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  • Re-opening closed dialog puts it in the start position after moving it

    - by semmelbroesel
    I'm using multiple instances of the JQuery-UI dialog along with draggable and resizable. Whenever I drag or resize one of the dialog boxes, the position and dimensions of the current box are saved to a database and then loaded the next time the page opens. This is working well. However, when I close a dialog box and re-open it using a button, jQuery sets the position of the box back to its original location in the center of the screen. Furthermore, I use a show effect to slide the box off to the left on closing and in from the left on re-opening. I found two ways to update its position when the slide in animation is done, however, it still slides into the center of the screen, and I have yet to find a way to get it to slide in towards the location it is supposed to have. Here are the parts of the code that play a part in this: $('.box').dialog({ closeOnEscape: false, hide: { effect: "drop", direction: 'left' }, beforeClose: function (evt, ui){ var $this = $(this); SavePos($this); // saves the dimensions to db }, dragStop: function() { var $this = $(this); SavePos($this); }, resizeStop: function() { var $this = $(this); SavePos($this); }, open: function() { var $this = $(this); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) // meaning only load this code when the page has finished initializing { // tried it both ways - set the position before and after the effect - no success UpdatePos($this.attr('id')); // I tried this section with promise() and effect / complete - I found no difference $this.parent().promise().done(function() { UpdatePos($this.attr('id')); }); } } }); function UpdatePos(key) { // boxpos is an object holding the position for each box by the box's id var $this = $('#' + key); //console.log('updating pos for box ' + boxid); if ($this && $this.hasClass('ui-dialog-content')) { //console.log($this.dialog('widget').css('left')); $this.dialog('option', { width: boxpos[key].width, height: boxpos[key].height }); $this.dialog('widget').css({ left: boxpos[key].left + 'px', top: boxpos[key].top + 'px' }); //console.log('finished updating pos'); //console.log($this.dialog('widget').css('left')); } } The button that re-opens the box has this code on it to make that happen: var $box = $('#boxid'); if ($box) { if ($box.dialog('isOpen')) { $box.dialog('moveToTop'); } else { $box.dialog("open") } } I don't know what jQuery-UI does to the box as it hides it (other than display:none) or to make it slide in, so maybe there's something I'm missing here that might help... Basically, I need JQuery to remember the box' position and put the box back into that location when it is re-opened. It took me days to make it this far, but this is one obstacle I have yet to overcome. Maybe there's a different way I can re-open the box? Thanks! EDIT: Forgot - this issue ONLY happens when I use my UpdatePos function to set the location of a box (i.e. on page load). When I drag a box with my mouse, close it, and re-open it, everything works. So I'm guessing there's one more storage location for the box' position that I'm missing here... EDIT2: After more messing with it, my code for debugging now looks like this: open: function() { var $this = $(this); console.log('box open'); console.log($this.dialog('widget').position()); // { top=0, left=-78.5} console.log($this.dialog('widget').css('left')); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) { UpdatePos($this.attr('id')); $this.parent().promise().done(function() { console.log($this.dialog('widget').position()); // { top=313, left=641.5} console.log($this.dialog('widget').css('left')); UpdatePos($this.attr('id')); console.log($this.dialog('widget').position()); // { top=121, left=107} console.log($this.dialog('widget').css('left')); }); } The results I'm getting are: box open Object { top=0, left=-78.5} -78.5px Object { top=313, left=641.5} 641.5px Object { top=121, left=107} 107px So looks to me as if the widget is being moved off screen (left=-78.5) and then moved for the animation, and then my code moves it into the location that it should be in (121/107). The position() results for $box.position() or $box.dialog().position() do not change during this debugging section. Maybe this will help someone here - I'm still out of ideas here... ... and I just discovered that when I drag the item around myself, then close and re-open it, it is very unpredictable. Sometimes, it will end up in the correct location horizontally, but not vertically. Sometimes, it will end up back in the center of the screen...

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  • AutoCompleteTextView with custom list: how to set up onClick Listeners and getting the selected item

    - by steff
    Hi everyone, I am working on an app which uses tags. Accessing those should be as simple as possible. Working with an AutoCompleteTextView seems appropriate to me. What I want: existing tags should be displayed in a selectable list with a CheckBox on each item's side existing tags should be displayed UPON FOCUS of AutoCompleteTextView (i.e. not after typing a letter) What I've done so far is storing tags in a dedicated sqlite3 table. Tags are queried resulting in a Cursor. The Cursor is passed to a SimpleCursorAdapter which looks like this: Cursor cursor = dbHelper.getAllTags(); startManagingCursor(cursor); String[] columns = new String[] { TagsDB._TAG}; int[] to = new int[] { R.id.tv_tags}; SimpleCursorAdapter cursAdapt = new SimpleCursorAdapter(this, R.layout.tags_row, cursor, columns, to); actv.setAdapter(cursAdapt); As you can see I created *tags_row.xml* which looks like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingLeft="4dip" android:paddingRight="4dip" android:orientation="horizontal"> <TextView android:id="@+id/tv_tags" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1" android:textColor="#000" android:onClick="actv_item_click" /> <CheckBox android:id="@+id/cb_tags" android:layout_width="wrap_content" android:layout_height="wrap_content" android:onClick="actv_item_checked" /> </LinearLayout> It looks like this: So the results are displayed just as I'd want them to. But the TextView's onClick listener does not respond. And I don't have a clue on how to access the data once an item is (de-)selected. Behaviour of the list should be the following: tapping a CheckBox item should insert/append the corresponding tag into the AutoCompleteTextView (tags will be semicolon-seperated) tapping a TextView item should insert/apped the corresponding tag into the AutoCompleteTextView AND close the list. So please help me out. Thanks in advance, steff

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  • removing mouse events/controls from swing components with glasspane

    - by Deger
    Hi all, I have a client-server application and i am using swing in the client side. My swing client has one main window (jframe) and lots of panels, toolbars and menubar in it. I want to remove all client action/mouse events (or simply grab and do nothing) while client is waiting response from server by means of glasssPane. Here is the code i wrote: private final static MouseAdapter mouseAdapter = new MouseAdapter() { public void mouseClicked(MouseEvent e) { System.out.println("MouseClicked..!"); } }; private static Cursor WAIT_CURSOR = Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR); private static Cursor DEFAULT_CURSOR = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR); and public static void startWaitCursor(JComponent comp) { MainWindow root = ((MainWindow) comp.getTopLevelAncestor()); root.getGlassPane().setCursor(WAIT_CURSOR); root.getGlassPane().addMouseListener(mouseAdapter); root.getGlassPane().setVisible(true); } public static void stopWaitCursor(JComponent comp) { MainWindow root = ((MainWindow) comp.getTopLevelAncestor()); root.getGlassPane().setCursor(DEFAULT_CURSOR); root.getGlassPane().setVisible(false); } but i am not able to manage the grab mouse events. Changing cursors at the glassPane is working fine but either i am not able to add mouseAdapter or am not able to make glasssPane become to the top level component. Any idea? Thanks.

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  • How to change the handler position by dragging/single click on the slider

    - by Geetha
    Hi All, I am using the following files to create a slider. Problem:Needs double click to change the handler position first click: it move the handler but the following code is not working. a second later it return back to the previous position. second click on the handler in new position, before it moves back the following code is working. Needs: I want change the media player current position with the handler current position value by dragging the handler or single click on the new position of the slider. Ex: initial position of the handler: l-------------------------------- document.mediaPlayer.currentPosition = 0 After dragging it some other position ----------------------l---------- document.mediaPlayer.currentPosition = 125 Code: var endTime = document.mediaPlayer.SelectionEnd; $("#slider-constraints").slider({ animate: true, max: endTime, range: $R(0, endTime), value: 1, enforceConstraints: false, start:function(event,index){document.mediaPlayer.currentPosition=index.value; $('#slider-constraints').slider("constraints", [0, index.value]); $('#slider-constraints').slider("value", index.value);} }); window.setInterval(function() { $('#slider-constraints').slider("value", document.mediaPlayer.currentPosition); }, 4000);

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  • Cursor moves when left or right clicking on trackpad

    - by n00b
    I'm on an acer aspire v5-572p. When I am using the touchpad, and I left or right click something, the cursor moves every time by a couple pixels because unfortunately the clicking area, is also a touch area. I've tried switching to the synaptics mouse drivers provided on the Acer driver website, but the same problem exist. I have researched this problem and there is a fix for this issue in Ubuntu, but I am running Windows 8.1 x64. The problem also existed when I was on 8.0 How do I stop the cursor from moving on a click?

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  • New Outlook 2003 message, cursor sometimes goes to body, sometimes goes to "To:" field

    - by normalocity
    I've got an Outlook 2003 client that, when you click on "New message", about half the time the cursor defaults to being in the "body" of the message, and the other half of the time it defaults to the cursor being in the "To:" field. Anyone know why this might be happening? Thought it might be related to having Word set, or not set, to be the default email editor, but that had no effect. Also, this particular user reports that, on their previous machine, it always defaults to the "To:" field. I happen to still have that machine around, unmodified from when it was removed from the, and they are correct - it never goes to the body. I also read that some people had this issue and turned off the "Outlook today" feature to fix it, with mixed results. However, in this case the "Outlook today" feature isn't even turned on.

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  • Blank displays after inactivity, mouse cursor not showing up

    - by Mike Christiansen
    I have a Windows 7 Enterprise x86 machine that is exhibiting some strange problems. After some inactivity (it varies how long it takes), when I come back to my computer, both of my monitors are black. The monitors are on, with a black display. Moving the mouse and pressing keys on the keyboard do not work. This happens at least once a day. When I first encountered the issue, I performed a hard shutdown and restarted the computer. About 10% of the time when I did this, the resolutions on my monitors were messed up. The native resolution on the primary monitor is 1600x900, and the native on my secondary is 1440x900. None of the widescreen resolutions would be present in the display properties. I had 800x600, 1024x768, and 1280x1024. As a workaround to this issue, I've found that if I plug in my secondary monitor as the primary monitor, and leave the secondary unplugged, then Windows will start in 1024x768 on the secondary. Then, I can use Windows 7's "Detect" feature and it finds the 1440x900 resolution, and sets it. Then I have to connect the primary monitor to the secondary port and set it as the primary. Then I can switch the two cables, putting the primary into the primary, the secondary into the secondary. Then use the "Detect" feature again, and it finds the correct resolutions. Some time after performing the above, I discovered that when the screens were blanked, I could simply press "Control+Alt+Delete", type in my password, and everything comes up fine - except my mouse cursor. All applications and features work as intended, except there is no mouse cursor (the mouse actually works though...). I have the "Show location of pointer when I press CTRL key" option selected, so I can press CTRL and use my mouse as normal - but I have no actual cursor. When the computer is in this state, UAC is also not functional. Whenever a UAC prompt appears, the screens go black (the original symptoms) and I have to press Escape to exit UAC. Because of the above symptoms (the UAC black screen thing, etc) I beleive winlogon.exe may be the culprit. However, I have no idea how to fix it. I am unable to restart winlogon.exe due to the problems I am having with winlogon.exe (the UAC black screen) Looking for any ideas.... More information Windows 7 x86 Enterprise Domain environment (I have a secondary account with administrator rights) Dell Optiplex 960 Cannot perform "optional" windows updates due to an activation issue (I am testing a windows 7 image, and an activation infrastructure has not been created yet. However, this issue was happening before I was unable to perform windows update, and windows was up to date at the time Updated video card driver (as an attempt to fixing the resolution issue) Disabled all power saving options Please let me know what else you need to help me solve this issue! Thanks in advance, Mike

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  • Does vertical position affect hard drive?

    - by yoosiba
    Hey. Recently I noticed that for many small PC cases hard drives are installed in vertical position while in midi tower and all bigger they are in horizontal position. What impact on hdd (non SSD, just plain hdd with all mechanical parts inside) has vertical position/ Does it decrease life of hdd? Is it more prone to data errors?

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  • Arch Linux shows a blinking cursor instead of a booting installer

    - by fakedrake
    Arch Linux shows a blinking cursor instead of a booting installer. I ran sudo dd if=archlinux-2010.05-core-i686.iso of=/dev/sdb1 and checked the MD5 sums. I tried to boot it on two different PCs and got the same result: instead of booting GRUB — or anything useful, for that matter — it just showed a blinking cursor at the top left corner of the screen. The machines became unresponsive to any kind of input, the flash drive LED didn't seem to blink or shiver at all and there seemed to be no other activity whatsoever. I tried using another flash drive, but the machine completely ignored it, booting Windows "normally."

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  • Seeing double-cursor in 'recursive RDP'

    - by John
    I'm using a Virtual PC VM on my PC to connect to a remote PC using RDP over a VPN. It works just fine except that in the RDP session, I often see a double mouse cursor... I get a standard mouse-arrow and the context-specific cursor such as a caret or hourglass. It's not a big problem but rather annoying and I wondered if there's any way to fix it, or at least understand where it comes from? Is it because I'm effectively running one RDP session from inside another? My host PC runs W7, my local VM runs XP, and the remote PC access using RDP is W7. Thankyou for any help.

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  • How to use cursor keys to switch buffers in GNU screen

    - by suvayu
    I want to use cursor keys or cursor keys with a modifier like Ctrl to switch between screen buffers (e.g. C-a [arrow] or C-a C-[arrow]). So far I have tried settings like the ones below with no success. bind \224\115 prev bind \224\116 next bindkey -d ^[[1;5D prev bindkey -d ^[[1;5C next They are either ignored or behave unexpectedly (the second one). I am also not sure how to specify the keys. To get the characters, I either used C-v to quote them in bash, or tried to look-up on the Internet (e.g. http://ascii-table.com/ansi-escape-sequences.php). Any idea how I can achieve this key binding?

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  • Cursor and selection invisible if focus is lost

    - by Alois Mahdal
    "Latest" versions of Excel (I think it's since 2007) have a new added "feature" that if Excel windows loses focus, the cursor becomes invisible. Also coloring of headers is default, so it's impossible to locate cursor and/or selection as soon as I switch to other window. This annoys the hell out of me as it makes Excel almost unusable for most of tasks I need it for: keeping track of test cases while performing testing in another window. obtaining data somewhere else and porting it to Excel (I have never seen such behavior in other applications and can't even think of a justification for it.) Is is possible to turn this behavior off?

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  • Disappearing mouse cursor in Word, Notepad, Outlook

    - by user161548
    I purchased a lenovo led monitor as a second monitor so I have dual screens now. Everything works great except all text programs make my cursor disappear on the new monitor. Everything works great on the old monitor but if I drag a text document to the new screen the cursor is invisible. Any ideas on what to try? Odd to me that it works on one and not the other so assuming it has something to do with the monitor but none of the settings seem to make a difference.

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  • Issue with multiplayer interpolation

    - by Ben Cracknell
    In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. You can see it clearly in the image below. Cyan: Local position when a packet is received Red: Position received from packet (goal) Blue: Line from local position to goal when packet is received Black: Local position every frame As you can see, the local position seems to oscillate around the goals instead of moving between them smoothly. Here is the code: // local transform position when the last packet arrived. Will lerp from here to the goal private Vector3 positionAtLastPacket; // location received from last packet private Vector3 goal; // time since the last packet arrived private float currentTime; // estimated time to reach goal (also the expected time of the next packet) private float timeToReachGoal; private void PacketReceived(Vector3 position, float timeBetweenPackets) { positionAtLastPacket = transform.position; goal = position; timeToReachGoal = timeBetweenPackets; currentTime = 0; Debug.DrawRay(transform.position, Vector3.up, Color.cyan, 5); // current local position Debug.DrawLine(transform.position, goal, Color.blue, 5); // path to goal Debug.DrawRay(goal, Vector3.up, Color.red, 5); // received goal position } private void FrameUpdate() { currentTime += Time.deltaTime; float delta = currentTime/timeToReachGoal; transform.position = FreeLerp(positionAtLastPacket, goal, currentTime / timeToReachGoal); // current local position Debug.DrawRay(transform.position, Vector3.up * 0.5f, Color.black, 5); } /// <summary> /// Lerp without being locked to 0-1 /// </summary> Vector3 FreeLerp(Vector3 from, Vector3 to, float t) { return from + (to - from) * t; } Any idea about what's going on?

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  • Pointer position way off in Java Application menu's when using gnome-shell

    - by Hailwood
    When using any java application in gnome-shell if the window is maximised the pointer position is way off; but only on the menu's, in the editor, or the side panel, the pointer is fine. This only presents itself when the window is maximized, and it seems that the further away from 0x0 the window is when you maximise it, the bigger the pointer offset. From what I have gathered it has to do with the window not updating it's size when it gets maximised. The other issue is that when a gnome-shell notification appears, when clicking on it, I lose the ability to type in the editor, I can select text etc, but can't give it focus to type. I must bring up some other text input (e.g. right click on a file on the left, select rename, which brings up a rename dialog) after that I can type in the editor again. So, how can I fix this? Below is as much information as I can think to provide $ gnome-shell --version GNOME Shell 3.6.1 $ java -version java version "1.7.0_09" Java(TM) SE Runtime Environment (build 1.7.0_09-b05) Java HotSpot(TM) 64-Bit Server VM (build 23.5-b02, mixed mode) $ file /etc/alternatives/java /etc/alternatives/javac /etc/alternatives/java: symbolic link to '/usr/lib/jvm/java-7-oracle/jre/bin/java' /etc/alternatives/javac: symbolic link to '/usr/lib/jvm/java-7-oracle/bin/javac'

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  • XNA Windows Resolution / Mouse Position Bug

    - by Ian Hern
    In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are wrong. Here is what it looks like when I draw a bunch of lines to the screen. (Normal, Error on my ASUS Notebook G73Jh, Error on my EEE PC 1001P) In the top left of the screen the mouse position is correct, but the further you get away the more out of sync it becomes. Here are some images of the mouse in different positions and the game drawing a circle underneath where it thinks the mouse is. (Top Left, Bottom Right) If you shrink the resolution by a couple pixels then it goes back to working like normal, my first though at a fix was to limit the max resolution to a little smaller than the display resolution. I figured out the maximum resolution that works in a couple different modes, but there doesn't seem to be a pattern that would allow me to determine it based off the display resolution. Computer | Screen Resolution | Max Error-Free | Difference ASUS Notebook G73Jh | 1920x1080 | 1924x1059 | +4x-21 ASUS Notebook G73Jh | 1024x600 | 1018x568 | -6x-32 EEE PC 1001P | 1024x600 | 1020x574 | -4x-26 Because the differences don't form a pattern I can't hack in a solution, the one even has +4 which baffles me. Here is a project that demonstrates the problem, just set the resolution to the resolution of your display. Any ideas on how I might fix this issue? As an insteresting aside, I tried to use FRAPS to capture a video of the issue but fraps actually records without distortion or mouse offset.

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  • 3D zooming technique to maintain the relative position of an object on screen

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the view of the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed. I projected the 3D pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly? If some of you want to explain the math in detail, be my guest, I can understand these things well.

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  • Quaternion based rotation and pivot position

    - by Michael IV
    I can't figure out how to perform matrix rotation using Quaternion while taking into account pivot position in OpenGL.What I am currently getting is rotation of the object around some point in the space and not a local pivot which is what I want. Here is the code [Using Java] Quaternion rotation method: public void rotateTo3(float xr, float yr, float zr) { _rotation.x = xr; _rotation.y = yr; _rotation.z = zr; Quaternion xrotQ = Glm.angleAxis((xr), Vec3.X_AXIS); Quaternion yrotQ = Glm.angleAxis((yr), Vec3.Y_AXIS); Quaternion zrotQ = Glm.angleAxis((zr), Vec3.Z_AXIS); xrotQ = Glm.normalize(xrotQ); yrotQ = Glm.normalize(yrotQ); zrotQ = Glm.normalize(zrotQ); Quaternion acumQuat; acumQuat = Quaternion.mul(xrotQ, yrotQ); acumQuat = Quaternion.mul(acumQuat, zrotQ); Mat4 rotMat = Glm.matCast(acumQuat); _model = new Mat4(1); scaleTo(_scaleX, _scaleY, _scaleZ); _model = Glm.translate(_model, new Vec3(_pivot.x, _pivot.y, 0)); _model =rotMat.mul(_model);//_model.mul(rotMat); //rotMat.mul(_model); _model = Glm.translate(_model, new Vec3(-_pivot.x, -_pivot.y, 0)); translateTo(_x, _y, _z); notifyTranformChange(); } Model matrix scale method: public void scaleTo(float x, float y, float z) { _model.set(0, x); _model.set(5, y); _model.set(10, z); _scaleX = x; _scaleY = y; _scaleZ = z; notifyTranformChange(); } Translate method: public void translateTo(float x, float y, float z) { _x = x - _pivot.x; _y = y - _pivot.y; _z = z; _position.x = _x; _position.y = _y; _position.z = _z; _model.set(12, _x); _model.set(13, _y); _model.set(14, _z); notifyTranformChange(); } But this method in which I don't use Quaternion works fine: public void rotate(Vec3 axis, float angleDegr) { _rotation.add(axis.scale(angleDegr)); // change to GLM: Mat4 backTr = new Mat4(1.0f); backTr = Glm.translate(backTr, new Vec3(_pivot.x, _pivot.y, 0)); backTr = Glm.rotate(backTr, angleDegr, axis); backTr = Glm.translate(backTr, new Vec3(-_pivot.x, -_pivot.y, 0)); _model =_model.mul(backTr);///backTr.mul(_model); notifyTranformChange(); }

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  • How do I set image position in conky

    - by realitygenerator
    I copied and modified an existing .conkyrc file from the ubuntu forum and I'm trying to place the LinuxMint logo in a specific position Below are my conkyrc file and the screenshot # UBUNTU-CONKY # A comprehensive conky script, configured for use on # Ubuntu / Debian Gnome, without the need for any external scripts. # # Based on conky-jc and the default .conkyrc. # INCLUDES: # - tail of /var/log/messages # - netstat shows number of connections from your computer and application/PID making it. Kill spyware! # # -- Pengo # # Create own window instead of using desktop (required in nautilus) own_window yes own_window_type desktop own_window_transparent yes own_window_hints undecorated,below,sticky,skip_taskbar,skip_pager # Use double buffering (reduces flicker, may not work for everyone) double_buffer yes # fiddle with window use_spacer right # Use Xft? use_xft yes xftfont URW Gothic:size=8 xftalpha 0.8 text_buffer_size 2048 # Update interval in seconds update_interval 3.0 # Minimum size of text area # minimum_size 250 5 # Draw shades? draw_shades no # Text stuff draw_outline no # amplifies text if yes draw_borders no uppercase no # set to yes if you want all text to be in uppercase # Stippled borders? stippled_borders 3 # border margins border_margin 9 # border width border_width 10 # Default colors and also border colors, grey90 == #e5e5e5 default_color grey own_window_colour brown own_window_transparent yes # Text alignment, other possible values are commented #alignment top_left #alignment top_right #alignment bottom_left #alignment bottom_right. alignment top_middle # Gap between borders of screen and text gap_x 10 gap_y 10 #Display temp in fahrenheit temperature_unit fahrenheit #Choose which screen on which to display # stuff after 'TEXT' will be formatted on screen TEXT $color ${color green}SYSTEM ${hr 2}$color $nodename $sysname $kernel on $machine LinuxMint 11 "Katya" (Oneric) ${image ~/Conky/Logo_Linux_Mint.png -s 80x60 -f 86400} ${color green}CPU ${hr 2}$color ${freq}MHz Load: ${loadavg} Temp: ${hwmon temp 1} $cpubar ${cpugraph 000000 ffffff} NAME PID CPU% MEM% ${top name 1} ${top pid 1} ${top cpu 1} ${top mem 1} ${top name 2} ${top pid 2} ${top cpu 2} ${top mem 2} ${top name 3} ${top pid 3} ${top cpu 3} ${top mem 3} ${top name 4} ${top pid 4} ${top cpu 4} ${top mem 4} ${color green}MEMORY / DISK ${hr 2}$color RAM: $memperc% ${membar 6}$color Swap: $swapperc% ${swapbar 6}$color Root: ${fs_free_perc /}% ${fs_bar 6 /}$color hda1: ${fs_free_perc /media/sda1}% ${fs_bar 6 /media/sda1}$color ${color green}NETWORK (${addr eth1}) ${hr 2}$color Down: $color${downspeed eth1} k/s ${alignr}Up: ${upspeed eth1} k/s ${downspeedgraph eth1 25,140 000000 ff0000} ${alignr}${upspeedgraph eth1 25,140 000000 00ff00}$color Total: ${totaldown eth1} ${alignr}Total: ${totalup eth1} ${execi 30 netstat -ept | grep ESTAB | awk '{print $9}' | cut -d: -f1 | sort | uniq -c | sort -nr} ${color green}LOGGING ${hr 2}$color ${execi 30 tail -n3 /var/log/messages | awk '{print " ",$5,$6,$7,$8,$9,$10}' | fold -w50} ${color green}FORTUNE ${hr 2}$color ${execi 120 fortune -s | fold -w50} I want to put the mint logo right after the word (oneric). Any help would be greatly appreciated.

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  • LibGDX - Textures rendering at wrong position

    - by ACluelessGuy
    Update 2: Let me further explain my problem since I think that i didn't make it clear enough: The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That means the "higher" i touch/click the screen the less my y-coordinate gets. Above that the origin is not inside my screen, atleast not the 0 y-coordinate. Original post: I'm currently developing a tower defence game for fun by using LibGDX. There are places on my map where the player is or is not allowed to put towers on. So I created different ArrayLists holding rectangles representing a tile on my map. (towerPositions) for(int i = 0; i < map.getLayers().getCount(); i++) { curLay = (TiledMapTileLayer) map.getLayers().get(i); //For all Cells of current Layer for(int k = 0; k < curLay.getWidth(); k++) { for(int j = 0; j < curLay.getHeight(); j++) { curCell = curLay.getCell(k, j); //If there is a actual cell if(curCell != null) { tileWidth = curLay.getTileWidth(); tileHeight = curLay.getTileHeight(); xTileKoord = tileWidth*k; yTileKoord = tileHeight*j; switch(curLay.getName()) { //If layer named "TowersAllowed" picked case "TowersAllowed": towerPositions.add(new Rectangle(xTileKoord, yTileKoord, tileWidth, tileHeight)); // ... AND SO ON If the player clicks on a "allowed" field later on he has the opportunity to build a tower of his coice via a menu. Now here is the problem: The towers render, but they render at wrong position. (They appear really random on the map, no certain pattern for me) for(Rectangle curRect : towerPositions) { if(curRect.contains(xCoord, yCoord)) { //Using a certain tower in this example (left the menu out if(gameControl.createTower("towerXY")) { //RenderObject is just a class holding the Texture and x/y coordinates renderList.add(new RenderObject(new Texture(Gdx.files.internal("TowerXY.png")), curRect.x, curRect.y)); } } } Later on i render it: game.batch.begin(); for(int i = 0; i < renderList.size() ; i++) { game.batch.draw(renderList.get(i).myTexture, renderList.get(i).x, renderList.get(i).y); } game.batch.end(); regards

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  • jQuery UI get the sorted position of LI element in UL

    - by PeterBZ
    I'm using jQuery UI's sortable for my UL list. Each time the user sorts the list, I want each li element to update it's "position" attribute to it's position in the list. <ul> <li position="1">a</li> <li position="2">b</li> <li position="3">c</li> </ul> So when a user swaps c with a, the position will also update. I tried to use .each but it seems that javascript doesn't follow the order of how the LI elements are displayed but the order of the element's creation.

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  • XNA RTS A* pathfinding issues

    - by Slayter
    I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on moving multiple units. I've implemented an A* pathfinding algorithm which works fine for moving a single unit. However when moving multiple units they stack on top of each other. I tried fixing this with a variation of the boids flocking algorithm but this has caused units to sometimes freeze and get stuck trying to move but going no where. Ill post the related methods for moving the units below but ill only post a link to the pathfinding class because its really long and i don't want to clutter up the page. These parts of the code are in the update method for the main controlling class: if (selectedUnits.Count > 0) { int indexOfLeader = 0; for (int i = 0; i < selectedUnits.Count; i++) { if (i == 0) { indexOfLeader = 0; } else { if (Vector2.Distance(selectedUnits[i].position, destination) < Vector2.Distance(selectedUnits[indexOfLeader].position, destination)) indexOfLeader = i; } selectedUnits[i].leader = false; } selectedUnits[indexOfLeader].leader = true; foreach (Unit unit in selectedUnits) unit.FindPath(destination); } foreach (Unit unit in units) { unit.Update(gameTime, selectedUnits); } These three methods control movement in the Unit class: public void FindPath(Vector2 destination) { if (path != null) path.Clear(); Point startPoint = new Point((int)position.X / 32, (int)position.Y / 32); Point endPoint = new Point((int)destination.X / 32, (int)destination.Y / 32); path = pathfinder.FindPath(startPoint, endPoint); pointCounter = 0; if (path != null) nextPoint = path[pointCounter]; dX = 0.0f; dY = 0.0f; stop = false; } private void Move(List<Unit> units) { if (nextPoint == position && !stop) { pointCounter++; if (pointCounter <= path.Count - 1) { nextPoint = path[pointCounter]; if (nextPoint == position) stop = true; } else if (pointCounter >= path.Count) { path.Clear(); pointCounter = 0; stop = true; } } else { if (!stop) { map.occupiedPoints.Remove(this); Flock(units); // Move in X ********* TOOK OUT SPEED ********** if ((int)nextPoint.X > (int)position.X) { position.X += dX; } else if ((int)nextPoint.X < (int)position.X) { position.X -= dX; } // Move in Y if ((int)nextPoint.Y > (int)position.Y) { position.Y += dY; } else if ((int)nextPoint.Y < (int)position.Y) { position.Y -= dY; } if (position == nextPoint && pointCounter >= path.Count - 1) stop = true; map.occupiedPoints.Add(this, position); } if (stop) { path.Clear(); pointCounter = 0; } } } private void Flock(List<Unit> units) { float distanceToNextPoint = Vector2.Distance(position, nextPoint); foreach (Unit unit in units) { float distance = Vector2.Distance(position, unit.position); if (unit != this) { if (distance < space && !leader && (nextPoint != position)) { // create space dX += (position.X - unit.position.X) * 0.1f; dY += (position.Y - unit.position.Y) * 0.1f; if (dX > .05f) nextPoint.X = nextPoint.X - dX; else if (dX < -.05f) nextPoint.X = nextPoint.X + dX; if (dY > .05f) nextPoint.Y = nextPoint.Y - dY; else if (dY < -.05f) nextPoint.Y = nextPoint.Y + dY; if ((dX < .05f && dX > -.05f) && (dY < .05f && dY > -.05f)) stop = true; path[pointCounter] = nextPoint; Console.WriteLine("Make Space: " + dX + ", " + dY); } else if (nextPoint != position && !stop) { dX = speed; dY = speed; Console.WriteLine(dX + ", " + dY); } } } } And here's the link to the pathfinder: https://docs.google.com/open?id=0B_Cqt6txUDkddU40QXBMeTR1djA I hope this post wasn't too long. Also please excuse the messiness of the code. As I said before this is early prototyping. Any help would be appreciated. Thanks!

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  • onItemClick gives index/ position of item on visible page ... not actual index of the item in list .

    - by Abhinav
    hi, I am creating a list .. the elements of the list are drawn from sqlite database .. I populate the list using ArrayList and ArrayAdapter ...upon clicking the items on the list I want to be able to fire an intent containing info about the item clicked ... info like the index number of the item .. using the method : onItemClick(AdapterView av, View v, int index, long arg) I do get index of the item clicked . however it is of the list currently displayed . the problem comes when I do setFilterTextEnabled(true) , and on the app type in some text to to search some item ..and then click it ..rather than giving me the index of the item on the original list it gives me the index on filtered list.. following is the snippet of code: myListView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> av, View v, int index, long arg) { Intent lyricsViewIntent = new Intent(iginga.this, LyricsPage.class); lyricsViewIntent.putExtra("title", songList.get((int)arg).getTitle()); lyricsViewIntent.putExtra("id", songList.get((int)arg).getSongId()); startActivity(lyricsViewIntent); } }); myListView.setTextFilterEnabled(true); Is there any way I can get the original index /position of the item instead of the one showing in filtered text ...when filtered.

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