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  • Hosting solution for images for website written in PHP

    - by tomaszs
    I've written a website in PHP and it will have ability for users to upload images. My website will have more than 100.000 users. Aprox. 1k users will upload image about 50 KB. And every image will be displayed on this website 5k times so it's transfer of: 1k x 50 KB x 5k = 250 GB per month. So my question is: Do you know any good solution (hosting or CDN network or else) that: will be payed for transfer not space used and no entrance fee will have API to upload images easily with PHP is extremely easy to use will be good for low budget will not require any special, complicated registration and formal things will allow commercial use will allow using this images in website layout ?

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  • How to store a user's password to another web application

    - by Horace Loeb
    I'm building a web application that shows users interesting visualizations of their Gmail activity (who they're emailing the most, etc). Obviously the user needs to give me his Gmail password to use the application, and I'm wondering how I should store it: Store the Gmail password in plaintext. Risky! Don't store the Gmail password at all; force the user to enter it every time he wants to sync data. Potentially inconvenient! Encrypt the Gmail password before storing it. The user's password to my application is the key. Something like (3) seems best, but with (3) I can only sync data when the user logs in (since I won't know his password to my application at any other time), which isn't ideal. I'd prefer a Mint.com-like solution whereby the user can click a button to sync data from Gmail at any time without re-entering his password (any idea how Mint accomplishes this without storing your banking passwords?)

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  • Java multithreaded server - each connection returns data. Processing on main thread?

    - by oliwr
    I am writing a client with an integrated server that should wait indefinitely for new connections - and handle each on a Thread. I want to process the received byte array in a system wide available message handler on the main thread. However, currently the processing is obviously done on the client thread. I've looked at Futures, submit() of ExecutorService, but as I create my Client-Connections within the Server, the data would be returned to the Server thread. How can I return it from there onto the main thread (in a synchronized packet store maybe?) to process it without blocking the server? My current implementation looks like this: public class Server extends Thread { private int port; private ExecutorService threadPool; public Server(int port) { this.port = port; // 50 simultaneous connections threadPool = Executors.newFixedThreadPool(50); } public void run() { try{ ServerSocket listener = new ServerSocket(this.port); System.out.println("Listening on Port " + this.port); Socket connection; while(true){ try { connection = listener.accept(); System.out.println("Accepted client " + connection.getInetAddress()); connection.setSoTimeout(4000); ClientHandler conn_c= new ClientHandler(connection); threadPool.execute(conn_c); } catch (IOException e) { System.out.println("IOException on connection: " + e); } } } catch (IOException e) { System.out.println("IOException on socket listen: " + e); e.printStackTrace(); threadPool.shutdown(); } } } class ClientHandler implements Runnable { private Socket connection; ClientHandler(Socket connection) { this.connection=connection; } @Override public void run() { try { // Read data from the InputStream, buffered int count; byte[] buffer = new byte[8192]; InputStream is = connection.getInputStream(); ByteArrayOutputStream out = new ByteArrayOutputStream(); // While there is data in the stream, read it while ((count = is.read(buffer)) > 0) { out.write(buffer, 0, count); } is.close(); out.close(); System.out.println("Disconnect client " + connection.getInetAddress()); connection.close(); // handle the received data MessageHandler.handle(out.toByteArray()); } catch (IOException e) { System.out.println("IOException on socket read: " + e); e.printStackTrace(); } return; } }

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  • Lock-Free, Wait-Free and Wait-freedom algorithms for non-blocking multi-thread synchronization.

    - by GJ
    In multi thread programming we can find different terms for data transfer synchronization between two or more threads/tasks. When exactly we can say that some algorithem is: 1)Lock-Free 2)Wait-Free 3)Wait-Freedom I understand what means Lock-free but when we can say that some synchronization algorithm is Wait-Free or Wait-Freedom? I have made some code (ring buffer) for multi-thread synchronization and it use Lock-Free methods but: 1) Algorithm predicts maximum execution time of this routine. 2) Therad which call this routine at beginning set unique reference, what mean that is inside of this routine. 3) Other threads which are calling the same routine check this reference and if is set than count the CPU tick count (measure time) of first involved thread. If that time is to long interrupt the current work of involved thread and overrides him job. 4) Thread which not finished job because was interrupted from task scheduler (is reposed) at the end check the reference if not belongs to him repeat the job again. So this algorithm is not really Lock-free but there is no memory lock in use, and other involved threads can wait (or not) certain time before overide the job of reposed thread. Added RingBuffer.InsertLeft function: function TgjRingBuffer.InsertLeft(const link: pointer): integer; var AtStartReference: cardinal; CPUTimeStamp : int64; CurrentLeft : pointer; CurrentReference: cardinal; NewLeft : PReferencedPtr; Reference : cardinal; label TryAgain; begin Reference := GetThreadId + 1; //Reference.bit0 := 1 with rbRingBuffer^ do begin TryAgain: //Set Left.Reference with respect to all other cores :) CPUTimeStamp := GetCPUTimeStamp + LoopTicks; AtStartReference := Left.Reference OR 1; //Reference.bit0 := 1 repeat CurrentReference := Left.Reference; until (CurrentReference AND 1 = 0)or (GetCPUTimeStamp - CPUTimeStamp > 0); //No threads present in ring buffer or current thread timeout if ((CurrentReference AND 1 <> 0) and (AtStartReference <> CurrentReference)) or not CAS32(CurrentReference, Reference, Left.Reference) then goto TryAgain; //Calculate RingBuffer NewLeft address CurrentLeft := Left.Link; NewLeft := pointer(cardinal(CurrentLeft) - SizeOf(TReferencedPtr)); if cardinal(NewLeft) < cardinal(@Buffer) then NewLeft := EndBuffer; //Calcolate distance result := integer(Right.Link) - Integer(NewLeft); //Check buffer full if result = 0 then //Clear Reference if task still own reference if CAS32(Reference, 0, Left.Reference) then Exit else goto TryAgain; //Set NewLeft.Reference NewLeft^.Reference := Reference; SFence; //Try to set link and try to exchange NewLeft and clear Reference if task own reference if (Reference <> Left.Reference) or not CAS64(NewLeft^.Link, Reference, link, Reference, NewLeft^) or not CAS64(CurrentLeft, Reference, NewLeft, 0, Left) then goto TryAgain; //Calcolate result if result < 0 then result := Length - integer(cardinal(not Result) div SizeOf(TReferencedPtr)) else result := cardinal(result) div SizeOf(TReferencedPtr); end; //with end; { TgjRingBuffer.InsertLeft } RingBuffer unit you can find here: RingBuffer, CAS functions: FockFreePrimitives, and test program: RingBufferFlowTest Thanks in advance, GJ

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  • Why does release mode affect on Thread.CurrentThread.CurrentCulture?

    - by satispunk
    Hi I have ASP .NET application. I set culture in Application_Begin request: System.Threading.Thread.CurrentThread.CurrentCulture = myCulture; System.Threading.Thread.CurrentThread.CurrentUICulture = myCulture; When I get current culture from page, it is myCulture in debug mode and it is "en-GB" in release mode. I don't understand why Release mode affects on Thread.CurrentThread.CurrentCulture I use VS2010 and .NET 4.0 Thanks

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  • enCapsa -what is it and what is used for?

    - by agnieszka
    It may not be a pure programming question but I'm looking for information about enCapsa. Do you know what it is, have you ever used it? I'm reading some papers about it but I can't really see how it works and what it can be used for in an IT company (and this is what i am supposed to find out).

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  • How do I solve this indexOutOfBoundsException in my server send/receive thread?

    - by Stefan Schouten
    I am creating a multiplayer game in Java with a server and multiple clients. Everything runs perfectly, until I press the Kick-button in the server to kick a client. Error at receive thread of server, after kicking the first person who joined out of three: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2 at java.util.ArrayList.rangeCheck(ArrayList.java:604) at java.util.ArrayList.get(ArrayList.java:382) > at networktest.Server$3.run(Server.java:186) at java.lang.Thread.run(Thread.java:722) The pointed line is the ois = new ObjectInputStream where I send datatype. The server kicks the first person perfectly, but removes the second one in the list too, with an error of java.lang.ClassCastException. server receive: private static Thread receive = new Thread() { @Override public void run() { ObjectInputStream ois; while (true) { for (int i = 0; i < list_sockets.size(); i++) { try { ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); int receive_state = (Integer) ois.readObject(); // receive state ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); byte datatype = (byte) ois.readObject(); // receive datatype if(datatype == 2){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); ChatLine chatLine = (ChatLine) ois.readObject(); // receive ChatLine } else if (datatype == 0){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); DataPackage dp = (DataPackage) ois.readObject(); // receive dp list_data.set(i, dp); } if (receive_state == 1) // Client Disconnected by User { disconnectClient(i); i--; } } catch (Exception ex) // Client Disconnected (Client Didn't Notify Server About Disconnecting) { System.err.println("Error @ receive:"); ex.printStackTrace(); disconnectClient(i); i--; } } try { this.sleep(3); } catch (InterruptedException ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } }; user send: Thread send = new Thread() { public void run() { ObjectOutputStream oos; byte datatype = 0; while (connected){ if (socket != null){ try { DataPackage dp = new DataPackage(); dp.x = Client.player.x; dp.y = Client.player.y; dp.username = username; dp.charType = charType; dp.walking = (byte)Client.player.walking; if (Client.outputChatLine.line != null) datatype = 2; else { datatype = 0; } oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Integer.valueOf(Client.this.state)); // send state oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Byte.valueOf(datatype)); // send datatype if (datatype == 2) { oos.reset(); oos.writeObject(Client.outputChatLine); Client.outputChatLine = new ChatLine(); } else { oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(dp); } if (Client.this.state == 1) { connected = false; socket = null; JOptionPane.showMessageDialog(null, "Client Disconnected", "Info", 1); System.exit(0); } } catch (Exception ex){} } try { this.sleep(2); } catch (InterruptedException ex) { Logger.getLogger(Client.class.getName()).log(Level.SEVERE, null, ex); } } } }; disconnect client method: public static void disconnectClient(int index) { try { list_clients_model.removeElementAt(index); list_client_states.remove(index); list_data.remove(index); list_sockets.remove(index); } catch (Exception ex) {} } Does anyone know how to solve this?

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  • dynamic array pointer to binary file

    - by Yijinsei
    Hi guys, Know this might be rather basic, but I been trying to figure out how to one after create a dynamic array such as double* data = new double[size]; be used as a source of data to be kept in to a binary file such as ofstream fs("data.bin",ios:binary"); fs.write(reinterpret_cast<const char *> (data),size*sizeof(double)); When I finish writing, I attempt to read the file through double* data = new double[size]; ifstream fs("data.bin",ios:binary"); fs.read(reinterpret_cast<char*> (data),size*sizeof(double)); However I seem to encounter a run time error when reading the data. Do you guys have any advice how i should attempt to write a dynamic array using pointers passed from other methods to be stored in binary files?

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  • Efficiently storing a list of prime numbers

    - by eSKay
    This article says: Every prime number can be expressed as 30k±1, 30k±7, 30k±11, or 30k±13 for some k. That means we can use eight bits per thirty numbers to store all the primes; a million primes can be compressed to 33,334 bytes "That means we can use eight bits per thirty numbers to store all the primes" This "eight bits per thirty numbers" would be for k, correct? But each k value will not necessarily take-up just one bit. Shouldn't it be eight k values instead? "a million primes can be compressed to 33,334 bytes" I am not sure how this is true. We need to indicate two things: VALUE of k (can be arbitrarily large) STATE from one of the eight states (-13,-11,-7,-1,1,7,11,13) I am not following how 33,334 bytes was arrived at, but I can say one thing: as the prime numbers become larger and larger in value, we will need more space to store the value of k. How, then can we fix it at 33,334 bytes?

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  • Images in database vs file system

    - by Jesse
    We have a project coming up where we will be building a whole backend CMS system that will power our entire extranet and intranet with one package. The question I have been trying to find an answer to is which is better: storing images in the database (SQL Server 2005) so we may have integrity, single replication plan, etc OR storing on the file system? One issue we have is that we have multiple servers load balanced that require to have the same data at all times. As of now we have SQL replication taking care of that but file replication seems to be a little tougher. Another concern we have is that we would like to have multiple resolutions of the same image, we are not sure if creating and storing each version on the file system would be best or maybe dynamically pulling and creating the resolution image we would like upon request. Our concerns are the with the following: Data integrity Data replication Multiple resolutions Speed of database vs file system Overhead load of database vs file system Data management and backup Does anyone have a similar situation or have any input on what would be recommended? Thanks in advance for the help!

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  • is it right to call ejb bean from thread by ThreadPoolExecutor?

    - by kislo_metal
    I trying to call some ejb bean method from tread. and getting error : (as is glassfish v3) Log Level SEVERE Logger javax.enterprise.system.std.com.sun.enterprise.v3.services.impl Name-Value Pairs {_ThreadName=Thread-1, _ThreadID=42} Record Number 928 Message ID java.lang.NullPointerException at ua.co.rufous.server.broker.TempLicService.run(TempLicService.java Complete Message 35) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:637) here is tread public class TempLicService implements Runnable { String hash; //it`s Stateful bean @EJB private LicActivatorLocal lActivator; public TempLicService(String hash) { this.hash= hash; } @Override public void run() { lActivator.proccessActivation(hash); } } my ThreadPoolExecutor public class RequestThreadPoolExecutor extends ThreadPoolExecutor { private boolean isPaused; private ReentrantLock pauseLock = new ReentrantLock(); private Condition unpaused = pauseLock.newCondition(); private static RequestThreadPoolExecutor threadPool; private RequestThreadPoolExecutor() { super(1, Integer.MAX_VALUE, 10, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>()); System.out.println("RequestThreadPoolExecutor created"); } public static RequestThreadPoolExecutor getInstance() { if (threadPool == null) threadPool = new RequestThreadPoolExecutor(); return threadPool; } public void runService(Runnable task) { threadPool.execute(task); } protected void beforeExecute(Thread t, Runnable r) { super.beforeExecute(t, r); pauseLock.lock(); try { while (isPaused) unpaused.await(); } catch (InterruptedException ie) { t.interrupt(); } finally { pauseLock.unlock(); } } public void pause() { pauseLock.lock(); try { isPaused = true; } finally { pauseLock.unlock(); } } public void resume() { pauseLock.lock(); try { isPaused = false; unpaused.signalAll(); } finally { pauseLock.unlock(); } } public void shutDown() { threadPool.shutdown(); } //<<<<<< creating thread here public void runByHash(String hash) { Runnable service = new TempLicService(hash); threadPool.runService(service); } } and method where i call it (it is gwt servlet, but there is no proble to call thread that not contain ejb) : @Override public Boolean submitHash(String hash) { System.out.println("submiting hash"); try { if (tBoxService.getTempLicStatus(hash) == 1) { //<<< here is the call RequestThreadPoolExecutor.getInstance().runByHash(hash); return true; } } catch (NoResultException e) { e.printStackTrace(); } return false; } I need to organize some pool of submitting hash to server (calls of LicActivator bean), is ThreadPoolExecutor design good idea and why it is not working in my case? (as I know we can`t create thread inside bean, but could we call bean from different threads? ). If No, what is the bast practice for organize such request pool? Thanks. << Answer: I am using DI (EJB 3.1) soo i do not need any look up here. (application packed in ear and both modules in it (web module and ejb), it works perfect for me). But I can use it only in managed classes. So.. 2.Can I use manual look up in Tread ? Could I use Bean that extends ThreadPoolExecutor and calling another bean that implements Runnable ? Or it is not allowed ?

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  • Calculating usage of localStorage space

    - by WmasterJ
    I am creating an app using the Bespin editor and HTML5's localStorage. It stores all files locally and helps with grammar, uses JSLint and some other parsers for CSS and HTML to aid the user. I want to calculate how much of the localStorage limit has been used and how much there actually is. Is this possible today? I was thinking for not to simply calculate the bits that are stored. But then again I'm not sure what more is there that I can't measure myself.

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  • How to safely store encryption key in a .NET assembly

    - by Alex
    In order to prevent somebody from grabbing my data easily, I cache data from my service as encrypted files (copy protection, basically). However, in order to do this, I must store the encryption key within the .NET assembly so it is able to encrypt and decrypt these files. Being aware of tools like Red Gate's .NET Reflector which can pull my key right out, I get a feeling that this is not a very safe way of doing it... are there any best practices to doing this?

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  • Storing uploaded content on a website

    - by Matt
    For the past 5 years, my typical solution for storing uploaded files (images, videos, documents, etc) was to throw everything into an "upload" folder and give it a unique name. I'm looking to refine my methods for storing uploaded content and I'm just wondering what other methods are used / preferred. I've considered storing each item in their own folder (folder name is the Id in the db) so I can preserve the uploaded file name. I've also considered uploading all media to a locked folder, then using a file handler, which you pass the Id of the file you want to download in the querystring, it would then read the file and send the bytes to the user. This is handy for checking access, and restricting bandwidth for users.

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  • Compressing large text data before storing into db?

    - by Steel Plume
    Hello, I have application which retrieves many large log files from a system LAN. Currently I put all log files on Postgresql, the table has a column type TEXT and I don't plan any search on this text column because I use another external process which nightly retrieves all files and scans for sensitive pattern. So the column value could be also a BLOB or a CLOB, but now my question is the following, the database has already its compression system, but could I improve this compression manually like with common compressor utilities? And above all WHAT IF I manually pre-compress the large file and then I put as binary into the data table, is it unuseful as database system provides its internal compression?

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  • How does SharePoint identify a new email to a Discussion Board as belonging to a thread?

    - by glenatron
    Pretty much as the title really, I want to be able to create a new thread from a reply to an old thread, perhaps by adding a "New Thread: " or similar to the title of the message, but of course Sharepoint is using some other characteristics of the message to recognise messages as replies to other messages and I can't find what those are. Does anyone know? Is it just using the In-Reply-To header? Alternatively, is there already a standard way to get the outcome I'm looking for, of a new discussion thread regardless of whether the initial email is a reply to a current discussion or not?

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  • Right way to have a thread in parallel to django project on wsgi.

    - by Enrico Carlesso
    Hi guys. I'm writing a django project, and I need to have a parallel thread which performs certain tasks. The project will be deployed in Apache2.2 with mod_wsgi. Actually my implementation consists on a thread with a while True - Sleep which is called from my django.wsgi file. Is this implementation correct? Two problems raises: does django.wsgi get called only once? Will I have just that instance of the thread running? And second, I need to "manually" visit at least a page to have the Thread run. Is there a workaround? Does anyone has some hints on better solutions? Thanks in advance.

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  • If terminating a hung thread is a good idea, how do I do it safely?

    - by Steve
    My Delphi program relies heavily on Outlook automation. Outlook versions prior to 2007-SP2 tend to get stuck in memory due to badly written addins and badly written Outlook code. If Outlook is stuck, calling CreateOleObject('Outlook.Application') or GetActiveObject ... doesn't return and keeps my application hanging till Outlook.exe is closed in the task manager. I've thought of a solution, but I'm unsure whether it's good practice or not. I'd start Outlook with CreateOleObject in a separate thread, wait 10 seconds in my main thread and if Outlook hangs (CreateOleObject doesn't return), offer the user to kill the Outlook.exe process from my program. But since I don't want to force the user to kill the Outlook.exe process, as an alternative I also need a way to kill the new thread in my program which keeps hanging now. Is this good practice? How can I terminate a hanging thread in Delphi without leaking memory?

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  • How to store millions of pictures about 2k each in size

    - by LuftMensch
    We're creating an ASP.Net MVC site that will need to store 1 million+ pictures, all around 2k-5k in size. From previous ressearch, it looks like a file server is probably better than a db (feel free to comment otherwise). Is there anything special to consider when storing this many files? Are there any issues with Windows being able to find the photo quickly if there are so many files in one folder? Does a segmented directory structure need to be created, for example dividing them up by filename? It would be nice if the solution would scale to at least 10 million pictures for potential future expansion needs.

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  • Reading what is in the vsdiagnostics blob in Azure (1.7)

    - by tomasmcguinness
    I've enabled Diagnostics in one of my Worker roles and published it to Azure. There was a new blob container created called "vsdiagnostics" and contained within in are two binary files. I'm assuming that these files contain the output of my Trace statements, but I'm unable to open these files as I have no idea what format they are in. I've not found anything on www.windowsazure.com about it and most of the tools they recommend are very outdated. I have installed Cerebrata's Azure Diagnostics Manager, but that isn't able to load the Trace Logs. If anyone could point me in the right direction I'd be grateful!

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  • Are bit operations quick?

    - by flashnik
    I'm dealing with a problem which needs to work with a lot of data. Currently its' values are represented as unsigned int. I know that real values do not exceed some limit, say 1000. That means that I can use unsigned short to store it. One profit is that it'll use less space. Do I have to pay for it by loosing in performance? Another assumption. I decided to store data as short but all calling functions use int, so I need to convert between these datatypes when storing/extracting values. Wiil the performance lost be dramatic? Third assumption. Due to great wish to econom memory I decided to use not short but just 10 bits packed into array of unsigned int. What will happen in this case comparing with previous ones?

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