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  • Uiscrollview displayed with focus at its center iphone sdk

    - by neha
    Hi all, I'm having a scrollview and a view over it both of which I'm creating through interface builder. But whenever I run the program the scrollview displays the part of the view which is almost at its center. It is scrollable, so when I pull it down, I can see the text in the view above but when I leave it's again positioned the earlier way i.e. somewhat down the actual (0,0) position. Can anybody hint me at the property which should be set in order to fix this?

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  • UITabBarController unresponsive for touches

    - by JustSid
    So, I have this view hierarchy in my app: UIWindow UIViewController UITabBarController -> 4 UINavigationController I know that a UITabBarController is designed to be the topmost view in an app, however this isn't possible in my case. However, the problem that I have is that ~20 of the lower pixels aren't responsive for touches so that the UITabBarController doesn't trigger the tab changes correctly. This happens on an actual device (iPad and iPhone 3G). My question is, are there any obvious reasons why this could happen? I add the UITabBarController like this as subview to my UIViewController view: - (void)viewDidLoad { [super viewDidLoad]; [self.view addSubview:controller.view]; // Controller is the UITabBarController } I didn't set the UITabBarController's delegate.

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  • prevent UIWebView inputs from displaying UIKeyboard without disabling user interaction

    - by Slee
    I have a UIWebView that loads and external product configuration web service UI that is basically a bunch of dependent Drop Down lists. The problem is the Drop Downs are basically enhanced text input's so when the user taps them to display the options the UIKeyboard keeps popping up and own after they make their selection. it is less than a fluid process. Is there anyway to suppress the html inputs from triggering the UIKeyboard?

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  • iPhone sdk Cocoa Touch - Pass touches down from parent UIView to child UIScrollview

    - by Joe
    I have a UIView inside my xib in IB and inside that is a UIScrollview that is a small 80x80 square and dynamically loaded with 8 or so 80 x 80 thumbnail images. The UIScrollview is not clipping the images so that they extend out either side so you can swipe left and right to scroll a chosen image into the the centre, paging is on so they snap ti each image. I have researched and found this is the best and possibly only way to do this. The UIScrollview sits in a 'container' UIView for one reason, it is there to receive the touches/swipes and pass them down to it's child the UIScrollview as otherwise all touches would have to start in the small 80x80 UIScrollview area and I wan them to be anywhere along the row of images. I have seen some sample code somewhere for doing this but just can not implement it. Treat me as a noob, starting from beginning to end, how should the UIView and UIScrollview be set up in IB to allow any touches to be passed, and what code should I put into where? The UIView is set up as scroll_container and the child UIScrollview is char_scroll At the moment I have got it all working except for the touches being passed from the parent to the child, and at the moment the touches have to always start inside the UIScrollview (tiny 80x80 box in centre) when I want to be able to swipe left or right in the long 480X80 horizontal parent UIView and have this still scroll the child UIScrollview. Hope you can help and understand what I mean!

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  • iPhone App development for non-programmers

    - by user645479
    I have a English major during college and would like to start my career in mobile application development. I know this won't be easy for someone like me who doesn't have a technical background but I have made up my mind and I am committed to learning to code. What would you recommend to someone who wants to to start learning mobile application development from scratch? What books or college courses/certificates are required?

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  • Android SDK - Animation prevents further events on View like OnClick()

    - by Ron
    I have an ImageView which is animated via startAnimation() to slide it into the screen. It is visible and enabled in the XML. When I add a Handler for a delay or an onClick event, nothing happens. When I remove the startAnimation() everything works fine. Except the animation of course. Heres my code: balloon.setOnClickListener(new OnClickListener() { @Override public void onClick(View view) { view.setVisibility(View.GONE); } }); Animation dropDown = AnimationUtils.loadAnimation(context, R.anim.balloon_slide_down); dropDown.setStartOffset(1500); balloon.startAnimation(dropDown); Any ideas why that is? I'm quite frustrated by now... Thanks, Ron

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  • UIImagePickerController shows last picture taken instead of camera input

    - by jules
    I'm having a strange behaviour within my app. For taking pictures i'm using the following pretty standard code for displaying the UIImagePickerController: UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.allowsEditing = NO; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentViewController:picker animated:YES completion:nil]; It works perfectly fine the first time I tap the button which calls this action. The strange behaviour starts when I tap that button again. The UIImagePickerController starts again BUT it doesnt show the input from the camera anymore. It shows the last picture I've taken. More Details of this state: Tapping on the image shows the yellow square of the auto focus. (which it actually uses to focus the camera correctly) When I tap on the ImageCapture button - the correct image is taken and presented on the screen. If I take a picture and press 'Retake' the regular camera image is presented as input. More weirdness: It has nothing to do with the iPad I'm using. Creating a new example app which only has button which calls the code from above everything works perfectly fine. I assume it has something to do with the configuration of the app. Therefore I checked everything but could not find any differences which may cause this issue. Thanks in advance for any advice! Update: I do implement the UIImagePickerControllerDelegate in order to dismiss the UIImagePickerController.

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  • Memory Leaks - Objective-C

    - by reising1
    Can anyone help point out memory leaks? I'm getting a bunch within this method and I'm not sure exactly how to fix it. - (NSMutableArray *)getTop5AndOtherKeysAndValuesFromDictionary:(NSMutableDictionary *)dict { NSLog(@"get top 5"); int sumOfAllValues = 0; NSMutableArray *arr = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict){ NSString *value = [[dict objectForKey:key] retain]; [arr addObject:value]; sumOfAllValues += [value intValue]; } //sort values NSArray *sorted = [[arr sortedArrayUsingFunction:sort context:NULL] retain]; [arr release]; //top 5 values int sumOfTop5 = 0; NSMutableArray *top5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < 5; i++) { int proposedIndex = [sorted count] - 1 - i; if(proposedIndex >= 0) { [top5 addObject:[sorted objectAtIndex:([sorted count] - i - 1)]]; sumOfTop5 += [[sorted objectAtIndex:([sorted count] - i - 1)] intValue]; } } [sorted release]; //copy of all keys NSMutableArray *copyOfKeys = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict) { [copyOfKeys addObject:key]; } //copy of top 5 values NSMutableArray *copyOfTop5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { [copyOfTop5 addObject:[top5 objectAtIndex:i]]; } //get keys with top 5 values NSMutableArray *outputKeys = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { NSString *targetValue = [top5 objectAtIndex:i]; for(int j = 0; j < [copyOfKeys count]; j++) { NSString *key = [copyOfKeys objectAtIndex:j]; NSString *val = [dict objectForKey:key]; if([val isEqualToString:targetValue]) { [outputKeys addObject:key]; [copyOfKeys removeObjectAtIndex:j]; break; } } } [outputKeys addObject:@"Other"]; [top5 addObject:[[NSString stringWithFormat:@"%d",(sumOfAllValues - sumOfTop5)] retain]]; NSMutableArray *output = [[NSMutableArray alloc] init]; [output addObject:outputKeys]; [output addObject:top5]; NSMutableArray *percents = [[NSMutableArray alloc] init]; int sum = sumOfAllValues; float leftOverSum = sum * 1.0f; int count = [top5 count]; float val1, val2, val3, val4, val5; if(count >= 1) val1 = ([[top5 objectAtIndex:0] intValue] * 1.0f)/sum; else val1 = 0.0f; if(count >=2) val2 = ([[top5 objectAtIndex:1] intValue] * 1.0f)/sum; else val2 = 0.0f; if(count >= 3) val3 = ([[top5 objectAtIndex:2] intValue] * 1.0f)/sum; else val3 = 0.0f; if(count >= 4) val4 = ([[top5 objectAtIndex:3] intValue] * 1.0f)/sum; else val4 = 0.0f; if(count >=5) val5 = ([[top5 objectAtIndex:4] intValue] * 1.0f)/sum; else val5 = 0.0f; if(val1 >= .00001f) { NSMutableArray *a1 = [[NSMutableArray alloc] init]; [a1 addObject:[outputKeys objectAtIndex:0]]; [a1 addObject:[top5 objectAtIndex:0]]; [a1 addObject:[NSString stringWithFormat:@"%.01f",(val1*100)]]; [percents addObject:a1]; leftOverSum -= ([[top5 objectAtIndex:0] intValue] * 1.0f); } if(val2 >= .00001f) { NSMutableArray *a2 = [[NSMutableArray alloc] init]; [a2 addObject:[outputKeys objectAtIndex:1]]; [a2 addObject:[top5 objectAtIndex:1]]; [a2 addObject:[NSString stringWithFormat:@"%.01f",(val2*100)]]; [percents addObject:a2]; leftOverSum -= ([[top5 objectAtIndex:1] intValue] * 1.0f); } if(val3 >= .00001f) { NSMutableArray *a3 = [[NSMutableArray alloc] init]; [a3 addObject:[outputKeys objectAtIndex:2]]; [a3 addObject:[top5 objectAtIndex:2]]; [a3 addObject:[NSString stringWithFormat:@"%.01f",(val3*100)]]; [percents addObject:a3]; leftOverSum -= ([[top5 objectAtIndex:2] intValue] * 1.0f); } if(val4 >= .00001f) { NSMutableArray *a4 = [[NSMutableArray alloc] init]; [a4 addObject:[outputKeys objectAtIndex:3]]; [a4 addObject:[top5 objectAtIndex:3]]; [a4 addObject:[NSString stringWithFormat:@"%.01f",(val4*100)]]; [percents addObject:a4]; leftOverSum -= ([[top5 objectAtIndex:3] intValue] * 1.0f); } if(val5 >= .00001f) { NSMutableArray *a5 = [[NSMutableArray alloc] init]; [a5 addObject:[outputKeys objectAtIndex:4]]; [a5 addObject:[top5 objectAtIndex:4]]; [a5 addObject:[NSString stringWithFormat:@"%.01f",(val5*100)]]; [percents addObject:a5]; leftOverSum -= ([[top5 objectAtIndex:4] intValue] * 1.0f); } float valOther = (leftOverSum/sum); if(valOther >= .00001f) { NSMutableArray *a6 = [[NSMutableArray alloc] init]; [a6 addObject:[outputKeys objectAtIndex:5]]; [a6 addObject:[top5 objectAtIndex:5]]; [a6 addObject:[NSString stringWithFormat:@"%.01f",(valOther*100)]]; [percents addObject:a6]; } [output addObject:percents]; NSLog(@"mu - a"); //[arr release]; NSLog(@"mu - b"); //[copyOfKeys release]; NSLog(@"mu - c"); //[copyOfTop5 release]; NSLog(@"mu - c"); //[outputKeys release]; //[top5 release]; //[percents release]; return output; }

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  • UIAlertController handle dismiss upon click outside (IPad)

    - by Tomer Peled
    Previous to iOS8 we used the UIActionSheet for showing alert and now we need to use the UIAlertController. When we used the UIActionSheet we could easily handle situations where the user clicked outside the pop up (which means he want to cancel the operation) by comparing the clickedButtonAtIndex to the cancelButtonIndex - if the user indeed pressed outside the popup we got the cancel button index in this function. How can we handle these situations with the new UIAlertController? I tried to use the "completion" block but it doesn't have any context. Is there an easy way to handle this? (other than "saving" the actions states in some general variable).

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  • Send custom headers with UIWebView loadRequest

    - by Thomas Clayson
    I want to be able to send some extra headers with my UIWebView loadRequest method. I have tried: NSMutableURLRequest *req = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:@"http://www.reliply.org/tools/requestheaders.php"]]; [req addValue:@"hello" forHTTPHeaderField:@"aHeader"]; [self.theWebView loadRequest:req]; I have also tried subclassing the UIWebView and intercepting the - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType method. In that method I had a block of code which looked like this: NSMutableURLRequest *newRequest = [request mutableCopy]; for(NSString *key in [customHeaders allKeys]) { [newRequest setValue:[customHeaders valueForKey:key] forHTTPHeaderField:key]; } [self loadRequest:newRequest]; But for some unknown reason it was causing the web view to not load anything (blank frame) and the error message NSURLErrorCancelled (-999) comes up (all known fixes don't fix it for me). So I am at a loss as to what to do. How can I send a custom header along with a UIWebView request? Many thanks!

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  • iOS6 Twitter integration

    - by Peter Warbo
    There seems to be a difference between the iPhone simulator and actual device when checking if Twitter is available. I check if a Twitter account is setup by using this code: [SLComposeViewController isAvailableForServiceType:SLServiceTypeTwitter]; In the simulator there is a nice UIAlertView informing the user that there are no Twitter accounts setup and two buttons one for Settings and one for Cancel. However when I run my app on my device it will not show the above UIAlertView. Why is that? And how can I catch what button is tapped in the above UIAlertView (since I did not instantiate it?) This is what it looks like on the simulator:

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  • Add objects in relationship not work using MagicalRecord saveWithBlock

    - by yong ho
    The code to perform a save block: [MagicalRecord saveWithBlock:^(NSManagedObjectContext *localContext) { for (NSDictionary *stockDict in objects) { NSString *name = stockDict[@"name"]; Stock *stock = [Stock MR_createInContext:localContext]; stock.name = name; NSArray *categories = stockDict[@"categories"]; if ([categories count] > 0) { for (NSDictionary *categoryObject in categories) { NSString *categoryId = categoryObject[@"_id"]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"categoryId == %@", categoryId]; NSArray *matches = [StockCategory MR_findAllWithPredicate:predicate inContext:localContext]; NSLog(@"%@", matches); if ([matches count] > 0) { StockCategory *cat = [matches objectAtIndex:0]; [stock addCategoriesObject:cat]; } } } } } completion:^(BOOL success, NSError *error) { }]; The Stock Model: @class StockCategory; @interface Stock : NSManagedObject @property (nonatomic, retain) NSString * name; @property (nonatomic, retain) NSSet *categories; @end @interface Stock (CoreDataGeneratedAccessors) - (void)addCategoriesObject:(StockCategory *)value; - (void)removeCategoriesObject:(StockCategory *)value; - (void)addCategories:(NSSet *)values; - (void)removeCategories:(NSSet *)values; @end The json look like this: [ { "name": "iPad mini ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], }, { "name": "iPad Air ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], } ] Open the core data pro, You can see only stock with the name of "iPad air" has it's categories saved. I just can't figure out why. You can see in the saveWithBlock part, I first find in the context for the same _id as in json, and then add the category object in the relationship. It's working, but not all of them. Why is that?

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  • iPhone :Can we add more than One application in a Single application

    - by iPhone Fun
    Hi all, I do have an Idea to integrate with my application. I want to create multiple application within a single one application. Like and application containing Weather application as well as image processing application + camera based application. I want to know Is this thing possible with iphone application? Please suggest me is this possible with iPhone app development and is it allowed by apple or not. thanks for your suggestion in advance.

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  • UIPickerview filling the screen

    - by Fischer
    I want an UIPickerView that fills all the screen. This is the code i have ... pickerView1 = [[UIPickerView alloc] init]; [pickerView1 setDelegate: self]; [pickerView1 setFrame: CGRectMake(0,0, 480, 320)]; [self.view addSubview: pickerView1]; This just fills the width, not the height, and I get this message in the output: " invalid height value 320.0 pinned to 216.0 " Why ? How can i adjust the height of the picker ???

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  • How to fire the action of a uibarbuttonitem programatically?

    - by Aruna Herath
    I have created an uibarbuttonitem dynamically and it works properly. I want to fire that uibarbutton item action(click) programatically for unit testing. Even though the code work properly when I log the action of the bar button item in the application code (not on testing code) it gives null. The code I have used is given below. NSLog(@"%@",NSStringFromSelector(barButton.action)); In the testing code I have created a bar button called logout and assign barbutton to that.To click the bar button item programatically I followed the following code. [logout.target performSelector:logout.action]; But it didn't work . I logged the action of logout button and it also gives null. NSLog(@"%@",logout.action); I want to know how to programatically click a uibarbutton item which created dynamically .

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  • Problem sending ASCII Art via SMS and Email in iPhone SDK

    - by PARTH
    Hi Guys, In my iPhone app, I have ASCII art, which I am sharing via email and SMS. I have inserted the ASCII art into the Sqlite database along with the newline character and spaces. Problem is when I send them through SMS and Email, the whole ASCII art comes in left alignment and spacing between characters is lost. ASCII Art fetched in Label in my app is as below Same ASCII Art when inserted to Email API (MFMailComposeViewController) is as below How to maintain the spaces? What can be done? Please Help and Suggest. Thanks

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  • getting memory allocation at ActivityIndicator in Iphone sdk

    - by monish
    Hi Guys, Here Im gettimg memory allocation problem at activity indicator and My code is: - (id)init { if (self = [super init]) { self.title=@"Release Details"; contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor clearColor]; self.view = contentView; [contentView release]; CGRect frame = CGRectMake(0,0, 320,1500); containerView = [[UIView alloc] initWithFrame:frame]; webView = [ [UIWebView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; webView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"background1.png"]]; webView.delegate = self; [containerView addSubview:webView]; CGRect activityViewframe = CGRectMake(20,8,20, 20); progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; progressInd.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [containerView addSubview:progressInd]; [progressInd startAnimating]; progressInd.hidden = NO; [progressInd stopAnimating]; [self.view addSubview:containerView]; isFetch=YES; } return self; } -(void) displayInProgressRightBarButton { UIView* rightBarButtonView = [ [UIView alloc] initWithFrame:CGRectMake(270,5,45, 35)]; [rightBarButtonView addSubview:progressInd]; UIBarButtonItem* buttonItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarButtonView]; self.navigationItem.rightBarButtonItem = buttonItem; [rightBarButtonView release]; [buttonItem release]; } - (void)webViewDidStartLoad:(UIWebView *)webView { [self displayInProgressRightBarButton]; [progressInd startAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)webViewDidFinishLoad:(UIWebView *)webView { [progressInd stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } Also I released the progressInd in dealloc eventhough it showing memory allocation at progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; in init. can anyone help me to solve this. Anyone's help will be much Appreciated. Thank you, Monish.

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  • Dynamically sized UIWebView in a UITableViewCell with auto layout - constraint violation

    - by Orion Edwards
    I've got a UITableViewCell which contains a UIWebView. The table view cell adjusts it's height depending on the web view contents. I've got it all working fine, however when the view loads, I get a constraint violation exception in the debugger (the app continues running and functionally works fine, but I'd like to resolve this exception if possible). How I've got it set up: The TableView sets the cell height like this: -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if(indexPath.section == 0) { [_topCell layoutIfNeeded]; CGFloat finalHeight = [_topCell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize].height; return finalHeight + 1; } The cell constraints are as follows: Arbitrary 7px offset from the cell's contentView (top) to the webView Web view has arbitrary fixed height constraint of 62px (will expand later once content loads) Arbitrary 8px offset from the webView to the cell's contentView (bottom) in my viewDidLoad, I tell the webView to go and load a URL, and in the webViewDidFinishLoad, I update the web view height constraint, like this -(void)webViewDidFinishLoad:(UIWebView *)webView { CGSize fittingSize = [webView sizeThatFits:CGSizeZero]; // fittingSize is approx 500 [self.tableView beginUpdates]; // Exceptions happen on the following line setting the constant _topCell.webViewHeightConstraint.constant = fittingSize.height; [_topCell layoutSubviews]; [self.tableView endUpdates]; } The exception looks like this: Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( "<NSLayoutConstraint:0x10964b250 V:[webView(62)] (Names: webView:0x109664a00 )>", "<NSLayoutConstraint:0x109243d30 V:|-(7)-[webView] (Names: webView:0x109664a00, cellContent:0x1092436f0, '|':cellContent:0x1092436f0 )>", "<NSLayoutConstraint:0x109243f80 V:[webView]-(8)-| (Names: cellContent:0x1092436f0, webView:0x109664a00, '|':cellContent:0x1092436f0 )>", "<NSAutoresizingMaskLayoutConstraint:0x10967c210 h=--& v=--& V:[cellContent(78)] (Names: cellContent:0x1092436f0 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x10964b250 V:[webView(62)] (Names: webView:0x109664a00 )> This seems a bit weird. It's implied that the constraint which sets the height of the web view is going to be broken, however the web view does get it's height correctly set, and the tableview renders perfectly well. From my guesses, it looks like the newly increased web view height constraint (it's about 500px after the web view loads) is going to conflict with the <NSAutoresizingMaskLayoutConstraint:0x10967c210 h=--& v=--& V:[cellContent(78)] setting the cell height to 78 (put there by interface builder). This makes sense, however I don't want that cell content to have a fixed height of 78px, I want it to increase it's height, and functionally, it actually does this, just with these exceptions. I've tried setting _topCell.contentView.translatesAutoresizingMaskIntoConstraints = NO; to attempt to remove the NSAutoresizingMaskLayoutConstraint - this stops the exceptions, but then all the other layout is screwed up and the web view is about 10px high in the middle of the table view for no reason. I've also tried setting _topCell.contentView.autoresizingMask |= UIViewAutoresizingFlexibleHeight; in the viewDidLoad to hopefully affect the contentView 78px height constraint, but this has no effect Any help would be much appreciated

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  • AVFoundation buffer comparison to a saved image

    - by user577552
    Hi, I am a long time reader, first time poster on StackOverflow, and must say it has been a great source of knowledge for me. I am trying to get to know the AVFoundation framework. What I want to do is save what the camera sees and then detect when something changes. Here is the part where I save the image to a UIImage : if (shouldSetBackgroundImage) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(rowBase, bufferWidth, bufferHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image UIImage * image = [UIImage imageWithCGImage:quartzImage]; [self setBackgroundImage:image]; NSLog(@"reference image actually set"); // Release the Quartz image CGImageRelease(quartzImage); //Signal that the image has been saved shouldSetBackgroundImage = NO; } and here is the part where I check if there is any change in the image seen by the camera : else { CGImageRef cgImage = [backgroundImage CGImage]; CGDataProviderRef provider = CGImageGetDataProvider(cgImage); CFDataRef bitmapData = CGDataProviderCopyData(provider); char* data = CFDataGetBytePtr(bitmapData); if (data != NULL) { int64_t numDiffer = 0, pixelCount = 0; NSMutableArray * pointsMutable = [NSMutableArray array]; for( int row = 0; row < bufferHeight; row += 8 ) { for( int column = 0; column < bufferWidth; column += 8 ) { //we get one pixel from each source (buffer and saved image) unsigned char *pixel = rowBase + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); unsigned char *referencePixel = data + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); pixelCount++; if ( !match(pixel, referencePixel, matchThreshold) ) { numDiffer++; [pointsMutable addObject:[NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH - (column/ (float) bufferHeight)* SCREEN_WIDTH - 4.0, (row/ (float) bufferWidth)* SCREEN_HEIGHT- 4.0)]]; } } } numberOfPixelsThatDiffer = numDiffer; points = [pointsMutable copy]; } For some reason, this doesn't work, meaning that the iPhone detects almost everything as being different from the saved image, even though I set a very low threshold for detection in the match function... Do you have any idea of what I am doing wrong?

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  • Monotouch.dialog and story board apps?

    - by Robin Diederen
    I'm trying to use mt.d; I've "drawn" an app using the storyboard feature of Xcode. My app consists of a tabbar which displays one of three viewcontrollers. Two out of three are simple viewcontrollers (single screens) and one is a splitviewcontroller. The splitview is tricky; using the stock xcode components I've drawn a master / table and a detail view. The table works as expected, but now I want to use mt.d to fill the detailview (later I need it to depend on the selection of the master, but not for now). I've subclassed the splitviewcontroller; in the viewdidload event I've created a mt.d dialogviewcontroller. Now I'm trying to push the dialogviewcontroller to the detailview, using the splitviewcontroller.viewcontrollers array. Doesn't seem to work; when running the app it still some an empty screen for the detail view (as drawn in xcode). Any clues for doing what I want? Thanx!

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  • Memory leak at Autorelease pool in Iphone sdk

    - by monish
    Hi guys, I am getting leak at [pool release]; My code here is: #pragma mark UISearchBarDelegate delegate methods - (void)performSearch:(UISearchBar *)aSearchBar { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; artistName= [aSearchBar.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([artistName length] > 0) { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; LyricsAppDelegate* appDelegate = (LyricsAppDelegate*) [ [UIApplication sharedApplication] delegate]; artistsList=[appDelegate doSearch:artistName ]; [theTableView reloadData]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [aSearchBar resignFirstResponder]; } else { [aSearchBar resignFirstResponder]; } [NSThread exit]; [pool release]; } - (void)searchBarSearchButtonClicked:(UISearchBar *)aSearchBar { @try { [NSThread detachNewThreadSelector:@selector(performSearch:) toTarget:self withObject:aSearchBar]; [aSearchBar resignFirstResponder]; } @catch (NSException * e) { NSLog(@"\n caught an exception"); } @finally { } } Here I am getting leak at [pool release]; in performSearch method. How can I solve this. Anyone's help will be much appreciated. Thank you, Monish.

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  • iPhone SDK: loading UITableView from SQLite

    - by leon
    Hi, I think I got a good handle on UITableViews and on getting/inserting data from/to SQLite db. I am straggling with an architectural question. My application saves 3 values int the database, there can be many/many rows. However would I load them in the table? From all the tutorials I have seen, at one point entire database is loaded in the NSMutableArray or similar object via performing SELECT statement. Then when -(UITableViewCell *) tableView: (UITableView *) tableView cellForRowAtIndexPath: (NSIndexPath *) indexPath called, rows required are dolled out from the previous loaded NSMutableArray (or similar stracture). But what i have have thousands for rows? Why would I pre-load them? Should I just query database each time cellForRowAtIndexPath is called? If so, what would I use as an index? Each row in the table will have an AUTOINCREMENT index, but since some rows may be deleted index will not correspond to rows in the table (in the SQL I may have something like this with row with index 3 missing): 1 Data1 Data1 2 Data2 Data2 4. data3 data3 Thanks

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  • Change text of UIAlertView when recording a video with UIImagePickerController and reaching the videoMaximumDuration

    - by aimak
    I'd want to know how to change to text of the UIAlertView appearing when I record a video with a UIImagePickerController and I reach the videoMaximumDuration. If it is not possible to change the text of that UIAlertView, is it at least possible to display it in another language ? Edit : the default text is "The maximum length for this video has been reached" with title "Video Recording Stopped". Thank you, aimak

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