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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Exalogic 2.0.1 Tea Break Snippets - Scripting Asset Creation

    - by The Old Toxophilist
    So far in this series we have looked at creating asset within the EMOC BUI but the Exalogic 2.0.1 installation also provide the Iaas cli as an alternative to most of the common functionality available within EMOC. The IaaS cli interface provides access to the functions that are available to a user logged into the BUI with the CloudUser Role. As such not all functionality is available from the command line interface however having said that the IaaS cli provides all the functionality required to create the Assets within a specific Account (Tenure). Because these action are common and repeatable I decided to wrap the functionality within a simple script that takes a simple input file and creates the Asset. Following the Script through will show us the required steps needed to create the various Assets within an Account and hence I will work through the various functions within the script below describing the steps. You will note from the various steps within the script that it is designed to pause between actions allowing the proceeding action to complete. The reason for this is because we could swamp EMOC with a series of actions and may end up with a situation where we are trying to action a Volume attached before the creation of the vServer and Volume have completed. processAssets() This function simply reads through the passed input file identifying what assets need to be created. An example of the input file can be found below. It can be seen that the input file can be used to create Assets in multiple Accounts during a single run. The order of the entries define the functions that need to be actioned as follows: Input Command Iaas Actions Parameters Production:Connect akm-describe-accounts akm-create-access-key iaas-create-key-pair iaas-describe-vnets iaas-describe-vserver-types iaas-describe-server-templates Username Password Production:Create|vServer iaas-run-vserver vServer Name vServer Type Name Template Name Comma separated list of network names which the vServer will connect to. Comma separated list of IPs for the specified networks. Production:Create|Volume iaas-create-volume Volume Name Volume Size Production:Attach|Volume iaas-attach-volumes-to-vserver vServer Name Comma separated list of volume names Production:Disconnect iaas-delete-key-pair akm-delete-access-key None connectToAccount() It can be seen from the connectToAccount function that before we can execute any Asset creation we must first connect to the appropriate account. To do this we will need the ID associated with the Account. This can be found by executing the akm-describe-accounts cli command which will return a list of all Accounts and there IDs. Once we have the Account ID we generate and Access key using the akm-create-access-key command and then a keypair with the iaas-create-key-pair command. At this point we now have all the information we need to access the specific named account. createVServer() This function simply retrieved the information from the input line and then will create the vServer using the iaas-run-vserver cli command. Reading the function you will notice that it takes the various input names for vServer Type, Template and Networks and converts them into the appropriate IDs. The IaaS cli will not work directly with component names and hence all IDs need to be found. createVolume() Function that simply takes the Volume name and Size then executes the iaas-create-volume command to create the volume. attachVolume() Takes the name of the Volume, which we may have just created, and a Volume then identifies the appropriate IDs before assigning the Volume to the vServer with the iaas-attach-volumes-to-vserver. disconnectFromAccount() Once we have finished connecting to the Account we simply remove the key pair with iaas-delete-key-pair and the access key with akm-delete-access-key although it may be useful to keep this if ssh is required and you do not subsequently modify the sshd information to allow unsecured access. By default the key is required for ssh access when a vServer is created from the command-line. CreateAssets.sh 1 export OCCLI=/opt/sun/occli/bin 2 export IAAS_HOME=/opt/oracle/iaas/cli 3 export JAVA_HOME=/usr/java/latest 4 export IAAS_BASE_URL=https://127.0.0.1 5 export IAAS_ACCESS_KEY_FILE=iaas_access.key 6 export KEY_FILE=iaas_access.pub 7 #CloudUser used to create vServers & Volumes 8 export IAAS_USER=exaprod 9 export IAAS_PASSWORD_FILE=root.pwd 10 export KEY_NAME=cli.recreate 11 export INPUT_FILE=CreateAssets.in 12 13 export ACCOUNTS_FILE=accounts.out 14 export VOLUMES_FILE=volumes.out 15 export DISTGRPS_FILE=distgrp.out 16 export VNETS_FILE=vnets.out 17 export VSERVER_TYPES_FILE=vstype.out 18 export VSERVER_FILE=vserver.out 19 export VSERVER_TEMPLATES=template.out 20 export KEY_PAIRS=keypairs.out 21 22 PROCESSING_ACCOUNT="" 23 24 function cleanTempFiles() { 25 rm -f $ACCOUNTS_FILE $VOLUMES_FILE $DISTGRPS_FILE $VNETS_FILE $VSERVER_TYPES_FILE $VSERVER_FILE $VSERVER_TEMPLATES $KEY_PAIRS $IAAS_PASSWORD_FILE $KEY_FILE $IAAS_ACCESS_KEY_FILE 26 } 27 28 function connectToAccount() { 29 if [[ "$ACCOUNT" != "$PROCESSING_ACCOUNT" ]] 30 then 31 if [[ "" != "$PROCESSING_ACCOUNT" ]] 32 then 33 $IAAS_HOME/bin/iaas-delete-key-pair --key-name $KEY_NAME --access-key-file $IAAS_ACCESS_KEY_FILE 34 $IAAS_HOME/bin/akm-delete-access-key $AK 35 fi 36 PROCESSING_ACCOUNT=$ACCOUNT 37 IAAS_USER=$ACCOUNT_USER 38 echo "$ACCOUNT_PASSWORD" > $IAAS_PASSWORD_FILE 39 $IAAS_HOME/bin/akm-describe-accounts --sep "|" > $ACCOUNTS_FILE 40 while read line 41 do 42 ACCOUNT_ID=${line%%|*} 43 line=${line#*|} 44 ACCOUNT_NAME=${line%%|*} 45 # echo "Id = $ACCOUNT_ID" 46 # echo "Name = $ACCOUNT_NAME" 47 if [[ "$ACCOUNT_NAME" == "$ACCOUNT" ]] 48 then 49 echo "Found Production Account $line" 50 AK=`$IAAS_HOME/bin/akm-create-access-key --account $ACCOUNT_ID --access-key-file $IAAS_ACCESS_KEY_FILE` 51 KEYPAIR=`$IAAS_HOME/bin/iaas-create-key-pair --key-name $KEY_NAME --key-file $KEY_FILE` 52 echo "Connected to $ACCOUNT_NAME" 53 break 54 fi 55 done < $ACCOUNTS_FILE 56 fi 57 } 58 59 function disconnectFromAccount() { 60 $IAAS_HOME/bin/iaas-delete-key-pair --key-name $KEY_NAME --access-key-file $IAAS_ACCESS_KEY_FILE 61 $IAAS_HOME/bin/akm-delete-access-key $AK 62 PROCESSING_ACCOUNT="" 63 } 64 65 function getNetworks() { 66 $IAAS_HOME/bin/iaas-describe-vnets --sep "|" > $VNETS_FILE 67 } 68 69 function getVSTypes() { 70 $IAAS_HOME/bin/iaas-describe-vserver-types --sep "|" > $VSERVER_TYPES_FILE 71 } 72 73 function getTemplates() { 74 $IAAS_HOME/bin/iaas-describe-server-templates --sep "|" > $VSERVER_TEMPLATES 75 } 76 77 function getVolumes() { 78 $IAAS_HOME/bin/iaas-describe-volumes --sep "|" > $VOLUMES_FILE 79 } 80 81 function getVServers() { 82 $IAAS_HOME/bin/iaas-describe-vservers --sep "|" > $VSERVER_FILE 83 } 84 85 function getNetworkId() { 86 while read line 87 do 88 NETWORK_ID=${line%%|*} 89 line=${line#*|} 90 NAME=${line%%|*} 91 if [[ "$NAME" == "$NETWORK_NAME" ]] 92 then 93 break 94 fi 95 done < $VNETS_FILE 96 } 97 98 function getVSTypeId() { 99 while read line 100 do 101 VSTYPE_ID=${line%%|*} 102 line=${line#*|} 103 NAME=${line%%|*} 104 if [[ "$VSTYPE_NAME" == "$NAME" ]] 105 then 106 break 107 fi 108 done < $VSERVER_TYPES_FILE 109 } 110 111 function getTemplateId() { 112 while read line 113 do 114 TEMPLATE_ID=${line%%|*} 115 line=${line#*|} 116 NAME=${line%%|*} 117 if [[ "$TEMPLATE_NAME" == "$NAME" ]] 118 then 119 break 120 fi 121 done < $VSERVER_TEMPLATES 122 } 123 124 function getVolumeId() { 125 while read line 126 do 127 export VOLUME_ID=${line%%|*} 128 line=${line#*|} 129 NAME=${line%%|*} 130 if [[ "$NAME" == "$VOLUME_NAME" ]] 131 then 132 break; 133 fi 134 done < $VOLUMES_FILE 135 } 136 137 function getVServerId() { 138 while read line 139 do 140 VSERVER_ID=${line%%|*} 141 line=${line#*|} 142 NAME=${line%%|*} 143 if [[ "$VSERVER_NAME" == "$NAME" ]] 144 then 145 break; 146 fi 147 done < $VSERVER_FILE 148 } 149 150 function getVServerState() { 151 getVServers 152 while read line 153 do 154 VSERVER_ID=${line%%|*} 155 line=${line#*|} 156 NAME=${line%%|*} 157 line=${line#*|} 158 line=${line#*|} 159 VSERVER_STATE=${line%%|*} 160 if [[ "$VSERVER_NAME" == "$NAME" ]] 161 then 162 break; 163 fi 164 done < $VSERVER_FILE 165 } 166 167 function pauseUntilVServerRunning() { 168 # Wait until the Server is running before creating the next 169 getVServerState 170 while [[ "$VSERVER_STATE" != "RUNNING" ]] 171 do 172 getVServerState 173 echo "$NAME $VSERVER_STATE" 174 if [[ "$VSERVER_STATE" != "RUNNING" ]] 175 then 176 echo "Sleeping......." 177 sleep 60 178 fi 179 if [[ "$VSERVER_STATE" == "FAILED" ]] 180 then 181 echo "Will Delete $NAME in 5 Minutes....." 182 sleep 300 183 deleteVServer 184 echo "Deleted $NAME waiting 5 Minutes....." 185 sleep 300 186 break 187 fi 188 done 189 # Lets pause for a minute or two 190 echo "Just Chilling......" 191 sleep 60 192 echo "Ahhhhh we're getting there......." 193 sleep 60 194 echo "I'm almost at one with the universe......." 195 sleep 60 196 echo "Bong Reality Check !" 197 } 198 199 function deleteVServer() { 200 $IAAS_HOME/bin/iaas-terminate-vservers --force --vserver-ids $VSERVER_ID 201 } 202 203 function createVServer() { 204 VSERVER_NAME=${ASSET_DETAILS%%|*} 205 ASSET_DETAILS=${ASSET_DETAILS#*|} 206 VSTYPE_NAME=${ASSET_DETAILS%%|*} 207 ASSET_DETAILS=${ASSET_DETAILS#*|} 208 TEMPLATE_NAME=${ASSET_DETAILS%%|*} 209 ASSET_DETAILS=${ASSET_DETAILS#*|} 210 NETWORK_NAMES=${ASSET_DETAILS%%|*} 211 ASSET_DETAILS=${ASSET_DETAILS#*|} 212 IP_ADDRESSES=${ASSET_DETAILS%%|*} 213 # Get Ids associated with names 214 getVSTypeId 215 getTemplateId 216 # Convert Network Names to Ids 217 NETWORK_IDS="" 218 while true 219 do 220 NETWORK_NAME=${NETWORK_NAMES%%,*} 221 NETWORK_NAMES=${NETWORK_NAMES#*,} 222 getNetworkId 223 if [[ "$NETWORK_IDS" != "" ]] 224 then 225 NETWORK_IDS="$NETWORK_IDS,$NETWORK_ID" 226 else 227 NETWORK_IDS=$NETWORK_ID 228 fi 229 if [[ "$NETWORK_NAME" == "$NETWORK_NAMES" ]] 230 then 231 break 232 fi 233 done 234 # Create vServer 235 echo "About to execute : $IAAS_HOME/bin/iaas-run-vserver --name $VSERVER_NAME --key-name $KEY_NAME --vserver-type $VSTYPE_ID --server-template-id $TEMPLATE_ID --vnets $NETWORK_IDS --ip-addresses $IP_ADDRESSES" 236 $IAAS_HOME/bin/iaas-run-vserver --name $VSERVER_NAME --key-name $KEY_NAME --vserver-type $VSTYPE_ID --server-template-id $TEMPLATE_ID --vnets $NETWORK_IDS --ip-addresses $IP_ADDRESSES 237 pauseUntilVServerRunning 238 } 239 240 function createVolume() { 241 VOLUME_NAME=${ASSET_DETAILS%%|*} 242 ASSET_DETAILS=${ASSET_DETAILS#*|} 243 VOLUME_SIZE=${ASSET_DETAILS%%|*} 244 # Create Volume 245 echo "About to execute : $IAAS_HOME/bin/iaas-create-volume --name $VOLUME_NAME --size $VOLUME_SIZE" 246 $IAAS_HOME/bin/iaas-create-volume --name $VOLUME_NAME --size $VOLUME_SIZE 247 # Lets pause 248 echo "Just Waiting 30 Seconds......" 249 sleep 30 250 } 251 252 function attachVolume() { 253 VSERVER_NAME=${ASSET_DETAILS%%|*} 254 ASSET_DETAILS=${ASSET_DETAILS#*|} 255 VOLUME_NAMES=${ASSET_DETAILS%%|*} 256 # Get vServer Id 257 getVServerId 258 # Convert Volume Names to Ids 259 VOLUME_IDS="" 260 while true 261 do 262 VOLUME_NAME=${VOLUME_NAMES%%,*} 263 VOLUME_NAMES=${VOLUME_NAMES#*,} 264 getVolumeId 265 if [[ "$VOLUME_IDS" != "" ]] 266 then 267 VOLUME_IDS="$VOLUME_IDS,$VOLUME_ID" 268 else 269 VOLUME_IDS=$VOLUME_ID 270 fi 271 if [[ "$VOLUME_NAME" == "$VOLUME_NAMES" ]] 272 then 273 break 274 fi 275 done 276 # Attach Volumes 277 echo "About to execute : $IAAS_HOME/bin/iaas-attach-volumes-to-vserver --vserver-id $VSERVER_ID --volume-ids $VOLUME_IDS" 278 $IAAS_HOME/bin/iaas-attach-volumes-to-vserver --vserver-id $VSERVER_ID --volume-ids $VOLUME_IDS 279 # Lets pause 280 echo "Just Waiting 30 Seconds......" 281 sleep 30 282 } 283 284 function processAssets() { 285 while read line 286 do 287 ACCOUNT=${line%%:*} 288 line=${line#*:} 289 ACTION=${line%%|*} 290 line=${line#*|} 291 if [[ "$ACTION" == "Connect" ]] 292 then 293 ACCOUNT_USER=${line%%|*} 294 line=${line#*|} 295 ACCOUNT_PASSWORD=${line%%|*} 296 connectToAccount 297 298 ## Account Info 299 getNetworks 300 getVSTypes 301 getTemplates 302 303 continue 304 fi 305 if [[ "$ACTION" == "Create" ]] 306 then 307 ASSET=${line%%|*} 308 line=${line#*|} 309 ASSET_DETAILS=$line 310 if [[ "$ASSET" == "vServer" ]] 311 then 312 createVServer 313 314 continue 315 fi 316 if [[ "$ASSET" == "Volume" ]] 317 then 318 createVolume 319 320 continue 321 fi 322 fi 323 if [[ "$ACTION" == "Attach" ]] 324 then 325 ASSET=${line%%|*} 326 line=${line#*|} 327 ASSET_DETAILS=$line 328 if [[ "$ASSET" == "Volume" ]] 329 then 330 getVolumes 331 getVServers 332 attachVolume 333 334 continue 335 fi 336 fi 337 if [[ "$ACTION" == "Connect" ]] 338 then 339 disconnectFromAccount 340 341 continue 342 fi 343 done < $INPUT_FILE 344 } 345 346 # Should Parameterise this 347 348 while [ $# -gt 0 ] 349 do 350 case "$1" in 351 -a) INPUT_FILE="$2"; shift;; 352 *) echo ""; echo >&2 \ 353 "usage: $0 [-a <Asset Definition File>] (Default is CreateAssets.in)" 354 echo""; exit 1;; 355 *) break;; 356 esac 357 shift 358 done 359 360 361 362 363 processAssets 364 365 echo "**************************************" 366 echo "***** Finished Creating Assets *****" 367 echo "**************************************" 368 CreateAssetsProd.in Production:Connect|exaprod|welcome1 Production:Create|vServer|VS006|VSTProduction|BaseOEL56ServerTemplate|EoIB-otd-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.223.13,192.168.0.13,10.117.81.67,172.17.0.14 Production:Create|vServer|VS007|VSTProduction|BaseOEL56ServerTemplate|EoIB-otd-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.223.14,192.168.0.14,10.117.81.68,172.17.0.15 Production:Create|vServer|VS008|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.61,192.168.0.61,10.117.81.61,172.17.0.16 Production:Create|vServer|VS009|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.62,192.168.0.62,10.117.81.62,172.17.0.17 Production:Create|vServer|VS000|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.63,192.168.0.63,10.117.81.63,172.17.0.18 Production:Create|vServer|VS001|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.64,192.168.0.64,10.117.81.64,172.17.0.19 Production:Create|vServer|VS002|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.65,192.168.0.65,10.117.81.65,172.17.0.20 Production:Create|vServer|VS003|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.66,192.168.0.66,10.117.81.66,172.17.0.21 Production:Create|Volume|VS006|50 Production:Create|Volume|VS007|50 Production:Create|Volume|VS008|50 Production:Create|Volume|VS009|50 Production:Create|Volume|VS000|50 Production:Create|Volume|VS001|50 Production:Create|Volume|VS002|50 Production:Create|Volume|VS003|50 Production:Attach|Volume|VS006|VS006 Production:Attach|Volume|VS007|VS007 Production:Attach|Volume|VS008|VS008 Production:Attach|Volume|VS009|VS009 Production:Attach|Volume|VS000|VS000 Production:Attach|Volume|VS001|VS001 Production:Attach|Volume|VS002|VS002 Production:Attach|Volume|VS003|VS003 Production:Disconnect Development:Connect|exadev|welcome1 Development:Create|vServer|VS014|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.24,10.117.81.71,172.17.0.24 Development:Create|vServer|VS015|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.25,10.117.81.72,172.17.0.25 Development:Create|vServer|VS016|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.26,10.117.81.73,172.17.0.26 Development:Create|vServer|VS017|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.27,10.117.81.74,172.17.0.27 Development:Create|vServer|VS018|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.28,10.117.81.75,172.17.0.28 Development:Create|vServer|VS019|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.29,10.117.81.76,172.17.0.29 Development:Create|vServer|VS020|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.30,10.117.81.77,172.17.0.30 Development:Create|vServer|VS021|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.31,10.117.81.78,172.17.0.31 Development:Create|vServer|VS022|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.32,10.117.81.79,172.17.0.32 Development:Create|vServer|VS023|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.33,10.117.81.80,172.17.0.33 Development:Create|vServer|VS024|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.34,10.117.81.81,172.17.0.34 Development:Create|vServer|VS025|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.35,10.117.81.82,172.17.0.35 Development:Create|vServer|VS026|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.36,10.117.81.83,172.17.0.36 Development:Create|vServer|VS027|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.37,10.117.81.84,172.17.0.37 Development:Create|Volume|VS014|50 Development:Create|Volume|VS015|50 Development:Create|Volume|VS016|50 Development:Create|Volume|VS017|50 Development:Create|Volume|VS018|50 Development:Create|Volume|VS019|50 Development:Create|Volume|VS020|50 Development:Create|Volume|VS021|50 Development:Create|Volume|VS022|50 Development:Create|Volume|VS023|50 Development:Create|Volume|VS024|50 Development:Create|Volume|VS025|50 Development:Create|Volume|VS026|50 Development:Create|Volume|VS027|50 Development:Attach|Volume|VS014|VS014 Development:Attach|Volume|VS015|VS015 Development:Attach|Volume|VS016|VS016 Development:Attach|Volume|VS017|VS017 Development:Attach|Volume|VS018|VS018 Development:Attach|Volume|VS019|VS019 Development:Attach|Volume|VS020|VS020 Development:Attach|Volume|VS021|VS021 Development:Attach|Volume|VS022|VS022 Development:Attach|Volume|VS023|VS023 Development:Attach|Volume|VS024|VS024 Development:Attach|Volume|VS025|VS025 Development:Attach|Volume|VS026|VS026 Development:Attach|Volume|VS027|VS027 Development:Disconnect This entry was originally posted on the The Old Toxophilist Site.

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  • Unable to launch the ASP.NET Development server because port '1900' is in use.

    - by Shaul
    I don't know what has got into my computer today. I was developing just fine in VS 2008 and testing my ASP.NET web site on my development server. Then suddenly, out of the blue, I can't run my web site any more! As soon as I hit F5, the message appears: Unable to launch the ASP.NET Development server because port '1900' is in use. And it doesn't matter what port I change to, it's always in use! AAARRRGGGHH!!! I have tried: Changing the port number Restarting Visual Studio Rebooting my machine Installing IIS Clue: My IIS refuses to start. But I didn't have IIS installed when I was happily working earlier, so that is probably not the issue; it might just be highlighting something else... Thanks in advance... Update: after rebooting, IIS does start, but the problem here persists.

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  • What is the best way to set up a PHP development environment on a Mac?

    - by Edward Tanguay
    When I do PHP, I use XAMPP to set up a development environment on Windows, then upload to Linux servers, works very well. I'm now passing on a PHP project to a person who has a Mac so he needs a local PHP dev environment. I noticed XAMPP has a version for Mac which I will recommend. But knowing that Mac is always a bit different, has anyone used any other easy PHP environment setup tool for the Mac, or I could even imagine that Mac solves this issue more elegantly by e.g. having a web server ready to go upon first boot etc. What is the best way to set up a PHP development environment on a Mac?

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  • Increasing speed of python code

    - by Curious2learn
    Hi, I have some python code that has many classes. I used cProfile to find that the total time to run the program is 68 seconds. I found that the following function in a class called Buyers takes about 60 seconds of those 68 seconds. I have to run the program about 100 times, so any increase in speed will help. Can you suggest ways to increase the speed by modifying the code? If you need more information that will help, please let me know. def qtyDemanded(self, timePd, priceVector): '''Returns quantity demanded in period timePd. In addition, also updates the list of customers and non-customers. Inputs: timePd and priceVector Output: count of people for whom priceVector[-1] < utility ''' ## Initialize count of customers to zero ## Set self.customers and self.nonCustomers to empty lists price = priceVector[-1] count = 0 self.customers = [] self.nonCustomers = [] for person in self.people: if person.utility >= price: person.customer = 1 self.customers.append(person) else: person.customer = 0 self.nonCustomers.append(person) return len(self.customers) self.people is a list of person objects. Each person has customer and utility as its attributes. EDIT - responsed added ------------------------------------- Thanks so much for the suggestions. Here is the response to some questions and suggestions people have kindly made. I have not tried them all, but will try others and write back later. (1) @amber - the function is accessed 80,000 times. (2) @gnibbler and others - self.people is a list of Person objects in memory. Not connected to a database. (3) @Hugh Bothwell cumtime taken by the original function - 60.8 s (accessed 80000 times) cumtime taken by the new function with local function aliases as suggested - 56.4 s (accessed 80000 times) (4) @rotoglup and @Martin Thomas I have not tried your solutions yet. I need to check the rest of the code to see the places where I use self.customers before I can make the change of not appending the customers to self.customers list. But I will try this and write back. (5) @TryPyPy - thanks for your kind offer to check the code. Let me first read a little on the suggestions you have made to see if those will be feasible to use. EDIT 2 Some suggested that since I am flagging the customers and noncustomers in the self.people, I should try without creating separate lists of self.customers and self.noncustomers using append. Instead, I should loop over the self.people to find the number of customers. I tried the following code and timed both functions below f_w_append and f_wo_append. I did find that the latter takes less time, but it is still 96% of the time taken by the former. That is, it is a very small increase in the speed. @TryPyPy - The following piece of code is complete enough to check the bottleneck function, in case your offer is still there to check it with other compilers. Thanks again to everyone who replied. import numpy class person(object): def __init__(self, util): self.utility = util self.customer = 0 class population(object): def __init__(self, numpeople): self.people = [] self.cus = [] self.noncus = [] numpy.random.seed(1) utils = numpy.random.uniform(0, 300, numpeople) for u in utils: per = person(u) self.people.append(per) popn = population(300) def f_w_append(): '''Function with append''' P = 75 cus = [] noncus = [] for per in popn.people: if per.utility >= P: per.customer = 1 cus.append(per) else: per.customer = 0 noncus.append(per) return len(cus) def f_wo_append(): '''Function without append''' P = 75 for per in popn.people: if per.utility >= P: per.customer = 1 else: per.customer = 0 numcustomers = 0 for per in popn.people: if per.customer == 1: numcustomers += 1 return numcustomers

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  • How do I create a safe local development environment?

    - by docgnome
    I'm currently doing web development with another developer on a centralized development server. In the past this has worked alright, as we have two separate projects we are working on and rarely conflict. Now, however, we are adding a third (possible) developer into the mix. This is clearly going to create problems with other developers changes affecting my work and vice versa. To solve this problem, I'm thinking the best solution would be to create a virtual machine to distribute between the developers for local use. The problem I have is when it comes to the database. Given that we all develop on laptops, simply keeping a local copy of the live data is plain stupid. I've considered sanitizing the data, but I can't really figure out how to replace the real data, with data that would be representative of what people actually enter with out repeating the same information over and over again, e.g. everyone's address becomes 123 Testing Lane, Test Town, WA, 99999 or something. Is this really something to be concerned about? Are there tools to help with this sort of thing? I'm using MySQL. Ideally, if I sanitized the db it should be done from a script that I can run regularly. If I do this I'd also need a way to reduce the size of the db itself. (I figure I could select all the records created after x and whack them and all the records in corresponding tables out so that isn't really a big deal.) The second solution I've thought of is to encrypt the hard drive of the vm, but I'm unsure of how practical this is in terms of speed and also in the event of a lost/stolen laptop. If I do this, should the vm hard drive file itself be encrypted or should it be encrypted in the vm? (I'm assuming the latter as it would be portable and doesn't require the devs to have any sort of encryption capability on their OS of choice.) The third is to create a copy of the database for each developer on our development server that they are then responsible to keep the schema in sync with the canonical db by means of migration scripts or what have you. This solution seems to be the simplest but doesn't really scale as more developers are added. How do you deal with this problem?

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  • Development stopped: Is truecrypt unsecure?

    - by Alex Mantel
    I was looking for truecrypt today and found this: http://truecrypt.sourceforge.net/ The page layout changed and claims "truecrypt is unsecure". Futher: "The development of TrueCrypt was ended in 5/2014 after Microsoft terminated support of Windows XP" My Questions: What are the risks for still using truecrypt? Will there be any fork of truecrypt? Is Windows "BitLocker" trustable? Is the reason why the development stopped reliable? Which independent alternatives are there for Linux, MacOS and Windows?

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  • which factors determines the speed of a processor? [closed]

    - by Deb
    I think that clock rate of processor determines the speed of core, in my case it is 1.86GHz. But If I am not wrong, it also determines that how much energy it will consume. If you have more frequency then more power it will consume. I choose Power Saver scheme to increase my battery life, however it reduces my core speed to half of the actual speed. I understand this happens because of SpeedStep, but I don't see any slowdown of my computer. So my problem is why we have such high frequency cores as it uses too much power. We can use low frequency cores. Actually I get confused between the two terms Speed of the processor and its frequency. So how much important is the frequency of core in case of any processor.

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  • How to get an ARM CPU clock speed in Linux?

    - by MiKy
    I have an ARM-based embedded machine based on S3C2416 board. According to the specifications I have available there should be a 533 MHz ARM9 (ARM926EJ-S according to /proc/cpuinfo), however the software running on it "feels" slow, compared to the same software on my Android phone with a 528MHz ARM CPU. /proc/cpuinfo tells me that BogoMIPS is 266.24. I know that I should not trust BogoMIPS regarding performance ("Bogo" = bogus), however I would like to get a measurement on the actual CPU speed. On x86, I could use the rdtsc instruction to get the time stamp counter, wait a second (sleep(1)), read the counter again to get an approximation on the CPU speed, and according to my experience, this value was close enough to the real CPU speed. How can I find the actual CPU speed of given ARM processor? Update I found this simple Pi calculator, which I compiled both for my Android phone and the ARM board. The results are as follows: S3C2416 # cat /proc/cpuinfo Processor : ARM926EJ-S rev 5 (v5l) BogoMIPS : 266.24 Features : swp half fastmult edsp java ... #./pi_arm 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 8.50 sec. (real time) Android # cat /proc/cpuinfo Processor : ARMv6-compatible processor rev 2 (v6l) BogoMIPS : 527.56 Features : swp half thumb fastmult edsp java # ./pi_android 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 5.95 sec. (real time) So it seems that the ARM926EJ-S is slower than my Android phone, but not twice slower as I would expect by the BogoMIPS figures. I am still unsure about the clock speed of the ARM9 CPU.

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  • How much the distance and ms can affect on the download speed ?

    - by Prix
    Let's consider A (client) and B (server) where A makes download from B. How much can a bad routing from A to B affect the download speed ? For example A does a tracert to B and get a response of 10 steps where the avg ms is around 300 with 10% packet loss at the 4 step and when the connection is normal the avg from A to B is 10 ~ 30 ms. Could this sort of impact reduce A download speed drasticaly or as long as both side and routes have enough link for the full speed of A from B and vice-versa it should maintain the same speed ? Besides tracert and the ping analyse of A to B what else is used to identify the problem ? If you need extra information please let me know.

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  • how to increase speed of my execution

    - by ratty
    i am creating project in c#.net. my execution process is very slow. i also found the reason for that.in one method i copied the values from one list to another.that list consists more 3000values for every row . how can i speed up this process.any body help me

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  • Python vs. Java performance (runtime speed)

    - by Bijan
    Ignoring all the characteristics of each languages and focusing SOLELY on speed, which language is better performance-wise? You'd think this would be a rather simple question to answer, but I haven't found a decent one. I'm aware that some types of operations may be faster with python, and vice-versa, but I cannot find any detailed information on this. Can anyone shed some light on the performance differences?

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  • Speed of NSScanner vs NSXMLParser?

    - by Chris
    I have an iPhone App that reads in an XML file, then pulls out the necessary data by looping through an NSScanner. The XML is not particularly long. I am wondering if it would be worth the work to implement NSXMLParser in place of using NSScanner, if I will see any real improvement in speed?

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  • Speed test (open source)

    - by Nimbuz
    Are there any good (preferably PHP) open source scripts that I use to measure download/upload speeds? Something like speedtest.net but without Flash. Basically, I want to put up a 'broadband speed test' website. I found this but is there anything better already available? Thanks!

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  • Proportional speed movement between mouse and cube

    - by user1350772
    Hi i´m trying to move a cube with the freeglut mouse "glutMotionFunc(processMouseActiveMotion)" callback, my problem is that the movement is not proportional between the mouse speed movement and the cube movement. MouseButton function: #define MOVE_STEP 0.04 float g_x=0.0f; glutMouseFunc(MouseButton); glutMotionFunc(processMouseActiveMotion); void MouseButton(int button, int state, int x, int y){ if(button == GLUT_LEFT_BUTTON && state== GLUT_DOWN){ initial_x=x; } } When the left button gets clicked the x cordinate is stored in initial_x variable. void processMouseActiveMotion(int x,int y){ if(x>initial_x){ g_x-= MOVE_STEP; }else{ g_x+= MOVE_STEP; } initial_x=x; } When I move the mouse I look in which way it moves comparing the mouse new x coordinate with the initial_x variable, if xinitial_x the cube moves to the right, if not it moves to the left. Any idea how can i move the cube according to the mouse movement speed? Thanks EDIT 1 The idea is that when you click on any point of the screen and you drag to the left/right the cube moves proportionally of the mouse mouvement speed.

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  • Mouse Speed in GLUT and OpenGL?

    - by CroCo
    I would like to simulate a point that moves in 2D. The input should be the speed of the mouse, so the new position will be computed as following new_position = old_position + delta_time*mouse_velocity As far as I know in GLUT there is no function to acquire the current speed of the mouse between each frame. What I've done so far to compute the delta_time as following void Display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); static int delta_t, current_t, previous_t; current_t = glutGet(GLUT_ELAPSED_TIME); delta_t = current_t - previous_t; std::cout << delta_t << std::endl; previous_t = current_t; glutSwapBuffers(); } Where should I start from here? (Note: I have to get the speed of the mouse because I'm modeling a system) Edit: Based on the above code, delta_time fluctuates so much 34 19 2 20 1 20 0 16 1 1 10 21 0 13 1 19 34 0 13 0 6 1 14 Why does this happen?

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  • Virtualized Development Server for simulating 3-Tier Environment

    - by chris.cyvas
    Hello, I am thinking about buying a new server based development box for development (redundantly redundant, I know ;)). Ideally, I want to run something like ESXi or Xen Hypervisor at the lowest level. Then I want to add (at least) 5 Linux VM's for the following uses: 2 Web Servers 2 Application Servers 1 Database Server I want to load balance the 2 web servers and the 2 application servers and (somewhat obviously) they need to be all networked together to simulate a production environment. Also, it used to be the case that the recommendation was to put each VM on it's own hard drive, but I'm not sure that holds water anymore. Any advice? Does anyone have any advice on how to pull this off? Gotchya's, LookOuts!, etc? Thanks!

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  • weighted RNG speed problem in C++

    - by supert
    I have a (fast) bit of C++ code that samples cards from a 52 card deck: void sample_allcards(int table[5], int holes[], int players) { int temp[5 + 2 * players]; bool try_again; int c, n, i; for (i = 0; i < 5 + 2 * players; i++) { try_again = true; while (try_again == true) { try_again = false; c = fast_rand52(); // reject collisions for (n = 0; n < i + 1; n++) { try_again = (temp[n] == c) || try_again; } temp[i] = c; } } copy_cards(table, temp, 5); copy_cards(holes, temp + 5, 2 * players); } I am implementing code to sample the hole cards according to a known distribution (stored as a 2d table). My code for this looks like: void sample_allcards_weighted(double weights[][HOLE_CARDS], int table[5], int holes[], int players) { // weights are distribution over hole cards int temp[5 + 2 * players]; int n, i; // table cards for (i = 0; i < 5; i++) { bool try_again = true; while (try_again == true) { try_again = false; int c = fast_rand52(); // reject collisions for (n = 0; n < i + 1; n++) { try_again = (temp[n] == c) || try_again; } temp[i] = c; } } for (int player = 0; player < players; player++) { // hole cards according to distribution i = 5 + 2 * player; bool try_again = true; while (try_again == true) { try_again = false; // weighted-sample c1 and c2 at once double w[1326]; memcpy(w, weights[player], sizeof(w)); // h is a number < 1325 int h = weighted_randi(w, HOLE_CARDS); // i2h uses h and sets temp[i] to the 2 cards implied by h i2h(&temp[i], h); // reject collisions for (n = 0; n < i; n++) { try_again = (temp[n] == temp[i]) || (temp[n] == temp[i+1]) || try_again; } } } copy_cards(table, temp, 5); copy_cards(holes, temp + 5, 2 * players); } My problem? The weighted sampling algorithm is a factor of 10 slower. Speed is very important for my application. Is there a way to improve the speed of my algorithm to something more reasonable? Am I doing something wrong in my implementation? Thanks.

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  • What happened to the Journal of Game Development?

    - by Ricket
    The lengthy mission statement from its website states: The lack of game-specific research has prevented many in the academic community from embracing game development as a serious field of study. The Journal of Game Development (JOGD), however, provides a much-needed, peer-reviewed, medium of communication and the raison d'etre for serious academic research focused solely on game-related issues. The JOGD provides the vehicle for disseminating research and findings indigenous to the game development industry. It is an outlet for peer-reviewed research that will help validate the work and garner acceptance for the study of game development by the academic community. JOGD will serve both the game development industry and academic community by presenting leading-edge, original research, and theoretical underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The Journal of Game Development was established in 2003. It's hard to find any information about the issues but at four issues per year, I estimate the last issue was distributed sometime in 2005 or 2006. It had a good editorial board of college professors and a founding editor from Ubisoft. The list of articles looks good. The price was reasonable. So what happened to it? Its website recently went down but you can see the last Archive.org version. The editor-in-chief is a professor at my school so I intend to ask him in person in a week or two, but I thought I'd see what you might be able to dig up about it first. Of course I will be sure to add an answer with his official word on the matter at that time.

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  • Speed up the loop operation in R

    - by Kay
    Hi, i have a big performance problem in R. I wrote a function that iterates over an data.frame object. It simply adds a new col to a data.frame and accumulate sth. (simple operation). The data.frame has round about 850.000 rows. My PC is still working about 10h now and i have no idea about the runtime. dayloop2 <- function(temp){ for (i in 1:nrow(temp)){ temp[i,10] <- i if (i > 1) { if ((temp[i,6] == temp[i-1,6]) & (temp[i,3] == temp[i-1,3])) { temp[i,10] <- temp[i,9] + temp[i-1,10] } else { temp[i,10] <- temp[i,9] } } else { temp[i,10] <- temp[i,9] } } names(temp)[names(temp) == "V10"] <- "Kumm." return(temp) } Any ideas how to speed up this operation ?

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  • MongoDB vs CouchDB (Speed optimization)

    - by Edward83
    Hi! I made some tests of speed to compare MongoDB and CouchDB. Only inserts were while testing. I got MongoDB 15x faster than CouchDB. I know that it is because of sockets vs http. But, it is very interesting for me how can I optimize inserts in CouchDB? Test platform: Windows XP SP3 32 bit. I used last versions of MongoDB, MongoDB C# Driver and last version of installation package of CouchDB for Windows. Thanks!

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  • Speed up multiple JDBC SQL querys?

    - by paddydub
    I'm working on a shortest path a* algorithm in java with a mysql db. I'm executing the following SQL Query approx 300 times in the program to find route connections from a database of 10,000 bus connections. It takes approx 6-7 seconds to execute the query 300 times. Any suggestions on how I can speed this up or any ideas on a different method i can use ? Thanks ResultSet rs = stmt.executeQuery("select * from connections" + " where Connections.From_Station_stopID ="+StopID+";"); while (rs.next()) { int id = rs.getInt("To_Station_id"); String routeID = rs.getString("To_Station_routeID"); Double lat = rs.getDouble("To_Station_lat"); Double lng = rs.getDouble("To_Station_lng"); int time = rs.getInt("Time"); }

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  • Higher speed options for executing very large (20 GB) .sql file in MySQL

    - by Jonogan
    My firm was delivered a 20+ GB .sql file in reponse to a request for data from the gov't. I don't have many options for getting the data in a different format, so I need options for how to import it in a reasonable amount of time. I'm running it on a high end server (Win 2008 64bit, MySQL 5.1) using Navicat's batch execution tool. It's been running for 14 hours and shows no signs of being near completion. Does anyone know of any higher speed options for such a transaction? Or is this what I should expect given the large file size? Thanks

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  • What is the state of model driven development in 2012?

    - by eriktheblond
    I haven't heard a lot of talk lately on model driven development, but some of my company's customers are using it. I know briefly what it is, but after trying to refresh my memory using Google I found that most of the information is from 2006-2007. Was it something that never really took off? More worryingly is the reason why the customers are asking: They want IEC 61508 complience. Is this actually a "not-so-good" idea that will live on simply because it is prescribed by a standard? I have too little experience to say if MDD is good idea or not (I'm guessing the right answer starts with "It depends"...), but the reasons for using it, that is standard complience, seems just wrong.

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