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  • Looking for jquery/javascript image rotator controlled by XML file

    - by Carl
    I'm trying to find something like this: http://coffeescripter.com/code/ad-gallery/ that is controlled by an xml file that can simply contain the image location, thumbnail location and the text for title/description. Has to be pure jquery or javascript though - no flash based stuff. I've found loads of great components but can't find one that is controlled by XML. Anyone happen to have seen one around anywhere please?

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  • How to Highlight image based on selection in JSF

    - by Paul
    The images are displayed horizontally using . At first no images are selected if selected it has to be highlighted. If user changes the selection the old has to go normal and new has to be highlighted. while in edit mode we need to highlight the already selected image and they may change in this mode so highlight should change. Bean is in session scope. pls provide some solution.

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  • scalabel background image of popup. html, css

    - by Mayur
    Hi All, I M getting porblem in html and css, I used a bg image for my popup window whose size is 500px width and 400px height; having a scrollable text in it. but problem is that if i reduce a size of browser it get distorted please help me if i can make it scalable background and according to that text as per browser size Thanks Mayur Mate

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  • How to load image in correct pixel depth

    - by extropy
    I have a bunch of monochrome (1bpp) PNG images I want to load, and pass to pdfSharp. Using Image.FromFile loads images fine, but it alawys uses 32BPP, regardless of the pixel depth of the file. That results in very large PDF files generated. Is there a way to load images in their native pixel depth?

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  • Codeignitor index.php breaking image paths

    - by BeatAlex
    When I don't edit my .htaccess file, my image path reads something like: http://this.website.com/codeigniter/inc/images/logo.jpg. However, as soon as I add this code into the .htaccess file: RewriteEngine On RewriteCond $1 !^(index\.php) RewriteRule ^(.+)$ index.php?$1 [L] (to remove the index.php from the URL), I get 404 error, even with the exact same path. How do I remove index.php and still have access to my images?

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  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

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  • Image to Object with as3

    - by tictac
    I'm trying to convert an image in my assets folder "./assets/image1.png" to type Object. It needs to be Object because that's what the function I'm using it in is expecting. Any ideas what would be the simplest way to do this?

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