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  • A debbugging test, suggestions needed.

    - by flash
    I am having a debugging test, as part of an interview.. I thought if any one can help with the approach, when I am faced with a large code base and have to find bugs inside that within an hour or two.This is going to be Core java based app (I guess) on Eclipse 3.2+

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  • The Product Owner

    - by Robert May
    In a previous post, I outlined the rules of Scrum.  This post details one of those rules. Picking a most important part of Scrum is difficult.  All of the rules are required, but if there were one rule that is “more” required that every other rule, its having a good Product Owner.  Simply put, the Product Owner can make or break the project. Duties of the Product Owner A Product Owner has many duties and responsibilities.  I’ll talk about each of these duties in detail below. A Product Owner: Discovers and records stories for the backlog. Prioritizes stories in the Product Backlog, Release Backlog and Iteration Backlog. Determines Release dates and Iteration Dates. Develops story details and helps the team understand those details. Helps QA to develop acceptance tests. Interact with the Customer to make sure that the product is meeting the customer’s needs. Discovers and Records Stories for the Backlog When I do Scrum, I always use User Stories as the means for capturing functionality that’s required in the system.  Some people will use Use Cases, but the same rule applies.  The Product Owner has the ultimate responsibility for figuring out what functionality will be in the system.  Many different mechanisms for capturing this input can be used.  User interviews are great, but all sources should be considered, including talking with Customer Support types.  Often, they hear what users are struggling with the most and are a great source for stories that can make the application easier to use. Care should be taken when soliciting user stories from technical types such as programmers and the people that manage them.  They will almost always give stories that are very technical in nature and may not have a direct benefit for the end user.  Stories are about adding value to the company.  If the stories don’t have direct benefit to the end user, the Product Owner should question whether or not the story should be implemented.  In general, technical stories should be included as tasks in User Stories.  Technical stories are often needed, but the ultimate value to the user is in user based functionality, so technical stories should be considered nothing more than overhead in providing that user functionality. Until the iteration prior to development, stories should be nothing more than short, one line placeholders. An exercise called Story Planning can be used to brainstorm and come up with stories.  I’ll save the description of this activity for another blog post. For more information on User Stories, please read the book User Stories Applied by Mike Cohn. Prioritizes Stories in the Product Backlog, Release Backlog and Iteration Backlog Prioritization of stories is one of the most difficult tasks that a Product Owner must do.  A key concept of Scrum done right is the need to have the team working from a single set of prioritized stories.  If the team does not have a single set of prioritized stories, Scrum will likely fail at your organization.  The Product Owner is the ONLY person who has the responsibility to prioritize that list.  The Product Owner must be very diplomatic and sincerely listen to the people around him so that he can get the priorities correct. Just listening will still not yield the proper priorities.  Care must also be taken to ensure that Return on Investment is also considered.  Ultimately, determining which stories give the most value to the company for the least cost is the most important factor in determining priorities.  Product Owners should be willing to look at cold, hard numbers to determine the order for stories.  Even when many people want a feature, if that features is costly to develop, it may not have as high of a return on investment as features that are cheaper, but not as popular. The act of prioritization often causes conflict in an environment.  Customer Service thinks that feature X is the most important, because it will stop people from calling.  Operations thinks that feature Y is the most important, because it will stop servers from crashing.  Developers think that feature Z is most important because it will make writing software much easier for them.  All of these are useful goals, but the team can have only one list of items, and each item must have a priority that is different from all other stories.  The Product Owner will determine which feature gives the best return on investment and the other features will have to wait their turn, which means that someone will not have their top priority feature implemented first. A weak Product Owner will refuse to do prioritization.  I’ve heard from multiple Product Owners the following phrase, “Well, it’s all got to be done, so what does it matter what order we do it in?”  If your product owner is using this phrase, you need a new Product Owner.  Order is VERY important.  In Scrum, every release is potentially shippable.  If the wrong priority items are developed, then the value added in each release isn’t what it should be.  Additionally, the Product Owner with this mindset doesn’t understand Agile.  A product is NEVER finished, until the company has decided that it is no longer a going concern and they are no longer going to sell the product.  Therefore, prioritization isn’t an event, its something that continues every day.  The logical extension of the phrase “It’s all got to be done” is that you will never ship your product, since a product is never “done.”  Once stories have been prioritized, assigning them to the Release Backlog and the Iteration Backlog becomes relatively simple.  The top priority items are copied into the respective backlogs in order and the task is complete.  The team does have the right to shuffle things around a little in the iteration backlog.  For example, they may determine that working on story C with story A is appropriate because they’re related, even though story B is technically a higher priority than story C.  Or they may decide that story B is too big to complete in the time available after Story A has tasks created, so they’ll work on Story C since it’s smaller.  They can’t, however, go deep into the backlog to pick stories to implement.  The team and the Product Owner should work together to determine what’s best for the company. Prioritization is time consuming, but its one of the most important things a Product Owner does. Determines Release Dates and Iteration Dates Product owners are responsible for determining release dates for a product.  A common misconception that Product Owners have is that every “release” needs to correspond with an actual release to customers.  This is not the case.  In general, releases should be no more than 3 months long.  You  may decide to release the product to the customers, and many companies do release the product to customers, but it may also be an internal release. If a release date is too far away, developers will fall into the trap of not feeling a sense of urgency.  The date is far enough away that they don’t need to give the release their full attention.  Additionally, important tasks, such as performance tuning, regression testing, user documentation, and release preparation, will not happen regularly, making them much more difficult and time consuming to do.  The more frequently you do these tasks, the easier they are to accomplish. The Product Owner will be a key participant in determining whether or not a release should be sent out to the customers.  The determination should be made on whether or not the features contained in the release are valuable enough  and complete enough that the customers will see real value in the release.  Often, some features will take more than three months to get them to a state where they qualify for a release or need additional supporting features to be released.  The product owner has the right to make this determination. In addition to release dates, the Product Owner also will help determine iteration dates.  In general, an iteration length should be chosen and the team should follow that iteration length for an extended period of time.  If the iteration length is changed every iteration, you’re not doing Scrum.  Iteration lengths help the team and company get into a rhythm of developing quality software.  Iterations should be somewhere between 2 and 4 weeks in length.  Any shorter, and significant software will likely not be developed.  Any longer, and the team won’t feel urgency and planning will become very difficult. Iterations may not be extended during the iteration.  Companies where Scrum isn’t really followed will often use this as a strategy to complete all stories.  They don’t want to face the harsh reality of what their true performance is, and looking good is more important than seeking visibility and improving the process and team.  Companies like this typically don’t allow failure.  This is unhealthy.  Failure is part of life and unless we learn from it, we can’t improve.  I would much rather see a team push out stories to the next iteration and then have healthy discussions about why they failed rather than extend the iteration and not deal with the core problems. If iteration length varies, retrospectives become more difficult.  For example, evaluating the performance of the team’s estimation efforts becomes much more difficult if the iteration length varies.  Also, the team must have a velocity measurement.  If the iteration length varies, measuring velocity becomes impossible and upper management no longer will have the ability to evaluate the teams performance.  People external to the team will no longer have the ability to determine when key features are likely to be developed.  Variable iterations cause the entire company to fail and likely cause Scrum to fail at an organization. Develops Story Details and Helps the Team Understand Those Details A key concept in Scrum is that the stories are nothing more than a placeholder for a conversation.  Stories should be nothing more than short, one line statements about the functionality.  The team will then converse with the Product Owner about the details about that story.  The product owner needs to have a very good idea about what the details of the story are and needs to be able to help the team understand those details. Too often, we see this requirement as being translated into the need for comprehensive documentation about the story, including old fashioned requirements documentation.  The team should only develop the documentation that is required and should not develop documentation that is only created because their is a process to do so. In general, what we see that works best is the iteration before a team starts development work on a story, the Product Owner, with other appropriate business analysts, will develop the details of that story.  They’ll figure out what business rules are required, potentially make paper prototypes or other light weight mock-ups, and they seek to understand the story and what is implied.  Note that the time allowed for this task is deliberately short.  The Product Owner only has a single iteration to develop all of the stories for the next iteration. If more than one iteration is used, I’ve found that teams will end up with Big Design Up Front and traditional requirements documents.  This is a waste of time, since the team will need to then have discussions with the Product Owner to figure out what the requirements document says.  Instead of this, skip making the pretty pictures and detailing the nuances of the requirements and build only what is minimally needed by the team to do development.  If something comes up during development, you can address it at that time and figure out what you want to do.  The goal is to keep things as light weight as possible so that everyone can move as quickly as possible. Helps QA to Develop Acceptance Tests In Scrum, no story can be counted until it is accepted by QA.  Because of this, acceptance tests are very important to the team.  In general, acceptance tests need to be developed prior to the iteration or at the very beginning of the iteration so that the team can make sure that the tasks that they develop will fulfill the acceptance criteria. The Product Owner will help the team, including QA, understand what will make the story acceptable.  Note that the Product Owner needs to be careful about specifying that the feature will work “Perfectly” at the end of the iteration.  In general, features are developed a little bit at a time, so only the bit that is being developed should be considered as necessary for acceptance. A weak Product Owner will make statements like “Do it right the first time.”  Not only are these statements damaging to the team (like they would try to do it WRONG the first time . . .), they’re also ignoring the iterative nature of Scrum.  Additionally, a weak product owner will seek to add scope in the acceptance testing.  For example, they will refuse to determine acceptance at the beginning of the iteration, and then, after the team has planned and committed to the iteration, they will expand scope by defining acceptance.  This often causes the team to miss the iteration because scope that wasn’t planned on is included.  There are ways that the team can mitigate this problem.  For example, include extra “Product Owner” time to deal with the uncertainty that you know will be introduced by the Product Owner.  This will slow the perceived velocity of the team and is not ideal, since they’ll be doing more work than they get credit for. Interact with the Customer to Make Sure that the Product is Meeting the Customer’s Needs Once development is complete, what the team has worked on should be put in front of real live people to see if it meets the needs of the customer.  One of the great things about Agile is that if something doesn’t work, we can revisit it in a future iteration!  This frees up the team to make the best decision now and know that if that decision proves to be incorrect, the team can revisit it and change that decision. Features are about adding value to the customer, so if the customer doesn’t find them useful, then having the team make tweaks is valuable.  In general, most software will be 80 to 90 percent “right” after the initial round and only minor tweaks are required.  If proper coding standards are followed, these tweaks are usually minor and easy to accomplish.  Product Owners that are doing a good job will encourage real users to see and use the software, since they know that they are trying to add value to the customer. Poor product owners will think that they know the answers already, that their customers are silly and do stupid things and that they don’t need customer input.  If you have a product owner that is afraid to show the team’s work to real customers, you probably need a different product owner. Up Next, “Who Makes a Good Product Owner.” Followed by, “Messing with the Team.” Technorati Tags: Scrum,Product Owner

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  • Next Generation Mobile Clients for Oracle Applications & the role of Oracle Fusion Middleware

    - by Manish Palaparthy
    Oracle Enterprise Applications have been available with modern web browser based interfaces for a while now. The web browsers available in smart phones no longer require special markup language such as WML since the processing power of these handsets is quite near to that of a typical personal computer. Modern Mobile devices such as the IPhone, Android Phones, BlackBerry, Windows 8 devices can now render XHTML & HTML quite well. This means you could potentially use your mobile browser to access your favorite enterprise application. While the Mobile browser would render the UI, you might find it difficult to use it due to the formatting & Presentation of the Native UI. Smart phones offer a lot more than just a powerful web browser, they offer capabilities such as Maps, GPS, Multi touch, pinch zoom, accelerometers, vivid colors, camera with video, support for 3G, 4G networks, cloud storage, NFC, streaming media, tethering, voice based features, multi tasking, messaging, social networking web browsers with support for HTML 5 and many more features.  While the full potential of Enterprise Mobile Apps is yet to be realized, Oracle has published a few of its applications that take advantage of the above capabilities and are available for the IPhone natively. Here are some of them Iphone Apps  Oracle Business Approvals for Managers: Offers a highly intuitive user interface built as a native mobile application to conveniently access pending actions related to expenses, purchase requisitions, HR vacancies and job offers. You can even view BI reports related to the worklist actions. Works with Oracle E-Business Suite Oracle Business Indicators : Real-time secure access to OBI reports. Oracle Business Approvals for Sales Managers: Enables sales executives to review key targeted tasks, access relevant business intelligence reports. Works with Siebel CRM, Siebel Quote & Order Capture. Oracle Mobile Sales Assistant: CRM application that provides real-time, secure access to the information your sales organization needs, complete frequent tasks, collaborate with colleagues and customers. Works with Oracle CRMOracle Mobile Sales Forecast: Designed specifically for the mobile business user to view key opportunities. Works with Oracle CRM on demand Oracle iReceipts : Part of Oracle PeopleSoft Expenses, which allows users to create and submit expense lines for cash transactions in real-time. Works with Oracle PeopleSoft expenses Now, we have seen some mobile Apps that Oracle has published, I am sure you are intrigued as to how develop your own clients for the use-cases that you deem most fit. For that Oracle has ADF Mobile ADF Mobile You could develop Mobile Applications with the SDK available with the smart phone platforms!, but you'd really have to be a mobile ninja developer to develop apps with the rich user experience like the ones above. The challenges really multiply when you have to support multiple mobile devices. ADF Mobile framework is really handy to meet this challenge ADF Mobile can in be used to Develop Apps for the Mobile browser : An application built with ADF Mobile framework installs on a smart device, renders user interface via HTML5, and has access to device services. This means the programming model is primarily web-based, which offers consistency with other enterprise applications as well as easier migration to new platforms. Develop Apps for the Mobile Client (Native Apps): These applications have access to device services, enabling a richer experience for users than a browser alone can offer. ADF mobile enables rapid and declarative development of rich, on-device mobile applications. Developers only need to write an application once and then they can deploy the same application across multiple leading smart phone platforms. Oracle SOA Suite Although the Mobile users are using the smart phone apps, and actual transactions are being executed in the underlying app, there is lot of technical wizardry that is going under the surface. All of this key technical components to make 1. WebService calls 2. Authentication 3. Intercepting Webservice calls and adding security credentials to the request 4. Invoking the services of the enterprise application 5. Integrating with the Enterprise Application via the Adapter is all being implemented at the SOA infrastructure layer.  As you can see from the above diagram. The key pre-requisites to mobile enable an Enterprise application are The core enterprise application Oracle SOA Suite ADF Mobile

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  • iPod/iPhone OpenGL ES UIView flashes when updating

    - by Dave Viner
    I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing, the flash disappears. By "flash", I mean that the background image (which is an OpenGL texture) disappears momentarily, and then reappears. It appears as if the entire scene is completely erased and redrawn. The code which handles the line drawing is the following: renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end { static GLfloat* vertexBuffer = NULL; static NSUInteger vertexMax = 64; NSUInteger vertexCount = 0, count, i; //Allocate vertex array buffer if(vertexBuffer == NULL) vertexBuffer = malloc(vertexMax * 2 * sizeof(GLfloat)); //Add points to the buffer so there are drawing points every X pixels count = MAX(ceilf(sqrtf((end.x - start.x) * (end.x - start.x) + (end.y - start.y) * (end.y - start.y)) / kBrushPixelStep), 1); for(i = 0; i < count; ++i) { if(vertexCount == vertexMax) { vertexMax = 2 * vertexMax; vertexBuffer = realloc(vertexBuffer, vertexMax * 2 * sizeof(GLfloat)); } vertexBuffer[2 * vertexCount + 0] = start.x + (end.x - start.x) * ((GLfloat)i / (GLfloat)count); vertexBuffer[2 * vertexCount + 1] = start.y + (end.y - start.y) * ((GLfloat)i / (GLfloat)count); vertexCount += 1; } //Render the vertex array glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); //Display the buffer [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } (This function is based on the function of the same name from the GLPaint sample application.) For the life of me, I can not figure out why this causes the screen to flash. The line is drawn properly (both in the Simulator and in the iPod). But, the flash makes it unusable. Anyone have ideas on how to prevent the "flash"?

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  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

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  • Including configuration files while compiling a Flex application with MXMLC

    - by Daniel
    Hello there, I'm using: - Flex SDK 3.5.0 - Parsley 2.2.2. - Flash Builder 4 Down in my src folder (which is configured as part of the source path in the Flash Builder), I have a logging.xml which I configure via Parsley: FlexLoggingXmlSupport.initialize(); XmlContextBuilder.build("com/company/product/util/log/logging.xml"); When I run my application through Flash Builder, the XmlContentBuilder seems to locate the logging.xml (the implementation is a regular URLLoader one). When I compile my application using MXMLC (whether in Ant or command-line), and then run the swf, I get the following error: Cause(0): Error loading com/company/product/util/log/logging.xml: Error in URLLoader - cause: Error #2032: Stream Error. URL: file:///C|/workspace/folder01/product/target/com/company/product/util/log/logging.xml - cause: Error #2032: Stream Error. URL: file:///C|/workspace/folder01/product/target/com/company/product/util/log/logging.xml Here is the MXMLC tag in Ant: <mxmlc file="${product.src.dir}/com/company/product/view/Main.mxml" output="${product.target.dir}/${product.release.filename}" keep-generated-actionscript="false"> <load-config filename="${FLEX_HOME}/frameworks/flex-config.xml" /> <!-- source paths --> <source-path path-element="${FLEX_HOME}/frameworks" /> <compiler.source-path path-element="${product.src.dir}" /> <compiler.source-path path-element="${product.locale.dir}/{locale}" /> <compiler.library-path dir="${product.basedir}" append="true"> <include name="libs" /> </compiler.library-path> <warnings>false</warnings> <debug>false</debug> </mxmlc> And here is the command line: \mxmlc.exe -output "C:\temp\Rap.swf" -load-config "C:\Program Files\Adobe\Adobe Flash Builder 4 Plug-in\sdks\3.5.0\frameworks\flex-config.xml" -source-path "C:\Program Files\Adobe\Adobe Flash Builder 4 Plug-in\sdks\3.5.0\frameworks" C:\workspace\folder01\product\src C:\workspace\folder01\product\locale\en_US -library-path+=C:\workspace\folder01\product\libs -file-specs C:\workspace\folder01\product\src\com\company\product\view\main.mxml Now perhaps I don't get this correctly, but as far as I understand the SWF should be compiled with all of the resources in the paths I give MXMLC as source-paths. For some reason it seems that the XML file is not compiled into the SWF, hence the relative path of the XmlContentBuilder isn't located successfully. I could not find any argument to provide the MXMLC with that might solve this. I tried using the -dump-config option with the Flash Builder's compiler, then giving that configuration to MXMLC, but it didn't work either. I tried providing the XmlContentBuilder with an absolute path. That worked fine when I compiled with MXMLC via Ant, but still didn't work when I used MXMLC in the command-line... I'd be happy to be enlightened here, regarding all subjects - using MXMLC, accessing resources with relative paths, configuring logging in Parsley, etc. Many thanks in advance, Daniel

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  • 24 hours per day and freelance programming jobs

    - by Luca
    I'm working on stimulanting projects at my job. I like it. I like programming! I have accumulated several years of experience now. Sometime happens I develop other projects (even more stimulant of my main job). Some more money cannot hurts! The problem is that my free time has decreased a lot, leading me to develop until late evening. I usually program each day (I like to develop my own projects, even if only a few lines at a time). But it is one thing to plan for my pleasure, it is one thing to plan for business. So, my question is how to balance free time with these additional jobs? What experiences do you have? How much you can develop for long time (in a medium interval, say, weeks)? Every thought is welcome!

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  • Good IDE for Mono on Windows

    - by Paja
    I would like to develop Mono application for Win/Linux/Mac in C# on Windows. Is there any really good (Visual Studio comparable) IDE for that? The best would be if I could manage Visual C# Express to compile solutions using the Mono compiler. I've found a #develop IDE, which looks very cool and has many features that Express edition of the Visual Studio hasn't (like plugins for TortoiseSVN, NUnit, etc). Hovewer the 3.* versions dropped support for Mono, so you are no longer able to compile solutions using the Mono compiler. There is also a MonoDevelop. I've tried it and it sucks. Not comparable to Visual Studio at all. No WinForms designer, + tons of other missing features. I would just like if they would drop the development of MonoDevelop and build a plugin for #develop instead. Is there any other good enough IDE, or is it possible to make the Visual C# Express or #develop compile the solutions with Mono compiler?

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  • Unable to load WSDL file error in flex while making a call to a web service.

    - by Angeline Aarthi
    I am trying to call a webservice from my Flex application and this is the code: <mx:WebService id="myWebService" wsdl="http://172.16.111.103:22222/cics/services/PRESENT1?wsdl"> <mx:operation name="PRESENT1Operation" result="resultHandler(event)" fault="faultHandler(event)"> </mx:operation> </mx:WebService> //Function to send customer id to the wsdl request private function searchDetails():void{ myWebService.PRESENT1Operation.send(cusNo.text); cusDetails.visible=true; } The webservice is up and running. I have a separate Java application to test the webservice, And I am able to execute it properly. I am able to request the webservice and get response. But If I try to call the webservice through the Flex application, I get the following error. [RPC Fault faultString="HTTP request error" faultCode="Server.Error.Request" faultDetail="Unable to load WSDL. If currently online, please verify the URI and/or format of the WSDL (http://172.16.111.103:22222/cics/services/PRESENT1?WSDL)"] at mx.rpc.wsdl::WSDLLoader/faultHandler()[C:\autobuild\3.2.0\frameworks\projects\rpc\src\mx\rpc\wsdl\WSDLLoader.as:98] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.rpc::AbstractInvoker/http://www.adobe.com/2006/flex/mx/internal::dispatchRpcEvent()[C:\autobuild\3.2.0\frameworks\projects\rpc\src\mx\rpc\AbstractInvoker.as:170] at mx.rpc::AbstractInvoker/http://www.adobe.com/2006/flex/mx/internal::faultHandler()[C:\autobuild\3.2.0\frameworks\projects\rpc\src\mx\rpc\AbstractInvoker.as:225] at mx.rpc::Responder/fault()[C:\autobuild\3.2.0\frameworks\projects\rpc\src\mx\rpc\Responder.as:53] at mx.rpc::AsyncRequest/fault()[C:\autobuild\3.2.0\frameworks\projects\rpc\src\mx\rpc\AsyncRequest.as:103] at DirectHTTPMessageResponder/errorHandler()[C:\autobuild\3.2.0\frameworks\projects\rpc\src\mx\messaging\channels\DirectHTTPChannel.as:362] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/redirectEvent() Please some one help me with this.

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  • Getting started developing JSDT/wst.jsdt?

    - by leeand00
    In my other question I spotted a bug in the Eclipse wst.jsdt. If I want to fix this myself, what are the knowledge dependencies for doing so? My guess would be: Know how to use CVS Know how to use Bugzilla Know how to develop core libraries in Eclipse Know how to develop plugins in Eclipse Know how to develop for the wst.jsdt project I've never done the latter three, so I was just wondering if anybody could point me in the right direction. I already looked at a document for developing in JSDT, but I'm still a little uncertain about what I need to look for to develop for Eclipse, since it comes in various flavors/distros (i.e. WDT)

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  • I'm trying to use CSS to position my Flex app but it's not working

    - by ben
    I'm trying to position my Flex app so that its in the bottom 40% vertically, and the left 70% horizontally. This is how I define the flash section in CSS: #flashContent { display:none;position:absolute; top:60%;width:70%;height:40%;} Here is the HTML: <div id="flashContent"> <p> To view this page ensure that Adobe Flash Player version 10.0.0 or greater is installed. </p> <script type="text/javascript"> var pageHost = ((document.location.protocol == "https:") ? "https://" : "http://"); document.write("<a href='http://www.adobe.com/go/getflashplayer'><img src='" + pageHost + "www.adobe.com/images/shared/download_buttons/get_flash_player.gif' alt='Get Adobe Flash player' /></a>" ); </script> <noscript> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="434" height="100%" id=app name> <param name="movie" value=link_to_the_file /> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data=link_to_the_file width="434" height="100%"> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--<![endif]--> <!--[if gte IE 6]>--> <p> Either scripts and active content are not permitted to run or Adobe Flash Player version 10.0.0 or greater is not installed. </p> <!--<![endif]--> <a href="http://www.adobe.com/go/getflashplayer"> <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash Player" /> </a> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </noscript> </div> But it's still just appearing in the top-left corner. What am I doing wrong? Thanks for reading.

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  • what is the procedure followed to divide the background into squares like facebook supercity, farmvi

    - by Jeeva
    I have planned to develop a game in flex in which the users will build buildings on a plain surface. I want to divide those lands into pieces and allow the user to build the buildings on the pieces of the surface. How do i divide the land into pieces. I have seen face book application supercity, farm vilie etc. I want to develop same as that. What is the method followed to develop the squares in the background.

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  • Git push won't do anything (Everything up-to-date)

    - by phleet
    I'm trying to update a git repository on github. I made a bunch of changes, added them, committed then attempted to do a git push. The response tells me that everything is up to date, but clearly it's not. git remote show origin responds with the repository I'd expect. Why is git telling me the repository is up to date when there are local commits that aren't visible on the repository? [searchgraph] git status # On branch develop # Untracked files: # (use "git add <file>..." to include in what will be committed) # # Capfile # config/deploy.rb nothing added to commit but untracked files present (use "git add" to track) [searchgraph] git add . [searchgraph] git status # On branch develop # Changes to be committed: # (use "git reset HEAD <file>..." to unstage) # # new file: Capfile # new file: config/deploy.rb # [searchgraph] git commit -m "Added Capistrano deployment" [develop 12e8af7] Added Capistrano deployment 2 files changed, 26 insertions(+), 0 deletions(-) create mode 100644 Capfile create mode 100644 config/deploy.rb [searchgraph] git push Everything up-to-date [searchgraph] git status # On branch develop nothing to commit (working directory clean)

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  • HELP! Any ideas? Im creating a new site using the below script embedded in my swf. But I keep getti

    - by Suzanne
    package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Redirect to a specific url depending upon the base url using htaccess file

    - by Goysar
    I am using htaccess to redirect to url with page description. For example RewriteRule ^Flash$ /index.php?section=flash [L,NC] By using this code when i hot domain.com/Flash it redirects me to www.domain.com/index.php? section=flash. This works fine. But now what i want to have two more site with the same htaccess file. So can anyone help me in redirecting the url with same htaccess for multiple site. Can i find the base url and redirect depending on that??

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  • lost session after redirect_to

    - by PeterWong
    I encountered a strange performance in my current project, which is about session. The strange part is it was normal in Safari but failed in other browsers (includes chrome, firefox and opera). There is a registration form for input of part of the key information (email, password, etc) and is submitted to an action called "create" This is the basic code of create action: @account = Account.new(params[:account]) if @account.save ApplicationController.current_account = @account session[:current_account] = ApplicationController.current_account session[:account] = ApplicationController.current_account.id email = @account.email Mailer.deliver_account_confirmation(email) flash[:type] = "success" flash[:notice] = "Successfully Created Account" redirect_to :controller => "accounts", :action => "create_step_2" else flash[:type] = "error" flash[:title] = "Oops, something wasn't right." flash[:notice] = "Mistakes are marked below in red. Please fix them and resubmit the form. Thanks." render :action => "new" end Also I created a before_filter in the application controller, which has the following code: ApplicationController.current_account = Account.find_by_id(session[:current_account].id) unless session[:current_account].blank? For Safari, there is no any problem. But for the other browsers, the session[:current_account] does not exist and so produced the following error message: RuntimeError in AccountsController#create_step_2 Called id for nil, which would mistakenly be 4 -- if you really wanted the id of nil, use object_id Please could anyone help me?

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  • How to stop htaccess rewrite rule carrying over query string

    - by geoffs3310
    I am setting up some redirects. I want to redirect the following URL: /cms/index.php?cat_id=2 to the following URL: /flash-chromatography The rule I currently have is as follows: RewriteCond %{QUERY_STRING} ^cat_id=2$ [NC] RewriteRule ^cms/index\.php$ /flash-chromatography [L,R=301] This rule is almost perfect apart from it redirect the URL to the following: /flash-chromatography?cat_id=2 So you see my problem is it has kept the ?cat_id=2 part when I don't want it to. How do I stop it keeping this bit?

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  • Problem with Delete Link?

    - by Kevin
    When I click on the delete link I created, it doesn't do anything (even the flash[:notice] part) in the controller. Am I not calling the .delete? part correctly? The POST part works as I can add tips. Link: <%= link_to "Delete", :controller => "/admin", :action => "tips", :id => t.id, :method => :delete, :confirm => "Are you sure?" %> Admin Controller def tips @tips = Tip.all if request.post? tip = Tip.new(params[:geek_tips]) if tip.save flash[:notice] = "Saved!" redirect_to :action => "tips" else flash[:notice] = "Error!" end elsif request.delete? tip = Tip.find_by_id(params[:id]) tip.delete! flash[:notice] = "Delete Message" redirect_to :action => "tips" end end

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Help me refactoring this nasty Ruby if/else statement

    - by Suborx
    Hello, so I have this big method in my application for newsletter distribution. Method is for updating rayons and i need to assigned user to rayon. I have relation n:n through table colporteur_in_rayons witch have attributes since_date and _until_date. I am junior programmer and i know this code is pretty dummy :) I appreciated every suggestion. def update rayon = Rayon.find(params[:id]) if rayon.update_attributes(params[:rayon]) if params[:user_id] != "" unless rayon.users.empty? unless rayon.users.last.id.eql?(params[:user_id]) rayon.colporteur_in_rayons.last.update_attributes(:until_date = Time.now) Rayon.assign_user(rayon.id,params[:user_id]) flash[:success] = "Rayon #{rayon.name} has been succesuly assigned to #{rayon.actual_user.name}." return redirect_to rayons_path end else Rayon.assign_user(rayon.id,params[:user_id]) flash[:success] = "Rayon #{rayon.name} has been successfully assigned to #{rayon.actual_user.name}." return redirect_to rayons_path end end flash[:success] = "Rayon has been successfully updated." return redirect_to rayons_path else flash[:error] = "Rayon has not been updated." return redirect_to :back end end

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  • Using AJAX to display error message Ruby on Rails

    - by bgadoci
    I have built a blog using Ruby on Rails. New to both. I am implementing AJAX pretty effectively until I get to the error handling portion. I allow for comments on posts and do this by rendering a comment partial and remote form in the /views/posts/show.html.erb page. Upon successful save of a comment the show page is updated using views/comments/create.js.rjs and displays a flash notice. I am simply trying to flash a notice when it doesn't save. Searched around and worked this a bit on my own. Can't get it to fly. Here is my code: /views/posts/show.html.erb <div id="comments"> <%= render :partial => @post.comments %> <div id="notice"><%= flash[:notice] %></div> </div> <% remote_form_for [@post, Comment.new] do |f| %> <p> <%= f.label :body, "New Comment" %><br/> <%= f.text_area (:body, :class => "textarea") %> </p> <p> <%= f.label :name, "Name" %><br/> <%= f.text_field (:name, :class => "textfield") %> </p> <p> <%= f.label :email, "Email" %><br/> <%= f.text_field (:email, :class => "textfield") %> </p> <p><%= f.submit "Add Comment" %></p> <% end %> /views/comments/_comment.html.erb <% div_for comment do %> <div id="comment-wrapper"> <% if admin? %> <div id="comment-destroy"><%=link_to_remote "X", :url => [@post, comment], :method => :delete %></div> <% end %> <%= h(comment.body) %><br/><br/> <div class="small">Posted <%= time_ago_in_words(comment.created_at) %> ago by <%= h(comment.name) %> <% if admin? %> | <%= h(comment.email) %> <% end %></div> </div> <% end %> /views/comments/create.js.rjs page.insert_html :bottom, :comments, :partial => @comment page[@comment].visual_effect :highlight page[:new_comment].reset page.replace_html :notice, flash[:notice] flash.discard CommentsController#create def create @post = Post.find(params[:post_id]) @comment = @post.comments.create!(params[:comment]) respond_to do |format| if @comment.save flash[:notice] = "Thanks for adding this comment" format.html { redirect_to @post } format.js else flash[:notice] = "Make sure you include your name and a valid email address" format.html { redirect_to @post } format.js end end end

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  • Do all C compilers allow functions to return structures?

    - by Jordan S
    I am working on a program in C and using the SDCC compiler for a 8051 architecture device. I am trying to write a function called GetName that will read 8 characters from Flash Memory and return the character array in some form. I know that it is not possible to return an array in C so I am trying to do it using a struct like this: //********************FLASH.h file******************************* MyStruct GetName(int i); //Function prototype #define NAME_SIZE 8 typedef struct { char Name[NAME_SIZE]; } MyStruct; extern MyStruct GetName(int i); // *****************FLASH.c file*********************************** #include "FLASH.h" MyStruct GetName( int i) { MyStruct newNameStruct; //... // Fill the array by reading data from Flash //... return newNameStruct; } I don't have any references to this function yet but for some reason, I get a compiler error that says "Function cannot return aggregate." Does this mean that my compiler does not support functions that return structs? Or am I just doing something wrong?

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