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  • Initiate a PHP class where class name is a variable

    - by ed209
    I need some help with an error I have not encountered before and can't seem to find anywhere. In a PHP mvc framework (just from a tutorial) I have the following: // Initiate the class $className = 'Controller_' . ucfirst($controller); if (class_exists($className)) { $controller = new $className($this->registry); } $className is showing the correct class name (case is also correct). But when I run it I get this in the apache error log (no php error) [Wed Mar 31 10:34:12 2010] [notice] child pid 987 exit signal Segmentation fault (11) Process id is different on every call. I am running PHP 5.3.0 on os x 10.6. This site seems to work on 5.2.11 on another Mac. Not really sure where to go next to debug it. I guess it could be an apache setting as much as a php bug or a problem with the code... any suggestions on where to look next?

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  • Detecting/Repairing NSConnection failure

    - by anthony
    I would like to use NSConnection/NSDistributedObject for interprocess communication. I would like the client to be able to handle the case where the server is only occasionally reachable. How can I determine if sending a message to the NSConnection will fail or has failed? Currently if my server (the process that has vended the remote object) dies, the client will crash if it sends a selector to the remote object. Ideally I'd like to have a wrapper for the remote object that can lazily instantiate (or reinstantiate) the connection, and return a default value in the case where the connection could not be instantiated, or the connection has failed. I don't really know the correct way to do this using objective c. Here's some pseudocode representing this logic: if myConnection is null: instantiate myConnection if MyConnection is null: return defaultValue try return [myConnection someMethod] catch myConnection = null return defaultValue

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  • Enable multiple audio output on Windows 7

    - by patrick
    For Windows 7, 64 bit: I have a digital SPDIF output to my stereo, which controls speakers in other rooms. I also have a set of speakers connected to the regular audio jack at the computer. This allows me to send music to the kitchen while my child plays games on the computer. Works great. Except when I'm playing games and still want to listen to music. ;-D I know I can manually switch WMP to play through the speakers instead of SPDIF, but I was wondering if there's any way to enable simultaneous audio out in Windows 7? Virtual Audio Card is a non-starter because I'm running 64 bits and the VAC driver isn't signed.

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  • Memory limit on PHP + Apache + Windows 32 bit?

    - by thkala
    I am considering using Apache 32-bit for a Moodle installation on a Windows 2008 R2 64-bit/16GB server. Since the available memory affects the number of concurrent of users that can be served, I was wondering how the 2GB memory limit on 32-bit Windows processes affects Apache+PHP. Is it a collective limit for the whole server, or is it applied separately for each Apache child process/thread? If it is separate, how many of those children are launched on Windows? One per request? One per processor core? Something in the middle? Is this somehow configurable?

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  • Navigation Items in Navigation Bar are not appearing?

    - by Sheehan Alam
    I am displaying a UITableViewController inside of a UITabBarController that is being presented modally: -(IBAction)arButtonClicked:(id)sender{ ARViewController* arViewController = [[[ARViewController alloc] initWithNibName:@"ARViewController" bundle:nil]autorelease]; LeaderBoardTableViewController* lbViewController = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; lbViewController.title = @"Leaderboard"; arTabBarController = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; arTabBarController.viewControllers = [NSArray arrayWithObjects:arViewController, lbViewController, nil]; arTabBarController.selectedViewController = arViewController; [self presentModalViewController:arTabBarController animated:YES]; } In my viewDidLoad for arViewController method I am setting the navigation items: - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to preserve selection between presentations. self.clearsSelectionOnViewWillAppear = NO; self.title = @"AR"; leaderBoardButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemOrganize target:self action:@selector(leaderBoardButtonClicked:)]; self.navigationItem.rightBarButtonItem = leaderBoardButton; } My navigation bar doesn't appear when it is inside of the UITabBarController, but when I push the view itself I am able to see it. What am I missing?

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  • iphone instance / class method issue

    - by user290031
    Hey All, Okay, so I have a viewController method that has some elements created with interface builder and some I coded myself. I created a view in the IB...lets call it viewOne. I created a loop that creates buttons (through code) and places them on a separate view (viewTwo). This is done in a class method. However, I want the view I made to be opened everytime one of the buttons is clicked. So I did: [button addTarget:self action:@selector(woogoo:) forControlEvents:UIControlEventTouchUpInside]; The woogoo class does the following: +(void) woogoo:(id)sender { //back button [self.view addSubview:viewOne] } However, the program crashes when a button is clicked. I did try making woogoo an instance method but it also crashes in this case too. All I want to do is show viewOne when a button is clicked. Any ideas what I can do?

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  • Use a light font weight with Sifr

    - by Smickie
    Hi, With sifr, how do I make a font use the light weight version. I have... var gillsans = { src: '/resources/swf/gillsans.swf' }; sIFR.activate(gillsans); sIFR.replace(gillsans, { selector: 'h1', css: '.sIFR-root { background-color: #FFFFFF; color: #000000; text-transform:uppercase; }' }); which is displaying regular Gill Sans, the light version has been exported with the swf (said so in the export report), but how do I get it to display in sifr?

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  • How to open different App version for one given file extension

    - by Erik Lenaerts
    We have a data files with an extension ".ppx" for our business app here. Users will typically have multiple versions of the application installed (side by side) for example version 1 and version 2. The ppx files are xml files and they contain the version of the app they were created from (v1 or v2). Lets say that we have AFileCreatedWithAppv1.ppx and AFileCreatedWithAppv2.ppx opens with version 1 or version 2 of our app respectivly when they both have the same file extension? It must be doable since that is what Visual Studio does. In fact, they even provide different icons for the same .sln extension to indicate what Visual Studio version it will open with. I learned that Visual Studio is using the Selector or Launcher in between, but then again, how do they change the icons in Windows? cheers :)

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  • How to scale rotated objects properly in Actionscript 3?

    - by Tom
    This is unfortunately a quite complex issue to explain, so please don't get discouraged by the wall of text - it's there for a reason. ;) I'm working on a transformation manager for flash, written with Actionscript 3. Users can place objects on the screen, for example a rectangle. This rectangle can then be selected and transformed: move, scale or rotate. Because flash by default rotates around the top left point of the object, and I want it to rotate around the center, I created a wrapper setup for each display object (eg. a rectangle). This is how the wrappers are setup: //the position wrapper makes sure that we do get the top left position when we access x and y var positionWrapper:Sprite = new Sprite(); positionWrapper.x = renderObject.x; positionWrapper.y = renderObject.y; //set the render objects location to center at the rotation wrappers top left renderObject.x = 0 - renderObject.width / 2; renderObject.y = 0 - renderObject.height / 2; //now create a rotation wrapper, at the center of the display object var rotationWrapper:Sprite = new Sprite(); rotationWrapper.x = renderObject.width / 2; rotationWrapper.y = renderObject.height / 2; //put the rotation wrapper inside the position wrapper and the render object inside the rotation wrapper positionWrapper.addChild(rotationWrapper); rotationWrapper.addChild(renderObject); Now, the x and y of the object can be accessed and set directly: mainWrapper.x or mainWrapper.y. The rotation can be set and accessed from the child of this main wrapper: mainWrapper.getChildAt(0).rotation. Finally, the width and height of the display object can be retreived and set by getting the child of the rotation wrapper and accessing the display object directly. An example on how I access them: //get wrappers and render object var positionWrapper:Sprite = currentSelection["render"]; var rotationWrapper:Sprite = positionWrapper.getChildAt(0) as Sprite; var renderObject:DisplayObject = rotationWrapper.getChildAt(0); This works perfectly for all initial transformations: moving, scaling and rotating. However, the problem arises when you first rotate an object (eg. 45 degrees) and then scale it. The scaled object is getting out of shape and doesn't scale as it should. This for example happens when you scale to the left. Scaling left is basically adding n width to the object and then reduce the x coord of the position wrapper by n too: renderObject.width -= diffX; positionWrapper.x += diffX; This works when the object is not rotated. However, when it is, the position wrapper won't be rotated as it is a parent of the rotation wrapper. This will make the position wrapper move left horizontally while the width of the object is increased diagonally. I hope this makes any sense, if not, please tell me and I'll try to elaborate more. Now, to the question: should I use a different kind of setup, system or structure? Should I maybe use matrixes, if so, how would you keep a static width/height after rotation? Or how do I fix my current wrapper system for scaling after rotation? Any help is appreciated.

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  • UISlider disappearing when calling setValue with 0

    - by Kai
    I have several UISliders in my application which all work fine until I call the following code: ... frame = CGRectMake(43, 210, 201, 23); mySlider = [[UISlider alloc] initWithFrame:frame]; [mySlider addTarget:self action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; mySlider.minimumValue = 0.0; mySlider.maximumValue = 1.0; mySlider.continuous = YES; tempNum = [myArray objectAtIndex:2]; mySlider.value = [tempNum floatValue]; // only breaks if value is 0 [self.view addSubview:mySlider]; ... For some reason the slider doesn't show up unless mySlider.value is set to greater than 0. The only workaround I've found so far is to set it to an extremely small value (such as 0.000000001), which makes the slider appear as expected. Does anyone have any idea why this might be happening and how it can be fixed?

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  • [iPhone]Objective C, objects which do not conform to NSCoding. How to write them to a file.

    - by Noah
    Hi, I am using an Objective c class, a subclass of NSObject. This class cannot be modified. I have an instance of this class that I wish to write to a file which can be retrieved and later reinstate. The object does not conform to NSCoding. To sum up, I need to save an instance of a class to a file which can be retrieved later, without using any of the NSCoding methods such as NSKeyedArchiving encodeWithCoder ... Using them returns this... NSInvalidArgumentException ...encodeWithCoder:] unrecognised selector sent to instance... Is there any other way I can store this object for later use Thank you

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  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • iPhone addition to already localized nibs

    - by user168610
    I've submitted an app to the store that has been localised into a number of languages. Now it's time to update a few things, so I've added a few new components to a xib or two and modify them as IBOutlets from my code. All works great in English, but when I change to a different language it appears that my nib additions haven't been propagated through the localised nibs that already existed. (I get an unrecognised selector on a UILabel I've added). What is the correct workflow for adding new items to an already localised nib? Should a modification to the top level .xib carry through to all localised versions? Or should I unlocalize, add new components and then localise all over again? Many thanks, Bryn

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  • jQuery click event still firing on filtered element

    - by Phil.Wheeler
    I'm trying to filter button events based on whether they have a CSS class assigned to them or not. Assume I have a button like this: <button id="save-button" class="ui-state-default ui-corner-all">Save</button> I want to get jQuery to select all buttons that currently do not have a class of "ui-state-disabled". The selector I'm using looks like this: $('#save-button:not(.ui-state-disabled)').click(function() { ... }); When the button is clicked, I'll call a different function, do some stuff and then add the class 'ui-state-disabled' to the button. However the button still continues to accept click events. I'm guessing this is because of two possible causes: The event binder looks only at the initial state when binding the click event and doesn't recognise that a new class has been added later on My filter ['... :not(.ui-state-disabled)] is not correct Any observations?

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  • Trouble getting height of OverlayItem Drawable

    - by Bloudermilk
    Hey- I'm having some trouble getting a hold of the drawable a certain OverlayItem is using so I can calculate the height of it and properly offset the note that shows onTap. Here is my code to try to get that drawable: Drawable marker = item.getMarker(android.R.attr.state_focused); if (marker != null) int markerHeight = marker.getIntrinsicHeight(); marker ends up null. I'm using a drawable XML file with a selector for the different states of the OverlayItem's drawable. In it I'm specifying a drawable for the null state, state_focused, and state_pressed. Thanks for any help! -Nick

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  • shall I move from prototype to jquery?

    - by opensas
    lastly I've been feeling like jquery is slowly becoming the defacto standard in js libraries I might be wrong!) or at least that is more active than the rest of the frameworks... for example I've been looking for a fine open source calendar like componente and found http://fullcalendar.vinsol.com/ we've been using prototype for very little things, like its selector capabilities ($ function as a shortcut for document.getElementById, mainly), executing some piece of js when the page is loaded and to issue some very simple ajax calls. so I guess the migration should be quite straight forward, but I'd like to know the pros / cons of migrating to prototype... on the other hand, I guess that having both of them together is not a good choice, specially taking into account that the migration should be quite simple... am I right? saludos sas

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  • Keep a reference to an NSThread around and message its objects?

    - by RickiG
    Hi I am a bit uncertain on how to do this: I start a "worker-thread" that runs for the duration of my apps "life". [NSThread detachNewThreadSelector:@selector(updateModel) toTarget:self withObject:nil]; then - (void) updateModel { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; BackgroundUpdate *update = [[BackgroundUpdate alloc] initWithTimerInterval:5]; [[NSRunLoop currentRunLoop] run]; //keeps it going 'forever' [update release]; [pool release]; } Now the thread "wakes" up every 5 seconds(initWithTimerInterval) to see if there are any tasks it can do. All the tasks in the BackGroundUpdate Class are only time dependent for now. I would like to have a few that were "event dependent". e.g. I would like to call the Background Object from my main thread and tell it to "speedUp", "slowDown", "reset" or any method on the object. To do this I guess I need something like performSelectorOnThread but how to get a reference to the NSthread and the Background Object?

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  • Changing the style attribute of a button according to its state

    - by LambergaR
    I know you can change buttons background by creating a simple XML file, like this: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android" > <item android:state_window_focused="false" android:state_enabled="true" android:drawable="@drawable/button_normal" /> <!-- ... --> </selection> I was wondering if it is possible to use a similar approach to change the style attribute of an element using the same (or similar) technique. Or, if that is not possible, how can the style attribute be changed during runtime (there is no such thing as button.setStyle(R.style.button)).

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  • Why doesn't this UIButton show its text label?

    - by Dan Ray
    Everything about this UIButton renders great except the text that's supposed to be on it. NSLog demonstrates that the text is in the right place. What gives? UIButton *newTagButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [newTagButton addTarget:self action:@selector(showNewTagField) forControlEvents:UIControlEventTouchUpInside]; newTagButton.titleLabel.text = @"+ New Tag"; NSLog(@"Just set button label to %@", newTagButton.titleLabel.text); newTagButton.titleLabel.font = [UIFont systemFontOfSize:17]; newTagButton.titleLabel.textColor = [UIColor redColor]; CGSize addtextsize = [newTagButton.titleLabel.text sizeWithFont:[UIFont systemFontOfSize:17]]; CGSize buttonsize = { (addtextsize.width + 20), (addtextsize.height * 1.2) }; newTagButton.frame = CGRectMake(x, y, buttonsize.width, buttonsize.height); [self.mainView addSubview:newTagButton];

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  • Get HTML DOM with CSS

    - by 2x2p1p
    CSS can apply styles in elements through one ID, class or pseudo-selector, but I would like to get the HTML tree, something like in javascript: <script type = "text/javascript"> window.onload = function () { var div = document.getElementsByTagName ("div"); div[0].style.backgroundColor = "gray"; div[0].style.padding = "20px"; } </script> So for example: <style type = "text/css"> div[0] { /* Wrong but i tried :( */ background-color: gray; padding: 20px; } </style> <div > <div>...</div> </div> I'm tired of assign IDs to millions and millions of elements; is there a way to do this?

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  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

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  • Unable to use autossh in background even with absolute path

    - by Zagorax
    I would love to set autossh to run at boot adding it to /etc/rc.local. This command works: autossh -i /root/.ssh/id_rsa -R 2522:localhost:22 user@address But, if I add the -f option autossh -f -i /root/.ssh/id_rsa -R 2522:localhost:22 user@address The ssh session is not started. As you can see, I'm using an absolute path for my identity file, so this seems to be a different problem from the one stated here: autossh in background does not work From /var/log/syslog: Oct 18 11:08:39 raspberrypi autossh[2417]: starting ssh (count 1) Oct 18 11:08:39 raspberrypi autossh[2417]: ssh child pid is 2418 Oct 18 11:08:39 raspberrypi autossh[2417]: ssh exited with status 0; autossh exiting I'm using it with debian wheezy on a raspberry pi, autossh version 1.4c. Could it be that it's passing the -f option to ssh instead?

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  • Reference-counted object is used after it is released

    - by EndyVelvet
    Doing code analysis of the project and get the message "Reference-counted object is used after it is released" on the line [defaults setObject: deviceUuid forKey: @ "deviceUuid"]; I watched this topic Obj-C, Reference-counted object is used after it is released? But the solution is not found. ARC disabled. // Get the users Device Model, Display Name, Unique ID, Token & Version Number UIDevice *dev = [UIDevice currentDevice]; NSString *deviceUuid; if ([dev respondsToSelector:@selector(uniqueIdentifier)]) deviceUuid = dev.uniqueIdentifier; else { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; id uuid = [defaults objectForKey:@"deviceUuid"]; if (uuid) deviceUuid = (NSString *)uuid; else { CFStringRef cfUuid = CFUUIDCreateString(NULL, CFUUIDCreate(NULL)); deviceUuid = (NSString *)cfUuid; CFRelease(cfUuid); [defaults setObject:deviceUuid forKey:@"deviceUuid"]; } } Please help find the cause.

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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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  • httpd service keep restarting. after 15-20 mins

    - by niraj
    I have recently purchased Dedicated Server which has 16bg ram and 1TB Harddisk. It has Cpanel and for firewall CSF Installd. I am mainly going to install it for File hosting service. Now the day i moved my httpd service keep restarting every 15-20 mins. It becomes unresponsive after that so have to manually restart it. My httpd settings are Start Servers = 5 Minimum Spare Servers = 5 Maximum Spare Servers = 10 Server Limit = 20000 Max Clients = 10000 Max Requests Per Child = 10000 Keep-Alive = On Keep-Alive Timeout = 5 Max Keep-Alive Requests = Unlimited Timeout 300 TOP is top - 14:53:41 up 1 day, 23:39, 2 users, load average: 0.10, 0.14, 0.09 Tasks: 1563 total, 1 running, 1562 sleeping, 0 stopped, 0 zombie Cpu(s): 0.7%us, 0.6%sy, 0.0%ni, 98.1%id, 0.2%wa, 0.0%hi, 0.5%si, 0.0%st Mem: 16303780k total, 16142048k used, 161732k free, 135264k buffers Swap: 8224760k total, 868k used, 8223892k free, 14136616k cached Please help me in this its keep happning.

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