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  • WCF DataContract deserialization of complex types

    - by Meidan Alon
    Hi, I have a service that returns a collection of MyClass objects. If all of the MyClass instances have null in MyClass2Reference then everything works fine. Otherwise, I get a "Connection reset" error on the client side. What am I doing wrong? Nevrmind: was a problem with NHibernate lazy proxy objects. [DataContract] public MyClass { [DataMember] int ID; [DataMember] MyClass2 MyClass2Reference; } [DataContract] public MyClass2 { [DataMember] int ID; [DataMember] string Name; }

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  • Nullables? Detecting them

    - by Aren B
    Ok, im still a bit new to using nullable types. I'm writing a reflecting object walker for a project of mine, im getting to the point where im setting the value of a reflected property with the value i've retrieved from a reflected property. The value i've retrieved is still in object form, and it dawned on me, since i want my object walker to return null when it can't find something, (I thought about throwing an exception, but i want this to soft-fail when something's wrong). Anyway, some of the values im setting/getting are decimal bool etc... so it dawned on me that i should just NOT set a non-nullable value, but I realized I straight up don't know how to tell decimal from decimal? Is it enough to key on if the Type of the property im setting is inherited from ValueType?

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  • F# return type coercion

    - by Alex
    Hi, In F# I have a function that returns System.Linq.Expression instances: and System.Object with member this.ToExpression() = match this with | :? System.Int32 -> Expression.Constant(this) :> Expression | :? System.Boolean -> Expression.Constant(this) :> Expression | :? Tml.Runtime.Seq as s -> s.ToExpression() | _ -> failwith "bad expression" If I omit the type coercions on the return values F# will infer the return type of the function to ConstantExpression. My first thought was to explicitly mark the return type as being : #Expression, but that didn't work. Is there a more elegant way of doing this that doesn't involve manually casting return types to the most generic type? Thanks.

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  • How do I improve the efficiency of the queries executed by this generic Linq-to-SQL data access clas

    - by Lee D
    Hi all, I have a class which provides generic access to LINQ to SQL entities, for example: class LinqProvider<T> //where T is a L2S entity class { DataContext context; public virtual IEnumerable<T> GetAll() { return context.GetTable<T>(); } public virtual T Single(Func<T, bool> condition) { return context.GetTable<T>().SingleOrDefault(condition); } } From the front end, both of these methods appear to work as you would expect. However, when I run a trace in SQL profiler, the Single method is executing what amounts to a SELECT * FROM [Table], and then returning the single entity that meets the given condition. Obviously this is inefficient, and is being caused by GetTable() returning all rows. My question is, how do I get the query executed by the Single() method to take the form SELECT * FROM [Table] WHERE [condition], rather than selecting all rows then filtering out all but one? Is it possible in this context? Any help appreciated, Lee

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  • ATL and types from scrrun.dll

    - by MaxFX
    Hello. I have interface in ATL project which must contains member with parameter of Scripting::IDictionary** but in MIDL file with description of my interface it's not possible because Scripting library is not presented in default library. I always have scrrun.tlb and trying to use it in MIDL but it's not work Code is here: midl-code

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  • Custom types as key for a map - C++

    - by Appu
    I am trying to assign a custom type as a key for std::map. Here is the type which I am using as key. struct Foo { Foo(std::string s) : foo_value(s){} bool operator<(const Foo& foo1) { return foo_value < foo1.foo_value; } bool operator>(const Foo& foo1) { return foo_value > foo1.foo_value; } std::string foo_value; }; When used with std::map, I am getting the following error. error C2678: binary '<' : no operator found which takes a left-hand operand of type 'const Foo' (or there is no acceptable conversion) c:\program files\microsoft visual studio 8\vc\include\functional 143 If I change the struct like the below, everything worked. struct Foo { Foo(std::string s) : foo_value(s) {} friend bool operator<(const Foo& foo,const Foo& foo1) { return foo.foo_value < foo1.foo_value; } friend bool operator>(const Foo& foo,const Foo& foo1) { return foo.foo_value > foo1.foo_value; } std::string foo_value; }; Nothing changed except making the operator overloads as friend. I am wondering why my first code is not working? Any thoughts?

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  • "Inherited" types using CRTP and typedef

    - by Ken Moynihan
    The following code does not compile. I get an error message: error C2039: 'Asub' : is not a member of 'C' Can someone help me to understand this? Tried VS2008 & 2010 compiler. template <class T> class B { typedef int Asub; public: void DoSomething(typename T::Asub it) { } }; class C : public B<C> { public: typedef int Asub; }; class A { public: typedef int Asub; }; int _tmain(int argc, _TCHAR* argv[]) { C theThing; theThing.DoSomething(C::Asub()); return 0; }

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  • Types in Python - Google Appengine

    - by Chris M
    Getting a bit peeved now; I have a model and a class thats just storing a get request in the database; basic tracking. class SearchRec(db.Model): WebSite = db.StringProperty()#required=True WebPage = db.StringProperty() CountryNM = db.StringProperty() PrefMailing = db.BooleanProperty() DateStamp = db.DateTimeProperty(auto_now_add=True) IP = db.StringProperty() class AddSearch(webapp.RequestHandler): def get(self): searchRec = SearchRec() searchRec.WebSite = self.request.get('WEBSITE') searchRec.WebPage = self.request.get('WEBPAGE') searchRec.CountryNM = self.request.get('COUNTRY') searchRec.PrefMailing = bool(self.request.get('MAIL')) searchRec.IP = self.request.get('IP') Bool has my biscuit; I thought that setting bool(self.reque....) would set the type of the string but no matter what I pass it it still stores it as TRUE in the database. I had the same issue with using required=True on strings for the model; the damn thing kept saying that nothing was being passed... but it had. Ta

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  • Public property List needs to Concat 2 types with inheritance

    - by Bernard
    I have 2 lists: one of type A and one of type Aa. type Aa is inherited from type A. So: List<A> listA = new List<A>(); List<Aa> listAa = new List<Aa>(); with class Aa : A I have: public property Lists<A> { get { List<A> newList = new List<A>(); //return concat of both lists foreach(List l in listA) { newList.Add(l); } foreach(List l in listAa) { newList.Add(l); } } Can I somehow use Concat instead of the foreach loop? i.e. get { return listA.Concat(listAa); } // this doesn't work And secondly, how do I do the set part of the property? set { //figure out the type of variable value and put into appropriate list? }

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  • Discover generic types

    - by vittore
    Thanks @dtb for help, he advised really need piece of code for generic service locator static class Locator { private static class LocatorEntry<T> where T : ... { public static IDataManager<T> instance; } public static void Register<T>(IDataManager<T> instance) where T : ... { LocatorEntry<T>.instance = instance; } public static IDataManager<T> GetInstance<T>() where T : ... { return LocatorEntry<T>.instance; } } However in my previous version I used reflection on assembly to discover a hundred of DataManager's I want to write an method discover like the following void Discover() { var pManager = new ProtocolSQLDataManager(); Register(pManager); var rManager = new ResultSQLDataManager(); Register(rManager); var gType = typeof(ISQLDataAccessManager<>); foreach (Type type in Assembly.GetExecutingAssembly().GetTypes()) { if (type.IsSubclassOf(gType) && !type.IsAbstract)) { var manager = Activator.CreateInstance(type); // put something here in order to make next line of code works Register<T>(manager); } } } How to cast type to appropriate type in order to make Register working( and call appropriate Register ?

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  • RijndaelManaged Padding when data matches block size

    - by trampster
    If I use PKCS7 padding in RijndaelManaged with 16 bytes of data then I get 32 bytes of data output. It appears that for PKCS7 when the data size matches the block size it adds a whole extra block of data. If I use Zeros padding for 16 bytes of data I get out 16 bytes of data. So for Zeros padding if the data matches the block size then it doesn't pad. I have searched through the documentation and it says nothing about this difference in padding behavior. Can someone please point me to some kind of documentation which specifies what the padding behavior should be for the different padding modes when the data size matches the block size.

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  • Mixed Table Type with other types as parameters to Stored Procedured c#

    - by amemak
    Hi, I am asking about how could i pass multi parameters to a stored procedure, one of these parameters is user defined table. When I tried to do it it shows this error: INSERT INTO BD (ID, VALUE, BID) values( (SELECT t1.ID, t1.Value FROM @Table AS t1),someintvalue) here @Table is the user defined table parameter. Msg 116, Level 16, State 1, Procedure UpdateBD, Line 12 Only one expression can be specified in the select list when the subquery is not introduced with EXISTS. Msg 109, Level 15, State 1, Procedure UpdateBD, Line 11 There are more columns in the INSERT statement than values specified in the VALUES clause. The number of values in the VALUES clause must match the number of columns specified in the INSERT statement. Thank you

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  • Is AutoMapper able to auto resolve types base on existing maps

    - by Chi Chan
    I have the following code: [SetUp] public void SetMeUp() { Mapper.CreateMap<SourceObject, DestinationObject>(); } [Test] public void Testing() { var source = new SourceObject {Id = 123}; var destination1 = Mapper.Map<SourceObject, DestinationObject>(source); var destination2 = Mapper.Map<ObjectBase, ObjectBase>(source); //Works Assert.That(destination1.Id == source.Id); //Fails, gives the same object back Assert.That(destination2 is DestinationObject); } public class ObjectBase { public int Id { get; set; } } public class SourceObject : ObjectBase { } public class DestinationObject : ObjectBase { } So basically, I want AutoMapper to automatically resolve the destination type to "DestinationObject" based on the existing Maps set up in AutoMapper. Is there a way to achieve this?

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  • Caching Authentication Data

    - by PartlyCloudy
    Hi, I'm currently implementing a REST web service using CouchDB and RESTlet. The RESTlet layer is mainly for authentication and some minor filtering of the JSON data served by CouchDB: Clients <= HTTP = [ RESTlet <= HTTP = CouchDB ] I'm using CouchDB also to store user login data, because I don't want to add an additional database server for that purpose. Thus, each request to my service causes two CouchDB requests conducted by RESTlet (auth data + "real" request). In order to keep the service as efficent as possible, I want to reduce the number of requests, in this case redundant requests for login data. My idea now is to provide a cache (i.e.LRU-Cache via LinkedHashMap) within my RESTlet application that caches login data, because HTTP caching will probabily not be enough. But how do I invalidate the cache data, once a user changes the password, for instance. Thanks to REST, the application might run on several servers in parallel, and I don't want to create a central instance just to cache login data. Currently, I save requested auth data in the cache and try to auth new requests by using them. If a authentication fails or there is now entry available, I'll dispatch a GET request to my CouchDB storage in order to obtain the actual auth data. So in a worst case, users that have changed their data will perhaps still be able to login with their old credentials. How can I deal with that? Or what is a good strategy to keep the cache(s) up-to-date in general? Thanks in advance.

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  • WCF RIA Services Custom Type with Collection of Custom Types

    - by Blakewell
    Is it possible to have a custom type within a custom type and have the result returned via WCF RIA services? I have the following two classes below, but I can't gain access to the Verticies property within the Polygon class. I assume it is because it is a custom class, or something to do with it being a List collection. Polygon Class public class Polygon { public Polygon() { _vertices = new List<Location>(); } private int _id; [Key] public int Id { get; set; } private List<Location> _vertices; public List<Location> Vertices { get { return _vertices; } set { _vertices = value; } } } Location Class public class Location { public Location() { } /// <summary> /// Default constructor for creating a Location object /// </summary> /// <param name="latitude"></param> /// <param name="longitude"></param> public Location( double latitude, double longitude ) { _latitude = latitude; _longitude = longitude; } private int _id; [Key] public int Id { get { return _id; } set { _id = value; } } private double _latitude; /// <summary> /// Latitude coordinate of the location /// </summary> public double Latitude { get { return _latitude; } set { _latitude = value; } } private double _longitude; /// <summary> /// Longitude coordiante of the location /// </summary> public double Longitude { get { return _longitude; } set { _longitude = value; } } }

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  • AIR: sync gui with data-base?

    - by John Isaacks
    I am going to be building an AIR application that shows a list (about 1-25 rows of data) from a data-base. The data-base is on the web. I want the list to be as accurate as possible, meaning as soon as the data-base data changes, the list displayed in the app should update asap. I do not know of anyway that the air application could be notified when there is a change, I am thinking I am going to have to poll the data-base at certain intervals to keep an up to date list. So my question is, first is there any way to NOT have to keep checking the data-base? or if I do keep have to keep checking the data-base what is a reasonable interval to do that at? Thanks.

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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  • Problem when copying array of different types using Arrays.copyOf

    - by Shervin
    I am trying to create a method that pretty much takes anything as a parameter, and returns a concatenated string representation of the value with some delimiter. public static String getConcatenated(char delim, Object ...names) { String[] stringArray = Arrays.copyOf(names, names.length, String[].class); //Exception here return getConcatenated(delim, stringArray); } And the actual method public static String getConcatenated(char delim, String ... names) { if(names == null || names.length == 0) return ""; StringBuilder sb = new StringBuilder(); for(int i = 0; i < names.length; i++) { String n = names[i]; if(n != null) { sb.append(n.trim()); sb.append(delim); } } //Remove the last delim return sb.substring(0, sb.length()-1).toString(); } And I have the following JUnit test: final String two = RedpillLinproUtils.getConcatenated(' ', "Shervin", "Asgari"); Assert.assertEquals("Result", "Shervin Asgari", two); //OK final String three = RedpillLinproUtils.getConcatenated(';', "Shervin", "Asgari"); Assert.assertEquals("Result", "Shervin;Asgari", three); //OK final String four = RedpillLinproUtils.getConcatenated(';', "Shervin", null, "Asgari", null); Assert.assertEquals("Result", "Shervin;Asgari", four); //OK final String five = RedpillLinproUtils.getConcatenated('/', 1, 2, null, 3, 4); Assert.assertEquals("Result", "1/2/3/4", five); //FAIL However, the test fails on the last part with the exception: java.lang.ArrayStoreException at java.lang.System.arraycopy(Native Method) at java.util.Arrays.copyOf(Arrays.java:2763) Can someone spot the error?

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  • Generic unboxing of boxed value types

    - by slurmomatic
    I have a generic function that is constrained to struct. My inputs are boxed ("objects"). Is it possible to unbox the value at runtime to avoid having to check for each possible type and do the casts manually? See the above example: public struct MyStruct { public int Value; } public void Foo<T>(T test) where T : struct { // do stuff } public void TestFunc() { object o = new MyStruct() { Value = 100 }; // o is always a value type Foo(o); } In the example, I know that o must be a struct (however, it does not need to be MyStruct ...). Is there a way to call Foo without tons of boilerplate code to check for every possible struct type? Thank you.

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  • HLSL How can one pass data between shaders / read existing colour value?

    - by RJFalconer
    Hello all, I have 2 HLSL ps2.0 shaders. Simplified, they are: Shader 1 Reads texture Outputs colour value based on this texture Shader 2 Needs to read in existing colour (or have it passed in/read from a register) Outputs the final colour which is a function of the previous colour (They need to be different shaders as I've reached the maximum vertex-shader outputs for 1 shader) My problem is I cannot work out how Shader 2 can access the existing fragment/pixel colour. Is the only way for shaders to interact really just the alpha blending options? These aren't sufficient if I want to use the colour as input to my function.

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  • Spring-Security http-basic auth in addition to other authentication types

    - by Keith
    I have a pretty standard existing webapp using spring security that requires a database-backed form login for user-specific paths (such as /user/**), and some completely open and public paths (such as /index.html). However, as this webapp is still under development, I'd like to add a http-basic popup across all paths (/**) to add some privacy. Therefore, I'm trying to add a http-basic popup that asks for a universal user/pass combo (ex admin/foo) that would be required to view any path, but then still keep intact all of the other underlying authentication mechanisms. I can't really do anything with the <http> tag, since that will confuse the "keep out the nosy crawlers" authentication with the "user login" authentication, and I'm not seeing any way to associate different paths with different authentication mechanisms. Is there some way to do this with spring security? Alternatively, is there some kind of a dead simple filter that I can apply independently of spring-security's authentication mechanisms?

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  • changing user in ubuntu

    - by Rahul Mehta
    Hi , this is my ls -all, the zfapi folder have the root right , how can i change this to www-data. Also Please advise what is the first root and secont root is ? Thanks drwxr-xr-x 4 www-data www-data 4096 2011-01-06 18:21 cdnapi -rw-r--r-- 1 www-data www-data 678 2010-08-30 12:02 config.js drwxr-xr-x 4 www-data www-data 4096 2010-11-23 15:55 css drwxr-xr-x 7 www-data www-data 4096 2010-11-17 13:12 images -rw-r--r-- 1 www-data www-data 25064 2010-12-17 18:26 index.html -rw-r--r-- 1 www-data www-data 19830 2010-12-18 11:24 init.js drwxr-xr-x 2 www-data www-data 4096 2010-12-02 12:34 lib -rw-r--r-- 1 www-data www-data 18758 2010-12-06 18:00 styles.css -rw-r--r-- 1 www-data www-data 1081 2010-10-21 17:56 testbganim.html drwxr-xr-x 2 www-data www-data 4096 2010-12-17 11:15 yapi drwxr-xr-x 7 root root 4096 2011-01-07 18:20 zfapi

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  • Inject same DataContext instance across several types with Unity

    - by Sergejus
    Suppose I have IRepository interface and its implementation SqlRepository that takes as an argument LINQ to SQL DataContext. Suppose as well that I have IService interface and its implementation Services that takes three IRepository, IRepository and IRepository. Demo code is below: public interface IRepository<T> { } public class SqlRepository<T> : IRepository<T> { public SqlRepository(DataContext dc) { ... } } public interface IService<T> { } public class Service<T,T1,T2,T3> : IService<T> { public Service(IRepository<T1> r1, IRepository<T2>, IRepository<T3>) { ... } } Is it any way while creating Service class to inject all three repositories with the same DataContext?

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