLIMBOX */ #lbOverlay { position: fixed; z-index: 9999; left: 0; top: 0; width: 100%; height: 100%; background-color: #000; cursor: pointer; } #lbCenter, #lbBottomContainer { position: absolute; z-index: 9999; overflow: hidden; background-color: #fff; } .lbLoading { background: #fff url(slimbox2/loading.gif) no-repeat center; } #lbImage { position: absolute; left: 0; top: 0; border: 10px solid #fff; background-repeat: no-repeat; } #lbPrevLink, #lbNextLink { display: block; position: absolute; top: 0; width: 50%; outline: none; } #lbPrevLink { left: 0; } #lbPrevLink:hover { background: transparent url(slimbox2/prevlabel.gif) no-repeat 0 15%; } #lbNextLink { right: 0; } #lbNextLink:hover { background: transparent url(slimbox2/nextlabel.gif) no-repeat 100% 15%; } #lbBottom { font-family: Verdana, Arial, Geneva, Helvetica, sans-serif; font-size: 10px; color: #666; line-height: 1.4em; text-align: left; border: 10px solid #fff; border-top-style: none; } #lbCloseLink { display: block; float: right; width: 31px; height: 32px; background: transparent url(slimbox2/closelabel.gif) no-repeat center; margin: 5px 0; outline: none; } #lbCloseLink:hover { background: transparent url(slimbox2/closelabel_hover.gif) no-repeat center; border-bottom: 0px; } #lbCaption, #lbNumber { margin-right: 71px; } #lbCaption { font-weight: bold; }

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