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  • NSString: EOL and rangeOfString issues

    - by carloe
    Could someone please tell me if I am missing something here... I am trying to parse individual JSON objects out of a data stream. The data stream is buffered in a regular NSString, and the individual JSON objects are delineated by a EOL marker. if([dataBuffer rangeOfString:@"\n"].location != NSNotFound) { NSString *tmp = [dataBuffer stringByReplacingOccurrencesOfString:@"\n" withString:@"NEWLINE"]; NSLog(@"%@", tmp); } The code above outputs "...}NEWLINE{..." as expected. But if I change the @"\n" in the if-statement above to @"}\n", I get nothing.

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  • Restkit Serializing a Boolean from NSNumber

    - by angelokh
    One of managed objects has one attribute 'isMember' represented by NSNumber type. When serialize to Json post body by RestKit, it always give 0/1 instead of YES/NO or true/false. When mapping from json result to objects, RestKit is able to successfully turn YES/NO to NSNumber. What is the way to force serialize the boolean attribute to YES/NO or true/false? Serialize: 0 -> 0, 1 -> 1 Deserialize : YES/true -> 1, NO/false -> 0

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  • C++ Unlocking a std::mutex before calling std::unique_lock wait

    - by Sant Kadog
    I have a multithreaded application (using std::thread) with a manager (class Tree) that executes some piece of code on different subtrees (embedded struct SubTree) in parallel. The basic idea is that each instance of SubTree has a deque that store objects. If the deque is empty, the thread waits until a new element is inserted in the deque or the termination criteria is reached. One subtree can generate objects and push them in the deque of another subtree. For convenience, all my std::mutex, std::locks and std::variable_condition are stored in a struct called "locks". The class Tree creates some threads that run the following method (first attempt) : void Tree::launch(SubTree & st, Locks & locks ) { /* some code */ std::lock_guard<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem is that "deque_lock" is still locked while the thread is waiting. Hence no object can be added in the deque of the current thread by a concurrent one. So I turned the lock_guard into a unique_lock and managed the lock/unlock manually : void launch(SubTree & st, Locks & locks ) { /* some code */ std::unique_lock<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { deque_lock.unlock() ; // unlock the access to the deque to enable the other threads to add objects // DATA RACE : nothing must happen to the unprotected deque here !!!!!! // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem now, is that there is a data race, and I would like to make sure that the "wait" instruction is performed directly after the "deque_lock.unlock()" one. Would anyone know a way to create such a critical instruction sequence with the standard library ? Thanks in advance.

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  • how to avoid returning mocks from a mocked object list

    - by koen
    I'm trying out mock/responsibility driven design. I seem to have problems to avoid returning mocks from mocks in the case of finder objects. An example could be an object that checks whether the bills from last month are paid. It needs a service that retrieves a list of bills for that. So I need to mock that service that retrieves the bills. At the same time I need that mock to return mocked Bills (since I don't want my test to rely on the correctness bill implementation). Is my design flawed? Is there a better way to test this? Or is this the way it will need to be when using finder objects (the finding of the bills in this case)?

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  • How to deal with many to many relationships with NSFetchedResultsController?

    - by Phil Yates
    OK so I have two entities in my data model (let's say entityA and entityB), both of these entities have a to-many relationship to each other. I have setup a NSFetchedResultsController to fetch a bunch of entityA. Now I'm trying to have the section names for the tableview be the title of entityB. sectionNameKeyPath:@"entityB.title" Now this causes a problem, where by the section name returned from that relationship appears to be ({title1}) or ({title1,title2...titleN}) obviously depending on how many different entityB's are involved. This doesn't look great in a tableview and doesn't group the objects as I would like. What I would like is a section per entityB title with entityA appearing under each section, under multiple sections if necessary. I'm at a loss as how I am supposed to achieve this whether I need to update the predicate to get the entity to appear multiple times or whether I need to update the section and header functions to do some processing as the controller loops through the objects. Any help is appreciated :) Thanks

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  • How to convert an existing callback interface to use boost signals & slots

    - by the_mandrill
    I've currently got a class that can notify a number of other objects via callbacks: class Callback { virtual NodulesChanged() =0; virtual TurkiesTwisted() =0; }; class Notifier { std::vector<Callback*> m_Callbacks; void AddCallback(Callback* cb) {m_Callbacks.push(cb); } ... void ChangeNodules() { for (iterator it=m_Callbacks.begin(); it!=m_Callbacks.end(); it++) { (*it)->NodulesChanged(); } } }; I'm considering changing this to use boost's signals and slots as it would be beneficial to reduce the likelihood of dangling pointers when the callee gets deleted, among other things. However, as it stands boost's signals seems more oriented towards dealing with function objects. What would be the best way of adapting my code to still use the callback interface but use signals and slots to deal with the connection and notification aspects?

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  • How to serialize Java primitives using Jersey REST

    - by Olvagor
    In my application I use Jersey REST to serialize complex objects. This works quite fine. But there are a few method which simply return an int or boolean. Jersey can't handle primitive types (to my knowledge), probably because they're no annotated and Jersey has no default annotation for them. I worked around that by creating complex types like a RestBoolean or RestInteger, which simply hold an int or boolean value and have the appropriate annotations. Isn't there an easier way than writing these container objects?

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  • What to do with syncobj in SQL Server

    - by hgulyan
    Hi. I run this script to search particular text in sys.columns and I get a lot of "dbo.syncobj_0x3934443438443332" this kind of result. SELECT c.name, s.name + '.' + o.name FROM sys.columns c INNER JOIN sys.objects o ON c.object_id=o.object_id INNER JOIN sys.schemas s ON o.schema_id=s.schema_id WHERE c.name LIKE '%text%' If I get it right, they are replication objects. Is it so? Can i just throw them away from my query just like o.name NOT LIKE '%syncobj%' or there's another way? Thank you.

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  • Using GLOrtho to view Side, Front, Top perspectives of a 3D scene

    - by talldan
    Dear all, I'm building a game level editing app as part of a university project. In my application I have multiple viewports, a Perspective viewport and three orthographic views all setup to view the same scene. I've successfuly setup the orthographic views and can translate and scale them to mimic scrolling and zooming. Unfortunately, I'm having one problem - my scene still contains 3 dimensions, so objects viewed in orthographic mode of certain depths are clipped when they fall outside of my clipping volume. Most 3D authoring tools or level editors allow you to view all objects in orthographic mode regardless of depth. I guess what I need to do is scale my scene in the appropriate dimension so that all values lie between 1 and -1, is there a straightforward way of going about this? Or is there a different better approach. Thanks very much for your help, Dan

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  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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  • django: _init_ def work but does not update to class in django form

    - by tgngo
    Hi expert there, this is my form: class IPTrackerSearchForm(forms.Form): keyword = forms.CharField(max_length=100, widget=forms.TextInput(attrs={'size':'50'})) search_in = forms.ChoiceField(required=False, choices=ANY_CHOICE + MODULE_SEARCH_IN_CHOICES) product = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) family = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) temp_result = Merlin.objects.values('build').distinct() result = [(value['build'], value['build']) for value in temp_result] build = forms.ChoiceField(choices=ANY_CHOICE + result) circuit_name = forms.CharField(max_length=256,widget=forms.TextInput(attrs={'size':'50'})) parameterization = forms.CharField(max_length=1024,widget=forms.TextInput(attrs={'size':'50'})) metric = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) show_in_one_page = forms.BooleanField(required=False, label="Show filtered result in one page", widget=forms.CheckboxInput(attrs={'class':'checkbox'})) def __init__(self, *args, **kwargs): super(IPTrackerSearchForm, self).__init__(*args, **kwargs) temp_result = Merlin.objects.values('build').distinct() self.result = [(value['build'], value['build']) for value in temp_result] self.build = forms.ChoiceField(choices=ANY_CHOICE + self.result) print self.result With the purpose that, each time I refresh the webpage, when have new record to "build" column in database. It should update to the drop down box "build" here but It never update unless restart the server. I use print and see that ini detect new recrd but can notrefect to build in Class. Many thanks

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  • WCF DataContract deserialization of complex types

    - by Meidan Alon
    Hi, I have a service that returns a collection of MyClass objects. If all of the MyClass instances have null in MyClass2Reference then everything works fine. Otherwise, I get a "Connection reset" error on the client side. What am I doing wrong? Nevrmind: was a problem with NHibernate lazy proxy objects. [DataContract] public MyClass { [DataMember] int ID; [DataMember] MyClass2 MyClass2Reference; } [DataContract] public MyClass2 { [DataMember] int ID; [DataMember] string Name; }

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  • WCF Runtime Caching

    - by francois
    Hi I'm using the following code to cache objects. HttpRuntime.Cache.Insert("Doc001", _document); HttpRuntime.Cache.Remove("Doc001"); I would like to know were the cache is stored? (On the client PC or the IIS server) Is this a save way of cache objects and by adding and removing cache in this way will it influence any of the other clients, say for instance i've got 2 clients connected and both are storing cache "*HttpRuntime.Cache.Insert("Doc001", _document);*" and one client removes the cache, is it only removed on a client level?

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  • Reuse implemented business classes in a web applications

    - by Mohammad
    I have implemented my domain layer classes and i have used them in a java application. Now i want to use same classes in a java web application,but i dont know how can i do it? In the java aplication we make and run some objects in main(class and method) and use them while program is running. for example an object that hold a collection of data that will be needed for all user requests. My question is: How can i create and hold such objects and data that should be available for all users and clients.

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  • Measuring device drivers CPU/IO utilization caused by my program

    - by Lior Kogan
    Sometimes code can utilize device drivers up to the point where the system is unresponsive. Lately I've optimized a WIN32/VC++ code which made the system almost unresponsive. The CPU usage, however, was very low. The reason was 1000's of creations and destruction of GDI objects (pens, brushes, etc.). Once I refactored the code to create all objects only once - the system became responsive again. This leads me to the question: Is there a way to measure CPU/IO usage of device drivers (GPU/disk/etc) for a given program / function / line of code?

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  • using extends with Java Generics

    - by Sandro
    Lets say that I have the following code: public class Shelter<A extends Animal, B extends Animal> { List<A> topFloor = new Vector<A>(); List<B> bottomFloor = new Vector<B>(); public A getFirstTopFloorAnimal(){return topFloor.firstElement();} public B getFirstBottomFloorAnimal(){return bottomFloor.firstElement();} //This compiles but when I try to use it, it only returns objects public List<Animal> getAnimals() { Vector a = new Vector(topFloor); a.addAll(bottomFloor); return a; } } Now for somereason the following code compiles. But when I try to use getAnimals() I get a of objects instead of Animal. Any ideas why this is? Does this have to do with the List is NOT a List idea in the Generics tutorial? Thank you.

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  • Spring Actionscript: FlexPropertyPlaceholderConfigurer could not be found

    - by orangestar
    Hi, there! I use springactionscript 1.0RC1 and found an error as following: Error: A class with the name 'org.springextensions.actionscript.ioc.factory.con fig.flex.FlexPropertyPlaceholderConfigurer' could not be found. Are you sure the specified class has been compiled? Look for more information on this topic here: http://www.springactionscript.org/do...inclusion.html and my applicationContext.xml is <objects> <property file="config.properties" required="false" /> <object id="constants" class="com.libsys.utils.Constants"> <property name="endpoint" value="${endpoint}" /> </object> </objects> If the xml file has no properties file, it works fine. I don't know how this happens, could you tell me how to solve it? Thank you! BTW, my compiler version is 4.1.0.14632 and springactionscrip is 1.0RC1.

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  • Java anonymous class efficiency implications

    - by Po
    Is there any difference in efficiency (e.g. execution time, code size, etc.) between these two ways of doing things? Below are contrived examples that create objects and do nothing, but my actual scenarios may be creating new Threads, Listeners, etc. Assume the following pieces of code happen in a loop so that it might make a difference. Using anonymous objects: void doSomething() { for (/* Assume some loop */) { final Object obj1, obj2; // some free variables IWorker anonymousWorker = new IWorker() { doWork() { // do things that refer to obj1 and obj2 } }; } } Defining a class first: void doSomething() { for (/* Assume some loop */) { Object obj1, obj2; IWorker worker = new Worker(obj1, obj2); } } static class Worker implements IWorker { private Object obj1, obj2; public CustomObject(Object obj1, Object obj2) {/* blah blah */} @Override public void doWork() {} }; Thank you :)

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  • CORBA Naming Service returns incorrect location of a registered object

    - by dave-keiture
    Hi experts, I have a simple setup with several objects registered at orbd. Remote client initializes connection to the ORB and tries to resolve a reference to the Naming Serice (IDL:omg.org/CosNaming/NamingContextExt:1.0). So far it's all fine - ORB returns giop.iiop.host/giop.iiop.port pair. When reference to the Naming Service is resolved, client tries to resolve_str() one of the registered objects. This time, Naming Service returns completely different pair giop.iiop.host/giop.iiop.port for the object (not the host/port of a Naming Service) - I don't know anything about them. When client tries to call a method on a resolved object, it fails, as the host/port pair is not configured in the firewall. Could you please explain, why it's happening? Thanks in advance!

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  • Separation of interfaces and implementation

    - by bonefisher
    From assembly(or module) perspective, what do you think of separation of Interface (1.assembly) and its Implementation (2.assembly)? In this way we can use some IoC container to develop more decoupling desing.. Say we have an assembly 'A', which contains interfaces only. Then we have an assembly 'B' which references 'A' and implements those interfaces..It is dependent only on 'A'. In assembly 'C' then we can use the IoC container to create objects of 'A' using dependency injection of objects from 'B'. This way 'B' and 'C' are completely unaware (not dependent) of themselves..

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  • Execuitng script in threads

    - by Pedro Magalhaes
    Hi. I wanna make an app that executes remote scripts. I am going to design it like a Windows Service that listen on tcp/ip port. Every new request I will execute a python scripts. So I can handle any number of tcp/ip request at same time, so I will need to execute python script in separate threads. How can I do that? Is that simple? The script will share some objects, like Log files(text files) and other modules. In the log file example every script will write in the same file. So the app (windows service) will be responsible for do that. I need to make this objects thread safe, right?

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  • DataGridView and Binding List Event.

    - by bearrito
    I have a datagridview with a datasource of type binding list. I understand that when the datagridview changed this will update the items in the binding list. I also know that if the objects in the bindinglist implement Inotifypropertychanged then if the obects are changed outside the grid then the objects will notify the bindlist which will then notify the datagrid My question is: If the datagrid view changing an object, I want the bindinglist or changed object to fire an event that allows me to pass the object to a WCF service that will persist the object on the data access layer side e.g. Service.Save(ChangedObject) How would I go about doing this?

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  • Factory Method pattern and public constructor

    - by H4mm3rHead
    Hi, Im making a factory method that returns new instances of my objects. I would like to prevent anyone using my code from using a public constructor on my objects. Is there any way of doing this? How is this typically accomplished: public abstract class CarFactory { public abstract ICar CreateSUV(); } public class MercedesFactory : CarFactory { public override ICar CreateSUV() { return new Mercedes4WD(); } } I then would like to limit/prevent the other developers (including me in a few months) from making an instance of Mercedes4WD. But make them call my factory method. How to?

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  • django left join with null

    - by SledgehammerPL
    The model: class Product(models.Model): name = models.CharField(max_length = 128) def __unicode__(self): return self.name class Receipt(models.Model): name = models.CharField(max_length=128) components = models.ManyToManyField(Product, through='ReceiptComponent') class Admin: pass def __unicode__(self): return self.name class ReceiptComponent(models.Model): product = models.ForeignKey(Product) receipt = models.ForeignKey(Receipt) quantity = models.FloatField(max_length=9) unit = models.ForeignKey(Unit) def __unicode__(self): return unicode(self.quantity!=0 and self.quantity or '') + ' ' + unicode(self.unit) + ' ' + self.product.genitive The idea: there are a components on stock. I'd like to find out which recipes I can made with components which I have. It's not easy - but possible - I made a SQL view, which gets the solution. But I'm learning python and Django so I'd like to make it Django-style ;D The concept of solution: get the set of recipes which has at last one component: list_of_available_components = ReceiptComponent.objects.filter(product__in=list_of_available_products).distinct() list_of_related_receipts = Receipt.objects.filter(receiptcomponent__in = list_of_available_components).distinct() get recipes (from list_of_related_receipts) which has not at last one component list_of_incomplete_recipes = (SELECT * FROM drinkbook_receiptcomponent LEFT JOIN drinkstore_stock_products USING(product_id) WHERE drinkstore_stock_products.stock_id IS NULL AND receipt_id IN (SELECT receipt_id FROM drinkbook_receiptcomponent JOIN drinkstore_stock_products USING(product_id))) get recipes (from list_of_related_receipts) which are not in "list_of_incomplete_recipes"

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