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  • Removing and then adding MKAnnotations to a MapView is leaving me with a blank MapView

    - by Chris McCall
    A followup to this quesiton: http://stackoverflow.com/questions/2944581/forcing-reload-of-view-when-returning-from-flipsideview-of-utility-application When returning from the flipside view, I'm calling NSArray *annotations = [NSArray arrayWithArray:[mapView annotations]]; [mapView removeAnnotations:annotations]; To remove all the pins from the map (let me know if this isn't the best way to do this). Then: for(Hole *hole in fetchedObjects) { double latitude = [hole.Latitude doubleValue]; cord.latitude = latitude; double longitude = [hole.Longitude doubleValue]; cord.longitude = longitude; WellPlaceMark *placemark = [[WellPlaceMark alloc] initWithCoordinate:cord withWellType:[NSString stringWithString: hole.WellType]]; [mapView addAnnotation:placemark]; } Plus: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>) annotation{ MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; if ([annotation isKindOfClass:[MKUserLocation class]]) return nil; if([annotation isKindOfClass:[WellPlaceMark class]]) { ... } annView.animatesDrop=FALSE; return annView; } All of this code seems to be called in the debugger, but when it's finished, I'm presented with a blank map. I've tried zooming out and the pins are nowhere. The map loads up fine on the first try, but once I call removeAnnotations, they never return.

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  • Why is WCF Stream response getting corrupted on write to disk?

    - by Alvin S
    I am wanting to write a WCF web service that can send files over the wire to the client. So I have one setup that sends a Stream response. Here is my code on the client: private void button1_Click(object sender, EventArgs e) { string filename = System.Environment.CurrentDirectory + "\\Picture.jpg"; if (File.Exists(filename)) File.Delete(filename); StreamServiceClient client = new StreamServiceClient(); int length = 256; byte[] buffer = new byte[length]; FileStream sink = new FileStream(filename, FileMode.CreateNew, FileAccess.Write); Stream source = client.GetData(); int bytesRead; while ((bytesRead = source.Read(buffer,0,length))> 0) { sink.Write(buffer,0,length); } source.Close(); sink.Close(); MessageBox.Show("All done"); } Everything processes fine with no errors or exceptions. The problem is that the .jpg file that is getting transferred is reported as being "corrupted or too large" when I open it. What am I doing wrong? On the server side, here is the method that is sending the file. public Stream GetData() { string filename = Environment.CurrentDirectory+"\\Chrysanthemum.jpg"; FileStream myfile = File.OpenRead(filename); return myfile; } I have the server configured with basicHttp binding with Transfermode.StreamedResponse.

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  • VBS Runtime error code 800A01B6

    - by salvationishere
    I am a newbie to VBS scripting. I am getting above error on line 54, character 5 in script below. This error says "Object doesn't support this property or method: 'MimeMapArray'". And line it is referring to is: MimeMapArray(i) = CreateObject("MimeMap") Can u tell me what I am doing wrong? Here is the script in its entirety. Note, I am trying to run this on an XP OS by double-clicking this VBS file. ' This script adds the necessary Windows Presentation Foundation MIME types ' to an IIS Server. ' To use this script, just double-click or execute it from a command line. ' Running this script multiple times results in multiple entries in the IIS MimeMap. ' Set the MIME types to be added Dim MimeMapObj Dim MimeMapArray Dim WshShell Dim oExec Const ADS_PROPERTY_UPDATE = 2 Dim MimeTypesToAddArray MimeTypesToAddArray = Array(".manifest", "application/manifest", ".xaml", _ "application/xaml+xml", ".application", "application/x-ms-application", _ ".deploy", "application/octet-stream", ".xbap", "application/x-ms-xbap", _ ".xps", "application/vnd.ms-xpsdocument") ' Get the mimemap object Set MimeMapObj = GetObject("IIS://LocalHost/MimeMap") ' Call AddMimeType for every pair of extension/MIME type For counter = 0 to UBound(MimeTypesToAddArray) Step 2 AddMimeType MimeTypesToAddArray(counter), MimeTypesToAddArray(counter+1) Next ' Create a Shell object Set WshShell = CreateObject("WScript.Shell") ' Stop and Start the IIS Service Set oExec = WshShell.Exec("net stop w3svc") Do While oExec.Status = 0 WScript.Sleep 100 Loop Set oExec = WshShell.Exec("net start w3svc") Do While oExec.Status = 0 WScript.Sleep 100 Loop Set oExec = Nothing ' Report status to user WScript.Echo "Windows Presentation Foundation MIME types have been registered." ' AddMimeType Sub Sub AddMimeType(ByVal Ext, ByVal MType) ' Get the mappings from the MimeMap property. MimeMapArray = MimeMapObj.GetEx("MimeMap") ' Add a new mapping. i = UBound(MimeMapArray) + 1 ReDim Preserve MimeMapArray(i) MimeMapArray(i) = CreateObject("MimeMap") MimeMapArray(i).Extension = Ext MimeMapArray(i).MimeType = MType MimeMapObj.PutEx ADS_PROPERTY_UPDATE, "MimeMap", MimeMapArray MimeMapObj.SetInfo() End Sub

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  • ASP.NET file transfer from local machine to another machine

    - by Imcl
    I basically want to transfer a file from the client to the file storage server without actual login to the server so that the client cannot access the storage location on the server directly. I can do this only if i manually login to the storage server through windows login. I dont want to do that. This is a Web-Based Application. Using the link below, I wrote a code for my application. I am not able to get it right though, Please refer the link and help me ot with it... http://stackoverflow.com/questions/263518/c-uploading-files-to-file-server The following is my code:- protected void Button1_Click(object sender, EventArgs e) { filePath = FileUpload1.FileName; try { WebClient client = new WebClient(); NetworkCredential nc = new NetworkCredential(uName, password); Uri addy = new Uri("\\\\192.168.1.3\\upload\\"); client.Credentials = nc; byte[] arrReturn = client.UploadFile(addy, filePath); Console.WriteLine(arrReturn.ToString()); } catch (Exception ex) { Console.WriteLine(ex.Message); } } The following line doesn't execute... byte[] arrReturn = client.UploadFile(addy, filePath); This is the error I get: An exception occurred during a WebClient request

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  • nMoq basic questions

    - by devoured elysium
    I made the following test for my class: var mock = new Mock<IRandomNumberGenerator>(); mock.Setup(framework => framework.Generate(0, 50)) .Returns(7.0) var rnac = new RandomNumberAverageCounter(mock.Object, 1, 100); rnac.Run(); double result = rnac.GetAverage(); Assert.AreEqual(result, 7.0, 0.1); The problem here was that I changed my mind about what range of values Generate(int min, int max) would use. I ran the test and it failed. I know that that is what it's supposed to happen but I was left wondering if isn't there a way to launch an exception or throw in a message when trying to run the method params. Also, if I want to run this Generate() method 10 times with different values (let's say, from 1 to 10), will I have to make 10 mock setups or something, or is there a special method for it? The best I could think of is this (which isn't bad, I'm just asking if there is other better way): for (int i = 1; i < 10; ++i) { mock.Setup(framework => framework.Generate(1, 100)) .Returns((double)i); } Thanks

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  • File Upload with HttpWebRequest doesn't post the file

    - by Sri Kumar
    Hello All, Here is my code to post the file. I use asp fileupload control to get the file stream. HttpWebRequest requestToSender = (HttpWebRequest)WebRequest.Create("http://localhost:2518/Web/CrossPage.aspx"); requestToSender.Method = "POST"; requestToSender.ContentType = "multipart/form-data"; requestToSender.KeepAlive = true; requestToSender.Credentials = System.Net.CredentialCache.DefaultCredentials; requestToSender.ContentLength = BtnUpload.PostedFile.ContentLength; BinaryReader binaryReader = new BinaryReader(BtnUpload.PostedFile.InputStream); byte[] binData = binaryReader.ReadBytes(BtnUpload.PostedFile.ContentLength); Stream requestStream = requestToSender.GetRequestStream(); requestStream.Write(binData, 0, binData.Length); requestStream.Close(); HttpWebResponse responseFromSender = (HttpWebResponse)requestToSender.GetResponse(); string fromSender = string.Empty; using (StreamReader responseReader = new StreamReader(responseFromSender.GetResponseStream())) { fromSender = responseReader.ReadToEnd(); } XMLString.Text = fromSender; In the page load of CrossPage.aspx i have the following code NameValueCollection postPageCollection = Request.Form; foreach (string name in postPageCollection.AllKeys) { Response.Write(name + " " + postPageCollection[name]); } HttpFileCollection postCollection = Request.Files; foreach (string name in postCollection.AllKeys) { HttpPostedFile aFile = postCollection[name]; aFile.SaveAs(Server.MapPath(".") + "/" + Path.GetFileName(aFile.FileName)); } string strxml = "sample"; Response.Clear(); Response.Write(strxml); I don't get the file in Request.Files. The byte array is created. What was wrong with my HttpWebRequest?

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  • Trouble converting an MP3 file to a WAV file using Naudio

    - by WebDevHobo
    Naudio Library: http://naudio.codeplex.com/ I'm trying to convert an MP3 file to a WAV file, but I've run in to a small error. I know what's going wrong, but I don't really know how to go about fixing it. Here's the piece of code I'm running: private void button1_Click(object sender, EventArgs e) { using(Mp3FileReader reader = new Mp3FileReader(@"path\to\MP3")) { using(WaveFileWriter writer = new WaveFileWriter(@"C:\test.wav", new WaveFormat())) { int counter = 0; while(reader.Read(test, counter, test.Length + counter) != 0) { writer.WriteData(test, counter, test.Length + counter); counter += 512; } } } } reader.Read() goes into the Mp3FileReader class, and the method looks like this: public override int Read(byte[] sampleBuffer, int offset, int numBytes) { if (numBytes % waveFormat.BlockAlign != 0) //throw new ApplicationException("Must read complete blocks"); numBytes -= (numBytes % waveFormat.BlockAlign); return mp3Stream.Read(sampleBuffer, offset, numBytes); } mp3Stream is an object of the Stream class. The problem is: I'm getting an ArgumentException. MSDN says that this is because the sum of offset and numBytes is greater than the length of sampleBuffer. Documentation: http://msdn.microsoft.com/en-us/library/system.io.stream.read.aspx This happens because I increase the counter every time, but the size of the byte array test remains the same. What I've been wondering is: do I need to increase the size of the array dynamically, or do I need to find out the needed size at the beginning and set it right away? And also, instead of 512, the method in Mp3FileReader returns 365 the first time. Which is the size of a whole block. But I'm writing the full 512. I'm basically just using the read to check if I'm not at the end of the file yet. Do I need to catch the return value and do something with that, or am I good here?

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  • SQLite table does not exist exception for existing SQLite database (and table)

    - by SK9
    I've followed the instructions given here for introducing an existing SQLite database to your Android app. When I query the table "android_metadata" this is fine. But when I run a similar query on my own table "words" (which has _id for primary integer key) I get a table does not exist exception and the app crashes. Why is that? Code: Cursor c = myDatabase.query("android_metadata", null, null, null, null, null, null, null); works but Cursor c = myDatabase.query("words", null, null, null, null, null, null, null); returns a table does not exist exception. This is how I'm creating the database (the references to paths and filenames are correct): private void copyDatabase() throws IOException{ //Open local db as the input stream InputStream myInput = mContext.getAssets().open(DB_NAME); //Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //Transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); } (Note: To my eyes, the table is there. I'm looking right at it in my SQLite browser.)

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  • Why does text from Assembly.GetManifestResourceStream() start with three junk characters?

    - by flipdoubt
    I have a SQL file added to my VS.NET 2008 project as an embedded resource. Whenever I use the following code to read the file's content, the string returned always starts with three junk characters and then the text I expect. I assume this has something to do with the Encoding.Default I am using, but that is just a guess. Why does this text keep showing up? Should I just trim off the first three characters or is there a more informed approach? public string GetUpdateRestoreSchemaScript() { var type = GetType(); var a = Assembly.GetAssembly(type); var script = "UpdateRestoreSchema.sql"; var resourceName = String.Concat(type.Namespace, ".", script); using(Stream stream = a.GetManifestResourceStream(resourceName)) { byte[] buffer = new byte[stream.Length]; stream.Read(buffer, 0, buffer.Length); // UPDATE: Should be Encoding.UTF8 return Encoding.Default.GetString(buffer); } } Update: I now know that my code works as expected if I simply change the last line to return a UTF-8 encoded string. It will always be true for this embedded file, but will it always be true? Is there a way to test any buffer to determine its encoding?

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  • Calculating skew of text OpenCV

    - by Nick
    I am trying to calculate the skew of text in an image so I can correct it for the best OCR results. Currently this is the function I am using: double compute_skew(Mat &img) { // Binarize cv::threshold(img, img, 225, 255, cv::THRESH_BINARY); // Invert colors cv::bitwise_not(img, img); cv::Mat element = cv::getStructuringElement(cv::MORPH_RECT, cv::Size(5, 3)); cv::erode(img, img, element); std::vector<cv::Point> points; cv::Mat_<uchar>::iterator it = img.begin<uchar>(); cv::Mat_<uchar>::iterator end = img.end<uchar>(); for (; it != end; ++it) if (*it) points.push_back(it.pos()); cv::RotatedRect box = cv::minAreaRect(cv::Mat(points)); double angle = box.angle; if (angle < -45.) angle += 90.; cv::Point2f vertices[4]; box.points(vertices); for(int i = 0; i < 4; ++i) cv::line(img, vertices[i], vertices[(i + 1) % 4], cv::Scalar(255, 0, 0), 1, CV_AA); return angle; } When I look at then angle in debug I get 0.000000 However when I give it this image I get proper results of a skew of about 16 degrees: How can I properly detect the skew in the first image?

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  • Create Zip File In Windows and Extract Zip File In Linux

    - by Yan Cheng CHEOK
    I had created a zip file (together with directory) under Windows as follow : package sandbox; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.util.zip.ZipEntry; import java.util.zip.ZipOutputStream; /** * * @author yan-cheng.cheok */ public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // These are the files to include in the ZIP file String[] filenames = new String[]{"MyDirectory" + File.separator + "MyFile.txt"}; // Create a buffer for reading the files byte[] buf = new byte[1024]; try { // Create the ZIP file String outFilename = "outfile.zip"; ZipOutputStream out = new ZipOutputStream(new FileOutputStream(outFilename)); // Compress the files for (int i=0; i<filenames.length; i++) { FileInputStream in = new FileInputStream(filenames[i]); // Add ZIP entry to output stream. out.putNextEntry(new ZipEntry(filenames[i])); // Transfer bytes from the file to the ZIP file int len; while ((len = in.read(buf)) > 0) { out.write(buf, 0, len); } // Complete the entry out.closeEntry(); in.close(); } // Complete the ZIP file out.close(); } catch (IOException e) { e.printStackTrace(); } } } The newly created zip file can be extracted without problem under Windows, by using http://www.exampledepot.com/egs/java.util.zip/GetZip.html However, I realize if I extract the newly created zip file under Linux, using http://www.exampledepot.com/egs/java.util.zip/GetZip.html, I will get a file named "MyDirectory\MyFile.txt" instead of MyFile.txt being placed under folder MyDirectory. I try to solve the problem by changing the zip file creation code to String[] filenames = new String[]{"MyDirectory" + "/" + "MyFile.txt"}; But, is this an eligible solution, by hard-coded the seperator? Will it work under Mac OS? (I do not have a Mac to try out)

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  • Google's 'go' and scope/functions

    - by danwoods
    In one of the example servers given at golang.org: package main import ( "flag" "http" "io" "log" "template" ) var addr = flag.String("addr", ":1718", "http service address") // Q=17, R=18 var fmap = template.FormatterMap{ "html": template.HTMLFormatter, "url+html": UrlHtmlFormatter, } var templ = template.MustParse(templateStr, fmap) func main() { flag.Parse() http.Handle("/", http.HandlerFunc(QR)) err := http.ListenAndServe(*addr, nil) if err != nil { log.Exit("ListenAndServe:", err) } } func QR(c *http.Conn, req *http.Request) { templ.Execute(req.FormValue("s"), c) } func UrlHtmlFormatter(w io.Writer, v interface{}, fmt string) { template.HTMLEscape(w, []byte(http.URLEscape(v.(string)))) } const templateStr = ` <html> <head> <title>QR Link Generator</title> </head> <body> {.section @} <img src="http://chart.apis.google.com/chart?chs=300x300&cht=qr&choe=UTF- 8&chl={@|url+html}" /> <br> {@|html} <br> <br> {.end} <form action="/" name=f method="GET"><input maxLength=1024 size=70 name=s value="" title="Text to QR Encode"><input type=submit value="Show QR" name=qr> </form> </body> </html> ` Why is template.HTMLEscape(w, []byte(http.URLEscape(v.(string)))) contained within UrlHtmlFormatter? Why can't it be directly linked to "url+html"?

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  • Will HttpResponse.Filter buffer the whole data before start the sending?

    - by vtortola
    Hi, An user posts this article about how to use HttpResponse.Filter to compress large amounts of data. But what will happen if I try to transfer a 4G file? will it load the whole file in memory in order to compress it? or otherwise it will compress it chunk by chunk? I mean, I'm doing this right now: public void GetFile(HttpResponse response) { String fileName = "example.iso"; response.ClearHeaders(); response.ClearContent(); response.ContentType = "application/octet-stream"; response.AppendHeader("Content-Disposition", "attachment; filename=" + fileName); response.AppendHeader("Content-Length", new FileInfo(fileName).Length.ToString()); using (FileStream fs = new FileStream(Path.Combine(HttpContext.Current.Server.MapPath("~/App_Data"), fileName), FileMode.Open)) using (DeflateStream ds = new DeflateStream(fs,CompressionMode.Compress)) { Byte[] buffer = new Byte[4096]; Int32 readed = 0; while ((readed = ds.Read(buffer, 0, buffer.Length)) > 0) { response.OutputStream.Write(buffer, 0, readed); response.Flush(); } } } So at the same time I'm reading, I'm compressing and sending it. Then I wanna know if HttpResponse do the same thing, or otherwise it will load the whole file in memory in order to compress it. Cheers.

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  • Is there a way to receive receive data as unsugned char over UDP on QT

    - by user269037
    I need to send floating point numbers using UDP connection to a QT application. Now in QT the only function available is qint64 readDatagram ( char * data, qint64 maxSize, QHostAddress * address = 0, quint16 * port = 0 ) which accepts data in the form of signed character buffer. I can convert my float into a string and send it but it will obviously not be very efficient converting a 4 byte float into a much longer sized character buffer. I got hold of these 2 functions to convert a 4 byte float into an unsinged 32 bit integer to transfer over network which works fine for a simple c++ udp program but for QT I need to receive the data as unsigned char. Is it possible to avoid converting the floatinf point data into a string and then sending it ?? uint32_t htonf(float f) { uint32_t p; uint32_t sign; if (f < 0) { sign = 1; f = -f; } else { sign = 0; } p = ((((uint32_t)f)&0x7fff)<<16) | (sign<<31); // whole part and sign p |= (uint32_t)(((f - (int)f) * 65536.0f))&0xffff; // fraction return p; } float ntohf(uint32_t p) { float f = ((p16)&0x7fff); // whole part f += (p&0xffff) / 65536.0f; // fraction if (((p>>31)&0x1) == 0x1) { f = -f; } // sign bit set return f; }

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  • why i add more insignificant code but cost less time

    - by user3714382
    i write a method and when i add some insignificant code it works faster, like these : array[1]=array[1]; array[0]=array[0]; array[3]=array[3]; array[2]=array[2]; i use double t=System.currentTimeMillis(); at first to record the time. then call the method and use System.out.println(System.currentTimeMillis()-t); in the end. when i delete the code (array[1]=array[1];...) the cost time is 1035.0 ms,but if i add these code, the cost time become 898.0ms. here is my method and my code. PS:this method is use for the game 2048, exp: {2,2,2,2} trans to {0,0,4,4} static void toRight2(int[] array){ if (array[2]==array[3] ) { array[3]=array[2]*2; if (array[0]==array[1]) { array[2]=array[1]*2; array[0]=0; array[1]=0; }else { array[2]=array[1]; array[1]=array[0]; array[0]=0; } } else{ if (array[0]==array[1]) { array[1]=array[1]*2; array[0]=0; array[3]=array[3]; array[2]=array[2]; }else { array[1]=array[1];//delete this cost more time array[0]=array[0];//delete this cost more time array[3]=array[3];//delete this cost more time array[2]=array[2];//delete this cost more time } } } public static void main(String[] args) { double t=System.currentTimeMillis(); int[] array={1,2,3,3}; for (int j = 2; j <400*1000000; j++) { toRight2(array); } System.out.println(System.currentTimeMillis()-t); }

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  • How to avoid reallocation using the STL (C++)

    - by Tue Christensen
    This question is derived of the topic: http://stackoverflow.com/questions/2280655/vector-reserve-c I am using a datastructur of the type vector<vector<vector<double> > >. It is not possible to know the size of each of these vector (except the outer one) before items (doubles) are added. I can get an approximate size (upper bound) on the number of items in each "dimension". A solution with the shared pointers might be the way to go, but I would like to try a solution where the vector<vector<vector<double> > > simply has .reserve()'ed enough space (or in some other way has allocated enough memory). Will A.reserve(500) (assumming 500 is the size or, alternatively an upper bound on the size) be enough to hold "2D" vectors of large size, say [1000][10000]? The reason for my question is mainly because I cannot see any way of reasonably estimating the size of the interior of A at the time of .reserve(500). An example of my question: vector A; A.reserve(500+1); vector temp2; vector temp1 (666,666); for(int i=0;i<500;i++) { A.push_back(temp2); for(int j=0; j< 10000;j++) { A.back().push_back(temp1); } } Will this ensure that no reallocation is done for A? If temp2.reserve(100000) and temp1.reserve(1000) where added at creation will this ensure no reallocation at all will occur at all? In the above please disregard the fact that memory could be wasted due to conservative .reserve() calls. Thank you all in advance!

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  • android DES decrypt file : pad block corrupted

    - by Kenny Chang
    public class TestDES { Key key; public TestDES(String str) { getKey(str); } public void getKey(String strKey) { try { KeyGenerator _generator = KeyGenerator.getInstance("DES"); _generator.init(new SecureRandom(strKey.getBytes())); this.key = _generator.generateKey(); _generator = null; } catch (Exception e) { throw new RuntimeException("Error initializing SqlMap class. Cause: " + e); } } public void decrypt(String file, String dest) throws Exception { Cipher cipher = Cipher.getInstance("DES"); cipher.init(Cipher.DECRYPT_MODE, this.key); InputStream is = new FileInputStream(file); OutputStream out = new FileOutputStream(dest); CipherOutputStream cos = new CipherOutputStream(out, cipher); byte[] buffer = new byte[1024 * 1024 * 6]; int r; while ((r = is.read(buffer)) >= 0) { cos.write(buffer, 0, r); } cos.close();a out.close(); is.close(); } } The code works well on PC JAVA Program, but not on android.The error "pad block corrupted" happended at 'cos.close();' LogCat shows:" 03-10 07:43:04.431: WARN/System.err(23765): java.io.IOException: pad block corrupted 03-10 07:43:04.460: WARN/System.err(23765): at javax.crypto.CipherOutputStream.close(CipherOutputStream.java:157) "

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  • Read binary file into a struct C#

    - by Robert Höglund
    I'm trying to read binary data using C#. I have all information about the layout of the data in the files I want to read. I'm able to read the data "chunk by chunk", i.e. getting the first 40 bytes of data converting it to a string, get the next 40 bytes, ... Since there are at least three slighlty different version of the data, I would like to read the data directly into a struct. It just feels so much more right than by reading it "line by line". I have tried the following approach but to no avail:StructType aStruct; int count = Marshal.SizeOf(typeof(StructType)); byte[] readBuffer = new byte[count]; BinaryReader reader = new BinaryReader(stream); readBuffer = reader.ReadBytes(count); GCHandle handle = GCHandle.Alloc(readBuffer, GCHandleType.Pinned); aStruct = (StructType) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(StructType)); handle.Free(); The stream is an opened FileStream from which I have began to read from. I get an AccessViolationException when using Marshal.PtrToStructure. The stream contains more information than I'm trying to read since I'm not interested in data at the end of the file. The struct is defined like:[StructLayout(LayoutKind.Explicit)] struct StructType { [FieldOffset(0)] public string FileDate; [FieldOffset(8)] public string FileTime; [FieldOffset(16)] public int Id1; [FieldOffset(20)] public string Id2; } The examples code is changed from original to make this question shorter. How would I read binary data from a file into a struct?

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  • Java random values and duplicates

    - by f-Prime
    I have an array (cards) of 52 cards (13x4), and another array (cardsOut) of 25 cards (5x5). I want to copy elements from the 52 cards into the 25 card array by random. Also, I dont want any duplicates in the 5x5 array. So here's what I have: double row=Math.random() *13; double column=Math.random() *4; boolean[][] duplicates=new boolean[13][4]; pokerGame[][] cardsOut = new pokerGame[5][5]; for (int i=0;i<5;i++) for (int j=0;j<5;j++){ if(duplicates[(int)row][(int)column]==false){ cardsOut[i][j]=cards[(int)row][(int)column]; duplicates[(int)row][(int)column]=true; } } 2 problems in this code. First, the random values for row and column are only generated once, so the same value is copied into the 5x5 array every time. Since the same values are being copied every time, I'm not sure if my duplicate checker is very effective, or if it works at all. How do I fix this?

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  • How to deploy a WPF 4 Full Trust XBAP an on intranet?

    - by sparks
    I'm having trouble running a full trust WPF 4 XBAP (browser application), created with Visual Studio 2010, from my intranet. I do not get a ClickOnce elevation prompt, as described in ScottGu's post on WPF 4: Full Trust XBAP Deployment Starting in WPF 4, the ClickOnce elevation prompt is also enabled for XAML Browser Applications (XBAPs) in Intranet and Trusted Zones, making it easier to deploy full-trust XBAPs. For XBAPs that require security permissions greater than the minimum code access security (CAS) permission grantset of the Intranet and Trusted Zones, the user will be able to click 'Run' on the ClickOnce elevation prompt when they navigate to the XBAP to allow the XBAP to run with the requested permissions. Instead, I get the "Trust Not Granted" message. I'm running the application in two ways; in both cases, I get the "Trust Not Granted" message. First, I'm launching the application by double-clicking on the xbap file from my NAS on the local network. Secondly, I'm also trying to launch the application when it is hosted on a website via IIS from the same machine. Are both of these scenarios considered to be run from an "intranet?" Or does "intranet" mean some in particular here? Or am I doing something completely wrong? Of note, I am able to launch the application without problem when I simply double-click the xbap from my local computer. The xbap in question was created specifically to test the ClickOnce elevation prompt. It was created with Visual Studio 2010 as a WPF Browser Application. The only change I made was to change this to a full trust application (My Project Security tab This is a full trust application). In the publish wizard, I am choosing the following: Where do you want to publish the application? - I chose to publish to a local directory How will user install the application? - I chose "From a CD-ROM or DVD-ROM" Will the application be available offline - All choices were grayed out

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  • Android: writing a file to sdcard

    - by Sumit M Asok
    I'm trying to write a file from an Http post reply to a file on the sdcard. Everything works fine until the byte array of data is retrieved. I've tried setting WRITE_EXTERNAL_STORAGE permission in the manifest and tried many different combinations of tutorials I found on the net. All I could find was using the openFileOutput("",MODE_WORLD_READABLE) method, of the activity but how my app writes file is by using a thread. Specifically, a thread is invoked from another thread when a file has to be written, so giving an activity object didn't work even though I tried it. The app has come a long way and I cannot change how the app is currently written. Please, someone help me? CODE: File file = new File(bgdmanip.savLocation); FileOutputStream filecon = null; filecon = new FileOutputStream(file); // bgdmanip.savLocation holds the whole files path byte[] myByte; myByte = Base64Coder.decode(seReply); Log.d("myBytes", String.valueOf(myByte)); bos.write(myByte); filecon.write(myByte); myvals = x * 11024; seReply is a string reply from HttpPost response. the second set of code is looped with reference to x. the file is created but remains 0 bytes

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  • SerializationException Occurring Only in Release Mode

    - by Calvin Nguyen
    Hi, I am working on an ASP.NET web app using Visual Studio 2008 and a third-party library. Things are fine in my development environment. Things are also good if the web app is deployed in Debug configuration. However, when it is deployed in Release mode, SerializationExceptions appear intermittently, breaking other functionality. In the Windows event log, the following error can be seen: "An unhandled exception occurred and the process was terminated. Application ID: DefaultDomain Process ID: 3972 Exception: System.Runtime.Serialization.SerializationException Message: Unable to find assembly 'MyThirdPartyLibrary, Version=1.234.5.67, Culture=neutral, PublicKeyToken=3d67ed1f87d44c89'. StackTrace: at System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo.GetAssembly( ) at System.Runtime.Serialization.Formatters.Binary.ObjectReader.GetType(BinaryAsse mblyInfo assemblyInfo, String name) at System.Runtime.Serialization.Formatters.Binary.ObjectMap..ctor(String objectName, String[] memberNames, BinaryTypeEnum[] binaryTypeEnumA, Object[] typeInformationA, Int32[] memberAssemIds, ObjectReader objectReader, Int32 objectId, BinaryAssemblyInfo assemblyInfo, SizedArray assemIdToAssemblyTable) at System.Runtime.Serialization.Formatters.Binary.ObjectMap.Create(String name, String[] memberNames, BinaryTypeEnum[] binaryTypeEnumA, Object[] typeInformationA, Int32[] memberAssemIds, ObjectReader objectReader, Int32 objectId, BinaryAssemblyInfo assemblyInfo, SizedArray assemIdToAssemblyTable) at System.Runtime.Serialization.Formatters.Binary._BinaryParser.ReadObjectWithMa pTyped(BinaryObjectWithMapTyped record) at System.Runtime.Serialization.Formatters.Binary._BinaryParser.ReadObjectWithMa pTyped(BinaryHeaderEnum binaryHeaderEnum) at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run() at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(Header Handler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Str eam serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.DeserializeObject(Me moryStream stm) at System.AppDomain.Deserialize(Byte[] blob) at System.AppDomain.UnmarshalObject(Byte[] blob) For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp." Using FUSLOGVW.exe (i.e., Assembly Binding Log Viewer), I can see the problem is that IIS attempts to find MyThirdPartyLibrary in directory C:\windows\system32\inetsrv. It refuses to look in the bin folder of the web app, where the DLL is actually located. Does anyone know what the problem is? Thanks, Calvin

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  • Android: Nexus One - Geocoder causes IOException - works perfectly with other devices and emulator

    - by Stefan Klumpp
    The code below works perfectly for real devices running on 1.5, 1.6 and 2.0 as well as the emulator running on 2.1. However, executing it on the Nexus One (running 2.1) raises an IOException: java.io.IOException: Unable to parse response from server at android.location.Geocoder.getFromLocation(Geocoder.java:124) That's the code snippet where it happens: Double myLatitude = AppObject.myLocation.getLatitude(); Double myLongitude = AppObject.myLocation.getLongitude(); DEBUG.i(TAG, "My location: " + myLatitude + " | " + myLongitude); Geocoder geocoder = new Geocoder(MainActivity.this); java.util.List<Address> addressList; try { addressList = geocoder.getFromLocation(myLatitude, myLongitude, 5); if(addressList!=null && addressList.size()>0) { currentAddress = new String(); DEBUG.i(TAG,addressList.get(0).toString()); currentAddress = addressList.get(0).getAddressLine(0) + ", " + addressList.get(0).getAddressLine(1) + ", " + addressList.get(0).getAddressLine(2); } return true; } catch (IOException e) { e.printStackTrace(); return false; }

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  • Create ntp time stamp from gettimeofday

    - by krunk
    I need to calculate an ntp time stamp using gettimeofday. Below is how I've done it with comments on method. Look good to you guys? (minus error checking). Also, here's a codepad link. #include <unistd.h> #include <sys/time.h> const unsigned long EPOCH = 2208988800UL; // delta between epoch time and ntp time const double NTP_SCALE_FRAC = 4294967295.0; // maximum value of the ntp fractional part int main() { struct timeval tv; uint64_t ntp_time; uint64_t tv_ntp; double tv_usecs; gettimeofday(&tv, NULL); tv_ntp = tv.tv_sec + EPOCH; // convert tv_usec to a fraction of a second // next, we multiply this fraction times the NTP_SCALE_FRAC, which represents // the maximum value of the fraction until it rolls over to one. Thus, // .05 seconds is represented in NTP as (.05 * NTP_SCALE_FRAC) tv_usecs = (tv.tv_usec * 1e-6) * NTP_SCALE_FRAC; // next we take the tv_ntp seconds value and shift it 32 bits to the left. This puts the // seconds in the proper location for NTP time stamps. I recognize this method has an // overflow hazard if used after around the year 2106 // Next we do a bitwise AND with the tv_usecs cast as a uin32_t, dropping the fractional // part ntp_time = ((tv_ntp << 32) & (uint32_t)tv_usecs); }

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  • Texture loading at joGL

    - by Nour
    hi I've been trying to load a bmp picture to use it as a texture at my program I've used a IOstream Class to extend DataInputStream to read the pixels at the photo with this code "based on a texture loader code for c++ " : //class Data members public static int BMPtextures[]; public static int BMPtexCount = 30; public static int currentTextureID = 0; //loading methode static int loadBMPTexture(int index, String fileName, GL gl) { try { IOStream wdis = new IOStream(fileName); wdis.skipBytes(18); int width = wdis.readIntW(); int height = wdis.readIntW(); wdis.skipBytes(28); byte buf[] = new byte[wdis.available()]; wdis.read(buf); wdis.close(); gl.glBindTexture(GL.GL_TEXTURE_2D, BMPtextures[index]); gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, 3, width, height, 0, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, buf); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); currentTextureID = index; return currentTextureID; } catch (IOException ex) { // Utils.msgBox("File Error\n" + fileName, "Error", Utils.MSG_WARN); return -1; } } and IOStream code : public class IOStream extends DataInputStream { public IOStream(String file) throws FileNotFoundException { super(new FileInputStream(file)); } public short readShortW() throws IOException { return (short)(readUnsignedByte() + readUnsignedByte() * 256); } public int readIntW() throws IOException { return readShortW() + readShortW() * 256 * 256; } void read(Buffer[] buf) { } } and the calling: GTexture.loadBMPTexture(1,"/BasicJOGL/src/basicjogl/data/Font.bmp",gl); after debugging I figured out that when it come to this line : IOStream wdis = new IOStream(fileName); an IOExeption occurred and it's a dispatchException .. what this impose to mean ?? and how can I solve it ? by the way i tried to : 1- use \ and \ and / and // 2- change the path of the photo and take all the path from c:\ to the photoname.bmp 3- rename the photo using numbers like 1.bmp but nothing seems to work :(

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