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  • Report Books and Parameters with Telerik Reporting

    Telerik Reporting provides a simple, yet powerful, component called the ReportBook that allows multiple reports to be combined into one. Doing so makes displaying, printing, and exporting multiple reports a much simpler task for end users. Providing this type of functionality does leave one question though, "How are report parameters handled?" This entry will focus on providing the answers to that simple question. Click here to download the sample code so you can follow along. Creating a ReportBook ReportBooks are supported in all three environments the ReportViewer supports, WinForms, Silverlight, and ASP.NET. Adding a ReportBook to each of these environments is very similar. This example focuses on using a ReportBook with the WinForms ReportViewer. Create a WinForms Application Add a reference to the project containing the reports. Drag a ReportViewer from the ToolBox into the designer. Drag a ReportBook from the ToolBox into the designer. A dialog will be displayed asking for the reports to be included in the ReportBook....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • libgdx ActorGestureListener.pan() parameters not moving actor in smooth line

    - by Roar Skullestad
    I override the pan method in ActorGestureListener to implement dragging actors in libgdx (scene2d). When I move individual pieces on a board they move smoothly, but when moving the whole board, the x and y coordinates that is sent to pan is "jumping", and in an increasingly amount the longer it is dragged. These are an example of the deltaY coordinates sent to pan when dragging smoothly downwards: 1.1156368 -0.13125038 -1.0500145 0.98439217 -1.0500202 0.91877174 -0.984396 0.9187679 -0.98439026 0.9187641 -0.13125038 This is how I move the camera: public void pan (InputEvent event, float x, float y, float deltaX, float deltaY) { cam.translate(-deltaX, -deltaY); I have been using both the delta values sent to pan and the real position values, but similar results. And since it is the coordinates that are wrong, it doesn't matter whether I move the board itself or the camera. What could the cause be for this and what is the solution? When I move camera only half the delta-values, it moves smoothly but only at half the speed of the mouse pointer: cam.translate(-deltaX / 2, -deltaY / 2); It seems like the moving of camera or board affects the mouse input coordinates. How can I drag at "mouse speed" and still get smooth movements? (This question was also posted on stackoverflow: http://stackoverflow.com/questions/20693020/libgdx-actorgesturelistener-pan-parameters-not-moving-actor-in-smooth-line)

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  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

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  • Software architecture for two similar classes which require different input parameters for the same method

    - by I Like to Code
    I am writing code to simulate a supply chain. The supply chain can be simulated in either an intermediate stocking or a cross-docking configuration. So, I wrote two simulator objects IstockSimulator and XdockSimulator. Since the two objects share certain behaviors (e.g. making shipments, demand arriving), I wrote an abstract simulator object AbstractSimulator which is a parent class of the two simulator objects. The abstract simulator object has a method runSimulation() which takes an input parameter of class SimulationParameters. Up till now, the simulation parameters only contains fields that are common to both simulator objects, such as randomSeed, simulationStartPeriod and simulationEndPeriod. However, I now want to include fields that are specific to the type of simulation that is being run, i.e. an IstockSimulationParameters class for an intermediate stocking simulation, and a XdockSimulationParameters class for a cross-docking simulation. My current idea is take the method runSimulation() out of the AbstractSimulator class, but to put a runSimulation(IstockSimulationParameters) method in the IstockSimulator class, and a runSimulation(XdockSimulationParameters) method in the IstockSimulator class. I am worried however, that this approach will lead to code duplication. What should I do?

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • rails - named scoped help

    - by sameera207
    Hi All, I want to write a named scoped to get a record from its id. Ex: I have a model called Event and its same as doing Event.find(id) (I dont want to use find inside my controller and I want my controller to use a named scoped (for future flexibility)) So I have written a named scoped named_scope :from_id, lambda { |id| {:conditions = ['id= ?', id] } } and I'm calling it from my controller like Event.from_id(id) But my problems is it returns Event object array not only one object Ex: if I want to get event name I have to write event = Event.from_id(id) event[0].name instead I want to write event = Event.from_id(id) event.name Am I doing something wrong here.. thanks in advance cheers sameera

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  • Scala regex Named Capturing Groups

    - by Brent
    In scala.util.matching.Regex trait MatchData I see that there support for groupnames (Named Capturing Groups) But since Java does not support groupnames until version 7 as I understand it, Scala version 2.8.0.RC4 (Java HotSpot(TM) 64-Bit Server VM, Java 1.6. gives me this exception: scala> val pattern = """(?<login>\w+) (?<id>\d+)""".r java.util.regex.PatternSyntaxException: Look-behind group does not have an obvio us maximum length near index 11 (?<login>\w+) (?<id>\d+) ^ at java.util.regex.Pattern.error(Pattern.java:1713) at java.util.regex.Pattern.group0(Pattern.java:2488) at java.util.regex.Pattern.sequence(Pattern.java:1806) at java.util.regex.Pattern.expr(Pattern.java:1752) at java.util.regex.Pattern.compile(Pattern.java:1460) So the question is Named Capturing Groups supported in Scala? If so any examples out there? If not I might look into the Named-Regexp lib from clement.denis.

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  • Sending Parameters with the BizTalk HTTP Adapter

    - by Christopher House
    I've never had occaison to use the BizTalk HTTP adapter since I've always needed SOAP rather than just POX (plain old XML).  Yesterday we decided that we're going to expose some data via a Java servlet that will accept an HTTP post and respond with POX.  I knew BizTalk had an HTTP adapter but I had no idea what it's capabilities were. After a quick read through the BizTalk docs, it was apparent that the HTTP send adapter does in fact do posts.  The concern I had though was how we were going to supply parameters to the servlet.  The examples I had seen using the HTTP adapter all involved posting an XML message to some HTTP location.  Our Java guy, however didn't want to take that approach.  He wanted us to provide a query string via post, much like you'd expect to see on an HTTP get.  I decided to put together a little test scenario and see what I could come up with.  We didn't have a test servlet I could go against and my Java experience is virtually nill, so I decided to put together an ASP.Net project to act as the servlet.  It didn't need to be fancy, just one HttpHandler that accepts a post, reads a parameter and returns XML.  With the HttpHandler done, I put together a simple orchestration to send a message to the handler.  I started by having the orch send a message of type System.String to see what it would look like when the handler received it. I set a breakpoint in my handler and kicked off the orchestration.  Below is what I saw: As I suspected, because of BizTalk's XML serialization, System.String was not going to work.  I thought back to my BizTalk 2004 days and I project I worked on that required sending HTML formatted emails via the SMTP adapter.  To acomplish that, I had used a .Net class with a custom serialization formatter that I got from a Microsoft sample.  The code for the class, RawString can be found here. I created a new class library with the RawString class as well as a static factory class, referenced that in my orchestration project and changed my message type from System.String to RawString.  Below is what the code in my message construction looks like: After deploying the updated orchestration, I fired it off again and checked the breakpoint in my HttpHandler.  This is what I saw: And there you have it.  The RawString message type allowed me to pass a query string in the HTTP post without wrapping it in XML.

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  • Weird bug in 'tar' not including files named .__init__.py

    - by Sridhar Ratnakumar
    Does anyone know why tar is not including files named .__init__.py (note the dot)? $ mkdir /tmp/work && cd /tmp/work $ mkdir foo $ touch foo/.__init__.py $ touch foo/.namespace__init__.py $ tar czf foo.tar.gz foo $ mkdir e && mv foo.tar.gz e/ && cd e/ $ tar zxf foo.tar.gz $ ls -al foo/ total 0 drwxr-xr-x 2 sridharr wheel 102 14 Mar 17:16 . drwxr-xr-x 3 sridharr wheel 136 14 Mar 17:17 .. -rw-r--r-- 1 sridharr wheel 0 14 Mar 17:16 .namespace__init__.py $ $ echo ".__init__.py file is missing. WTF? This is OSX 10.6"

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  • named-checkzone reports 'ns.example.com.ns' has no address records (A or AAAA)

    - by hydroparadise
    The first thing I see wrong is that its a recursion problem. But I'm not sure where the problems lie in my reverse lookup file. ns should report back as ns.example.com but instead getting ns.example.com.ns. Of course it wouldn't find any entries for that name because there isn't one, nor is it supposed to. Here's my reverse file: $TTL 86400 @ IN SOA ns.example.com root.example.com. ( 16071990 ; Serial 3600 ; Refresh 1800 ; Retry 604800 ; Expire 86400 ; Minimum TTL ) @ IN NS ns.example.com It's not extraordinarily complicated. What my question is, what other files affect the output for named-checkzone when checking a name against the revers file?

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  • Can't connect to sql server 2008 named instance

    - by hcsrpm
    I have sql server 2005 and 2008 running on a server on my local (and very straightforward) network. Using sql management studio 2008 and visual studio 2008, I can connect over the network to the 2005 instance which is the default instance. I can't connect to the 08 instance (named MC08). I can connect to both when logged in to the server. Remote connections have been enabled for MC08 and dynamic ports is turned off (assigned to port 1045). The sql browser service is running as well. This used to work so I'm not sure what has changed. I can't connect using the IP address either. Nothing unusual in the event log either. Any ideas?

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  • configuring DNS zone file and named.conf

    - by tike
    Hi, i was trying to configure DNS in a way so that i could be able to run two domain name. I am able to do one as its preety simple and easy. e.g. test.com now i want to run test1.com in same machine. how do i configure zone file and named.conf. but i have no concept at all. any clue appreciated. thanks Tikejhya.

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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  • Npgsql pass parameters by name to a stored function

    - by Jeff
    I'm working with code I'm converting to Pgsql working with .NET. I want to call a stored function that has several parameters, but I'd like to bind the parameters by name, like so: NpgsqlCommand command = new NpgsqlCommand("\"StoredFunction\"", _Connection) command.CommandType = CommandType.StoredProcedure; command.Parameters.Add("param2", value2); command.PArameters.Add("param1", value1); Attempts to do this so far look for a function with parameter types matching in the order in which I added the parameters to the collection, not by name. Is it possible for Npgsql to bind parameters to stored functions by name?

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  • Powershell advanced functions: are optional parameters supposed to get initialized?

    - by Richard Berg
    filter CountFilter($StartAt = 0) { Write-Output ($StartAt++) } function CountFunction { [CmdletBinding()] param ( [Parameter(ValueFromPipeline=$true, Mandatory=$true)] $InputObject, [Parameter(Position=0)] $StartAt = 0 ) process { Write-Output ($StartAt++) } } $fiveThings = $dir | select -first 5 # or whatever "Ok" $fiveThings | CountFilter 0 "Ok" $fiveThings | CountFilter "Ok" $fiveThings | CountFunction 0 "BUGBUG ??" $fiveThings | CountFunction I searched Connect and didn't find any known bugs that would cause this discrepancy. Anyone know if it's by design?

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  • Can I populate multiple DropDownLists from one SqlDataSource using parameters?

    - by death_au
    Basically, I have four asp:DropDownLists and I wish to populate all of them from the same table, with certain conditions. For example, I have this data source: <asp:SqlDataSource ID="ReferenceDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:mrapConnectionString1 %> SelectCommand="SELECT * FROM [reference_data] WHERE ([component] = @component)" > <SelectParameters> <asp:Parameter DefaultValue="MB" Name="component" Type="String" /> </SelectParameters> </asp:SqlDataSource> And I want to know if I can change that component parameter to be different for each of my four dropdown lists. I tried adding the following code on the DataBinding event for my DropDown: ReferenceDataSource1.SelectParameters.Remove(ReferenceDataSource1.SelectParameters["component"]); ReferenceDataSource1.SelectParameters.Add("component", "MB"); But I ironically got a StackOverflowException...

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • AFNetworking PostPath php Parameters are null

    - by Alejandro Escobar
    I am trying to send a username and password from an iOS app using AFNetworking framework to a php script. The iOS app continues to receive status code 401 which I defined to be "not enough parameters". I have tried returning the "username" from the php script to the iOS app and receive . Based on what I've been investigating so far, it seems as though: 1) The php script is not decoding the POST parameters properly 2) The iOS app is not sending the POST parameters properly The following is the iOS function - (IBAction)startLoginProcess:(id)sender { NSString *usernameField = usernameTextField.text; NSString *passwordField = passwordTextField.text; NSDictionary *parameters = [NSDictionary dictionaryWithObjectsAndKeys:usernameField, @"username", passwordField, @"password", nil]; NSURL *url = [NSURL URLWithString:@"http://localhost/~alejandroe1790/edella_admin/"]; AFHTTPClient *httpClient = [[AFHTTPClient alloc] initWithBaseURL:url]; [httpClient defaultValueForHeader:@"Accept"]; [httpClient setParameterEncoding:AFJSONParameterEncoding]; [httpClient postPath:@"login.php" parameters:parameters success:^(AFHTTPRequestOperation *operation, id response) { NSLog(@"operation hasAcceptableStatusCode: %d", [operation.response statusCode]); } failure:^(AFHTTPRequestOperation *operation, NSError *error) { NSLog(@"Error with request"); NSLog(@"%@",[error localizedDescription]); }]; } The following is the php script function checkLogin() { // Check for required parameters if (isset($_POST["username"]) && isset($_POST["password"])) { //Put parameters into local variables $username = $_POST["username"]; $password = $_POST["password"]; $stmt = $this->db->prepare("SELECT Password FROM Admin WHERE Username=?"); $stmt->bind_param('s', $username); $stmt->execute(); $stmt->bind_result($resultpassword); while ($stmt->fetch()) { break; } $stmt->close(); // Username or password invalid if ($password == $resultpassword) { sendResponse(100, 'Login successful'); return true; } else { sendResponse(400, 'Invalid Username or Password'); return false; } } sendResponse(401, 'Not enough parameters'); return false; } I feel like I may be missing something. Any assistance would be great.

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  • PHP: How do I find (Oracle) parameters in a SQL query?

    - by Bartb
    Suppose you have a string: "SELECT * FROM TABLE WHERE column1 = :var1 AND column2 = :var2" Now, how do I get an array with all the variables like so: Array ( [0] => :var1 [1] => :var2 ) I've tried it with PHP's preg_match_all, but I struggle with the regex. $varcount = preg_match_all("/ :.+ /", $sql, $out);

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  • DNS Zone file and virtual host question (repost because my question got moved and now I can't comment on the original for some reason)

    - by Jake
    Sorry this is a repost, the original question got moved to here form stack overflow and for some reason I can't comment or respond to answers on that one anymore. Hi all, I'm trying to set up a virtual host for redmine.SITENAME.com. I've edited the httpd.conf file and now I'm trying to edit my DNS settings. However, I'm not sure exactly what to do. Here's an snippet of what's already in the named.conf file (the file was made by someone else who is unreachable): zone "SITENAME.com" { type master; file "SITENAME.com"; allow-transfer { ip.address.here.00; common-allow-transfer; }; }; I figure if I want to get redmine.SITENAME.com working, I need to copy that entry and just replace SITENAME.com with redmine.SITENAME.com but will that work? I was under the impression I needed a .db file but I don't see any reference to one in the current named.conf file. I also don't see any .db files or files named SITENAME in named.conf's directory. Any ideas where these illusive pre-existing db files could be?

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  • LIMBO fails on startup with Internal errors - invalid parameters received

    - by user61262
    I installed LIMBO from the Humble Bundle V and as far as I am aware, this has wine packaged with it (I also installed the latest from the repo's in case is was because of that). However the game doesn't even start and fails with the message: Wine Program Error Internal errors - invalid parameters received. Is there a way to log the error or does anyone know why this happens? This question was asked previously but it seems to have disappeared. My Graphics cards is a Geforece GT 250 Cheers ice. [edit: Wine outputs the following error: wine /opt/limbo/support/limbo/drive_c/Program\ Files/limbo/limbo.exe fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:win:EnumDisplayDevicesW ((null),0,0x32f580,0x00000000), stub! err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1920x1080x32 @60! (XRandR) err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful -- perhaps display has changed? wine: Unhandled page fault on read access to 0x00000000 at address 0x48213e (thread 0009), starting debugger... The debugger has the following output: Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x0048213e). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:0048213e ESP:0032f9f4 EBP:0037cdd0 EFLAGS:00010202( R- -- I - - - ) EAX:00000000 EBX:00000000 ECX:00000000 EDX:0037cf4c ESI:0037cda8 EDI:0037cdcc Stack dump: 0x0032f9f4: 0037cda8 0034c708 7bc35120 00000000 0x0032fa04: 0037cda8 0032fa38 0079fc58 00000000 0x0032fa14: 0048b7d4 00000001 0037cdcc 00000001 0x0032fa24: 00000780 00000438 0034c620 00000000 0x0032fa34: 0034c708 0032fa78 007a04e2 00000002 0x0032fa44: 0048c4bc 00000780 00000438 0037cda8 Backtrace: =>0 0x0048213e in limbo (+0x8213e) (0x0037cdd0) 0x0048213e: movl 0x0(%eax),%edx Modules: Module Address Debug info Name (103 modules) PE 400000- 926000 Export limbo PE 10000000-101ff000 Deferred d3dx9_43 ELF 79bb3000-7b800000 Deferred libnvidia-glcore.so.295.53 ELF 7b800000-7ba15000 Deferred kernel32<elf> \-PE 7b810000-7ba15000 \ kernel32 ELF 7bc00000-7bcc3000 Deferred ntdll<elf> \-PE 7bc10000-7bcc3000 \ ntdll ELF 7bf00000-7bf04000 Deferred <wine-loader> ELF 7d7e0000-7d7e4000 Deferred libnvidia-tls.so.295.53 ELF 7d7e4000-7d8bc000 Deferred libgl.so.1 ELF 7d9d0000-7d9d9000 Deferred librt.so.1 ELF 7d9d9000-7d9de000 Deferred libgpg-error.so.0 ELF 7d9de000-7d9f6000 Deferred libresolv.so.2 ELF 7d9f6000-7d9fa000 Deferred libkeyutils.so.1 ELF 7d9fa000-7da43000 Deferred libdbus-1.so.3 ELF 7da43000-7da55000 Deferred libp11-kit.so.0 ELF 7da55000-7dada000 Deferred libgcrypt.so.11 ELF 7dada000-7daec000 Deferred libtasn1.so.3 ELF 7daec000-7daf5000 Deferred libkrb5support.so.0 ELF 7daf5000-7dafa000 Deferred libcom_err.so.2 ELF 7dafa000-7db22000 Deferred libk5crypto.so.3 ELF 7db22000-7dbf1000 Deferred libkrb5.so.3 ELF 7dbf1000-7dc03000 Deferred libavahi-client.so.3 ELF 7dc03000-7dc11000 Deferred libavahi-common.so.3 ELF 7dc11000-7dcd5000 Deferred libgnutls.so.26 ELF 7dcd5000-7dd13000 Deferred libgssapi_krb5.so.2 ELF 7dd13000-7dd66000 Deferred libcups.so.2 ELF 7dd94000-7ddc8000 Deferred uxtheme<elf> \-PE 7dda0000-7ddc8000 \ uxtheme ELF 7ddc8000-7ddd3000 Deferred libxcursor.so.1 ELF 7ddd4000-7dde7000 Deferred gnome-keyring-pkcs11.so ELF 7de47000-7de4d000 Deferred libxfixes.so.3 ELF 7deac000-7ded6000 Deferred libexpat.so.1 ELF 7ded6000-7df0a000 Deferred libfontconfig.so.1 ELF 7df0a000-7df1a000 Deferred libxi.so.6 ELF 7df1a000-7df1e000 Deferred libxcomposite.so.1 ELF 7df1e000-7df27000 Deferred libxrandr.so.2 ELF 7df27000-7df31000 Deferred libxrender.so.1 ELF 7df31000-7df37000 Deferred libxxf86vm.so.1 ELF 7df37000-7df3b000 Deferred libxinerama.so.1 ELF 7df3b000-7df5d000 Deferred imm32<elf> \-PE 7df40000-7df5d000 \ imm32 ELF 7df5d000-7df64000 Deferred libxdmcp.so.6 ELF 7df64000-7df85000 Deferred libxcb.so.1 ELF 7df85000-7df9f000 Deferred libice.so.6 ELF 7df9f000-7e0d3000 Deferred libx11.so.6 ELF 7e0d3000-7e0e5000 Deferred libxext.so.6 ELF 7e0e5000-7e178000 Deferred winex11<elf> \-PE 7e0f0000-7e178000 \ winex11 ELF 7e178000-7e18e000 Deferred libz.so.1 ELF 7e18e000-7e228000 Deferred libfreetype.so.6 ELF 7e228000-7e247000 Deferred libtinfo.so.5 ELF 7e247000-7e269000 Deferred libncurses.so.5 ELF 7e27d000-7e292000 Deferred xinput1_3<elf> \-PE 7e280000-7e292000 \ xinput1_3 ELF 7e292000-7e2a6000 Deferred psapi<elf> \-PE 7e2a0000-7e2a6000 \ psapi ELF 7e2a6000-7e304000 Deferred dbghelp<elf> \-PE 7e2b0000-7e304000 \ dbghelp ELF 7e304000-7e391000 Deferred msvcrt<elf> \-PE 7e320000-7e391000 \ msvcrt ELF 7e391000-7e4c5000 Deferred wined3d<elf> \-PE 7e3a0000-7e4c5000 \ wined3d ELF 7e4c5000-7e4fe000 Deferred d3d9<elf> \-PE 7e4d0000-7e4fe000 \ d3d9 ELF 7e4fe000-7e573000 Deferred rpcrt4<elf> \-PE 7e510000-7e573000 \ rpcrt4 ELF 7e573000-7e67b000 Deferred ole32<elf> \-PE 7e590000-7e67b000 \ ole32 ELF 7e67b000-7e697000 Deferred dinput8<elf> \-PE 7e680000-7e697000 \ dinput8 ELF 7e697000-7e6d1000 Deferred winspool<elf> \-PE 7e6a0000-7e6d1000 \ winspool ELF 7e6d1000-7e7c9000 Deferred comctl32<elf> \-PE 7e6e0000-7e7c9000 \ comctl32 ELF 7e7c9000-7e833000 Deferred shlwapi<elf> \-PE 7e7e0000-7e833000 \ shlwapi ELF 7e833000-7ea44000 Deferred shell32<elf> \-PE 7e840000-7ea44000 \ shell32 ELF 7ea44000-7eb23000 Deferred comdlg32<elf> \-PE 7ea50000-7eb23000 \ comdlg32 ELF 7eb23000-7eb3c000 Deferred version<elf> \-PE 7eb30000-7eb3c000 \ version ELF 7eb3c000-7eb9c000 Deferred advapi32<elf> \-PE 7eb50000-7eb9c000 \ advapi32 ELF 7eb9c000-7ec59000 Deferred gdi32<elf> \-PE 7ebb0000-7ec59000 \ gdi32 ELF 7ec59000-7ed99000 Deferred user32<elf> \-PE 7ec70000-7ed99000 \ user32 ELF 7ef99000-7efa6000 Deferred libnss_files.so.2 ELF 7efa6000-7efc0000 Deferred libnsl.so.1 ELF 7efc0000-7efec000 Deferred libm.so.6 ELF 7efee000-7eff4000 Deferred libuuid.so.1 ELF 7eff4000-7f000000 Deferred libnss_nis.so.2 ELF b7411000-b7415000 Deferred libxau.so.6 ELF b7415000-b741e000 Deferred libnss_compat.so.2 ELF b741f000-b7424000 Deferred libdl.so.2 ELF b7424000-b75ca000 Deferred libc.so.6 ELF b75cb000-b75e6000 Deferred libpthread.so.0 ELF b75e9000-b75f2000 Deferred libsm.so.6 ELF b75fa000-b773c000 Dwarf libwine.so.1 ELF b773e000-b7760000 Deferred ld-linux.so.2 ELF b7760000-b7761000 Deferred [vdso].so Threads: process tid prio (all id:s are in hex) 00000008 (D) Z:\opt\limbo\support\limbo\drive_c\Program Files\limbo\limbo.exe 00000009 0 <== 0000000e services.exe 00000020 0 0000001f 0 00000019 0 00000018 0 00000017 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001d 0 0000001a 0 00000014 0 00000013 0 0000001b plugplay.exe 00000021 0 0000001e 0 0000001c 0 00000022 explorer.exe 00000023 0 System information: Wine build: wine-1.4 Platform: i386 Host system: Linux Host version: 3.2.0-24-generic-pae

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  • Fedora 13 - No module named yum

    - by drozzy
    This is driving me bananas! After a recent update in Fedora 13 64bit, my yum is gone: $> yum update There was a problem importing one of the Python modules required to run yum. The error leading to this problem was: No module named yum Please install a package which provides this module, or verify that the module is installed correctly. I tried looking for an RPM yum package - to install yum. I went to the Fedora site: http://fedoraproject.org/wiki/Tools/yum Call me blind but I cannot find it anywhere on that page! Most of the solutions suggest repairing yum... with yum! But I don't have yum? Yum yum yum? :< Any help? Here are some outputs for rpm commands: $> rpm -ql python | grep "site-packages$" /usr/lib/python2.6/site-packages /usr/lib64/python2.6/site-packages $> rpm -ql yum | grep "site-packages/yum$" /usr/lib/python2.6/site-packages/yum

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  • Using bind (named) as a public proxy server

    - by TrentDavis
    We have a Python DNS server that does a bunch of stuff to figure out values it should return for various DNS records. This works nicely, however as it is Python, the performance under high load won't be great. What I would like to do is have a "proxy" bind server sit in front of it to return results to the public internet. This will cache the results (typically 15 minutes, some records are a few seconds), so the load on the Python server will be greatly reduced as it will only see one look up per domain (only about 100 domains) every 15 minutes. The data in these domains changes a lot, so using a master won't work as it will constantly be changing. I have something setup that looked like it would work great (using a forwarder for the zone), and tested it with dig etc, all going great. However when we went to go live with it, things weren't working, and we figured out that named is not setting the "Authoritative" bit (fair enough, it is a forwarder). So my question is, can we tell bind to set the Authoritative bit for forwarded domains? I have looked at all the doco I can find, and can't find anything about doing things this way. Most of the doco about using it as a proxy if for a LAN to the internet. Ideally I would like to use bind as it is there and installed (CentOS 5 servers). But at a pinch we could look at a different name server to do the work if it just can't be done with bind. Thanks.

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  • "ImportError: No module named flask" - Trouble with nginx + uWSGI + Flask in a virtualenv setup

    - by vjk2005
    I got nginx + uWSGI running on localhost inside a virtualenv with a simple hello world program, but I get this error when I replace the hello world with a simple Flask app: File "./wsgi_configuration_module.py", line 1, in <module> from flask import Flask ImportError: No module named flask unable to load app mountpoint Here's the flask app (wsgi_configuration_module.py): from flask import Flask application = Flask(__name__) @application.route("/") def hello(): return "hello world" if __name__ == "__main__": application.run() uWSGI config (app_conf.xml): <uwsgi> <socket>127.0.0.1:9001</socket> <chdir>/srv/www/labs/application</chdir> <pythonpath>/srv/www</pythonpath> <module>wsgi_configuration_module</module> <callable>application</callable> <no-site>true</no-site> </uwsgi> nginx config: server { listen 80; server_name localhost; access_log /srv/www/labs/logs/access.log; error_log /srv/www/labs/logs/error.log; location / { include uwsgi_params; uwsgi_pass 127.0.0.1:9001; } location /static { root /srv/www/labs/public_html/static/; index index.html index.htm; } } virtualenv stored in ~/virtual_env with Python 2.7 + nginx + uWSGI + Flask installed in a virtualenv called basic. Things I've tried to solve this: set the --home (-H) option to my virtualenv folder ~/virtual_env while running uWSGI. Other info: I have the same setup working outside of a virtualenv. Things go wrong only when I try to replicate the setup inside of a virtualenv. Where have I gone wrong?

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