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  • How do I handle priority and propagation in an event system?

    - by Peeter
    Lets say I have a simple event system with the following syntax: object = new Object(); object.bind("my_trigger", function() { print "hello"; }); object.bind("my_trigger", function() { print "hello2"; }); object.trigger("my_trigger"); How could I make sure hello2 is printed out first (I do not want my code to depend on which order the events are binded). Ontop of that, how would I prevent my events from propagating (e.g. I want to stop every other event from being executed)

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • A general question about inheritence in the .NET framework

    - by Grant
    I have a general question about inheritance in the .NET framework, lets say you have 2 classes, the first is called Parent and the second is called Child. Child inherits from Parent. Parent wants to ensure that each instance of child executes a specific piece of code when it loads irrespective of whether the child has their own onLoad code explicitly specified. From my experience, if i handle onLoad in the parent and not in the child, the parents onLoad code will fire but if its handled in both classes only the child's code will fire. Is this correct? and if so how can i ensure the parents code will always fire for the child...

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  • How to use jQuery to show/hide divs based on radio button selection?

    - by manoj382
    Hello, I have some radio buttons and I'd like to have different hidden divs show up based on which radio button is selected. Here's what the HTML looks like: <form name="form1" id="my_form" method="post" action=""> <div><label><input type="radio" name="group1" value="opt1">opt1</label></div> <div><label><input type="radio" name="group1" value="opt2">opt2</label></div> <div><label><input type="radio" name="group1" value="opt3">opt3</label></div> <input type="submit" value="Submit"> </form> .... <style type="text/css"> .desc { display: none; } </style> .... <div id="opt1" class="desc">lorem ipsum dolor</div> <div id="opt2" class="desc">consectetur adipisicing</div> <div id="opt3" class="desc">sed do eiusmod tempor</div> And here's my jQuery: $(document).ready(function(){ $("input[name$='group2']").click(function() { var test = $(this).val(); $("#"+test).show(); }); }); The reason I'm doing it that way is because my radio buttons and divs are being generated dynamically (the value of the radio button will always have a corresponding div). The code above works partially - the divs will show when the correct button is checked, but I need to add in some code to make the divs hide again once the button is unchecked. Thanks!

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  • Race condition firing events in AS3

    - by crispclean
    Hello I have some troubles firing and removing events in the right chronicle order. The code below gives the following output: save poster into db, and dispatch event calling service, dispatch event removed = false calling service, dispatch event removed = false calling service, dispatch event removed = true save poster into db, and dispatch event save poster into db, and dispatch event of course this should be more something like: save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true Can someone help me with this? I'm running out of ideas on how to tackle this. thx! for(var i:int = 0;i< 3;i++){ createPoster(); } function createPoster(){ Main.db.savePoster(); Main.db.addEventListener(Config.evt_SAVEPOSTER_READY, callService); } function callService(){ Main.db.removeEventListener(Config.evt_SAVEPOSTER_READY, callService); }

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  • How to link subprograms to a main program's game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is roughly : how does it work ? It seems that each robot's code is compiled by the main program and then used in a way I cannot understand. I thought it could yields a thread for each robot, but I have not any proof of this and it seems a bit complicated to achieve it. Any idea how it could work, someone ?

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  • jQuery: get the file name selected from <input type="file" />

    - by ConNen
    This code should work in IE (don't even test it in Firefox), but it doesn't. What I want is to display the name of the attached file. Any help? <html> <head> <title>example</title> <script type="text/javascript" src="../js/jquery.js"></script> <script type="text/javascript"> $(document).ready( function(){ $("#attach").after("<input id='fakeAttach' type='button' value='attach a file' />"); $("#fakeAttach").click(function() { $("#attach").click(); $("#maxSize").after("<div id='temporary'><span id='attachedFile'></span><input id='remove' type='button' value='remove' /></div>"); $('#attach').change(function(){ $("#fakeAttach").attr("disabled","disabled"); $("#attachedFile").html($(this).val()); }); $("#remove").click(function(e){ e.preventDefault(); $("#attach").replaceWith($("#attach").clone()); $("#fakeAttach").attr("disabled",""); $("#temporary").remove(); }); }) }); </script> </head> <body> <input id="attach" type="file" /><span id="maxSize">(less than 1MB)</span> </body> </html>

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  • How to implement an EventHandler to update controls

    - by Bill
    May I ask for help with the following? I am attempting to connect and control three pieces of household electronic equipment by computer through a GlobalCache GC-100 and iTach. As you will see in the following code, I created a class-instance of GlobalCacheAdapter that communicates with each piece of equipment. Although the code seems to work well in controlling the equipment, I am having trouble updating controls with the feedback from the equipment. The procedure "ReaderThreadProc" captures the feedback; however I don't know how to update the associated TextBox with the feedback. I believe that I need to create an EventHandler to notify the TextBox of the available update; however I am uncertain as to how an EventHandler like this would be implemented. Any help wold be greatly appreciated. using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { // Create three new instances of GlobalCacheAdaptor and connect. // GC-100 (Elan) 192.168.1.70 4998 // GC-100 (TuneSuite) 192.168.1.70 5000 // GC iTach (Lighting) 192.168.1.71 4999 private GlobalCacheAdaptor elanGlobalCacheAdaptor; private GlobalCacheAdaptor tuneSuiteGlobalCacheAdaptor; private GlobalCacheAdaptor lutronGlobalCacheAdaptor; public Form1() { InitializeComponent(); elanGlobalCacheAdaptor = new GlobalCacheAdaptor(); elanGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.70"), 4998); tuneSuiteGlobalCacheAdaptor = new GlobalCacheAdaptor(); tuneSuiteGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.70"), 5000); lutronGlobalCacheAdaptor = new GlobalCacheAdaptor(); lutronGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.71"), 4999); elanTextBox.Text = elanGlobalCacheAdaptor._line; tuneSuiteTextBox.Text = tuneSuiteGlobalCacheAdaptor._line; lutronTextBox.Text = lutronGlobalCacheAdaptor._line; } private void btnZoneOnOff_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,4,1,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,800" + Environment.NewLine); } private void btnSourceInput1_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,1,1,20,179,20,179,20,179,20,179,20,179,20,179,20,179,20,278,20,179,20,179,20,179,20,780" + Environment.NewLine); } private void btnSystemOff_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,1,1,20,184,20,184,20,184,20,184,20,184,20,286,20,286,20,286,20,184,20,184,20,184,20,820" + Environment.NewLine); } private void btnLightOff_Click(object sender, EventArgs e) { lutronGlobalCacheAdaptor.SendMessage("sdl,14,0,0,S2\x0d"); } private void btnLightOn_Click(object sender, EventArgs e) { lutronGlobalCacheAdaptor.SendMessage("sdl,14,100,0,S2\x0d"); } private void btnChannel31_Click(object sender, EventArgs e) { tuneSuiteGlobalCacheAdaptor.SendMessage("\xB8\x4D\xB5\x33\x31\x00\x30\x21\xB8\x0D"); } private void btnChannel30_Click(object sender, EventArgs e) { tuneSuiteGlobalCacheAdaptor.SendMessage("\xB8\x4D\xB5\x33\x30\x00\x30\x21\xB8\x0D"); } } } public class GlobalCacheAdaptor { public Socket _multicastListener; public string _preferredDeviceID; public IPAddress _deviceAddress; public Socket _deviceSocket; public StreamWriter _deviceWriter; public bool _isConnected; public int _port; public IPAddress _address; public string _line; public GlobalCacheAdaptor() { } public static readonly GlobalCacheAdaptor Instance = new GlobalCacheAdaptor(); public bool IsListening { get { return _multicastListener != null; } } public GlobalCacheAdaptor ConnectToDevice(IPAddress address, int port) { if (_deviceSocket != null) _deviceSocket.Close(); try { _port = port; _address = address; _deviceSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _deviceSocket.Connect(new IPEndPoint(address, port)); ; _deviceAddress = address; var stream = new NetworkStream(_deviceSocket); var reader = new StreamReader(stream); var writer = new StreamWriter(stream) { NewLine = "\r", AutoFlush = true }; _deviceWriter = writer; writer.WriteLine("getdevices"); var readerThread = new Thread(ReaderThreadProc) { IsBackground = true }; readerThread.Start(reader); _isConnected = true; return Instance; } catch { DisconnectFromDevice(); MessageBox.Show("ConnectToDevice Error."); throw; } } public void SendMessage(string message) { try { var stream = new NetworkStream(_deviceSocket); var reader = new StreamReader(stream); var writer = new StreamWriter(stream) { NewLine = "\r", AutoFlush = true }; _deviceWriter = writer; writer.WriteLine(message); var readerThread = new Thread(ReaderThreadProc) { IsBackground = true }; readerThread.Start(reader); } catch { MessageBox.Show("SendMessage() Error."); } } public void DisconnectFromDevice() { if (_deviceSocket != null) { try { _deviceSocket.Close(); _isConnected = false; } catch { MessageBox.Show("DisconnectFromDevice Error."); } _deviceSocket = null; } _deviceWriter = null; _deviceAddress = null; } private void ReaderThreadProc(object state) { var reader = (StreamReader)state; try { while (true) { var line = reader.ReadLine(); if (line == null) break; _line = _line + line + Environment.NewLine; } // Need to create EventHandler to notify the TextBoxes to update with _line } catch { MessageBox.Show("ReaderThreadProc Error."); } } }

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  • How can I get jquery to toggle-fade a flashcard div open and closed on click?

    - by Edward Tanguay
    What do I have to change to the code below in order for the user to click on a flashcard header to open and close the flashcard answer? I couldn't get toggle() to work with fadein/fadeout the version below doesn't respond to the click code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1.4.1"); google.setOnLoadCallback(function() { $("div > div.question").click(function() { if($(this).next().is(":hidden") { $(this).next().fadeIn("slow"); } else { $(this).next().fadeOut("slow"); } }); }); </script> <style> div.flashcard { margin: 0 10px 10px 0; } div.flashcard div.question { background-color:#ddd; width: 400px; padding: 5px; cursor: hand; cursor: pointer; } div.flashcard div.answer { background-color:#eee; width: 400px; padding: 5px; display: none; } </style> </head> <body> <div id="1" class="flashcard"> <div class="question">Who was Wagner?</div> <div class="answer">German composer, conductor, theatre director and essayist, primarily known for his operas (or "music dramas", as they were later called). Unlike most other opera composers, Wagner wrote both the music and libretto for every one of his works.</div> </div> <div id="2" class="flashcard"> <div class="question">Who was Thalberg?</div> <div class="answer">a composer and one of the most distinguished virtuoso pianists of the 19th century.</div> </div> </body> </html>

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  • Using jQuery's animate(), if the clicked on element is "<a href="#" ...> </a>", the fucntion should

    - by Jian Lin
    I was reading jQuery's page for animate() http://api.jquery.com/animate/ Its examples don't mention about if using <a href="#" id="clickme">click me</a> ... $('#clickme').click(function() { $('#someDiv').animate({left: "+=60"}); }) we actually still have to return false like in the old days? $('#clickme').click(function() { $('#someDiv').animate({left: "+=60"}); return false; }) (but then, those examples didn't use a <a> for the "click me"... but used something else. Otherwise the page will jump back to the beginning of the page? Does jQuery have a more elegant or magical way of doing it?

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  • How to get scripted programs governing game entities run in parallel with a game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is: How to achieve a similar result using scripted languages in collaboration with a C/C++ main program ? I found a possible approach using Python, multi-threading and shared memory, although I am not sure yet that it is possible this way. TCP/IP seems a bit too complicated for this kind of application.

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  • Detecting GWT RichTextArea 'dirty' state

    - by David
    I want to detect when the contents of my GWT RichTextArea become 'dirty' (have been changed by the user) in order to enable a 'save' button accordingly. I suppose I could listen for key presses that are likely to have changed the contents; but browser support for key presses is notoriously quirky. I suppose I could, before editing begins, save the original contents in a variable, and upon key press, compare the current contents against that variable, but doing that on each key press is going to be really slow. Is there some neat way to achieve RichTextArea dirty-detection?

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  • Reach More Customers - Partner Event Publishing System Now Available!

    - by swalker
    The Partner Event Publishing Service is now available to partners that have completed at least one Specialization. If you are an active Gold, Platinum or Diamond OPN member having accomplished at least one Specialization then you can start publishing your standalone live events today, including both in-person and webinar activities. Events are published on both Oracle.com/events and on Oracle’s internal calendar. You benefit by reaching new potential customers and creating more brand awareness.  Reach more customers by publishing Partner led events on Oracle.com/events by filling out a simple spreadsheet and submitting them to [email protected]. Click here for more information, and click here to download the Partner Event Publishing Form spreadsheet.

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  • Returning values from Swing using invokeAndWait

    - by Joonas Pulakka
    I've been using the following approach to create components and return values from Swing to/from outside the EDT. For instance, the following method could be an extension to JFrame, to create a JPanel and add it to the parent JFrame: public JPanel threadSafeAddPanel() { final JPanel[] jPanel = new JPanel[1]; try { EventQueue.invokeAndWait(new Runnable() { public void run() { jPanel[0] = new JPanel(); add(jPanel[0]); } }); } catch (InterruptedException ex) { } catch (InvocationTargetException ex) { } return jPanel[0]; } The local 1-length array is used to transfer the "result" from inside the Runnable, which is invoked in the EDT. Well, it looks "a bit" hacky, and so my questions: Does this make sense? Is anybody else doing something like this? Is the 1-length array a good way of transferring the result? Is there an easier way to do this?

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  • How do I send a client-event asynchronously to a GtkWidget?

    - by fret
    I'm trying to send and receive a client-event using a GtkWidget on the win32 platform. The sending code looks like this: GtkWidget *Wnd; GdkNativeWindow Hnd = #ifdef WIN32 GDK_WINDOW_HWND(Wnd->window); #else GDK_WINDOW_XWINDOW(Wnd->window); #endif GdkEvent *Event = gdk_event_new(GDK_CLIENT_EVENT); // fill out Event params gdk_event_send_client_message(Event, Hnd); Receiving code looks like this: static gboolean MyClientEvent(GtkWidget *widget, GdkEventClient *ev, MyWnd *Wnd) { // breakpoint here... return TRUE; } GtkWidget *Wnd = gtk_window_new(GTK_WINDOW_TOPLEVEL); g_signal_connect( G_OBJECT(Wnd), "client-event", G_CALLBACK(MyClientEvent), this); gtk_widget_add_events(Wnd, GDK_ALL_EVENTS_MASK); I used Spy++ to see the message getting sent, so I know the sending side is ok. The receiving side however doesn't get the client-event. I was expecting my breakpoint in the callback to trigger... but it doesn't. I'm not even sure if a GtkWindow can receive a client-event... from past experience on X11 I thought it was pretty much the same as any other GtkWidget in that respect. Maybe on the win32 platform it's kinda different. But still I'd like to be able to get this working. I would like this to work with asynchronously, and in a thread-safe fashion, so that I can send events from worker threads up to the GUI thread.

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  • Update function

    - by kosmaks
    Hello everyone! I try to learn java for android devices.. i have to create the update function. But still have one question: How???? in class root public void update(){ maindebug("update"); // This is my debug function } public void run(){ while(isRunning){ // isRunning is a boolean variable SystemClock.sleep(100); update(); } } and inside onCreate run(); but it doesnt work :(

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  • Eclipse And Linux: Keyboard unusable after gnome-screen-saver

    - by Martijn Courteaux
    Hi, I know this is not programming related. But I can't find any topics on Google or UbuntuForums. So the problem is: When gnome-screensaver starts on the moment Eclipse has the focus and I wake up again my laptop, Eclipse doesn't listen to keyboard-events. To solve this I have to change the focus to another program and then back to Eclipse. Than it works again. This isn't a real problem, but it would be nice if someone can solve it. Thanks

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  • c# eventhandling error

    - by bragin.www
    i have method private void getValues(object sender, EventArgs e) { int id = int.Parse(dgvTable.Rows[dgvTable.CurrentRow.Index].Cells[0].Value.ToString()); var values = from c in v.db.TotalDoc where c.TotalID == id select c.TotalAmount; dgvValues.DataSource = values; } and datagridview "dgvTable" error at this line dgvTable.CellClick += new EventHadler(getValues); error text is: No overload for 'getValues' matches delegate 'System.EventHandler' please help!

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  • Thread Management Object

    - by Gusdor
    I feel rather foolish as this is just a short question. I was reading about a bunch of thread management helper classes in .net, specifically one that aids the storage of threads to help a service manager object automatically invoke delegates onto the subscribing thread. I'm pretty sure it had something to do with creating dispatchers. Totally forgotten the name, can't find it :( Anyone know what I'm talking about?

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  • How can I get an IObservable<T> in Rx from a "non-standard" event?

    - by Dan Tao
    Here's what I mean. Suppose I'm working with an API that exposes events, but these events do not follow the standard EventHandler or EventHandler<TEventArgs> signature. One event might look like this, for instance: Public Event Update(ByVal sender As BaseSubscription, ByVal e As BaseEvent) Now, typically, if I want to get an IObservable<TEventArgs> from an event, I can just do this: Dim updates = Observable.FromEvent(Of UpdateEventArgs)( _ target:=updateSource, _ eventName:="Update" _ ) But this doesn't work, because the Update event is not an EventHandler<UpdateEventArgs> -- in fact, there is no UpdateEventArgs -- it's basically just its own thing. Obviously, I could define my own class deriving from EventArgs (i.e., UpdateEventArgs), write another class to wrap the object providing the Update event, give the wrapper class its own Update event that is an EventHandler<UpdateEventArgs>, and get an IObservable<UpdateEventArgs> from that. But that's an annoying amount of work. Is there some way to create an IObservable<[something]> from a "non-standard" event like this, or am I out of luck?

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  • Doubt with c# handlers?

    - by aF
    I have this code in c# public void startRecognition(string pName) { presentationName = pName; if (WaveNative.waveInGetNumDevs() > 0) { string grammar = System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Presentations\\" + presentationName + "\\SpeechRecognition\\soundlog.cfg"; /* if (File.Exists(grammar)) { File.Delete(grammar); } executeCommand();*/ recContext = new SpSharedRecoContextClass(); recContext.CreateGrammar(0, out recGrammar); if (File.Exists(grammar)) { recGrammar.LoadCmdFromFile(grammar, SPLOADOPTIONS.SPLO_STATIC); recGrammar.SetGrammarState(SPGRAMMARSTATE.SPGS_ENABLED); recGrammar.SetRuleIdState(0, SPRULESTATE.SPRS_ACTIVE); } recContext.Recognition += new _ISpeechRecoContextEvents_RecognitionEventHandler(handleRecognition); //recContext.RecognitionForOtherContext += new _ISpeechRecoContextEvents_RecognitionForOtherContextEventHandler(handleRecognition); //System.Windows.Forms.MessageBox.Show("olari"); } } private void handleRecognition(int StreamNumber, object StreamPosition, SpeechLib.SpeechRecognitionType RecognitionType, SpeechLib.ISpeechRecoResult Result) { System.Windows.Forms.MessageBox.Show("entrei"); string temp = Result.PhraseInfo.GetText(0, -1, true); _recognizedText = ""; foreach (string word in recognizedWords) { if (temp.Contains(word)) { _recognizedText = word; } } } public void run() { if (File.Exists(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\identifiedVoicesDLL.txt")) { deserializer = new XmlSerializer(_identifiedVoices.GetType()); FileStream fs = new FileStream(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\identifiedVoicesDLL.txt", FileMode.Open); Object o = deserializer.Deserialize(fs); fs.Close(); _identifiedVoices = (double[])o; } if (File.Exists(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\deletedVoicesDLL.txt")) { deserializer = new XmlSerializer(_deletedVoices.GetType()); FileStream fs = new FileStream(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\deletedVoicesDLL.txt", FileMode.Open); Object o = deserializer.Deserialize(fs); fs.Close(); _deletedVoices = (ArrayList)o; } myTimer.Interval = 5000; myTimer.Tick += new EventHandler(clearData); myTimer.Start(); if (WaveNative.waveInGetNumDevs() > 0) { _waveFormat = new WaveFormat(_samples, 16, 2); _recorder = new WaveInRecorder(-1, _waveFormat, 8192 * 2, 3, new BufferDoneEventHandler(DataArrived)); _scaleHz = (double)_samples / _fftLength; _limit = (int)((double)_limitVoice / _scaleHz); SoundLogDLL.MelFrequencyCepstrumCoefficients.calculateFrequencies(_samples, _fftLength); } } startRecognition is a method for Speech Recognition that load a grammar and makes the recognition handler here: recContext.Recognition += new _ISpeechRecoContextEvents_RecognitionEventHandler(handleRecognition); Now I have a problem, when I call the method startRecognition before method run, both handlers (the recognition one and the handler for the Tick) work well. If a word is recognized, handlerRecognition method is called. But, when I call the method run before the method startRecognition, both methods seem to run well but then the recognition Handler is never executed! Even when I see that words are recognized (because they happear on the Windows Speech Recognition app). What can I do for the recognition handler be allways called?

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  • Java Simple ActionListener Questions

    - by Allen
    I have a main class in a program that launches another class that handles all the GUI stuff. In the GUI, i have a button that i need to attach an ActionListener to. The only problem is, the code to be executed needs to reside within the main class. How can i get the ActionPerformed() method to execute in the main class when a button is clicked elsewhere?

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