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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • GLES2.0 3D Android game performance and multi threading the update?

    - by Ofer
    I have profiled my mixed Java\C++ Android game and I got the following result: https://dl.dropbox.com/u/8025882/PompiDev/AndroidProfile.png As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it mostly it generates a "request list" for rendering. The thing is, I generate DrawLists on C++ and then send them to Java to process and draw using GLES2.0. Since then I was able to improve update from 9ms down to about 7ms, but I would like to ask if I would benefit from multi threading the update? As I understand from that diagram is that the function that takes the most time is the one you see it's color on the timeline. So the pink area is taken mostly by update. The other area has MainOpenGL.Handle as it's main contributor(whch is my java function), but since it's not drawn to the top of the diagram I can conclude other things are happening at the same time that use the CPU? Or even GPU stuff that isn't shown in this diagram. I am not sure how the GPU works on this. Does it calculate stuff in parallel to the CPU? Or is it part of the CPU usage as in SoC? I am not sure. Anyway, in case GPU things DO happen in parallel to CPU, then I would guess that if I do this C++ Update in parallel to the thread that makes the OpenGL calls, I might make use of "dead CPU time" due to GPU stalling or maybe have the GPU calls getting processed earlier because it won't have to wait for Update to finish? How do you suggest to improve performance based on that? Thanks.

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • Unity , libgdx, or something else to develop my first game for Android?

    - by capcom
    I want to start by saying that I absolutely love Unity (even more when I team it up with Blender). I really want to start developing games for Android, but it seems like Unity poses way too many roadblocks in terms of which devices it supports (and even if it does support them, it doesn't work well on all of them). I've been looking around for alternatives, and found something called libgdx. Well, it's nothing like Unity unfortunately, but at least it seems like I may be able to reach a larger audience in the market. I'd like to start by making 2D games, but with 3D graphics (say, imported from Blender). I can do this very easily in Unity, and it seems like it should be alright with libgdx too. But I really want to know if ditching Unity is a smart idea, considering how comfortable I am with it already, and how much I like it. Finally, is libgdx something you would recommend considering my requirements/situation? BTW, I am quite familiar with Eclipse too. Many thanks. Feel free to request further details.

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  • how to rotate a sprite using multi touch (andengine) in android?

    - by 786
    I am new to android game development. I am using andengine GLES-2. i have created sprite as a box. this box is now draggable by using this coding. it works fine. but i want multitouch on this which i want to rotate a sprite with 2 finger in that box and even it should be draggable. .... plz help someone by overwriting this code or by giving exact example of this doubt... i am trying this many days but no idea. final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box= new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; } thanks

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  • Installing Java ME SDK Plugin for NetBeans is now much easier!

    - by SungmoonCho
    The other day, I wrote about how to download and install Java ME SDK plugin for NetBeans. If you are using NetBeans 7.2.1 or later, you don't have to go through the whole process at all. It's now a matter of a few clicks, because all the plugins are now all in NetBeans update server. Here is a new way to install and integrate Java ME SDK plugins for NetBeans. 1. On NetBeans, go to "Tools"- "Plugins". 2. Click on "Available Plugins" tab. Locate "Java ME SDK Tools". 3. Check the tools you want to install, and click "Install" button at the bottom left corner. 4. NetBeans will restart, and that's it! Remember that different Java ME SDK requires different version of Plugins. If you are using Java ME SDK 3.0.5 or earlier, you must install Java ME SDK Tool version 2.0 (works with NetBeans 7.1.2 or earlier) If you are using Java ME SDK 3.2 or later, you must install Java ME SDK Tool version 3.0 (works with NetBeans 7.2 or later)

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  • changing value of a textview while change in other textview by multiplying

    - by sur007
    Here I am getting parsed data from a URL and now I am trying to change the value of parse data to users only dynamically on an text view and my code is package com.mokshya.jsontutorial; import java.text.DecimalFormat; import java.util.ArrayList; import java.util.HashMap; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import com.mokshya.jsontutorialhos.xmltest.R; import android.app.AlertDialog; import android.app.ListActivity; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.text.Editable; import android.text.TextWatcher; import android.util.Log; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.EditText; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleAdapter; import android.widget.TextView; import android.widget.Toast; public class Main extends ListActivity { EditText resultTxt; public double C_webuserDouble; public double C_cashDouble; public double C_transferDouble; public double S_webuserDouble; public double S_cashDouble; public double S_transferDouble; TextView cashTxtView; TextView webuserTxtView; TextView transferTxtView; TextView S_cashTxtView; TextView S_webuserTxtView; TextView S_transferTxtView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.listplaceholder); cashTxtView = (TextView) findViewById(R.id.cashTxtView); webuserTxtView = (TextView) findViewById(R.id.webuserTxtView); transferTxtView = (TextView) findViewById(R.id.transferTxtView); S_cashTxtView = (TextView) findViewById(R.id.S_cashTxtView); S_webuserTxtView = (TextView) findViewById(R.id.S_webuserTxtView); S_transferTxtView = (TextView) findViewById(R.id.S_transferTxtView); ArrayList<HashMap<String, String>> mylist = new ArrayList<HashMap<String, String>>(); JSONObject json = JSONfunctions .getJSONfromURL("http://ldsclient.com/ftp/strtojson.php"); try { JSONArray netfoxlimited = json.getJSONArray("netfoxlimited"); for (inti = 0; i < netfoxlimited.length(); i++) { HashMap<String, String> map = new HashMap<String, String>(); JSONObject e = netfoxlimited.getJSONObject(i); map.put("date", e.getString("date")); map.put("c_web", e.getString("c_web")); map.put("c_bank", e.getString("c_bank")); map.put("c_cash", e.getString("c_cash")); map.put("s_web", e.getString("s_web")); map.put("s_bank", e.getString("s_bank")); map.put("s_cash", e.getString("s_cash")); mylist.add(map); } } catch (JSONException e) { Log.e("log_tag", "Error parsing data " + e.toString()); } ListAdapter adapter = new SimpleAdapter(this, mylist, R.layout.main, new String[] { "date", "c_web", "c_bank", "c_cash", "s_web", "s_bank", "s_cash", }, new int[] { R.id.item_title, R.id.webuserTxtView, R.id.transferTxtView, R.id.cashTxtView, R.id.S_webuserTxtView, R.id.S_transferTxtView, R.id.S_cashTxtView }); setListAdapter(adapter); final ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { @SuppressWarnings("unchecked") HashMap<String, String> o = (HashMap<String, String>) lv .getItemAtPosition(position); Toast.makeText(Main.this, "ID '" + o.get("id") + "' was clicked.", Toast.LENGTH_SHORT).show(); } }); resultTxt = (EditText) findViewById(R.id.editText1); resultTxt.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub resultTxt.setText(""); } }); resultTxt.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable arg0) { // TODO Auto-generated method stub String text; text = resultTxt.getText().toString(); if (resultTxt.getText().length() > 5) { calculateSum(C_webuserDouble, C_cashDouble, C_transferDouble); calculateSunrise(S_webuserDouble, S_cashDouble, S_transferDouble); } else { } } public void beforeTextChanged(CharSequence s, int start, int count, int after) { // TODO Auto-generated method stub } public void onTextChanged(CharSequence s, int start, int before, int count) { // TODO Auto-generated method stub } }); } private void calculateSum(Double webuserDouble, Double cashDouble, Double transferDouble) { String Qty; Qty = resultTxt.getText().toString(); if (Qty.length() > 0) { double QtyValue = Double.parseDouble(Qty); double cashResult; double webuserResult; double transferResult; cashResult = cashDouble * QtyValue; webuserResult = webuserDouble * QtyValue; transferResult = transferDouble * QtyValue; DecimalFormat df = new DecimalFormat("#.##"); String cashResultStr = df.format(cashResult); String webuserResultStr = df.format(webuserResult); String transferResultStr = df.format(transferResult); cashTxtView.setText(String.valueOf(cashResultStr)); webuserTxtView.setText(String.valueOf(webuserResultStr)); transferTxtView.setText(String.valueOf(transferResultStr)); // cashTxtView.setFilters(new InputFilter[] {new // DecimalDigitsInputFilter(2)}); } if (Qty.length() == 0) { cashTxtView.setText(String.valueOf(cashDouble)); webuserTxtView.setText(String.valueOf(webuserDouble)); transferTxtView.setText(String.valueOf(transferDouble)); } } private void calculateSunrise(Double webuserDouble, Double cashDouble, Double transferDouble) { String Qty; Qty = resultTxt.getText().toString(); if (Qty.length() > 0) { double QtyValue = Double.parseDouble(Qty); double cashResult; double webuserResult; double transferResult; cashResult = cashDouble * QtyValue; webuserResult = webuserDouble * QtyValue; transferResult = transferDouble * QtyValue; DecimalFormat df = new DecimalFormat("#.##"); String cashResultStr = df.format(cashResult); String webuserResultStr = df.format(webuserResult); String transferResultStr = df.format(transferResult); S_cashTxtView.setText(String.valueOf(cashResultStr)); S_webuserTxtView.setText(String.valueOf(webuserResultStr)); S_transferTxtView.setText(String.valueOf(transferResultStr)); } if (Qty.length() == 0) { S_cashTxtView.setText(String.valueOf(cashDouble)); S_webuserTxtView.setText(String.valueOf(webuserDouble)); S_transferTxtView.setText(String.valueOf(transferDouble)); } } } and I am getting following error on logcat 08-28 15:04:12.839: E/AndroidRuntime(584): Uncaught handler: thread main exiting due to uncaught exception 08-28 15:04:12.848: E/AndroidRuntime(584): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.mokshya.jsontutorialhos.xmltest/com.mokshya.jsontutorial.Main}: java.lang.NullPointerException 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.os.Handler.dispatchMessage(Handler.java:99) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.os.Looper.loop(Looper.java:123) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.main(ActivityThread.java:4203) 08-28 15:04:12.848: E/AndroidRuntime(584): at java.lang.reflect.Method.invokeNative(Native Method) 08-28 15:04:12.848: E/AndroidRuntime(584): at java.lang.reflect.Method.invoke(Method.java:521) 08-28 15:04:12.848: E/AndroidRuntime(584): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 08-28 15:04:12.848: E/AndroidRuntime(584): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 08-28 15:04:12.848: E/AndroidRuntime(584): at dalvik.system.NativeStart.main(Native Method) 08-28 15:04:12.848: E/AndroidRuntime(584): Caused by: java.lang.NullPointerException 08-28 15:04:12.848: E/AndroidRuntime(584): at com.mokshya.jsontutorial.Main.onCreate(Main.java:111) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364)

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  • Why isn't multi-touch working for my imagebuttons?

    - by Droidy
    I'm using imagebuttons that play sounds using SoundPool. Here is example code of one of the imagebuttons: ImageButton Button1 = (ImageButton)findViewById(R.id.sound); Button1.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN ) { mSoundManager.playSound(1); return false; } return false; } }); For some reason, it doesn't allow you to click multiple buttons at the same time. Is it because I'm building for 1.6 SDK? Thanks!

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  • how to recieve text sms to specific port..

    - by Umesh
    recieve text sms to specific port.. I have been looking for an answer to this question but but to no avail. This question has been popped a few times but nobody seems to have a clear answer. my code is as follows.. --MANIFEST FILE-- <receiver android:name=".SMSRecieve" android:enabled="true" <intent-filter <action android:name="android.intent.action.DATA_SMS_RECEIVED"/ <data android:scheme="sms" / <data android:host="localhost" / <data android:port="15005" / </intent-filter </receiver --SMS sending method-- String messageText = msgTxt.getText().toString(); short SMS_PORT = 15005; SmsManager smsManager = SmsManager.getDefault(); smsManager.sendDataMessage("5556", null, SMS_PORT, messageText.getBytes(), null, null); --Broadcast Reciever code-- static final String ACTION = "android.intent.action.DATA_SMS_RECEIVED"; //static final String ACTION = "android.provider.Telephony.SMS_RECEIVED";(tried this too, but failed) if (intent.getAction().equals(SMSNotifyExample.ACTION)) { ...do some work.. } I also tried to replace android:name to "android.provider.Telephony.SMS_RECEIVED" but the result is the same. my application does not recieve the SMS on the specified port. Once i remove the following line its works fine <data android:scheme="sms" / <data android:host="localhost" / <data android:port="15005" / could you suggest me what am i missing??

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  • Weird onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Problem with onscreen keyboard on Droid

    - by mudit
    Hi all i am developing an application which has a general text entry form. So while testing on my moto droid, i am facing a strange issue-- when i touch an input field ( which is at lower end of the screen) -- the on screen keyboard pops up and hides the input field. So user have to enter blindly. So is this a sdk issue OR it is particular for droids OR am i doing something wrong??? I have tested this same form on G1, Hero..i see no issues at all. Please help...

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  • Android Remote Video with Titanium

    - by Tim
    Greetings all! I'm trying to play a video that is hosted on our webserver on an android phone. I've already built this for iPhone and it works great. Droid, however is a different issue. Instead of getting video, I'm just getting a black screen, no error or anything. The code I am using is: activeContent = Titanium.Media.createVideoPlayer({ contentURL: content, backgroundColor:'#111', movieControlMode:Titanium.Media.VIDEO_CONTROL_DEFAULT }); win.add(activeContent); activeContent.play(); The video I'm downloading does play on the droid when not using Titanium, so I know its not a format issue. (its an .MP4 incase anyone is wondering.) I've used Titanium SDK's 1.5.1 and am on the continuous build of 1.6.0 from earlier today. using the 2.2 Droid SDK, and Titanium Developer 1.2.2 Does anyone have any thoughts on this? One of the big selling points for android is its ability to pull media from the net, and I'm honestly a little concerned about this shortcoming if its an issue with Titanium.

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  • Werid onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Diamonds Are Forever. Services Are Not.

    - by rayman
    Hi, ive read this article by Mark Murphy, while i was looking for a solution to my case. I have a Listener in my system, which suppose to get a UDP trigger times to times from an outside server, ive done this listener as a service. how could i prevent it being shut off by the user? (SDK 1.5), i`am working for a company which create cell phones, and we spread the device with this Listener. as soon as the listener goes off our systems will be terminated any idea for this scenario? *i`am already aware to the face, that the system could also take it off, but this case will be easier to handle and avoid. thanks, ray.

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  • Icons in menu are smaller than they should be

    - by martinpelant
    Hello I have a little problem. All the icons in my apk are smaller than the same icons in other apps (Gmail etc.) This is how it looks like in my apk and this is the same icon in Gmail.apk. I have copied these icons directly from SDK to the specific folders for hdpi, mdpi and ldpi. Here is an example of a hdpi icon I use and my menu.xml <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/refresh" android:title="@string/refresh" android:icon="@drawable/ic_menu_refresh" /> <item android:id="@+id/add" android:title="@string/add" android:icon="@drawable/ic_menu_add" /> <item android:id="@+id/login" android:title="@string/account" android:icon="@drawable/ic_menu_login" /> </menu> Does anybody know how to make these icon have the same size as in other apk's? I have tried the asset studio with no effect. UPDATE: If I reference an icon directly from android (android:drawable) then it has normal size. However not all icons can be referenced.

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  • Is it possible to authenticate user manually with oauth2

    - by iixi
    I want to authenticate a user with oauth2 to access google drive. I can get the access token required when using AccountManager to retrieve an account and then get the token with: mgr.blockingGetAuthToken(account, ApiConst.DRIVE_AUTH_SCOPE, true); But I want the user to be able to authenticate by providing username and password instead of using the account added to the phone. Is this possible? EDIT So I have tried to implement the authorization in a WebView. I followed this example. I have extracted the code request parameter but the code used to retrieve the access token seems to be deprecated and not compatible with the packages used by Google Drive SDK. This is the code used to retrieve the access token in the example: AccessTokenResponse accessTokenResponse = new GoogleAuthorizationCodeGrant(new NetHttpTransport(), new JacksonFactory(), OAuth2ClientCredentials.CLIENT_ID, OAuth2ClientCredentials.CLIENT_SECRET, code, OAuth2ClientCredentials.REDIRECT_URI).execute(); Can this be done in some other way or should I just give up?

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  • iPhone SDK: How to record voices with ambient noise supression?

    - by Harkonian
    Can anyone point me in the right direction on how I would minimize ambient noise while recording someone speaking using the iPhone SDK Core Audio? I'm guessing a band-pass filter that eliminates any frequencies above and below the human vocal range might work. I have no idea how I would implement band filters on audio in the SDK though. The optimum solution would be one that eliminates the noise from the stream before it is written to memory/disk. Some sample code would be appreciated.

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  • How to write "Hello World" Program for MediaTek SDK?

    - by Mediatek Beginner
    Hi Friends, I know these days number of mobile handsets are increasing and Vendors are trying to produce low cost handsets and some how I got to know that MediaTek SDK is the right one to write program for these kind of handsets. Is there any one who knows which IDE should I use to write programs for these kind of handsets? Is there any source code and sample available? I know that Fly, Karbonn, Lava Mobiles are Mediatek sdk based. Please Help Me. Regards, Mediatek Beginner

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  • How to sort & Group in Android?

    - by crickpatel0024
    I have ArrayList and I want to sort and group all data by header in Android. How it is possible in Android? please help me.below me from owner And set header Me And Joe Manager From owner And set Header in listview. How to do that in Android? My code in below:: public class Request extends Activity { private String assosiatetoken; private ArrayList<All_Request_data_dto> list = new ArrayList<All_Request_data_dto>(); ListView lv; Button back; private Spinner spndata; String[] reqspinner = { "Request Date", "Last Update", "Type", "Owner", "State" }; ArrayAdapter<String> adapter; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.request); assosiatetoken = MyApplication.getToken(); new doinbackground(this).execute(); back = (Button) findViewById(R.id.button1); spndata = (Spinner) findViewById(R.id.list_all_quize_req); adapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, reqspinner); spndata.setAdapter(adapter); lv = (ListView) findViewById(R.id.listrequestdata); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> a, View v, int position, long id) { Intent edit = new Intent(Request.this, Request_webview.class); // edit.putExtra("Cat_url", url_link); startActivity(edit); } }); spndata.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> arg0, View arg1, int position, long arg3) { switch (position) { case 0: list = DBAdpter.requestUserData(assosiatetoken); Collections.sort(list, byDate1); // Collections.reverse(list); for (int i = 0; i < list.size(); i++) { if (list.get(i).submitDate != null) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } } break; case 1: list = DBAdpter.requestUserData(assosiatetoken); Collections.sort(list, byDate); for (int i = 0; i < list.size(); i++) { if (list.get(i).lastModifiedDate != null) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } } break; case 2: list = DBAdpter.requestUserData(assosiatetoken); Collections.sort(list, byDate3); // Collections.reverse(list); for (int i = 0; i < list.size(); i++) { if (list.get(i).state != null) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } } break; case 3: list = DBAdpter.requestUserData(assosiatetoken); for (int i = 0; i < list.size(); i++) { lv.setAdapter(new MyListAdapter( getApplicationContext(), list)); } break; default: break; } } public void onNothingSelected(AdapterView<?> arg0) { } }); back.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { finish(); } }); } static final Comparator<All_Request_data_dto> byDate = new Comparator<All_Request_data_dto>() { SimpleDateFormat sdf = new SimpleDateFormat("MM/dd/yyyy hh:mm:ss a"); public int compare(All_Request_data_dto ord1, All_Request_data_dto ord2) { java.util.Date d1 = null; java.util.Date d2 = null; try { d1 = sdf.parse(ord1.lastModifiedDate); d2 = sdf.parse(ord2.lastModifiedDate); } catch (java.text.ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } return (d1.getTime() > d2.getTime() ? -1 : 1); // descending // return (d1.getTime() > d2.getTime() ? 1 : -1); //ascending } }; static final Comparator<All_Request_data_dto> byDate1 = new Comparator<All_Request_data_dto>() { SimpleDateFormat sdf = new SimpleDateFormat("MM/dd/yyyy hh:mm:ss a"); public int compare(All_Request_data_dto ord1, All_Request_data_dto ord2) { java.util.Date d1 = null; java.util.Date d2 = null; try { d1 = sdf.parse(ord1.submitDate); d2 = sdf.parse(ord2.submitDate); } catch (java.text.ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } return (d1.getTime() > d2.getTime() ? -1 : 1); // descending // return (d1.getTime() > d2.getTime() ? 1 : -1); //ascending } }; static final Comparator<All_Request_data_dto> byDate3 = new Comparator<All_Request_data_dto>() { public int compare(All_Request_data_dto ord1, All_Request_data_dto ord2) { String d1 = null; String d2 = null; d1 = ord1.state; d2 = ord2.state; return d1.compareToIgnoreCase(d2); } }; class doinbackground extends AsyncTask<Void, Void, Void> { ProgressDialog pd; private Context ctx; public doinbackground(Context c) { ctx = c; } @Override protected void onPreExecute() { super.onPreExecute(); pd = new ProgressDialog(ctx); pd.setMessage("Loading..."); pd.show(); } @Override protected Void doInBackground(Void... Params) { return null; } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); pd.cancel(); } } public class MyListAdapter extends BaseAdapter { private ArrayList<All_Request_data_dto> list; public MyListAdapter(Context mContext, ArrayList<All_Request_data_dto> list) { this.list = list; } public int getCount() { return list.size(); } public All_Request_data_dto getItem(int position) { return list.get(position); } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { // if (convertView == null) { LayoutInflater inflator = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE); convertView = inflator.inflate(R.layout.custom_request_data, null); TextView req_id = (TextView) convertView.findViewById(R.id.req_txt); TextView date = (TextView) convertView.findViewById(R.id.date_txt); TextView owner = (TextView) convertView .findViewById(R.id.owner_txt); TextView state = (TextView) convertView .findViewById(R.id.state_txt); req_id.setText(list.get(position).requestId + " - " + list.get(position).title); date.setText(list.get(position).lastModifiedDate + " - " + list.get(position).submitDate); owner.setText(list.get(position).owner); state.setText(list.get(position).state); // } return convertView; } } }

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