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  • optimize 2D array in C++

    - by Hristo
    I'm dealing with a 2D array with the following characteristics: const int cols = 500; const int rows = 100; int arr[rows][cols]; I access array arr in the following manner to do some work: for(int k = 0; k < T; ++k) { // for each trainee myscore[k] = 0; for(int i = 0; i < N; ++i) { // for each sample for(int j = 0; j < E[i]; ++j) { // for each expert myscore[k] += delta(i, anotherArray[k][i], arr[j][i]); } } } So I am worried about the array 'arr' and not the other one. I need to make this more cache-friendly and also boost the speed. I was thinking perhaps transposing the array but I wasn't sure how to do that. My implementation turns out to only work for square matrices. How would I make it work for non-square matrices? Also, would mapping the 2D array into a 1D array boost the performance? If so, how would I do that? Finally, any other advice on how else I can optimize this... I've run out of ideas, but I know that arr[j][i] is the place where I need to make changes because I'm accessing columns by columns instead of rows by rows so that is not cache friendly at all. Thanks, Hristo

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  • Problem in getting multidimensional array from simple xml object

    - by Rishi2686
    Hi there, As a newbie I need your help in getting multidimensional array from simplexml object. suppose my array is like: just for getting idea: Here $data is a simplexml object contains below xml: <users> <user> <id></id> <nm></nm> <gender> <male></male> <female></female> </gender> </user> </users> Here I an perfectly getting array of each user, but in that array when it comes to gender, it shows nothing. i need array of gender too. I am using following code: foreach($data->users as $users) { $arr1 = array(); foreach($users as $user) { foreach($user as $k=>$v) { $arr1[$k] = (string) $v; } } $arr2[] = $arr1; } Any suggestion?

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  • pre_replace multi-dimensional array problem

    - by Martin
    I want to replace word groups by links. I use a multi-dimensional array to define these (in the real world there will be thousands of them). Here's the code: $text = "<html><body><pre> Here is Foo in text. Now come Baz? and Bar-X. Replace nothing here: Foo (followed by brackets). </pre></body></html>"; $s = array( array("t" => "Foo", "u" => "http://www.foo.com", "c" => "foo"), array("t" => "Baz?", "u" => "http://www.baz.net", "c" => "test"), array("t" => "Bar-X", "u" => "http://www.baz.org", "c" => "test") ); foreach ($s as $i => $row) { $replaced = preg_replace('/(?=\Q'.$row["t"].'\E[^(]+$)\b\Q'.$row["t"].'\E\b/m', '<a href="'.$row["u"].'" class="'.$row["c"].'">'.$row["t"].'</a>', $text); } echo $replaced; ?> The problem is that only one array element is replaced and not all. It's something about $text in peg_replace(). Anyone got a hint for me? Thanks!

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  • Read from plist insted of Code array

    - by BoSoud
    Hi Guys am Using [URL="http://www.iphonesdkarticles.com/2009/01/uitableview-searching-table-view.html"]UITableView - Searching table view[/URL] its really nice easy tutorial but i really have bad time try to read from plist that what i did change - (void)viewDidLoad { [super viewDidLoad]; //Initialize the array. listOfItems = [[NSMutableArray alloc] init]; TableViewAppDelegate *AppDelegate = (TableViewAppDelegate *)[[UIApplication sharedApplication] delegate]; listOfItems = [AppDelegate.data objectForKey:@"Countries"]; //Initialize the copy array. copyListOfItems = [[NSMutableArray alloc] init]; //Set the title self.navigationItem.title = @"Countries"; //Add the search bar self.tableView.tableHeaderView = searchBar; searchBar.autocorrectionType = UITextAutocorrectionTypeNo; searching = NO; letUserSelectRow = YES; } and This How i read plist from My AppDelegate.m - (void)applicationDidFinishLaunching:(UIApplication *)application { NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *DataPath = [Path stringByAppendingPathComponent:@"Data.plist"]; NSDictionary *tempDict = [[NSDictionary alloc] initWithContentsOfFile:DataPath]; self.data = tempDict; [tempDict release]; // Configure and show the window [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } and this my plist <plist version="1.0"> <dict> <key>Countries</key> <array> <array> <string>USA</string> </array> <dict/> </array> </dict> </plist> and i get this error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFArray objectForKey:]: unrecognized selector sent to instance 0x1809dc0' help please am stock with this

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  • powershell missing member methods in array

    - by Andrew
    Hi Guys I have (yet another) powershell query. I have an array in powershell which i need to use the remove() and split commands on. Normally you set an array (or variable) and the above methods exist. On the below $csv2 array both methods are missing, i have checked using the get-member cmd. How can i go about using remove to get rid of lines with nan. Also how do i split the columns into two different variables. at the moment each element of the array displays one line, for each line i need to convert it into two variables, one for each column. timestamp Utilization --------- ----------- 1276505880 2.0763250000e+00 1276505890 1.7487730000e+00 1276505900 1.6906890000e+00 1276505910 1.7972880000e+00 1276505920 1.8141900000e+00 1276505930 nan 1276505940 nan 1276505950 0.0000000000e+00 $SystemStats = (Get-F5.iControl).SystemStatistics $report = "c:\snmp\data" + $gObj + ".csv" ### Allocate a new Query Object and add the inputs needed $Query = New-Object -TypeName iControl.SystemStatisticsPerformanceStatisticQuery $Query.object_name = $i $Query.start_time = $startTime $Query.end_time = 0 $Query.interval = $interval $Query.maximum_rows = 0 ### Make method call passing in an array of size one with the specified query $ReportData = $SystemStats.get_performance_graph_csv_statistics( (,$Query) ) ### Allocate a new encoder and turn the byte array into a string $ASCII = New-Object -TypeName System.Text.ASCIIEncoding $csvdata = $ASCII.GetString($ReportData[0].statistic_data) $csv2 = convertFrom-CSV $csvdata $csv2

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  • Array values changing unexpectedly

    - by Lizard
    I am using cakephp 1.2 and I have an array that appears to have a value change even though that variable is not being manipulated. Below is the code to that is causing me trouble. PLEASE NOTE - UPDATE Changing the variable name makes no difference to the outcome, The values get changed somewhere between the two print_r calls, and I can't see why the $this-find would do this . echo "Start of findCountByString()"; print_r($myArr); $test = $this->find('count', array( 'conditions' => $conditions, 'joins' => array('LEFT JOIN `articles_entities` AS ArticleEntity ON `ArticleEntity`.`article_id` = `Article`.`id`'), 'group' => 'Article.id' )); echo "End of findCountByString()"; print_r($myArr); I am getting the following output: Start of findCountByString() Array ( [0] => 4bdb1d96-c680-4c2c-aae7-104c39d70629 [1] => 4bdb1d6a-9e38-479d-9ad4-105c39d70629 [2] => 4bdb1b55-35f0-4d22-ab38-104e39d70629 [3] => 4bdb25f4-34d4-46ea-bcb6-104f39d70629 ) End of findCountByString() Array ( [0] => 4bdb1d96-c680-4c2c-aae7-104c39d70629 [1] => 4bdb1d6a-9e38-479d-9ad4-105c39d70629 [2] => 4bdb1b55-35f0-4d22-ab38-104e39d70629 [3] => '4bdb25f4-34d4-46ea-bcb6-104f39d70629' # This is now in inverted commas ) The the value in my array have changed, and I don't know why? Any suggestions?

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  • Recursive function for multidimensional array

    - by moja
    This is my code, and I need your help to understand it. <?php $tree = array( array( 'name' => 'Item-1', 'children' => array()), array('name' => 'Item-2', 'children' => array( array('name' => 'Item-2-1', 'children' => array()), )), array('name' => 'Item-3', 'children' => array( array('name' => 'Item-3-1', 'children' => array()), array('name' => 'Item-3-2', 'children' => array( array('name' => 'Item-3-2-1', 'children' => array()), array('name' => 'Item-3-2-2', 'children' => array()), array('name' => 'Item-3-2-3', 'children' => array( array('name' => 'Item-3-2-3-1', 'children' => array()), )), )), )), ); What i need is one recursive function, which will return all names (name). For example: Item-1 Item-2 Item-2-1 Item-3 Item-3-1 Item-3-2 ........ Thanks for your help.

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  • C# Reading and Writing a Char[] to and from a Byte[] - Updated with Solution

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank Solution Here's my solution should anyone want it. If you have a better way of doing then let me know please. First I created a new class for the array: public class CharArrayList : ArrayList { char[] arr; private byte[] blob; private int length = 0; private int position = 0; public CharArrayList( byte[] blob, int position, int length ) { this.blob = blob; this.length = length; this.position = position; PopulateInternalArray(); SetArray(); } private void PopulateInternalArray() { arr = blob.ToCharArray( position, length ); } private void SetArray() { foreach ( char c in arr ) { this.Add( c ); } } private void UpdateInternalArray() { this.Clear(); SetArray(); } public char this[int i] { get { return arr[i]; } set { arr[i] = value; UpdateInternalArray(); } } } Then I created a couple of extension methods to help with converting to a byte[] public static byte[] ToByteArray( this CharArrayList c ) { byte[] b = new byte[c.Count]; for ( int i = 0; i < c.Count; i++ ) { b[i] = Convert.ToChar( c[i] ).ToByte(); } return b; } public static byte[] ToByteArray( this CharArrayList c, byte[] blob, int position, int length ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, position, length ); return b; } So to read and write to the object: private CharArrayList _usercaplass; public CharArrayList usercaplas { get { if ( _usercaplass == null ) _usercaplass = new CharArrayList( _tariffBlob, 2035, 100 ); return _usercaplass; } set { _usercaplass = value; _usercaplass.ToByteArray( _tariffBlob, 2035, 100 ); } } As mentioned before its not an ideal solutions as I have to have private variables and extra code in the setter but I couldnt see a way around it.

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  • RAID Array performance on an HP Proliant ML350 G5 Smart Array E200i

    - by Nate Pinchot
    We have a client who is complaining about performance of an application which utilizes an MS SQL database. They do not believe the performance issues are the fault of the application itself. The Smart Array E200i RAID controller has 128MB cache and we have the cache set to 75% read/25% write. The disk array set to enable write caching. Recently we ran a disk performance test using SQLIO based on this guide. We used a 10 GB file for the test found that the average sequential read rate was ~60 MB/sec (megabytes/sec) and the average random read rate was ~30 MB/sec. Are these numbers on par for what the server should be performing? Better than on par? Horrible? Amazing?

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  • Why is passing a string literal into a char* arguament only sometimes a compiler error?

    - by Brian Postow
    I'm working in a C, and C++ program. We used to be compiling without the make-strings-writable option. But that was getting a bunch of warnings, so I turned it off. Then I got a whole bunch of errors of the form "Cannot convert const char* to char* in argmuent 3 of function foo". So, I went through and made a whole lot of changes to fix those. However, today, the program CRASHED because the literal "" was getting passed into a function that was expecting a char*, and was setting the 0th character to 0. It wasn't doing anything bad, just trying to edit a constant, and crashing. My question is, why wasn't that a compiler error? In case it matters, this was on a mac compiled with gcc-4.0.

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  • matlab - int array to binary array

    - by asel
    hi, currently in matlab i have int array a=[3,4,5,6,7]; i want to convert it to binary array with four bits each. for the above int array i would get the following binary array abinary=[0,0,1,1, 0,1,0,0, 0,1,0,1, 0,1,1,0, 0,1,1,1]; is there any fast way to do it? thanks a lot!

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  • PHP: Condense array of similar strings into one merged array

    - by Matt Andrews
    Hi everyone. Working with an array of dates (opening times for a business). I want to condense them to their briefest possible form. So far, I started out with this structure Array ( [Mon] => 12noon-2:45pm, 5:30pm-10:30pm [Tue] => 12noon-2:45pm, 5:30pm-10:30pm [Wed] => 12noon-2:45pm, 5:30pm-10:30pm [Thu] => 12noon-2:45pm, 5:30pm-10:30pm [Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) What I want to achieve is this: Array ( [Mon-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) I've tried writing a recursive function and have managed to output this so far: Array ( [Mon-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Tue-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Wed-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Thu-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) Can anybody see a simple way of comparing the values and combining the keys where they're similar? My recursive function is basically two nested foreach() loops - not very elegant. Thanks, Matt EDIT: Here's my code so far, which produces the 3rd array above (from the first one as input): $last_time = array('t' => '', 'd' => ''); // blank array for looping $i = 0; foreach($final_times as $day=>$time) { if($last_time['t'] != $time ) { // it's a new time if($i != 0) { $print_times[] = $day . ' ' . $time; } // only print if it's not the first, otherwise we get two mondays } else { // this day has the same time as last time $end_day = $day; foreach($final_times as $day2=>$time2) { if($time == $time2) { $end_day = $day2; } } $print_times[] = $last_time['d'] . '-' . $end_day . ' ' . $time; } $last_time = array('t' => $time, 'd' => $day); $i++; }

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  • strange array in php

    - by tunpishuang
    here i wrote a function , it's general purpose is to get an array of the depIds under the parent root $depId. i use recursion method to get the array. public function getEmpsByDep($depId){ $query = "select * from ".SQLPREFIX."department where id_parent=".$depId; $stmt=$this->db->query($query); while(($row=$this->db->fetch_assoc($stmt))==true) { if($this->hasChildNode($row['DEPID'])) { $depId = $row['DEPID']; self::getEmpsByDep($depId); } else { $arr[]=$row['DEPID']; } } return ($arr); } while i think it should return a 1D array of the depid.but it return a strange 2D array like this: array(4) { [0]=> string(2) "11" [1]=> string(2) "12" [2]=> string(2) "13" [3]=> string(2) "14" } array(3) { [0]=> string(2) "19" [1]=> string(2) "20" [2]=> string(2) "21" } array(3) { [0]=> string(2) "15" [1]=> string(2) "16" [2]=> string(2) "17" } array(8) { [0]=> string(1) "2" [1]=> string(1) "4" [2]=> string(1) "5" [3]=> string(1) "6" [4]=> string(1) "7" [5]=> string(1) "8" [6]=> string(1) "9" [7]=> string(2) "10" } here is the table structure and data sample: $query[]="create table ".$sqltblpre."department( depId number(10) not null primary key, depName varchar2(50) not null, id_parent number(10) )"; //department(?????) $index=1; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',0)"; //1 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //2 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //3 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //4 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //5 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',0)"; //6 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'?????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'????',0)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',1)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',3)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',3)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',3)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',3)"; //18 $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',18)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'???',18)"; $query[] = "INSERT INTO ".$sqltblpre."department values(".$index++.",'??',18)"; so in a word, how can i get the 1D array thought the right code of this function?

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  • perl sorting an array of hashes

    - by srk
    use strict; my @arr; $arr[0][0]{5} = 16; $arr[0][1]{6} = 11; $arr[0][2]{7} = 25; $arr[0][3]{8} = 31; $arr[0][4]{9} = 16; $arr[0][5]{10} = 17; sort the array based on hash values so this should change to $arr[0][0]{6} = 11; $arr[0][1]{9} = 16; $arr[0][2]{5} = 16; $arr[0][3]{10} = 17; $arr[0][4]{7} = 25; $arr[0][5]{8} = 31; first sort on values in the hash.. when the values are same reverse sort based on keys... Please tell me how to do this.. Thank you

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  • Problem Initializing an Array Of Structs

    - by FallSe7en
    I am trying to initialize the following array of the following struct, but my code isn't compiling. Can anybody help me out? The struct/array: struct DiningCarSeat { int status; int order; int waiterNum; Lock customerLock; Condition customer; DiningCarSeat(seatNum) { char* tempLockName; sprintf(tempLockName, "diningCarSeatLock%d", seatNum); char* tempConditionName; sprintf(tempConditionName, "diningCarSeatCondition%d", seatNum); status = 0; order = 0; waiterNum = -1; customerLock = new Lock(tempLockName); customer = new Condition(tempConditionName); } } diningCarSeat[DINING_CAR_CAPACITY]; The relevant errors: ../threads/threadtest.cc: In constructor `DiningCarSeat::DiningCarSeat(int)': ../threads/threadtest.cc:58: error: no matching function for call to `Lock::Lock()' ../threads/synch.h:66: note: candidates are: Lock::Lock(const Lock&) ../threads/synch.h:68: note: Lock::Lock(char*) ../threads/threadtest.cc:58: error: no matching function for call to `Condition::Condition()' ../threads/synch.h:119: note: candidates are: Condition::Condition(const Condition&) ../threads/synch.h:121: note: Condition::Condition(char*) ../threads/threadtest.cc:63: error: expected primary-expression before '.' token ../threads/threadtest.cc:64: error: expected primary-expression before '.' token ../threads/threadtest.cc: At global scope: ../threads/threadtest.cc:69: error: no matching function for call to `DiningCarSeat::DiningCarSeat()' ../threads/threadtest.cc:51: note: candidates are: DiningCarSeat::DiningCarSeat(const DiningCarSeat&) ../threads/threadtest.cc:58: note: DiningCarSeat::DiningCarSeat(int) Thanks in advance!

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  • "const char *" is incompatible with parameter of type "LPCWSTR" error

    - by N0xus
    I'm trying to incorporate some code from Programming an RTS Game With Direct3D into my game. Before anyone says it, I know the book is kinda old, but it's the particle effects system he creates that I'm trying to use. With his shader class, he intialise it thusly: void SHADER::Init(IDirect3DDevice9 *Dev, const char fName[], int typ) { m_pDevice = Dev; m_type = typ; if(m_pDevice == NULL)return; // Assemble and set the pixel or vertex shader HRESULT hRes; LPD3DXBUFFER Code = NULL; LPD3DXBUFFER ErrorMsgs = NULL; if(m_type == PIXEL_SHADER) hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "ps_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); else hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "vs_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); } How ever, this generates the following error: Error 1 error C2664: 'D3DXCompileShaderFromFileW' : cannot convert parameter 1 from 'const char []' to 'LPCWSTR' The compiler states the issue is with fName in the D3DXCompileShaderFromFile line. I know this has something to do with the character set, and my program was already running with a Unicode Character set on the go. I read that to solve the above problem, I need to switch to a multi-byte character set. But, if I do that, I get other errors in my code, like so: Error 2 error C2664: 'D3DXCreateEffectFromFileA' : cannot convert parameter 2 from 'const wchar_t *' to 'LPCSTR' With it being accredited to the following line of code: if(FAILED(D3DXCreateEffectFromFile(m_pD3DDevice9,effectFileName.c_str(),NULL,NULL,0,NULL,&m_pCurrentEffect,&pErrorBuffer))) This if is nested within another if statement checking my effectmap list. Though it is the FAILED word with the red line. Like wise I get the another error with the following line of code: wstring effectFileName = TEXT("Sky.fx"); With the error message being: Error 1 error C2440: 'initializing' : cannot convert from 'const char [7]' to 'std::basic_string<_Elem,_Traits,_Ax' If I change it back to a Uni code character set, I get the original (fewer) errors. Leaving as a multi-byte, I get more errors. Does anyone know of a way I can fix this issue?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Array on servers which receive several hundred GB of data a day

    - by Matthew
    This is hopefully a simple question. Right now we are deploying servers which will serve as data warehouses. I know with raid 5 the best practice is 6 disks per raid 5. However, our plan is to use RAID 10 (both for performance and safety). We have a total of 14 disks (16 actually, but two are being used for OS). Keeping in mind that performance is very much an issue, which is better - doing several raid 1's? Do one large raid 10? One large raid 10 had been our original plan, but I want to see if anyone has any opinions I haven't thought of. Please note: This system was designed for using Raid 1+0, so losing half of the raw storage capacity is not an issue. Sorry i hadn't mentioned that initially. The concern is more whether or not we want to use one large Raid 1+0 containing all 14 disks, or several smaller raid 1+0's and then stripe across them using LVM. I know the best practice for higher raid levels is to never use more than 6 disks in an array.

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  • cannot convert from 'cli::array<Type> ^' to 'cli::array<Type> ^[]'

    - by user1576628
    I'm pretty new to C++/CLI and I am trying to convert a System::String to a System::Char array. Here's what I have so far: private: System::Void modeToolStripMenuItem_Click(System::Object^ sender, System::EventArgs^ e) { Mode frmMode; if(frmMode.ShowDialog() == System::Windows::Forms::DialogResult::OK){ array <Char>^ load [] = gcnew array<Char>(txtbxName->Text->ToCharArray()); } } txtbxName is a textbox inside a the form. Supposedly, this should work, but I get the compiler error: error C2440: cannot convert from 'cli::array<Type> ^' to 'cli::array<Type> ^[]' for the fourth line of the snippet.

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  • Ruby Built In Method to Create Multidimensional Array From Single Dimensioned Array

    - by Ell
    If I have an array like this: [0, 1, 2, 3, 4, 5], is there a built in method to create this: [[0, 1, 2], [3, 4, 5]] given a width of 3? If there is no built in method, how could I improve on this? def multi_to_single(array, width) return [].tap{|md_array| (array.length.to_f / width).ceil.times {|y| row = (array[(y*width), width]) md_array.push( row + Array.new(width - row.length)) } } end I feel like I have missed something obvious because I haven't programmed ruby in a while! Thanks in advance, ell. EDIT: It needs to be in the core library, so no ruby on rails or anything.

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  • Best way to deallocate an array of array in javascript

    - by andre.dias
    What is the best way to deallocate an array of array in javascript to make sure no memory leaks will happen? var foo = new Array(); foo[0] = new Array(); foo[0][0] = 'bar0'; foo[0][1] = 'bar1'; foo[1] = new Array(); ... delete(foo)? iterate through foo, delete(foo[index]) and delete(foo)? 1 and 2 give me the same result? none?

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  • Convert PHP array into Key => Value Array

    - by Feature
    Total PHP Noob and I couldn't find an answer to this specific problem. Hope someone can help! $myvar is an array that looks like this: Array ( [aid] = Array ( [0] = 2 [1] = 1 ) [oid] = Array( [0] = 2 [1] = 1 ) ) And I need to set a new variable (called $attributes) to something that looks like this: $attributes = array($myvar['aid'][0] => $myvar['oid'][0], $myvar['aid'][1] => $myvar['oid'][1], etc...); And, of course, $myvar may contain many more items... How do I iterate through $myvar and build the $attributes variable?

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  • Dynamical array of strings in C

    - by Ir0nm
    I'm trying to make array of strings, I have function rLine which reads line from stdin, each inputted line I need to save in array, but I don't have any idea about number of inputted string lines. So I need to dynamically increase array size to store them, I wrote such code: char *res[2], *old = res; while( 1 ){ line = rLine( stdin ), len = strlen( line ); res[row] = (char*)malloc( len + 1); strcpy( res[row++], line); res = (char**) realloc( res, row ); /* adding 1 more row, not sure adding size row? */ if ( /*some cond*/ ) break; } But this code doesn't seem to work, how correctly declare array and increase it size?

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  • PHP Session Array Value keeps showing as "Array"

    - by Nerathas
    Hello, When sending data from a form to a second page, the value of the session is always with the name "Array" insteed of the expected number. The data should get displayed in a table, but insteed of example 1, 2, 3 , 4 i get : Array, Array, Array. (A 2-Dimensional Table is used) Is the following code below a proper way to "call" upon the stored values on the 2nd page from the array ? $test1 = $_SESSION["table"][0]; $test2 = $_SESSION["table"][1]; $test3 = $_SESSION["table"][2]; $test4 = $_SESSION["table"][3]; $test5 = $_SESSION["table"][4]; What exactly is this, and how can i fix this? Is it some sort of override that needs to happen? Best Regards.

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  • What is the fastest way to Initialize a multi-dimensional array to non-default values in .NET?

    - by AMissico
    How do I initialize a multi-dimensional array of a primitive type as fast as possible? I am stuck with using multi-dimensional arrays. My problem is performance. The following routine initializes a 100x100 array in approx. 500 ticks. Removing the int.MaxValue initialization results in approx. 180 ticks just for the looping. Approximately 100 ticks to create the array without looping and without initializing to int.MaxValue. Routines similiar to this are called a few hundred-thousand to several million times during a "run". The array size will not change during a run and arrays are created one-at-a-time, used, then discarded, and a new array created. A "run" which may last from one minute (using 10x10 arrays) to forty-five minutes (100x100). The application creates arrays of int, bool, and struct. There can be multiple "runs" executing at same time, but are not because performance degrades terribly. I am using 100x100 as a base-line. I am open to suggestions on how to optimize this non-default initialization of an array. One idea I had is to use a smaller primitive type when available. For instance, using byte instead of int, saves 100 ticks. I would be happy with this, but I am hoping that I don't have to change the primitive data type. public int[,] CreateArray(Size size) { int[,] array = new int[size.Width, size.Height]; for (int x = 0; x < size.Width; x++) { for (int y = 0; y < size.Height; y++) { array[x, y] = int.MaxValue; } } return array; } Down to 450 ticks with the following: public int[,] CreateArray1(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { array[x, y] = int.MaxValue; } } return array; } Down to approximately 165 ticks after a one-time initialization of 2800 ticks. (See my answer below.) If I can get stackalloc to work with multi-dimensional arrays, I should be able to get the same performance without having to intialize the private static array. private static bool _arrayInitialized5; private static int[,] _array5; public static int[,] CreateArray5(Size size) { if (!_arrayInitialized5) { int iX = size.Width; int iY = size.Height; _array5 = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { _array5[x, y] = int.MaxValue; } } _arrayInitialized5 = true; } return (int[,])_array5.Clone(); } Down to approximately 165 ticks without using the "clone technique" above. (See my answer below.) I am sure I can get the ticks lower, if I can just figure out the return of CreateArray9. public unsafe static int[,] CreateArray8(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; fixed (int* pfixed = array) { int count = array.Length; for (int* p = pfixed; count-- > 0; p++) *p = int.MaxValue; } return array; }

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