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  • How to escape or remove double quotes in rsyslog template

    - by Evgeny
    I want rsyslog to write log messages in JSON format, which requires to use double-quotes (") around strings. Problem is that values sometime include double-quotes themselves, and those need to be escaped - but I can't figure out how to do that. Currently my rsyslog.conf contains this format that I use (a bit simplified): $template JsonFormat,"{\"msg\":\"%msg%\",\"app-name\":\"%app-name%\"}\n",sql But when a msg arrives that contains double quotes, the JSON is broken, example: user pid=21214 uid=0 auid=4294967295 msg='PAM setcred: user="oracle" exe="/bin/su" (hostname=?, addr=?, terminal=? result=Success)' turns into: {"msg":"user pid=21214 uid=0 auid=4294967295 msg='PAM setcred: user="oracle" exe="/bin/su" (hostname=?, addr=?, terminal=? result=Success)'","app-name":"user"} but what I need it to become is: {"msg":"user pid=21214 uid=0 auid=4294967295 msg='PAM setcred: user=\"oracle\" exe=\"/bin/su\" (hostname=?, addr=?, terminal=? result=Success)'","app-name":"user"}

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  • Iphone: UIWebview and double taps

    - by Eyal
    I would like to trap a double tap event in a UIWebView. I have derived a class from UIWebController. When I double tap it seams that the UIWebController itself is responding to my double taps instead of my class. The weird thing is that when I change the inheritance to inherit from UIView everything works just fine. Below are snippets from my code which is supposed to invoke a pop-up when double tapped. In the init function: //Setup action for double tap UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)]; tap.numberOfTapsRequired = 2; [super addGestureRecognizer:tap]; [tap release]; And Also: - (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer { UIAlertView *someError = [[UIAlertView alloc] initWithTitle: @"Network error" message: @"Hello" delegate: self cancelButtonTitle: @"Ok" otherButtonTitles: nil]; [someError show]; [someError release]; //[[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_FLIP_TO_PAGE_VIEW object:nil]; }

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  • Spring MVC defaultValue for Double

    - by mlathe
    Hi All, I'm trying to build a controller like this: @RequestMapping(method = {RequestMethod.GET}, value = "/users/detail/activities.do") public View foo(@RequestParam(value = "userCash", defaultValue="0.0") Double userCash) { System.out.println("foo userCash=" + userCash); } This works fine: http://localhost/app/users/detail/activities.do?userCash=123& but in this one userCash==null despite the default value http://localhost/app/users/detail/activities.do?userCash=& From some digging it seems like the first one works b/c of a Editor binding like this: binder.registerCustomEditor(Double.class, new CustomNumberEditor(Double.class, false)); The trouble is that the second param (ie false) defines whether blank values are allowed. If i set that to true, than the system considers the blank input as valid so i get a null Double class. If i set it to false then the system chokes on the blank input string with: org.springframework.beans.TypeMismatchException: Failed to convert value of type 'java.lang.String' to required type 'double'; nested exception is java.lang.NumberFormatException: empty String Does anyone know how to get the defaultValue to work for Doubles? Thanks --Matthias

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  • Explanation of casting/conversion int/double in C#

    - by cad
    I coded some calculation stuff (I copied below a really simplifed example of what I did) like CASE2 and got bad results. Refactored the code like CASE1 and worked fine. I know there is an implicit cast in CASE 2, but not sure of the full reason. Any one could explain me what´s exactly happening below? //CASE 1, result 5.5 double auxMedia = (5 + 6); auxMedia = auxMedia / 2; //CASE 2, result 5.0 double auxMedia1 = (5 + 6) / 2; //CASE 3, result 5.5 double auxMedia3 = (5.0 + 6.0) / 2.0; //CASE 4, result 5.5 double auxMedia4 = (5 + 6) / 2.0; My guess is that /2 in CASE2 is casting (5 + 6) to int and causing round of division to 5, then casted again to double and converted to 5.0. CASE3 and CASE 4 also fixes the problem.

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  • NullPointerException, Collections not storing data?

    - by Elliott
    Hi there, I posted this question earlier but not with the code in its entirety. The coe below also calls to other classes Background and Hydro which I have included at the bottom. I have a Nullpointerexception at the line indicate by asterisks. Which would suggest to me that the Collections are not storing data properly. Although when I check their size they seem correct. Thanks in advance. PS: If anyone would like to give me advice on how best to format my code to make it readable, it would be appreciated. Elliott package exam0607; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.net.URL; import java.util.Collection; import java.util.Scanner; import java.util.Vector; import exam0607.Hydro; import exam0607.Background;// this may not be necessary???? FIND OUT public class HydroAnalysis { public static void main(String[] args) { Collection hydroList = null; Collection backList = null; try{hydroList = readHydro("http://www.hep.ucl.ac.uk/undergrad/3459/exam_data/2006-07/final/hd_data.dat");} catch (IOException e){ e.getMessage();} try{backList = readBackground("http://www.hep.ucl.ac.uk/undergrad/3459/exam_data/2006-07/final/hd_bgd.dat"); //System.out.println(backList.size()); } catch (IOException e){ e.getMessage();} for(int i =0; i <=14; i++ ){ String nameroot = "HJK"; String middle = Integer.toString(i); String hydroName = nameroot + middle + "X"; System.out.println(hydroName); ALGO_1(hydroName, backList, hydroList); } } public static Collection readHydro(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Collection data = new Vector(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); System.out.println(name); double starttime = Double.parseDouble(s.next()); System.out.println(+starttime); double increment = Double.parseDouble(s.next()); System.out.println(+increment); double p = 0; double nterms = 0; while(s.hasNextDouble()){ p = Double.parseDouble(s.next()); System.out.println(+p); nterms++; System.out.println(+nterms); } Hydro SAMP = new Hydro(name, starttime, increment, p); data.add(SAMP); } return data; } public static Collection readBackground(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Vector data = new Vector(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); //System.out.println(name); double starttime = Double.parseDouble(s.next()); //System.out.println(starttime); double increment = Double.parseDouble(s.next()); //System.out.println(increment); double sum = 0; double p = 0; double nterms = 0; while((s.hasNextDouble())){ p = Double.parseDouble(s.next()); //System.out.println(p); nterms++; sum += p; } double pbmean = sum/nterms; Background SAMP = new Background(name, starttime, increment, pbmean); //System.out.println(SAMP); data.add(SAMP); } return data; } public static void ALGO_1(String hydroName, Collection backgs, Collection hydros){ //double aMin = Double.POSITIVE_INFINITY; //double sum = 0; double intensity = 0; double numberPN_SIG = 0; double POSITIVE_PN_SIG =0; //int numberOfRays = 0; for(Hydro hd: hydros){ System.out.println(hd.H_NAME); for(Background back : backgs){ System.out.println(back.H_NAME); if(back.H_NAME.equals(hydroName)){//ERROR HERE double PN_SIG = Math.max(0.0, hd.PN - back.PBMEAN); numberPN_SIG ++; if(PN_SIG 0){ intensity += PN_SIG; POSITIVE_PN_SIG ++; } } } double positive_fraction = POSITIVE_PN_SIG/numberPN_SIG; if(positive_fraction < 0.5){ System.out.println( hydroName + "is faulty" ); } else{System.out.println(hydroName + "is not faulty");} System.out.println(hydroName + "has instensity" + intensity); } } } THE BACKGROUND CLASS package exam0607; public class Background { String H_NAME; double T_START; double DT; double PBMEAN; public Background(String name, double starttime, double increment, double pbmean) { name = H_NAME; starttime = T_START; increment = DT; pbmean = PBMEAN; }} AND THE HYDRO CLASS public class Hydro { String H_NAME; double T_START; double DT; double PN; public double n; public Hydro(String name, double starttime, double increment, double p) { name = H_NAME; starttime = T_START; increment = DT; p = PN; } }

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  • Double-tap or two single-taps?

    - by Jaka Jancar
    What is the time limit for two taps to be considered a double-tap, on the iPhone OS? // Edit: Why is this important? In order to handle single-tap and double-tap differently, Apple's guide says to do performSelector...afterDelay with some 'reasonable' interval on first tap (and cancel it later if the second tap is detected). The problem is that if the interval is too short (0.1), the single tap action will be performed even when double-tapping (if relying only on tapCount, that is). If it's too long (0.8), the user will be waiting unnecessarily for the single-tap to be recognized, when there is no possibility for a double-tap. It has to be exactly the correct number, in order to work optimally, but definitely not smaller, or there's a chance for bugs (simultaneous single-tap and double-tap).

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  • static const double in c++

    - by Crystal
    Is this the proper way to use a static const variable? In my top level class (Shape) #ifndef SHAPE_H #define SHAPE_H class Shape { public: static const double pi; private: double originX; double originY; }; const double Shape::pi = 3.14159265; #endif And then later in a class that extends Shape, I use Shape::pi. I get a linker error. I moved the const double Shape::pi = 3.14... to the Shape.cpp file and my program then compiles. Why does that happen? thanks.

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  • Disabling the right-click sub menu using JQuery

    - by nikolaosk
    Recently I needed to disable the right-click contextual menu in an HTML page for a very simple HTML application I was creating for a friend.This is going to be a short post where I will demonstrate how to disable the right-click contextual menu.I will use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/downloadPlease find here all my posts regarding JQuery.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. I am going to create a very simple HTML 5 page with some text and an image. The HTML markup for the page follows. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">     <script type="text/javascript" src="jquery-1.8.2.min.js">        </script><script type="text/javascript"> (function ($) { $(document).bind('contextmenu', function () { return false;}); })(jQuery); </script>       </head>  <body>      <div id="header">      <h1>Learn cutting edge technologies</h1>      <h2>HTML 5, JQuery, CSS3</h2>    </div>      <figure>  <img src="html5.png" alt="HTML 5"></figure>        <div id="main">          <h2>HTML 5</h2>                        <article>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          </article>      </div>             </body>  </html> This is the JQuery code, I use (function ($) { $(document).bind('contextmenu', function () { return false;}); })(jQuery); I simply disable/cancel the contextmenu event.When I load the simple page on the browser and I right-click the context menu does not appear.Hope it helps!!!

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  • Problem in List<double[,]> (C#3.0)

    - by Newbie
    What is wrong with List<double> x = new List<double> { 0.0330, -0.6463, 0.1226, -0.3304, 0.4764, -0.4159, 0.4209, -0.4070, -0.2090, -0.2718, -0.2240, -0.1275, -0.0810, 0.0349, -0.5067, 0.0094, -0.4404, -0.1212 }; List<double> y = new List<double> { 0.4807, -3.7070, -4.5582, -11.2126, -0.7733, 3.7269, 2.7672, 8.3333, 4.7023,0,0,0,0,0,0,0,0,0 }; List z = new List{x,y}; Error: Argument '1': cannot convert from 'System.Collections.Generic.List' to 'double[,]' Help neded.(C#3.0)

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  • PowerPoint '10 avoid animation completion on click & advance slide or start new one

    - by ScottS
    Scenario I have PowerPoint 2010 On the "Transitions" tab the "Advance Slide On Mouse Click" check box is checked. I have a long, slow, timed, non-repeating animation working in the background of the slide. I click to advance the slide before the animation is finished, but ... Instead of advancing the slide, the animation moves to the completed state ... Forcing a second click to actually advance the slide. Additionally If I have other animations on the slide that are initiated by a click, the long animation also advances to a finished state before starting the new animation. Desired Behavior On click, I want the slide to advance or the next on-click animation to start whether the long animation is done or not, and without having that long animation first "complete" itself. In the case of another animation, I simply want the long animation to continue, while also doing the new animation. Ultimate Question Is there a way to either: Set an option somewhere to not have that animation complete on click and simply "continue" to animate with the start of a new animation or to advance the slide (as the case may be)? Create a VBA script that will produce the desired behavior for the long animation?

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  • Download the Windows 8 Release Preview Themes for Windows 7 [Double Theme]

    - by Asian Angel
    The Windows 8 Release Preview came with two great sets of beautiful wallpapers, one for the desktop and one for the lock screen. With this in mind the good folks over at the 7 Tutorials blog decided to help bring that Windows 8 goodness to everyone’s Windows 7 desktops. You can see some of the wallpapers available for the desktop above and see some for the lock screen below… Special Note: While many of the wallpapers are the same as those for the Consumer Preview, there have been some changes in what has been included for the Release Preview. Download Windows 8 Release Preview Themes for Windows 7 [7 Tutorials] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Double sides face with two normals

    - by Marnix
    I think this isn't possible, but I just want to check this: Is it possible to create a face in opengl that has two normals? So: I want the inside and outside of some cilinder to be drawn, but I want the lights to do as expected and not calculate it for the normal given. I was trying to do this with backface culling off, so I would have both faces, but the light was wrongly calculated of course. Is this possible, or do I have to draw an inside and an outside? So draw twice?

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  • Changing the material on an object on click in unity

    - by user1509674
    Iam working on unity2d.I have six game object Object1,Object1,Object1,(these are images) ObjectImage1,ObjectImage2,ObjectImage3(these are images). I have arranged the object in the scene as a list one below another Object1 Object2 Object3 When I click the Object1 --- should change to ObjectImage1 Object2 ----should change to ObjectImage2, but the above image of object1(objectImage1) at present should change to Object1 Object3 ----? should change to ObjectImage3,but the above image on object2(objectImage2) should change to Object2 These is similar to selection.I have coded Like when I click of Object2 its changing to ObjectIamge2 but the first object is not changing to object1 from objectImage1.Can anybody help me coding it out. Edit: public GameObject newSprite; private Vector3 currentSpritePosition; void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } This is the code used to change the material: public GameObject newSprite; private Vector3 currentSpritePosition; void Start(){ newSprite.renderer.enabled = false; } void OnMouseEnter(){ //getting the current position of the current sprite if ever it can move; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; }

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  • PowerPoint avoid animation completion on click & advance slide or start new one

    - by ScottS
    Scenario I have PowerPoint 2010 On the "Transitions" tab the "Advance Slide On Mouse Click" check box is checked. I have a long, slow, timed, non-repeating animation working in the background of the slide. I click to advance the slide before the animation is finished, but ... Instead of advancing the slide, the animation moves to the completed state ... Forcing a second click to actually advance the slide. Additionally If I have other animations on the slide that are initiated by a click, the long animation also advances to a finished state before starting the new animation. Desired Behavior On click, I want the slide to advance or the next on-click animation to start whether the long animation is done or not, and without having that long animation first "complete" itself. In the case of another animation, I simply want the long animation to continue, while also doing the new animation. Ultimate Question Is there a way to either: Set an option somewhere to not have that animation complete on click and simply "continue" to animate with the start of a new animation or to advance the slide (as the case may be)? Create a VBA script that will produce the desired behavior for the long animation?

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  • Desktop switcher appears to be broken for quick double-switches

    - by Jon Blackburn
    I'm wondering if anyone else has seen this. I have three virtual desktops aligned in a horizontal row. In the middle desktop I have only a single application window. I have keyboard shortcuts mapping to navigate between the desktops. Obviously, I never use the up/down arrows because I only have one row of workspaces. Here's the problem, which only started to happen after I installed 12.04.1: When I rapidly hit to go from workspace 1 to workspace 3, the window on workspace 2 gets moved to workspace 1. I have checked using both Unity and Gnome3, and the behavior is the same under both. If I change back to the default workspace setup (a 2x2 grid of desktops) things seem to settle down (i.e., no wandering windows). Not every type of application window behaves the same way. I couldn't get a Chrome browser to jump from 2 to 1, but both Terminal and Terminator exhibit the behavior. Any thoughts? Better workarounds? Thanks in advance.

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  • Screensaver + lock double login problem after Maverick upgrade

    - by dr Hannibal Lecter
    Just found something strange after updating from 10.04 to 10.10. I've set up my screensaver to lock the account when activated. When I log back in, I see my desktop for a second and then the screensaver starts again and I have to re-login. I checked my process list in gnome system monitor, and I have two gnome-screensaver processes(!?), one started as /usr/bin/gnome-screensaver and other simply as gnome-screensaver. And no, I did not start one manually. Where do I look for a way to switch off one of those (supposing that's the problem)? I did not find anything in my startup applications.

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  • double vision screen after installing ubuntu

    - by Heather Torgensen
    I'm not much of a techie but my friend who is a software engineer suggested I download ubuntu after my Windows computer was not connecting to certain Wi-Fi networks ( including the one at my house). He said it may be because of the drivers. I did download ubuntu but now the home screen is totally off center.Any ideas? Step by step instructions would be awesome since I'm not super great at this! Thank you!!

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • Double entries in the gnome 3 task bar

    - by Mark
    I am running Ubuntu 12.04 with Gnome 3. All was working well except that graphics were slow and even moving a window on the screen seemed slow. I installed the fglrx ati driver. Which seems to have improved matters. But on first login I had all gnome items duplicated. That is my task bar has the ubuntu sign, then says Applications, then places then the ubuntu sign then Aplications and then places. Any application I run produces two icons at the bottom of the screen. This was after a reboot. I rebooted again. Now I have 3!! On the right each set of icons such as printer is also trippled!! See screenshot at http://jetmark.co.uk/Screenshot.png See Dmesg at http://jetmark.co.uk/dmesg.txt Any suggestions welcome. Reboot - now I have 4!! So one set gets added on each reboot. Help!! I am going to be task barred out before long!!

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