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  • Restart program from a certain line with an if statement?

    - by user1744093
    could anyone help me restart my program from line 46 if the user enters 1 (just after the comment where it states that the next code is going to ask the user for 2 inputs) and if the user enters -1 end it. I cannot think how to do it. I'm new to C# any help you could give would be great! class Program { static void Main(string[] args) { //Displays data in correct Format List<float> inputList = new List<float>(); TextReader tr = new StreamReader("c:/users/tom/documents/visual studio 2010/Projects/DistanceCalculator3/DistanceCalculator3/TextFile1.txt"); String input = Convert.ToString(tr.ReadToEnd()); String[] items = input.Split(','); Console.WriteLine("Point Latitude Longtitude Elevation"); for (int i = 0; i < items.Length; i++) { if (i % 3 == 0) { Console.Write((i / 3) + "\t\t"); } Console.Write(items[i]); Console.Write("\t\t"); if (((i - 2) % 3) == 0) { Console.WriteLine(); } } Console.WriteLine(); Console.WriteLine(); // Ask for two inputs from the user which is then converted into 6 floats and transfered in class Coordinates Console.WriteLine("Please enter the two points that you wish to know the distance between:"); string point = Console.ReadLine(); string[] pointInput = point.Split(' '); int pointNumber = Convert.ToInt16(pointInput[0]); int pointNumber2 = Convert.ToInt16(pointInput[1]); Coordinates distance = new Coordinates(); distance.latitude = (Convert.ToDouble(items[pointNumber * 3])); distance.longtitude = (Convert.ToDouble(items[(pointNumber * 3) + 1])); distance.elevation = (Convert.ToDouble(items[(pointNumber * 3) + 2])); distance.latitude2 = (Convert.ToDouble(items[pointNumber2 * 3])); distance.longtitude2 = (Convert.ToDouble(items[(pointNumber2 * 3) + 1])); distance.elevation2 = (Convert.ToDouble(items[(pointNumber2 * 3) + 2])); //Calculate the distance between two points const double PIx = 3.141592653589793; const double RADIO = 6371; double dlat = ((distance.latitude2) * (PIx / 180)) - ((distance.latitude) * (PIx / 180)); double dlon = ((distance.longtitude2) * (PIx / 180)) - ((distance.longtitude) * (PIx / 180)); double a = (Math.Sin(dlat / 2) * Math.Sin(dlat / 2)) + Math.Cos((distance.latitude) * (PIx / 180)) * Math.Cos((distance.latitude2) * (PIx / 180)) * (Math.Sin(dlon / 2) * Math.Sin(dlon / 2)); double angle = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a)); double ultimateDistance = (angle * RADIO); Console.WriteLine("The distance between your two points is..."); Console.WriteLine(ultimateDistance); //Repeat the program if the user enters 1, end the program if the user enters -1 Console.WriteLine("If you wish to calculate another distance type 1 and return, if you wish to end the program, type -1."); Console.ReadLine(); if (Convert.ToInt16(Console.ReadLine()) == 1); { //here is where I need it to repeat }

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  • Ecmascript 5 Date.parse for ISO 8601 test cases

    - by 4esn0k
    What results is right for next test cases? //Chrome Opera Firefox IE 9 Safari console.log(Date.parse("2012-11-31T23:59:59.000Z"));//1354406399000 NaN NaN 1354406399000 NaN console.log(Date.parse("2012-12-31T23:59:59.000Z"));//1356998399000 1356998399000 1356998399000 1356998399000 1356998399000 console.log(Date.parse("2012-12-31T23:59:60.000Z"));//NaN NaN NaN NaN 1356998400000 console.log(Date.parse("2012-04-04T05:02:02.170Z"));//1333515722170 1333515722170 1333515722170 1333515722170 1333515722170 console.log(Date.parse("2012-04-04T24:00:00.000Z"));//NaN 1333584000000 1333584000000 1333584000000 1333584000000 console.log(Date.parse("2012-04-04T24:00:00.500Z"));//NaN NaN 1333584000500 1333584000500 NaN

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  • Create a overlay screen while a game/program is running?

    - by Dodi300
    Hello. Does anyone know how I can create a screen overflow while a program is running? Mainly while a game is running. If anyone has used xFire or Steam, these use this feature. I've created a winform which starts the game/program and then minimizes. Could the overflow be created in the same winform? Thanks for the help! :)

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  • Inter process communication C# <--> C++ for game debugging engine.

    - by Andy
    I am working on a debugger project for a game's scripting engine. I'm hoping to write the debugger's GUI in C#. The actual debugging engine, however, is embedded in the game itself and is written in a mixture of C, C++, and assembly patches. What's the best way to handle communication between the debugger GUI and the debugging engine? The two will be running in separate processes. Thanks! Andy

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  • meteor mongodb _id changing after insert (and UUID property as well)

    - by lommaj
    I have meteor method that does an insert. Im using Regulate.js for form validation. I set the game_id field to Meteor.uuid() to create a unique value that I also route to /game_show/:game_id using iron router. As you can see I'm logging the details of the game, this works fine. (image link to log below) Meteor.methods({ create_game_form : function(data){ Regulate.create_game_form.validate(data, function (error, data) { if (error) { console.log('Server side validation failed.'); } else { console.log('Server side validation passed!'); // Save data to database or whatever... //console.log(data[0].value); var new_game = { game_id: Meteor.uuid(), name : data[0].value, game_type: data[1].value, creator_user_id: Meteor.userId(), user_name: Meteor.user().profile.name, created: new Date() }; console.log("NEW GAME BEFORE INSERT: ", new_game); GamesData.insert(new_game, function(error, new_id){ console.log("GAMES NEW MONGO ID: ", new_id) var game_data = GamesData.findOne({_id: new_id}); console.log('NEW GAME AFTER INSERT: ', game_data); Session.set('CURRENT_GAME', game_data); }); } }); } }); All of the data coming out of the console.log at this point works fine After this method call the client routes to /game_show/:game_id Meteor.call('create_game_form', data, function(error){ if(error){ return alert(error.reason); } //console.log("post insert data for routing variable " ,data); var created_game = Session.get('CURRENT_GAME'); console.log("Session Game ", created_game); Router.go('game_show', {game_id: created_game.game_id}); }); On this view, I try to load the document with the game_id I just inserted Template.game_start.helpers({ game_info: function(){ console.log(this.game_id); var game_data = GamesData.find({game_id: this.game_id}); console.log("trying to load via UUID ", game_data); return game_data; } }); sorry cant upload images... :-( https://www.evernote.com/shard/s21/sh/c07e8047-de93-4d08-9dc7-dae51668bdec/a8baf89a09e55f8902549e79f136fd45 As you can see from the image of the console log below, everything matches the id logged before insert the id logged in the insert callback using findOne() the id passed in the url However the mongo ID and the UUID I inserted ARE NOT THERE, the only document in there has all the other fields matching except those two! Not sure what im doing wrong. Thanks!

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • mySQL Trigger works after console insert, but not after script insert.

    - by Marcos
    Hello, I have a strange wird problem with a trigger: I set up a trigger for update other tables after an insert in a table. If i make an insert from mysql console, all works fine, but if i do inserts from external python script, trigger does nothing, as you can see bellow. When i insert from console, works fine, but insert THE SAME DATA from python script, doesn't works, i try changing the Definer to 'user'@'%' and 'root'@'%' but stills doing nothing. Any idea of what van be wrong? Regards mysql> select vid_visit,vid_money from videos where video_id=487; +-----------+-----------+ | vid_visit | vid_money | +-----------+-----------+ | 21 | 0.297 | +-----------+-----------+ 1 row in set (0,01 sec) mysql> INSERT INTO `prusland`.`validEvents` ( `id` , `campaigns_id` , `video_id` , `date` , `producer_id` , `distributor_id` , `money_producer` , `money_distributor` , `type` ) VALUES ( NULL , '30', '487', '2010-05-20 01:20:00', '1', '0', '0.009', '0.000', 'PRE' ); Query OK, 1 row affected (0,00 sec) mysql> select vid_visit,vid_money from videos where video_id=487; +-----------+-----------+ | vid_visit | vid_money | +-----------+-----------+ | 22 | 0.306 | +-----------+-----------+ DROP TRIGGER IF EXISTS `updateVisitAndMoney`// CREATE TRIGGER `updateVisitAndMoney` BEFORE INSERT ON `validEvents` FOR EACH ROW BEGIN if (NEW.type = 'PRE') THEN SET @eventcash=NEW.money_producer + NEW.money_distributor; UPDATE campaigns SET cmp_visit_distributed = cmp_visit_distributed + 1 , cmp_money_distributed = cmp_money_distributed + NEW.money_producer + NEW.money_distributor WHERE idcampaigns = NEW.campaigns_id; UPDATE offer_producer SET ofp_visit_procesed = ofp_visit_procesed + 1 , ofp_money_procesed = ofp_money_procesed + NEW. money_producer WHERE ofp_video_id = NEW.video_id AND ofp_money_procesed = NEW. campaigns_id; UPDATE videos SET vid_visit = vid_visit + 1 , vid_money = vid_money + @eventcash WHERE video_id = NEW.video_id; if (NEW.distributor_id != '') then UPDATE agreements SET visit_procesed = visit_procesed + 1, money_producer = money_producer + NEW.money_producer, money_distributor = money_distributor + NEW.money_distributor WHERE id_campaigns = NEW. campaigns_id AND id_video = NEW.video_id AND ag_distributor_id = NEW.distributor_id; UPDATE eventForDay SET visit = visit + 1, money = money + NEW. money_distributor WHERE date = SYSDATE() AND campaign_id = NEW. campaigns_id AND user_id = NEW.distributor_id; UPDATE eventForDay SET visit = visit + 1, money = money + NEW.money_producer WHERE date = SYSDATE() AND campaign_id = NEW. campaigns_id AND user_id= NEW.producer_id; ELSE UPDATE eventForDay SET visit = visit + 1, money = money + NEW. money_producer WHERE date = SYSDATE() AND campaign_id = NEW. campaigns_id AND user_id = NEW.producer_id; END IF; END IF; END //

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  • C++: Maybe you know this pitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Python Webkit browser's inspector is missing a few things

    - by NoBugs
    I'm using a Webkit browser inspector like this. When I run it in Ubuntu 12.10, I'm getting errors when using the inspector. For example: ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Go to line" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Filter" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Search Previous" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Search Next" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "a:" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "%d of %d" not found. (geany:2487): Gdk-CRITICAL **: IA__gdk_error_trap_pop: assertion `gdk_error_traps != NULL' failed ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Sources Panel" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Toggle breakpoint" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Painting" not found. I also noticed the breadcrumb/slider bar doesn't show when you have the console in the lower half: I don't remember this in earlier versions, and when I use the GTK3 version (from gi.repository import WebKit etc) it has similar problem, and is even worse, scrollbars don't have arrows at top and bottom. Am I missing a step on initializing the Webkit inspector or English locale for it? I would like to debug this issue, but since the inspector object isn't a webview object, I'm not sure I can add an inspector to the inspector? (like how you can use F12 when inspector is its own window in Chrome/Chromium, which lets you debug that inspector). It should be possible, but maybe not with pyGTK?

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  • Painted JPanel won't show up in JFrame

    - by javawarrior
    When I run my code, I expect to see a JPanel in my JFrame, but nothing shows up. I had a button in the frame, and it shows up. But the JPanel doesn't show up, I even colored it in red. Here is the code for my JPanel: import java.awt.*; import javax.swing.JPanel; public class graphic extends JPanel { private static final long serialVersionUID = -3458717449092499931L; public Game game; public graphic(Game game){ this.game = game; this.setPreferredSize(new Dimension(400,400)); this.setBackground(Color.RED); } public void paintComponent(Graphics g){ for (Line l:game.mirrors){ g.setColor(Color.BLACK); g.drawLine(l.start.x, l.start.y, l.end.x, l.end.y); } } } And my JFrame code: import java.awt.Container; import java.awt.event.*; import java.util.Timer; import java.util.TimerTask; import javax.swing.*; public class Viewer implements ActionListener { public JFrame frame; public JButton drawShoot; public boolean draw; public Game game; public graphic graphic; public TimerTask timert; public Timer timer; public Viewer(){ draw = true; game = new Game(); } public static void main(String args[]){ Viewer v = new Viewer(); v.setup(); } public void setup(){ frame = new JFrame("Laser Stimulator"); drawShoot = new JButton("Edit Mode"); graphic = new graphic(game); graphic.repaint(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setBounds(300, 300, 600, 600); Container contentPane = frame.getContentPane(); SpringLayout layout = new SpringLayout(); contentPane.setLayout(layout); drawShoot.addActionListener(this); timert = new TimerTask() { @Override public void run() { } }; timer =new Timer(); timer.scheduleAtFixedRate(timert, 0, 1000/30); contentPane.add(graphic); layout.putConstraint(SpringLayout.NORTH, graphic, 0, SpringLayout.NORTH, contentPane); layout.putConstraint(SpringLayout.WEST, graphic, 0, SpringLayout.WEST, contentPane); frame.setVisible(true); } @Override public void actionPerformed(ActionEvent e) { if (e.getSource()==drawShoot){ draw = !draw; drawShoot.setText((draw)?"Edit Mode":"Shoot Mode"); } } }

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  • How can I go about writing to the console in fasm?

    - by codinggoose
    The code I currently have can be found at: http://fasm.pastebin.com/yY3C0aVF I'm exceptionally new to assembly, only picked it up yesterday and I've looked through many an example and still can't figure out for myself how to write to the console. I always get an error when I seem to replicate it in my own way. If I'm not on the right track at all please let me know, also if you can suggest a good book on fasm it would be greatly appreciated.

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