Search Results

Search found 20163 results on 807 pages for 'struct size'.

Page 167/807 | < Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >

  • Zoom in Java Swing application

    - by Shirky
    Hi there, I am looking for ways to zoom in a Java Swing application. That means that I would like to resize all components in a given JPanel by a given factor as if I would take an screenshot of the UI and just applied an "Image scale" operation. The font size as well as the size of checkboxes, textboxes, cursors etc. has to be adjusted. It is possible to scale a component by applying transforms to a graphics object: protected Graphics getComponentGraphics(Graphics g) { Graphics2D g2d=(Graphics2D)g; g2d.scale(2, 2); return super.getComponentGraphics(g2d); } That works as long as you don't care about self-updating components. If you have a textbox in your application this approach ceases to work since the textbox updates itself every second to show the (blinking) cursor. And since it doesn't use the modified graphics object this time the component appears at the old location. Is there a possibility to change a components graphics object permanently? There is also a problem with the mouse click event handlers. The other possibility would be to resize all child components of the JPanel (setPreferredSize) to a new size. That doesn't work for checkboxes since the displayed picture of the checkbox doesn't change its size. I also thought of programming my own layout manager but I don't think that this will work since layout managers only change the position (and size) of objects but are not able to zoom into checkboxes (see previous paragraph). Or am I wrong with this hypothesis? Do you have any ideas how one could achieve a zoomable Swing GUI without programming custom components? I looked for rotatable user interfaces because the problem seems familiar but I also didn't find any satisfying solution to this problem. Thanks for your help, Chris

    Read the article

  • How to insert large files in mysql database using php? [closed]

    - by anjan
    Hi! I want to upload a large file of size 10M max to my mysql database. Using .htaccess i changed the PHP's own file upload limit to "10485760" = 10M, i am able to upload files upto 10M size without any problem. But i can not insert the file in database if it is more that 1M in size. i am using file_get_contents to read all file data and pass it to the insert query as a string to be inserted into a LONGBLOB field. But files with more than 1M size is not being added to database, though i can use print_r($_FILES) to examine that the file uploaded correctly. Any help will be appreciated and i will need it within next 6 hours. So, please help! best regards, Anjan * This is a duplicate of http://stackoverflow.com/questions/492549/how-can-i-insert-large-files-in-mysql-db-using-php *

    Read the article

  • Paged UIScrollView with UIImageViews only showing first UIImageVIew

    - by Jonathan Brown
    I am working on a paged UIScrollView, but it only wants to show the first UIImageView within it. I add each UIImageView at an offset of the width of the scroll view, so that should create each page. When run, it says the scroll view is the right number of pages, but the images don't show. Any help would be much appreciated! int numSlides = NUM_TUTORIAL_SLIDES; NSString *fileName; UIImageView *slideImageView; CGRect slideFrame; for (int i = 1; i <= numSlides; i++) { slideFrame.origin.x = self.tutorialScrollView.frame.size.width * (i-1); slideFrame.origin.y = 0; slideFrame.size = self.tutorialScrollView.frame.size; slideImageView = [[UIImageView alloc] initWithFrame:slideFrame]; if([[AppManager sharedManager] is4inchScreen]) { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } else { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } slideImageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:fileName ofType:nil]]; [self.tutorialScrollView addSubview:slideImageView]; [slideImageView release]; } self.tutorialScrollView.contentSize = CGSizeMake(self.tutorialScrollView.frame.size.width * numSlides, self.tutorialScrollView.frame.size.height); self.tutorialScrollView.delegate = self;

    Read the article

  • PHP GD issues with ImageCreateTrueColor and PNGs

    - by DrPheltRight
    I am resizing PNG images using the GD image library function ImageCopyResampled(). It all works fine, I can even keep alpha blending transparency with the use of ImageCreateTrueColor() rather than using ImageCreate() to create the resized image. The problem is, that if I use ImageCreateTrueColor() rather than ImageCreate() the file size of PNG files increases from something like 80kb to 150kb. If I use ImageCreate() the file size stays around the same size, but colors screw! So my question is, how can I retain alpha blending when resizing PNG images without increasing the file size? Oh and I am reducing the dimensions of the PNGs.

    Read the article

  • setting up linked list Java

    - by erp
    I'm working on some basic linked list stuff, like insert, delete, go to the front or end of the list, and basically i understand the concept of all of that stuff once i have the list i guess but im having trouble setting up the list. I was wondering of you guys could tell me if im going in the right direction. (mostly just the setup) this is what i have so far: public class List { private int size; private List linkedList; List head; List cur; List next; /** * Creates an empty list. * @pre * @post */ public List(){ linkedList = new List(); this.head = null; cur = head; } /** * Delete the current element from this list. The element after the deleted element becomes the new current. * If that's not possible, then the element before the deleted element becomes the new current. * If that is also not possible, then you need to recognize what state the list is in and define current accordingly. * Nothing should be done if a delete is not possible. * @pre * @post */ public void delete(){ // delete size--; } /** * Get the value of the current element. If this is not possible, throw an IllegalArgumentException. * @pre the list is not empty * @post * @return value of the current element. */ public char get(){ return getItem(cur); } /** * Go to the last element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goLast(){ while (cur.next != null){ cur = cur.next; } } /** * Advance the cursor to the next element. If this is not possible, don't change the cursor. * @pre * @post */ public void goNext(){ if(cur.next != null){ cur = cur.next;} //else do nothing } /** * Retreat the cursor to the previous element. If this is not possible, don't change the cursor. * @pre * @post */ public void goPrev(){ } /** * Go to top of the list. This is the position before the first element. * @pre * @post */ public void goTop(){ } /** * Go to first element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goFirst(){ } /** * Insert the given parameter after the current element. The newly inserted element becomes the current element. * @pre * @post * @param newVal : value to insert after the current element. */ public void insert(char newVal){ cur.setItem(newVal); size++; } /** * Determines if this list is empty. Empty means this list has no elements. * @pre * @post * @return true if the list is empty. */ public boolean isEmpty(){ return head == null; } /** * Determines the size of the list. The size of the list is the number of elements in the list. * @pre * @post * @return size which is the number of elements in the list. */ public int size(){ return size; } public class Node { private char item; private Node next; public Node() { } public Node(char item) { this.item = item; } public Node(char item, Node next) { this.item = item; this.next = next; } public char getItem() { return this.item; } public void setItem(char item) { this.item = item; } public Node getNext() { return this.next; } public void setNext(Node next) { this.next = next; } } } I got the node class alright (well i think it works alright), but is it necessary to even have that class? or can i go about it without even using it (just curious). And for example on the method get() in the list class can i not call that getItem() method from the node class because it's getting an error even though i thought that was the whole point for the node class. bottom line i just wanna make sure im setting up the list right. Thanks for any help guys, im new to linked list's so bear with me!

    Read the article

  • Read from socket

    - by Alberto
    I need to read from an AF_UNIX socket to a buffer using the function read from C, but I don't know the buffer size. I think the best way is to read N bytes until the read returns 0 (no more writers in the socket). Is this correct? Is there a way to guess the size of the buffer being written on the socket? I was thinking that a socket is a special file. Opening the file in binary mode and getting the size would help me in knowing the correct size to give to the buffer? I'm a very new to C, so please keep that in mind.

    Read the article

  • capture the last WM_SIZE

    - by Michael
    When I resize my window I want to tell another part of my program that my window has changed size. I read on MSDN that: WM SIZE Message The WM SIZE message is sent to a window after its size has changed. However, I receive the WM_SIZE even when dragging. I noticed that there is also a WM_SIZING message that is sent when my window is resizing. At the moment I do not see the difference between WM_SIZE and WM_SIZING. Is there some way I can capture the very last WM_SIZE message, as to not "spam" my program with resize messages?

    Read the article

  • why Floating point exception?

    - by livio8495
    I have a floating point exception, and I don't know why. the code is this: void calcola_fitness(){ vector<double> fitness; int n=nodes.size(); int e=edges.size(); int dim=feasibility.size(); int feas=(feasibility[dim-1])*100; int narchi=numarchicoll[dim-1]/e; int numero_nodi=freePathNode.size()/n; double dist_start_goal=node_dist(0,1); int i,f,t; double pathlenght=0; int siize=freePathNode.size(); for(i=0;i!=siize-1; i++){ f=freePathNode[i].getIndex(); i++; t=freePathNode[i].getIndex(); i--; pathlenght=pathlenght+node_dist(f,t); } double pathlenghtnorm=pathlenght/10*dist_start_goal; double fit=((double)numero_nodi+pathlenghtnorm+(double)narchi)*((double)feas); fitness.push_back(fit); } Could anybody help me? What's the problem? I could I solve this? thank you very much

    Read the article

  • EXC_BAD_ACCESS when returning a CGRect in iPhone

    - by pabloruiz55
    I have a class which must return a CGRect from one of its methods: -(CGRect)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } I get an exc_bad_access as soon as i try to access the mySprite ivar. Thing is if i call it, the instance variable mySprite is full of garbage. BUT if i change the function to return void, self.mySprite does contain the correct data. -(void)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } that does not crash when accessing mySprite...

    Read the article

  • Need help finding a unique value in array

    - by bardockyo
    My code is complete minus one little flaw. It searches the array and prints out which values are unique, however it always counts the first entry as unique even if it is followed by the same value. Can anyone look at my code and tell me which part is messing this up because it is driving me crazy. #include <stdio.h> #define size 7 int main(void) { int array1[size], target, answer, found, x, k, prev, count =1, i; printf("Please input %d integers: ", size); scanf("%d", &target); for(x = 0; x < size; x++) { scanf("%d", &array1[x]); } prev = array1[0]; for (i = 1; i < size; i++) { if (array1[i] == prev) { count++; } else { if (count < 2) printf("%d=%d\n", prev, count); prev = array1[i]; count = 1; } } if (count < 2) { printf("%d=%d\n", prev, count); } return 0; }

    Read the article

  • How to split up input from System.in

    - by zzaw
    Alright so I'm working on something where I take input from System.in; the first line is an int (n) representing the size of a matrix. The next n lines are the matrix itself like so: 10 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 1 1 0 0 0 1 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 The problem is there may be multiple matrix's in a single input, so the next line would have another int and the corresponding matrix underneath until it hits a line with a single 0. I then have to pass each matrix along with the size at the top as a BufferedReader to a method which adds the numbers to a 2D array. I'm just a little unsure on how to split the input up and send it to the method. Would making a new BufferedReader using skip() and specifying a size each time work? The biggest problem I seem to be running into is reading the size but then the size being excluded as it has already been read. Cheers

    Read the article

  • Should i keep #wrapper{ width:100%} in print css?

    - by metal-gear-solid
    Should i keep #wrapper{ width:100%} in print css? because on screen my design is a fixed width design 960 px. but there are so many paper type and sizes in the world and anybody can take print on any size paper, bigger and smaller. So if in print css i do not specify relative width then i think print of page will cut of from right size if user will take print on the paper size which can smaller or larger width than my site #wrapper width (960px). then it can create problem. http://www.dpandi.com/paper/index.html printer also leave some margin when printing. So should keep everything is relative size in print css?

    Read the article

  • Cisco VPNClient from Mac won't connect using iPhone Tethering

    - by Dan Short
    I just set up iPhone tethering from my Snow Leopard Macbook Pro to my iPhone 3GS with the Datapro 4GB plan from AT&T. When attempting to connect to my corporate VPN from the MacBook Pro with Cisco VPNClient 4.9.01 (0100) I get the following log information: Cisco Systems VPN Client Version 4.9.01 (0100) Copyright (C) 1998-2006 Cisco Systems, Inc. All Rights Reserved. Client Type(s): Mac OS X Running on: Darwin 10.6.0 Darwin Kernel Version 10.6.0: Wed Nov 10 18:13:17 PST 2010; root:xnu-1504.9.26~3/RELEASE_I386 i386 Config file directory: /etc/opt/cisco-vpnclient 1 13:02:50.791 02/22/2011 Sev=Info/4 CM/0x43100002 Begin connection process 2 13:02:50.791 02/22/2011 Sev=Warning/2 CVPND/0x83400011 Error -28 sending packet. Dst Addr: 0x0AD337FF, Src Addr: 0x0AD33702 (DRVIFACE:1158). 3 13:02:50.791 02/22/2011 Sev=Warning/2 CVPND/0x83400011 Error -28 sending packet. Dst Addr: 0x0A2581FF, Src Addr: 0x0A258102 (DRVIFACE:1158). 4 13:02:50.792 02/22/2011 Sev=Info/4 CM/0x43100004 Establish secure connection using Ethernet 5 13:02:50.792 02/22/2011 Sev=Info/4 CM/0x43100024 Attempt connection with server "209.235.253.115" 6 13:02:50.792 02/22/2011 Sev=Info/4 CVPND/0x43400019 Privilege Separation: binding to port: (500). 7 13:02:50.793 02/22/2011 Sev=Info/4 CVPND/0x43400019 Privilege Separation: binding to port: (4500). 8 13:02:50.793 02/22/2011 Sev=Info/6 IKE/0x4300003B Attempting to establish a connection with 209.235.253.115. 9 13:02:51.293 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 10 13:02:51.894 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 11 13:02:52.495 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 12 13:02:53.096 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 13 13:02:53.698 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 14 13:02:54.299 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 15 13:02:54.299 02/22/2011 Sev=Info/4 IKE/0x43000075 Unable to acquire local IP address after 5 attempts (over 5 seconds), probably due to network socket failure. 16 13:02:54.299 02/22/2011 Sev=Warning/2 IKE/0xC300009A Failed to set up connection data 17 13:02:54.299 02/22/2011 Sev=Info/4 CM/0x4310001C Unable to contact server "209.235.253.115" 18 13:02:54.299 02/22/2011 Sev=Info/5 CM/0x43100025 Initializing CVPNDrv 19 13:02:54.300 02/22/2011 Sev=Info/4 CVPND/0x4340001F Privilege Separation: restoring MTU on primary interface. 20 13:02:54.300 02/22/2011 Sev=Info/4 IKE/0x43000001 IKE received signal to terminate VPN connection 21 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700008 IPSec driver successfully started 22 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 23 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x4370000D Key(s) deleted by Interface (192.168.0.171) 24 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 25 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 26 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 27 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x4370000A IPSec driver successfully stopped The key line is 15: 15 13:02:54.299 02/22/2011 Sev=Info/4 IKE/0x43000075 Unable to acquire local IP address after 5 attempts (over 5 seconds), probably due to network socket failure. I can't find anything online about this. I found a single entry for the error message in Google, and it was a swedish (or some other nordic language site) that didn't have an answer to the question. I've tried connecting through both USB and Bluetooth tethering to the iPhone, and they both return the exact same results. I don't have direct control over the firewall, but if changes are necessary to make it work, I may be able to get the powers-that-be to make adjustments. A solution that doesn't require reconfiguring the firewall would be far better of course... Does anyone know what I can do to make this behave? Thanks, Dan

    Read the article

  • Can't sync filesystem without reboot

    - by Fabio
    I'm having an issue with a linux server. Once a week the running mysql instance hangs and there is no way to fully stop it. If I kill it, it remains in zombie status and init does not reap its pid. The server is used for staging deployments and some internal tools, so it's not under heavy load. The only process constantly used id mysql and for this I think that it's the only process which suffer of this issue. I've searched system logs for errors and the only thing I found is this error (repeated a couple of times) in dmesg output: [706560.640085] INFO: task mysqld:31965 blocked for more than 120 seconds. [706560.640198] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. [706560.640312] mysqld D ffff88032fd93f40 0 31965 1 0x00000000 [706560.640317] ffff880242a27d18 0000000000000086 ffff88031a50dd00 ffff880242a27fd8 [706560.640321] ffff880242a27fd8 ffff880242a27fd8 ffff88031e549740 ffff88031a50dd00 [706560.640325] ffff88031a50dd00 ffff88032fd947f8 0000000000000002 ffffffff8112f250 [706560.640328] Call Trace: [706560.640338] [<ffffffff8112f250>] ? __lock_page+0x70/0x70 [706560.640344] [<ffffffff816cb1b9>] schedule+0x29/0x70 [706560.640347] [<ffffffff816cb28f>] io_schedule+0x8f/0xd0 [706560.640350] [<ffffffff8112f25e>] sleep_on_page+0xe/0x20 [706560.640353] [<ffffffff816c9900>] __wait_on_bit+0x60/0x90 [706560.640356] [<ffffffff8112f390>] wait_on_page_bit+0x80/0x90 [706560.640360] [<ffffffff8107dce0>] ? autoremove_wake_function+0x40/0x40 [706560.640363] [<ffffffff8112f891>] filemap_fdatawait_range+0x101/0x190 [706560.640366] [<ffffffff81130975>] filemap_write_and_wait_range+0x65/0x70 [706560.640371] [<ffffffff8122e441>] ext4_sync_file+0x71/0x320 [706560.640376] [<ffffffff811c3e6d>] do_fsync+0x5d/0x90 [706560.640379] [<ffffffff811c40d0>] sys_fsync+0x10/0x20 [706560.640383] [<ffffffff816d495d>] system_call_fastpath+0x1a/0x1f When this happens the only way to make everything working again is a full reboot, but in order to do that I'm forced to use this command after I've manually stopped all running processes echo b > /proc/sysrq-trigger otherwise normal reboot process hangs forever. I've tracked reboots script and I've found out that also the reboot process hangs on a sync call, this one in /etc/init.d/sendsigs (I'm on ubuntu) # Flush the kernel I/O buffer before we start to kill # processes, to make sure the IO of already stopped services to # not slow down the remaining processes to a point where they # are accidentily killed with SIGKILL because they did not # manage to shut down in time. sync I'm almost sure that the cause of this is an hardware issue (the RAID controller???) also because I've other two machines with the same hardware and software configuration and they don't suffer of this, but I can't find any hint in syslog or dmesg. I've also installed smartmontools and mcelog packages but none of them did report any issue. What can I do to track the cause of this issue? Today is happened again, here is the status of system after triggering a reboot init---console-kit-dae---64*[{console-kit-dae}] +-dbus-daemon +-mcelog +-mysqld---{mysqld} +-newrelic-daemon---newrelic-daemon---11*[{newrelic-daemon}] +-ntpd +-polkitd---{polkitd} +-python3 +-rpc.idmapd +-rpc.statd +-rpcbind +-sh---rc---S20sendsigs---sync +-smartd +-snmpd +-sshd---sshd---zsh---sudo---zsh---pstree +-sshd---sshd---zsh---sudo---zsh And here is the status of sync process # ps aux | grep sync root 3637 0.1 0.0 4352 372 ? D 05:53 0:00 sync i.e. Uninterruptible sleep... Hardware specs as reported by lshw I think the raid controller is a fake raid. I usually don't deal with hardware (and for the record I don't have physical access to it) description: Computer product: X7DBP () vendor: Supermicro version: 0123456789 serial: 0123456789 width: 64 bits capabilities: smbios-2.4 dmi-2.4 vsyscall32 configuration: administrator_password=disabled boot=normal frontpanel_password=unknown keyboard_password=unknown power-on_password=disabled uuid=53D19F64-D663-A017-8922-0030487C1FEE *-core description: Motherboard product: X7DBP vendor: Supermicro physical id: 0 version: PCB Version serial: 0123456789 *-firmware description: BIOS vendor: Phoenix Technologies LTD physical id: 0 version: 6.00 date: 05/29/2007 size: 106KiB capacity: 960KiB capabilities: pci pnp upgrade shadowing escd cdboot bootselect edd int13floppy2880 acpi usb ls120boot zipboot biosbootspecification *-storage description: RAID bus controller product: 631xESB/632xESB SATA RAID Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 09 width: 32 bits clock: 66MHz capabilities: storage pm bus_master cap_list configuration: driver=ahci latency=0 resources: irq:19 ioport:18a0(size=8) ioport:1874(size=4) ioport:1878(size=8) ioport:1870(size=4) ioport:1880(size=32) memory:d8500400-d85007ff

    Read the article

  • Raid 1 array won't assemble after power outage. How do I fix this ext4 mirror?

    - by Forkrul Assail
    Two ext4 drives on Raid 1 with mdadm won't reassemble after the power went out for an extended period (UPS drained). After turning the machine back on, mdadm said that the array was degraded, after which it took about 2 days for a full resync, which completed without problems. On trying to remount the array I get: mount: you must specify the filesystem type cat /etc/fstab lines relevant to setup: /dev/md127 /media/mediapool ext4 defaults 0 0 dmesg | tail (on trying to mount) says: [ 1050.818782] EXT3-fs (md127): error: can't find ext3 filesystem on dev md127. [ 1050.849214] EXT4-fs (md127): VFS: Can't find ext4 filesystem [ 1050.944781] FAT-fs (md127): invalid media value (0x00) [ 1050.944782] FAT-fs (md127): Can't find a valid FAT filesystem [ 1058.272787] EXT2-fs (md127): error: can't find an ext2 filesystem on dev md127. cat /proc/mdstat says: Personalities : [raid1] [linear] [multipath] [raid0] [raid6] [raid5] [raid4] [raid10] md127 : active (auto-read-only) raid1 sdj[2] sdi[0] 2930135360 blocks super 1.2 [2/2] [UU] unused devices: <none> fsck /dev/md127 says: fsck from util-linux 2.20.1 e2fsck 1.42 (29-Nov-2011) fsck.ext2: Superblock invalid, trying backup blocks... fsck.ext2: Bad magic number in super-block while trying to open /dev/md127 The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 <device> mdadm -E /dev/sdi gives me: /dev/sdi: Magic : a92b4efc Version : 1.2 Feature Map : 0x0 Array UUID : 37ac1824:eb8a21f6:bd5afd6d:96da6394 Name : sojourn:33 Creation Time : Sat Nov 10 10:43:52 2012 Raid Level : raid1 Raid Devices : 2 Avail Dev Size : 5860271016 (2794.40 GiB 3000.46 GB) Array Size : 2930135360 (2794.39 GiB 3000.46 GB) Used Dev Size : 5860270720 (2794.39 GiB 3000.46 GB) Data Offset : 262144 sectors Super Offset : 8 sectors State : clean Device UUID : 3e6e9a4f:6c07ab3d:22d47fce:13cecfd0 Update Time : Tue Nov 13 20:34:18 2012 Checksum : f7d10db9 - correct Events : 27 Device Role : Active device 0 Array State : AA ('A' == active, '.' == missing) boot@boot ~ $ sudo mdadm -E /dev/sdj /dev/sdj: Magic : a92b4efc Version : 1.2 Feature Map : 0x0 Array UUID : 37ac1824:eb8a21f6:bd5afd6d:96da6394 Name : sojourn:33 Creation Time : Sat Nov 10 10:43:52 2012 Raid Level : raid1 Raid Devices : 2 Avail Dev Size : 5860271016 (2794.40 GiB 3000.46 GB) Array Size : 2930135360 (2794.39 GiB 3000.46 GB) Used Dev Size : 5860270720 (2794.39 GiB 3000.46 GB) Data Offset : 262144 sectors Super Offset : 8 sectors State : clean Device UUID : 7fb84af4:e9295f7b:ede61f27:bec0cb57 Update Time : Tue Nov 13 20:34:18 2012 Checksum : b9d17fef - correct Events : 27 Device Role : Active device 1 Array State : AA ('A' == active, '.' == missing) machine@user ~ dmesg | tail [ 61.785866] init: alsa-restore main process (2736) terminated with status 99 [ 68.433548] eth0: no IPv6 routers present [ 534.142511] EXT4-fs (sdi): ext4_check_descriptors: Block bitmap for group 0 not in group (block 2838187772)! [ 534.142518] EXT4-fs (sdi): group descriptors corrupted! [ 546.418780] EXT2-fs (sdi): error: couldn't mount because of unsupported optional features (240) [ 549.654127] EXT3-fs (sdi): error: couldn't mount because of unsupported optional features (240) Since this is Raid 1 it was suggested that I try and mount or fsck the drives separately. After a long fsck on one drive, it ended with this as tail: Illegal double indirect block (2298566437) in inode 39717736. CLEARED. Illegal block #4231180 (2611866932) in inode 39717736. CLEARED. Error storing directory block information (inode=39717736, block=0, num=1092368): Memory allocation failed Recreate journal? yes Creating journal (32768 blocks): Done. *** journal has been re-created - filesystem is now ext3 again *** The drive however still doesn't want to mount: dmesg | tail [ 170.674659] md: export_rdev(sdc) [ 170.675152] md: export_rdev(sdc) [ 195.275288] md: export_rdev(sdc) [ 195.275876] md: export_rdev(sdc) [ 1338.540092] CE: hpet increased min_delta_ns to 30169 nsec [26125.734105] EXT4-fs (sdc): ext4_check_descriptors: Checksum for group 0 failed (43502!=37987) [26125.734115] EXT4-fs (sdc): group descriptors corrupted! [26182.325371] EXT3-fs (sdc): error: couldn't mount because of unsupported optional features (240) [27083.316519] EXT4-fs (sdc): ext4_check_descriptors: Checksum for group 0 failed (43502!=37987) [27083.316530] EXT4-fs (sdc): group descriptors corrupted! Please help me fix this. I never in my wildest nightmares thought a complete mirror would die this badly. Am I missing something? Suggestions on fixing this? Could someone explain why it would resync after the powerout, only to seemingly nuke the drive? Thanks for reading. Any help much appreciated. I've tried everything I can think of, including booting and filesystem checking with SystemRescue and Ubuntu liveboot discs.

    Read the article

  • "Can't create table" when having to many partitions

    - by Chris
    I am currently having a problem I dont understand. Wherever I look it says mySQL (5.5) / InnoDB doesnt have a table limit. I wanted to test the InnoDB compression and was about to create an empty copy of an existing table and ran into the following problem. this one works: CREATE TABLE `hsc` ( LOTS OF STUFF ) ENGINE=InnoDB CHARSET=utf8 PARTITION BY RANGE (pid) SUBPARTITION BY HASH (cons) SUBPARTITIONS 2 (PARTITION hsc_p0 VALUES LESS THAN (10000) , PARTITION hsc_p1 VALUES LESS THAN (20000) , PARTITION hsc_p2 VALUES LESS THAN (30000) , PARTITION hsc_p3 VALUES LESS THAN (40000) , PARTITION hsc_p4 VALUES LESS THAN (50000) , PARTITION hsc_p40 VALUES LESS THAN (4000000) ); this one doesn't: CREATE TABLE `hsc` ( LOTS OF STUFF ) ENGINE=InnoDB CHARSET=utf8 PARTITION BY RANGE (pid) SUBPARTITION BY HASH (cons) SUBPARTITIONS 2 (PARTITION hsc_p0 VALUES LESS THAN (10000) , PARTITION hsc_p1 VALUES LESS THAN (20000) , PARTITION hsc_p2 VALUES LESS THAN (30000) , PARTITION hsc_p3 VALUES LESS THAN (40000) , PARTITION hsc_p4 VALUES LESS THAN (50000) , PARTITION hsc_p5 VALUES LESS THAN (75000) , PARTITION hsc_p6 VALUES LESS THAN (100000) , PARTITION hsc_p7 VALUES LESS THAN (125000) , PARTITION hsc_p8 VALUES LESS THAN (150000) , PARTITION hsc_p9 VALUES LESS THAN (175000) , PARTITION hsc_p40 VALUES LESS THAN (4000000) ); ERROR 1005 (HY000): Can't create table 'hsc' (errno: 1) Its reproducable by removing the number of partitions and adding them again. it does not have to do anything with the name of the table as i tried various names. there is also enough empty space on the HDD. /dev/simfs 230G 26G 192G 12% /var/lib/mysql.mnt There should be no limit on the partitions http://dev.mysql.com/doc/refman/5.5/en/partitioning-limitations.html Maximum number of partitions. The maximum possible number of partitions for a given table (that does not use the NDB storage engine) is 1024. This number includes subpartitions. i have increased both open_files show variables where variable_name LIKE '%open_files%'; +-------------------+-------+ | Variable_name | Value | +-------------------+-------+ | innodb_open_files | 512 | | open_files_limit | 1536 | +-------------------+-------+ No change. Any clues where should I start looking? UPDATE: the whole thing is running in an openvz environment. i saw in users_beancounters that the numflock was a problem, so i increased it. but the problem still persists. maybe this helps: ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 515011 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 10240 cpu time (seconds, -t) unlimited max user processes (-u) 515011 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited cat /proc/user_beancounters Version: 2.5 uid resource held maxheld barrier limit failcnt 200: kmemsize 9309653 13357056 14372700 14790164 0 lockedpages 0 1008 2048 2048 0 privvmpages 675424 686528 1048576 1572864 0 shmpages 33 673 21504 21504 0 dummy 0 0 9223372036854775807 9223372036854775807 0 numproc 49 90 240 240 0 physpages 243761 246945 0 9223372036854775807 0 vmguarpages 0 0 1048576 1048576 0 oomguarpages 81672 83305 1048576 1048576 0 numtcpsock 6 8 360 360 0 numflock 175 188 512 512 8 numpty 1 9 16 16 0 numsiginfo 0 48 256 256 0 tcpsndbuf 104640 263912 1720320 2703360 0 tcprcvbuf 98304 131072 1720320 2703360 0 othersockbuf 32368 89304 1126080 2097152 0 dgramrcvbuf 0 2312 262144 262144 0 numothersock 19 28 360 360 0 dcachesize 2285052 3624426 3409920 3624960 0 numfile 616 870 9312 9312 0 dummy 0 0 9223372036854775807 9223372036854775807 0 dummy 0 0 9223372036854775807 9223372036854775807 0 dummy 0 0 9223372036854775807 9223372036854775807 0 numiptent 24 24 128 128 0

    Read the article

  • Postfix logs missing information on delivery status (postfix/smtp message)

    - by hegemon
    I noticed a problem with postfix logs, that information on some of emails delivery status is missing. The issue affects about 1% of emails. "Healthy" log: <server># grep 8EB992EFBB44 postfix_log/mail04.log Jun 5 03:09:29 mail04 postfix/smtpd[8537]: 8EB992EFBB44: client=xxx.xxx.xxx[xxx.xxx.xxx.xxx] Jun 5 03:09:29 mail04 postfix/cleanup[34349]: 8EB992EFBB44: message-id=<[email protected]> Jun 5 03:12:02 mail04 postfix/qmgr[76377]: 8EB992EFBB44: from=<[email protected]>, size=48845, nrcpt=1 (queue active) Jun 5 03:15:12 mail04 postfix/smtp[35058]: 8EB992EFBB44: to=<[email protected]>, relay=mx.baz.com[xxx.xxx.xxx.xxx]:25, conn_use=70, delay=343, delays=153/190/0/0.24, dsn=2.0.0, status=sent (250 ok) Jun 5 03:15:12 mail04 postfix/qmgr[76377]: 8EB992EFBB44: removed "Broken" log: <server># grep F3C362EF37CA postfix_log/mail04.log Jun 5 04:03:27 mail04 postfix/smtpd[39666]: F3C362EF37CA: client=xxx.xxx.xxx[xxx.xxx.xxx.xxx] Jun 5 04:03:27 mail04 postfix/cleanup[41287]: F3C362EF37CA: message-id=<[email protected]> Jun 5 04:03:28 mail04 postfix/qmgr[76377]: F3C362EF37CA: from=<[email protected]>, size=48892, nrcpt=1 (queue active) ** here should be a log line from postfix/smtp but there is none ** Jun 5 04:03:29 mail04 postfix/qmgr[76377]: F3C362EF37CA: removed Background information: system: FreeBSD xxx.xxx.xxx 8.2-RELEASE FreeBSD 8.2-RELEASE #0: Thu Feb 17 02:41:51 UTC 2011 [email protected]:/usr/obj/usr/src/sys/GENERIC amd64 Postfix is installed inside jail. Logs are on the same machine, log dir is mounted thru nullfs. The site has spikes of heavy load, causing disks (local) to run at 100%. Update The log is rotated daily, current size is ~ 500MB. I made a test by queuing 99000 messages to same destination (in order to rule out dns/network/mx issues). 5715 messages don't have any DSN record. Failed messages queue time is spread evenly over time, i don't see any time-bound issues. Some undelivered emails: envelopeid | processed_time --------------+---------------------------- 8D7652EF3BAE | 2012-06-06 13:19:11.072715 DD53A2EF3C5C | 2012-06-06 13:33:24.374783 8C52F2EF4E3F | 2012-06-06 13:39:15.810616 BBC572EF525C | 2012-06-06 13:44:22.762812 E95822EF54D1 | 2012-06-06 13:52:01.134533 839DD2EF4FBB | 2012-06-06 14:13:48.511236 017EE2EF6234 | 2012-06-06 15:04:48.618963 Those are a few picks, such records of undelivered email occur almost every second. <server># egrep '(8D7652EF3BAE|BBC572EF525C|017EE2EF6234)' mail04.log Jun 6 13:19:10 mail04 postfix/smtpd[20350]: 8D7652EF3BAE: client=xxx.xxx.xxx[xxx.xxx.xxx.xxx] Jun 6 13:19:10 mail04 postfix/cleanup[21024]: 8D7652EF3BAE: message-id=<[email protected]> Jun 6 13:19:10 mail04 postfix/qmgr[7939]: 8D7652EF3BAE: from=<[email protected]>, size=63718, nrcpt=1 (queue active) Jun 6 13:19:11 mail04 postfix/qmgr[7939]: 8D7652EF3BAE: removed Jun 6 13:44:22 mail04 postfix/smtpd[20346]: BBC572EF525C: client=xxx.xxx.xxx[xxx.xxx.xxx.xxx] Jun 6 13:44:22 mail04 postfix/cleanup[24811]: BBC572EF525C: message-id=<[email protected]> Jun 6 13:44:22 mail04 postfix/qmgr[7939]: BBC572EF525C: from=<[email protected]>, size=63758, nrcpt=1 (queue active) Jun 6 15:04:49 mail04 postfix/smtpd[20344]: 017EE2EF6234: client=xxx.xxx.xxx[xxx.xxx.xxx.xxx] Jun 6 15:04:49 mail04 postfix/cleanup[35585]: 017EE2EF6234: message-id=<[email protected]> Jun 6 15:04:49 mail04 postfix/qmgr[7939]: 017EE2EF6234: from=<[email protected]>, size=63706, nrcpt=1 (queue active) <server># <server># find /var/spool/postfix/active/ -type f -print | wc -l 1 <server># IMPORTANT: As you can see above some of emails doesn't event have the removed line.

    Read the article

  • XNA 4 Deferred Rendering deforms the model

    - by Tomáš Bezouška
    I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks like: http://imageshack.us/photo/my-images/690/survival.png/ what it should look like: http://imageshack.us/photo/my-images/521/survival2.png/ (Please ignora the cars, they shouldn't be there. Nothing changes when they are removed) Im using Deferred renderer from www.catalinzima.com/tutorials/deferred-rendering-in-xna/introduction-2/ except very simplified, without the custom content processor. Here's the code for the GBuffer shader: float4x4 World; float4x4 View; float4x4 Projection; float specularIntensity = 0.001f; float specularPower = 3; texture Texture; sampler diffuseSampler = sampler_state { Texture = (Texture); MAGFILTER = LINEAR; MINFILTER = LINEAR; MIPFILTER = LINEAR; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; float2 TexCoord : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : TEXCOORD1; float2 Depth : TEXCOORD2; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; //pass the texture coordinates further output.Normal = mul(input.Normal,World); //get normal into world space output.Depth.x = output.Position.z; output.Depth.y = output.Position.w; return output; } struct PixelShaderOutput { half4 Color : COLOR0; half4 Normal : COLOR1; half4 Depth : COLOR2; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; output.Color = tex2D(diffuseSampler, input.TexCoord); //output Color output.Color.a = specularIntensity; //output SpecularIntensity output.Normal.rgb = 0.5f * (normalize(input.Normal) + 1.0f); //transform normal domain output.Normal.a = specularPower; //output SpecularPower output.Depth = input.Depth.x / input.Depth.y; //output Depth return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } And here are the rendering parts in XNA: public void RednerModel(Model model, Matrix world) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { GBufferEffect.Parameters["View"].SetValue(Camera.Instance.ViewMatrix); GBufferEffect.Parameters["Projection"].SetValue(Camera.Instance.ProjectionMatrix); GBufferEffect.Parameters["World"].SetValue(boneTransforms[mesh.ParentBone.Index] * world); GBufferEffect.Parameters["Texture"].SetValue(meshPart.Effect.Parameters["Texture"].GetValueTexture2D()); GBufferEffect.Techniques[0].Passes[0].Apply(); RenderMeshpart(mesh, meshPart); } } } private void RenderMeshpart(ModelMesh mesh, ModelMeshPart part) { Game.GraphicsDevice.SetVertexBuffer(part.VertexBuffer); Game.GraphicsDevice.Indices = part.IndexBuffer; Game.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount); } I import the model using the built in content processor for FBX. The FBX is created in 3DS Max. I don't know the exact details of that export, but if you think it might be relevant, I will get them from my collegue who does them. What confuses me though is why the BasicEffect approach works... seems the FBX shouldnt be a problem. Any thoughts? They will be greatly appreciated :)

    Read the article

  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

    Read the article

  • Tessellation Texture Coordinates

    - by Stuart Martin
    Firstly some info - I'm using DirectX 11 , C++ and I'm a fairly good programmer but new to tessellation and not a master graphics programmer. I'm currently implementing a tessellation system for a terrain model, but i have reached a snag. My current system produces a terrain model from a height map complete with multiple texture coordinates, normals, binormals and tangents for rendering. Now when i was using a simple vertex and pixel shader combination everything worked perfectly but since moving to include a hull and domain shader I'm slightly confused and getting strange results. My terrain is a high detail model but the textured results are very large patches of solid colour. My current setup passes the model data into the vertex shader then through the hull into the domain and then finally into the pixel shader for use in rendering. My only thought is that in my hull shader i pass the information into the domain shader per patch and this is producing the large areas of solid colour because each patch has identical information. Lighting and normal data are also slightly off but not as visibly as texturing. Below is a copy of my hull shader that does not work correctly because i think the way that i am passing the data through is incorrect. If anyone can help me out but suggesting an alternative way to get the required data into the pixel shader? or by showing me the correct way to handle the data in the hull shader id be very thankful! cbuffer TessellationBuffer { float tessellationAmount; float3 padding; }; struct HullInputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; }; struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; struct HullOutputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; float4 depthPosition : TEXCOORD2; }; ConstantOutputType ColorPatchConstantFunction(InputPatch<HullInputType, 3> inputPatch, uint patchId : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("ColorPatchConstantFunction")] HullOutputType ColorHullShader(InputPatch<HullInputType, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; output.position = patch[pointId].position; output.tex = patch[pointId].tex; output.tex2 = patch[pointId].tex2; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; output.binormal = patch[pointId].binormal; return output; } Edited to include the domain shader:- [domain("tri")] PixelInputType ColorDomainShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch<HullOutputType, 3> patch) { float3 vertexPosition; PixelInputType output; // Determine the position of the new vertex. vertexPosition = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.position = mul(float4(vertexPosition, 1.0f), worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); output.depthPosition = output.position; output.tex = patch[0].tex; output.tex2 = patch[0].tex2; output.normal = patch[0].normal; output.tangent = patch[0].tangent; output.binormal = patch[0].binormal; return output; }

    Read the article

  • Getting FEATURE_LEVEL_9_3 to work in DX11

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

    Read the article

  • Is it bad practice to make an iterator that is aware of its own end

    - by aaronman
    For some background of why I am asking this question here is an example. In python the method chain chains an arbitrary number of ranges together and makes them into one without making copies. Here is a link in case you don't understand it. I decided I would implement chain in c++ using variadic templates. As far as I can tell the only way to make an iterator for chain that will successfully go to the next container is for each iterator to to know about the end of the container (I thought of a sort of hack in where when != is called against the end it will know to go to the next container, but the first way seemed easier and safer and more versatile). My question is if there is anything inherently wrong with an iterator knowing about its own end, my code is in c++ but this can be language agnostic since many languages have iterators. #ifndef CHAIN_HPP #define CHAIN_HPP #include "iterator_range.hpp" namespace iter { template <typename ... Containers> struct chain_iter; template <typename Container> struct chain_iter<Container> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end;//never really used but kept it for consistency public: chain_iter(Container & container, bool is_end=false) : begin(container.begin()),end(container.end()) { if(is_end) begin = container.end(); } chain_iter & operator++() { ++begin; return *this; } auto operator*()->decltype(*begin) { return *begin; } bool operator!=(const chain_iter & rhs) const{ return this->begin != rhs.begin; } }; template <typename Container, typename ... Containers> struct chain_iter<Container,Containers...> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end; bool end_reached = false; chain_iter<Containers...> next_iter; public: chain_iter(Container & container, Containers& ... rest, bool is_end=false) : begin(container.begin()), end(container.end()), next_iter(rest...,is_end) { if(is_end) begin = container.end(); } chain_iter & operator++() { if (begin == end) { ++next_iter; } else { ++begin; } return *this; } auto operator*()->decltype(*begin) { if (begin == end) { return *next_iter; } else { return *begin; } } bool operator !=(const chain_iter & rhs) const { if (begin == end) { return this->next_iter != rhs.next_iter; } else return this->begin != rhs.begin; } }; template <typename ... Containers> iterator_range<chain_iter<Containers...>> chain(Containers& ... containers) { auto begin = chain_iter<Containers...>(containers...); auto end = chain_iter<Containers...>(containers...,true); return iterator_range<chain_iter<Containers...>>(begin,end); } } #endif //CHAIN_HPP

    Read the article

  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the position. struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; The reason that I used the semantic 'TEXCOORD2' on the light's pixel position is because I believe that the problem lies with Direct3D's interpolation of values between shaders, and I started trying random semantics and also forcing linear and noperspective interpolations. In the world rendering shader, I observed in the pixel shader that the Z value of light_pos was always extremely close to, but less than the W value. This resulted in a depth result of 0.999 or similar for every pixel. Here is the vertex shader code : struct Vertex { float3 position : POSITION; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; cbuffer Camera : register (b0) { matrix world; matrix view; matrix projection; }; cbuffer Light : register (b1) { matrix light_world; matrix light_view; matrix light_projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), world); output.position = mul(output.position, view); output.position = mul(output.position, projection); output.world_pos = mul(float4(input.position, 1.0f), world); output.world_pos = mul(output.world_pos, light_view); output.world_pos = mul(output.world_pos, light_projection); output.texcoord = input.texcoord; output.normal = input.normal; return output; } I suspect interpolation to be the culprit, as I used the camera matrices in place of the light matrices in the vertex shader, and had the same problem. The problem is evident as both of the same vectors were passed to a pixel from the VS, but only one of them showed a change in the PS. I have already thoroughly debugged the matrices' validity, the cbuffers' validity, and the multiplicative validity. I'm very stumped and have been trying to solve this for quite some time. Misc info : The light projection matrix and the camera projection matrix are the same, generated from D3DXMatrixPerspectiveFovLH(), with an FOV of 60.0f * 3.141f / 180.0f, a near clipping plane of 0.1f, and a far clipping plane of 1000.0f. Any ideas on what is happening? (This is a repost from my question on Stack Overflow)

    Read the article

  • Installing vim7.2 on Solaris Sparc 10 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance EDIT: I took a look at the google groups link Sarah posted. The "Compiling Vim" page linked from there was for Linux, so the commands doesn't even work on Solars. But it did hint at logging the output of ./configure to a file, so I did that. Here it is: ./configure output removed. New version further down. Does anyone spot anything critical missing? EDIT 2: So I downloaded the vim package from sunfreeware. I couldn't just install it, since I don't have root privileges, but I was able to extract the package file. This was the file structure in it: `-- SMCvim `-- reloc |-- bin |-- doc | `-- vim `-- share |-- man | `-- man1 `-- vim `-- vim72 |-- autoload | `-- xml |-- colors |-- compiler |-- doc |-- ftplugin |-- indent |-- keymap |-- lang |-- macros | |-- hanoi | |-- life | |-- maze | `-- urm |-- plugin |-- print |-- spell |-- syntax |-- tools `-- tutor I moved the three files (vim, vimtutor, xdd) in SMCvim/reloc/bin to $HOME/bin, so now I can finally run $HOME/bin/vim! But where do I put the "share" directory and its content? EDIT 3: It might also be worth noting that there already exists an install of vim on the system, but it is broken. When I try to run it I get: ld.so.1: vim: fatal: libgtk-1.2.so.0: open failed: No such file or directory "which vim" outputs /opt/local/bin/vim EDIT 4: Trying to compile this on Solaris 10. uname -a SunOS ws005-22 5.10 Generic_141414-10 sun4u sparc SUNW,SPARC-Enterprise New ./configure output: ./configure --prefix=$home/bin ac_cv_sizeof_int=8 --enable-rubyinterp configure: loading cache auto/config.cache checking whether make sets $(MAKE)... yes checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... unsupported checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /usr/sfw/bin/ggrep checking for egrep... /usr/sfw/bin/ggrep -E checking for library containing strerror... none required checking for gawk... gawk checking for strip... strip checking for ANSI C header files... yes checking for sys/wait.h that is POSIX.1 compatible... no configure: checking for buggy tools... checking for BeOS... no checking for QNX... no checking for Darwin (Mac OS X)... no checking --with-local-dir argument... Defaulting to /usr/local checking --with-vim-name argument... Defaulting to vim checking --with-ex-name argument... Defaulting to ex checking --with-view-name argument... Defaulting to view checking --with-global-runtime argument... no checking --with-modified-by argument... no checking if character set is EBCDIC... no checking --disable-selinux argument... no checking for is_selinux_enabled in -lselinux... no checking --with-features argument... Defaulting to normal checking --with-compiledby argument... no checking --disable-xsmp argument... no checking --disable-xsmp-interact argument... no checking --enable-mzschemeinterp argument... no checking --enable-perlinterp argument... no checking --enable-pythoninterp argument... no checking --enable-tclinterp argument... no checking --enable-rubyinterp argument... yes checking for ruby... /opt/sfw/bin/ruby checking Ruby version... OK checking Ruby header files... /opt/sfw/lib/ruby/1.6/sparc-solaris2.10 checking --enable-cscope argument... no checking --enable-workshop argument... no checking --disable-netbeans argument... no checking for socket in -lsocket... yes checking for gethostbyname in -lnsl... yes checking whether compiling netbeans integration is possible... no checking --enable-sniff argument... no checking --enable-multibyte argument... no checking --enable-hangulinput argument... no checking --enable-xim argument... defaulting to auto checking --enable-fontset argument... no checking for xmkmf... /usr/openwin/bin/xmkmf checking for X... libraries /usr/openwin/lib, headers /usr/openwin/include checking whether -R must be followed by a space... no checking for gethostbyname... yes checking for connect... yes checking for remove... yes checking for shmat... yes checking for IceConnectionNumber in -lICE... yes checking if X11 header files can be found... yes checking for _XdmcpAuthDoIt in -lXdmcp... no checking for IceOpenConnection in -lICE... yes checking for XpmCreatePixmapFromData in -lXpm... yes checking if X11 header files implicitly declare return values... no checking --enable-gui argument... yes/auto - automatic GUI support checking whether or not to look for GTK... yes checking whether or not to look for GTK+ 2... yes checking whether or not to look for GNOME... no checking whether or not to look for Motif... yes checking whether or not to look for Athena... yes checking whether or not to look for neXtaw... yes checking whether or not to look for Carbon... yes checking --with-gtk-prefix argument... no checking --with-gtk-exec-prefix argument... no checking --disable-gtktest argument... gtk test enabled checking for gtk-config... /opt/local/bin/gtk-config checking for pkg-config... /usr/bin/pkg-config checking for GTK - version = 2.2.0... yes; found version 2.4.9 checking X11/SM/SMlib.h usability... yes checking X11/SM/SMlib.h presence... yes checking for X11/SM/SMlib.h... yes checking X11/xpm.h usability... yes checking X11/xpm.h presence... yes checking for X11/xpm.h... yes checking X11/Sunkeysym.h usability... yes checking X11/Sunkeysym.h presence... yes checking for X11/Sunkeysym.h... yes checking for XIMText in X11/Xlib.h... yes X GUI selected; xim has been enabled checking whether toupper is broken... no checking whether __DATE__ and __TIME__ work... yes checking elf.h usability... yes checking elf.h presence... yes checking for elf.h... yes checking for main in -lelf... yes checking for dirent.h that defines DIR... yes checking for library containing opendir... none required checking for sys/wait.h that defines union wait... no checking stdarg.h usability... yes checking stdarg.h presence... yes checking for stdarg.h... yes checking stdlib.h usability... yes checking stdlib.h presence... yes checking for stdlib.h... yes checking string.h usability... yes checking string.h presence... yes checking for string.h... yes checking sys/select.h usability... yes checking sys/select.h presence... yes checking for sys/select.h... yes checking sys/utsname.h usability... yes checking sys/utsname.h presence... yes checking for sys/utsname.h... yes checking termcap.h usability... yes checking termcap.h presence... yes checking for termcap.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking sgtty.h usability... yes checking sgtty.h presence... yes checking for sgtty.h... yes checking sys/ioctl.h usability... yes checking sys/ioctl.h presence... yes checking for sys/ioctl.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/types.h usability... yes checking sys/types.h presence... yes checking for sys/types.h... yes checking termio.h usability... yes checking termio.h presence... yes checking for termio.h... yes checking iconv.h usability... yes checking iconv.h presence... yes checking for iconv.h... yes checking langinfo.h usability... yes checking langinfo.h presence... yes checking for langinfo.h... yes checking math.h usability... yes checking math.h presence... yes checking for math.h... yes checking unistd.h usability... yes checking unistd.h presence... yes checking for unistd.h... yes checking stropts.h usability... no checking stropts.h presence... yes configure: WARNING: stropts.h: present but cannot be compiled configure: WARNING: stropts.h: check for missing prerequisite headers? configure: WARNING: stropts.h: see the Autoconf documentation configure: WARNING: stropts.h: section "Present But Cannot Be Compiled" configure: WARNING: stropts.h: proceeding with the preprocessor's result configure: WARNING: stropts.h: in the future, the compiler will take precedence checking for stropts.h... yes checking errno.h usability... yes checking errno.h presence... yes checking for errno.h... yes checking sys/resource.h usability... yes checking sys/resource.h presence... yes checking for sys/resource.h... yes checking sys/systeminfo.h usability... yes checking sys/systeminfo.h presence... yes checking for sys/systeminfo.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking sys/stream.h usability... no checking sys/stream.h presence... yes configure: WARNING: sys/stream.h: present but cannot be compiled configure: WARNING: sys/stream.h: check for missing prerequisite headers? configure: WARNING: sys/stream.h: see the Autoconf documentation configure: WARNING: sys/stream.h: section "Present But Cannot Be Compiled" configure: WARNING: sys/stream.h: proceeding with the preprocessor's result configure: WARNING: sys/stream.h: in the future, the compiler will take precedence checking for sys/stream.h... yes checking termios.h usability... yes checking termios.h presence... yes checking for termios.h... yes checking libc.h usability... no checking libc.h presence... no checking for libc.h... no checking sys/statfs.h usability... yes checking sys/statfs.h presence... yes checking for sys/statfs.h... yes checking poll.h usability... yes checking poll.h presence... yes checking for poll.h... yes checking sys/poll.h usability... yes checking sys/poll.h presence... yes checking for sys/poll.h... yes checking pwd.h usability... yes checking pwd.h presence... yes checking for pwd.h... yes checking utime.h usability... yes checking utime.h presence... yes checking for utime.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking libgen.h usability... yes checking libgen.h presence... yes checking for libgen.h... yes checking util/debug.h usability... no checking util/debug.h presence... no checking for util/debug.h... no checking util/msg18n.h usability... no checking util/msg18n.h presence... no checking for util/msg18n.h... no checking frame.h usability... no checking frame.h presence... no checking for frame.h... no checking sys/acl.h usability... yes checking sys/acl.h presence... yes checking for sys/acl.h... yes checking sys/access.h usability... no checking sys/access.h presence... no checking for sys/access.h... no checking sys/sysctl.h usability... no checking sys/sysctl.h presence... no checking for sys/sysctl.h... no checking sys/sysinfo.h usability... yes checking sys/sysinfo.h presence... yes checking for sys/sysinfo.h... yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking wctype.h usability... yes checking wctype.h presence... yes checking for wctype.h... yes checking for sys/ptem.h... no checking for pthread_np.h... no checking strings.h usability... yes checking strings.h presence... yes checking for strings.h... yes checking if strings.h can be included after string.h... yes checking whether gcc needs -traditional... no checking for an ANSI C-conforming const... yes checking for mode_t... yes checking for off_t... yes checking for pid_t... yes checking for size_t... yes checking for uid_t in sys/types.h... yes checking whether time.h and sys/time.h may both be included... yes checking for ino_t... yes checking for dev_t... yes checking for rlim_t... yes checking for stack_t... yes checking whether stack_t has an ss_base field... no checking --with-tlib argument... empty: automatic terminal library selection checking for tgetent in -lncurses... yes checking whether we talk terminfo... yes checking what tgetent() returns for an unknown terminal... zero checking whether termcap.h contains ospeed... yes checking whether termcap.h contains UP, BC and PC... yes checking whether tputs() uses outfuntype... no checking whether sys/select.h and sys/time.h may both be included... yes checking for /dev/ptc... no checking for SVR4 ptys... yes checking for ptyranges... don't know checking default tty permissions/group... can't determine - assume ptys are world accessable world checking return type of signal handlers... void checking for struct sigcontext... no checking getcwd implementation is broken... no checking for bcmp... yes checking for fchdir... yes checking for fchown... yes checking for fseeko... yes checking for fsync... yes checking for ftello... yes checking for getcwd... yes checking for getpseudotty... no checking for getpwnam... yes checking for getpwuid... yes checking for getrlimit... yes checking for gettimeofday... yes checking for getwd... yes checking for lstat... yes checking for memcmp... yes checking for memset... yes checking for nanosleep... no checking for opendir... yes checking for putenv... yes checking for qsort... yes checking for readlink... yes checking for select... yes checking for setenv... yes checking for setpgid... yes checking for setsid... yes checking for sigaltstack... yes checking for sigstack... yes checking for sigset... yes checking for sigsetjmp... yes checking for sigaction... yes checking for sigvec... no checking for strcasecmp... yes checking for strerror... yes checking for strftime... yes checking for stricmp... no checking for strncasecmp... yes checking for strnicmp... no checking for strpbrk... yes checking for strtol... yes checking for tgetent... yes checking for towlower... yes checking for towupper... yes checking for iswupper... yes checking for usleep... yes checking for utime... yes checking for utimes... yes checking for st_blksize... no checking whether stat() ignores a trailing slash... no checking for iconv_open()... yes; with -liconv checking for nl_langinfo(CODESET)... yes checking for strtod in -lm... yes checking for strtod() and other floating point functions... yes checking --disable-acl argument... no checking for acl_get_file in -lposix1e... no checking for acl_get_file in -lacl... no checking for POSIX ACL support... no checking for Solaris ACL support... yes checking for AIX ACL support... no checking --disable-gpm argument... no checking for gpm... no checking --disable-sysmouse argument... no checking for sysmouse... no checking for rename... yes checking for sysctl... not usable checking for sysinfo... not usable checking for sysinfo.mem_unit... no checking for sysconf... yes checking size of int... (cached) 8 checking whether memmove handles overlaps... yes checking for _xpg4_setrunelocale in -lxpg4... no checking how to create tags... ctags -t checking how to run man with a section nr... man -s checking --disable-nls argument... no checking for msgfmt... msgfmt checking for NLS... no "po/Makefile" - disabled checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for dlopen()... yes checking for dlsym()... yes checking setjmp.h usability... yes checking setjmp.h presence... yes checking for setjmp.h... yes checking for GCC 3 or later... yes configure: updating cache auto/config.cache configure: creating auto/config.status config.status: creating auto/config.mk config.status: creating auto/config.h Make: make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first mkdir objects CC="gcc -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/openwin/include -I/opt/sfw/lib/ruby/1.6/sparc-solaris2.10 " srcdir=. sh ./osdef.sh gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -I/opt/sfw/lib/ruby/1.6/sparc-solaris2.10 -o objects/buffer.o buffer.c In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first'

    Read the article

  • docs/examples on libxml2 type system?

    - by Wang
    I'm reading through the libxml2 API and examples on xmlsoft.com and having some real difficulty wrapping my head around the type system. For example, the _xmlAttribute struct has an xmlChar* field called name. This obviously refers to the name of the attribute (e.g., "bar" for the struct tied to the element <foo bar='baz' />). The _xmlAttribute struct also has a field called value, which I would expect to be "baz", except the type is xmlNodePtr. Um, what? I guess I could write up some test code and examine the memory in gdb, but there has to be an easier way. Has anyone written up examples of the data structures generated by a libxml2 parser? I'm looking for an English prose text, not generated documentation, that will walk me through the various types and the values they take when parsing some example bit of XML. Bonus points if it presents only the subset of libxml2 needed to read and write a config file---no namespaces or XPath or even modifying an existing document, just parse some XML, access the data, and then write it out again.

    Read the article

< Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >