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  • iOS Guidelines for Free vs. Paid apps

    - by unforgiven3
    A few months back, I was doing some recreational reading at the iOS Dev Center, and I came across a small list of guidelines for free vs. paid apps. It included guidance along these lines: How not to promote a paid version within a free version Not displaying "placeholder" buttons in a free version that "work" in a paid version I can't remember much more than that, and I cannot find it anymore on the iOS Dev Center. It's possible I imagined it entirely, but I doubt it - does anyone have a link to this information, or have a set of guidelines for free vs. paid apps in the App Store?

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  • Using raw vertex information for sprites rather than SpriteBatch in XNA

    - by The Communist Duck
    I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well. However, I've been wanting to apply techniques such as shaders and lighting to my game. I know you can use shaders to some extent with SpriteSortMode.Immediate, but I'm not sure if you lose power using that. The other major thing is that you cannot store your vertex data in the graphics memory with buffers. In summary, is there an advantage of using VertexTextureNormal (or whatever they're called) structs for vertex data for 2D sprites, or should I stick with SpriteBatch, provided I wish to use shaders?

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  • How does an Engine like Source process entities?

    - by Júlio Souza
    [background information] On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are players, particles, sounds, scores, etc (for the Source Engine). Every entity has a think function, which do all the logic for that entity. So, if everything that needs to be processed comes from a base class with the think function, the game engine could store everything on a list and, on every frame, loop through it and call that function. On a first look, this idea is reasonable, but it can take too much resources, if the game has a lot of entities.. [end of background information] So, how does a engine like Source take care (process, update, draw, etc) of the game objects?

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  • Some non-generic collections

    - by Simon Cooper
    Although the collections classes introduced in .NET 2, 3.5 and 4 cover most scenarios, there are still some .NET 1 collections that don't have generic counterparts. In this post, I'll be examining what they do, why you might use them, and some things you'll need to bear in mind when doing so. BitArray System.Collections.BitArray is conceptually the same as a List<bool>, but whereas List<bool> stores each boolean in a single byte (as that's what the backing bool[] does), BitArray uses a single bit to store each value, and uses various bitmasks to access each bit individually. This means that BitArray is eight times smaller than a List<bool>. Furthermore, BitArray has some useful functions for bitmasks, like And, Xor and Not, and it's not limited to 32 or 64 bits; a BitArray can hold as many bits as you need. However, it's not all roses and kittens. There are some fundamental limitations you have to bear in mind when using BitArray: It's a non-generic collection. The enumerator returns object (a boxed boolean), rather than an unboxed bool. This means that if you do this: foreach (bool b in bitArray) { ... } Every single boolean value will be boxed, then unboxed. And if you do this: foreach (var b in bitArray) { ... } you'll have to manually unbox b on every iteration, as it'll come out of the enumerator an object. Instead, you should manually iterate over the collection using a for loop: for (int i=0; i<bitArray.Length; i++) { bool b = bitArray[i]; ... } Following on from that, if you want to use BitArray in the context of an IEnumerable<bool>, ICollection<bool> or IList<bool>, you'll need to write a wrapper class, or use the Enumerable.Cast<bool> extension method (although Cast would box and unbox every value you get out of it). There is no Add or Remove method. You specify the number of bits you need in the constructor, and that's what you get. You can change the length yourself using the Length property setter though. It doesn't implement IList. Although not really important if you're writing a generic wrapper around it, it is something to bear in mind if you're using it with pre-generic code. However, if you use BitArray carefully, it can provide significant gains over a List<bool> for functionality and efficiency of space. OrderedDictionary System.Collections.Specialized.OrderedDictionary does exactly what you would expect - it's an IDictionary that maintains items in the order they are added. It does this by storing key/value pairs in a Hashtable (to get O(1) key lookup) and an ArrayList (to maintain the order). You can access values by key or index, and insert or remove items at a particular index. The enumerator returns items in index order. However, the Keys and Values properties return ICollection, not IList, as you might expect; CopyTo doesn't maintain the same ordering, as it copies from the backing Hashtable, not ArrayList; and any operations that insert or remove items from the middle of the collection are O(n), just like a normal list. In short; don't use this class. If you need some sort of ordered dictionary, it would be better to write your own generic dictionary combining a Dictionary<TKey, TValue> and List<KeyValuePair<TKey, TValue>> or List<TKey> for your specific situation. ListDictionary and HybridDictionary To look at why you might want to use ListDictionary or HybridDictionary, we need to examine the performance of these dictionaries compared to Hashtable and Dictionary<object, object>. For this test, I added n items to each collection, then randomly accessed n/2 items: So, what's going on here? Well, ListDictionary is implemented as a linked list of key/value pairs; all operations on the dictionary require an O(n) search through the list. However, for small n, the constant factor that big-o notation doesn't measure is much lower than the hashing overhead of Hashtable or Dictionary. HybridDictionary combines a Hashtable and ListDictionary; for small n, it uses a backing ListDictionary, but switches to a Hashtable when it gets to 9 items (you can see the point it switches from a ListDictionary to Hashtable in the graph). Apart from that, it's got very similar performance to Hashtable. So why would you want to use either of these? In short, you wouldn't. Any gain in performance by using ListDictionary over Dictionary<TKey, TValue> would be offset by the generic dictionary not having to cast or box the items you store, something the graphs above don't measure. Only if the performance of the dictionary is vital, the dictionary will hold less than 30 items, and you don't need type safety, would you use ListDictionary over the generic Dictionary. And even then, there's probably more useful performance gains you can make elsewhere.

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  • Download the Official How-To Geek Trivia App for Windows 8

    - by The Geek
    The new How-To Geek Trivia application has just been approved in the Windows 8 store, so if you’re already running the release preview you can go and download it right now for free. It’ll give you a daily dose of geeky trivia right on your Windows 8 desktop. Click Here to Download Geek Trivia for Windows 8 Each trivia question will present you with the question, and then once you answer, will show you whether you picked the right one as well as the full description. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Logic to create common Serverlet3 Login

    - by user3696143
    I am using Servlet3 Login to Authenticate User in website I have these Login Website Normal Login(Fill the Sigup form) Facebook Login (From Facebook Id) Twitter Login (From Twitter) And I am already authenticate user by below code HttpServletRequest request = (HttpServletRequest) FacesContext.getCurrentInstance().getExternalContext().getRequest(); request.login(username, password); And it is working fine for Website Login as user gave his/her EMailId and password and it store in DB. Now I modified table and added more columns to save Facebookid in same user table and also password for Facebook login FacebookId work as a Password as well. Same I will do for Twitter But I want the same Servlet3 to authenticate user. How can I achieve it? And also added context.xml file inside META-INF folder <Realm localDataSource="true" debug="99" className="org.apache.catalina.realm.JDBCRealm" connectionName="user" connectionPassword="password" connectionURL="jdbc:mysql://localhost:3306/ ccc" digest="md5" driverName="com.mysql.jdbc.Driver" roleNameCol="role_name" userCredCol="password" userNameCol="email_id" userRoleTable="users_list" userTable="user_list_view" /> Also it is possible to check which query fired by realm entry?

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  • Which tool to use for "home banking"?

    - by Huygens
    I would like to manage my bank accounts in a secure manner on Ubuntu. I saw several applications in the Software Centre, but I don't know which one to choose. I don't need fancy features like stock options. I just have regular accounts which I want to follow, I don't want complicated stuff. As bank data are quite sensitive, I would highly prefer an application that does encryption of the data. Though, if you have a really cool app but it does not have this feature, as long as it offers to store the data in one dedicated place, I could do with encrypting that place. So what tool do you use that could fit my needs?

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  • How should calculations be handled in a document database

    - by Morten
    Ok, so I have a program that basically logs errors into a nosql database. Right now there is just a single model for an error and its stored as a document in the nosql database. Basically I want to summarize across different errors and produce a summary of the "types" of errors that occured. Traditionally in a SQL database the this normalization would work with groupings, sums and averages but in a NoSQL database I assume I need to use mapreduce. My current model seems unfit for the task, how should I change the way I store "models" in order to make statistical analysis easy? Would a NoSQL database even be the right tool for this type of problem? I'm storing things in Google AppEngine's BigTable, so there are some limitations to think of as well.

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  • Convert filenames to their checksum before saving to prevent duplicates. Is is a smart thing to do?

    - by Xananax
    TL;DR:what the title says I am developing some sort of image board in PHP. I was thinking of changing each image's filename to it's checksum prior to saving it. This way, I might be able to prevent duplicates. I know this wouldn't work for two images that are the same but differ in size or level of compression or whatnot, but this method would allow for an early check. What bugs me is that I never saw this method implemented anywhere, so I was wondering if there is a catch to it. Maybe it is just more efficient to keep the original filename and store the hash in DB? Maybe the whole method is just not useful and my question is moot? What do you think? On a side note, I don't really get how hashes are calculated so I was wondering, if my first question checks out, if it would be possible to calculate the likeness that two images are similar by comparing hashes (levenshtein or something of the sort).

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  • apt changelog for to-be installed packages

    - by ithkuil
    GUI update-manager is able to show the "changelog" of packages to-be installed (not downloaded yet). I also found out how to provide the .changelog files in the right place for update-manager to show them, and now I'm happy since I'm able to tell my clients that they can see changelogs of my custom packages directly from their gui. Unfortunately I'm not able to find any command line tool to do the same thing and that would be more useful on servers. From what I saw it seems that this convention (putting .changelog files directly alongside the .deb files in the apt repo) is a ubuntu specific extension. There are some debian resources (the reprepro man page for example) which point on a different way to store changelogs online, http://packages.debian.org/changelogs Does anybody know if there already exists a tool like apt-cache to show the changelogs from packages which are not yet installed (nor downloaded) ?

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  • Error: type or namespace name 'AssemblyKeyFileAttribute' and 'AssemblyKeyFile' could not be found

    To associate an assembly with a strong key file to store it to GAC, we use should include following line after all the imports and before defing namespace. For VB.NET:  <Assembly: AssemblyKeyFile("c:\path\mykey.snk")> For C#:    [assembly: AssemblyKeyFile(@"c:\path\mykey.snk")] but, you might encounter following two errors at the time of creating Assembly for GAC. 1. The type or namespace name 'AssemblyKeyFileAttribute' could not be found (are you missing a using directive or an assembly reference?) 2. The type or namespace name 'AssemblyKeyFile' could not be found (are you missing a using directive or an assembly reference?) How to resolve these errors: Just include "System.Reflection" namespace. It resolve above two errors. span.fullpost {display:none;}

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  • Writing use cases for XML mapping scenarios between two different systems

    - by deepak_prn
    I am having some trouble writing use cases for XML mapping after a certain trigger invoked by the system. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with writing use cases or extension use cases for mapping XML fields between two systems? (There is no XSLT involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I searched many questions on SO and here but nothing came close to my requirement.

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  • Ideas for reducing storage needs and/or costs (lots of images)

    - by James P.
    Hi, I'm the webmaster for a small social network and have noticed that images uploaded by users are taking a big portion of the capacity available. These are mostly JPEGs. What solutions could I apply to reduce storage needs? Is there a way to reduce the size of images without affecting quality too much? Is there a service out there that could be used to store static files at a cheaper price (< 1GB/0.04 eurocents)? Edit: Updated the question.

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  • BUILD 2013 day 1 Keynote recap for devs

    - by pluginbaby
    Only 7 months after the previous BUILD event, Microsoft is hosting a new BUILD conference in San Francisco (June 26-28, 2013).   Notable announcements of day 1: The Windows 8.1 preview is available today Preview of Internet Explorer 11 Visual Studio 2013 Preview and .NET Framework 4.5.1 Preview are both available The Windows Store has been redesigned and is now much more interesting, both for users and developers Windows Phone 8 annual Dev Center registration is reduced to $19 for the next 60 days! (normally $99 for individuals and companies)     Also to check out: Windows 8.1 Preview Product Guide for Developers http://msdn.microsoft.com/en-US/windows/apps/bg184615 F12 Tools in Internet Explorer 11 Preview has been rebuilt from the ground up: http://msdn.microsoft.com/en-us/library/ie/bg182632   Watch the entire keynote online: http://channel9.msdn.com/Events/Build/2013/1-001 Read the full transcript: http://www.microsoft.com/en-us/news/Speeches/2013/06-26Build2013.aspx

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  • List of bounding boxes?

    - by Christian Frantz
    When I create a bounding box for each object in my chunk, would it be better to store them in a list? List<BoundingBox> cubeBoundingBox Or can I just use a single variable? BoundingBox cubeBoundingBox The bounding boxes will be used for all types of things so they will be moving around. In any case, I'd be adding it to a method that gets called 2500+ times for each chunk, so either I have a giant list of them or 2500+ individual boxes. Is there any advantage to using one or the other?

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  • How to use call web service action in SharePoint2013 workflow

    - by ybbest
    In SharePoint2013, you can use call web service action and loop. In this post, I will show you how to achieve this. 1. Create a List workflow called CallWebService 2. Create a variable called listurl and assign the value to http://sp2010/_vti_bin/listdata.svc 3. Create a dictionary variable called RequestHeaders and add the following key value pairs. 4. Call the web service with the HttpHeaders you just build in the previous step and store the response in the variable ResponseContent. 5. The ResponseContent variable is the Dynamic values (in SharePoint designer it will be called dictionary type) and it is new feature for SharePoint2013 workflow. We can use the following actions to count the number items in the variable. 6. You can use loop in SharePoint 2013 workflow and out each list title as shown below.

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  • How can an SQL relational database be used to model a thesaurus? [closed]

    - by Miles O'Keefe
    I would like to design a web app that functions as a simple thesaurus: a long list of words with attributes, all of which are linked to each other. This thesaurus data model can be defined as: a controlled vocabulary arranged in a known order in which equivalence, hierarchical, and associative relationships among terms are clearly displayed and identified by standardized relationship indicators. My idea so far is to have one database in which every word is a table, and every table contains all words related to that word. e.g. Thesaurus(database) - happy(table) - excited(row)|cheerful(row)|lively(row) Is there are more efficient way to store words and their relationship to other words in a relational SQL database?

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  • How do I make Powertop changes permanent?

    - by arno
    I'm on a Compaq 615 and it's fan is loud as hell. Not much you can do about that but I'm trying to keep the CPU/GPU as cool as possible. This is what Powertop has to say: If I change all of them to "good", the changes don't survive a reboot. Also, upon exiting Powertop I get this: Loaded 8 prior measurements Cannot load from file /var/cache/powertop/saved_parameters.powertop Leaving PowerTOP I added the line to the "grub"-file as suggested here Upon closing gedit I get this: (gedit:2728): Gtk-WARNING **: Attempting to store changes into `/root/.local/share/recently-used.xbel', but failed: Datei »/root/.local/share/recently-used.xbel.9CIMAW« konnte nicht angelegt werden: Datei oder Verzeichnis nicht gefunden The part in German says: Couldn't be created: File or directory not found.

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  • How to explain to non-technical person why the task will take much longer then they think?

    - by Mag20
    Almost every developer has to answer questions from business side like: Why is going to take 2 days to add this simple contact form? When developer estimates this task, they may divide it into steps: make some changes to Database optimize DB changes for speed add front end HTML write server side code add validation add client side javascript use unit tests make sure SEO is setup is working implement email confirmation refactor and optimize the code for speed ... These maybe hard to explain to non-technical person, who basically sees the whole task as just putting together some HTML and creating a table to store the data. To them it could be 2 hours MAX. So is there a better way to explain why the estimate is high to non-developer?

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  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

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  • A Closed Mind Killed the Retail Star

    Im on the plane flying back to New Zealand and Im astonished how quickly things have changed since I was last in the US. This trip I visited LA, Las Vegas and San Francisco and I was overwhelmed by the change that I witnessed in 12 short months. This morning following my memory map I headed towards the large  CompuServe electronics store in downtown San Francisco where my wife and I brought a digital camera in 2006. Homing in on the spot I was disappointed to see it had turned into yet another...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • PHP Riak in place update

    - by WojonsTech
    From what I can see, when using Riak to update an object, I first need to load the object into PHP, then edit the object, then store the object back to the Riak database. I was wondering if there is a way to update a bucket without pulling it into PHP first. That way, it would save on the network I/O and latency of pulling it into the PHP script. Can objects be edited directly on the Riak side of things? Edit: Is there away to push data to the end of a raik object, so if i have an object that is numeric array can i make a push to add subject that i know its not there or no in place updates what so ever

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  • Verification of UML Class Diagram

    - by Jean Carlos Suárez Marranzini
    This is my UML Class Diagram made in Astah Community, for a tennis scoreboard game. Here's a link to the image (I don't have enough rep to post images): http://i47.tinypic.com/2lsxx90.png Points are calculated based on moves. Moves can be either points (for the player's advantage) or errors (for the opponent's advantage). The Time Machine allows you to travel to previous game states (expressed as scoreboards). The storage component should be able to store matches independently of the serialization format. The serializers and deserializers should be able to do their job regardless of where the storage lies. The GameEngine should be able to apply the rules of the game regardless of the particularities of the game (hence, dependency injection through the Settings class). The outcomes of games, sets and matches should be deducible based on the points and the rules to apply (the logic implementations are there to provide the rules). Could you please verify my design and tell me if there's anything wrong with it? Thanks in advance.

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  • No cache and Google AdSense performance

    - by Luca
    I'm developing a page where I need to avoid JavaScript caching by browser. I've added this header: <?php header('Cache-Control: no-cache, no-store, must-revalidate'); header('Pragma: no-cache'); header('Expires: 0'); ?> After this, browsers didn't cache more JavaScript sorting out the issue, but in the same time I noticed a drop in Google AdSense RPM. Then I removed the added code and now Google AdSense RPM is reaching again a good value. So, how could I avoid JavaScript caching without meddle with AdSense performance?

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  • How to use Mercurial's LargeFiles extension? [migrated]

    - by DuncanBoehle
    I use Mercurial for game development, and I'm trying to use the LargeFiles extension included in Mercurial 2.0 to keep track of large binary assets. Unfortunately there isn't a whole lot of documentation on the extension, so I'm not sure how people are expected to use it. For example, is there any way to safely clean out the .hg/largefiles directory? If I'm on the tip revision, and expect to always have internet access, then I don't need the old versions of largefiles cluttering up the repository, since that's the whole point of using the LargeFiles extension. Also, how do I have more fine-grained control over where the largefile store is? I can only assume that it's created somewhere on the computer that ran hg init, but I have no idea about the details. Thanks!

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