Search Results

Search found 21809 results on 873 pages for 'display interfaces'.

Page 152/873 | < Previous Page | 148 149 150 151 152 153 154 155 156 157 158 159  | Next Page >

  • Linux: Three default gateways?

    - by Daniel
    My server has three default gateways, how can that be? Shouldn't there be one default gw? I have three NICs, each attached to a separate subnet: server1:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 10.5.0.0 * 255.255.255.224 U 0 0 0 eth3 localnet * 255.255.255.224 U 0 0 0 eth0 192.168.8.0 * 255.255.255.192 U 0 0 0 eth1 default 10.5.0.1 0.0.0.0 UG 0 0 0 eth3 default 192.168.8.1 0.0.0.0 UG 0 0 0 eth1 default 10.1.0.1 0.0.0.0 UG 0 0 0 eth0 Sometimes, I can't ping a host on the Internet, sometimes I can. What I want is traffic to the Internet (0.0.0.0) routed through a specific NIC. Can I just add a route for 0.0.0.0 and default gw to one of the eth0-3 interfaces? Will it break my connection? I'm using Debian, here is my /etc/network/interfaces: # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface allow-hotplug eth0 iface eth0 inet static address 10.1.0.4 netmask 255.255.255.224 network 10.1.0.0 broadcast 10.1.0.31 gateway 10.1.0.1 allow-hotplug eth1 iface eth1 inet static address 192.168.8.4 netmask 255.255.255.192 network 192.168.8.0 broadcast 192.168.8.63 gateway 192.168.8.1 allow-hotplug eth3 iface eth3 inet static address 10.5.0.4 netmask 255.255.255.224 network 10.5.0.0 broadcast 10.5.0.31 gateway 10.5.0.1

    Read the article

  • need prefuse graph edges like arrows

    - by merve
    Hello, I did my homework and searched both google for a sample and a topic that is answered before on stackoverflow. But nothing has been found. My problem is ordinary edges who does not have a view like arrows. Here is what i do to hope there is forward arrows from target to destination: LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); Here is what i see about colour of edges, hoping these must not be transparent: int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); Thus, i wonder where am i wrong? Why my edges do not seem like arrows? Thanks for any idea. For more detail, i want to paste all of the code: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package prefusedeneme; import javax.swing.JFrame; import prefuse.data.*; import prefuse.data.io.*; import prefuse.Display; import prefuse.Visualization; import prefuse.render.*; import prefuse.util.*; import prefuse.action.assignment.*; import prefuse.Constants; import prefuse.visual.*; import prefuse.action.*; import prefuse.activity.*; import prefuse.action.layout.graph.*; import prefuse.controls.*; import prefuse.data.expression.Predicate; import prefuse.data.expression.parser.ExpressionParser; public class SocialNetworkVis { public static void main(String argv[]) { // 1. Load the data Graph graph = null; /* graph will contain the core data */ try { graph = new GraphMLReader().readGraph("socialnet.xml"); /* load the data from an XML file */ } catch (DataIOException e) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } // 2. prepare the visualization Visualization vis = new Visualization(); /* vis is the main object that will run the visualization */ vis.add("socialnet", graph); /* add our data to the visualization */ // 3. setup the renderers and the render factory // labels for name LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); /* nameLabel decribes how to draw the data elements labeled as "name" */ // create the render factory DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); // 4. process the actions // colour palette for nominal data type int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; /* ColorLib.rgb converts the colour values to integers */ // map data to colours in the palette DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); /* fill describes what colour to draw the graph based on a portion of the data */ // node text ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); /* text describes what colour to draw the text */ // edge ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); /* edge describes what colour to draw the edges */ // combine the colour assignments into an action list ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); /* add the colour actions to the visualization */ // create a separate action list for the layout ActionList layout = new ActionList(Activity.INFINITY); layout.add(new ForceDirectedLayout("socialnet")); /* use a force-directed graph layout with default parameters */ layout.add(new RepaintAction()); /* repaint after each movement of the graph nodes */ vis.putAction("layout", layout); /* add the laout actions to the visualization */ // 5. add interactive controls for visualization Display display = new Display(vis); display.setSize(700, 700); display.pan(350, 350); // pan to the middle display.addControlListener(new DragControl()); /* allow items to be dragged around */ display.addControlListener(new PanControl()); /* allow the display to be panned (moved left/right, up/down) (left-drag)*/ display.addControlListener(new ZoomControl()); /* allow the display to be zoomed (right-drag) */ // 6. launch the visualizer in a JFrame JFrame frame = new JFrame("prefuse tutorial: socialnet"); /* frame is the main window */ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(display); /* add the display (which holds the visualization) to the window */ frame.pack(); frame.setVisible(true); /* start the visualization working */ vis.run("colour"); vis.run("layout"); } }

    Read the article

  • September 2011 Release of the Ajax Control Toolkit

    - by Stephen Walther
    I’m happy to announce the release of the September 2011 Ajax Control Toolkit. This release has several important new features including: Date ranges – When using the Calendar extender, you can specify a start and end date and a user can pick only those dates which fall within the specified range. This was the fourth top-voted feature request for the Ajax Control Toolkit at CodePlex. Twitter Control – You can use the new Twitter control to display recent tweets associated with a particular Twitter user or tweets which match a search query. Gravatar Control – You can use the new Gravatar control to display a unique image for each user of your website. Users can upload custom images to the Gravatar.com website or the Gravatar control can display a unique, auto-generated, image for a user. You can download this release this very minute by visiting CodePlex: http://AjaxControlToolkit.CodePlex.com Alternatively, you can execute the following command from the Visual Studio NuGet console: Improvements to the Ajax Control Toolkit Calendar Control The Ajax Control Toolkit Calendar extender control is one of the most heavily used controls from the Ajax Control Toolkit. The developers on the Superexpert team spent the last sprint focusing on improving this control. There are three important changes that we made to the Calendar control: we added support for date ranges, we added support for highlighting today’s date, and we made fixes to several bugs related to time zones and daylight savings. Using Calendar Date Ranges One of the top-voted feature requests for the Ajax Control Toolkit was a request to add support for date ranges to the Calendar control (this was the fourth most voted feature request at CodePlex). With the latest release of the Ajax Control Toolkit, the Calendar extender now supports date ranges. For example, the following page illustrates how you can create a popup calendar which allows a user only to pick dates between March 2, 2009 and May 16, 2009. <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="CalendarDateRange.aspx.cs" Inherits="WebApplication1.CalendarDateRange" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html> <head runat="server"> <title>Calendar Date Range</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:TextBox ID="txtHotelReservationDate" runat="server" /> <asp:CalendarExtender ID="Calendar1" TargetControlID="txtHotelReservationDate" StartDate="3/2/2009" EndDate="5/16/2009" SelectedDate="3/2/2009" runat="server" /> </form> </body> </html> This page contains three controls: an Ajax Control Toolkit ToolkitScriptManager control, a standard ASP.NET TextBox control, and an Ajax Control Toolkit CalendarExtender control. Notice that the Calendar control includes StartDate and EndDate properties which restrict the range of valid dates. The Calendar control shows days, months, and years outside of the valid range as struck out. You cannot select days, months, or years which fall outside of the range. The following video illustrates interacting with the new date range feature: If you want to experiment with a live version of the Ajax Control Toolkit Calendar extender control then you can visit the Calendar Sample Page at the Ajax Control Toolkit Sample Site. Highlighted Today’s Date Another highly requested feature for the Calendar control was support for highlighting today’s date. The Calendar control now highlights the user’s current date regardless of the user’s time zone. Fixes to Time Zone and Daylight Savings Time Bugs We fixed several significant Calendar extender bugs related to time zones and daylight savings time. For example, previously, when you set the Calendar control’s SelectedDate property to the value 1/1/2007 then the selected data would appear as 12/31/2006 or 1/1/2007 or 1/2/2007 depending on the server time zone. For example, if your server time zone was set to Samoa (UTC-11:00), then setting SelectedDate=”1/1/2007” would result in “12/31/2006” being selected in the Calendar. Users of the Calendar extender control found this behavior confusing. After careful consideration, we decided to change the Calendar extender so that it interprets all dates as UTC dates. In other words, if you set StartDate=”1/1/2007” then the Calendar extender parses the date as 1/1/2007 UTC instead of parsing the date according to the server time zone. By interpreting all dates as UTC dates, we avoid all of the reported issues with the SelectedDate property showing the wrong date. Furthermore, when you set the StartDate and EndDate properties, you know that the same StartDate and EndDate will be selected regardless of the time zone associated with the server or associated with the browser. The date 1/1/2007 will always be the date 1/1/2007. The New Twitter Control This release of the Ajax Control Toolkit introduces a new twitter control. You can use the Twitter control to display recent tweets associated with a particular twitter user. You also can use this control to show the results of a twitter search. The following page illustrates how you can use the Twitter control to display recent tweets made by Scott Hanselman: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="TwitterProfile.aspx.cs" Inherits="WebApplication1.TwitterProfile" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html > <head runat="server"> <title>Twitter Profile</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Twitter ID="Twitter1" ScreenName="shanselman" runat="server" /> </form> </body> </html> This page includes two Ajax Control Toolkit controls: the ToolkitScriptManager control and the Twitter control. The Twitter control is set to display tweets from Scott Hanselman (shanselman): You also can use the Twitter control to display the results of a search query. For example, the following page displays all recent tweets related to the Ajax Control Toolkit: Twitter limits the number of times that you can interact with their API in an hour. Twitter recommends that you cache results on the server (https://dev.twitter.com/docs/rate-limiting). By default, the Twitter control caches results on the server for a duration of 5 minutes. You can modify the cache duration by assigning a value (in seconds) to the Twitter control's CacheDuration property. The Twitter control wraps a standard ASP.NET ListView control. You can customize the appearance of the Twitter control by modifying its LayoutTemplate, StatusTemplate, AlternatingStatusTemplate, and EmptyDataTemplate. To learn more about the new Twitter control, visit the live Twitter Sample Page. The New Gravatar Control The September 2011 release of the Ajax Control Toolkit also includes a new Gravatar control. This control makes it easy to display a unique image for each user of your website. A Gravatar is associated with an email address. You can visit Gravatar.com and upload an image and associate the image with your email address. That way, every website which uses Gravatars (such as the www.ASP.NET website) will display your image next to your name. For example, I visited the Gravatar.com website and associated an image of a Koala Bear with the email address [email protected]. The following page illustrates how you can use the Gravatar control to display the Gravatar image associated with the [email protected] email address: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="GravatarDemo.aspx.cs" Inherits="WebApplication1.GravatarDemo" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title>Gravatar Demo</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Gravatar ID="Gravatar1" Email="[email protected]" runat="server" /> </form> </body> </html> The page above simply displays the Gravatar image associated with the [email protected] email address: If a user has not uploaded an image to Gravatar.com then you can auto-generate a unique image for the user from the user email address. The Gravatar control supports four types of auto-generated images: Identicon -- A different geometric pattern is generated for each unrecognized email. MonsterId -- A different image of a monster is generated for each unrecognized email. Wavatar -- A different image of a face is generated for each unrecognized email. Retro -- A different 8-bit arcade-style face is generated for each unrecognized email. For example, there is no Gravatar image associated with the email address [email protected]. The following page displays an auto-generated MonsterId for this email address: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="GravatarMonster.aspx.cs" Inherits="WebApplication1.GravatarMonster" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title>Gravatar Monster</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Gravatar ID="Gravatar1" Email="[email protected]" DefaultImageBehavior="MonsterId" runat="server" /> </form> </body> </html> The page above generates the following image automatically from the supplied email address: To learn more about the properties of the new Gravatar control, visit the live Gravatar Sample Page. ASP.NET Connections Talk on the Ajax Control Toolkit If you are interested in learning more about the changes that we are making to the Ajax Control Toolkit then please come to my talk on the Ajax Control Toolkit at the upcoming ASP.NET Connections conference. In the talk, I will present a summary of the changes that we have made to the Ajax Control Toolkit over the last several months and discuss our future plans. Do you have ideas for new Ajax Control Toolkit controls? Ideas for improving the toolkit? Come to my talk – I would love to hear from you. You can register for the ASP.NET Connections conference by visiting the following website: Register for ASP.NET Connections   Summary The previous release of the Ajax Control Toolkit – the July 2011 Release – has had over 100,000 downloads. That is a huge number of developers who are working with the Ajax Control Toolkit. We are really excited about the new features which we added to the Ajax Control Toolkit in the latest September sprint. We hope that you find the updated Calender control, the new Twitter control, and the new Gravatar control valuable when building your ASP.NET Web Forms applications.

    Read the article

  • pygame double buffering

    - by BaldDude
    I am trying to use double buffering in pygame. What I'm trying to do is display a red then green screen, and switch from one to the other. Unfortunately, all I have is a black screen. I looked through many sites, but have been unable to find a solution. Any help would be appreciated. import pygame, sys from pygame.locals import * RED = (255, 0, 0) GREEN = ( 0, 255, 0) bob = 1 pygame.init() #DISPLAYSURF = pygame.display.set_mode((500, 400), 0, 32) DISPLAYSURF = pygame.display.set_mode((1920, 1080), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE | pygame.FULLSCREEN) glClear(GL_COLOR_BUFFER_BIT) glMatrixMode(GL_MODELVIEW) glLoadIdentity() running = True while running: if bob==1: #pygame.draw.rect(DISPLAYSURF, RED, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(1.0, 0.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 0 else: #pygame.draw.rect(DISPLAYSURF, GREEN, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(0.0, 1.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 1 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == KEYDOWN: if event.key == K_ESCAPE: running = False pygame.quit() sys.exit() I'm using Python 2.7 and my code need to be os independent. Thanks for your help.

    Read the article

  • ASP.NET MVC Postbacks and HtmlHelper Controls ignoring Model Changes

    - by Rick Strahl
    So here's a binding behavior in ASP.NET MVC that I didn't really get until today: HtmlHelpers controls (like .TextBoxFor() etc.) don't bind to model values on Postback, but rather get their value directly out of the POST buffer from ModelState. Effectively it looks like you can't change the display value of a control via model value updates on a Postback operation. To demonstrate here's an example. I have a small section in a document where I display an editable email address: This is what the form displays on a GET operation and as expected I get the email value displayed in both the textbox and plain value display below, which reflects the value in the mode. I added a plain text value to demonstrate the model value compared to what's rendered in the textbox. The relevant markup is the email address which needs to be manipulated via the model in the Controller code. Here's the Razor markup: <div class="fieldcontainer"> <label> Email: &nbsp; <small>(username and <a href="http://gravatar.com">Gravatar</a> image)</small> </label> <div> @Html.TextBoxFor( mod=> mod.User.Email, new {type="email",@class="inputfield"}) @Model.User.Email </div> </div>   So, I have this form and the user can change their email address. On postback the Post controller code then asks the business layer whether the change is allowed. If it's not I want to reset the email address back to the old value which exists in the database and was previously store. The obvious thing to do would be to modify the model. Here's the Controller logic block that deals with that:// did user change email? if (!string.IsNullOrEmpty(oldEmail) && user.Email != oldEmail) { if (userBus.DoesEmailExist(user.Email)) { userBus.ValidationErrors.Add("New email address exists already. Please…"); user.Email = oldEmail; } else // allow email change but require verification by forcing a login user.IsVerified = false; }… model.user = user; return View(model); The logic is straight forward - if the new email address is not valid because it already exists I don't want to display the new email address the user entered, but rather the old one. To do this I change the value on the model which effectively does this:model.user.Email = oldEmail; return View(model); So when I press the Save button after entering in my new email address ([email protected]) here's what comes back in the rendered view: Notice that the textbox value and the raw displayed model value are different. The TextBox displays the POST value, the raw value displays the actual model value which are different. This means that MVC renders the textbox value from the POST data rather than from the view data when an Http POST is active. Now I don't know about you but this is not the behavior I expected - initially. This behavior effectively means that I cannot modify the contents of the textbox from the Controller code if using HtmlHelpers for binding. Updating the model for display purposes in a POST has in effect - no effect. (Apr. 25, 2012 - edited the post heavily based on comments and more experimentation) What should the behavior be? After getting quite a few comments on this post I quickly realized that the behavior I described above is actually the behavior you'd want in 99% of the binding scenarios. You do want to get the POST values back into your input controls at all times, so that the data displayed on a form for the user matches what they typed. So if an error occurs, the error doesn't mysteriously disappear getting replaced either with a default value or some value that you changed on the model on your own. Makes sense. Still it is a little non-obvious because the way you create the UI elements with MVC, it certainly looks like your are binding to the model value:@Html.TextBoxFor( mod=> mod.User.Email, new {type="email",@class="inputfield",required="required" }) and so unless one understands a little bit about how the model binder works this is easy to trip up. At least it was for me. Even though I'm telling the control which model value to bind to, that model value is only used initially on GET operations. After that ModelState/POST values provide the display value. Workarounds The default behavior should be fine for 99% of binding scenarios. But if you do need fix up values based on your model rather than the default POST values, there are a number of ways that you can work around this. Initially when I ran into this, I couldn't figure out how to set the value using code and so the simplest solution to me was simply to not use the MVC Html Helper for the specific control and explicitly bind the model via HTML markup and @Razor expression: <input type="text" name="User.Email" id="User_Email" value="@Model.User.Email" /> And this produces the right result. This is easy enough to create, but feels a little out of place when using the @Html helpers for everything else. As you can see by the difference in the name and id values, you also are forced to remember the naming conventions that MVC imposes in order for ModelBinding to work properly which is a pain to remember and set manually (name is the same as the property with . syntax, id replaces dots with underlines). Use the ModelState Some of my original confusion came because I didn't understand how the model binder works. The model binder basically maintains ModelState on a postback, which holds a value and binding errors for each of the Post back value submitted on the page that can be mapped to the model. In other words there's one ModelState entry for each bound property of the model. Each ModelState entry contains a value property that holds AttemptedValue and RawValue properties. The AttemptedValue is essentially the POST value retrieved from the form. The RawValue is the value that the model holds. When MVC binds controls like @Html.TextBoxFor() or @Html.TextBox(), it always binds values on a GET operation. On a POST operation however, it'll always used the AttemptedValue to display the control. MVC binds using the ModelState on a POST operation, not the model's value. So, if you want the behavior that I was expecting originally you can actually get it by clearing the ModelState in the controller code:ModelState.Clear(); This clears out all the captured ModelState values, and effectively binds to the model. Note this will produce very similar results - in fact if there are no binding errors you see exactly the same behavior as if binding from ModelState, because the model has been updated from the ModelState already and binding to the updated values most likely produces the same values you would get with POST back values. The big difference though is that any values that couldn't bind - like say putting a string into a numeric field - will now not display back the value the user typed, but the default field value or whatever you changed the model value to. This is the behavior I was actually expecting previously. But - clearing out all values might be a bit heavy handed. You might want to fix up one or two values in a model but rarely would you want the entire model to update from the model. So, you can also clear out individual values on an as needed basis:if (userBus.DoesEmailExist(user.Email)) { userBus.ValidationErrors.Add("New email address exists already. Please…"); user.Email = oldEmail; ModelState.Remove("User.Email"); } This allows you to remove a single value from the ModelState and effectively allows you to replace that value for display from the model. Why? While researching this I came across a post from Microsoft's Brad Wilson who describes the default binding behavior best in a forum post: The reason we use the posted value for editors rather than the model value is that the model may not be able to contain the value that the user typed. Imagine in your "int" editor the user had typed "dog". You want to display an error message which says "dog is not valid", and leave "dog" in the editor field. However, your model is an int: there's no way it can store "dog". So we keep the old value. If you don't want the old values in the editor, clear out the Model State. That's where the old value is stored and pulled from the HTML helpers. There you have it. It's not the most intuitive behavior, but in hindsight this behavior does make some sense even if at first glance it looks like you should be able to update values from the model. The solution of clearing ModelState works and is a reasonable one but you have to know about some of the innards of ModelState and how it actually works to figure that out.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • Displaying JSON in your Browser

    - by Rick Strahl
    Do you work with AJAX requests a lot and need to quickly check URLs for JSON results? Then you probably know that it’s a fairly big hassle to examine JSON results directly in the browser. Yes, you can use FireBug or Fiddler which work pretty well for actual AJAX requests, but if you just fire off a URL for quick testing in the browser you usually get hit by the Save As dialog and the download manager, followed by having to open the saved document in a text editor in FireFox. Enter JSONView which allows you to simply display JSON results directly in the browser. For example, imagine I have a URL like this: http://localhost/westwindwebtoolkitweb/RestService.ashx?Method=ReturnObject&format=json&Name1=Rick&Name2=John&date=12/30/2010 typed directly into the browser and that that returns a complex JSON object. With JSONView the result looks like this: No fuss, no muss. It just works. Here the result is an array of Person objects that contain additional address child objects displayed right in the browser. JSONView basically adds content type checking for application/json results and when it finds a JSON result takes over the rendering and formats the display in the browser. Note that it re-formats the raw JSON as well for a nicer display view along with collapsible regions for objects. You can still use View Source to see the raw JSON string returned. For me this is a huge time-saver. As I work with AJAX result data using GET and REST style URLs quite a bit it’s a big timesaver. To quickly and easily display JSON is a key feature in my development day and JSONView for all its simplicity fits that bill for me. If you’re doing AJAX development and you often review URL based JSON results do yourself a favor and pick up a copy of JSONView. Other Browsers JSONView works only with FireFox – what about other browsers? Chrome Chrome actually displays raw JSON responses as plain text without any plug-ins. There’s no plug-in or configuration needed, it just works, although you won’t get any fancy formatting. [updated from comments] There’s also a port of JSONView available for Chrome from here: https://chrome.google.com/webstore/detail/chklaanhfefbnpoihckbnefhakgolnmc It looks like it works just about the same as the JSONView plug-in for FireFox. Thanks for all that pointed this out… Internet Explorer Internet Explorer probably has the worst response to JSON encoded content: It displays an error page as it apparently tries to render JSON as XML: Yeah that seems real smart – rendering JSON as an XML document. WTF? To get at the actual JSON output, you can use View Source. To get IE to display JSON directly as text you can add a Mime type mapping in the registry:   Create a new application/json key in: HKEY_CLASSES_ROOT\MIME\Database\ContentType\application/json Add a string value of CLSID with a value of {25336920-03F9-11cf-8FD0-00AA00686F13} Add a DWORD value of Encoding with a value of 80000 I can’t take credit for this tip – found it here first on Sky Sander’s Blog. Note that the CLSID can be used for just about any type of text data you want to display as plain text in the IE. It’s the in-place display mechanism and it should work for most text content. For example it might also be useful for looking at CSS and JS files inside of the browser instead of downloading those documents as well. © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  AJAX  

    Read the article

  • Laptop with Intel Graphics: external VGA monitor only gets signal on boot (no "hot plugging")

    - by iveand
    I am able to get an external VGA monitor (or projector) to work if I start my laptop with it connected. However, if I start the laptop with it disconnected there is no signal on the external. The Displays screen shows the external, and thinks that it is active, but there is no signal being sent to it. This has been a persistent problem since 10.04 (I am now on 12.04.... each upgrade hoping something is improved). I should note that even when it works (starting with display connected), Displays still says the monitor is "unknown" (but it sends the signal). For the correct resolution to display, I have had to add a few xrandr lines for my monitor to my .xprofile file... otherwise resolution is limited to default 1024x768. So, resolution issues can be worked around, but the main issue is that the external doesn't get a signal without starting the machine with it connected. I have tried: adding i915.modeset=1 to grub (also i965.modeset=1 since someone posted that this helped even though lshw shows i915) adding following ppa and doing a dist-upgrade: sudo add-apt-repository ppa:xorg-edgers/ppa Here are the details: Laptop: Toshiba Tecra M10 lspci listings for video: 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller [8086:2a42] (rev 07) sudo lshw -C video listing: *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:ff400000-ff7fffff memory:e0000000-efffffff ioport:cff8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:ffc00000-ffcfffff "System Info" shows my graphics as the following Mobile Intel® GM45 Express Chipset x86/MMX/SSE2

    Read the article

  • Dim an Overly Bright Alarm Clock with a Binder Divider

    - by ETC
    Love your alarm clock but hate how eye-searingly bright it is? Slice up a plastic binder divider to dim your alarm clock (or any other aggressively bright monochromatic display). At DIY site Curbly Chris Job shares a simple alarm clock hack. For years he had an alarm clock with a nice dim display. When it broke he went in search of a replacement but failed to find one that wasn’t . His solution came in form of a sliced up binder divider (the clear, usually tinted, plastic tabs you put in between paper in a binder). He sliced to fit the display, spritzed it with a little water to help it cling to the plastic, and pressed it in place. The plastic dims the display enough–as seen in the before/after picture above–that he doesn’t need to cover it up to get a good night’s sleep. Calm Your Alarm Clock’s Display and Sleep Better for 25¢ [Curbly] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

    Read the article

  • execute script after desktop loaded?

    - by Andre
    I want to execute bash script on startup that opens several terminals in different workspaces. Script works just fine if I call it from terminal, but it doesn't work if executed from crontab using @reboot: #!/usr/bin/env bash #1 make sure we have enough workspaces gconftool-2 --set -t int /apps/metacity/general/num_workspaces 7 #2. Launch programs in these terminals wmctrl -s 6 gnome-terminal --full-screen --execute bash -c "tmux attach; bash" wmctrl -s 5 gnome-terminal --full-screen --execute bash -c "weechat-curses; bash" wmctrl -s 4 gnome-terminal --full-screen --execute bash -c "export TERM=xterm-256color; mutt; bash" wmctrl -s 3 gnome-terminal --full-screen wmctrl -s 2 gnome-terminal --full-screen wmctrl -s 1 gnome-terminal --full-screen wmctrl -s 0 google-chrome --start-maximized I think it's because crontab job triggers before desktop environment is loaded...maybe...? How can I execute this script after desktop environment is loaded? thanks:) Update 1: i've started it from crontab initially like this: @reboot $HOME/andreiscripts/startup.sh >> $HOME/andreiscripts/testlog.txt 2>&1 and was getting these errors: Cannot open display. Failed to parse arguments: Cannot open display: Cannot open display. Failed to parse arguments: Cannot open display: Cannot open display. ..... Update 2 I've tried to launch script from System Preferences Startup Applications /home/andrei/andreiscripts/startup.sh >> /home/andrei/Desktop/out.txt 2>&1 but script only opened first gnome-terminal in workspace 6... and wouldn't continue executing the rest of the script until I close that gnome-terminal and so on....

    Read the article

  • Dual Monitor difficulties (VirtualBox ubuntu host) - rdesktop sessions mirror

    - by rukus5
    I am running ubuntu 9.10 host with a Windows guest and need to extend my guest windows desktop into the second monitor (otherwise I will have to convert to a dual boot situation because this is a work furnished computer, please HELP!!) Current Situation: Windows Guest Running with VRDP enabled and successfully connecting. Guest Additions running and VBox set to 2 monitors and I see two monitors in display settings. connecting via 2 different rdesktop sessions mirrors the display. even though display settings of Guest Windows is set to extend desktop. is there a rdesktop option to signify to the VBox it is the second display? I need the second connection be the second display. any ideas?

    Read the article

  • SQL SERVER – Preserve Leading Zero While Coping to Excel from SSMS

    - by pinaldave
    Earlier I wrote two articles about how to efficiently copy data from SSMS to Excel. Since I wrote that post there are plenty of interest generated on this subject. There are a few questions I keep on getting over this subject. One of the question is how to get the leading zero preserved while copying the data from SSMS to Excel. Well it is almost the same way as my earlier post SQL SERVER – Excel Losing Decimal Values When Value Pasted from SSMS ResultSet. The key here is in EXCEL and not in SQL Server. The step here is to change the format of Excel Cell to Text from Numbers and that will preserve the value of the with leading or trailing Zeros in Excel. However, I assume this is done for display purpose only because once you convert column to Text you may find it difficult to do numeric operations over the column for example Aggregation, Average etc. If you need to do the same you should either convert the columns back to Numeric in Excel or do the process in Database and export the same value as along with it as well. However, I have seen in requirement in the real world where the user has to have a numeric value with leading Zero values in it for display purpose. Here is my suggestion, instead of manipulating numeric value in the database and converting it to character value the ideal thing to do is to store it as a numeric value only in the database. Whatever changes you want to do for display purpose should be handled at the time of the display using the format function of SQL or Application Language. Honestly, database is data layer and presentation is presentation layer – they are two different things and if possible they should not be mixed. If due to any reason you cannot follow above advise and you need is to have append leading zeros in the database only here are two of my previous articles I suggest you to refer them. I am open to learn new tricks as these articles are almost three years old. Please share your opinion and suggestions in the comments area. SQL SERVER – Pad Ride Side of Number with 0 – Fixed Width Number Display SQL SERVER – UDF – Pad Ride Side of Number with 0 – Fixed Width Number Display Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Excel

    Read the article

  • How to set default xrandr settings?

    - by echo-flow
    I'm trying to enable dual monitors in Ubuntu. This is working fine, but every time I do it, desktop effects is disabled. I think I've found the reason why, though: https://wiki.ubuntu.com/X/Config/Multihead/ As with the GNOME XRandR configuration method, setting Virtual to too large a value may result in a loss of hardware acceleration, and thus an inability to use Compiz and its desktop effects. When I use the GNOME monitor applet, or the Monitors configuration in the System menu, the default xrandr settings puts the second monitor to the right of the first, and, as I found with this bug, for most monitors this creates a virtual desktop larger than the maximum 2048 horizontal resolution needed for hardware acceleration on my netbook hardware. So, it seems like if I can modify xrandr's default settings so that it places the new desktop above or below (north or south of) the main LVDS display, then hardware acceleration, and therefore compiz will continue to work. Can anyone tell me, what is the easiest way to achieve this? UPDATE: I have confirmed that multihead support with desktop effects and hardware acceleration works when I move the external monitor display north of the main LVDS display. Right now this involves the following process: plugging in the external monitor, starting the Monitors configuration menu, desktop effects are disabled automatically (and all of the windows on my workspaces are moved to the first workspace), repositioning the external display so that it is north of LVDS display and clicking apply, and then navigating to the Appearance menu and telling it to reenable desktop effects. Is there a simpler way do this? UPDATE 2: OK, so I thought that perhaps the GNOME Monitors configuration screen was trying to be clever, and might be disbling desktop effects. So, I just tried using the xrandr command-line client instead, as follows: xrandr --output VGA1 --above LVDS1 When I do that, desktop effects are still disabled, and I need to manually reenable them. This, despite the fact that hardware acceleration works, and there is never a point where hardware acceleration stops working because the horizontal dimension of the virtual display is too large. So what program is trying to be clever, and is turning off desktop effects when it doesn't need to? And how do I make it stop? If there were a way to re-enable desktop effects from the command line, which I could then put into a script along with the proper xrandr invocation, I would accept that as a workaround. UPDATE 3: OK, here's my script to enable a second monitor with desktop effects. It might be evil, I'm not sure: second-monitor.sh xrandr --output VGA1 --above LVDS1 sleep 3 compiz --replace & The sleep statement might not be necessary. If there's a better way to do this, please let me know. UPDATE 4: This is a Dell Mini Inspiron 1012. Here are my system specifications: lspci -vv 00:02.0 VGA compatible controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: Dell Device 041a Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 29 Region 0: Memory at f0b00000 (32-bit, non-prefetchable) [size=512K] Region 1: I/O ports at 18d0 [size=8] Region 2: Memory at d0000000 (32-bit, prefetchable) [size=256M] Region 3: Memory at f0900000 (32-bit, non-prefetchable) [size=1M] Capabilities: <access denied> Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: Dell Device 041a Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Region 0: Memory at f0b80000 (32-bit, non-prefetchable) [size=512K] Capabilities: <access denied> lsmod | grep i915 i915 287458 2 drm_kms_helper 29329 1 i915 drm 162409 3 i915,drm_kms_helper intel_agp 24375 2 i915 i2c_algo_bit 5028 1 i915 video 17375 1 i915

    Read the article

  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

    Read the article

  • playonlinux is unable to find 32bits / 64bits OpenGL library

    - by footy
    When I open a fresh instalation of playonlinux, it gives 2 dialog box as mentioned in title: playonlinux is unable to find 32bits OpenGL library playonlinux is unable to find 64bits OpenGL library I am using Ubuntu 12.04 (and new to it) and would like to know how to solve this problem EDIT TERMINAL OUTPUT ~$ playonlinux [main] Message: PlayOnLinux (4.1.8) is starting [clean_tmp] Message: Cleaning temp directory Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: [main] Message: Filesystem is compatible [install_plugins] Message: Checking plugin: Capture... [maj_check] Message: Web version : 1349866727 [maj_check] Message: Current local version : 1349563245 [maj_check] Message: Updating list [install_plugins] Message: Checking plugin: ScreenCap... [install_plugins] Message: Checking plugin: PlayOnLinux Vault... /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected [POL_Config_Write] Message: Config write: LAST_TIMESTAMP 1349866727

    Read the article

  • PC doesn't select right monitor sometimes

    - by Madhur Ahuja
    I have an ACER LCD monitor with Intel G33/G31 display chipset. The preferred resolution for monitor is 1440x900. The drivers for both monitor and display are correctly installed and displayed in Device Manager section. However, I have observed, sometimes, in Display properties, my PC shows Display Device on: VGA instead of Display Device on: Acer , and when that happens, the resolution becomes distorted and I am unable to switch back to 1440x900. However, this problem resolves itself automatically sometimes between reboots. Any idea what's going on ?

    Read the article

  • Ubutu 14.04 triple screen, third screen black and X cursor

    - by Horse
    I am having some issues getting my third screen working properly. I had triple screens working fine on 12.04, using 2 nvidia cards. Did a fresh install of 14.04 and having no end of problems getting it working. It either will just be disabled, or the screen is black with the cursor as an X. I can only enable it from the nvidia server settings tool. The Ubuntu native display settings won't even show the 3rd screen. I tried copying the xorg.conf from my old install, which upon restarting X worked fine on the login screen, but then it just sat there after I logged in and didn’t do anything (mouse was still working). I am using gnome-session-fallback instead of unity if that makes any difference. Still having these issues if I try unity though. How do I get my 3rd screen working and displaying a desktop? Here is my current xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 331.20 (buildd@roseapple) Mon Feb 3 15:07:22 UTC 2014 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: unknown, VertRefresh source: unknown Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 0.0 - 0.0 VertRefresh 0.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 520" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 520" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0, DVI-I-3: nvidia-auto-select +1280+0" # Removed Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0" # Removed Option "SLI" "Off" # Removed Option "BaseMosaic" "off" # Removed Option "metamodes" "GPU-109d4eb8-b40b-87d7-3fd6-95830d1d5215.DVI-I-2: nvidia-auto-select +0+0, GPU-109d4eb8-b40b-87d7-3fd6-95830d1d5215.DVI-I-3: nvidia-auto-select +1280+0, GPU-82e96214-175e-5e6a-218c-5bdbc948daf2.DVI-I-1: nvidia-auto-select +3200+0" # Removed Option "SLI" "off" # Removed Option "BaseMosaic" "on" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-0" Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0, DVI-I-3: nvidia-auto-select +1280+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "metamodes" "nvidia-auto-select +0+0" # Removed Option "metamodes" "DVI-I-3: nvidia-auto-select +0+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Here is my old 'working in 12.04' xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 310.19 ([email protected]) Thu Nov 8 02:08:55 PST 2012 Section "ServerLayout" # Removed Option "Xinerama" "0" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen2" Screen 2 "Screen2" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: unknown, VertRefresh source: unknown Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "Apple Cinema HD" HorizSync 74.0 - 74.6 VertRefresh 59.9 - 60.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:1:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 520" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0, DFP-2: nvidia-auto-select +1280+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1280x1024_75 +0+0; DFP-0: 1152x864 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0 {viewportout=1280x720+0+152}" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection

    Read the article

  • Deeper Unity search indexing

    - by Chris Bauer
    Unity is currently only indexing and displaying a shallow set of file results. Suppose I want to open the file "/home/Music/Creedence Clearwater Revival/Willy and the Poor Boys/The-Midnight-Special.mp3". I open the "Files and Folders" lens and type "The Midnight Special". Unfortunately, the song doesn't display. I try "Willy and the Poor Boys" but that folder doesn't display either. The only folder that does display in the lens is "Music". Therefore I must open the "Music" folder then navigate through the entire directory tree to open the file I want. How do I get a deeper index of files to display in the "Files and Folders" lens? Thanks for your help!

    Read the article

  • How-to hide the close icon for task flows opened in dialogs

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} ADF bounded task flows can be opened in an external dialog and return values to the calling application as documented in chapter 19 of Oracle Fusion Middleware Fusion Developer's Guide for Oracle Application Development Framework11g: http://download.oracle.com/docs/cd/E15523_01/web.1111/b31974/taskflows_dialogs.htm#BABBAFJB Setting the task flow call activity property Run as Dialog to true and the Display Type property to inline-popup opens the bounded task flow in an inline popup. To launch the dialog, a command item is used that references the control flow case to the task flow call activity <af:commandButton text="Lookup" id="cb6"         windowEmbedStyle="inlineDocument" useWindow="true"         windowHeight="300" windowWidth="300"         action="lookup" partialSubmit="true"/> By default, the dialog that contains the task flow has a close icon defined that if pressed closes the dialog and returns to the calling page. However, no event is sent to the calling page to handle the close case. To avoid users closing the dialog without the calling application to be notified in a return listener, the close icon shown in the opened dialog can be hidden using ADF Faces skinning. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The following skin selector hides the close icon in the dialog af|panelWindow::close-icon-style{ display:none; } To learn about skinning, see chapter 20 of Oracle Fusion Middleware Web User Interface Developer's Guide for Oracle Application Development Framework http://download.oracle.com/docs/cd/E15523_01/web.1111/b31973/af_skin.htm#BAJFEFCJ However, the skin selector that is shown above hides the close icon from all af:panelWindow usages, which may not be intended. To only hide the close icon from dialogs opened by a bounded task flow call activity, the ADF Faces component styleClass property can be used. The af:panelWindow component shown below has a "withCloseWindow" style class property name defined. This name is referenced in the following skin selector, ensuring that the close icon is displayed af|panelWindow.withCloseIcon::close-icon-style{ display:block; } In summary, to hide the close icon shown for bounded task flows that are launched in inline popup dialogs, the default display behavior of the close icon of the af:panelWindow needs to be reversed. Instead to always display the close icon, the close icon is always hidden, using the first skin selector. To show the disclosed icon in other usages of the af:panelWindow component, the component is flagged with a styleClass property value as shown below <af:popup id="p1">   <af:panelWindow id="pw1" contentWidth="300" contentHeight="300"                                 styleClass="withCloseIcon"/> </af:popup> The "withCloseIcon" value is referenced in the second skin definition af|panelWindow.withCloseIcon::close-icon-style{ display:block; } The complete entry of the skin CSS file looks as shown below: af|panelWindow::close-icon-style{ display:none; } af|panelWindow.withCloseIcon::close-icon-style{ display:block; }

    Read the article

  • iPad2 - Yet Another Fundamental Defect in an Apple product

    - by Kit Ong
    First it was antenna defect in iPhone4 now it has been reported that some iPad 2 have display issues, Apple really needs to look at their manufacturing process. It doesn't help that workers are working like robots in their main supplier's factory Foxconn. More info on reported display light bleeding http://www.cultofmac.com/if-your-ipad-2-has-display-problems-do-not-return-it-heres-why/87197   How to check your iPad for dead pixel / light leak / bleed http://www.theipadguide.com/content/ipad-dead-pixel-test-how/7171269

    Read the article

  • Can't get LWJGL lighting to work

    - by Zarkonnen
    I'm trying to enable lighting in lwjgl according to the method described by NeHe and this post. However, no matter what I try, all faces of my shapes always receive the same amount of light, or, in the case of a spinning shape, the amount of lighting seems to oscillate. All faces are lit up by the same amount, which changes as the pyramid rotates. Concrete example (apologies for the length): Note how all panels are always the same brightness, but the brightness varies with the pyramid's rotation. This is using lwjgl 2.8.3 on Mac OS X. package com; import com.zarkonnen.lwjgltest.Main; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; import org.newdawn.slick.opengl.Texture; import org.newdawn.slick.opengl.TextureLoader; import org.lwjgl.util.glu.*; import org.lwjgl.input.Keyboard; import java.nio.FloatBuffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; /** * * @author penguin */ public class main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.setTitle("3D Pyramid"); Display.create(); } catch (Exception e) { } initGL(); float rtri = 0.0f; Texture texture = null; try { texture = TextureLoader.getTexture("png", Main.class.getResourceAsStream("tex.png")); } catch (Exception ex) { ex.printStackTrace(); } while (!Display.isCloseRequested()) { // Draw a Triangle :D GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glLoadIdentity(); GL11.glTranslatef(0.0f, 0.0f, -10.0f); GL11.glRotatef(rtri, 0.0f, 1.0f, 0.0f); texture.bind(); GL11.glBegin(GL11.GL_TRIANGLES); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, 1.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, 1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); GL11.glEnd(); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(1.0f, -1.0f, 1.0f); GL11.glVertex3f(1.0f, -1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); GL11.glEnd(); Display.update(); rtri += 0.05f; // Exit-Key = ESC boolean exitPressed = Keyboard.isKeyDown(Keyboard.KEY_ESCAPE); if (exitPressed) { System.out.println("Escape was pressed!"); Display.destroy(); } } Display.destroy(); } private static void initGL() { GL11.glEnable(GL11.GL_LIGHTING); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, ((float) 800) / ((float) 600), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0f); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); float lightAmbient[] = {0.5f, 0.5f, 0.5f, 1.0f}; // Ambient Light Values float lightDiffuse[] = {1.0f, 1.0f, 1.0f, 1.0f}; // Diffuse Light Values float lightPosition[] = {0.0f, 0.0f, 2.0f, 1.0f}; // Light Position ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glLight(GL11.GL_LIGHT1, GL11.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip()); // Setup The Ambient Light GL11.glLight(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, (FloatBuffer) temp.asFloatBuffer().put(lightDiffuse).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT1, GL11.GL_POSITION, (FloatBuffer) temp.asFloatBuffer().put(lightPosition).flip()); // Position The Light GL11.glEnable(GL11.GL_LIGHT1); // Enable Light One } }

    Read the article

  • How can a computer render a CLI/console along with a GUI?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI? GUI's are completely different from text. And how can we have GUI windows that display text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How does graphics get rendered to display? Is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that gather the pixel position of windows and widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How about the CLI's integrated with Graphics? How does the OS tell the GPU that a certain part of the screen wants to display text while the rest wants to display pixel data?

    Read the article

  • How Did we get from CLI to Graphics?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI. GUI's are completely different from Text. and How Can we have GUI windows that Display Text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How Do Graphic's get rendered to display? is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that Gather the pixel position of Windows and Widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How About the CLI's integrated with Graphics? how does the OS Tell the GPU that a certain part of the screen wants to display text while the rest, whats to display pixel data? it's all very confusing. Shed some light in it, will ya?

    Read the article

  • menubar visible pipelight on secondray screen

    - by Adrien
    First of all, here is my setup : Ubuntu 13.04 on a laptop, main display is the laptop screen, secondary display is my tv Chrome Pipelight (microsoft silverlight running through wine) a silverlight application in the secondary display(netflix) The problem is that, when i put netflix in fullscreen mode, the menubar remains visible on top of the secondary screen. Apparently the aplication that has focus is Microsoft Silverlight. What can I do to solve this?

    Read the article

  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

    Read the article

  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

    Read the article

< Previous Page | 148 149 150 151 152 153 154 155 156 157 158 159  | Next Page >