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  • Search and Highlight search text in items in the Listview in WPF

    - by kiran-k
    Hi, I am using MVVM to show the database records in a gridview (ListView view). i have a textbox where we can enter the text to be searched in the results listed in the gridview. i tried many ways to highlight the search text (Not the entire row only the text matches in the record) in the records displayed in the list view but unable to highlight. i am able to find the starting and ending indexes. i tried to created rectangles using those indexes on the text block but unable to highlight. Can anyone have solution for this. Thanks in advance.

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  • Alpha issue with SharpDX SpriteBatch in WPF

    - by Kingdom
    .Hi devs, I'm coding a game using SharpDX in a WPF context. void Load() { sb = new SpriteBatch(GraphicsDevice); t2d = Content.Load<Texture2D>("Sprite.png"); } void Draw() { sb.Begin(); sb.Draw(t2d, new Rectangle(0, 0, 64, 64), Color.White); sb.End(); } I made Sprite.png, an object with pink color (alpha = 0%) for the background. The output show me my object but with the pink square at more or less 50% rate! So if I try to draw more sprites, it's like a little poney dream. Note If I apply Color.Black on the Draw method, the sprite is like expected :|

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  • IntelliTrace Causing Slow WPF Debugging in Visual Studio 2010

    - by WeigeltRo
    Just a quick note to myself (and others that may stumble across this blog entry via a web search): If a WPF application is running slow inside the debugger of Visual Studio 2010, but perfectly fine without a debugger (e.g. by hitting Ctrl-F5), then the reason may be Intellitrace. In my case switching off Intellitrace (only available in the Ultimate Edition of Visual Studio 2010) helped gitting rid of the sluggish behavior of a DataGrid. In the “Tools” menu select “Options”, on the Options dialog click “Intellitrace” and then uncheck “Enable Intellitrace”. Note that I do not have access to Visual Studio 2012 at the time of this writing, thus I cannot make a statement about its debugging behavior.

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  • Databinding to an Entity Framework in WPF

    - by King Chan
    Is it good to use databinding to Entity Framework's Entity in WPF? I created a singleton entity framework context: To have only one connection and it won't open and close all the time. So I can pass the Entity around to any class, and can modify the Entity and make changes to the database. All ViewModels getting the entity out from the same Context and databinding to the View saves me time from mapping new object, but now I imagine there is problem in not using the newest Context: A ViewModel databinding to a Entity, then someone else updated the data. The ViewModel will still display the old data, because the Context is never being dispose to refresh. I always create new Context and then dispose of it. If I want to pass the Entity around, then there will be conflicts between Context and Entity. What is the suggested way of doing this ?

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  • A WPF Image/Text Button

    - by psheriff
    Some of our customers are asking us to give them a Windows 8 look and feel for their applications. This includes things like buttons, tiles, application bars, and other features. In this blog post I will describe how to create a button that looks similar to those you will find in a Windows 8 application bar. In Figure 1 you can see two different kinds of buttons. In the top row is a WPF button where the content of the button includes a Border, an Image and a TextBlock. In the bottom row are four...(read more)

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  • Should I start learning WPF?

    - by questron
    Hi, I've been studying C# for about 2 months so far, I have a few years experience programming however in VBA and VB6, but nothing too in depth (I've written simple tools, but nothing too advanced). I am very interested in WPF and I was wondering whether it would be too early for me to start learning how to use it? For reference, I am about 400 pages into 'Head First C#' and I've written a program that can quickly tag image files for moving into a predefined folder or to delete (Allows the user to pull images off of a camera memory card and sort VERY quickly). That's the most advanced app I've written.

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • WPF DataGrid and Avalon TimePicker binding problem

    - by Jorge Vargas
    I'm using a the WPF DataGrid from the wpf toolkit and a TimePicker from AvalonControlsLibrary to insert a collection of TimeSpans. My problem is that bindings are not working inside the DataGrid, and I have no clue of why this isn't working. Here is my setup: I have the following XAML: <Window x:Class="Views.TestMainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:wpf="http://schemas.microsoft.com/wpf/2008/toolkit" xmlns:a="http://schemas.AvalonControls/AvalonControlsLibrary/Controls" SizeToContent="WidthAndHeight" MinHeight="250" MinWidth="300"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <GroupBox Grid.Row="0"> <GroupBox.Header> Testing it: </GroupBox.Header> <wpf:DataGrid ItemsSource="{Binding Path=TestSpans}" AutoGenerateColumns="False"> <wpf:DataGrid.Columns> <wpf:DataGridTemplateColumn Header="Start"> <wpf:DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <a:TimePicker SelectedTime="{Binding Path=., Mode=TwoWay}" /> </DataTemplate> </wpf:DataGridTemplateColumn.CellEditingTemplate> <wpf:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding}" /> </DataTemplate> </wpf:DataGridTemplateColumn.CellTemplate> </wpf:DataGridTemplateColumn> </wpf:DataGrid.Columns> </wpf:DataGrid> </GroupBox> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right" Grid.Row="1"> <a:TimePicker SelectedTime="{Binding Path=SelectedTime, Mode=TwoWay}" /> </StackPanel> </Grid> And this is my ViewModel: Imports System.Collections.ObjectModel Namespace ViewModels Public Class TestMainWindowViewModel Private _selectedTime As TimeSpan = DateTime.Now.TimeOfDay Public Property SelectedTime() As TimeSpan Get Return _selectedTime End Get Set(ByVal value As TimeSpan) _selectedTime = value End Set End Property Private _testSpans As ObservableCollection(Of TimeSpan) = New ObservableCollection(Of TimeSpan) Public Property TestSpans() As ObservableCollection(Of TimeSpan) Get Return _testSpans End Get Set(ByVal value As ObservableCollection(Of TimeSpan)) _testSpans = value End Set End Property Public Sub New() _testSpans.Add(DateTime.Now.TimeOfDay) _testSpans.Add(DateTime.Now.TimeOfDay) _testSpans.Add(DateTime.Now.TimeOfDay) End Sub End Class End Namespace I'm starting this window in application.xaml.vb like this: Class Application ' Application-level events, such as Startup, Exit, and DispatcherUnhandledException ' can be handled in this file. Protected Overrides Sub OnStartup(ByVal e As System.Windows.StartupEventArgs) MyBase.OnStartup(e) Dim window As Views.TestMainWindow = New Views.TestMainWindow window.DataContext = New TestMainWindowViewModel() window.Show() End Sub End Class

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  • Screenshot from WPF application as SVG / vector graphic?

    - by stefan.at.wpf
    Hello, is it possible to create a screenshot of a WPF application as SVG / is there some WPF built-in function to get the XAML code for the current drawn window that then can be converted to SVG? I need some screenshots for documenting a WPF application and I'd like them to be zoomable like a WPF program is using e.g. Snoop or Vista Magnifyer. Thanks for any hint!

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  • IPHONE - Flip animation when controller pushed

    - by chacha
    Hi, I had a look around and didn't find what I was exactly looking for ... Is there a way to get a flip animation when pushing a view controller ? I read that you can change the animation by using a modal view controller but AFAIK the animation for a modal view is from bottom to top and that's not what i am looking for ;) Is there a way to get a flip animation somehow ? Cheers, Chacha

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  • UIImageView animation has long delay on device

    - by jiunhong
    I create a 5-frame animation on UImageView and each image is created by [UIImage imageWithContentOfFile:xxx], however, the animation on simulator is working well but not on device, it usually has ~1 sec delay though the animation duration is 1sec. Is anyway to preload the images involved in the animation? thanks.

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  • Link doesn't let animation to end JQUERY

    - by christian deliens
    I create a div that when is clicked it executes an jquery script, but the problem I have is that in the animation there is a link, when you click on the link the links is execute as well as the animation but it does not let the animation to end. Is there a way to let know Jquery that when the links its executed wait for the animation to end and then go to the link?

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  • iphone animation - catch notification

    - by satyam
    I'm using following lines of code to animate: CATransition *animation = [self getAnimation:dirString]; [[self view] exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [[[self view] layer] addAnimation:animation forKey:kAnimationKey]; After end of animation, I want to play sound. How can I get notification when animation is completed?

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  • How do I render an animation where some frames appear twice?

    - by hustlerinc
    I am animating a sprite. The sprite has 7 different frames, but the animation is 10 frames long. This is because 3 of the original frames appear twice in the animation: 3 -> 4 -> 5 -> 6 -> 4 -> 3 -> 2 -> 1 -> 0 -> 2 Frames 2, 3 and 4 appear twice. This avoids having to store duplicate frames in the spritesheet. How can I render the animation in this sequence with repeated frames?

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  • Set focus on textbox in WPF from view model (C#) & wPF

    - by priyanka.sarkar
    I have a TextBox and a Button in my view. Now I am checking a condition upon button click and if the condition turns out to be false, displaying the message to the user, and then I have to set the cursor to the text box control. if (companyref == null) { Lipper.Nelson.AdminClient.Main.Views.ContactPanels.CompanyAssociation cs = new Lipper.Nelson.AdminClient.Main.Views.ContactPanels.CompanyAssociation(); MessageBox.Show("Company does not exist.", "Error", MessageBoxButton.OK, MessageBoxImage.Exclamation); cs.txtCompanyID.Focusable = true; System.Windows.Input.Keyboard.Focus(cs.txtCompanyID); } The above code is in the view model. The CompanyAssociation is the view name. But the cursor is not getting set in the TextBox. The xaml is as under <igEditors:XamTextEditor KeyDown="xamTextEditorAllowOnlyNumeric_KeyDown" Name="txtCompanyID" ValueChanged="txtCompanyID_ValueChanged" Text="{Binding Company.CompanyId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ActualWidth, ElementName=border}" Grid.Column="1" Grid.Row="0" VerticalAlignment="Top" Margin="0,5,0,0" HorizontalAlignment="Stretch" IsEnabled="{Binding Path=IsEditable}" /> <Button Template="{StaticResource buttonTemp1}" Command="{Binding ContactCommand}" CommandParameter="searchCompany" Content="Search" Width="80" Grid.Column="2" Grid.Row="0" VerticalAlignment="Top" Margin="0" HorizontalAlignment="Left" IsEnabled="{Binding Path=IsEditable}" /> Please help

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  • WPF: Sort of inconsistence in the visual appearence of WPF controls derived by Selector class

    - by msfanboy
    Hello, focused items == selected items but selected items != focused items. Have you ever wondered about that? Do you specially style the backcolor of a focused/selected item ? I ask this question because a user has an enabled button because some customer items are selected. The user is wondering now "why the heck can I delete this customers (button is enabled...) when I have just clicked on the orders control selecting some orders ready to delete (button is enabled too). The thing is the selected customer items are nearly looking grayed out in the default style... Well its sort of inconsistence to the user NOT to the programmer because WE know the behavior. Do you cope with stuff like that?

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  • Making a C# w/ WPF multiple frame text / pseudo-calendar GUI application [closed]

    - by Gregor Samsa
    I am editing a recently asked question and making it specific, taking the advice of some people here. I would like to program of the following simple form: The user can produce X number of resizable frames (analogous to HTML frames). Each frame serves as a simple text editor, which you can type into and save the whole configuration including resized windows and text. The user should be able alternately "freeze" and present the information, and "unfreeze" and edit frames. I want to use C## with WPF, in Microsoft's Visual C#. I do not yet know this language. I am sure I can pick up the syntax, but I would like to ask about some general advice for how to structure such a program. I have never made a GUI program, let alone one that interfaces with a notepad or some basic text editor. Can someone either direct me to a good resource that will teach me how to do the above? Or outline the basic ingredients that such a program will require, keeping in mind that though I know some C and Python, I have no experience with GUIs or advanced programming generally? In particular I don't know how to incorporate this "text editor" aspect of the program, as well as the resizable frames I would greatly appreciate any help.

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  • an enter key are handled twice in WPF/Winform mixed project

    - by user527403
    I have a winform dashboard which hosts some WPF dialogs. When I select a row in the winform ListView and hit Enter key, OnItemActivate is called which launches a WPF dialog. However, the WPF dialog appears and then disappears immediately because the default button “cancel” is hit. It seems that the Enter key is triggered twice, one for launching the WPF dialog, the other for hitting cancel button. We don’t want the WPF dialog to be canceled by the Enter key hitting. According to the stack trace, it looks like that WPF and Winform handle the enter key separately. The WPF does not know that the enter key has been handled by the Winform ListView. Is this by design in Winform and WPF interop? To make the enter key not close the WPF dialog, we have to change the focus from the cancel button to another control (e.g. a textblock). Is there a better way to fix/around this issue?

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  • WPF TextBlock refresh in real time

    - by TheOnlyBrien
    I'm new to C#, in fact, this is one of the first projects I've tried to start on my own. I am curious why the TextBlock will not refresh with the following code? The WPF window does not even show up when I add the "while" loop to the code. I just want this to have a real time display of the days since I was born. Please help me out or give me constructive direction. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace daysAliveWPF { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DateTime myBirthday = new DateTime(1984, 01, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); MyTextBlock.Text = daysAlive.TotalDays.ToString(); } } } } Similar code has worked in a Console Window application, so I don't understand what's going on here. Console Application code snip that did work is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisplayRealTime { class Program { static void Main(string[] args) { DateTime myBirthday = new DateTime(1984, 06, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); Console.Write("\rTotal Days Alive: {0}", daysAlive.TotalDays.ToString(".#####")); } } } } Thank you!

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  • What is a good alternative to the WPF WebBrowser Control?

    - by VoidDweller
    I have an MDI WPF app that I need to add web content to. At first, great it looks like I have 2 options built into the framework the Frame control and the WebBrowser control. Given that this is an MDI app it doesn't take long to discover that neither of these will work. The WPF WebBrowser control wraps up the IE WebBrowser ActiveX Control which uses the Win32 graphics pipeline. The "Airspace" issue pretty much sums this up as "Sorry, the layouts will not play nice together". Yes, I have thought about taking snapshots of the web content rendering these and mapping the mouse and keyboard events back to the browser control, but I can't afford the performance penalty and I really don't have time to write and thoroughly test it. I have looked for third party controls, but so far I have only found Chris Cavanagh's WPF Chromium Web Browser control. Which wraps up Awesomium 1.5. Together these are very cool, they play nice with the WPF layouts. But they do not meet my performance requirements. They are VERY HEAVY on memory consumption and not to friendly with CPU usage either. Not to mention still quite buggy. I'll elaborate if you are interested. So, do any of you know of a stable performant WPF web browser control? Thanks.

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  • How do I pass arguments to pages in a WPF application?

    - by Rod
    I'm working on upgrading a really old VB6 app to a WPF application. This will be a page-based app, but not a XBAP. The old VB6 app had a start form where a user would enter search criteria. Then they would get results in a grid, select a row in the grid and then click on one of 3 buttons. I am thinking that what I'll do is use hyperlink controls on the WPF app. No matter what button the user clicked on the old VB6 app, it would go to a second form. What it did on the second form was dependent upon which button the user clicked on the first form. So, I want the first page in my WPF app to do the same thing, but depending upon which hyperlink they click on will dictate what happens on the second page. They will either (a) go to the second page to edit the details as well as a lot more information, related to what they selected on the first page, or (b) enter a new record and all associated data (a new client, in this case), or (c) create a new case for the same client, selected on the first page. For me the hard thing is I don't know how to pass that information along to the second page. Is there something in WPF like in HTML where there's a query string? Or how do you get information from the first page to the second page, in WPF? I'm working in VS 2008.

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  • Animation cycles in 3ds max 2010

    - by user22902
    Hello, I'm new to animation. I have Max 2010. Basically I have a ball and it has keyframes where it bounces and moves 15 units forward I want a way to be able to add this animation as many times as I want so it bounces and always moves 15 more units. When I shift drag my keyframes, the ball moves 15 units, then quickly goes back and moves the same 15 units. I want it to be like a bip file where it can be added relative to the current position. (Essentially creating a generic ball bounce). Thanks

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  • Issue with UITextView in an animation block

    - by collin
    I'm having an issue with a UITextView inside another UIView whose frame is manipulated in an animation block when the keyboard displays. During the animation block the UIView scales beautifully and as expected, but the UITextView jumps out of it's superview(the UIView being animated) at the start of the animation. By the end of the animation, the UITextView ends up in the right place... what gives? Can anybody explain why the UITextView is jumping out of it's container view at the start of the animation? Thanks in advance.

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  • Cancel a UIView animation?

    - by Phil Nash
    Is it possible to cancel a UIView animation while it is in progress? Or would I have to drop to the CA level? i.e. I've done something like this (maybe setting an end animation action too): [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:duration]; [UIView setAnimationCurve: UIViewAnimationCurveLinear]; // other animation properties // set view properties [UIView commitAnimations]; But before the animation completes and I get the animation ended event, I want to cancel it (cut it short). Is this possible? Googling around finds a few people asking the same question with no answers - and one or two people speculating that it can't be done.

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