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  • How to get image from relative URL in C#, the image cannot be in the project

    - by red-X
    I have a project where I'm loading relative image Uri's from an xml file. I'm loading the image like this: if (child.Name == "photo" && child.Attributes["href"] != null && File.Exists(child.Attributes["href"].Value)) { Image image = new Image(); image.Source = new BitmapImage(new Uri(child.Attributes["href"].Value, UriKind.RelativeOrAbsolute)); images.Add(image); } Where the "child" object is an XmlNode which could looks like this <photo name="info" href="Resources\Content\test.png"/> During debug it seemd images is filled with actual images but when I want to see them in any way it shows nothing. Weird thing is when I include the images in my project it does work, I however dont want to do that since my point for using an xml file is so that it would be lost since you'd have to rebuild the program anyway after a change.

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  • How do you make your Java application memory efficient?

    - by Boune
    How do you optimize the heap size usage of an application that has a lot (millions) of long-lived objects? (big cache, loading lots of records from a db) Use the right data type Avoid java.lang.String to represent other data types Avoid duplicated objects Use enums if the values are known in advance Use object pools String.intern() (good idea?) Load/keep only the objects you need I am looking for general programming or Java specific answers. No funky compiler switch. Edit: Optimize the memory representation of a POJO that can appear millions of times in the heap. Use cases Load a huge csv file in memory (converted into POJOs) Use hibernate to retrieve million of records from a database Resume of answers: Use flyweight pattern Copy on write Instead of loading 10M objects with 3 properties, is it more efficient to have 3 arrays (or other data structure) of size 10M? (Could be a pain to manipulate data but if you are really short on memory...)

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  • Managing Data Prefetching and Dependencies with .NET Typed Datasets

    - by Derek Morrison
    I'm using .NET typed datasets on a project, and I often get into situations where I prefetch data from several tables into a dataset and then pass that dataset to several methods for processing. It seems cleaner to let each method decide exactly which data it needs and then load the data itself. However, several of the methods work with the same data, and I want the performance benefit of loading data in the beginning only once. My problem is that I don't know of a good way or pattern to use for managing dependencies (I want to be sure I load all the data that I'm going to need for each class/method that will use the dataset). Currently, I just end up looking through the code for the various classes that will use the dataset to make sure I'm loading everything appropriately. What are good approaches or patterns to use in this situation? Am I doing something fundamentally wrong? Although I'm using typed datasets, this seems like it would be a common situation where prefetching data is used. Thanks!

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  • Ext.app.application object is erased after initialization

    - by Queequeg
    I am trying to organize an existing extjs code in a more standard order (extjs wise). extjs version: extjs-4.0.2a. I've worked through the Extjs tutorial example and every thing went well. When I started working on the company's code I've notice there is no use of the application object there for I've added the Ext.application({...}); call. Ext.application({ name: 'FOO', appFolder: 'appFolderName', launch: function() { console.log('application was created'); } }); Upon loading the page I see the console.log output that is included in the "launch" function property - meaning the application object is created but when I look for it ("FOO" object) under the "window" object it is not there. Compering to the tutorial code the application object exist as a property of window. I encounter a few loading problems but I'm guessing the source of it all is this issue. What am I doing wrong? thanks.

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  • App like default photo browser in iphone ?

    - by goeff27
    Hi All i am developing a app which contains feature like default photo browser in iphone. I done some what similar to that. but after loading some(near about 10-15) images from remote server,i am receiving memory warning.My requirement is loading image one by one. For this, on scroll view i am putting an images and increasing the contentSize of scroll view. it will work fine. but due to memory warning app quite. Guys, any have any idea to approach for this feature which work similar to photo app without problem? thanks in advance .

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  • android: showing a progress dialog

    - by mtmurdock
    I have looked at the Android API and other posts here on stackoverflow, but have not been able to figure this out. My app downloads files to the sd card. I would like to pop a "loading..." dialog while the file is downloading and then have it disappear when the download is finished. This is what i came up with using the android API: ProgressDialog pd = ProgressDialog.show(this,"","Loading. Please wait...",true); //download file pd.cancel(); however the dialog doesn't actually show. when i debug it, it claims that it is showing, but it is obviously not on the screen. what can i do?

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  • Improving Javascript Load Times - Concatenation vs Many + Cache

    - by El Yobo
    I'm wondering which of the following is going to result in better performance for a page which loads a large amount of javascript (jQuery + jQuery UI + various other javascript files). I have gone through most of the YSlow and Google Page Speed stuff, but am left wondering about a particular detail. A key thing for me here is that the site I'm working on is not on the public net; it's a business to business platform where almost all users are repeat visitors (and therefore with caches of the data, which is something that YSlow assumes will not be the case for a large number of visitors). First up, the standard approach recommended by tools such as YSlow is to concatenate it, compress it, and serve it up in a single file loaded at the end of your page. This approach sounds reasonably effective, but I think that a key part of the reasoning here is to improve performance for users without cached data. The system I currently have is something like this * All javascript files are compressed and loaded at the bottom of the page * All javascript files have far future cache expiration dates, so will remain (for most users) in the cache for a long time * Pages only load the javascript files that they require, rather than loading one monolithic file, most of which will not be required Now, my understanding is that, if the cache expiration date for a javascript file has not been reached, then the cached version is used immediately; there is no HTTP request sent at to the server at all. If this is correct, I would assume that having multiple tags is not causing any performance penalty, as I'm still not having any additional requests on most pages (recalling from above that almost all users have populated caches). In addition to this, not loading the JS means that the browser doesn't have to interpret or execute all this additional code which it isn't going to need; as a B2B application, most of our users are unfortunately stuck with IE6 and its painfully slow JS engine. Another benefit is that, when code changes, only the affected files need to be fetched again, rather than the whole set (granted, it would only need to be fetched once, so this is not so much of a benefit). I'm also looking at using LabJS to allow for parallel loading of the JS when it's not cached. So, what do people think is a better approach? In a similar vein, what do you think about a similar approach to CSS - is monolithic better?

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  • jQuery create new div with ID?

    - by John
    Hello, I have form in my ASP.NET masterPage.master and if i click on submit it call some method from masterPage.master.cs file by ajax (i have it in update panel). But i want improve it with jQuery. So i have this: $('#submit').click(function () { $.ajax({ type: "POST", url: '<% Response.Write("~"+Request.Path); %>', beforeSend: function () { $(document.createElement('div')).width($('#formBox').width()) .height($('#formBox').height()) .css({ backgroundImage: 'url(/Static/Img/bc_overlay.png)', position: 'absolute', left: 0, top: 0, margin: "5px", textAlign: "center", color: "#000", display: "none" }) .append("<strong>Nacítám</strong><br /><img src='Static/Img/ajax-loader.gif' width='33px' height='33px' alt='loading' />") .fadeIn("slow") .prependTo($('#formBox')); $('#formBox').css('position', 'relative'); }, success: function () { } }); }); So if i click on submit, new div is creating (there is loading text and image, and cool opacity overlay), but how i give to this div some ID? Because i need use it in success: function () { } i need clear this box and write here some text (error or success).

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  • Issue with webview with emulator and some devices Android

    - by Yasir Khan
    I am developing an application that is focuses on on WebView i am loading map from a webpage and calling subsequent java script request on it but i do not know what is happening with Galaxy Tab 7' and my emulator too after running well first time if i visit the application again its just showing blank page. Code: mMapView = (WebView) findViewById(R.id.mapview); mMapView.clearCache(true); mMapView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mMapView.getSettings().setJavaScriptEnabled(true); mMapView.loadUrl(mapurl); mMapView.setWebViewClient(new WebViewClient() { public void onPageFinished(WebView view, String url) { Log.e("Page loading","Url is :"+url); } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { // TODO Auto-generated method stub view.loadUrl(url); return true; } }); initially i thought its a cache problem and i added clearcache() without any help. :-(

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Hibernate one-to-one: getId() without fetching entire object

    - by Rob
    I want to fetch the id of a one-to-one relationship without loading the entire object. I thought I could do this using lazy loading as follows: class Foo { @OneToOne(fetch = FetchType.LAZY, optional = false) private Bar bar; } Foo f = session.get(Foo.class, fooId); // Hibernate fetches Foo f.getBar(); // Hibernate fetches full Bar object f.getBar().getId(); // No further fetch, returns id I want f.getBar() to not trigger another fetch. I want hibernate to give me a proxy object that allows me to call .getId() without actually fetching the Bar object. What am I doing wrong?

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  • How to use JNI, but only when available for current platform?

    - by Mecki
    What is the common way (or best practice) to optionally use JNI? E.g. I have a Java class and this class is 100% pure Java, so it can run on all platforms. However, on some platforms I'd like to speed up some heavy calculations using JNI - which works fine. Unfortunately I cannot support any existing Java platform in the world. So I guess it is fine to initially only support the big three: Linux, Windows, Mac OS X. So what I'd like to do is to use JNI on those three platforms and use the 100% pure Java version on all other platforms. Now I can think of various ways how to do that (loading class dynamically for example and either loading the JNI class or the pure Java one), but thinking that this is a common issue that thousands of projects had to solve in the past for sure, I'm really surprised to not find any documentation or references to the question how to solve this most elegantly or effectively.

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  • How to install mod_dav_svn on Centos 5.5

    - by Min2liz
    I'm trying to install mod_dav_svn on my server (Centos 5.5, Apache Apache 2.2.11, DirectAdmin 1.35.1 ), but no luck. I'm using this tutorial: http://wiki.centos.org/HowTos/Subversion#head-ae2d6fa671ad7ebd5d7835c6edbcd15dd2d73c4d So, I'm trying in console: # yum install mod_dav_svn subversion Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: centos.bst.lt * base: centos.bst.lt * extras: centos.bst.lt * updates: centos.bst.lt Excluding Packages in global exclude list Finished Setting up Install Process No package mod_dav_svn available. Package subversion-1.4.2-4.el5_3.1.i386 already installed and latest version Nothing to do Why can't it find mod_dav_svn? Also I tried: #yum search mod_dav_svn Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: centos.bst.lt * base: centos.bst.lt * extras: centos.bst.lt * updates: centos.bst.lt Excluding Packages in global exclude list Finished Warning: No matches found for: mod_dav_svn No Matches found Nothing...

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  • Prism for Silverlight: How to maintain views in a specific order inside a region.

    - by ArielBH
    Hi I am creating sort of a "Navigation panel" (which is actually an ItemControl) for SL and using Regions to allow each module to add his link to the panel. Problem is that modules loading is inconsistent and thus order of links in the panel can change according to modules loading order. Restricting the modules order is out of the question. Other feasible option is the order the region's Views Collection that is binded to the ItemControl, the problem is that ViewCollection is very limited, so ordering it is pretty hard. Did I miss an option, do you have an idea? Thanks Ariel

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  • Delay the display of image loaded using jquery + ajax

    - by niczoom
    I am using the following code : $.ajax({ url: "pgiproxy.php", data: ({ data : $("#formdata").serialize(), mode : "graph"}), success: function(result){ var temp = $('<div/>').html(result); var val = temp.find('center').html(); $('#BFX').html(val); }, error: function(){ $("#error").html("ERROR !!!"); } }); The 'result' from the ajax call to 'pgiproxy.php' is a whole web page (returned as a string), this is then converted to a jQuery object and stored in 'var'. I then extract the data I need (a .gif image) using .find() which is stored in 'val'. This image is then inserted into a #BFX div for display. My problem is every successive time I click my button to update this image it shows the image loading from top to bottom as it is reading it in from the web. Is there a way to only display this image once it has fully loaded so the user doesnt see the image loading and only sees the image change instantly.

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  • help with Zend dispatcher

    - by simple
    this is the Zend Controller Dispatcher Standart public function isDispatchable(Zend_Controller_Request_Abstract $request) { $className = $this->getControllerClass($request); echo 'is dispatchanble started'; var_dump($className); if (!$className) { return false; } var_dump(class_exists($className, false)); if (class_exists($className, false)) { return true; } $fileSpec = $this->classToFilename($className); $dispatchDir = $this->getDispatchDirectory(); $test = $dispatchDir . DIRECTORY_SEPARATOR . $fileSpec; return Zend_Loader::isReadable($test); } I need to set up custom modular structure and loading just using plugins (I need to setup the path where zend looks for controller), so I am stuck tracing down I came to the isDispatchable method that returns false and consequently the dispatching returns error . This method returns false because class_exists return false , it is surely has to do with auto loading ,but confused. help will be appreciated,though I got the feeling that I am looking at wrong place.

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  • Cache bandwidth per tick for modern CPUs

    - by osgx
    Hello What is a speed of cache accessing for modern CPUs? How many bytes can be read or written from memory every processor clock tick by Intel P4, Core2, Corei7, AMD? Please, answer with both theoretical (width of ld/sd unit with its throughput in uOPs/tick) and practical numbers (even memcpy speed tests, or STREAM benchmark), if any. PS it is question, related to maximal rate of load/store instructions in assembler. There can be theoretical rate of loading (all Instructions Per Tick are widest loads), but processor can give only part of such, a practical limit of loading.

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  • Streaming large result sets with MySQL

    - by configurator
    I'm developing a spring application that uses large MySQL tables. When loading large tables, I get an OutOfMemoryException, since the driver tries to load the entire table into application memory. I tried using statement.setFetchSize(Integer.MIN_VALUE); but then every ResultSet I open hangs on close(); looking online I found that that happens because it tries loading any unread rows before closing the ResultSet, but that is not the case since I do this: ResultSet existingRecords = getTableData(tablename); try { while (existingRecords.next()) { // ... } } finally { existingRecords.close(); // this line is hanging, and there was no exception in the try clause } The hangs happen for small tables (3 rows) as well, and if I don't close the RecordSet (which happened in one method) then connection.close() hangs.

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  • IE7 jQuery(document).ready() problem

    - by Zendog74
    I have a page that works perfectly fine in Firefox, but is throwing an error in IE. I am loading jQuery dynamically (if it is not already loaded), and then doing some stuff in the jQuery(document).ready() block. However, IE throws the dreaded "Object expected" error when it hits the jQuery(document).ready() block. You can view the full page code here: http://www.pastie.org/977767 IE is throwing the error right at jQuery(document).ready(). Any ideas as to what is going here? Again, this works perfectly fine in Firefox. It seems almost like IE thinks jQuery is loaded but it really isn't yet or that jQuery is still loading when the jQuery(document).ready() block is encountered?

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  • Access to Oracle Database with sqlapi C++

    - by Meloun
    Hi, I need to write some data in several database. I choose sqlapi.com I have made it for mysql and mssql. Now I have Problem with Oracle database. I have installed server and client on Ubuntu. In browser it works, but sqlapi says: libnnz10.so: cannot open shared object file: No such file or directory DBMS API Library 'libclntsh.so' loading fails This library is a part of DBMS client installation, not SQLAPI++ Make sure DBMS client is installed and this required library is available for dynamic loading Linux/Unix: 1) The directories in the user's LD_LIBRARY_PATH environment variable 2) The list of libraries cached in /etc/ld.so.cache 3) /usr/lib, followed by /lib There are both of these files depp inside /usr/lib. I have tried a lot of ways to say eclipse path to this folder, but nothing works. Thanks for help.

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  • allow waiting user experience while file upload with rails and jquery

    - by poseid
    I am trying to display a waiting spinnger, while uploading a file. I am able to show the spinner, and to do the upload, when doing it individually. My problem is how to combine these two. The Jquery Javascript looks like: <% javascript_tag do %> function showLoading() { $("#loading").show(); } function hideLoading() { $("#loading").hide(); } function submitCallback() { showLoading(); $.post("create"); } <% end % My form looks like: <% semantic_form_for @face, :html => {:multipart => true} do |f| %> <%= f.error_messages %> <%= render 'fields', :f => f %> <p> <%= button_to_function 'create', "submitCallback()" %> </p> <% end %>

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  • How to animate the command line?

    - by The.Anti.9
    I have always wondered how people update a previous line in a command line. a great example of this is when using the wget command in linux. It creates an ASCII loading bar of sorts that looks like this: [======                    ] 37% and of course the loading bar moves and the percent changes, But it doesn't make a new line. I cannot figure out how to do this. Can someone point me in the right direction?

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