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  • Checking server load with PHP and taking appropriate action

    - by teehoo
    Hi, I'm creating a project in which a server receives operations from clients to apply to a local server document. The server and client both share the same document and therefore each message the client sends contains an MD5 hash, which the server compares to after generating its own hash to ensure the server and client documents are synchronized. My question is, if the server is overloaded, could I somehow detect this in PHP, which would in turn let me decide whether I want to execute the hash generation function or not? Perhaps in the scenario defined, this is not a perfect use-case, but I'm interested in this approach in general.

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  • Indirect load of type fails in PowerShell

    - by Dan
    When invoking [System.Configuration.ConfigurationManager]::GetSection("MySection") from within a PowerShell prompt, it throws an exception because the assembly containing the type represented by "MySection" in the app config is unable to be loaded. However, I have previously loaded the assembly containing that type, and I am even able to instantiate the type directly using 'new-object'. How is the ConfigurationManager resolving types such that the assemblies already loaded into the PowerShell app domain are not visible to it?

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  • Load DOM before css?

    - by Tim
    My jQuery code sets the height of an element to 0px as soon as the page loads, then animates it to 500px. In my CSS, this element is already set to 500px (in case anyone has javascript turned off). I tried 'DEFER' on the tag where I link to the stylesheet so that the CSS loads in last of all, but that causes a blank white page to show up between navigating through pages - which I don't want, because I lose the smooth page transition effects that I am after. Is there a way that I can set the height in the CSS to 0px and IF javascript IS turned off, have it set to 500px, perhaps? :\ That's what I'm after, in effect. Any ideas? Many thanks for your help.

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  • Tools for website/web application load testing?

    - by zarko.susnjar
    Before going into production, our client demands actual numbers of how many users our web application can handle. We have all kinds of features implemented including asset management (file uploads/downloads), documents import/export, various statistics, web-services etc. Which tool (or set of tools) could do this? Application details: XHTML/jQuery Coldfusion 8 SQL Server 2008 Windows Server 2008

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  • A basic load test question

    - by user236131
    I have a very basic load test question. I am running a load test using VSTS 2008 and I have test rig with controller + 10 agents. This load test is against a SharePoint farm I have. My goal of the load test is to find out the resource utilization on web+app+db tiers of my farm for any given load scenario. An example of a load scenario is Usage profile: Average collaboration (as defined by SCCP) User Load: 500 (using step load pattern=a step of 50 every 2 mins and a warm up time of 2mins for every step) Think time: 0 Load duration: 8hrs Now, the question is: Is it fair to expect that metrics like Requests/sec, %processor time on web front end / App / DB, Test/sec, and etc become flat or enter a steady state at one point in time during the load test. Like I said, the goal is not to create a bottleneck but to only measure the utilization of resources by the above load profile. I am asking this question because I see something different. At one point in the load test, requests/sec becomes more or less flat. But processor utilization on the web/DB servers keeps increasing. After digging through the data a bit, I see that "tests running" counter also steadily increased over time. So, if I run the load test for more than 8hrs, %processor may go up further. This way, I don't know what to consider as the load excreted by the load profile. What does this "tests running" counter really signify? How is this different from tests/sec? Another question is: how can I find out why "tests running" counter shows an increase overtime? Thanks for your time

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  • jquery/ajax load new content when available

    - by Tim
    I know this is quite a vague question -- sorry about that. If I have a forum, shoutbox or something similar where users enter and submit data, running on PHP and MySQL, what is the best way to have the newly submitted content automatically display on the page for all users when it is submitted? Much like a live newsfeed, if you like... The effect sort-of works here at stackoverflow, when you are answering a question you are told when new answer is submitted. I want to test for newly submitted content and then display it automatically. Any suggestions? Many thanks :)

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • Distributing IronPython applications - how to detect the location of ipyw.exe

    - by Kragen
    I'm thinking of developing a small application using Iron python, however I want to distribute my app to non-techies and so ideally I want to be able to give them a standard shortcut to my application along with the instructions that they need to install IronPython first. If possible I even want my shortcut to detect if IronPython is not present and display a suitable warning if this is the case (which I can do using a simple VbScript) The trouble is that IronPython doesn't place itself in the %PATH% environment variable, and so if IronPython is installed to a nonstandard location my shortcut don't work. Now I could also tell my users "If you install IronPython to a different location you need to go and edit this shortcut and...", but this is all getting far too technical for my target audience. Is there any foolproof way of distributing my IronPython dependent app?

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  • Distributing points over a surface within boundries

    - by vise
    I'm interested in a way (algorithm) of distributing a predefined number of points over a 4 sided surface like a square. The main issue is that each point has got to have a minimum and maximum proximity to each other (random between two predefined values). Basically the distance of any two points should not be closer than let's say 2, and a further than 3. My code will be implemented in ruby (the points are locations, the surface is a map), but any ideas or snippets are definitely welcomed as all my ideas include a fair amount of brute force.

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  • Linking to an Apache License 2.0 library and distributing with proprietary application

    - by atnakjp
    Hi all, I've read through "Apache License, Version 2.0" but my interpretation was in slightly different to an answer given in a related question so was hoping for some clarification. Supposing I created an application that linked to a library that was licensed under the license in question, my interpretation for doing what's required is: I don't need to do anything special to the application itself because it's considered neither "Work" nor "Derivative Works". When distributing the library alongside the application, I need to include a copy of the license. Any installer that contains the library would be considered "Derivative Works" and therefore I would need to show the attribution notices contained in "NOTICE" (if one exists) in one of its screens. If I were to distribute everything in a zip file instead, I would need to put the same attribution notices in a text file that I distribute alongside the file. Does this sound about right? Cheers,

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  • Standard way of distributing source code?

    - by penyuan
    I am relatively new to programming, and have built a few working C++ commandline programs with Xcode in Mac OS X (no dependencies on Mac-only libraries or APIs). My question is: What is the standard way of packaging and distributing the source code (and possibly compiled binaries)? i.e. Almost all Linux programs seemed to be distributed that a user simply needs to run ./configure && make && make install from the source directory. Thank you.

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  • Google Play Distributing to Phones only

    - by Bororo
    I read the guide Distributing to Specific Screens and i tried both <compatible-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true"/> and <supports-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true"/> even combined (iknow... i know... :D) But i can't seem to be able to limit my app from showing up in searches from my tablet (and of course it also installs) The reverse setting works though.. <supports-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true"/> my phone appears incompatible with the tablet version of the APK. What gives? is there something i'm not getting in the way that Google play filters using the Manifest?

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  • What hardware factors may be considered bottlenecks on a Hyper-V virtual server during load testing?

    - by sean
    Our organization is load testing our application using virtual servers via Hyper-V to see what the user load can be using fair equipment on a single box setup. The developer group questioned the validity of the tests given the normal use of the box by the other virtual machines. IT admins answered that it is an acceptable platform to load test on because it has its own CPUs, memory and disks allocated. Is their answer mostly correct? What hardware factors may be considered bottle necks given the other virtual machines when testing our application? For example, would bus speed be a concern or network IO? The application consists of a windows service written using the 4.0 .NET Framework and SQL Server 2008 R2.

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  • Can I use a micro ec2 instance as a load balancer for my other large ec2 instances?

    - by Ryan Detzel
    The issue I'm having is I want to upgrade that instance often(security patches, etc) but I'm affriad something will fail and the site will be down. So, I want to have another server setup and load balance between the two that way I can easily disable one, upgrade it and once it's working add it back in the mix and repeat. What kind of machine is needed for a load balancer? Would the micro instance work just fine? The site gets anywhere from 3-10k hits/day. I plan on using nginx as the load balancer.

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  • Possible to redirect from HTTPS to HTTP behind load-balancer?

    - by Derek Hunziker
    I have a basic ASP.NET application that sits behind an F5 load-balancer. Incoming SSL requests (over HTTPS) terminate at the load-balancer and all internal communication between the load-balancer and my application servers is unsecure (over HTTP). When a unsecure request comes in, my app is able to use Response.Redirect("https://...") to redirect a secure URL with no problems. However, the other direction appears to be impossible - I cannot redirect from HTTPS to HTTP using Response.Redirect() from my application. The URL remains HTTPS for the client and does not change. Could the F5 be preventing the redirect for ever reaching the client? Is there any special configuration necessary to let this happen?

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  • Linux disk IO load breakdown, by filesystem path and/or process?

    - by Ryan B. Lynch
    Does anyone have experience with a tool that can provide an indication of disk IO load by filesystem path. I use to 'iostat' utility, frequently, to learn how much disk activity is taking place on a Linux host. 'iostat' provides a per-device breakdown, so you can see activity on a particular block device. But it doesn't go any deeper than that--you can't, for instance, query the write load generated by 'httpd' in the directory '/var/log/httpd/'.

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  • How to get Firebug to tell me what error jquery's .load() is returning?

    - by Edward Tanguay
    I'm trying to find out what data/error jquery's .load() method is returning in the following code (the #content element is blank so I assume there is some kind of error). Where do I find in Firebug what content or error .load() is returning? How can I use console.log to find out at least what content is being returned? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1.3.2"); google.setOnLoadCallback(function() { $('#loadButton').click(loadDataFromExernalWebsite); }); function loadDataFromExernalWebsite() { console.log("test"); $('#content').load('http://www.tanguay.info/web/getdata/index.php?url=http://www.tanguay.info/knowsite/data.txt', function() { alert('Load was performed.'); }); } </script> </head> <body> <p>Click the button to load content:</p> <p id="content"></p> <input id="loadButton" type="button" value="load content"/> </body> </html>

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  • How prevent useless content load on the page in Responsive Design

    - by Ícaro Leandro
    In Responsive Design, we hide elements in the page with @media queries and display: hide in the CSS. Ok, But in my system: Browsers that have less than width: 800px, the layout must hide some content, not only hide, but avoid them load fully. I mean, in access with desktop with more than 800px of screen, the page load fully; In mobile devices, or even in desktop with less than 800px, not load some content. I want to make the page load faster in this browsers. The system are maked in PHP and have some Javascript. Thanks...

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  • Make blogger load faster

    - by Wladimir Ivanov
    all. I use blogger as a platform for electronic music blog. Because of the thematics of the blog I embed many iframes (Youtube & Soundcloud). Of course this makes the articles to load slow. Almost each article on this blog consists of some text and many iframes below. What should I do in this particular case in order to make the articles (pages) load faster. Is there any available solution or I should use some jquery like lazy load to load iframes once the scroller reaches them? Any help is greatly appreciated.

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  • Load Balance and Parallel Performance

    Load balancing an application workload among threads is critical to performance. However, achieving perfect load balance is non-trivial, and it depends on the parallelism within the application, workload, the number of threads, load balancing policy, and the threading implementation.

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