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  • UITextFields losing values after UINavigationController activity

    - by Dan Ray
    This is going to be hard to demonstrate in code, but maybe you can picture it with me. I have a view that contains two UITextFields, "title" and "descr". That same view contains two UIButtons that push another controller onto the navController to get more detail from the user about the object we're assembling and ultimately uploading to my server. It appears that pushing another view on, doing something, and popping it back off results in the two UITextFields keeping their content VISUALLY, but the .text property of those fields becomes NULL. I've confirmed that if I do my two push-pop fields before filling in those UITextFields, I get my data when I upload, and if I do them in the opposite order, I don't. It LOOKS like there's data there, but I get nothing when I NSLog their .text properties. Is this normal? Do I need to just design around this? Or is this as weird as it seems, and I should be looking deeper at causes of this?

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  • Does performance even matter anymore? [closed]

    - by Jeff Dahmer
    The performance differences between C/C++ and C# are astounding. An ASP.NET page loads in 1/8 the time that a PHP script does haha.... WPF, aka " The Future ", (you know it will be, all the companies are gonna want cool looking desktop apps, don't kid yourself.) And it has huge performance hits just to start up. We've let Microsoft make us as developers lazy! Why do I hate this, it's such a good thing? Are we at a point in time where the majority of computers can handle this kinda crap? I remember when performance used to matter. Anyways, I'm writing a .NET library and ever since I found out LINQ is slower than traditional delegates which is slower than the normal procedural code... well it's a guilty evil I feel for every LINQ query I write, because they are so beautiful. Am I just too much of a performance stickler? Or just too big of a nerd?

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  • Revert scan state when prompting for variable values

    - by Dave Jarvis
    How do you detect the current SCAN state and revert it after changing it? An exerpt from the script in question: SET SCAN OFF SET ECHO ON SET SQLBLANKLINES ON SET SCAN ON UPDATE TABLE_NAME SET CREATED_BY = &&created_by; SET SCAN OFF The problem is that if the script doesn't have the first line (SET SCAN OFF), then the code to prompt the user should not turn the SCAN state off. In pseudocode, we'd like to do the following: SET SCAN OFF SET ECHO ON SET SQLBLANKLINES ON PUSH SCAN STATE SET SCAN ON UPDATE TABLE_NAME SET CREATED_BY = &&created_by; POP SCAN STATE The psudeocode PUSH SCAN STATE remembers the state so that if the code is altered by removing the first line, the rest of the script still works as expected.

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  • Databind Parent/Child relation with Mysql

    - by e2k
    What is the best way to databind parent/child relations? Lets say I have two simple objects: Parent with the following properties, ParentId, Name and Childs and Child with the following properties, ChildId, Name and Parent. I want to write a repository using MySql for this but is failing when I bind both Childs and Parent properties, I have only been able to bind either the Childs property of parent or the Parent property och Child or else I would get a infinite loop. Thinking of it the preferable solution would be to only bind this properties when requested. If I use Linq to sql i would be able to write Parent.Childs[0].Parent.Name but how should I accomplish this with my own repository and with MySql, could anyone point me in the right direction? Looking at the Linq 2 sql generated classes they use EntitySet<Child and EntityRef<Parent could this be used with Mysql? I had a thought of using my IChildRepository in the Parent object and let the Public IEnumerable Childs databind the childs but it seems not right? Best regards E2k

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  • Uncompressing zlib data using boost::iostreams::filtering_streambuf trouble

    - by GuitaringEgg
    I'm trying to write a small class that will load the chunk data from part of a minecraft world file. I'm to the point where I have stored some data in a char array which was compressed with zlib and need to decompress it. I'm trying to use the boost filtering_streambuf to do this. char * rawChunk = new char[length - 1]; // Load chunk data stringstream ssRawChunk(rawChunk); boost::iostreams::filtering_istream in; in.push(boost::iostreams::zlib_decompressor()); in.push(ssRawChunk); stringstream ssOut; boost::iostreams::copy(in, ssOut); My problem is that rawChunk contains null data, so when coping data from (char*) rawChunk to (stringstream) ssRawChunk, it terminates at ~257 instead of the expected length 2154. Is there any way to use filtering_streambuf without stringstream to allow for null data or is there a way to stop stringstream to not terminate on null data?

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  • nHibernate session - Using repository pattern in Web, windows, wcf etc...

    - by alex
    I recently posted a question which was answered by Bryan Watts, regarding generic repository for nHibernate. I'm trying to design my data access to allow various facets - from ASP.net, WCF and Windows Forms / Windows services. I'm a bit confused re: session management etc.. How would I handle this? I've been checking out code such as: http://membranecms.googlecode.com/svn/ and questions such as: http://stackoverflow.com/questions/1207833/nhibernate-linq-session-management But what do i do if i don't just do things in a web based environment..? Do i need to create different repositories for each client? Or do i pass in the ISession into the (for example) UserRepository constructor..? ... as a side note I'm using nHibernate.Linq Also using fluent nHibernate to config my mapping

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  • Git access on Heroku deployment and others: connection refused

    - by Toby Hede
    I have suddenly run into an issue using git. I created a new app, went to push to Heroku and now see: ssh: connect to host heroku.com port 22: Connection refused My other previously working Heroku apps no longer work, receiving the same error. Other Heroku commands work (create, info, db:push). I also see the error when accessing Git on my unfuddle accounts. I can SSH to other services, so it doesn't look like it's my machine. Any ideas?

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  • Problem using System.Xml in unit test in MonoDevelop (MonoTouch)

    - by hambonious
    I'm new to the MonoDevelop and MonoTouch environment so hopefully I'm just missing something easy here. When I have a unit test that requires the System.Xml or System.Xml.Linq namespaces, I get the following error when I run the test: System.IO.FileNotFoundException : Could not load file or assembly 'System.Xml.Linq, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Things I've verified: I have the proper usings in the test. The project builds with no problems. Using these namespaces work fine when I run the app in the emulator. I've written a very simple unit test to prove that unit testing works at all (and it does). I'm a test driven kinda guy so I can't wait to get this working so I can progress with my app. Thanks in advance.

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  • iPhone: Using plist to populate a grouped table

    - by Jack Griffiths
    Hi there, I was wanting to use a plist to populate my grouped table. I've had a look at the DrillDownSave sample project, and I'm still none-the-wiser. Although, I did learn that I could store hierarchies and suchlike in there. So here's the questions: How can I use my plist to add new items to my grouped table? I'm currently feeding the table with an array, and I've noticed that an array isn't going to be the best thing for me. When a user taps on an item in the plist, how can I push the view to the corresponding item? In other words, how can I push the view based on the selected row (which was generated by the plist) to it's next "view"? If that makes any sense, please reply. Thanks, Jack.

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  • Animating gradient displays line artifacts in ActionScript

    - by TheDarkIn1978
    i've programatically created a simple gradient (blue to red) sprite rect using my own basic class called GradientRect, but moving or animation the sprite exhibits line artifacts. when the sprite is rotating, it kind of resembles bad reception of an old television set. i'm almost certain the cause is because each line slice of the gradient is vector so there are gaps between the lines - this is visible when the sprite is zoomed in. var colorPickerRect:GradientRect = new GradientRect(200, 200, 0x0000FF, 0xFF0000); addChild(colorPickerRect); colorPickerRect.cacheAsBitmap = true; colorPickerRect.x = colorPickerRect.y = 100; colorPickerRect.addEventListener(Event.ENTER_FRAME, rotate); function rotate(evt:Event):void { evt.target.rotation += 1; } ________________________ //CLASS PACKAGE package { import flash.display.CapsStyle; import flash.display.GradientType; import flash.display.LineScaleMode; import flash.display.Sprite; import flash.geom.Matrix; public class GradientRect extends Sprite { public function GradientRect(gradientRectWidth:Number, gradientRectHeight:Number, ...leftToRightColors) { init(gradientRectWidth, gradientRectHeight, leftToRightColors); } private function init(gradientRectWidth:Number, gradientRectHeight:Number, leftToRightColors:Array):void { var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); var pixelColor:Number; var i:int; //Push arrays for (i = 0; i < leftToRightColors.length; i++) { leftToRightAlphas.push(1); leftToRightRatios.push(i * leftToRightPartition); } //Graphics matrix and lineStyle var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(gradientRectWidth, 1); graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); for (i = 0; i < gradientRectWidth; i++) { graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); graphics.moveTo(i, 0); graphics.lineTo(i, gradientRectHeight); } } } } how can i solve this problem?

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  • Target .Net Framework 4 in t4 templates

    - by HeavyWave
    We have a template that goes like this <#@ template language="C#v3.5" #> <#@ assembly name="System.dll" #> <#@ assembly name="System.Core.dll" #> <#@ assembly name="System.Data.Linq.dll" #> It compiles and runs on .Net 3.5, but after we have switched to .Net 4 the template has stopped working, so I've tried using answer from here, but I get errors like this Error 99 Compiling transformation: Metadata file 'System.Data.Linq.dll' could not be found How do I correctly modify the template to run on .Net Framework 4?

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  • Send jQuery array to PHP post?

    - by FFish
    I have a javascript function that gathers two arrays, imagepaths and captions. I want to send with PHP's post to the same page $_SERVER['PHP_SELF'], but I really don't know where to start.. PHP: if (isset($_POST['Submit'])) { $edit_photos->update_xml($edit_photos->album_id, $_POST['src_arr'], $_POST['caption_arr']); // prevent resending data header("Location: " . $_SERVER['PHP_SELF'] . "?ref=" . $ref); } JS: function getImgData() { var imgData = { 'src_arr': [], 'caption_arr': []}; $('.album img').each(function(index){ imgData.src_arr.push($(this).attr('src')); imgData.caption_arr.push($(this).attr('alt')); }); return imgData; }; HTML: <form name="form1" method="post" action="<?php echo $_SERVER['PHP_SELF'] . "?ref=" . $ref; ?>">

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  • Using plist to populate a grouped table

    - by Jack Griffiths
    Hi there, I was wanting to use a plist to populate my grouped table. I've had a look at the DrillDownSave sample project, and I'm still none-the-wiser. Although, I did learn that I could store hierarchies and suchlike in there. So here's the questions: How can I use my plist to add new items to my grouped table? I'm currently feeding the table with an array, and I've noticed that an array isn't going to be the best thing for me. When a user taps on an item in the plist, how can I push the view to the corresponding item? In other words, how can I push the view based on the selected row (which was generated by the plist) to it's next "view"? If that makes any sense, please reply. Thanks, Jack.

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  • Mass Ball-to-Ball Collision Handling (as in, lots of balls)

    - by BlueThen
    Update: Found out that I was using the radius as the diameter, which was why the mtd was overcompensating. Hi, StackOverflow. I've written a Processing program awhile back simulating ball physics. Basically, I have a large number of balls (1000), with gravity turned on. Detection works great, but my issue is that they start acting weird when they're bouncing against other balls in all directions. I'm pretty confident this involves the handling. For the most part, I'm using Jay Conrod's code. One part that's different is if (distance > 1.0) return; which I've changed to if (distance < 1.0) return; because the collision wasn't even being performed with the first bit of code, I'm guessing that's a typo. The balls overlap when I use his code, which isn't what I was looking for. My attempt to fix it was to move the balls to the edge of each other: float angle = atan2(y - collider.y, x - collider.x); float distance = dist(x,y, balls[ID2].x,balls[ID2].y); x = collider.x + radius * cos(angle); y = collider.y + radius * sin(angle); This isn't correct, I'm pretty sure of that. I tried the correction algorithm in the previous ball-to-ball topic: // get the mtd Vector2d delta = (position.subtract(ball.position)); float d = delta.getLength(); // minimum translation distance to push balls apart after intersecting Vector2d mtd = delta.multiply(((getRadius() + ball.getRadius())-d)/d); // resolve intersection -- // inverse mass quantities float im1 = 1 / getMass(); float im2 = 1 / ball.getMass(); // push-pull them apart based off their mass position = position.add(mtd.multiply(im1 / (im1 + im2))); ball.position = ball.position.subtract(mtd.multiply(im2 / (im1 + im2))); except my version doesn't use vectors, and every ball's weight is 1. The resulting code I get is this: PVector delta = new PVector(collider.x - x, collider.y - y); float d = delta.mag(); PVector mtd = new PVector(delta.x * ((radius + collider.radius - d) / d), delta.y * ((radius + collider.radius - d) / d)); // push-pull apart based on mass x -= mtd.x * 0.5; y -= mtd.y * 0.5; collider.x += mtd.x * 0.5; collider.y += mtd.y * 0.5; This code seems to over-correct collisions. Which doesn't make sense to me because in no other way do I modify the x and y values of each ball, other than this. Some other part of my code could be wrong, but I don't know. Here's the snippet of the entire ball-to-ball collision handling I'm using: if (alreadyCollided.contains(new Integer(ID2))) // if the ball has already collided with this, then we don't need to reperform the collision algorithm return; Ball collider = (Ball) objects.get(ID2); PVector collision = new PVector(x - collider.x, y - collider.y); float distance = collision.mag(); if (distance == 0) { collision = new PVector(1,0); distance = 1; } if (distance < 1) return; PVector velocity = new PVector(vx,vy); PVector velocity2 = new PVector(collider.vx, collider.vy); collision.div(distance); // normalize the distance float aci = velocity.dot(collision); float bci = velocity2.dot(collision); float acf = bci; float bcf = aci; vx += (acf - aci) * collision.x; vy += (acf - aci) * collision.y; collider.vx += (bcf - bci) * collision.x; collider.vy += (bcf - bci) * collision.y; alreadyCollided.add(new Integer(ID2)); collider.alreadyCollided.add(new Integer(ID)); PVector delta = new PVector(collider.x - x, collider.y - y); float d = delta.mag(); PVector mtd = new PVector(delta.x * ((radius + collider.radius - d) / d), delta.y * ((radius + collider.radius - d) / d)); // push-pull apart based on mass x -= mtd.x * 0.2; y -= mtd.y * 0.2; collider.x += mtd.x * 0.2; collider.y += mtd.y * 0.2; Thanks. (Apologies for lack of sources, stackoverflow thinks I'm a spammer)

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  • C2244 when trying to call the pow function from inline assembly

    - by schrödingers cat
    I would like to call the pow function from inline assembly. The problem is i'm getting error C2244: 'pow' : unable to match function definition to an existing declaration. I'm new to assembly so this may be a trivial question but how do i resolve this? I guess it has something to do with the compiler not beeing able to properly resolve the overload of pow. The following code fragment is causing the error: do_POW: // push first argument to the stack sub esp, size value_type fld qword ptr [ecx] fstp qword ptr [esp] // push second argument to the stack sub esp, size value_type fld qword ptr [ecx - size value_type] fstp qword ptr [esp]and pop fpu stack // call the pow function call pow sub ecx, size value_type fstp qword ptr [ecx] add esp, 2 * size value_type jmp loop_start

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  • Segmentation Fault when using "mov" in Assembly

    - by quithakay207
    I am working on a simple assembly program for a class, and am encountering an odd segmentation fault. It's a pretty simple program to convert bytes into kilobytes. However, within the function that does the conversion, I get a segmentation fault when I try to move the value 1024 into the ebx register. I've never had this kind of problem before when working with registers. Does someone know what could be causing this? I imagine it is something simple that I'm overlooking. Thank you! asm_main: enter 0,0 pusha mov eax, 0 mov ebx, 0 call read_int push eax call functionA popa mov leave ret functionA: mov eax, [esp + 4] call print_int call print_nl mov ebx, 1024 ;segmentation fault occurs here div ebx call print_int ret UPDATE: One interesting discovery is that if I delete the lines interacting with the stack, push eax and mov eax, [esp + 4], there is no longer a segmentation fault. However, I get a crazy result in eax after performing div ebx.

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  • how to run phantomjs on heroku?

    - by mathieurip
    I am trying to run phantomjs on the heroku cedar stack. I am using a phantomjs buildpack for heroku https://github.com/stomita/heroku-buildpack-phantomjs. However I followed the instructions but still cannot make it work. When I run the command heroku run bash and type phantomjs --version it says phantomjs: command not found I read things about LD_LIBRARY_PATH that needs to be set to "/usr/local/lib:/usr/lib:/lib:/app/vendor/phantomjs/lib", this is what i did but without success. Is there something that i am missing ? Where does the buildpack install the phantomjs binary exactly ? Is there a way to know the path where the binary is ? I am using ruby 1.9.2 Thanks a lot for your help. EDIT: To be more precise, i want to combine ruby and phantomjs, so i am using this custom buildpack: https://github.com/ddollar/heroku-buildpack-multi, but when i push to heroku i get "Heroku push rejected, failed to compile Multipack app"

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  • REST authentication internal project (iPhone to grails app) using 2 legged oauth?

    - by Rael
    Hi, I'm creating an iPhone project, and will be communicating with a server via REST. I will be sending push notifications, initiated from another service. I would like to authenticate all communication from the iPhone to my server (e.g., synchronising notifications with the server as the push request is not guaranteed to go through) 2 legged Oauth seems to be the ideal solution, however there is not a lot of information regarding it, especially as most of the libraries seem to be oriented towards consumers and not providers. What library should I use? Is Oauth overkill? If so what do you recommend? I'm looking for the simplest possible solution at the moment; If it is going to take me more than a week to implement Oauth, it's simply not worth it. Thanks

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  • .NET Database Apps: Your Preferred Setup

    - by mdvaldosta
    I'm struggling to settle into a pattern for developing typical database driven apps in C# and Visual Studio. There are so many ways to set them up, using drag/drop datasets and adapters or writing the queries manually in ADO.NET or Linq to SQL, Linq to Entities, to bind or not to data bind etc etc. Where to store the connection string, in app.config or in a method or both etc etc. So many tutorials and all of them are different. Everytime I write something I start hating the way it looks and works, so I scrap it and start over. It's getting a bit tedious. Maybe it's alittle of the OCD in me. Would any of you professional developers out there share your method of setting up and structuring your database logic and maybe some sample code? It's really how to go about organizing the code and the method(s) of interacting with SQL that I'm trying to get into a routine with, one that works and won't get me laughed at by someone reviewing it.

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  • What is the motivation behind "Use Extension Methods Sparingly?"

    - by Robert Harvey
    I find them a very natural way to extend existing classes, especially when you just need to "spot-weld" some functionality onto an existing class. Microsoft says, "In general, we recommend that you implement extension methods sparingly and only when you have to." And yet extension methods form the foundation of Linq; in fact, Linq was the reason extension methods were created. Are there specific design criteria where using extension methods are perferred over inheritance or composition? Under what criteria are they discouraged?

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  • Instant Messenger: How does gtalk/yahoo messenger populate the contact list?

    - by Owen
    Hi All, We are currently working on a small IM project which pretty much works like gtalk and yahoo messenger. We came across a problem that puzzled us how gtalk/ym populate their contact lists. Given that the user has let's say more or less 500 contacts, both IMs seem to readily load the contacts pretty fast and already sorted. Here are my questions(referring to either): Does it cache its contacts, like saving it in a file somewhere upon exit so that upon log-in it readily extracts the contacts and displays it in its contact list? Does it always request for the VCARDS upon log in? OR they have a VCARD push or whatever that simply updates the contacts' profiles (like that of their status [presence push - available, busy, etc...] )?

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  • segfault on vector<struct>

    - by Andre
    Hello, I created a struct to hold some data and then declared a vector to hold that struct. But when I do a push_back I get damn segfault and I have no idea why! My struct is defines as: typedef struct Group { int codigo; string name; int deleted; int printers; int subpage; /*included this when it started segfaulting*/ Group(){ name.reserve(MAX_PRODUCT_LONG_NAME); } ~Group(){ name.clear(); } Group(const Group &b) { codigo = b.codigo; name = b.name; deleted = b.deleted; printers = b.printers; subpage = b.subpage; } /*end of new stuff*/ }; Originally, the struct didn't have the copy, constructor or destructor. I added them latter when I read this post below. http://stackoverflow.com/questions/676575/seg-fault-after-is-item-pushed-onto-stl-container but the end result is the same. There is one this that is bothering me as hell! When I first push some data into the vector, everything goes fine. Later on in the code when I try to push some more data into the vector, my app just segfaults! The vector is declared vector<Group> Groups and is a global variable to the file where I am using it. No externs anywhere else, etc... I can trace the error to: _M_deallocate(this->_M_impl._M_start, this->_M_impl._M_end_of_storage- this->_M_impl._M_start); in vector.tcc when I finish adding/copying the last element to the vector.... As far as I can tell. I shouldn't be needing anything to do with a copy constructor as a shallow copy should be enough for this. I'm not even allocating any space (but I did a reserve for the string to try out). I have no idea what the problem is! I'm running this code on OpenSuse 10.2 with gcc 4.1.2 I'm not really to eager to upgrade gcc because of backward compatibility issues... This code worked "perfectly" on my windows machine. I compiled it with gcc 3.4.5 mingw without any problems... help! --- ... --- :::EDIT::: I push data Group tmp_grp; (...) tmp_grp.name = "Nova "; tmp_grp.codigo=GetGroupnextcode(); tmp_grp.deleted=0; tmp_grp.printers=0; tmp_grp.subpage=0; Groups.push_back(tmp_grp);

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  • TTThumbView/TTPhotoView no autorotation

    - by ludo
    Hi, In my app I try to use the TTphotoView, so in a ViewController I push the TTphotoView with my navigationController like this: if(self.photoViewController == nil { PhotoViewController *viewController = [[PhotoViewController alloc] init]; self.photoViewController = viewController; viewController.hidesBottomBarWhenPushed = YES; [viewController release]; } [self.navigationController pushViewController:self.photoViewController animated:YES]; [self.navigationController  dismissModalViewControllerAnimated:YES] the problem is when the user rotate the device on the PhotoViewController nothing happen. EDIT : I can't believe people didn't have the same problem. If someone use the photoView in his application with his own navigation and not the TTNavigation can he tell me how did he push the ViewController?

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  • Accessing Textboxes in Repeater Control

    - by CccTrash
    All the ways I can think to do this seem very hackish. What is the right way to do this, or at least most common? I am retrieving a set of images from a LINQ-to-SQL query and databinding it and some other data to a repeater. I need to add a textbox to each item in the repeater that will let the user change the title of each image, very similar to Flickr. How do I access the textboxes in the repeater control and know which image that textbox belongs to? Here is what the repeater control would look like, with a submit button which would update all the image rows in Linq-to-SQL:

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  • Groupby in relationtable

    - by Dofs
    I am creating some tag functionality for a forum using linq2sql, and I have two tables [Tag] TagId TagName [ForumTagRelation] TagId ForumId I would like to retrieve, like SO, the most popular tags. I have tried to do this by: List<Tag> popularTags = db.Tags.Select(x => x.ForumTagRelations.GroupBy(y => y.TagId).OrderByDescending(z => z.Count())).Take(count).ToList(); But this just returns the following error: Error 1 Cannot implicitly convert type 'System.Collections.Generic.List<System.Linq.IOrderedEnumerable<System.Linq.IGrouping<System.Guid?,SampleWebsite.ForumTagRelation>>>' to 'System.Collections.Generic.IEnumerable<SampleWebsite.Tag>'. An explicit conversion exists (are you missing a cast?) The question is how I easily can return a list of tags which has the most counts in the ForumTagRelation table?

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