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  • Android and Kernel-Modules...

    - by Nils Pipenbrinck
    So - Android is build on top of a stripped down linux system. Most of the convenient utilities are missing but all the basics are there. I can call insmod and rmmod. No problem. But where do kernel-modules and firmware files reside? I can't find any. there is no /lib/modules in the standard distribution. Problem: I need modules. For sure don't want to compile support for each and every usb-device in the world into the linux-kernel. Where should I put them?

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  • How to limit the number of the same Activity on the stack for an Android application

    - by johnrock
    Is this possible in an Android app? I want to make it so that no matter how many times a user starts activityA, when they hit the back button they will never get more than one occurence of activityA. What I am finding in my current code is that I have only two options: 1. I can call finish() in activityA which will prevent it from being accessible via the back button completely, or 2. I do not call finish(), and then if the user starts activityA (n) times during their usage, there will be (n) instances when hitting the back button. Again, I want to have activityA accessible by hitting the back button, but there is no reason to keep multiple instances of the same activity on the stack. Is there a way to limit the number of instances of an activity in the queue to only 1?

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  • Custom Item in ListActivity on Android

    - by Honza Pokorny
    Hello everyone, I've spent hours reading through the SDK reference, googling and reading tutorials - but I still can't figure it out. I would like to know how to create a custom list item in the ListActivity widget on Android. Something similar to a Twitter client interface. Each list item has different types of text, possibly an icon, etc. Does anyone know of any resources that would help me understand the process of creating something like that? Any guidance would be appreciated. Thanks

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  • libriaries on Android

    - by Will
    In native development, you can produce libraries - .so, .dll etc - that other libraries and programs can share. In Java, you can put your code in a JAR in the classpath and other programs and libraries can use it. So how can you do modular programs in Android? I get the impression from the documentation that each APK is a self-contained island. Can different APKs share code? And how does installation work when you have these external dependencies? Can you specify that you rely on library that is not in your APK and get it installed too? If you can't have 'dynamic linking', can you have 'static linking' by developing your shared code and somehow putting the equiv of a JAR into each APK that requires it?

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  • Android: Send arbitrary objects within Activities?

    - by Sebastian
    I have read some question here but I didn't find a solution. I have read about Parcelable, Intents, and sharing specific data within Activities from the android dev docs (both dev guide and reference). Here's the scenario: I have one ListActivity that fills in an object parsing an xml file, it shows a list of values, and when clicked I want to return the object that represents the item clicked to the activity that has called it, for then, call another activity with this object. I read on how to implement Parcelable but seems not being the way. Implementing Parcelable receives a Parcel for the constructor and then reads the values from it (or at least that was what I understood). This makes no sense for me and I can't see how to implement basing on that issue. I build the object parsing the xml file, not having a Parcel. I appreciate some clarifications on this, regards.

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  • Connecting Android XML and Code

    - by Nick
    I'm new to android and have gotten used to doing all my previous UI in code. I can understand the simple examples, but I'm trying something more complex and have no idea how to do it in code and XML. I'm trying to use the google map api and draw text on the map at a specified spot. I have succeeded in doing so by extending overlay and overriding the draw method using drawtext. This has pretty much accomplished what I'm looking to do, but I want have read that is poor practice. I now want to add a second line below the first and just using \n does not work. I can work it out using another drawtext method, but I figured it would be better to create a custom textview, I just have no idea how to position it using code and encapsulate it inside the overlay. Maybe the way I'm doing it is the best way...

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  • Android MapView with High Res tiles?

    - by Nemi
    I have created a simple map app that shows the local garage sales in my town. It was simple enough to create and I parse out the Google Maps (html) xml doc that the local paper uses on their google maps mashup on their website. I have noticed that the Map Tiles used in the MapView class are not as high-res as the tiles used in the real Android Google Maps app (I have a Droid). I have searched the docs and google, but I cannot find any info on this. Actually, I can't even find anyone mentioning this, which surprises me and makes me think I am missing something simple. Is this a case of Google making the APIs available, but at a lower quality, or am I missing some setting that enables higher quality map tiles?

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  • Radio buttons: Replacing the stock round ones with built in android buttons

    - by Aaron Kapitsk
    Hi all, how do I create a group of radio buttons where the buttons look like nice stock android buttons? This is what I have found so far: * The look of radio button can be replaced with 4 drawables. * There is an example of ^^ on the web. This does not work for me. So I have figured out two bad choices: A) Use stock buttons -do the radio logic in java. //Gross B) Render the buttons to drawables set them at runtime //Blah Any ideas are very appreciated. (This is my first question here. Hope it is well formulated.)

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  • Recommended way to make animation in Android

    - by Alin
    I've searched around the web to learn more about animating a character in Android but didn't fully understood it. I ask here maybe you could give me some advices or hints on how to make it in the best possible way. Scenario Imagine 5 drawn characters (let's say 5 human heads). I need to animate them. By animation I mean make eyes blink, smile, laugh etc. Right now I am working on making bitmap resources on each animation. For example for the blink animation, basically I have 3 images, one with eyes open, one with eyes half closed, one with eyes closed. I need to animate the character to use all these 3 images. This is all the animation I need, nothing more fancier. Any suggestions from where to start ?

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  • how to implement double click in android

    - by Sanal Varghese
    I am doing a project in which i want to display a particular message on single touch and another message on double touch using android.How can i implement it. My sample code is below if(firstTap){ thisTime = SystemClock.u`enter code here`ptimeMillis(); firstTap = false; }else{ prevTime = thisTime; thisTime = SystemClock.uptimeMillis(); //Check that thisTime is greater than prevTime //just incase system clock reset to zero if(thisTime > prevTime){ //Check if times are within our max delay if((thisTime - prevTime) <= DOUBLE_CLICK_MAX_DELAY){ //We have detected a double tap! Toast.makeText(AddLocation.this, "DOUBLE TAP DETECTED!!!", Toast.LENGTH_LONG).show(); //PUT YOUR LOGIC HERE!!!! }else{ //Otherwise Reset firstTap firstTap = true; } }else{ firstTap = true; } } return false;

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  • Twitter Authentication through Android's AccountManager classes.

    - by Robby Pond
    I am working on a twitter based app and am trying to incorporate Android's built-in Account support for Twitter. The following code works to popup the confirmation dialog for my app to access twitter but I am unsure of what to pass in as the authenticationType. Any help would be appreciated. I've googled all over the place and can't seem to find the correct answer. It goes in place of "oauth" below. AccountManager am = AccountManager.get(this); Account[] accts = am.getAccountsByType(TWITTER_ACCOUNT_TYPE); if(accts.length > 0) { Account acct = accts[0]; am.getAuthToken(acct, "oauth"/*what goes here*/, null, this, new AccountManagerCallback<Bundle>() { @Override public void run(AccountManagerFuture<Bundle> arg0) { try { Bundle b = arg0.getResult(); Log.e("TrendDroid", "THIS AUTHTOKEN: " + b.getString(AccountManager.KEY_AUTHTOKEN)); } catch (Exception e) { Log.e("TrendDroid", "EXCEPTION@AUTHTOKEN"); } }}, null); }

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  • JavaScript on Android randomly stops working

    - by AndersWid
    Hi! I have an application that uses a WebView and a html-page with javascript functions. Randomly the JavaScript functions doesn't seem to be called. It works up to a random point (I have looked at this bug all day) can only be produced on hardware (HTC Legend) not on emulator. Basicly I'm using callback to javaScript whenever the user presses a button, these callbacks tell the html to redraw using javaScript functions. mHandler.post(new Runnable() { public void run() { mWebView.loadUrl("javascript:getDataLine()"); } }); The first line in this javaScript code is an alert that says that it has started, so that I can see that it's working. Settings alerts or console.log's everywhere won't help as it seems the problem is in the webview or in Android itself. I need a way to see what's going on in the background. Maybe see if a previous call failed and stalled the thread or something.

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  • Android Service Multiple Thread Design

    - by Gernot
    Hello, A new question about android and services. Currently I'm developing a App that should send images to a server. It should also be possible to send more images parallel. I made a service that creates for every image a new image. The activity can bind to that service and gather information about the progress. I want to show the current status for every image in a notification (and when the user clicks a notification, an activity with the progress for that image should be shown). But I get several problems with that approach. There are errors with binding, the notification pending event starts the activity completly new, so I lose information about currently sending images and so on. Can someone plase tell me, how I could design such a problem in a appropriate way. thx

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  • Android Reading from an Input stream efficiently

    - by RenegadeAndy
    Hey, I am making an HTTP get request to a website for an android application I am making. I am using a DefaultHttpClient and using HttpGet to issue the request. I get the entity response and from this obtain an InputStream object for getting the html of the page. I then cycle through the reply doing as follows: BufferedReader r = new BufferedReader(new InputStreamReader(inputStream)); String x = ""; x = r.readLine(); String total = ""; while(x!= null){ total += x; x = r.readLine(); } However this is horrendously slow. Is this inefficient? I'm not loading a big web page - www.cokezone.co.uk so the file size is not big. Is there a better way to do this? Thanks Andy

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  • Android MapView High Res tiles?

    - by Nemi
    I have created a simple map app that shows the local garage sales in my town. It was simple enough to create and I parse out the Google Maps (html) xml doc that the local paper uses on their google maps mashup on their website. I have noticed that the Map Tiles used in the MapView class are not as high-res as the tiles used in the real Android Google Maps app (I have a Droid). I have searched the docs and google, but I cannot find any info on this. Actually, I can't even find anyone mentioning this, which surprises me and makes me think I am missing something simple. Is this a case of Google making the APIs available, but at a lower quality, or am I missing some setting that enables higher quality map tiles?

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  • quick check on use of map api (android)

    - by Peter vdL
    When you use the Google map api, it is not part of the Android SDK, and you have to mention it in your manifest xml file. Do you have to do anything to access the jar file containing the map api code? Or is that automatically present on the device or emulator, the way the SDK code is? Do you need put the map api jar file in your class path, either when compiling or when executing? Or is it kept somewhere where it is already visible, and the requirement of an XML mention is merely to remind you of the licensing issue? Thanks, Peter

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  • Basic Android Layout Question

    - by jonhobbs
    Hi, I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following.... 1) I'd like to set a tiled background to fill the screen behind the whole activity 2) I'd like to place a graphic and a button underneath it centred in the middle of the screen. 3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it. Sorry for the newbie question. Jon

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  • dynamically change bitmap in imageView, android

    - by Junfei Wang
    All, I have a problem related to imageView, android. I have array which contains of 10 bitmap objects, called bm. I have a imageView, called im. Now I wanna show the bitmaps in the array in im one by one, so I did the following: new Thread(new Runnable() { public void run() { for(int j=0;j<10;j++){ im.setImageBitmap(bm[j]); } } }).start(); But the result only shows the last bitmap in the array. Can someone tell me what to do with this issue? Millions of thanks!

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  • Android views' borders issue on some devices

    - by htafoya
    Hi there, Some users have been reporting border alignment issues on some android components such as the alert popup or the editTexts. This is happening on the Samsung Galaxy Apollo (200x400) and the HTC Pro Touch (480x640) devices. I cannot replicate that because i don't own those devices and in the Samsung Galaxy S and emulator everything looks just right. I think that the problem is the dpi or resolution of the device (because the edittext background is a single .9.png so image should look ok); however I am not sure if the supports-screens tag is the solution. Also, application was developed using Api 3 (v1.5) and supports-screens was not yet supported, nor the screen-size resource qualifier. The style used for the alerts and editText is the phone default. Could the problem be something related with the theme applied to the phone by the user? Thanks in advance!, I show some images given to me showing the problem: //EDIT: I can't post images because i am new; i will put a link: borders issue link img

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  • Android: Using GEO uri

    - by Sebastian
    Hi, I have read the doc and some tutorials to get a .kml file working launching the google maps activity. When I hosted the file in a server, this works perfectly: Intent myIntent = new Intent( android.content.Intent.ACTION_VIEW, Uri.parse("geo:0,0?q=http://somedomain.com/file.kml") ); Now, reading this link on how to use intents for gmaps with the developing stage of GEO uri I can't manage how to load a kml file from within the device, I have tried with "q=file:///path-to-file.kml" and with an absolute path too. Has anyone done this yet? PS: in IRC channel recommend me to use apps based on openstreetmaps, but the docs is much more poor than the gmaps doc althought they are OS.

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  • Android Database

    - by Max
    I'm trying to build a simple app to get to grips with android as I'm new. I have programmed for years in PHP and MySQL so it's not completely unfamiliar to me, but one concept is at the moment confusing to me. If I wanted to create this app with 100's of questions how would I create the database like this. What I mean is at the moment my app runs and creates the database. Would I need to do this everytime the app runs as i'm guessing if it was a lot bigger it would mean a slow load evert time. Or is there a way to create the database once and then when the app runs there is no need to populate it. Max

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • Android: making a custom ListView independent of adapters ?

    - by wei
    I am adding a local database as a cache to a remote web service in my android application to answer queries. I used ArrayAdapters before for list views to display the results from the web service. Now with a database cache, the result could be either a Cursor(from database) or a List(from web), which means the adapter can be CursorAdapter or ArrayAdapter too. Creating two adapters for one query doesn't seem to be a good idea. So I am wondering what would be the best way to refactor my current code to add this database feature? Thanks,

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  • Android Paypal One time Payment

    - by Ameya
    Hi All, Does any one know, or is it possible to do one time payment, with paypal in android ? Consider the senario. Buyer purchases installs free application. Clicks on paypal module and makes in-app payment, purchases feature successfully. Buyer deletes application. All information including the feature purchase enty in database is deleted. Buyer reinstalls the application. Here is the catch, if he wants to use the feature he will have to do a re-purchase. Which I wann to avoid in my application. This is taken care in iPhoen in-app purchase. That is if a buyer has already purchased an feture or in-app item, and if he trys to repurchase it (item has been set to one time payment) , the in-app purchase transaction will succeed without the user actually having to repay for the item. Is there an solution for this can anyone help.

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  • OAuth Request token = null in android app

    - by jonney
    Hi, i am trying to authenticate something(in this case LinkedIn) using OAuth but the requested token always returns null? Here is my code below: public void authenticateAppOauthApi() { Log.d(TAG, "authenticateAppOauthApi"); OAuthServiceProvider provider = new OAuthServiceProvider( REQUEST_TOKEN_PATH, AUTHORIZE_PATH, ACCESS_TOKEN_PATH); OAuthConsumer consumer = new OAuthConsumer(CALLBACK_URL, API_KEY, SECRET_KEY, provider); OAuthAccessor accessor = new OAuthAccessor(consumer); Intent intent = new Intent(Intent.ACTION_VIEW); Log.d(TAG, "Intent intent = new Intent(Intent.ACTION_VIEW );"); // intent.setData(Uri.parse(url)); String url = accessor.consumer.serviceProvider.userAuthorizationURL + "?oauth_token=" + accessor.requestToken + "&oauth_callback=" + accessor.consumer.callbackURL; intent.setData(Uri.parse(url)); Log.d(TAG, "intent.setData(Uri.parse(url)); = " + url); mContext.startActivity(intent); Log.d(TAG, "finish authenticateApp"); } I basicaly followed the example here http://donpark.org/blog/2009/01/24/android-client-side-oauth thanks in advance

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