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  • Copying one form's values to another form using JQuery

    - by rsturim
    I have a "shipping" form that I want to offer users the ability to copy their input values over to their "billing" form by simply checking a checkbox. I've coded up a solution that works -- but, I'm sort of new to jQuery and wanted some criticism on how I went about achieving this. Is this well done -- any refactorings you'd recommend? Any advice would be much appreciated! The Script <script type="text/javascript"> $(function() { $("#copy").click(function() { if($(this).is(":checked")){ var $allShippingInputs = $(":input:not(input[type=submit])", "form#shipping"); $allShippingInputs.each(function() { var billingInput = "#" + this.name.replace("ship", "bill"); $(billingInput).val($(this).val()); }) //console.log("checked"); } else { $(':input','#billing') .not(':button, :submit, :reset, :hidden') .val('') .removeAttr('checked') .removeAttr('selected'); //console.log("not checked") } }); }); </script> The Form <div> <form action="" method="get" name="shipping" id="shipping"> <fieldset> <legend>Shipping</legend> <ul> <li> <label for="ship_first_name">First Name:</label> <input type="text" name="ship_first_name" id="ship_first_name" value="John" size="" /> </li> <li> <label for="ship_last_name">Last Name:</label> <input type="text" name="ship_last_name" id="ship_last_name" value="Smith" size="" /> </li> <li> <label for="ship_state">State:</label> <select name="ship_state" id="ship_state"> <option value="RI">Rhode Island</option> <option value="VT" selected="selected">Vermont</option> <option value="CT">Connecticut</option> </select> </li> <li> <label for="ship_zip_code">Zip Code</label> <input type="text" name="ship_zip_code" id="ship_zip_code" value="05401" size="8" /> </li> <li> <input type="submit" name="" /> </li> </ul> </fieldset> </form> </div> <div> <form action="" method="get" name="billing" id="billing"> <fieldset> <legend>Billing</legend> <ul> <li> <input type="checkbox" name="copy" id="copy" /> <label for="copy">Same of my shipping</label> </li> <li> <label for="bill_first_name">First Name:</label> <input type="text" name="bill_first_name" id="bill_first_name" value="" size="" /> </li> <li> <label for="bill_last_name">Last Name:</label> <input type="text" name="bill_last_name" id="bill_last_name" value="" size="" /> </li> <li> <label for="bill_state">State:</label> <select name="bill_state" id="bill_state"> <option>-- Choose State --</option> <option value="RI">Rhode Island</option> <option value="VT">Vermont</option> <option value="CT">Connecticut</option> </select> </li> <li> <label for="bill_zip_code">Zip Code</label> <input type="text" name="bill_zip_code" id="bill_zip_code" value="" size="8" /> </li> <li> <input type="submit" name="" /> </li> </ul> </fieldset> </form> </div>

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  • asp.net labels and asp.net textboxes are not lining up correctly?

    - by Xaisoft
    My Registration page currently looks like the following: The current styling I have for the above is image is: <style type="text/css"> #contactinfo label { float: left; width: 10em; margin-right: 0.5em; text-align: right; font-size: 14px; } #contactinfo p { padding: 5px; } #contactinfo input[type="text"], input[type="password"] { height: 1.5em; } #contactinfo select { padding: 0.25em; } #contactinfo input[type="text"]:focus, input[type="password"]:focus { background-color: #FFFFE0; } #contactinfo .update { margin-left: 12.5em; } #contactinfo .error { background-color: transparent; } #contactinfo .longtextbox { width: 20em; } #contactinfo .shorttextbox { width: 5em; } </style> and the markup is <div id="contactinfo"> <p> <asp:Label runat="server" AssociatedControlID="txtEmail">Email </asp:Label> <asp:TextBox ID="txtEmail" runat="server" CssClass="longtextbox" /> </p> <p> <asp:Label runat="server" AssociatedControlID="txtFirstName">First Name </asp:Label> <asp:TextBox ID="txtFirstName" runat="server" ValidationGroup="AccountValidation" /> <asp:RequiredFieldValidator runat="server" ControlToValidate="txtFirstName" Text="First Name is required." ValidationGroup="AccountValidation" CssClass="error"> </asp:RequiredFieldValidator> </p> <p> <asp:Label runat="server" AssociatedControlID="txtLastName">Last Name </asp:Label> <asp:TextBox ID="txtLastName" runat="server" ValidationGroup="AccountValidation" /> <asp:RequiredFieldValidator runat="server" ControlToValidate="txtLastName" Text="Last Name is required." ValidationGroup="AccountValidation" CssClass="error"> </asp:RequiredFieldValidator> </p> <p> <asp:Label runat="server" AssociatedControlID="txtBusinessName">Business Name </asp:Label> <asp:TextBox ID="txtBusinessName" runat="server" CssClass="longtextbox" ValidationGroup="AccountValidation" /> <asp:RequiredFieldValidator runat="server" ControlToValidate="txtBusinessName" Text="Business Name is required." ValidationGroup="AccountValidation" CssClass="error"> </asp:RequiredFieldValidator> </p> <p> <asp:Label runat="server" AssociatedControlID="txtPhone">Phone </asp:Label> <asp:TextBox ID="txtPhone" runat="server" ValidationGroup="AccountValidation" /> </p> <p> <asp:Label runat="server" AssociatedControlID="txtAddress">Address </asp:Label> <asp:TextBox ID="txtAddress" runat="server" CssClass="longtextbox" ValidationGroup="AccountValidation" /> <asp:RequiredFieldValidator runat="server" ControlToValidate="txtAddress" Text="Address is required." ValidationGroup="AccountValidation" CssClass="error"></asp:RequiredFieldValidator> </p> <p> <asp:Label runat="server" AssociatedControlID="txtCity">City </asp:Label><asp:TextBox ID="txtCity" runat="server" ValidationGroup="AccountValidation" /> <asp:RequiredFieldValidator ID="RequiredFieldValidator4" runat="server" ControlToValidate="txtCity" Text="City is required." ValidationGroup="AccountValidation" CssClass="error"> </asp:RequiredFieldValidator> </p> <p> <asp:Label runat="server" AssociatedControlID="ddlState">State </asp:Label> <asp:DropDownList ID="ddlState" runat="server" DataSourceID="dsStates" DataTextField="Name" DataValueField="Id"> </asp:DropDownList> </p> <p> <asp:Label runat="server" AssociatedControlID="txtZipcode">Zipcode</asp:Label> <asp:TextBox ID="txtZipCode" runat="server" CssClass="shorttextbox" ValidationGroup="AccountValidation" /> </p> </div> As you can see from above, I have every label field pair wrapped in a p tag so it breaks to the next line, but I am not sure if I need to do this. I want to get city, state, and zip all on the same line, but as soon as I move all the labels and inputs for city,state,zip into one p tag, it looks like the following and I don't know how to fix it.

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Trouble with copying dictionaries and using deepcopy on an SQLAlchemy ORM object

    - by Az
    Hi there, I'm doing a Simulated Annealing algorithm to optimise a given allocation of students and projects. This is language-agnostic pseudocode from Wikipedia: s ? s0; e ? E(s) // Initial state, energy. sbest ? s; ebest ? e // Initial "best" solution k ? 0 // Energy evaluation count. while k < kmax and e > emax // While time left & not good enough: snew ? neighbour(s) // Pick some neighbour. enew ? E(snew) // Compute its energy. if enew < ebest then // Is this a new best? sbest ? snew; ebest ? enew // Save 'new neighbour' to 'best found'. if P(e, enew, temp(k/kmax)) > random() then // Should we move to it? s ? snew; e ? enew // Yes, change state. k ? k + 1 // One more evaluation done return sbest // Return the best solution found. The following is an adaptation of the technique. My supervisor said the idea is fine in theory. First I pick up some allocation (i.e. an entire dictionary of students and their allocated projects, including the ranks for the projects) from entire set of randomised allocations, copy it and pass it to my function. Let's call this allocation aOld (it is a dictionary). aOld has a weight related to it called wOld. The weighting is described below. The function does the following: Let this allocation, aOld be the best_node From all the students, pick a random number of students and stick in a list Strip (DEALLOCATE) them of their projects ++ reflect the changes for projects (allocated parameter is now False) and lecturers (free up slots if one or more of their projects are no longer allocated) Randomise that list Try assigning (REALLOCATE) everyone in that list projects again Calculate the weight (add up ranks, rank 1 = 1, rank 2 = 2... and no project rank = 101) For this new allocation aNew, if the weight wNew is smaller than the allocation weight wOld I picked up at the beginning, then this is the best_node (as defined by the Simulated Annealing algorithm above). Apply the algorithm to aNew and continue. If wOld < wNew, then apply the algorithm to aOld again and continue. The allocations/data-points are expressed as "nodes" such that a node = (weight, allocation_dict, projects_dict, lecturers_dict) Right now, I can only perform this algorithm once, but I'll need to try for a number N (denoted by kmax in the Wikipedia snippet) and make sure I always have with me, the previous node and the best_node. So that I don't modify my original dictionaries (which I might want to reset to), I've done a shallow copy of the dictionaries. From what I've read in the docs, it seems that it only copies the references and since my dictionaries contain objects, changing the copied dictionary ends up changing the objects anyway. So I tried to use copy.deepcopy().These dictionaries refer to objects that have been mapped with SQLA. Questions: I've been given some solutions to the problems faced but due to my über green-ness with using Python, they all sound rather cryptic to me. Deepcopy isn't playing nicely with SQLA. I've been told thatdeepcopy on ORM objects probably has issues that prevent it from working as you'd expect. Apparently I'd be better off "building copy constructors, i.e. def copy(self): return FooBar(....)." Can someone please explain what that means? I checked and found out that deepcopy has issues because SQLAlchemy places extra information on your objects, i.e. an _sa_instance_state attribute, that I wouldn't want in the copy but is necessary for the object to have. I've been told: "There are ways to manually blow away the old _sa_instance_state and put a new one on the object, but the most straightforward is to make a new object with __init__() and set up the attributes that are significant, instead of doing a full deep copy." What exactly does that mean? Do I create a new, unmapped class similar to the old, mapped one? An alternate solution is that I'd have to "implement __deepcopy__() on your objects and ensure that a new _sa_instance_state is set up, there are functions in sqlalchemy.orm.attributes which can help with that." Once again this is beyond me so could someone kindly explain what it means? A more general question: given the above information are there any suggestions on how I can maintain the information/state for the best_node (which must always persist through my while loop) and the previous_node, if my actual objects (referenced by the dictionaries, therefore the nodes) are changing due to the deallocation/reallocation taking place? That is, without using copy?

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  • Issue with 'selected' value within form

    - by JM4
    I currently have a form built in which after validation, if errors exist, the data stays on screen for the consumer to correct. An example of how this works for say the 'Year of Birth' is: <select name="DOB3"> <option value="">Year</option> <?php for ($i=date('Y'); $i>=1900; $i--) { echo "<option value='$i'"; if ($fields["DOB3"] == $i) echo " selected"; echo ">$i</option>"; } ?> </select> If an error is found, the year of birth value returns the year previously entered. I am able to have this work on all field with the exception of my 'State' field. I build the array and function for the drop down with the following code: <?php $states_arr = array('AL'=>"Alabama",'AK'=>"Alaska",'AZ'=>"Arizona",'AR'=>"Arkansas",'CA'=>"California",'CO'=>"Colorado",'CT'=>"Connecticut",'DE'=>"Delaware",'DC'=>"District Of Columbia",'FL'=>"Florida",'GA'=>"Georgia",'HI'=>"Hawaii",'ID'=>"Idaho",'IL'=>"Illinois", 'IN'=>"Indiana", 'IA'=>"Iowa", 'KS'=>"Kansas",'KY'=>"Kentucky",'LA'=>"Louisiana",'ME'=>"Maine",'MD'=>"Maryland", 'MA'=>"Massachusetts",'MI'=>"Michigan",'MN'=>"Minnesota",'MS'=>"Mississippi",'MO'=>"Missouri",'MT'=>"Montana",'NE'=>"Nebraska",'NV'=>"Nevada",'NH'=>"New Hampshire",'NJ'=>"New Jersey",'NM'=>"New Mexico",'NY'=>"New York",'NC'=>"North Carolina",'ND'=>"North Dakota",'OH'=>"Ohio",'OK'=>"Oklahoma", 'OR'=>"Oregon",'PA'=>"Pennsylvania",'RI'=>"Rhode Island",'SC'=>"South Carolina",'SD'=>"South Dakota",'TN'=>"Tennessee",'TX'=>"Texas",'UT'=>"Utah",'VT'=>"Vermont",'VA'=>"Virginia",'WA'=>"Washington",'WV'=>"West Virginia",'WI'=>"Wisconsin",'WY'=>"Wyoming"); function showOptionsDrop($array, $active, $echo=true){ $string = ''; foreach($array as $k => $v){ $s = ($active == $k)? ' selected="selected"' : ''; $string .= '<option value="'.$k.'"'.$s.'>'.$v.'</option>'."\n"; } if($echo) { echo $string;} else { return $string;} } ?> I then call the function from within the form using: <td><select name="State"><option value="">Choose a State</option><?php showOptionsDrop($states_arr, null, true); ?></select></td> Not sure what I'm missing but would love any assistance if somebody sees the error in my code. Thanks!

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  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my calls to either OpenGL or cgfx - but I'm currently at a loss for where exactly the problem is, as everything looks like it is set up properly for alpha blending to occur. No OpenGL or cg framework errors are showing up, either. For some context, what I'm doing here is taking a buffer which contains screen position and luminance values for each pixel, copying it to a PBO, and using it as the vertex buffer for drawing GL_POINTS. Everything except for the alpha blending appears to be working as expected. I've confirmed both that the input vertex buffer has the correct values, and that my vertex and fragment shaders are outputting the points to the correct locations and with the correct luminance values. The way that I've arrived at the conclusion that the Alpha blending was broken is by making my vertex shader output every point to the same screen location and then setting the pixel shader to always output a value of float4(0.5) for that pixel. Invariably, the end color (dumped afterwards) ends up being float4(0.5). The confusing part is that as far as I can tell, everything is properly set for alpha blending to occur. The cgfx pass has the two following state assignments (among others - I'll put a full listing at the end): BlendEnable = true; BlendFunc = int2(One, One); This ought to be enough, since I am calling cgSetPassState() - and indeed, when I use glGets to check the values of GL_BLEND_SRC, GL_BLEND_DEST, GL_BLEND, and GL_BLEND_EQUATION they all look appropriate (GL_ONE, GL_ONE, GL_TRUE, and GL_FUNC_ADD). This check was done immediately after the draw call. I've been looking around to see if there's anything other than blending being enabled and the blending function being correctly set that would cause alpha blending not to occur, but without any luck. I considered that I could be doing something wrong with GL, but GL is telling me that blending is enabled. I doubt it's cgFX related (as otherwise the GL state wouldn't even be thinking it was enabled) but it still fails if I explicitly use GL calls to set the blend mode and enable it. Here's the trimmed down code for starting the cgfx pass and the draw call: CGtechnique renderTechnique = Filter->curTechnique; TEXUNITCHECK; CGpass pass = cgGetFirstPass(renderTechnique); TEXUNITCHECK; while (pass) { cgSetPassState(pass); cgUpdatePassParameters(pass); //drawFSPointQuadBuff((void*)PointQuad); drawFSPointQuadBuff((void*)LumPointBuffer); TEXUNITCHECK; cgResetPassState(pass); pass = cgGetNextPass(pass); }; and the function with the draw call: void drawFSPointQuadBuff(void* args) { PointBuffer* pointBuffer = (PointBuffer*)args; FBOERRCHECK; glClear(GL_COLOR_BUFFER_BIT); GLERRCHECK; glPointSize(1.0); GLERRCHECK; glEnableClientState(GL_VERTEX_ARRAY); GLERRCHECK; glEnable(GL_POINT_SMOOTH); if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, (unsigned int)pointBuffer-BufData); glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, 0); } else { glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, pointBuffer-BufData); }; GLERRCHECK; glDrawArrays(GL_POINTS, 0, pointBuffer-numElem); GLboolean testBool; glGetBooleanv(GL_BLEND, &testBool); int iblendColor, iblendDest, iblendEquation, iblendSrc; glGetIntegerv(GL_BLEND_SRC, &iblendSrc); glGetIntegerv(GL_BLEND_DST, &iblendDest); glGetIntegerv(GL_BLEND_EQUATION, &iblendEquation); if (iblendEquation == GL_FUNC_ADD) { cerr << "Correct func" << endl; }; GLERRCHECK; if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); } GLERRCHECK; glDisableClientState(GL_VERTEX_ARRAY); GLERRCHECK; }; Finally, here is the full state setting of the shader: AlphaTestEnable = false; DepthTestEnable = false; DepthMask = false; ColorMask = true; CullFaceEnable = false; BlendEnable = true; BlendFunc = int2(One, One); FragmentProgram = compile glslf std_PS(); VertexProgram = compile glslv bilatGridVS2();

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  • Get the property, as a string, from an Expression<Func<TModel,TProperty>>

    - by Jaxidian
    I use some strongly-typed expressions that get serialized to allow my UI code to have strongly-typed sorting and searching expressions. These are of type Expression<Func<TModel,TProperty>> and are used as such: SortOption.Field = (p => p.FirstName);. I've gotten this working perfectly for this simple case. The code that I'm using for parsing the "FirstName" property out of there is actually reusing some existing functionality in a third-party product that we use and it works great, until we start working with deeply-nested properties(SortOption.Field = (p => p.Address.State.Abbreviation);). This code has some very different assumptions in the need to support deeply-nested properties. As for what this code does, I don't really understand it and rather than changing that code, I figured I should just write from scratch this functionality. However, I don't know of a good way to do this. I suspect we can do something better than doing a ToString() and performing string parsing. So what's a good way to do this to handle the trivial and deeply-nested cases? Requirements: Given the expression p => p.FirstName I need a string of "FirstName". Given the expression p => p.Address.State.Abbreviation I need a string of "Address.State.Abbreviation" While it's not important for an answer to my question, I suspect my serialization/deserialization code could be useful to somebody else who finds this question in the future, so it is below. Again, this code is not important to the question - I just thought it might help somebody. Note that DynamicExpression.ParseLambda comes from the Dynamic LINQ stuff and Property.PropertyToString() is what this question is about. /// <summary> /// This defines a framework to pass, across serialized tiers, sorting logic to be performed. /// </summary> /// <typeparam name="TModel">This is the object type that you are filtering.</typeparam> /// <typeparam name="TProperty">This is the property on the object that you are filtering.</typeparam> [Serializable] public class SortOption<TModel, TProperty> : ISerializable where TModel : class { /// <summary> /// Convenience constructor. /// </summary> /// <param name="property">The property to sort.</param> /// <param name="isAscending">Indicates if the sorting should be ascending or descending</param> /// <param name="priority">Indicates the sorting priority where 0 is a higher priority than 10.</param> public SortOption(Expression<Func<TModel, TProperty>> property, bool isAscending = true, int priority = 0) { Property = property; IsAscending = isAscending; Priority = priority; } /// <summary> /// Default Constructor. /// </summary> public SortOption() : this(null) { } /// <summary> /// This is the field on the object to filter. /// </summary> public Expression<Func<TModel, TProperty>> Property { get; set; } /// <summary> /// This indicates if the sorting should be ascending or descending. /// </summary> public bool IsAscending { get; set; } /// <summary> /// This indicates the sorting priority where 0 is a higher priority than 10. /// </summary> public int Priority { get; set; } #region Implementation of ISerializable /// <summary> /// This is the constructor called when deserializing a SortOption. /// </summary> protected SortOption(SerializationInfo info, StreamingContext context) { IsAscending = info.GetBoolean("IsAscending"); Priority = info.GetInt32("Priority"); // We just persisted this by the PropertyName. So let's rebuild the Lambda Expression from that. Property = DynamicExpression.ParseLambda<TModel, TProperty>(info.GetString("Property"), default(TModel), default(TProperty)); } /// <summary> /// Populates a <see cref="T:System.Runtime.Serialization.SerializationInfo"/> with the data needed to serialize the target object. /// </summary> /// <param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo"/> to populate with data. </param> /// <param name="context">The destination (see <see cref="T:System.Runtime.Serialization.StreamingContext"/>) for this serialization. </param> public void GetObjectData(SerializationInfo info, StreamingContext context) { // Just stick the property name in there. We'll rebuild the expression based on that on the other end. info.AddValue("Property", Property.PropertyToString()); info.AddValue("IsAscending", IsAscending); info.AddValue("Priority", Priority); } #endregion }

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, +.0f,+.0f,2, +.5f,-.5f,0, -.5f,-.5f,0, +.0f,+.0f,2, -.5f,-.5f,0, -.5f,+.5f,0, +.0f,+.0f,2, -.5f,+.5f,0, +.5f,+.5f,0, }; @Override public void run() { } private float[] arenaWalls = new float[] { 8.00f,2.00f,1f,2f,2f,1f,2.00f,8.00f,1f,8.00f,2.00f,1f,2.00f,8.00f,1f,8.00f,8.00f,1f, 2.00f,8.00f,1f,2f,2f,1f,0.00f,0.00f,0f,2.00f,8.00f,1f,0.00f,0.00f,0f,0.00f,10.00f,0f, 8.00f,8.00f,1f,2.00f,8.00f,1f,0.00f,10.00f,0f,8.00f,8.00f,1f,0.00f,10.00f,0f,10.00f,10.00f,0f, 2f,2f,1f,8.00f,2.00f,1f,10.00f,0.00f,0f,2f,2f,1f,10.00f,0.00f,0f,0.00f,0.00f,0f, 8.00f,2.00f,1f,8.00f,8.00f,1f,10.00f,10.00f,0f,8.00f,2.00f,1f,10.00f,10.00f,0f,10.00f,0.00f,0f, 10.00f,10.00f,0f,0.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,0.00f,0f, 8.00f,6.00f,1f,8.00f,4.00f,1f,122f,4.00f,1f,8.00f,6.00f,1f,122f,4.00f,1f,122f,6.00f,1f, 8.00f,6.00f,1f,122f,6.00f,1f,120f,7.00f,0f,8.00f,6.00f,1f,120f,7.00f,0f,10.00f,7.00f,0f, 122f,4.00f,1f,8.00f,4.00f,1f,10.00f,3.00f,0f,122f,4.00f,1f,10.00f,3.00f,0f,120f,3.00f,0f, 480f,10.00f,0f,470f,10.00f,0f,470f,0.00f,0f,480f,10.00f,0f,470f,0.00f,0f,480f,0.00f,0f, 478f,2.00f,1f,478f,8.00f,1f,480f,10.00f,0f,478f,2.00f,1f,480f,10.00f,0f,480f,0.00f,0f, 472f,2f,1f,478f,2.00f,1f,480f,0.00f,0f,472f,2f,1f,480f,0.00f,0f,470f,0.00f,0f, 478f,8.00f,1f,472f,8.00f,1f,470f,10.00f,0f,478f,8.00f,1f,470f,10.00f,0f,480f,10.00f,0f, 472f,8.00f,1f,472f,2f,1f,470f,0.00f,0f,472f,8.00f,1f,470f,0.00f,0f,470f,10.00f,0f, 478f,2.00f,1f,472f,2f,1f,472f,8.00f,1f,478f,2.00f,1f,472f,8.00f,1f,478f,8.00f,1f, 478f,846f,1f,472f,846f,1f,472f,852f,1f,478f,846f,1f,472f,852f,1f,478f,852f,1f, 472f,852f,1f,472f,846f,1f,470f,844f,0f,472f,852f,1f,470f,844f,0f,470f,854f,0f, 478f,852f,1f,472f,852f,1f,470f,854f,0f,478f,852f,1f,470f,854f,0f,480f,854f,0f, 472f,846f,1f,478f,846f,1f,480f,844f,0f,472f,846f,1f,480f,844f,0f,470f,844f,0f, 478f,846f,1f,478f,852f,1f,480f,854f,0f,478f,846f,1f,480f,854f,0f,480f,844f,0f, 480f,854f,0f,470f,854f,0f,470f,844f,0f,480f,854f,0f,470f,844f,0f,480f,844f,0f, 10.00f,854f,0f,0.00f,854f,0f,0.00f,844f,0f,10.00f,854f,0f,0.00f,844f,0f,10.00f,844f,0f, 8.00f,846f,1f,8.00f,852f,1f,10.00f,854f,0f,8.00f,846f,1f,10.00f,854f,0f,10.00f,844f,0f, 2f,846f,1f,8.00f,846f,1f,10.00f,844f,0f,2f,846f,1f,10.00f,844f,0f,0.00f,844f,0f, 8.00f,852f,1f,2.00f,852f,1f,0.00f,854f,0f,8.00f,852f,1f,0.00f,854f,0f,10.00f,854f,0f, 2.00f,852f,1f,2f,846f,1f,0.00f,844f,0f,2.00f,852f,1f,0.00f,844f,0f,0.00f,854f,0f, 8.00f,846f,1f,2f,846f,1f,2.00f,852f,1f,8.00f,846f,1f,2.00f,852f,1f,8.00f,852f,1f, 6f,846f,1f,4f,846f,1f,4f,8f,1f,6f,846f,1f,4f,8f,1f,6f,8f,1f, 6f,846f,1f,6f,8f,1f,7f,10f,0f,6f,846f,1f,7f,10f,0f,7f,844f,0f, 4f,8f,1f,4f,846f,1f,3f,844f,0f,4f,8f,1f,3f,844f,0f,3f,10f,0f, 474f,8f,1f,474f,846f,1f,473f,844f,0f,474f,8f,1f,473f,844f,0f,473f,10f,0f, 476f,846f,1f,476f,8f,1f,477f,10f,0f,476f,846f,1f,477f,10f,0f,477f,844f,0f, 476f,846f,1f,474f,846f,1f,474f,8f,1f,476f,846f,1f,474f,8f,1f,476f,8f,1f, 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134.55f,826.76f,-0.50f,134.55f,836.34f,-0.50f,145.09f,795.41f,-2f,134.55f,826.76f,-0.50f,145.09f,795.41f,-2f,145.09f,786.78f,-2f, 345.45f,826.76f,-0.50f,345.45f,836.34f,-0.50f,334.91f,795.41f,-2f,345.45f,826.76f,-0.50f,334.91f,795.41f,-2f,334.91f,786.78f,-2f, 355.04f,829.63f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,355.04f,829.63f,-0.50f,438.44f,789.37f,-2f,343.53f,789.37f,-2f, 460.49f,24.37f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,460.49f,24.37f,-0.50f,343.53f,64.63f,-2f,438.44f,64.63f,-2f, 345.45f,27.24f,-0.50f,345.45f,17.66f,-0.50f,334.91f,58.59f,-2f,345.45f,27.24f,-0.50f,334.91f,58.59f,-2f,334.91f,67.22f,-2f, 134.55f,27.24f,-0.50f,134.55f,17.66f,-0.50f,145.09f,58.59f,-2f,134.55f,27.24f,-0.50f,145.09f,58.59f,-2f,145.09f,67.22f,-2f, 463.36f,826.76f,-0.50f,463.36f,27.24f,-0.50f,441.03f,67.22f,-2f,463.36f,826.76f,-0.50f,441.03f,67.22f,-2f,441.03f,786.78f,-2f, 16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • NoClassDefFoundError with new eclipse bundle

    - by djmedic
    I am informed by a customer that they are receiving an error. On the report they filed it is continuosly coming up with NoClassDefFoundError. It appears none of my other customers are having this issue. I'm not having this issue running the app on my Motorola Droid Maxx. The customer is running the app on a rooted Droid Bionic. Everything was working fine on my version at 2.3 but when I updated it to 2.4, this issue arose. I also replaced my computer with a new and now I am running windows 8 and installed the adt bundle. The only change I made to the file in question in changing a -90 to -85. Below is the code...I have also included below the code the error report. This is only happening on phone. import android.app.Activity; import android.content.Context; import android.content.Intent; import android.net.ConnectivityManager; import android.net.NetworkInfo; import android.os.Bundle; import android.telephony.PhoneStateListener; import android.telephony.SignalStrength; import android.telephony.TelephonyManager; public class ConnectivityCheck extends Activity { TelephonyManager Tel; MyPhoneStateListener MyListener; boolean isGsm; boolean cellAvailable; int strengthAmplitudeGSM; int strengthAmplitudeCDMA; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); ConnectivityManager connec = (ConnectivityManager)getSystemService(Context.CONNECTIVITY_SERVICE); if (connec.getNetworkInfo(0) != null) { cellAvailable = true; } if (cellAvailable) { /* Update the listener, and start it */ MyListener = new MyPhoneStateListener(); Tel = ( TelephonyManager )getSystemService(Context.TELEPHONY_SERVICE); Tel.listen(MyListener ,PhoneStateListener.LISTEN_SIGNAL_STRENGTHS); } if (connec.getNetworkInfo(1).getState() == NetworkInfo.State.CONNECTED) { startActivity(new Intent(ConnectivityCheck.this, LicenseCheck.class)); if (cellAvailable) { Tel.listen(MyListener, PhoneStateListener.LISTEN_NONE); } finish(); } else if (cellAvailable) { if (connec.getNetworkInfo(0).getState() == NetworkInfo.State.CONNECTED && strengthAmplitudeCDMA >= -90) { startActivity(new Intent(ConnectivityCheck.this, LicenseCheck.class)); Tel.listen(MyListener, PhoneStateListener.LISTEN_NONE); finish(); } else if (connec.getNetworkInfo(0).getState() == NetworkInfo.State.CONNECTED && isGsm && strengthAmplitudeGSM >= 10 && strengthAmplitudeGSM <= 31) { startActivity(new Intent(ConnectivityCheck.this, LicenseCheck.class)); Tel.listen(MyListener, PhoneStateListener.LISTEN_NONE); finish(); } else { startActivity(new Intent(ConnectivityCheck.this, ProtocolsMMenuActivity.class)); Tel.listen(MyListener, PhoneStateListener.LISTEN_NONE); finish(); } } else { startActivity(new Intent(ConnectivityCheck.this, ProtocolsMMenuActivity.class)); if (cellAvailable) { Tel.listen(MyListener, PhoneStateListener.LISTEN_NONE); } finish(); } } /* Called when the application is minimized */ @Override protected void onPause() { super.onPause(); if (cellAvailable) { Tel.listen(MyListener, PhoneStateListener.LISTEN_NONE); } } /* Called when the application resumes */ @Override protected void onResume() { super.onResume(); if (cellAvailable) { Tel.listen(MyListener, PhoneStateListener.LISTEN_SIGNAL_STRENGTHS); } } /* Start the PhoneState listener */ private class MyPhoneStateListener extends PhoneStateListener { /* Get the Signal strength from the provider, each tiome there is an update */ @Override public void onSignalStrengthsChanged(SignalStrength signalStrength) { isGsm = signalStrength.isGsm(); strengthAmplitudeGSM = signalStrength.getGsmSignalStrength(); strengthAmplitudeCDMA = signalStrength.getCdmaDbm(); super.onSignalStrengthsChanged(signalStrength); } };/* End of private Class */ } Here is the error report java.lang.NoClassDefFoundError: com.emsprotocols.njalsprotocolspaidac.ConnectivityCheck at com.emsprotocols.njalsprotocolspaidac.ProtocolsSplashActivity$1.onAnimationEnd (ProtocolsSplashActivity.java:144) at android.view.animation.AnimationSet.getTransformation(AnimationSet.java:411) at android.view.animation.Animation.getTransformation(Animation.java:920) at android.view.ViewGroup.drawChild(ViewGroup.java:2657) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2489) at android.view.ViewGroup.drawChild(ViewGroup.java:2885) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2489) at android.view.ViewGroup.drawChild(ViewGroup.java:2885) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2489) at android.view.View.draw(View.java:11009) at android.widget.FrameLayout.draw(FrameLayout.java:450) at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:2154) at android.view.ViewRootImpl.draw(ViewRootImpl.java:2096) at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1679) at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2558) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4722) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:787) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:554) at dalvik.system.NativeStart.main(Native Method)

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  • Jquery Serialize data

    - by Richard
    So I have several text boxes, drop down menus, and radio options on this form. When the user clicks submit i want to save ALL that information so I can put it into a database. So this is all the form's inputs <div id="reg2a"> First Name: <br/><input type="text" name="fname" /> <br/> Last Name: <br/><input type="text" name="lname" /> <br/> Address: <br/><input type="text" name="address" /> <br/> City: <br/><input type="text" name="city" /> <br/> State: <br/><input type="text" name="state" /> <br/> Zip Code: <br/><input type="text" name="zip" /> <br/> Phone Number: <br/><input type="text" name="phone" /> <br/> Fax: <br/><input type="text" name="fax" /> <br/> Email: <br/><input type="text" name="email" /> <br/> Ethnicity: <i>Used only for grant reporting purposes</i> <br/><input type="text" name="ethnicity" /> <br/><br/> Instutional Information Type (select the best option) <br/> <select name="iitype"> <option value="none">None</option> <option value="uni">University</option> <option value="commorg">Community Organization</option> </select> <br/><br/> Number of sessions willing to present: <select id="vennum_select" name="vnum"> <?php for($i=0;$i<=3;$i++) { ?> <option value="<?php echo $i ?>"><?php echo $i ?></option> <?php } ?><br/> </select><br/> Number of tables requested: <select id="tabnum_select" name="tnum"> <?php for($i=1;$i<=3;$i++) { ?> <option value="<?php echo $i ?>"><?php echo $i ?></option> <?php } ?> </select><br/><br/> Awarding of a door prize during the conference will result in a reduction in the cost of your first table. <br/><br/> I am providing a door prize for delivery during the conference of $75 or more <select id="prize_select" name="pnum"> <option value="0">No</option> <option value="1">Yes</option> </select><br/> Prize name: <input type="text" name="prize_name" /><br/> Description: <input type="text" name="descr" /><br/> Value: <input type="text" name="retail" /><br/><br/> Name of Institution: <br/><input type="text" name="institution" /> <br/><br/> Type (select the best option) <br/> <select name="type"> <option value="none">None</option> <option value="k5">K-5</option> <option value="k8">K-8</option> <option value="68">6-8</option> <option value="912">9-12</option> </select> <br/><br/> Address: <br/><input type="text" name="address_sch" /> <br/> City: <br/><input type="text" name="city_sch" /> <br/> State: <br/><input type="text" name="state_sch" /> <br/> Zip Code: <br/><input type="text" name="zip_sch" /> <br/> <form name="frm2sub" id="frm2sub" action="page3.php" method="post"> <input type="submit" name="submit" value="Submit" id="submit" /> </form> </div> This is my jquery function: $("#frm2sub").submit( function() { var values = {}; values["fname"] = $("#fname").val(); }); I can do this for each one of the input boxes but I want to give all this data to the next page. So how do I put this array into $_POST? Btw, I've tried doing var data = $("#reg2a").serialize(); and var data = $(document).serialize(); Data ended up being empty. Any ideas? Thanks

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  • How to fix Monogame WP8 Touch Position bug?

    - by Moses Aprico
    Normally below code will result in X:Infinity, Y:Infinity TouchCollection touchState = TouchPanel.GetState(); foreach (TouchLocation t in touchState) { if (t.State == TouchLocationState.Pressed) { vb.ButtonTouched((int)t.Position.X, (int)t.Position.Y); } } Then, I followed this https://github.com/mono/MonoGame/issues/1046 and added below code at the first line in update method. (I still don't know how it's worked, but it fixed the problem) if (_firstUpdate) { typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel).GetField("_touchScale",System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).SetValue(null, Vector2.One); _firstUpdate = false; } And then, when I randomly testing something, there are several area that won't read the user touch. The tile with the purple dude is the area which won't receive user input (It don't even detect "Pressed", the TouchCollection.Count = 0) Any idea how to fix this? UPDATE 1 : The second attempt in recompiling The difference is weird. Dunno why the consistent clickable area is just 2/3 area to the left UPDATE 2 : After trying to rotate to landscape and back to portrait to randomly testing, then the outcome become :

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  • XNA Notes 009

    - by George Clingerman
    This past week the MVPs (myself included) were on Microsoft campus for the MVP summit. So I apologize in advance if you did something cool or heard of something cool happening with XNA and XBLIGs and it’s not in my notes. I did my best to stay on top of things, but honestly this community is fast and furious with what it’s doing and creating. I really can’t keep up and that’s fantastic! But here’s what I *did* notice while I was there on Microsoft Campus (and I did make sure to point out to the XNA team several of these very cool happenings while I had their ears). Time Critical XNA News: The XNA team wants you to know that Dream Build Play registration is now open! http://blogs.msdn.com/b/xna/archive/2011/02/28/registration-now-open-for-dream-build-play-2011-challenge.aspx Join the XNA-UK create on March 24, 2011 at the Microsoft Tech Days Conference http://xna-uk.net/blogs/darkgenesis/archive/2011/02/27/join-the-xna-uk-crew-at-the-microsoft-tech-days-conference-on-24th-march-2011.aspx XNA Team: Shawn Hargreaves shares one of the coolest things that’s happened in the XNA community http://blogs.msdn.com/b/shawnhar/archive/2011/03/02/xbox-indies-pivot-view.aspx Nick Gravelyn continues his unique marketing/work prioritization strategy as he tries to get to 5,000 Pixel Man users before he makes Pixel Man 2 (and he’s almost there!) http://nickgravelyn.com/pixelman2/ XNA MVPs: A lot of the XNA MVPs were at the Microsoft MVP Summit 2011. Due to NDAs, most things can’t be shared, but I’m sure if you’re curious you could ask them about the general vibe and feeling they got from the team and the future of XNA/XBLIG and more. Catalin Zima and team release the free WP7 game Chickens Can Dream http://twitter.com/CatalinZima/statuses/41174062923390976 http://www.amusedsloth.com/2011/02/chickens-can-dream-is-live/ Charles Humphrey (NemoKrad) posts his March talk source and PowerPoint http://xna-uk.net/blogs/randomchaos/archive/2011/03/04/march-2011-talk-post-processing-framework.aspx XNA Developers: Michael B. McLaughlin posts about ANTS Memory Profile and creates a CheckMemoryAllocationGame sample (extremely useful if you’re looking to see how much memory some operation allocates!) http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx http://geekswithblogs.net/mikebmcl/archive/2011/03/01/checkmemoryallocationgame-sample.aspx Andy Schatz (2009 IGF winner for Monaco) talking XNA at GDC 2011 http://www.gamasutra.com/view/news/33313/GDC_2011_Andy_Schatz_Ill_Make_My_Last_Game_When_I_Die.php Xbox LIVE Indie Games (XBLIG): Clover: A Curious Tale by BinaryTweed is coming as a Deal of the Week during St. Patricks Day http://majornelson.com/archive/2011/03/03/comingsoontothexboxlivemarketplacemarchthird.aspx Ska Studios away at GDC but still very post happy as always http://www.ska-studios.com/2011/03/02/swamped-picture-pack/ http://www.ska-studios.com/2011/02/28/the-february-showcase/ http://www.ska-studios.com/2011/02/25/good-morning-gato-51-smelling-the-roses/ Just Press Start interviews Matthew Mikuszewski of Darkwind Media about Blocks Indie http://justpressstart.net/?p=516 Gamergeddon Xbox Indie Game Round Up - February 27th http://www.gamergeddon.com/2011/02/27/xbox-indie-game-round-up-february-27th/ http://www.gamergeddon.com/category/xbox-360/indie-games/ GameMarx does a round up of all the Xbox Live Indie Game podcasts that are currently available http://www.gamemarx.com/news/2011/02/27/xbox-live-indie-game-podcasts.aspx GameMarx episode 11 http://www.gamemarx.com/video/the-show/26/ep-11-february-25-2011.aspx In perhaps what I feel is the most exciting news I’ve heard all week, Michael C. Neel (ViNull of GameMarx fame) re-launch XboxIndies.com! http://www.gamemarx.com/news/2011/03/01/the-relaunch-of-xboxindies-com.aspx http://xboxindies.com/ Armless Octopus shares a little of what they heard from Luke Schneider of Radiangames during his GDC 2011 talk http://www.armlessoctopus.com/2011/03/02/gdc-2011-luke-schneider-offers-insight-into-radiangames-success/ VVGindiecast Episode 1 with guests Derek Strickland(Mr_Deeke), Kris Steele(Kriswd40 from FunInfused Games) and Dave Voyles(From armlessoctopus.com) http://vvgtv.com/2011/02/25/vvgindiecast-xblig-podcast/ If you’re doing Xbox LIVE Indie Game Reviews get in touch with XboxIndies.com to get into their aggregated feed http://forums.create.msdn.com/forums/p/76931/467189.aspx#467189 B.U.T.T.O.N and Flotilla represented XNA very well at the Independent Games Festival (are there any more games entered that were created using XNA? Stand up and be heard!) http://www.igf.com/php-bin/entry2011.php?id=374 Armless Ocotopus interview at GDC 2011 with Soulcaster creator Ian Stocker http://www.armlessoctopus.com/2011/03/04/gdc-2011-interview-with-soulcaster-creator-ian-stocker/ MommysBestGames gets a nod in the DarkBasic newsletter where it features the Explosionade Editor (just do a search for Explosionade to get to the interesting bits!) http://www.thegamecreators.com/pages/newsletters/newsletter_issue_98.html You may be hearing the cries of FortressCraft (coming soon to XBLIG) being so wrong for stealing the idea from MineCraft. But did you know the the game MineCraft started from was an XNA game called Infiniminer? XNA is getting it’s fingers into EVERYTHING! http://www.minecraftwiki.net/wiki/Infiniminer XNA Development: TorqueX is NOT dead thanks to the tremendous efforts of the XNA Community working on the CEV (special thanks to @PinoEire for all his hard work on making that happen!) http://www.garagegames.com/community/blogs/view/20878 http://torquecev.com/ Dave Henry has posted XNA 3.x adding platformer start kit to the network game state management on his new site http://twitter.com/#!/mort8088/status/43407715908853760 http://mort8088.com/2011/03/03/xna-3-x-adding-platformer-starter-kit-to-network-game-state-management/ Mark Bamford releases XNAViewer 4.0, great for running XNA games inside of a Windows Form (for building level editors, etc.) http://twitter.com/#!/xzodia04/status/43466830412660736 http://xnaviewer.codeplex.com/ Unit testing an XNA game with Resharper and NUnit http://smnbss.wordpress.com/2011/02/28/planetx-unit-testing-an-xna-game-with-resharper-and-nunit-wp7-xbox-xna/ XNA for Silverlight developers: Part 5 - Input (touch + gestures) http://ht.ly/1bxwUE Mike McLaughlin shares a link he stumbled across for those looking to understand vector and matrix math http://twitter.com/#!/mikebmcl/status/42587074725036032 http://chortle.ccsu.edu/VectorLessons/vectorIndex.html DigitalRune Resources Pooling in XNA (Part 1) http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/84/DigitalRune-Helper-Library-Resource-Pooling-in-XNA-Part-1.aspx JohnK “bobthecbuilder” released a new SunBurn Update that lowers the requirements for Windows Games http://twitter.com/#!/bobthecbuilder/status/43457306578522112 http://www.synapsegaming.com/blogs/johnk/archive/2011/03/03/sunburn-update-windows-redistributable.aspx Quick update on the Indiefreaks Game Framework v0.4 development status http://indiefreaks.com/2011/03/04/quick-update-on-igf-v0-4-development/

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  • SQL SERVER – Signal Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28

    - by pinaldave
    In this post, let’s delve a bit more in depth regarding wait stats. The very first question: when do the wait stats occur? Here is the simple answer. When SQL Server is executing any task, and if for any reason it has to wait for resources to execute the task, this wait is recorded by SQL Server with the reason for the delay. Later on we can analyze these wait stats to understand the reason the task was delayed and maybe we can eliminate the wait for SQL Server. It is not always possible to remove the wait type 100%, but there are few suggestions that can help. Before we continue learning about wait types and wait stats, we need to understand three important milestones of the query life-cycle. Running - a query which is being executed on a CPU is called a running query. This query is responsible for CPU time. Runnable – a query which is ready to execute and waiting for its turn to run is called a runnable query. This query is responsible for Signal Wait time. (In other words, the query is ready to run but CPU is servicing another query). Suspended – a query which is waiting due to any reason (to know the reason, we are learning wait stats) to be converted to runnable is suspended query. This query is responsible for wait time. (In other words, this is the time we are trying to reduce). In simple words, query execution time is a summation of the query Executing CPU Time (Running) + Query Wait Time (Suspended) + Query Signal Wait Time (Runnable). Again, it may be possible a query goes to all these stats multiple times. Let us try to understand the whole thing with a simple analogy of a taxi and a passenger. Two friends, Tom and Danny, go to the mall together. When they leave the mall, they decide to take a taxi. Tom and Danny both stand in the line waiting for their turn to get into the taxi. This is the Signal Wait Time as they are ready to get into the taxi but the taxis are currently serving other customer and they have to wait for their turn. In other word they are in a runnable state. Now when it is their turn to get into the taxi, the taxi driver informs them he does not take credit cards and only cash is accepted. Neither Tom nor Danny have enough cash, they both cannot get into the vehicle. Tom waits outside in the queue and Danny goes to ATM to fetch the cash. During this time the taxi cannot wait, they have to let other passengers get into the taxi. As Tom and Danny both are outside in the queue, this is the Query Wait Time and they are in the suspended state. They cannot do anything till they get the cash. Once Danny gets the cash, they are both standing in the line again, creating one more Signal Wait Time. This time when their turn comes they can pay the taxi driver in cash and reach their destination. The time taken for the taxi to get from the mall to the destination is running time (CPU time) and the taxi is running. I hope this analogy is bit clear with the wait stats. You can check the Signalwait stats using following query of Glenn Berry. -- Signal Waits for instance SELECT CAST(100.0 * SUM(signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%signal (cpu) waits], CAST(100.0 * SUM(wait_time_ms - signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%resource waits] FROM sys.dm_os_wait_stats OPTION (RECOMPILE); Higher the Signal wait stats are not good for the system. Very high value indicates CPU pressure. In my experience, when systems are running smooth and without any glitch the Signal wait stat is lower than 20%. Again, this number can be debated (and it is from my experience and is not documented anywhere). In other words, lower is better and higher is not good for the system. In future articles we will discuss in detail the various wait types and wait stats and their resolution. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • suspicious crawler activity

    - by ithkuil
    I'm noticing that I get accesses 66.249.66.198 - - [01/Jul/2011:17:13:46 +0200] "GET /img/clip.incubus.torrent.phtml HTTP/1.1" 404 143 "-" "Mozilla/5.0 (compatible; Googlebot/2.1; +http://www.google.com/bot.html)" 66.249.66.198 - - [01/Jul/2011:17:13:48 +0200] "GET /img/clip.global.deejays.download.phtml HTTP/1.1" 404 143 "-" "Mozilla/5.0 (compatible; Googlebot/2.1; +http://www.google.com/bot.html)" that files don't exist and there is no file on my site that has this content (I hope). Why is googlebot trying out these links? reverse dns and whois state that 66.249.66.198 is really googlebot.

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  • SQL SERVER – Single Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28

    - by pinaldave
    In this post, let’s delve a bit more in depth regarding wait stats. The very first question: when do the wait stats occur? Here is the simple answer. When SQL Server is executing any task, and if for any reason it has to wait for resources to execute the task, this wait is recorded by SQL Server with the reason for the delay. Later on we can analyze these wait stats to understand the reason the task was delayed and maybe we can eliminate the wait for SQL Server. It is not always possible to remove the wait type 100%, but there are few suggestions that can help. Before we continue learning about wait types and wait stats, we need to understand three important milestones of the query life-cycle. Running - a query which is being executed on a CPU is called a running query. This query is responsible for CPU time. Runnable – a query which is ready to execute and waiting for its turn to run is called a runnable query. This query is responsible for Single Wait time. (In other words, the query is ready to run but CPU is servicing another query). Suspended – a query which is waiting due to any reason (to know the reason, we are learning wait stats) to be converted to runnable is suspended query. This query is responsible for wait time. (In other words, this is the time we are trying to reduce). In simple words, query execution time is a summation of the query Executing CPU Time (Running) + Query Wait Time (Suspended) + Query Single Wait Time (Runnable). Again, it may be possible a query goes to all these stats multiple times. Let us try to understand the whole thing with a simple analogy of a taxi and a passenger. Two friends, Tom and Danny, go to the mall together. When they leave the mall, they decide to take a taxi. Tom and Danny both stand in the line waiting for their turn to get into the taxi. This is the Signal Wait Time as they are ready to get into the taxi but the taxis are currently serving other customer and they have to wait for their turn. In other word they are in a runnable state. Now when it is their turn to get into the taxi, the taxi driver informs them he does not take credit cards and only cash is accepted. Neither Tom nor Danny have enough cash, they both cannot get into the vehicle. Tom waits outside in the queue and Danny goes to ATM to fetch the cash. During this time the taxi cannot wait, they have to let other passengers get into the taxi. As Tom and Danny both are outside in the queue, this is the Query Wait Time and they are in the suspended state. They cannot do anything till they get the cash. Once Danny gets the cash, they are both standing in the line again, creating one more Single Wait Time. This time when their turn comes they can pay the taxi driver in cash and reach their destination. The time taken for the taxi to get from the mall to the destination is running time (CPU time) and the taxi is running. I hope this analogy is bit clear with the wait stats. You can check the single wait stats using following query of Glenn Berry. -- Signal Waits for instance SELECT CAST(100.0 * SUM(signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%signal (cpu) waits], CAST(100.0 * SUM(wait_time_ms - signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%resource waits] FROM sys.dm_os_wait_stats OPTION (RECOMPILE); Higher the single wait stats are not good for the system. Very high value indicates CPU pressure. In my experience, when systems are running smooth and without any glitch the single wait stat is lower than 20%. Again, this number can be debated (and it is from my experience and is not documented anywhere). In other words, lower is better and higher is not good for the system. In future articles we will discuss in detail the various wait types and wait stats and their resolution. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Set the Minimum and Maximum Tab Widths in Firefox without an Add-on

    - by Lori Kaufman
    If you tend to have a lot of tabs open in Firefox, there may be times when you can’t see all the tabs you have open, and you need to navigate among your tabs using the tab scrolling arrows. There are add-ons available for Firefox that will make multiple rows of tabs, such as Tab Utilities. However, this still may not be ideal, as it takes a lot of screen real estate when you have a lot of tabs open. There’s an easy way to set the width of the tabs, so they still display text or website icons, and, at the same time, allow more tabs to be visible. To change the width of the tabs, enter “about:config” in the address bar in Firefox and press Enter. HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • Cannot Install/Start MySQL Server

    - by Peezy Bro
    Okay, I decided to migrate from MySQL Server 5.5.37 to Percona Server 5.6. I ended up removing MySQL Server by the following: sudo apt-get --purge remove mysql-server mysql-server-5.5 mysql-server-core-5.5 mysql-client mysql-client-core-5.5 mysql-common sudo apt-get autoremove sudo apt-get autoclean rm -rf /var/lib/mysql rm -rf /etc/mysql Now here is my problem, when I try to install MySQL Server 5.6 it goes through its process and when it asks me for a password, it comes up with Cannot set MySQL "root" password. After it "installs" MySQL wont start up and I get permission denied?. Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 35 not upgraded. brandon@brandon-DB:~$ sudo apt-get install mysql-server Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libdbd-mysql-perl libdbi-perl libmysqlclient18 libterm-readkey-perl mysql-client-5.5 mysql-client-core-5.5 mysql-common mysql-server-5.5 mysql-server-core-5.5 Suggested packages: libmldbm-perl libnet-daemon-perl libplrpc-perl libsql-statement-perl tinyca mailx The following NEW packages will be installed: libdbd-mysql-perl libdbi-perl libmysqlclient18 libterm-readkey-perl mysql-client-5.5 mysql-client-core-5.5 mysql-common mysql-server mysql-server-5.5 mysql-server-core-5.5 0 upgraded, 10 newly installed, 0 to remove and 35 not upgraded. Need to get 0 B/8,955 kB of archives. After this operation, 96.3 MB of additional disk space will be used. Do you want to continue? [Y/n] y Preconfiguring packages ... Selecting previously unselected package mysql-common. (Reading database ... 167760 files and directories currently installed.) Preparing to unpack .../mysql-common_5.5.37-0ubuntu0.14.04.1_all.deb ... Unpacking mysql-common (5.5.37-0ubuntu0.14.04.1) ... Selecting previously unselected package libmysqlclient18:amd64. Preparing to unpack .../libmysqlclient18_5.5.37-0ubuntu0.14.04.1_amd64.deb ... Unpacking libmysqlclient18:amd64 (5.5.37-0ubuntu0.14.04.1) ... Selecting previously unselected package libdbi-perl. Preparing to unpack .../libdbi-perl_1.630-1_amd64.deb ... Unpacking libdbi-perl (1.630-1) ... Selecting previously unselected package libdbd-mysql-perl. Preparing to unpack .../libdbd-mysql-perl_4.025-1_amd64.deb ... Unpacking libdbd-mysql-perl (4.025-1) ... Selecting previously unselected package libterm-readkey-perl. Preparing to unpack .../libterm-readkey-perl_2.31-1_amd64.deb ... Unpacking libterm-readkey-perl (2.31-1) ... Selecting previously unselected package mysql-client-core-5.5. Preparing to unpack .../mysql-client-core-5.5_5.5.37-0ubuntu0.14.04.1_amd64.deb ... Unpacking mysql-client-core-5.5 (5.5.37-0ubuntu0.14.04.1) ... Selecting previously unselected package mysql-client-5.5. Preparing to unpack .../mysql-client-5.5_5.5.37-0ubuntu0.14.04.1_amd64.deb ... Unpacking mysql-client-5.5 (5.5.37-0ubuntu0.14.04.1) ... Selecting previously unselected package mysql-server-core-5.5. Preparing to unpack .../mysql-server-core-5.5_5.5.37-0ubuntu0.14.04.1_amd64.deb ... Unpacking mysql-server-core-5.5 (5.5.37-0ubuntu0.14.04.1) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up mysql-common (5.5.37-0ubuntu0.14.04.1) ... Selecting previously unselected package mysql-server-5.5. (Reading database ... 168116 files and directories currently installed.) Preparing to unpack .../mysql-server-5.5_5.5.37-0ubuntu0.14.04.1_amd64.deb ... Unpacking mysql-server-5.5 (5.5.37-0ubuntu0.14.04.1) ... Selecting previously unselected package mysql-server. Preparing to unpack .../mysql-server_5.5.37-0ubuntu0.14.04.1_all.deb ... Unpacking mysql-server (5.5.37-0ubuntu0.14.04.1) ... Processing triggers for ureadahead (0.100.0-16) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up libmysqlclient18:amd64 (5.5.37-0ubuntu0.14.04.1) ... Setting up libdbi-perl (1.630-1) ... Setting up libdbd-mysql-perl (4.025-1) ... Setting up libterm-readkey-perl (2.31-1) ... Setting up mysql-client-core-5.5 (5.5.37-0ubuntu0.14.04.1) ... Setting up mysql-client-5.5 (5.5.37-0ubuntu0.14.04.1) ... Setting up mysql-server-core-5.5 (5.5.37-0ubuntu0.14.04.1) ... Setting up mysql-server-5.5 (5.5.37-0ubuntu0.14.04.1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing package mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing package mysql-server (--configure): dependency problems - leaving unconfigured Processing triggers for libc-bin (2.19-0ubuntu6) ... No apport report written because the error message indicates its a followup error from a previous failure. Processing triggers for ureadahead (0.100.0-16) ... Errors were encountered while processing: mysql-server-5.5 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1) I have all my database/tables dumped and on a seperate HDD. This is also a Dev Machine and not my main Production Machine. I also backed up the MySQL_Config and MySQL_Data.

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  • SQL SERVER – Puzzle – Challenge – Error While Converting Money to Decimal

    - by pinaldave
    Earlier I wrote SQL SERVER – Challenge – Puzzle – Usage of FAST Hint and I did receive some good comments. Here is another question to tease your mind. Run following script and you will see that it will thrown an error. DECLARE @mymoney MONEY; SET @mymoney = 12345.67; SELECT CAST(@mymoney AS DECIMAL(5,2)) MoneyInt; GO The datatype of money is also visually look similar to the decimal, why it would throw following error: Msg 8115, Level 16, State 8, Line 3 Arithmetic overflow error converting money to data type numeric. Please leave a comment with explanation and I will post a your answer on this blog with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Error Messages, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • SQL SERVER – Disabled Index and Update Statistics

    - by pinaldave
    When we try to update the statistics, it throws an error as if the clustered index is disabled. Now let us enable the clustered index only and attempt to update the statistics of the table right after that. Have you ever come across the situation where a conversation never gets over and it continues even though original point of discussion has passed. I am facing the same situation in the case of Disabled Index. Here is the link to original conversations. SQL SERVER – Disable Clustered Index and Data Insert – Reader had a issue here with Disabled Index SQL SERVER – Understanding ALTER INDEX ALL REBUILD with Disabled Clustered Index – Reader asked the effect of Rebuilding Indexes The same reader asked me today – “I understood what the disabled indexes do; what is their effect on statistics. Is it true that even though indexes are disabled, they continue updating the statistics?“ The answer is very interesting: If you have disabled clustered index, you will be not able to update the statistics at all for any index. If you have enabled clustered index and disabled non clustered index when you update the statistics of the table, it automatically updates the statistics of the ALL (disabled and enabled – both) the indexes on the table. If you are not satisfied with the answer, let us go over a simple example. I have written necessary comments in the code itself to have a clear idea. USE tempdb GO -- Drop Table if Exists IF EXISTS (SELECT * FROM sys.objects WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[TableName]') AND type IN (N'U')) DROP TABLE [dbo].[TableName] GO -- Create Table CREATE TABLE [dbo].[TableName]( [ID] [int] NOT NULL, [FirstCol] [varchar](50) NULL ) GO -- Insert Some data INSERT INTO TableName SELECT 1, 'First' UNION ALL SELECT 2, 'Second' UNION ALL SELECT 3, 'Third' UNION ALL SELECT 4, 'Fourth' UNION ALL SELECT 5, 'Five' GO -- Create Clustered Index ALTER TABLE [TableName] ADD CONSTRAINT [PK_TableName] PRIMARY KEY CLUSTERED ([ID] ASC) GO -- Create Nonclustered Index CREATE UNIQUE NONCLUSTERED INDEX [IX_NonClustered_TableName] ON [dbo].[TableName] ([FirstCol] ASC) GO -- Check that all the indexes are enabled SELECT OBJECT_NAME(OBJECT_ID), Name, type_desc, is_disabled FROM sys.indexes WHERE OBJECT_NAME(OBJECT_ID) = 'TableName' GO Now let us update the statistics of the table and check the statistics update date. -- Update the stats of table UPDATE STATISTICS TableName WITH FULLSCAN GO -- Check Statistics Last Updated Datetime SELECT name AS index_name, STATS_DATE(OBJECT_ID, index_id) AS StatsUpdated FROM sys.indexes WHERE OBJECT_ID = OBJECT_ID('TableName') GO Now let us disable the indexes and check if they are disabled using sys.indexes. -- Disable Indexes -- Disable Nonclustered Index ALTER INDEX [IX_NonClustered_TableName] ON [dbo].[TableName] DISABLE GO -- Disable Clustered Index ALTER INDEX [PK_TableName] ON [dbo].[TableName] DISABLE GO -- Check that all the indexes are disabled SELECT OBJECT_NAME(OBJECT_ID), Name, type_desc, is_disabled FROM sys.indexes WHERE OBJECT_NAME(OBJECT_ID) = 'TableName' GO Let us try to update the statistics of the table. -- Update the stats of table UPDATE STATISTICS TableName WITH FULLSCAN GO /* -- Above operation should thrown following error Msg 1974, Level 16, State 1, Line 1 Cannot perform the specified operation on table 'TableName' because its clustered index 'PK_TableName' is disabled. */ When we try to update the statistics it throws an error as it clustered index is disabled. Now let us enable the clustered index only and attempt to update the statistics of the table right after that. -- Now let us rebuild clustered index only ALTER INDEX [PK_TableName] ON [dbo].[TableName] REBUILD GO -- Check that all the indexes status SELECT OBJECT_NAME(OBJECT_ID), Name, type_desc, is_disabled FROM sys.indexes WHERE OBJECT_NAME(OBJECT_ID) = 'TableName' GO -- Check Statistics Last Updated Datetime SELECT name AS index_name, STATS_DATE(OBJECT_ID, index_id) AS StatsUpdated FROM sys.indexes WHERE OBJECT_ID = OBJECT_ID('TableName') GO -- Update the stats of table UPDATE STATISTICS TableName WITH FULLSCAN GO -- Check Statistics Last Updated Datetime SELECT name AS index_name, STATS_DATE(OBJECT_ID, index_id) AS StatsUpdated FROM sys.indexes WHERE OBJECT_ID = OBJECT_ID('TableName') GO We can clearly see that even though the nonclustered index is disabled it is also updated. If you do not need a nonclustered index, I suggest you to drop it as keeping them disabled is an overhead on your system. This is because every time the statistics are updated for system all the statistics for disabled indexesare also updated. -- Clean up DROP TABLE [TableName] GO The complete script is given below for easy reference. USE tempdb GO -- Drop Table if Exists IF EXISTS (SELECT * FROM sys.objects WHERE OBJECT_ID = OBJECT_ID(N'[dbo].[TableName]') AND type IN (N'U')) DROP TABLE [dbo].[TableName] GO -- Create Table CREATE TABLE [dbo].[TableName]( [ID] [int] NOT NULL, [FirstCol] [varchar](50) NULL ) GO -- Insert Some data INSERT INTO TableName SELECT 1, 'First' UNION ALL SELECT 2, 'Second' UNION ALL SELECT 3, 'Third' UNION ALL SELECT 4, 'Fourth' UNION ALL SELECT 5, 'Five' GO -- Create Clustered Index ALTER TABLE [TableName] ADD CONSTRAINT [PK_TableName] PRIMARY KEY CLUSTERED ([ID] ASC) GO -- Create Nonclustered Index CREATE UNIQUE NONCLUSTERED INDEX [IX_NonClustered_TableName] ON [dbo].[TableName] ([FirstCol] ASC) GO -- Check that all the indexes are enabled SELECT OBJECT_NAME(OBJECT_ID), Name, type_desc, is_disabled FROM sys.indexes WHERE OBJECT_NAME(OBJECT_ID) = 'TableName' GO -- Update the stats of table UPDATE STATISTICS TableName WITH FULLSCAN GO -- Check Statistics Last Updated Datetime SELECT name AS index_name, STATS_DATE(OBJECT_ID, index_id) AS StatsUpdated FROM sys.indexes WHERE OBJECT_ID = OBJECT_ID('TableName') GO -- Disable Indexes -- Disable Nonclustered Index ALTER INDEX [IX_NonClustered_TableName] ON [dbo].[TableName] DISABLE GO -- Disable Clustered Index ALTER INDEX [PK_TableName] ON [dbo].[TableName] DISABLE GO -- Check that all the indexes are disabled SELECT OBJECT_NAME(OBJECT_ID), Name, type_desc, is_disabled FROM sys.indexes WHERE OBJECT_NAME(OBJECT_ID) = 'TableName' GO -- Update the stats of table UPDATE STATISTICS TableName WITH FULLSCAN GO /* -- Above operation should thrown following error Msg 1974, Level 16, State 1, Line 1 Cannot perform the specified operation on table 'TableName' because its clustered index 'PK_TableName' is disabled. */ -- Now let us rebuild clustered index only ALTER INDEX [PK_TableName] ON [dbo].[TableName] REBUILD GO -- Check that all the indexes status SELECT OBJECT_NAME(OBJECT_ID), Name, type_desc, is_disabled FROM sys.indexes WHERE OBJECT_NAME(OBJECT_ID) = 'TableName' GO -- Check Statistics Last Updated Datetime SELECT name AS index_name, STATS_DATE(OBJECT_ID, index_id) AS StatsUpdated FROM sys.indexes WHERE OBJECT_ID = OBJECT_ID('TableName') GO -- Update the stats of table UPDATE STATISTICS TableName WITH FULLSCAN GO -- Check Statistics Last Updated Datetime SELECT name AS index_name, STATS_DATE(OBJECT_ID, index_id) AS StatsUpdated FROM sys.indexes WHERE OBJECT_ID = OBJECT_ID('TableName') GO -- Clean up DROP TABLE [TableName] GO Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Index, SQL Optimization, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Statistics

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  • The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video]

    - by Asian Angel
    If you are a Batman fan then you will find this video mashup interesting to watch. YouTube user TrueOneMoreUser has created a unique Dark Knight Trailer using characters from Team Fortress 2 and select scenes from The Dark Knight movie itself. Team Fortress 2 – The Demo Knight [via Geeks are Sexy] Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • James Atkinson - New Blog Home

    - by jatkinson
    I'm migrating my blog that is currently hosted over at vbCity.com (which is an outstanding developer community!) to a new home at geekswithblogs.net. I truly appreciate the comradery of Serge B, Ged Mead, and the other team members at the "City". What you can expect to find here (my interests): Most .NET programming topics General computing Language examples in C#, VB.NET, and Boo WCF WPF Mathematical / GPS solutions F# (in progress... if you can say that much) Obsessed with code performance (speed) Some photography My background: Kansas State University Grad (Agriculture Technology Management) From Richmond, VA Self taught programmer (started with C# in VS2002) NOT a professional programmer (enables free thinking?!)  I'm no Jeff Atwood or Beth Massi, but you should expect to see some interesting stuff to follow.

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  • 12.04lts: no network internet

    - by dgermann
    Friends-- Cannot connect reliably to ethernet nor at all to Internet: Symptoms: About 2 weeks ago did an upgrade. Have not been able to connect to ethernet nor Internet. Today, for example, boot up this System76 laptop and there was no network connection. Did sudo mount -a and got some internal network connectivity: doug@ubuntu:/sam$ ping earth PING earth (192.168.0.201) 56(84) bytes of data. 64 bytes from earth (192.168.0.201): icmp_req=1 ttl=64 time=0.160 ms 64 bytes from earth (192.168.0.201): icmp_req=2 ttl=64 time=0.177 ms 64 bytes from earth (192.168.0.201): icmp_req=3 ttl=64 time=0.159 ms ^C --- earth ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 1998ms rtt min/avg/max/mdev = 0.159/0.165/0.177/0.013 ms doug@ubuntu:/sam$ ping doug2 PING doug (192.168.0.4) 56(84) bytes of data. ^C --- doug ping statistics --- 3 packets transmitted, 0 received, 100% packet loss, time 1999ms doug@ubuntu:/sam$ ping sharon PING sharon (192.168.0.111) 56(84) bytes of data. 64 bytes from sharon (192.168.0.111): icmp_req=1 ttl=128 time=0.276 ms ^C --- sharon ping statistics --- 6 packets transmitted, 1 received, 83% packet loss, time 5031ms rtt min/avg/max/mdev = 0.276/0.276/0.276/0.000 ms doug@ubuntu:/sam$ ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. ^C --- 192.168.0.1 ping statistics --- 6 packets transmitted, 0 received, 100% packet loss, time 4999ms doug@ubuntu:/sam$ ping earth PING earth (192.168.0.201) 56(84) bytes of data. ^C --- earth ping statistics --- 5 packets transmitted, 0 received, 100% packet loss, time 4032ms doug@ubuntu:/sam$ ping yahoo.com ping: unknown host yahoo.com doug@ubuntu:/sam$ ping ubuntu.com ping: unknown host ubuntu.com doug@ubuntu:/sam$ ping 8.8.8.8 PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data. ^C --- 8.8.8.8 ping statistics --- 14 packets transmitted, 0 received, 100% packet loss, time 13103ms Note that earth is the cifs server, and one time pinging it worked, later failed. Clues: doug@ubuntu:/sam$ grep -i eth /var/log/syslog |tail Aug 23 15:32:46 ubuntu kernel: [ 5328.070401] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:32:48 ubuntu kernel: [ 5330.651139] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=19090 PROTO=2 Aug 23 15:34:51 ubuntu kernel: [ 5453.072279] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:34:55 ubuntu kernel: [ 5457.085433] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16137 PROTO=2 Aug 23 15:36:56 ubuntu kernel: [ 5578.074492] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:37:00 ubuntu kernel: [ 5582.359006] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16150 PROTO=2 Aug 23 15:39:01 ubuntu kernel: [ 5703.074410] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:39:03 ubuntu kernel: [ 5705.070122] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16163 PROTO=2 Aug 23 15:41:06 ubuntu kernel: [ 5828.074387] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:41:13 ubuntu kernel: [ 5835.319941] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=23298 PROTO=2 doug@ubuntu:/sam$ ifconfig -a eth0 Link encap:Ethernet HWaddr [BLANKED] inet addr:192.168.0.7 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::21b:fcff:fe29:9dfc/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3961 errors:0 dropped:0 overruns:0 frame:0 TX packets:2007 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:991204 (991.2 KB) TX bytes:252908 (252.9 KB) Interrupt:16 Base address:0xec00 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:2190 errors:0 dropped:0 overruns:0 frame:0 TX packets:2190 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:168052 (168.0 KB) TX bytes:168052 (168.0 KB) wlan0 Link encap:Ethernet HWaddr 00:19:d2:72:5a:0c UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) doug@ubuntu:/sam$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off eth0 no wireless extensions. doug@ubuntu:/sam$ lsmod Module Size Used by des_generic 21191 0 md4 12523 0 nls_iso8859_1 12617 1 nls_cp437 12751 1 vfat 17308 1 fat 55605 1 vfat usb_storage 39646 1 dm_crypt 22528 1 joydev 17393 0 snd_hda_codec_analog 75395 1 snd_hda_intel 32719 2 pcmcia 39826 0 snd_hda_codec 109562 2 snd_hda_codec_analog,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec ip6t_LOG 16846 4 xt_hl 12465 6 ip6t_rt 12473 3 snd_pcm 80916 2 snd_hda_intel,snd_hda_codec nf_conntrack_ipv6 13581 7 nf_defrag_ipv6 13175 1 nf_conntrack_ipv6 ipt_REJECT 12512 1 ipt_LOG 12783 5 xt_limit 12541 12 xt_tcpudp 12531 21 xt_addrtype 12596 4 snd_seq_midi 13132 0 xt_state 12514 14 ip6table_filter 12711 1 ip6_tables 22528 3 ip6t_LOG,ip6t_rt,ip6table_filter nf_conntrack_netbios_ns 12585 0 nf_conntrack_broadcast 12541 1 nf_conntrack_netbios_ns nf_nat_ftp 12595 0 nf_nat 24959 1 nf_nat_ftp nf_conntrack_ipv4 19084 9 nf_nat nf_defrag_ipv4 12649 1 nf_conntrack_ipv4 nf_conntrack_ftp 13183 1 nf_nat_ftp nf_conntrack 73847 8 nf_conntrack_ipv6,xt_state,nf_conntrack_netbios_ns,nf_conntrack_broadcast,nf_nat_ftp,nf_nat,nf_conntrack_ipv4,nf_conntrack_ftp iptable_filter 12706 1 ip_tables 18106 1 iptable_filter snd_rawmidi 25424 1 snd_seq_midi psmouse 86982 0 x_tables 22011 13 ip6t_LOG,xt_hl,ip6t_rt,ipt_REJECT,ipt_LOG,xt_limit,xt_tcpudp,xt_addrtype,xt_state,ip6table_filter,ip6_tables,iptable_filter,ip_tables arc4 12473 2 r592 17808 0 snd_seq_midi_event 14475 1 snd_seq_midi memstick 15857 1 r592 yenta_socket 27465 0 serio_raw 13027 0 pcmcia_rsrc 18367 1 yenta_socket iwl3945 73186 0 pcmcia_core 21511 3 pcmcia,yenta_socket,pcmcia_rsrc iwl_legacy 71334 1 iwl3945 snd_seq 51592 2 snd_seq_midi,snd_seq_midi_event mac80211 436493 2 iwl3945,iwl_legacy snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq rfcomm 38139 0 bnep 17830 2 parport_pc 32114 0 bluetooth 158447 10 rfcomm,bnep ppdev 12849 0 cfg80211 178877 3 iwl3945,iwl_legacy,mac80211 asus_laptop 23693 0 sparse_keymap 13658 1 asus_laptop input_polldev 13648 1 asus_laptop nls_utf8 12493 6 cifs 258037 10 snd 62218 13 snd_hda_codec_analog,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 14635 1 snd mac_hid 13077 0 snd_page_alloc 14108 2 snd_hda_intel,snd_pcm lp 17455 0 parport 40930 3 parport_pc,ppdev,lp i915 428418 3 firewire_ohci 40172 0 sdhci_pci 18324 0 sdhci 28241 1 sdhci_pci firewire_core 56940 1 firewire_ohci crc_itu_t 12627 1 firewire_core r8169 56396 0 drm_kms_helper 45466 1 i915 drm 197641 4 i915,drm_kms_helper i2c_algo_bit 13199 1 i915 video 19115 1 i915 doug@ubuntu:/sam$ dmesg |grep eth [ 0.116936] i2c-core: driver [aat2870] using legacy suspend method [ 0.116939] i2c-core: driver [aat2870] using legacy resume method [ 1.453811] r8169 0000:03:07.0: eth0: RTL8169sb/8110sb at 0xf840ec00, [BLANKED], XID 10000000 IRQ 16 [ 1.453815] r8169 0000:03:07.0: eth0: jumbo features [frames: 7152 bytes, tx checksumming: ok] [ 25.681231] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 154.037318] r8169 0000:03:07.0: eth0: link down [ 154.037329] r8169 0000:03:07.0: eth0: link down [ 154.037596] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 155.583162] r8169 0000:03:07.0: eth0: link up [ 155.583366] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 156.637048] r8169 0000:03:07.0: eth0: link down [ 156.637066] r8169 0000:03:07.0: eth0: link down [ 156.637339] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 156.773699] r8169 0000:03:07.0: eth0: link down [ 156.773983] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 158.456181] r8169 0000:03:07.0: eth0: link up [ 158.456378] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 159.364468] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 162.384496] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=38877 PROTO=2 [ 166.272457] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 166.422333] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=40695 PROTO=2 [ 168.736049] eth0: no IPv6 routers present [ 183.572472] r8169 0000:03:07.0: eth0: link down [ 183.572490] r8169 0000:03:07.0: eth0: link down [ 183.572934] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 185.204801] r8169 0000:03:07.0: eth0: link up [ 185.205005] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 3620.680451] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3621.068431] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3624.912973] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=9118 PROTO=2 [ 3631.088069] eth0: no IPv6 routers present [ 3703.062980] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3703.465330] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=9210 PROTO=2 [ 3828.062951] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3833.617772] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=9749 PROTO=2 [ 3953.062920] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3955.675129] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=15983 PROTO=2 [ 4078.062922] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4078.386319] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=15997 PROTO=2 [ 4203.062899] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4203.559241] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16011 PROTO=2 [ 4328.062833] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4328.930922] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16027 PROTO=2 [ 4453.062811] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4453.950224] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16039 PROTO=2 [ 4578.062742] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4580.626432] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=13738 PROTO=2 [ 4703.062704] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4706.310170] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=15942 PROTO=2 [ 4828.062707] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4832.174324] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16505 PROTO=2 [ 4953.062628] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4961.469282] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16090 PROTO=2 [ 5078.062552] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5080.776462] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=17239 PROTO=2 [ 5203.070394] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5205.358134] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=17665 PROTO=2 [ 5328.070401] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5330.651139] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=19090 PROTO=2 [ 5453.072279] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5457.085433] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16137 PROTO=2 [ 5578.074492] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5582.359006] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16150 PROTO=2 [ 5703.074410] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5705.070122] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16163 PROTO=2 [ 5828.074387] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5835.319941] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=23298 PROTO=2 [ 5953.074429] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5961.925481] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=24261 PROTO=2 doug@ubuntu:/sam$ lspci -nnk |grep -iA2 eth 03:07.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8169 PCI Gigabit Ethernet Controller [10ec:8169] (rev 10) Subsystem: ASUSTeK Computer Inc. Device [1043:11e5] Kernel driver in use: r8169 doug@ubuntu:/sam$ route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 doug@ubuntu:/sam$ nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Ifupdown (eth0)] ---------------------------------------------- Type: Wired Driver: r8169 State: connected Default: yes HW Address: [BLANKED] Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.0.7 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.1 DNS: 192.168.0.1 - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: iwl3945 State: disconnected Default: no HW Address: 00:19:D2:72:5A:0C Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points ATT592: Infra, 30:60:23:76:FE:60, Freq 2437 MHz, Rate 54 Mb/s, Strength 24 WPA WPA2 doug@ubuntu:/sam$ nslookup ubuntu.com ;; connection timed out; no servers could be reached doug@ubuntu:/sam$ dig ubuntuforums.org ; <<>> DiG 9.8.1-P1 <<>> ubuntuforums.org ;; global options: +cmd ;; connection timed out; no servers could be reached doug@ubuntu:/sam$ sudo ifconfig eth0 up doug@ubuntu:/sam$ dhcpcd eth0 The program 'dhcpcd' can be found in the following packages: * dhcpcd * dhcpcd5 Try: sudo apt-get install <selected package> doug@ubuntu:/sam$ lspci -k 00:00.0 Host bridge: Intel Corporation Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub (rev 03) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: ASUSTeK Computer Inc. Device 1252 Kernel driver in use: i915 Kernel modules: intelfb, i915 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: ASUSTeK Computer Inc. Device 1252 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 1 (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 2 (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #1 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.1 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #2 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.2 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #3 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.3 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #4 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.7 USB controller: Intel Corporation NM10/ICH7 Family USB2 EHCI Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel modules: leds-ss4200, iTCO_wdt, intel-rng 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: ata_piix 00:1f.3 SMBus: Intel Corporation NM10/ICH7 Family SMBus Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel modules: i2c-i801 02:00.0 Network controller: Intel Corporation PRO/Wireless 3945ABG [Golan] Network Connection (rev 02) Subsystem: Intel Corporation PRO/Wireless 3945ABG Network Connection Kernel driver in use: iwl3945 Kernel modules: iwl3945 03:01.0 CardBus bridge: Ricoh Co Ltd RL5c476 II (rev b3) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: yenta_cardbus Kernel modules: yenta_socket 03:01.1 FireWire (IEEE 1394): Ricoh Co Ltd R5C552 IEEE 1394 Controller (rev 08) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: firewire_ohci Kernel modules: firewire-ohci 03:01.2 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 17) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: sdhci-pci Kernel modules: sdhci-pci 03:01.3 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 08) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: r592 Kernel modules: r592 03:07.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8169 PCI Gigabit Ethernet Controller (rev 10) Subsystem: ASUSTeK Computer Inc. Device 11e5 Kernel driver in use: r8169 Kernel modules: r8169 doug@ubuntu:/sam$ Things I have tried: sudo start network-manager: no help gksudo gedit /etc/network/interfaces changed line to iface eth0 inet dhcp: no help gksudo gedit /etc/NetworkManager/NetworkManager.conf, I changed managed=false to managed=true. Then sudo service network-manager restart: no help: network is unreachable sudo pkill -9 NetworkManager: no help gksudo gedit /etc/resolve.conf added line nameseriver 8.8.8.8: no help I know very little about networking; to date this has simply worked. Thanks for your help! :- Doug.

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  • Best criteria for choosing a DNS provider : Redundancy, Locations, Cost, IPV6, Reliability

    - by antoinet
    What criteria should I use to choose a good DNS provider? Redundancy - Your DNS service should use at least 4 nameservers. You should also check for the use of anycast servers such as Amazon Route 53 and dyn.com services. Worldwide server location - Servers shall be located worldwide, not just in one country! Ipv6 support - It shall be possible to declare an AAAA entry to your server if it supports IPV6 Cost is of course an issue. Some service are free, Amazon Route 53 seems quite cheap. Reliability : SLA is also important, it demonstrate that reliability is measured. Your dns provider shall then state for a refund in case a failure is encountered. Anything else? For reference, a couple of links for more information: http://serverfault.com/questions/216330/why-should-i-use-amazon-route-53-over-my-registrars-dns-servers http://aws.amazon.com/route53/ http://dyn.com/dns/

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  • This Week In Geek History: The Hitchhiker’s Guide, Compact Discs, and Whirlwind Foreshadows Operating Systems

    - by Jason Fitzpatrick
    Every week we look at fascinating facts and trivia from the history of Geekdom. This week we’re taking a look at The Hitchhiker’s Guide to the Galaxy, Compact Discs, and Whirlwind, the first computer to foreshadow modern operating systems. Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Updating the managed debugging API for .NET v4

    - by Brian Donahue
    In any successful investigation, the right tools play a big part in collecting evidence about the state of the "crime scene" as it was before the detectives arrived. Unfortunately for the Crash Scene Investigator, we don't have the budget to fly out to the customer's site, chalk the outline, and eat their doughnuts. We have to rely on the end-user to collect the evidence for us, which means giving them the fingerprint dust and the evidence baggies and leaving them to it. With that in mind, the Red Gate support team have been writing tools that can collect vital clues with a minimum of fuss. Years ago we would have asked for a memory dump, where we used to get the customer to run CDB.exe and produce dumps that we could analyze in-house, but those dumps were pretty unwieldy (500MB files) and the debugger often didn't dump exactly where we wanted, or made five or more dumps. What we wanted was just the minimum state information from the program at the time of failure, so we produced a managed debugger that captured every first and second-chance exception and logged the stack and a minimal amount of variables from the memory of the application, which could all be exported as XML. This caused less inconvenience to the end-user because it is much easier to send a 65KB XML file in an email than a 500MB file containing all of the application's memory. We don't need to have the entire victim shipped out to us when we just want to know what was under the fingernails. The thing that made creating a managed debugging tool possible was the MDbg Engine example written by Microsoft as part of the Debugging Tools for Windows distribution. Since the ICorDebug interface is a bit difficult to understand, they had kindly created some wrappers that provided an event-driven debugging model that was perfect for our needs, but .NET 4 applications under debugging started complaining that "The debugger's protocol is incompatible with the debuggee". The introduction of .NET Framework v4 had changed the managed debugging API significantly, however, without an update for the MDbg Engine code! After a few hours of research, I had finally worked out that most of the version 4 ICorDebug interface still works much the same way in "legacy" v2 mode and there was a relatively easy fix for the problem in that you can still get a reference to legacy ICorDebug by changing the way the interface is created. In .NET v2, the interface was acquired using the CreateDebuggingInterfaceFromVersion method in mscoree.dll. In v4, you must first create IClrMetaHost, enumerate the runtimes, get an ICLRRuntimeInfo interface to the .NET 4 runtime from that, and use the GetInterface method in mscoree.dll to return a "legacy" ICorDebug interface. The rest of the MDbg Engine will continue working the old way. Here is how I had changed the MDbg Engine code to support .NET v4: private void InitFromVersion(string debuggerVersion){if( debuggerVersion.StartsWith("v1") ){throw new ArgumentException( "Can't debug a version 1 CLR process (\"" + debuggerVersion + "\"). Run application in a version 2 CLR, or use a version 1 debugger instead." );} ICorDebug rawDebuggingAPI=null;if (debuggerVersion.StartsWith("v4")){Guid CLSID_MetaHost = new Guid("9280188D-0E8E-4867-B30C-7FA83884E8DE"); Guid IID_MetaHost = new Guid("D332DB9E-B9B3-4125-8207-A14884F53216"); ICLRMetaHost metahost = (ICLRMetaHost)NativeMethods.ClrCreateInterface(CLSID_MetaHost, IID_MetaHost); IEnumUnknown runtimes = metahost.EnumerateInstalledRuntimes(); ICLRRuntimeInfo runtime = GetRuntime(runtimes, debuggerVersion); //Defined in metahost.hGuid CLSID_CLRDebuggingLegacy = new Guid(0xDF8395B5, 0xA4BA, 0x450b, 0xA7, 0x7C, 0xA9, 0xA4, 0x77, 0x62, 0xC5, 0x20);Guid IID_ICorDebug = new Guid("3D6F5F61-7538-11D3-8D5B-00104B35E7EF"); Object res;runtime.GetInterface(ref CLSID_CLRDebuggingLegacy, ref IID_ICorDebug, out res); rawDebuggingAPI = (ICorDebug)res; }elserawDebuggingAPI = NativeMethods.CreateDebuggingInterfaceFromVersion((int)CorDebuggerVersion.Whidbey,debuggerVersion);if (rawDebuggingAPI != null)InitFromICorDebug(rawDebuggingAPI);elsethrow new ArgumentException("Support for debugging version " + debuggerVersion + " is not yet implemented");} The changes above will ensure that the debugger can support .NET Framework v2 and v4 applications with the same codebase, but we do compile two different applications: one targeting v2 and the other v4. As a footnote I need to add that some missing native methods and wrappers, along with the EnumerateRuntimes method code, came from the Mindbg project on Codeplex. Another change is that when using the MDbgEngine.CreateProcess to launch a process in the debugger, do not supply a null as the final argument. This does not work any more because GetCORVersion always returns "v2.0.50727" as the function has been deprecated in .NET v4. What's worse is that on a system with only .NET 4, the user will be prompted to download and install .NET v2! Not nice! This works much better: proc = m_Debugger.CreateProcess(ProcessName, ProcessArgs, DebugModeFlag.Default,String.Format("v{0}.{1}.{2}",System.Environment.Version.Major,System.Environment.Version.Minor,System.Environment.Version.Build)); Microsoft "unofficially" plan on updating the MDbg samples soon, but if you have an MDbg-based application, you can get it working right now by changing one method a bit and adding a few new interfaces (ICLRMetaHost, IEnumUnknown, and ICLRRuntimeInfo). The new, non-legacy implementation of MDbg Engine will add new, interesting features like dump-file support and by association I assume garbage-collection/managed object stats, so it will be well worth looking into if you want to extend the functionality of a managed debugger going forward.

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