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  • Rotate to a set degree then stop Unity

    - by N0xus
    I'm trying to make an object rotate up on the Y axis 90 degrees, then stop. I've got the rotating up bit working fine, it's getting it to stop once it hits 90. Some of the things I've tried include the following: float i = rotateSpeed * Time.deltaTime; while ( x != 90 ) { transform.Rotate( i, 0, 0); } int x = 0; x++; if( x == 90 ) { transform.Rotate( 0, 0, 0 ); } For some reason I can't get this simple thing to work. What am I missing / not doing?

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  • Dynamic quicklist: how to reference to .desktop file? (installed in /opt)

    - by Nick Lemaire
    I'm trying to create a dynamic quicklist for an application I'm developing in quickly. This is the line of code I use to try and connect to the .desktop file: self.launcher = Unity.LauncherEntry.get_for_desktop_id("my-app.desktop") For testing purposes, I've found that when using quickly run I should copy the .desktop file to ~/.local/share/applications. When I do this, the quicklist shows up correctly. However, when packaging my app using quickly package --extras, and installing this package, I get a launcher without quicklist. Does this have something to do with my app being installed in /opt? Meaning my desktop file is located somewhere else? Should I use another reference to the desktop file?

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  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

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  • Enabling and Disabling Colliders Unity

    - by Blue
    I'm trying to make the collider appear every 1 second. But I can't get the code write. I tried enabling the collider under a boolean and putting a yield to make it every second or so. But it's not working(gives me an error: Update() can not be a coroutine.). How would I fix this? Would I need a timer system and set the collider to be enabled every 'x' seconds and disabled every 'y' seconds? var waitTime : float = 1; var trigger : boolean = false; function Update () { if(!trigger){ collider.enabled = false; yield WaitForSeconds(waitTime); } if(trigger){ collider.enabled = true; yield WaitForSeconds(waitTime); } } }

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  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Overlapping text on top menu in Unity 12.04

    - by mercury
    So I'm new to Linux but am basically blown away by Ubuntu 12.04 and could definitely see this becoming my main desktop over time One small annoyance for me is a tendency for the global menu on the top bar to partially over-write the text description of the active window in the top panel. e.g. I focus on the "Ubuntu Software Centre" window which writes out that label in the leftmost corner of the top menu bar. If I then move the cursor up to the top menu bar to access the "file menu", this will partially overwrite the window name leaving just "Ubuntu" visible. This is a little slice of ugliness I don't want to see every day! Much easier on the eye for me would be to display the active window name at the centre of the top panel, using some of that free space and then have the global menu stay where it is, just to the right of the app launcher. I've found a solution to disable the global menu but I would prefer to keep it and instead move (or disable) the active window name in the top panel. Any way to do this?

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  • Unity does not start after installing the fglrx drivers on 12.10 [closed]

    - by f.mcleash
    I installed Ubuntu 12.10 and at first when I go to check the system information I used to have (unknown) on the graphic card section, I used the synaptic manager and downloaded the fglrx, after that I restarted my laptop and now I don't have any menus, all of them are gone. Now I am only using the keyboard shortcuts to use Ubuntu. My graphic card is AMD ATI. What can I do to bring the menus back?

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  • Unity.ResolutionFailedException - Resolution of the dependency failed

    - by Anibas
    I have the following code: public static IEngine CreateEngine() { UnityContainer container = Unity.LoadUnityContainer(DefaultStrategiesContainerName); IEnumerable<IStrategy> strategies = container.ResolveAll<IStrategy>(); ITraderProvider provider = container.Resolve<ITraderProvider>(); return new Engine(provider, new List<IStrategy>(strategies)); } and the config: <unity> <typeAliases> <typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="weakRef" type="Microsoft.Practices.Unity.ExternallyControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="Strategy" type="ADTrader.Core.Contracts.IStrategy, ADTrader.Core" /> <typeAlias alias="Trader" type="ADTrader.Core.Contracts.ITraderProvider, ADTrader.Core" /> </typeAliases> <containers> <container name="strategies"> <types> <type type="Strategy" mapTo="ADTrader.Strategies.ThreeTurningStrategy, ADTrader.Strategies" name="1" /> <type type="Trader" mapTo="ADTrader.MbTradingProvider.MBTradingProvider, ADTrader.MbTradingProvider" /> </types> </container> </containers></unity> I am getting the following exception: Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type = "ADTrader.Core.Contracts.ITraderProvider", name = "". Exception message is: The current build operation (build key Build Key[ADTrader.MbTradingProvider.MBTradingProvider, null]) failed: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. (Strategy type BuildPlanStrategy, index 3) --- Microsoft.Practices.ObjectBuilder2.BuildFailedException: The current build operation (build key Build Key[ADTrader.MbTradingProvider.MBTradingProvider, null]) failed: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. (Strategy type BuildPlanStrategy, index 3) --- System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at MBTCOMLib.MbtComMgrClass.EnableSplash(Boolean bEnable) at ADTrader.MbTradingProvider.MBTradingProvider..ctor() at BuildUp_ADTrader.MbTradingProvider.MBTradingProvider(IBuilderContext ) at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) --- End of inner exception stack trace --- at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator locator, ILifetimeContainer lifetime, IPolicyList policies, IStrategyChain strategies, Object buildKey, Object existing) at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name) --- End of inner exception stack trace --- at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name) at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name) at Microsoft.Practices.Unity.UnityContainerBase.ResolveT at ADTrader.Engine.EngineFactory.CreateEngine() Any idea?

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  • Finalized Ubuntu 13.10 Releases are now Available for Download

    - by Akemi Iwaya
    The long wait for the latest stable version of Ubuntu is finally over. Now you can download your favorite UI version of Ubuntu 13.10, try out the Phone Edition, and grab a copy of the official manual using the compiled set of download links we have put together for your convenience. Download Links Ubuntu 13.10 Unity Edition (Desktop) Note: You made need to scroll down the page part way to find the download link. Ubuntu 13.10 GNOME Edition (Desktop) Ubuntu 13.10 Kubuntu Edition (Desktop) Ubuntu 13.10 Xubuntu Edition (Desktop) Ubuntu 13.10 Lubuntu Edition (Desktop) Ubuntu 13.10 Server Edition Note: You made need to scroll down the page part way to find the download link. Phone Edition For those who are adventurous and want to give the Phone Edition a try, you can learn more details about it and download it via the links below. Keep in mind that this particular release is still focused more towards developers, industry partners, and enthusiasts versus general usage at this time. Instructions for Installing Ubuntu on a Phone Note: Also lists the two devices currently supported for installing the system on. Download the Ubuntu 13.10 Phone Edition [Ubuntu Phone Edition Reference via The Next Web] Bonus! You can download the official manual for the new release as well! When you visit the download page, use the three options/choices to get the particular version of the manual you want. Download the ‘Getting Started with Ubuntu 13.10′ Manual [Ubuntu Manual Reference via Softpedia]     

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  • Unity's gone! How do I get it back?

    - by Kelley
    Earlier today my Unity desktop disappeared: I got a black screen with white text, but it disappeared too quickly for me to read. When the desktop reappeared, it was the Ubuntu Classic desktop. I used $ unity --reset but that did not do anything. I tried rebooting so I could choose unity from the list when I logged in, but although there was Ubuntu choice, there was no unity listed (but classic was listed). I was able to install Unity 2D and am using that, but really want to get 3D back. I had been using Ubuntu without problems for several weeks when this happened. My graphics card is onboard a Dell Latitude desktop - a couple years old - and is reported as an Intel G33/G31. I've looked at other requests for help here, and tried suggestions when they seemed to relate to similar problems, but nothing seems to work so far. Any ideas? Thanks! This is part of the output of my latest attempt to run unity --reset Window manager warning: 0x3e01c35 () appears to be one of the offending windows with a timestamp of 1309472834. Working around... Window manager warning: last_user_time (1309473695) is greater than comparison timestamp (1126160). This most likely represents a buggy client sending inaccurate timestamps in messages such as _NET_ACTIVE_WINDOW. Trying to work around... Window manager warning: 0x4c0046c (mdk@Habane) appears to be one of the offending windows with a timestamp of 1309473695. Working around... Window manager warning: Received a NET_CURRENT_DESKTOP message from a broken (outdated) client who sent a 0 timestamp Window manager warning: Buggy client sent a _NET_ACTIVE_WINDOW message with a timestamp of 0 for 0x4c0046c (mdk@Habane) Window manager warning: meta_window_activate called by a pager with a 0 timestamp; the pager needs to be fixed.

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  • How to change circular icon to indicate chosen session in unity-greeter?

    - by Chan-Ho Suh
    In Precise (12.04), when I login to lightdm, using the unity-greeter, there's a white circle by my name. For the standard DEs like Unity or XFCE, the circle has a representative icon (Ubuntu symbol or little mouse resp.). I have a session for Awesome window manager which was added when I installed Awesome, but it just shows a blank white circle. I'd like to know how to add an icon to it, or at least some indicator, as unity-greeter doesn't show you what session is set until you click on the circle. I found another question about changing the session names. The answer for it said to change the names in the desktop files in /usr/share/xsessions. Unfortunately, while there is an icon field in those desktop files, they are all blank (Caveat: I no longer have Unity installed, so maybe the Unity one would not be blank. But the Xubuntu desktop file has it blank even though the icon shows in unity-greeter). Update: Here's the png I use as a badge for Awesome. It's not great, but looks reasonably nice: []

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  • How to turn off the unity launch bar in ubuntu 11.10

    - by user22106
    I would like to use the unity option in ubuntu but without the unity sidebar. I've seen how I can select to use just gnome from the login screen but there are some things I like about the unity interface. E.g. From what I've seen I like the integrated application menu with the ubuntu menu up the top that unity option comes with. So I really just want to turn the launch bar off. Any help would be appreciated. Cheers, Ben

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  • Dependency Injection in ASP.NET MVC NerdDinner App using Unity 2.0

    - by shiju
    In my previous post Dependency Injection in ASP.NET MVC NerdDinner App using Ninject, we did dependency injection in NerdDinner application using Ninject. In this post, I demonstrate how to apply Dependency Injection in ASP.NET MVC NerdDinner App using Microsoft Unity Application Block (Unity) v 2.0.Unity 2.0Unity 2.0 is available on Codeplex at http://unity.codeplex.com . In earlier versions of Unity, the ObjectBuilder generic dependency injection mechanism, was distributed as a separate assembly, is now integrated with Unity core assembly. So you no longer need to reference the ObjectBuilder assembly in your applications. Two additional Built-In Lifetime Managers - HierarchicalifetimeManager and PerResolveLifetimeManager have been added to Unity 2.0.Dependency Injection in NerdDinner using UnityIn my Ninject post on NerdDinner, we have discussed the interfaces and concrete types of NerdDinner application and how to inject dependencies controller constructors. The following steps will configure Unity 2.0 to apply controller injection in NerdDinner application. Step 1 – Add reference for Unity Application BlockOpen the NerdDinner solution and add  reference to Microsoft.Practices.Unity.dll and Microsoft.Practices.Unity.Configuration.dllYou can download Unity from at http://unity.codeplex.com .Step 2 – Controller Factory for Unity The controller factory is responsible for creating controller instances.We extend the built in default controller factory with our own factory for working Unity with ASP.NET MVC. public class UnityControllerFactory : DefaultControllerFactory {     protected override IController GetControllerInstance(RequestContext reqContext, Type controllerType)     {         IController controller;         if (controllerType == null)             throw new HttpException(                     404, String.Format(                         "The controller for path '{0}' could not be found" +         "or it does not implement IController.",                     reqContext.HttpContext.Request.Path));           if (!typeof(IController).IsAssignableFrom(controllerType))             throw new ArgumentException(                     string.Format(                         "Type requested is not a controller: {0}",                         controllerType.Name),                         "controllerType");         try         {             controller = MvcUnityContainer.Container.Resolve(controllerType)                             as IController;         }         catch (Exception ex)         {             throw new InvalidOperationException(String.Format(                                     "Error resolving controller {0}",                                     controllerType.Name), ex);         }         return controller;     }   }   public static class MvcUnityContainer {     public static IUnityContainer Container { get; set; } }  Step 3 – Register Types and Set Controller Factory private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()     .RegisterType<IFormsAuthentication, FormsAuthenticationService>()     .RegisterType<IMembershipService, AccountMembershipService>()     .RegisterInstance<MembershipProvider>(Membership.Provider)     .RegisterType<IDinnerRepository, DinnerRepository>();     //Set container for Controller Factory     MvcUnityContainer.Container = container;     //Set Controller Factory as UnityControllerFactory     ControllerBuilder.Current.SetControllerFactory(                         typeof(UnityControllerFactory));            } Unity 2.0 provides a fluent interface for type configuration. Now you can call all the methods in a single statement.The above Unity configuration specified in the ConfigureUnity method tells that, to inject instance of DinnerRepositiry when there is a request for IDinnerRepositiry and  inject instance of FormsAuthenticationService when there is a request for IFormsAuthentication and inject instance of AccountMembershipService when there is a request for IMembershipService. The AccountMembershipService class has a dependency with ASP.NET Membership provider. So we configure that inject the instance of Membership Provider.After the registering the types, we set UnityControllerFactory as the current controller factory. //Set container for Controller Factory MvcUnityContainer.Container = container; //Set Controller Factory as UnityControllerFactory ControllerBuilder.Current.SetControllerFactory(                     typeof(UnityControllerFactory)); When you register a type  by using the RegisterType method, the default behavior is for the container to use a transient lifetime manager. It creates a new instance of the registered, mapped, or requested type each time you call the Resolve or ResolveAll method or when the dependency mechanism injects instances into other classes. The following are the LifetimeManagers provided by Unity 2.0ContainerControlledLifetimeManager - Implements a singleton behavior for objects. The object is disposed of when you dispose of the container.ExternallyControlledLifetimeManager - Implements a singleton behavior but the container doesn't hold a reference to object which will be disposed of when out of scope.HierarchicalifetimeManager - Implements a singleton behavior for objects. However, child containers don't share instances with parents.PerResolveLifetimeManager - Implements a behavior similar to the transient lifetime manager except that instances are reused across build-ups of the object graph.PerThreadLifetimeManager - Implements a singleton behavior for objects but limited to the current thread.TransientLifetimeManager - Returns a new instance of the requested type for each call. (default behavior)We can also create custome lifetime manager for Unity container. The following code creating a custom lifetime manager to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]             = newValue;     }     public void Dispose()     {         RemoveValue();     } }  Step 4 – Modify Global.asax.cs for configure Unity container In the Application_Start event, we call the ConfigureUnity method for configuring the Unity container and set controller factory as UnityControllerFactory void Application_Start() {     RegisterRoutes(RouteTable.Routes);       ViewEngines.Engines.Clear();     ViewEngines.Engines.Add(new MobileCapableWebFormViewEngine());     ConfigureUnity(); }Download CodeYou can download the modified NerdDinner code from http://nerddinneraddons.codeplex.com

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  • Unity Configuration and Same Assembly

    - by tyndall
    I'm currently getting an error trying to resolve my IDataAccess class. The value of the property 'type' cannot be parsed. The error is: Could not load file or assembly 'TestProject' or one of its dependencies. The system cannot find the file specified. (C:\Source\TestIoC\src\TestIoC\TestProject\bin\Debug\TestProject.vshost.exe.config line 14) This is inside a WPF Application project. What is the correct syntax to refer to the Assembly you are currently in? is there a way to do this? I know in a larger solution I would be pulling Types from seperate assemblies so this might not be an issue. But what is the right way to do this for a small self-contained test project. Note: I'm only interested in doing the XML config at this time, not the C# (in code) config. UPDATE: see all comments My XML config: <configuration> <configSections> <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" /> </configSections> <unity> <typeAliases> <!-- Lifetime manager types --> <typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="external" type="Microsoft.Practices.Unity.ExternallyControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="IDataAccess" type="TestProject.IDataAccess, TestProject" /> <typeAlias alias="DataAccess" type="TestProject.DataAccess, TestProject" /> </typeAliases> <containers> <container name="Services"> <types> <type type="IDataAccess" mapTo="DataAccess" /> </types> </container> </containers> </unity> </configuration>

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  • Is 1GB RAM with integrated graphics sufficient for Unity 3D on 12.04?

    - by Anwar Shah
    I have been using Ubuntu since Hardy Heron (8.04). I used Natty, Oneiric with Unity. But When I recently (more than 1 month now) upgraded My Ubuntu to Precise (12.04), the performance of my laptop is not satisfactory. It is too unresponsive compared to older releases. For example, the Unity in 12.04 is very unresponsive. Sometimes, it requires 2 seconds to show up the dash (which was not the case with Natty, though people always saying that Natty's version of Unity is buggiest). I am assuming that, May be my 1GB RAM now becomes too low to run Unity of Precise. But I also think, Since Unity is improved in Precise, It may not be the case. So, I am not sure. Do you have any ideas? Will upgrading RAM fix it? How much I need if upgrade is required? Laptop model: "Lenovo 3000 Y410" Graphic : "Intel GMA X3100" on Intel 965GM Chipset. RAM/Memory : "1 GB DDR2" (1 slot empty). Swap space : 1.1GB Resolution: 1280x800 widescreen Shared RAM for Graphics: 256 MB as below output suggests $ dmesg | grep AGP [ 0.825548] agpgart-intel 0000:00:00.0: AGP aperture is 256M @ 0xd0000000

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  • Microsoft Unity 2.0 Released

    - by shiju
    Microsoft's dependency injection framework Unity Application Block (Unity) has reached version 2.0. The release available on Codeplex at http://unity.codeplex.com/ Unity 2.0  Change LogRelease Notes - Unity 2 for DesktopRelease Notes - Unity 2 for SilverlightOfficial Download - Unity 2.0Official Download - Unity 2.0 for SilverlightAdditional Materials DownloadMigration GuideVideos UnityContainer Fluent InterfaceUnity 2.0 provides a fluent interface for type configuration. Now you can call all the methods in a single statement, as shown in the following code.  IUnityContainer container = new UnityContainer() .RegisterType<IFormsAuthentication, FormsAuthenticationService>() .RegisterType<IMembershipService, AccountMembershipService>() .RegisterInstance<MembershipProvider>(Membership.Provider) .RegisterType<IDinnerRepository, DinnerRepository>();    

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  • no launcher, no dash, no unity, how to get back to my desktop?

    - by Numan Syed
    FYI, I have tried these, but none worked as of yet! Please help! I must not want to reinstall Ubuntu precise: AskUbuntu:Unity Launcher missing AskUbuntu: Unity doesn't load Youtube:Restore missing launcher AskUbuntu:Unity 3D no longer works! Is there any other way to find a solution, any help is highly appreciated! Please do ask for any further info u may need to point me to a better direction. Edit: I have still the opportunity to use ctrl+Alt+T for the terminal. And from there I used firefox & to get the browser on. Edit 2: Tried to find more; found more explained situation http://askubuntu.com/q/260578/176470. Edit 3:@Adithya: tried that no luck! Here is what my terminal gave me so far... [1447:22] (~) bash $ unity --reset WARNING: Unity currently default profile, so switching to metacity while resetting the values unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1600004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x30000b8 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x2c00fc1 Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunitymtgrabhandles.so' : /usr/lib/compiz/libunitymtgrabhandles.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unitymtgrabhandles' Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunityshell.so' : /usr/lib/compiz/libunityshell.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unityshell' compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a0! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a3! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a6! compiz (core) - Warn: this should never happen. you should probably file a bug about this. Initializing addhelper options...done Initializing animationaddon options...done Initializing annotate options...done Initializing bench options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing crashhandler options...done Initializing cube options...done Initializing cubeaddon options...done Initializing extrawm options...done Initializing fadedesktop options...done Initializing firepaint options...done Initializing group options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing loginout options...done Initializing mag options...done Initializing maximumize options...done Initializing mblur options...done Initializing neg options...done Initializing notification options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing reflex options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing scalefilter options...done Initializing screenshot options...done Initializing shelf options...done Initializing shift options...done Initializing showdesktop options...done Initializing showmouse options...done Initializing splash options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing td options...done Initializing thumbnail options...done Initializing trailfocus options...done Initializing unitymtgrabhandles options...done Initializing unityshell options...done Initializing wallpaper options...done Initializing water options...done Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done Setting Update "main_menu_key" Setting Update "run_key" Anything suspicious herein?

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  • How do I get Unity working again after installing the wrong video driver?

    - by Jesse
    First off I did something stupid. I downloaded a Nvidia driver even though I have an integrated chipset. After installation my unity was still working. However, when I restarted my computer I got an error message saying that I can't run unity. I uninstalled the Nvidia driver. I restarted my computer. Unity still does not work. In the terminal I type "unity" and everything looks okay until I get three error messages that say this: Xlib: extension "GLX" missing on display ":0.0". followed by: Compiz (opengl) - Fatal: glXCreateContext failed Compiz (bailer) - Info: Ensuring a shell for your session jesse@jesse-PC:~$ Cannot register the panel shell: there is already one running.

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  • How to remove individual Unity Webapps' items from message indicator?

    - by Danial Behzadi
    In first days of trying Ubuntu 12.10 I installed a bunch of unity webapps like Launchpad, Twitter, Facebook, LinkdIn, etc. Recently I found some of them useless and removed the related "unity-webapps-*" packages. They no longer appear in the Launcher and Every time I visit the main website in firefox, they offer to install the unity webapp for that specific website as well. But the problem is the items for them (LinkedIn, Twitter and Facebook) are placed in the message indicator yet after Thunderbird and Of course they don't indicate anything. How can I completely remove the webapps items from unity?

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  • Why do I get Unity instead of Classic when using NX?

    - by Mathew
    Recently I installed FreeNX on my PC and when I login with my 'dev' account I get the Unity interface rather than Classic Gnome. This is odd as my last login before FreeNX was with the Classic interface. I would like to have Classic over FreeNX by default. I do login with a 'watch iplayer' account where the Unity interface works a treat. For this reason I would prefer not to uninstall Unity. Any ideas?

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  • Can I use DllImport/PInvoke in libraries loaded as Assets in Unity Free?

    - by sebf
    I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as Assets, but only the Pro version supports using native libraries. (DllImport within scripts). This thread however suggests that it is possible to import DLLs in the free version. I would like to utilise native libraries (as a hobbyist I cannot afford Pro), but want to do it the supported way so I don't have to worry about Unity 'fixing' this hole if that is what it is. Is there any supported way to use native libraries with Unity free? (i.e. does that thread suggest a workaround or is it a 'bug'? Is it supported to use DllImport/PInvoke in libraries loaded as assets? (could I create a wrapper myself?)

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  • Indicator menu require long press to open

    - by thor
    I am using 11.10 on my laptop and have a following issue: If I single click on items in notification area (or indicators), like messaging menu, sound menu, calendar, a menu appears and disappears as soon as mouse button is released. I need to do a long press then move pointer to menu area to be able to select items in it. Any clues to fix it? P.S. This is a fresh install but my home folder (thus settings) were restored from previous Ubuntu installation.

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  • Why do I get Unity instead of Classic when using NX?

    - by Mathew
    Recently I installed FreeNX on my PC and when I login with my 'dev' account I get the Unity interface rather than Classic Gnome. This is odd as my last login before FreeNX was with the Classic interface. I would like to have Classic over FreeNX by default. I do login with a 'watch iplayer' account where the Unity interface works a treat. For this reason I would prefer not to uninstall Unity. Any ideas?

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  • How do I customize the Unity launcher for different workspaces?

    - by Srijan
    How do I customize the Unity launcher for different workspaces for Ubuntu 12.04? I am using x86-64 bit architecture running solely Ubuntu 12.04. I have searched in the community for possible aspects of this question as per the link Different Launchers for Different Workspaces? but the links provided in this doesn't address my issue as the links are outdated and it does not exactly say how to customize the launcher. Besides the environment is now buzzing with unity 5.4 and also Ubuntu 12.10. So can someone please help me to customize the unity launcher for Ubuntu 12.04 for different workspaces? Thanks a zillion in advance. Is there any features enabling customization of launcher in different workspaces in unity 5.4?

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  • Is it possible to to have all pre-unity effects in latest ubuntu?

    - by iamserious
    I've been an Ubuntu dilettante for a long, long time. It is not my primary OS but I've always had it on all my laptops and desktop machines for over 8 years now. What I really, really like(d) about ubuntu (or linux, for that matter) was the effects - desktop cube, wobbly windows and other such "cool" effects. Needless to say, I was heartbroken with Unity. I gave it the benefit of doubt and tried to like it, tried to love it. Stuck with it for over a year. But I recently came to the conclusion that unity is really not for me. I want my old ubuntu back, with all it's eye candy effects. I tried messing around with ccsm but it only seemed to make the matters worse. Now, I could just install the old version of ubuntu - but getting my bamboo pen and Nvidia to work with it is a son of a.. anyway, the point is, old version of ubuntu is outdated to work with my newer machines. I'd rather have a new version of ubuntu but without unity- I don't know what the eye candy stuff is called - and so my question is this - Is it possible to rid ubuntu of unity and get all the eye candy stuff and if it is not possible, can you please advice me what other linux supports all the effects, please? I've searched high and low for unity alternatives but didn't find any satisfactory solutions; so I think my question is mainly about what other linux flavour is better suited for the task - sorry if it is out of topic.

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