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  • Closest to “Mathematica Graphics[]" drawing environment for Python

    - by 500
    Being only familiar with Mathematica and its Graphics, I have now to learn to draw Graphics using Python for a server. Mostly conditional combination of simple shape. What would be a package for Python that make drawing Graphics as close as possible as the Mathematica Graphics environment ? For Example, I would need to do such thing as in : http://mathematica.stackexchange.com/questions/1010/2d-gaussian-distribution-of-squares-coordinates#comment2475_1010

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  • Visio drawing in SharePoint 2007

    - by MartinIsti
    Yesterday I decided to improve a SharePoint site a bit by replacing the very basic navigation web part ( content editor web part with a 5x4 table that contains only text with hyperlinks and very far from being pretty) with something fancier. I decided to use Visio for that. I created a quite simple chart: Simple I admit, but much better than this one: Do you agree? ;o) I think I will make the visio drawing a bit fancier but the main point of this blog is how to publish it into a SharePoint site?...(read more)

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  • Google Analytics show zero for "Search Engine Optimizations" graph

    - by Saeed Neamati
    In Google Analytics new design, there is an area related to the queries and impressions related to your site. You can get there by following Traffic Sources = Search Engine Optimization = Queries. However, it now shows zero for the "Site Usage" graph, at the top section, while other areas of Google Analytics definitely show that site has visitors and has been used. No matter how much I search, I can't find the source of the problem. Does anyone know where the problem might be?

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  • Basic Java drawing program: issue with squares

    - by Caminek
    I'm trying to create a simple drawing program that creates a square where the user clicks and drags. The square displays correctly as long as either x or y remain positive with respect to the original click position. If both x and y are negative with respect to the original click position, the square grows/shrinks, but also wanders about the screen. Is there a way to swap the origin point from top-left to bottom-right or to keep the square from wandering?

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  • WPF, how can I optimize lines and circles drawing ?

    - by Aurélien Ribon
    Hello ! I am developping an application where I need to draw a graph on the screen. For this purpose, I use a Canvas and I put Controls on it. An example of such a draw as shown in the app can be found here : http://free0.hiboox.com/images/1610/d82e0b7cc3521071ede601d3542c7bc5.png It works fine for simple graphs, but I also want to be able to draw very large graphs (hundreds of nodes). And when I try to draw a very large graph, it takes a LOT of time to render. My problem is that the code is not optimized at all, I just wanted it to work. Until now, I have a Canvas on the one hand, and multiple Controls on the other hands. Actually, circles and lines are listed in collections, and for each item of these collections, I use a ControlTemplate, defining a red circle, a black circle, a line, etc. Here is an example, the definition of a graph circle : <!-- STYLE : DISPLAY DATA NODE --> <Style TargetType="{x:Type flow.elements:DisplayNode}"> <Setter Property="Canvas.Left" Value="{Binding X, RelativeSource={RelativeSource Self}}" /> <Setter Property="Canvas.Top" Value="{Binding Y, RelativeSource={RelativeSource Self}}" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type flow.elements:DisplayNode}"> <!--TEMPLATE--> <Grid x:Name="grid" Margin="-30,-30,0,0"> <Ellipse x:Name="selectionEllipse" StrokeThickness="0" Width="60" Height="60" Opacity="0" IsHitTestVisible="False"> <Ellipse.Fill> <RadialGradientBrush> <GradientStop Color="Black" Offset="0.398" /> <GradientStop Offset="1" /> </RadialGradientBrush> </Ellipse.Fill> </Ellipse> <Ellipse Stroke="Black" Width="30" Height="30" x:Name="ellipse"> <Ellipse.Fill> <LinearGradientBrush EndPoint="0,1"> <GradientStop Offset="0" Color="White" /> <GradientStop Offset="1.5" Color="LightGray" /> </LinearGradientBrush> </Ellipse.Fill> </Ellipse> <TextBlock x:Name="tblock" Text="{Binding NodeName, RelativeSource={RelativeSource Mode=TemplatedParent}}" Foreground="Black" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="10.667" /> </Grid> <!--TRIGGERS--> <ControlTemplate.Triggers> <!--DATAINPUT--> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="SkinMode" Value="NODETYPE" /> <Condition Property="NodeType" Value="DATAINPUT" /> </MultiTrigger.Conditions> <Setter TargetName="tblock" Property="Foreground" Value="White" /> <Setter TargetName="ellipse" Property="Fill"> <Setter.Value> <LinearGradientBrush EndPoint="0,1"> <GradientStop Offset="-0.5" Color="White" /> <GradientStop Offset="1" Color="Black" /> </LinearGradientBrush> </Setter.Value> </Setter> </MultiTrigger> <!--DATAOUTPUT--> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="SkinMode" Value="NODETYPE" /> <Condition Property="NodeType" Value="DATAOUTPUT" /> </MultiTrigger.Conditions> <Setter TargetName="tblock" Property="Foreground" Value="White" /> <Setter TargetName="ellipse" Property="Fill"> <Setter.Value> <LinearGradientBrush EndPoint="0,1"> <GradientStop Offset="-0.5" Color="White" /> <GradientStop Offset="1" Color="Black" /> </LinearGradientBrush> </Setter.Value> </Setter> </MultiTrigger> ....... THERE IS A TOTAL OF 7 MULTITRIGGERS ....... </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> Also, the lines are drawn using the Line Control. <!-- STYLE : DISPLAY LINK --> <Style TargetType="{x:Type flow.elements:DisplayLink}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type flow.elements:DisplayLink}"> <!--TEMPLATE--> <Line X1="{Binding X1, RelativeSource={RelativeSource TemplatedParent}}" X2="{Binding X2, RelativeSource={RelativeSource TemplatedParent}}" Y1="{Binding Y1, RelativeSource={RelativeSource TemplatedParent}}" Y2="{Binding Y2, RelativeSource={RelativeSource TemplatedParent}}" Stroke="Gray" StrokeThickness="2" x:Name="line" /> <!--TRIGGERS--> <ControlTemplate.Triggers> <!--BRANCH : ASSERTION--> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="SkinMode" Value="BRANCHTYPE" /> <Condition Property="BranchType" Value="ASSERTION" /> </MultiTrigger.Conditions> <Setter TargetName="line" Property="Stroke" Value="#E0E0E0" /> </MultiTrigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> So, I need your advices. How can I drastically improve the rendering performances ? Should I define each MultiTrigger circle rendering possibility in its own ControlTemplate instead ? Is there a better line drawing technique ? Should I open a DrawingContext and draw everything in one control, instead of having hundreds of controls ?

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  • How can I extract the original image stream from a System.Drawing.Bitmap object?

    - by skolima
    I am embedding images into my assembly using .resx files. Upon runtime, I need to save the images into standalone files, restoring the original content. How can I extract the original file stream from an System.Drawing.Bitmap instance? I know I can create a stream using Bitmap.Save(), but this transcodes (and in effect - inflates) the images, even when saving a PNG back as PNG. Or perhaps my mistake is reading them from Resource as Bitmap in the first place?

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  • How to view the filter graph used by Windows Media Player

    - by Ian Boyd
    i have a video that i cannot render in Graph Edit: GSpot cannot render: and AVISynth's DirectShowSource cannot open: And yet Windows Media Player (12) can play it fine. How can i figure out the filters that Windows Media Player is using, when DirectShow itself cannot render the file? i tried running GraphEdit as an adminstrator and connecting to a remote graph, but Windows Media Player does not register its graph in the running objects table: Related question: How can i access a file in AviSynth that Windows Media Player can play, but DirectShow cannot?

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  • Simple tool to graph memory usage?

    - by dbr
    Is there a script that will show memory usage as a graph, for example as a pie-chart, with each process being being a separate slice? I'm not looking for something like Munin to graph memory usage over time, but rather show the memory usage per-process at a single point in time. To make my request even more obscure, it is for a headless server (so no X applications). The simplest way would be to write a PNG file, or possibly an HTML file (which could use Javascript to allow the filtering of processes, changing between graph-types and so on)

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  • MRTG + RRDTool Hourly Graph

    - by SuperMicro321
    I am using MRTG + RRDtool to monitor the bandwidth on each switchport of a Cisco Catalyst 2950 via snmp. Is MRTG capable of generating an hourly graph? With RRDtool I was able to set the interval to 1 minute in hopes of getting a more detailed graph, but the shortest timeframe the graph is 'Daily' graph (5 Minute Average) and the image is too small. What I am looking to get out of this: I am looking to be able to visually monitor all of the switch ports and tell when port begins to have unusually high traffic, in real time (1 minute interval of snmp poll, graphs generated, and page refreshed).

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  • Chuck Jones Shows How to Draw Bugs Bunny [Video]

    - by Asian Angel
    Is drawing one of your passions and/or hobbies? Are you a fan of the classic Bugs Bunny cartoons? Then you will certainly enjoy this delightful video where Chuck Jones shows you how to draw Bugs Bunny! Chuck Jones shows how to draw Bugs Bunny [via Neatorama] How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How to check if two System.Drawing.Color structures represent the same color in 16 bit color depth?

    - by David
    How can I check if two System.Drawing.Color structures represent the same color in 16 bit color depth (or generally based on the value of Screen.PrimaryScreen.BitsPerPixel)? Let's say I set Form.TransparencyKey to Value1 (of Color type), I want to check that when the user selects a new background color for the form (Value2), I don't set the entire form transparent. On 32bit color depth screens I simply compare the two values: if (Value1 == Value2) However, this does not work on 16bit color depth screens, as more Color values for the Value2 would represent the same actual 16bit color as Value1, as I found out the hard way.

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  • What's the difference between Path and Polygon control? + issues when designing custom drawing user

    - by tomo
    I'm starting to design a custom control with rather complex drawing. It will be a kind of chart (a kind of radar chart). It will be composed of a few axises with labels, line-regions (like spider-network) and filled shapes. The main question is what's the difference between using Path control and Polygon control? What's better to use here? The goal is to prepare control with minimal amount of c# and try to do as much as possible in xaml / binding. The next important requirement is that control should resize to parent containers' width - if possible without any long recalulations in c#.

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  • How to apply numerical integration on a graph layout

    - by Cumatru
    I've done some basic 1 D integration, but i can't wrap my head around things and apply it to my graph layout. So, consider the picture below: if i drag the red node to the right, i'm forcing his position to my mouse position the other nodes will "follow" him, but how ? For Verlet, to compute the newPosition, i need the acceleration for every node and the currentPosition. That is what i don't understand. How to i compute the acceleration and the currentPosition ? The currentPosition will be the position of the RedNode ? If yes, doesn't that means that they will all overlap ? http://i.stack.imgur.com/NCKmO.jpg

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  • Isometric drawing "Not Tile Stuff" on isometric map?

    - by Icebone1000
    So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, is traversing my grid(map) and drawing the tiles in a order so alpha blending works correctly. So, anything I draw in this map must be drawed at the same time the map is being drawn, with sucks a lot, screws your very modular map drawer, because now everything on the game (but the HUD) must be included on the drawer.. I was thinking whats the best approach to do this, comparing the position of all objects(not tile stuff) on the grid against the current tile being draw seems stupid, would it be better to add an id ON the grid(map)? this also seems terrible, because objects can move freely, not per tile steps (it can occupies 2 tiles if its between them, etc.) Dont know if matters, but my grid is 3D, so its not a plane with objects poping out, its a bunch of pilled cubes.

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  • Drawing beam effect in UDK?

    - by sgrif
    I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. Here's what I've got at the moment and it seems to not be doing anything at all. Ideas? BeamEmitter[0] = new(self) class'UTParticleSystemComponent'; BeamEmitter[0].SetAbsolute(false, false, false); BeamEmitter[0].SetTemplate(BeamTemplate[0]); BeamEmitter[0].SetTickGroup(TG_PostUpdateWork); BeamEmitter[0].bUpdateComponentInTick = true; self.AttachComponent(BeamEmitter[0]); BeamEmitter[0].SetBeamEndPoint(2, tarPos); BeamEmitter[0].ActivateSystem();

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  • XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics

    - by MintyAnt
    I have two issues which I wish to solve by creating 2D primitives in XNA. In my game, I wish to have a "debug mode" which will draw a red box around all hitboxes in the game (Red outline, transparent inside). This would allow us to see where the hitboxes are being drawn AND still have the sprite graphics being drawn. I wish to further understand how matrices work within computer graphics. I have a basic theoretical grasp of how they work, but I really just want to apply some of my knowledge or find a good tutorial on it. To do this, I wish to draw my own 2D primitives (With Vertex3's) and apply different transormation matrices to them. I was trying to find a tutorial on drawing primitives using Direct3D, but most tutorials are only for c++, and just tell me to use XNA's Spritebatch. I wish to have more control over my program than just with Spritebatch. Any Help on using Direct3D or any other suggestions would greatly be appreciated. Thank you.

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  • Drawing an outline around an arbitrary group of hexagons

    - by Perky
    Is there an algorithm for drawing an outline around around an arbitrary group of hexagons? The polygon outline drawn may be concave. See the images below, the green line is what I am trying to achieve. The hexagons are stored as vertices and drawn as polygons. Edit: I've uploaded images that should explain more. I want to favour convex hulls because it's conveys an area of control more quickly. Each hexagon is stored in a multidimensional array so they all have x and y coordinates, I can easily find adjacent hexagons and the opposite vertex, i.e. adjacentHexagon = getAdjacentHexagon( someHexagon, NORTHWEST ) if there isn't a hexagon immediately adjacent it will continue to search in that direction until it finds one or hits the map edges.

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  • Drawing large 2D sidescroller level terrain

    - by Yar
    I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level for my game. What is the best way for me to do this? It doesn't have to look great, it just shouldn't look like it was made in MS paint with the line and paint bucket tool. Basically it should just mud with grass on top of it, shaped in some form of hills. But how should I draw it, I can't just take out the pencil tool and start drawing it pixel per pixel, can I?

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  • Reading 'Index Status' graph in Google Webmaster tools

    - by sam
    I recently found a bunch of old files that had been ftp'ed to a live production server by mistake on a static (html / css / js) site. I manually deleted these files, but today when checking in Google Webmaster tools i found this graph below. The 'update' marker is from 3/9/14, what i can work out is what Google is trying to tell me, are they saying that : There was a ranking update like Penguin or Panda and they penalized my site and un-indexed a load of pages which they thought were junk.. OR Is this showing that I updated the site by deleting the files on the server on 3/9/14 OR Is this something else ?

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